Icebreaker questions - you can put tickets in a hat (on each ticket is written one of the questions below ) and they have to pick one and answer it. If you could have an endless supply of any food, what would you get? If you were an animal, what would you be and why? What is one goal you’d like to accomplish during your lifetime? When you were little, who was your favorite super hero and why? Who is your hero? (a parent, a celebrity, an influential person in one’s life) What’s your favorite thing to do in the summer? If they made a movie of your life, what would it be about and which actor would you want to play you? If you were an ice cream flavor, which one would you be and why? What’s your favorite cartoon character, and why? If you could visit any place in the world, where would you choose to go and why What’s the ideal dream job for you? What are your favorite hobbies? What are your pet peeves or interesting things about you that you dislike? What’s the weirdest thing you’ve ever eaten? Name one of your favorite things about someone in your family. Tell us about a unique habit of yours. If you had to describe yourself using three words, it would be… If someone made a movie of your life would it be a drama, a comedy, a romantic-comedy, action film, or science fiction? If I could be anybody besides myself, I would be…

Trust walk - this activity can be made in the school’s gym hall , because requires a bigger space than the classroom space The Trust Walk Activity is an effective team building activity involving leadership and building trust, as blindfolded participants must rely on instructions given to them in order to avoid various obstacles. A leader steers his or her partner around obstacles using verbal or nonverbal instructions. This activity is an active teambuilding activity that requires a great deal of space. An outdoor setting with some obstacles (but nothing too dangerous!) is ideal. The recommended group size is: small, medium, or large. Participants will form pairs. Materials required include blindfolds and any props that you can set up as minor obstacles. This activity is for ages 14 and up.


Fear in a hat is a teambuilding exercise that promotes unity and group cohesion. Individuals write their personal fears (anonymously) on sheets of paper which is then collected in a hat and read aloud. Each person tries to describe his or her understanding of the person’s fear. This leads to good discussion centered around the fears. Allow about five minutes of writing time, plus one to two minutes per participant. The recommended group size is at least eight, but no larger than 20. It’s possible to run this activity


discuss as a whole group what some of the common fears were. Do not allow any sort of comments on what the reader said. This activity is for people ages 14 and up. during the last minute. Shuffle the sheets and pass out one per person. Distribute a sheet of paper and a writing utensil to each person. and each reader should attempt to explain what the person who wrote the fear means. as people come to realize that everyone has similar fears. They must stand up without using their hands. After a pair stands up. collect each sheet into a large hat. have them find another pair and all 4 of them must sit down and stand up Go on as such until the entire group is together and have everyone try to stand up Collecting coins .- - - with a large group.this activity can be made in the school’s gym hall . let the person in the chair take a look at where the coins are scattered The person in the chair is then blind-folded . Take turns reading one fear aloud. After everyone is done writing a fear/worry (including the group leaders). This teambuilding exercise can easily lead to a discussion of a team contract. back pressed to back. because requires a bigger space than the classroom space - Divide the class into 2 small groups Place one person in a chair positioned at the end of the room which faces forward towards the rest of the room The coins should be widely spread out. Instruct them to anonymously write a fear or worry that they have.starting from now. Tell them to be as specific and as honest as possible. The pairs will sit on the floor. if the group is divided into smaller groups and if there are enough facilitators. or goals that the group wishes to achieve. After all fears have been read and elaborated. but not in such a way that they could be easily identified. Simply listen and go on to the next reader. the student can get assistance from his group colleagues After the first student finishes a student from the other group will take turn It will win the group that collects more coins - - Stand on Own Feet . This activity also helps build trust and unity. he has 3 minutes to collect as many coins as he/she can Allow the blind-folded student to attempt to gather the coins without assistance from the group members in the first 2 minutes. Stand – up Stand-up activity is a good game in order to promote friendliness Have your group get in pairs.

Then. just as they would have to on the field. and a clipboard or other hard surface. one player from each group cannot touch the ground or any inanimate object: the group must support this player and hold him/her up. small group or large group. See which team wins. It also encourages them to think ahead. who listens.- Purpose: This exercise is meant to teach players that it is best for the team when everyone is carrying his/her own weight. three players must be supported. This continues until there is only one player from each group touching the ground and having to support the rest of the team. Break your team up into two groups (approximately 10 players per group). two players must be supported by the group. Each pair works until the drawer has completed the design to the best of their ability. not just at the immediate problem in from of them. (Note: Watch who leads the group. Do they think ahead and think of a plan for the long-term or are they changing their strategy each time another player must be supported?) - - Guessing Game Purpose: This activity allows the players to share information about themselves and become closer as a group. a sheet with only a dot in the middle. Next. Give one person in each pair a pen or pencil. who follows. - - . Guides must not look at their partners’ work. the drawers can compare their designs to the originals. The groups then compete against each other by trying to guess who from the other team characterizes that fact. Once everyone has finished. The dot in the middle and the edges of the paper can be used as points of reference. Each correct guess gets a point. all they have to do is all stand on their own two feet. It also force players to try to understand the perspective of one another. 2) allow drawers to ask questions. Break group into teams and have each player list a little known fact about himself or herself. Assign people to pairs and have the pairs sit down so their backs are against each other. Two possible conditions: 1) tell drawers to remain silent. Next. At first. Drawers and guides then switch roles (not seats) and tackle a different design. The other person in the pair is the “guide” and must describe the design on their paper in such a way that the “drawer” can reproduce it on their own paper without seeing the original drawing. a necessity in successful communication and a valuable skill when on the field (understanding another’s perspective in order to help plan one’s course of action). who argues and if his/her plans to solve this problem are individual. it affects the team and the player feels the physical effects of carrying other people. When one person doesn’t carry their weight. These people are the “drawers”. Back-to-Back Draw Purpose: This exercise helps to teach players the importance of clear and direct communication.

the storyteller can narrate a story or a real life event using as many characters as students are in his group Then. ) . how should they act etc. make them act the story that they were told Let the students get prepared for acting (give them a week to prepare their story and to think about what should they wear.Role-play Divide the class in two groups Each group has a storyteller.

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