Professional Documents
Culture Documents
Grappling Arts
Command 1+3 2+4 2+4,d,d,D+1+2 qcf+1 f,hcf+1 d/b,D/B+1+2 (FC_D/B)+1+2 = 1,2,1,(2,1_1,2) = 2,1,2,(2,1_1,2) d/b,F+2 d/f+3+4 [~5] d/b+(1+3_2+4) = 1,2,1,2,1 = 2,1,2,1,2 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Coconut Crush Suplex Steiner's Srewdriver Jaguar Driver Giant Swing DDT Ultimate Tackle = Ultimate Punches = Ultimate Punches Tombstone Piledriver Frankensteiner [Tag] Mount = Mounted Punches = Mounted Punches Reverse Death Valley Bomb Left Lifting Reverse DDT Right Front Front Front Type Front Front Front Front Front Front Front Damage 30 30 35 25 70 45 5 Escape Properties 1 2 2 (1_3+4) #1 1 1+2 System #2
Ground -
(1+3_2+4_2+5) Reverse DDT Back 55 None Foot Notes #1 After the initial grab, escape with 3+4. #2 Can be Tech Rolled to reduce damage by half. #3 Only throws in close range against a standing opponent. Cannot be escaped or blocked. #4 Special Tag Throw with King only. King finishes with a Dive Bomb. Total damage is 32. #5 Also use 2 to escape after the initial grab. #6 Can be done on a face down or face up opponent.
= 1,1,1+2 = 3,4,1+2,3+4
4,4,12 23
1 2
Basic Arts
Command 1 3 F,1 F,3 d+1 d+3 FC+1 FC+3 WS+1 WS+3 d/f+1 d/f+3 2 4 F,2 F,4 d+2 d+4 FC+2 FC+4 WS+2 WS+4 d/f+2 d/f+4 Move Name Stance Damage 6 25 7 25 5 12 5 12 10 26 15 17 12 20 15 25 10 7 8 10 15 20 10 15 Hit Range h h h h s l s l m h m m h h h h s l s l m m m m Properties
Special Arts
Command Move Name Stance Damage Hit Range Properties
b+1 f,N,d,d/f+1 WS+1 (FC_d+1),N+2 1,2 1,2,1 d+1+2 WS+1+2 d/f+1 f,f+1+2 u/f,N+1+2 b+1+4 f+1+4 f,f+2 [~5] d/f+2 f,f,N+2 FC,d/f+2 [~5] SS+2 f,N,d,d/f+2 [~5] 2,1 (u/b_u_u/f)+2+4 b+3 BK 3 f,f+3+4 (WR_f,f,f)+3+4 d/f+3+4 = 4,4 u/f,N+3+4,4,4 = 4,4 u/f+3+4 3+4 f,f+4 f,N,d,d/f+4
Parting Chop Shadow Lariat Elbow Knife Low Jab - Upper Double Punch Double Punch - Upper Corporate Elbow Quick Upper Elbow Sting Flying Cross Chop Jump In Knuckle Bomb Black Arrow Black Shoulder Tackle Smash Upper [Tag] Elbow Gut Punch Ground Smash Dynamite Upper [Tag] Swipe Black Uppercut [Tag] Straight Right - Elbow Elbow Drop Toll Kick Blind Kick Exploder Satellite Exploder Frankensteiner = Extended Ali Kicks Jump In Ali Kicks = Extended Ali Kicks Double Knee Drop Neck Cutter Kick Konvict Kick Black Knee Rising
SH GB CS OBc
CSc MS GB GB #4 RC #6 CH RC #2 RC #6 CH RC #2 GB SH GB
d/b+4 Roaring Drop Kick 16 L #3 Foot Notes #1 Leaves Armor King in Back Turned Position when the opponent blocks. #2 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit. Damage of the 3rd Kick will be 5 instead of 7. #3 Armor King will be FCD is the move whiffs. On a hit or block he will get up instantly. #4 Will throw when hitting a standing opponent. Damage of the throw is 45. Only tags after a throw. #5 Hits high at the start of the move or low at the end. It only hits once. Damage remains the same. #6 Damage is 13 when no second kick is buffered.
Unblockable Arts
Command u/f+1+2~D u/f,N+1+2~D uf,N+1+4 Move Name Burning Knuckle Bomb Jump In Burning Knuckle Bomb Jump In Moon Shot Drop Stance Damage 45 45 25 Hit Properties Range [!] [!] [!]
Grappling Arts
Command 1+3 Throw Name Pick Pocket Type Damage Front 20,10 Escape Properties 1 Can be done from LFF or RFF unless indicated otherwise
Falcon Dive Kick Roll & Choke Door Mat Leg Hook Human Cannonball [Tag] Dead End Neck Snapper
2 2 2 1+2 2 2
#2
#1 #3 #3
Left 5,7,10,6,10,7 1
(1+3_2+4_2+5) Slaughter House Back 55 None #3 Foot Notes #1 Special Tag Throw with Baek only. Baek finishes with a Dead End. Total damage is 5,25. Does not work in RFF. #2 When done from RFF the throw will be the Pick Pocket. #3 In RFF 2+5 throws don't work.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 5 12 15 14 6 15 x 20 3 8 12 10 5 10 12 7 12 15 28 13 Hit Range h h h h h m m h s s s l s s l l m m h m Properties
10 15 17 15
m m m m
Special Arts
Command Move Name Stance Damage Hit Range m h m m m m m sh mmh m lh L m h mM #2 GB JG JG GB OSc GB GB GB SH JGc SH JGc SH KNDc Properties
Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF 1+2 3+4 d/f+1+2 f,N,d,d/f+2 d/f+2 f,N,d,d/f+3~3 u+3 WS+3 d/f+3<4 d+3,4 u/f+3,4,3 f,N,d,d/f+4 [~5] d+4,4 [~5] d/b+4 d/b+4~4 u/f+4 WS+4,4 Disrespect Stance Change Body Blow Lifting Uppercut Uppercut Ecoli Flamingo Kick Windmill Kick Public Enemy Knee Buster - Dodge Lift Hunting Hawk Sky Rocket [Tag] Fire Cracker [Tag] Crippler Repeater Rejection Tsunami Kick RFF RFS LFS 10 15 15 22 20 28 17,21 12,13 15,14,25 23 7,22 10 30 25 13,15 BT #1
(d_d/b)+(1+3_2+4) Low Parry Foot Notes #1 Switch between LFF and RFF. #2 When the 2nd hit is blocked, the 3rd hit will be cancelled.
Moves starting from Left Foot Forward only - LFF 1,2 Double Punch 5,10
=3 =4 2 =3 =4 1,1,3,3 b+2 f+2 F+2 f+3 f+3~3 f,f+3 f,f,f+3 3~4 3,3,d+3 3,3,d+3,4 [F] 3,3,d+3,4,4 3,3,4 [F] 3,3,4,4 3,3,3<4 [F] 3,3,3<4,4 3,3,3<3 [~5] BT 4 [~5] f+4 f,N+4 b+4 f+4,4 f,f+4 4,3 4,f+3 4,4 4,f+4 4,4,4 4,4,f+4
= Rejected = Rejection Right Jab = Rejected = Rejection Home Surgery Reverse Shot Rusty Knife - Righty Rusty Knife - Lefty Left Flamingo Stance Ecoli Spiral Trap Leaping Slash Kick Flying Eagle Menace Menace to Society [LFF] RFS Double Menace to Society RFF Disorderly Conduct [LFF] RFS Bad Menace Party Hearthy [LFF] Total Outrage Machine Gun Kicks [Tag] Plasma Blade [Tag] Doggie Lift Right Flamingo Feint Nose Bleeder Short Outrage Torpedo Kick Axe Murderer - Righty Axe Murderer - Lefty Rude Boy - Lefty Rude Boy - Righty Toe Jam - Flamingo Toe Jam - Righty RFF RFS RFF RFF RFS RFS RFF RFF RFF RFS RFF RFF LFS RFF
16 25 10 16 25 5,8,10,18 12 15 15 22 30 30 15,28 15,12,7 15,12,7,20 15,12,20 15,12,20,15 15,12,10,20 15,12,10,25 20 20 28 20,15 30 14,20 14,17 14,10 14,20 14,10,10 14,10,25
m h h m h hhlh h m m m m m mh hml hmlh hmh hmhm hmmh hmmh m h h hm h hm hm hh hh hhh hhh BT OB #1 SHc #2 SHc #2 SHc #2 SHc #2 SHc #2 SHc #2 OSc JG JG KNDc
15,12,7,20,15 hmlhm
15,12,10,20,15 hmmhm
4,4,4,3
Blizzard Kicks
14,10,10,10
hhhl
SHc #2
4,4,4,4 Hot Feet RFF 14,10,10,20 hhhm SHc #2 Foot Notes #1 Hwoarang is Back Turned when the move is blocked. On a hit the opponent will be Back Turned. #2 SHc occurs on first hit.
Moves starting from Right Foot Forward only - RFF (F_B) 1,1 2,1,1 2,3 2,4~f 2,4,3 2,4<4 2,b+4 3 3,3 3~4 f+3 = ~b =4 BT 3 [~5] f,f+3 b+3 b+4 4,3 4~f 4<4 f+4 d/f+4 f+4~4 f,f+4 Lefty Migrane Big Fists PK Combo Jab - Chainsaw Flamingo Jab - Chainsaw Kick Jab - Double Hook Jab - Spin Kick Teaser Trip Teaser Trip Wild Roundhouse Backlash Cheap Shot = Retreat = Teaser Trip Plasma Blade [Tag] Ripoff Misdemeanor Snap Spin Kick Chainsaw Kick Chainsaw Flamingo Double Hook Right Flamingo Stance Right Side Kick Grand Theft Pirouette Kick RFS RFF RFF RFF RFF RFS RFF LFS RFS RFF RFS RFF 10,12 6,10,12 6,25 6,15 6,15,20 6,15,27 10,32 15 15,40 36 25 20 20 25 28 32 15,20 15 15,27 12 20 18
f,f+4~3 (d/f,N_d/b,N)
RFF
18,20 -
mh -
GB RC #1
u/b,N Right Foot Forward Cancel LFF Foot Notes #1 Recovers Crouching initially and you can go directly in WS moves after the cancel.
Moves starting from Left Flamingo Stance only - LFS N (u_d) f b 1 2 f+3 b+3 (d_d/b)+3 3,3,3 [~5] 3,3,4 3,3,4,4 3<4 4 b+4 [~5] (d_d/b)+4 Lefty Side Step Flamingo Steppin' Flamingo Back Dash Left Jab Right Back Hand Left Snap Kick Snap Spin Kick Left Cutter Machine Gun Kicks [Tag] Menace to Society Bad Menace Public Enemy Famingo Hop Kick Right Heel Lance [Tag] Teaser Trip RFS RFF RFS RFF RFF RFF LFS LFS LFS 7 12 18 32 12 12,10,25 12,10,20 12,21 28 21 15
12,10,20,15 mmhm
Moves starting from Right Flamingo Stance only - RFS N (u_d) f b Righty Side Step Flamingo Steppin' Flamingo Back Dash RFF RFS RFS RFS -
Spin Back Fist Right Jab Flamingo Hop Kick Left Heel Lance [Tag] Teaser Trip Super Right Right Snap Kick Snap Spin Kick Right Cutter RFF RFF LFS
12 7 25 21 15 20 18 32 13
m h h m L m m h L JG BS RC FSc GB JG
Unblockable Arts
Command d/b+3+4 = b,b LFS 1+4 = b,b Move Name Dynamite Heel = Cancel Power Blast = Cancel LFS Stance Damage 40 80 Hit Range [!] ! Properties
1+2 1 1 2 None
(1+3_2+4_2+5) Dragon Bites Foot Notes #1 The initial grab does no damage.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 5 6 18 16 6 6 17 17 5 10 8 7 3 8 12 7 12 22 28 12 10 12 18 15 Hit Range h h h h h h h h s s l l s s l l m m h m m m m m Properties
Special Arts
Command 1,2 1,1,1,1,1 = 2,2 = F+2,2<2 qcf+1 = ~4,3,4 = ~4,u+3 b+1<2<1 [~5] BT (1_2) f+1+2 2,2 F+2<2<2 f+2~1 [~5] d/b+2 = ~4 [~D] b+2,3,4 [~5] (FC_d)+2,3 WS+2 [~5] SS+2,1,2<1 3<4 [~5] 3,3,4 [~5] 3,3,f+3 3,3,3,4 [~5] d/f+3 D/F+3,3,3 d+3,3 = f+3 =4 Move Name Double Punch Machine Gun Arrow = Rave War = Rave War Combo Power Jab = Shoalin Spin Kicks = Roundhouse - Somersault Dragon Storm [Tag] Dragon Back Blow Dragon Hammer Rave War Rave War Combo Poison Arrow [Tag] Dragon Whip = Spring Kick [PLD] Junkyard Combo [Tag] Mid Jab - Somersault Dragon Upper [Tag] Dragon Judgement Head Kick - Somersault [Tag] Double Kick Somersault [Tag] Double Kick - Step In Kick Triple Kick Roundhouse [Tag] Step In Kick Step In Combo Rave Kicks = Step In Kick = Somersault Stanc Damage e 5,12 5,5,5,5,5 12,10 12,5,10 12 16,12,12 16,30 12,12,15 15_15 23 6,10 6,5,10 40 15 25 12,8,22 (8_10),21 22 10,7,10,27 18,21 18,10,21 18,10,15 Hit Propertie Range s hh hhhhh hh hmh h hhh hm hmm h_h m hh hmh m m m mlm sm m mmm m hm hhm hhm JG RC #5 JG #6 JG RC JG RC JG #1 DS JG OB GB BNc #4 #4 KNDc
JG RC
= 3,4 [~5] = 3,3,4 [~5] = 3,f+3 (WR_f,f,f)+3 FC,d/f,d,d/f+3 FC+3,4 [~5] WS+3,4 [~5] (u/b_u_u/f)+3,4 [~5] SS+3+4 d+3+4 [~D] 3+4 [~5] =3 4,3,4
= Head Kick Somersault [Tag] = Double Kick Somersault [Tag] = Head Kick - Step In Kick Leaping Slash Kick Dragon Slide Crouch Kick Somersault [Tag] Twist Kick Somersault [Tag] Jump Kick Somersault [Tag] Double Dragon Frog Man [KND] Catapult Kick [Tag] = Twin Catapult Shaolin Spin Kicks
hm hhm hm m L Lm hm mm mh mm m m hhh m m
JG RC JG #5 RC GB
JG RC JG #5 JG #5 RC
JG RC JG RC #5
FC,(u/b_u_u/f)+4 [~5 Quick Catapult [Tag] ] =3 FC,(u/b_u_u/f),4 [~5] FC,(U/B_U_U/F)+4 = Twin Catapult Fake Somersault Sky Kick [Tag] High Catapult Kick
JG RC JG #5 JG
FC,(U/B_U_U/F)+3+ Rainbow Kick 4 4,(u_uf)+3 (FC_d)+4,3 d/f+4,3 WS+4,3 (U/B_U_U/F+4) [~5] =3 d/b+4 b+1+2 = ~1 Roundhouse - Somersault Side Kick - Somersault Front Kick - Somersault Face Kick - Somersault Quick Advance Catapult [Ta g] = Twin Catapult Dragon Tail Tricky Step = Tricky Trap
JG RC JG RC JG RC JG RC JG #5 MS #2 OB
15_22_25 m 25 25 12 m l h
= Tricky Fist = Tricky Step In Kick = Tricky Low Kick Tricky Step = Fake Step Blow = Dragon Upper [Tag] = Low Fake Step Mugging Crouch Dash High Parry
12 22 15 43 32 10 10,7 -
h h l m m l hl -
SH
#3 JG
(d_d/b)+(1+3_2+4) Low Parry Foot Notes #1 Stun only on a tag with Paul,Jin Lei,Bryan,Gun Jack,King,Armor King,Lee,Heihachi,Kuma,P-Jack,Alex and Hwoarang. #2 After a succesfull High or Mid Punch Parry. #3 After a whiffed Punch Parry. #4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow. #5 Somersault will juggle on a hit if the previous kicks were blocked or whiffed. #6 First hit is 5 damage if the second hit is not executed.
Unblockable Arts
Command d/b+1+2 = u,u Move Name Dragon Fang = Cancel Stance Damage 100 Hit Range ! Properties
(1+3_2+4_2+5) Triangle Hold Back 60 None Foot Notes #1 Lei can punch reverse the throw. You can tech roll to reduce damage by 20.
= Achilles Tendon Lock Betrayer = Standing Reverse Arm Lock = Rear Gale Tech Falcon Wing = Falling Reverse Arm Lock = Twisted Nightmare = Neck Crusher
45 Front 15 20 25 25 28 35
2 1 1+2 2 2 1
= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2 Foot Notes #1 Special Tag Throw with Anna only. Anna finishes with a Reverse Shoulder Lock. Total damage is 15,30. #2 Initial throw does no damage when doing the Shoulder Buster.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 4 10 25 15 5 10 25 16 5 10 12 7 5 8 12 10 12 15 15 15 Hit Range h h h h h h h h s s l s s s l s m m m m Properties
10 12 10 15
m m m m
Special Arts
Command d/f+1,2 BT 1_2,2 WS+1,2 1,2 =4 = f+1+2 = 1,4 = 3<4 = d+3,4 = d+3,2 [~5] = 1,2,f+1+2 = 3,3 = 2 - [~5] =4 = d+4 b+1 d/b+1 f,f+1 SS+1 = ~F = 1+2 =3 =4 = d/b,d/b+2+3 Move Name Double Punch Double Punch Double Punch Double Punch = Bermuda Triangle = Blonde Bomb = Biting Snake = Head Ringer = Jail Crusher Kick = Jail Crusher Upper - [Tag] = Punch Rush Blonde Bomb = Spike = Upper - [Tag] = High Kick = Shin Kick Killing Blade Helping Hand Assassin Dagger Snake Shot = Crouch Dash = Palm Grab = Bad Habit = Flip Heel Kick = Evil Mist Stanc Damage e 10,15 15,10 12,15 4,10 15 20 6,10 20,15 10,15 10,10 6,6,20 20,10 10 15 7 15 10 14 15 15 25 20 0 Hit Propertie Rang s e mh hh mh hh h m hl hh Lh Lm hhm hl m h L h m h m Thro #4 w m M <!> MS DSc OS CF JG JG RC
= ~B = 1+4 SS+1,2 d+1,N+4 d/f+1+2 (WS_f_f,f)+1+2 SS+1+2 2,1,4 2,3<4 2,3,3 = 2 - [~5] =4 = d+4 2,d+3,2 [~5] 2,d+3,4 2,4 (FC_d)+2,4 b+2,2 d/b+2 f,f+2 f,F+2 SS+2 d,d/f+2 [~5] 3,4 (qcf_f,f)+3 (WR_f,f,f)+3 3,3 = 2 - [~5] = f+2 =4 = d+4 (FC_d)+3,2 [~5]
= Sway = Betrayer Double Shot Low Jab - Rising Kick Cross Blade Blonde Bomb Spiral Explosion Twin Jab - Low Kick Jab - Head Ringer Jab - Spike Combo = Upper - [Tag] = High Kick = Shin Kick Jab - Jail Crucher Upper [Tag] Jab - Jail Crucher Jab - Roundhouse Low Jab - Toe Kick Double Slap Backhand Body Blow Quick Panther Claw Panther Claw Lift Shot Shut Up [Tag] Head Ringer Bad Habit Leaping Slash Kick Spike Combo = Upper - [Tag] = Delayed Upper = High Kick = Shin Kick Low Spin Kick - Upper [Tag]
Thro #4 w mm sm mm MS FScco
10,10,10 hLm 10,10,15 hLh 10,15 15,18 20 15 21 15 24 25,15 25 20 25,10 10 10 15 7 12,10 hh hh m m m m m hh m m hl m m h L Lm (8_10),15 sm
#1 FS SH SH GB JGc JG MS DSc
JG JGc
JG
(FC_d)+3,N+4 (FC_D)+3,4
Low Spin Kick - High Kick Low Spin Kick - Shin Kick
Lh Ll Lm Lm Lh mh h L m h hl m h L hh hL JG RC JG #2 JG
u/f,N,(d_d/b_d/f)+3,2 [~ Hop - Low Spin Kick 5] Upper - [Tag] u/f,N,(d_d/b_d/f)+3,3 u/f,N,(d_d/b_d/f)+3,4 d/f+3,2 [~U_~D] = <4 = d+3 = 2 [~5] =4 = 3,3 = 2 [~5] =4 = d+4 = 3<4 = 1<4 d/f+3,1,2,f+1+2 d/f+3,3,3 =3 =4 = 1,2,f+1+2 d/f+3,4 (d_d/f)+3+4 WS+3 = 1+2 SS+4 (qcf_f,f)+4 d,d/f+4 (FC_d)+4,1 [~U_~D] 4,3 Hop - Low Spin Kick Front Kick Hop - Low Spin Kick High Kick Creeping Snake [Side Step] = Roundhouse = Low Spin Kick = Upper [Tag] = High Kick = Spike Combo = Upper [Tag] = High Kick = Shin Kick = Head Ringer = Biting Snake Assault - Blonde Bomb Flash Kicks = Low Kick = Roundhouse = Assault - Blonde Bomb Mid Kick - Roundhouse Twisted Mind Spider Knee = Palm Grab Heel Slicer Flip Heel Kick Wipe the Floor Shin Kick Spin Punch [Side Step] Blonde Attack
10,10,6,2 mhh 0 m 10,6,8 10 15 10,5,20 10,15 25 16 15 15,15 10 20 15 10_7,10 15,15 mhh l h hhm mh m m L M L sh hL BS RC #2 JG #3 JGc BS KS
throw #4
= Upper - [Tag] = High Kick = Shin Kick Can Opener Slicer - FCD Slicer - Divine Cannon [Tag] High and Mid Attack Revers al Low Parry
10 15 7 7 7,21 System -
m h L L Lm -
JG
20,10,14 hlh JG
u,u/b Evasive Backflip Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2.. #2 Nina can link into SS+2 from this SS cancel, but not the other SS moves. #3 Move can only be done when the opponent is knocked of his feet. #4 Continue with the corresponding Multi Throw extentions.
Unblockable Arts
Command d/b+1+2 = u,u qcf,D/B+2+3 Move Name Hunting Swan = Cancel Evil Mist Stance Damage 95 0 Hit Range ! Properties
BT (1_2),2,1,2,4,3,4,2,4,3
10
15,10,6,6,9,9,5,6,5,25
hhhhhllmlm
Basic Arts
Command 1 2 3 4 F,1 Move Name Stance Damage 5 12 30 20 6 Hit Range h h h h h Properties
F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4
12 30 20 15 10 12 13 3 8 12 10 12 16 28 18 10 13 17 15
h h h m s l l s s l l h m h h m m m m
Special Arts
Command 1,2 1,4 f+1+2 f+1+4 qcf+1 [~5] d+1 =2 = 4,2 SS+1 Move Name Double Punch Reverse PDK Combo Hammer of Gods Shoulder Rush Thruster [Tag] Tile Splitter = Deathfist = Falling Leaf Turn Thruster Stance Damage 5,15 5,8 27 20 20 15 26 15,21 23 Hit Properties Range hh hl m m h m m lm h GB KNDc JG FSc #1 RC GB SLDc KSco
2,3 2,d+3 f+2,3 f,f+2 d/f+2 qcf+2 WS+2 (FC,d/f_D/F)+2 = <1 = <2 [~5] qcb [~5] = 1 [~5] =2 =3 = <2<1 = <2<2 [~5] SS+3 u/f+3,4 f,f+3,4 = <4 = <d/f+4 = <(d_d/b)+4 d+4,2 f,f+4 FC,u+2+3+4 FC,u/f+3+4 D+2
PK Combo PDK Combo Quick PK Combo Flash Elbow Upper Death Fist Thunder Palm Jaw Breaker = Gut Buster = Stone Breaker [Tag] Sway - [Tag] = Tile Splitter [Tag] = Rubberband Fist = Rapid Fire = Jaw Breaker - Gut Buster = Jaw Breaker Stone Breaker [Tag] Pumpin' Pedal Shredder Shredder = High Kick = Mid Kick = Low Kick Falling Leaf Neutron Bomb Incomplete Somersault Somersault Ground Pounce
12,21 12,8 12,20 15 13 33 16 21 25 21 15 18 12 21,25 21,21 15 17,22 20,15 25 15 15 13,20 20 25 (15 to Paul) 30 16
b+(1+3_2+4) High and Mid Attack Reversal varies Foot Notes #1 If a tag is buffered the move will juggle even on a counter hit. #2 Stay in full crouch for one second. #3 Does not need to bounce juggle to buffer a tag. #4 Only when Law is teamed up with Paul. #5 Move can only be done when the opponent is knocked of his feet.
#6 Damage is 49 on a clean hit. #7 If delayed the damage is 19 from full crouch and 21 damage starting with the sway. #8 Damage is 22 on a clean hit. #9 On a clean hit the damage is 19 and the opponent is knocked down.
Unblockable Arts
Command b+1+2 Move Name Burning Death Fist Stance Damage 100 Hit Range ! Properties
(1+3_2+4_2+5) Atomic Drop Back 45 None Foot Notes #1 Opponent can tech roll after the throw. #2 Only against Jin, Heihachi, Lei, Kazuya, Jack-2, Gun Jack and Prototype Jack. They can reverse with 1 or 2. Heihachi can reverse again with 1+2, continuing back and forth. Damage is 42 against Kuma. #3 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 5 12 25 30 6 21 20 30 15 10 12 7 3 8 12 10 12 24 28 12 8 14 17 15 Hit Range h h h h h h h h m s l l s s l l m m m m m m m m Properties
Special Arts
Command b+1 1<2 Move Name Alter Splitter Double Punch Stance Damage 22 5,8 Hit Properties Range m hh KSc KSco GB
=4 1,1<2 1<2,2 = ~1+2 [~u_~d] f+1<b+2,1 f+1<b+2,4 d+1 =2 d/f+1,2 [~5] f,N,d,d/f+1 1+2 b+2 2,2 f+2 = ~1+2 f,f+2 [~5] f,N,d,d/f+2 [~5] f~N~d~d/f+2 [~5] qcf+2 WS+2 f,f+3 (WR_f,f,f)+3 f,N,d,d/f+3 f,N,d,D/F+3 u/f+3,4 u+4 u/f+4,4
= Roundhouse Shining Fists Demon Slayer = Demon Executioner [SS] Demon Massacre Demon Lair Tile Splitter = Death Fist Twin Pistons [Tag] Thunder Godfist Demon Breath Demon Boar Demon Backhand Spin Demon Backhand = Demon Breath Demon Godfist [Tag] Wind Godfist [Tag] Electric Wind Godfist [Tag] Deathfist Dark Thrust Split Axe Kick Leaping Slash Kick Demon Gut Kick Demon Slice Kick Hell Axe Hop Kick Rising Sun
15 5,8,18 5,8,18 22 6,21,25 6,21,30 15 26 8,21 31 22 25 12,21 21 25 30 25 25 30 24 24 30 35 21 17,22 15 25,15 12,18 15 14 14,21 37
CSc
#3 #4 KND
(qcf_f,N,d,d/f,f_WS)+4<4 Delay Tsunami Kick f,N,d,D/F+4 = N+4 = N+4,4 = N+1 Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist
=4 = N+4 = N+4,4 = N+1 =4 = N+4 = N+4,4 = N+1 f+4 (u/f+4~3_4~3) d+4 b,b,N+3+4
= Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist = Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist Demon Axe Kick Demon Scissors Geta Stomp Shadow Step
13 14 14,21 21 13 14 14,21 21 27 25 25 -
L m mm m L m mm m m M L -
BS
#8 BS
#8 GB #9 #5 #1
2+3+4 Auger Taunt Foot Notes #1 Move can only be done when the opponent is knocked of his feet. #2 On neutral block the 2nd hit will connect. #3 Demon Executioner cancels the previous hit. #4 The Side Step cancels the Demon Executioner. #5 When the Demon Scissors whiffs the opponent Heihachi receives5 points of damage. #6 The Hell Sweeps causes Knee Drop Stun, you can still block the next Hell Sweep. Causing Heihachi to Low Block Stagger. #7 On a clean hit damage is 52. #8 Damage will be 28 if only the Thunder Godfist hits. #9 Causes KS on a crouching opponent and SLD on CH.
Unblockable Arts
Command Move Name Stance Damage Hit Range Properties
d+1+4 Demon Tile Splitter 70 ! #1 Foot Notes #1 Heihachi will automaticly reverse any right kick attack during the Demon Tile Splitter animation.
2+4 Death Shot Back 70 None Foot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle. #2 Special Tag Throw with Jack-2 only. Jack-2 finishes with a Back Breaker. Total damage is 30. #3 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block. #4 The initial grab does no damage.
Basic Arts
Command Move Name Stance Damage Hit Properties
Range 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 18 12 25 20 17 14 35 25 5 10 12 50 5 10 12 7 12 15 28 20 10 10 17 15 h h h h h h h h s s l m l s l l m m h m m m m m
Special Arts
Command 1,1,1 WS+1 [~5] d/b+1,1,1,[1,1],2 b,d/b,d,D/F+1 Move Name Jack Hammer Violent Uppercut [Tag ] Machine Gun Megaton Punch Debugger Stanc Damage e 18,15,18 20 Hit Range hhm m JG RC RC Propertie s
15,15,15,15,15, lllllm 40 25 L
hcf+1 D/F+1,2,1,2
20 10,15,10,15 15,12,15 22 12,15,15 30 15,12 8 15 12 18,25,25,40 10,8,12,12 8 15 12 10,25 21,22 21,17 17 15 25 45 21 21 7,5,5,5,21 20 12,15,20
GB JGc RC #5 JGc RC #5 JG
(D/F,1,2,1_FC,D/F+1,2 Quick Upper Rush ,1) hcf,D/F+1 [~5] FC,d/f+1,2,1 =1 (D/F,1,2_FC,D/F+1,2) = d+1 = d/f+1 = f+1 FC,d/b+1,1,1,2 FC+1,1,1,2 = d+1 = d/f+1 = f+1 FC+1,2 1+2<1+2 WS+1+2<1+2 (F_f)+1+2 = 1+2 = ~d/f+2 d+1+2 [~5] FC+1+2 b+1+2 d/f+1+3 2,1,2 [~5] Megaton Uppercut [T ag] Windmill = Windmill Backhand Medium Uppercut Ru sh = Low Punch = Mid Punch = High Punch Revolving Knuckles Megaton Hammer Rush = Low Punch = Mid Punch = High Punch Low Punch Megaton Punch Hammer Knuckle Double Uppercut Double Uppercut Hammer Knuckle Arm Scissors = Cross Cut Saw = Megaton Punch Bravo Knuckle [Tag] Low Palm Lift Piston Gun Body Press Punch - Elbow Uppercut [Tag]
CF GB
RC RC
RC
Short Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Uppercut Ru sh
10 8 15 12 10,15,12,15 15,10,15 22 27 33 12
m L m h
RC RC RC
(D/F,2,1,2_FC,D/F+2,1 Quick Upper Rush ,2) SS+2 b+2 b,d/b,d,D/F+2 d/f+2+3 D/B+3,4,3,4,3,4 f+3+4 u/f+3+4 d+3+4 = ~3+4 =B =F = (1,2,1,2_2,1,2,1) KND d+1+2 = (1,2,1,2_2,1,2,1) Megaton Breaker Piston Gun Assault Megaton Punch Low Ankle Swipe Cossack Kicks Digital Hans Headslid e Hip Press Sit Down = Hop Hip Press = Roll Back = Roll Forward = Sitting Punches Spring Hammer Sit Down = Sitting Punches
d+4 Ganny Stomp 50 M Foot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block. #2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions. #3 When tagging in Bryan Fury hit 2 to grab the opponent in mid air and do a Fisherman's Slam. Total damage is 21,21. #4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same. #5 Will only juggles if the first hit connected as a counter hit.
Unblockable Arts
Command Move Name Stance Damage Hit Properties Range
Dark Greeting Gigaton Stomp Double Thrust Gigaton Stomp Triple Thrust Gigaton Stomp Gigaton Start Up
101 60 70 80 -
JG
= b,d/b,d,d/f,f,u/f,u,u/b = Wind Up
#1
=1 = Gigaton Punch 40 ! #2 Foot Notes #1 Can be repeated up to 5 times. #2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.
Basic Arts
Command Move Name Stance Damage Hit Range Properties
1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4
5 12 30 20 6 12 33 20 5 10 12 7 3 8 12 10 12 15 28 20 15 13 17 19
h h h h h m h h s s l l s s l l m m m m m m m m
Special Arts
Command 1,2 1,2,1 b+1,1,1,1,1,1 = 3+4 SS+1 Move Name Jab - Uppercut Jab - Double Uppercut Stone Fists = Evasive Side Spin Inner Palm Stanc Damage e 5,8 5,8,6 Hit Range hm hmm Properti es
d/f+1,2 = D/B+2,2,2,2,2,2 d/f+1<1<1<1 WS+1+2 f,f+1+2 = (1+4_2+3) = F+(1+4_2+3) D/B+2,2,2,2,2,2 2,3 2,d+3 SS+2 [~5] f+2 = D/B+2,2,2,2,2,2 f,f+2 f,f+2 = d+3+4 d/f+2 [~5] FC,d/f+3 D/B+3,3,3,3,3 = f+4 3,4 3,d/f+3+4 [~5] f,f+3+4 = 1+2 = 3+4 [~5] d+3+4 = ~D = (f_b) =N = 4 [~5] = 2,D/B+2,2,2,2
Hilt Strike - Backfist = Manji Spin Slaps Door Knocker Quick Upper Dive Bomb = Soul Siphon = Possession Manji Spin Slaps Flash Attack Low Flash Attack Shrine Lift - [Tag] Backfist Manji Spin Slaps Ninja Blade Smash Ninja Blade Slice = Indian Sit Step in Upper [Tag] Lunging Sweep Manji Spin Kicks = Rising Kick Zig Zag Zig Kangaroo Kick [T ag] Shark Attack = Dive Bomb = Kangaroo Kick [Ta g] Indian Sit = Yoga = Vacuum Dance = Healing = Kangaroo Kick [Tag ] = Manji Spin Slaps
15,12
mh
OB
10,12,12,14,15 mmmm #1
m SS+3+4 = (1+4_2+3) = F+(1+4_2+3) u/f+3+4 = 3+4 [~5] = b+1 = 3+4 =4 = d/b+1 KND 3+4 = ~D = (f_b) =N = 4 [~5] = 2,D/B+2,2,2,2 d/f+4 SS+4 f,f+4 4,4,4 4~3 [~5] (u/f_u_u/b)+4 f,f+1+4 d/b+1+2 u,u/b (d_d/b)+(1+3_2+4) Meditation = Soul Siphon = Possession Poison Wind = Kangaroo Kick [Tag ] = Stone Fist = Poison Wind = Manji Flip = Sword Slice Indian Sit = Yoga = Vacuum Dance = Healing = Kangaroo Kick [Tag ] = Manji Spin Slaps Side Kick Whirlwind Fubuki Triple Roundhouse Co mbo Kangaroo Kick [Tag] Avoiding the Puddle Fake Suicide Spirit Shield Evasive Backflip Low Parry 35 -35 10 30 2 20 15 15 30 10,12,12,14,15 19 21 20 20,20,21 30 25 h h m m s m s [!] m #5 #4 JG JG #4 #3
b+3+4,3+4,3+4,3+4,3+4 Evasive Side Spin -8,-8,-8,-8,-8,-8 ,3+4 Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over. #2 Can be done after any number of Spins but the last. #3 Yoshimitsu receives damage. #4 Yoshimitsu regains energy. #5 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.
#6 Repels all attacks. #7 Will cause the move to do less damage. Inputting a direction after the move will also cause the move to do less damage.
Unblockable Arts
Command b,b+1 = ~N+1 = (u/b_u_u/f) = (f,f_b,b) = 1+2 = d+3+4 = 3+4 [~5] B+1+2 = Any qcf+1 f,f+3,1 FC,b+1 d+1+4 = B+1,1,1,1,1 f,F+1+4 = f,f SS+3+4 =F d/b+1 = ~N,D/B =N u/f+1+2 =d =B b+1+4 d+1+2 Move Name Sword Impale = Sword Spin = Jumping Flea = Running Flea = Skull Splitter = Indian Sit = Kangaroo Kick [Tag] Death Pose = Bad Breath Moonsault Slayer Wood Cutter Sweep Slice Harakiri = Manji Blood Dance Suicide = Double Suicide Meditation = Healing Sword Slice = Sword Delay = Delayed Sword Slice Deathcopter = Deathcopter Slash = Deathcopter Trick Yoshimitsu Flash Cyclone Lift Stance Damage 90 30 20 25 15 22 30 35 30,15,28 20,18 20 60 3,3,3,3,3 100 100 10 10 15 40 25 35 25 12 Hit Properties Range ! ! [!] [!] [!] h m <!> !![!] m[!] ! ! !!!!! ! ! ! [!] [!] [!] [!] [!] ! ! JG JG #4 #3 #5 #1 #1 #1 #1 JG ST GB JGc #2 JG
(1+2_u+1+2_SS+1+2) Flea
Foot Notes #1 Yoshimitsu receives equal damage damage. #2 Continue with any of the Indian Sit moves. #3 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again. #4 Only juggles in close range on a standing opponent. #5 Yoshimitsu regains enery.
(1+3_2+4_2+5) Reverse Neck Throw Back 50 None Foot Notes #1 Opponent can tech roll after the throw. #2 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 d/f+1 d/f+2 d/f+3 d/f+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 5 12 25 30 7 30 20 30 5 10 12 7 3 8 12 10 17 21 17 10 12 25 28 13 Hit Range h h h h h m h h s s l l s s l l m m m m m m h m Properties
Special Arts
Command 1<2 =4 1,1<2 Move Name Double Punch = Stature Kick Shining Fists Stance Damage 5,10 17 5,8,18 Hit Range hh l hhm #1 Properties
1<2,2 WS+1,2 [~5] d/f+1 f,N,d,d/f+1 =3 =4 f+1+2 f,N = d/f+1 =3 =4 = d/f+2 [~5] = D/F+4,4 WS+2 d/f+2 2,2 f+2 f,N,d,d/f+2 [~5] f,f+3 (WR_f,f,f)+3 f+4 d/f+4<4 WS+4,4 f,N,d,D/F+4,4 u/f,N+4 (u_u/f)+4,4,4,4 (u/f+4~3_4~3)
Demon Slayer Twin Pistons [Tag] Entrials Smash Thunder Godfist = Mid Kick = Hell Sweep Glorious Demon Fist Kazuya Mist Step = Thunder Godfist = Mid Kick = Hell Sweep = Wind Godfist [Tag] = Hell Sweeps Demon Gut Punch Gut Punch Demon Backhand Spin Soul Thrust Wind Godfist [Tag] Split Axe Kick Leaping Slash Kick Axe Kick Delay Tsunami Kick Quick Tsunami Kick Hell Sweeps Hop Kick Spinning Demon Demon Scissor
hhh mm m m m L m m m L s LL m m hh m s m m m mm mm LL m M
#1 JG #1 MS #2
JG CFS #5 #2
BS #3 JG BS
25,15,12,25 hLLm
d/b+4 Stature Kick 17 l Foot Notes #1 You cannot Tag if Kazuya is teamed up with Devil. #2 Damage is 43 on a clean hit and the opponent will be knocked down. #3 Does 18 damage on a clean hit if only one hell sweep is executed. And 12 damge if it hits far out. #4 Only stuns on a clean hit and the damage will be 37. #5 Kazuya will Side Step left if f is tapped on an odd frame number. He will Side Step right
on an even frame number. #6 Requires a clean hit and a counter hit before it stuns. Damage will be around 46 depending on the counter hit frame. #7 Causes KS on a crouching opponent and SLD on CH.
Unblockable Arts
Command b+1+4 B+1+4 Move Name Lightning Godfist Lightning Screw Godfist Stance Damage 40 80 Hit Range ! ! Properties
(1+3_2+4_2+5) Reverse Neck Toss Back 50 Foot Notes #1 Can be Tech Rolled, damage remains the same.
35 15 25
1 2 (1_2) #1
= 2,4,1,1+2+3 = Rising Knee 40 None Foot Notes #1 Use 1 to escape if the Left Knee Strike was done with 3, use 2 if the Left Knee Strike was done with 4.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 6 12 16 18 7 12 22 18 5 10 12 11 3 10 12 10 12 15 28 20 13 10 12 15 Hit Range h h m h h h m h s s l l s s l l m m m m m m m m Properties
Special Arts
Command d/f+1,2 [~5] 1,2,1,2 f+1,2,1 SS+1 b+1 FC,d/f,d,d/f+1 1,2 =3 =4 = f+4 = d+4 = <3 1,4,3 1+2 d/f+1+2 f+1+2 d/f+2 [~5] WS+2 2 =3 =4 = f+4 = d+4 = <3 f,f+2 f,f+3 (WR_f,f,f)+3 d/f+3 =1 3,2,1,4 [~5] d+3 Move Name Double Face Buster [Tag] Bruce Rush Triple Elbow Rush Nightmare Elbow Nightmare Back Knuckle Tornado Upper Double Punch = Mid Spin Kick = Thai Mid Kick = Thai Face Kick = Shin Kick = Thai High Kick Southern Cross Sledge Hammer Short Step In Upper Slice Elbow Face Buster [Tag] Upper Right Jab = Mid Spin Kick = Thai Mid Kick = Thai Face Kick = Shin Kick = Thai High Kick Nightmare Mach Punch Slicer Sniper Slash Kick Cyclone Edge = Tornado Uppercut Bruce Gatling Special [Tag] Thai Ankle Kick Stance Damage 13,10 7,10,21 18 21 27 10,12 20 18 26 10 25 10,20,17 28 10 25 10 15 12 20 18 26 10 25 18 25 30 12 32 12 Hit Range mm hhm m h m hh m m h l h hhm m m h m m h m m h l h h m m L m l #2 GB GB JG SH JGc MS FCDc CSc GB Properties JG
10,12,12,15 hhmm
18,11,15,12 mmml JG #1
3,3 b+3 =4 =2 b,b,N+3+4 =4 d/f+3+4 d+3+4 =3 b,f+4 [~5] d+4 f+4,3,4 b+4,3,4 b+4,3,d+4 b,b+4 SS+4,1 SS+4,4 d/b+4
Quick Spin Kicks Front Kick = Knee = Right Punch Handspring Backflip = Bazooka Leg Step In Mid Kick Rave Kick = High Side Kick Rising Knee [Tag] Chin Kick Running Blind Triple Knee Blast Double Knee Blast Ankle Kick Nightmare Heel Kick Bull Kick - Left Hook Double Bull Sway High Kick
f,f+4 Bazooka Leg 30 h Foot Notes #1 The 3rd hit in the string juggles. You can tag of the launcher. #2 Reverses all punch attacks.
Unblockable Arts
Command b+2+3 Move Name Sidewinder Stance Damage 60 Hit Range ! Properties
Grappling Arts
Command 1+3 2+4 = d/b,d,D/F+2 d/b+2+3 (2+4_2+5) [~5] (2+4_2+5) Throw Name Hell Press Ground Zero Gigaton Punishment Body Smash Tornado [Tag] Father's Love Type Damage Front 25 Front 30 49 Front 32 Left 40 Right 8,8,24 Escape Properties None 2 B 1+2 1 2 #3 #3 #2 #1
(2+4_2+5) Reverse Lift Slam Back 45 None #3 Foot Notes #1 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block. #2 The initial grab does no damage. #3 Pressing 1+3 from the side or back will result in a Hell Press, but it doesn't connect as a throw.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 Move Name Stance Damage 18 12 25 20 12 14 24 25 15 10 12 7 10 8 12 10 12 Hit Range h h h h m h h h m s l l l s l l m Properties
15 28 20 10 10 17 15
m h m m m m m
Special Arts
Command 1,1,1 d/b+1,1,1,2 b,d/b,d,D/F+1 [~5] hcf+1 D/F+1,2,1,2 FC,d/f+1,2,1 =1 (D/F,1,2_FC,D/F+1,2) = d+1 = d/f+1 = f+1 FC+1,1,1,2 = d+1 = d/f+1 = f+1 f+1 SS+1 [~5] SS+1+2 d/b+1+2 1+2<1+2 WS+1+2<1+2 Move Name P.Jack Hammer Machine Gun Megaton Punch Megaton Upper [Tag] Gigaton Punch Uppercut Rush Windmill = Windmill Backhand Medium Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Rush = Low Punch = Mid Punch = High Punch Machine Elbow Drill Upper [Tag] Tornado Cutter Low Jab Hammer Knuckle Double Uppercut Double Uppercut Stance Damage 18,15,35 Hit Properties Range hhm RC JG GB GB JGc RC CF GB RC RC
18,25,25,40 lllm 22 20 15,12,15 12,15,15 30 15,12 8 15 12 8 15 12 12 28 10,15 5 21,22 21,17 m m mmm mmm h mm L m h L m h m M hh s mm mm
10,8,12,12 LLmm RC RC
JG
Hammer Knuckle f+1+2 d/f+1+2 d+1,2 f,f+2 Arm Scissors Ground Drill Tile Splitter - Deathfist Cemaho Chop Punch - Elbow Uppercut [Tag] Short Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Uppercut Rush Megaton Punch Drill Punch Hip Press Sit Down = Roll Back = Roll Forward = Sitting Punches Spring Hammer Sit Down = Sitting Punches Digital Hans Headslide Clock Up 22 11,22 15,25 35 15,10,15 12,15,20 10 8 15 12 35 30 26 m LL mm m mmm hmm m L m h m m M RC #3 #1 RC RC JG KS GB CF
(D/F,2,1,2_FC,D/F+2,1,2) Quick Upper Rush 2,1,2 [~5] (D/F,2_FC,d/f+2) = d+1 = d/f+1 = f+1 D/F+2,1,2,1 b,d/b,d,D/F+2 SS+2 u/f+3+4 d+3+4 =B =F = (1,2,1,2_2,1,2,1) KND d+1+2 = (1,2,1,2_2,1,2,1) f+3+4 b+1+2
10,15,12,15 mmmm JG
10,10,10,10 llll 12 m
= ~f = Cancel Foot Notes #1 If the Hip Press Misses the opponent, Prototype can chain into Sit Down extentions. #2 Repels all attacks. #3 Throw on a clean hit. #4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.
Unblockable Arts
Command f+4~1 Move Name Dark Greeting Stance Damage 101 Hit Properties Range ! JG
Gigaton Stomp Double Thrust Gigaton Stomp Triple Thrust Gigaton Stomp Gigaton Start Up = Gigaton Punch
60 70 80 40
= b,d/b,d,d/f,f,u/f,u,u/b = Wind Up
5~u Giga Tag Stomp 40 ! #3 Foot Notes #1 Can be repeated up to 5 times. #2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups. #3 When tagging in Prototype Jack.
(1+3_2+4_2+5) Atomic Drop Back 60 Foot Notes #1 Opponent can tech roll after the throw.
Basic Arts
Command 1 Move Name Stance Damage 5 Hit Range h Properties
2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4
12 25 30 7 12 20 30 5 10 12 7 3 8 12 10 12 15 28 13 8 15 17 15
h h h h h h h s s l l s s l l m m h m m m m m
Special Arts
Command 1<2 1,1<2 1<2,2 d/f+1,2 [~5] f,N,d,d/f+1 =3 =4 = u/f Move Name Double Punch Shining Fists Demon Slayer Twin Pistons [Tag] Thunder Godfist = Mid Kick = Hell Sweep = Heaven's Gate Stance Damage 5,10 5,8,18 5,10,18 8,15 24 20 12 15 Hit Range hh hhm hhh mm m m L throw #1 JG #2 Properties
SS+2 [~5] f,f+2 2,2 f,N,d,d/f+2 [~5] f,f+3 (WR_f,f,f)+3 f+4 f,N,d,D/F+4,4 u/f+4,4
Devil Twister [Tag] Devil Fist Demon Backhand Spin Wind Godfist [Tag] Split Axe Kick Leaping Slash Kick Axe Kick Hell Sweeps Spinning Demon
m m hh s m m m mm LL hL
JG OB #4 JG #2 GB KS GB BS #3 BS
4~3 Demon Scissors 25 M Foot Notes #1 Does not work in juggles or on jumping opponents. Damage is in addition to the Thunder Godfist damage. #2 You cannot Tag if Devil is teamed up with Kazuya. Angel and Kazuya cannot be teamed up in the arcade version. #3 Does 18 damage on a clean hit if only one hell sweep is executed. #4 Does not hit opponents in the air.
Unblockable Arts
Command 1+2 u+1+2 3+4 Move Name Laser Beam Laser Blast Devil Blaster Stance Damage 40 20 50 [!] Hit Range Properties JG CF #1 #1 CF
3+4,3+4 Reverse Devil Blaster 50 [!] CF Foot Notes #1 Triggers an automatic Windmill Punches with all Jacks. All Jacks will go into a headdive if you try to hit them with a laser during the Windmill or go into the P Jack's Clock Up if you try to hit them with a non laser attack.
Grappling Arts
Command 1+3 2+4 FC,d/f,d,d/f+1+2 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Full Neck Swing Gravity Brain Buster Chains of Misery Gravity Blow Knee Blast Type Damage Front 30 Front 30 Front 10,8,27 Left 40 Right 40 Escape Properties 1 2 1+2 1 2 None
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 Move Name Stance Damage 6 12 18 18 8 12 22 18 5 10 13 9 3 8 12 10 18 18 22 20 10 18 Hit Range h h h h h h h h s m l l s s l l m m m m m m Properties
d/f+3 d/f+4
17 23
l m
Special Arts
Command d/f+1,2 D/F+1<1<1<1,2 SS+1 SS+1~2 f+1+2 1,2 = 1,2 = 1,4 =3 1~4 = <2<1<2 = <2<1~(u_d) = <2<1<4 = <2<4 = 3,3 WS+1+2 b+1 [~5] (WS_qcf)+1 [~5] f,f+2 SS+2 (d_d/b)+2 d/f+2 b+2<1<2 b+2<1~(u_d) b+2<1<4 Move Name Double Body Blow Vulcan Cannon Vulcan Punch Headhunter Cheap Trick Side Step Elbow Double Punch = Bruce Rush = Bruce Low Rush = Northern Lights Punch Kick Cross = Lair's Dance = Side Step Lair's Dance = Cremation = Atomic Dance = Southern Cross Short Upper Snake Slam [Tag] Snake Upper [Tag] Mach Breaker Shell Shock Stomach Lift Vulcan Punch Doom Knuckles Mach Punch Doom Knuckles Side Step Doom Knuckles Wolf Bite Stance Damage 10,16 Hit Range mm Properties MS
10,15,12,11,16 mmmmm #2 33 28 14,21 26 6,8 11,14 11,12 13 6,15 21,17,21 21 21,17,23 21,23 17,16 12 22 18 30 26 18 18 16,17,21 16 16,17,23 h m mm h hh mm ml l hh hhh h hhm hm mh m m m h h m m hhh h hhm MS CS #3 CSc #1 CS #3 OS JG GB JG #7 CS #3 CSc #1 CS #3 CSc FSc KS SLDc
b+2<4 b+2~f+1 = <2 = (u_d) = <4 qcb [~5] = N+2 (WS_qcf)+2 = (~f_~b)+2 f,f+3 3,2,1,2 3,2,1,4 3,3 (u_u/f)+3 (WR_f,f,f)+3 d/f+3 (WS_qcf)+3 =4 b+3 = 2,1,2 = 2,1,4 =4 d+3+4 WS+3+4 b+4 (u_u/f)+4 d/f+4 f+4,3,4 b,b+4 f,f+4 b+1+2 = ~2 = ~2
Doom Knuckle Wolf Bite Fake Out Doom Knuckle = Mach Punch = Side Step Mach = Wolf Bite Sway [Tag] = Chin Smash Gut Punch = Fisherman's Slam Slash Kick Gatling Rush Bruce Special Quick Spin Kicks Rolling Driver Leaping Slash Kick Snake Edge Hammer Knee = Twin Hammer Knee Front Kick = Bruce Rush = Run for Cover = Knee Thin Low Kick Spin Kick Quick Knee Orbital Heel Power Axe Running Blind Orbital Flip Drop Mach Kick High & Mid Punch Parry = Mach Punch = Vulcan Punch
CSc CSc #6
JG JG #5
GB JG BS RC FSc
JG
GB
#4 #4
1+3+4 Taunt Foot Notes #1 The Side Step cancels the 2nd hit. #2 Vulcan Punch can do done after 1st, 2nd, 3rd or 4th punch. #3 Crumple Stun when the 2nd Knuckle hits. The 1st Knuckle will Crumple stun on Counter Hit. #4 Right punch parry results in a Vulcan Punch, a left punch parry results in a Mach Punch. #5 The Fisherman's Slam can only be done after the Gut Punch hits. #6 The 1st hit is cancelled. #7 When taggin in Alex or Roger they will do an automatic Animal Taunt.
Unblockable Arts
Command b+1+4 f+1+4 Move Name Meteor Smash Meteor Blow Stance Damage 60 21 Hit Range ! ! Properties
(1+3_2+4_2+5) [~5] Upper Stream [Tag] (1+3_2+4_2+5) [~5] Crotch Slam [Tag] d+1+2 Pedal Press
(1+3_2+4_2+5) Reverse Choke Slam Back 40 Foot Notes #1 Opponent can tech roll after the throw.
None
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 18 12 25 20 7 4 30 25 5 15 12 50 10 8 12 10 12 15 28 20 10 15 17 17 Hit Range h h h h h h h h s s l m l s l l m m h m m m l m Properties
Special Arts
Command Move Name Stanc Damage e Hit Range Propertie s
SS+1 1,1,1 D/F,1,2,1 D/F,2,1,2 FC,d/f+1,2,1 =1 FC+1,1,1,2 = f+1 = d/f+1 = d+1 f+1,2,1,2,1,2,1,2
Falling Hammer Sumo Hammer Left Nodowa Rush Right Nodowa Rush Windmill Rush = Windmill Backhand Hammer Rush = High Punch = Mid Punch = Low Punch Devil Palm Thrusts
b,d/b,d,D/F+1 [~5 Sumo Mega Upper [Tag ] ] 1+2<1+2 WS+1+2<1+2 FC+1+2 (SS_d)+1+2 f+1+2 (f,f_F)+1+2 d/f+2 = 1,2,1,2,1,2,1,2 (f,f_F)+2,1 b,d/b,d,D/F+2 d+2,2,2,2,2... d/f+2+3 b+2 [~5] 2,1,2,1,2,1,2,1 d/f+3 d+4 WR 3+4 (3+4_d+3+4) Hammer Chop Hammer Upper Hammer Upper Hammer Chop Palm Lift Pedal Press Sumo Charge Sumo Scissors Palm Upper = Devil Palm Thrusts Jab - Elbow Megaton Palm Kabuki Dance Thunder Slap Salt Shaker [Tag] Devil Palm Thrusts Sand Sweeper Thigh Quake Sumo Slide Sumo Sit
15,15,10,10,10.. sllll... . 12 15 L m
= Sit Thrust = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step Sumo Squash - Sumo Sit = Sit Thrust = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step Spring Hammer Sumo Sit = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step High & Mid Punch Parr y
27 12 26 27 12 12 12 -
m L M m L m L JG RC JG RC #3 #3 JG RC
= ~1+2 = Pedal Press 22 throw Foot Notes #1 Can be continued indefinately. #2 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same. #3 You will roll back if the Sumo Squash connected.
Unblockable Arts
Command b+1+2 =2 Move Name Sumo Tackle = Fake Tackle Upper Stance Damage 90 12 Hit Range ! h CS #1 RC Properties
(1+3_2+4_2+5) Triangle Hold Back 60 Foot Notes #1 Lei can punch reverse the throw. When tech rolling the throw damage is 20. #2 The throw attempt can also be blocked.
= 1+2,4,3,1+2,1+2,1+2 = Rear Cross Lock 35 1 Foot Notes #1 Special Tag Throw with Nina only. Nina finishes with a Reverse Shoulder Lock. Total damage is 15,30.
Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 4 10 25 15 5 10 25 16 5 10 12 7 5 8 12 10 12 15 25 20 10 12 10 10 Hit Range h h h h h h h h s s l s s s l s m m m m m m m l Properties
Special Arts
Command d/f+1,2 1,2 BT (1_2),2 Move Name Double Punch Double Punch Double Punch Stance Damage 10,15 4,10 15,10 Hit Properties Range mh hh hh
=3 =4 = 1,4,2 [~U_~D] =3 = u/f+3 =4 = 1,(b_d/b_d)+4 1,4 u/f+1<3 (FC_d)+1,N+4 b+1,1,1 FC,f+1 (WS_f)+1+2 f,f+1+2 d/f+1+2 SS+1+2 [~5] qcf+1 d/b+1 2,3 2,d+3 2,4 2,1,4 (FC_d)+2,N+4 FC,f+2 FC,d/f+2 f,f+2 (WS_qcf)+2 b+2,2 SS+2 3,4 3,3 = 2 [~5] =4 (FC_d)+3,2 [~5]
= Low Kick = Bermuda Triangle = Snake [SS] = High Kick = Bone Cutter = Spin Trip = Jab Rush - Low Kick PDK Combo Fatal Attack Low Jab - Rising Kick Cross Cut Saw Cat Thrust Scarlet Bomb Delayed Scarlet Bomb Offensive Push Bloody Chaos [Tag] Assassin Dagger Scarlet Rain Jab - High Kick Jab - Low Kick Jab - Roundhouse Twin Jab - Low Kick Low Jab - Toe Kick Scarlet Windmill Scarlet Sweep Executioner Rising Palm Double Slaps Chaos Tail Head Ringer Spike Combo = Upper [Tag] = High Kick Low Spin Kick -
10 15 6,15,12 17 13,10,10 21 6,8 4,8 13,18 5,10 10,10,13 27 20 25 0 8,16 22 22 10,20 10,10 10,15 12,6,8 8_10,15 18 18 21 15 15,18 12 25,15 25,10 10 15 12,10
RC #7 #1 GB BS RC RC CSc #4
JG CF
JG JG
Upper [Tag] (FC_d)+3,N+4 FC+3,D+4 d/f+3,4 SS+3 d/f+3,1 = 4<2 [~U_~D] =3 = u/f+3 =4 =2 d/f+3,2 [~U_~D] = 1,4 =3 = d+3 =4 d/f+3,3,3 =1 = 4<2 [~U_~D] =3 = u/f+3 =4 =2 =4 (d_d/f)+3+4 u/f+4,3,4 [~U_~D] d+4<1 [~U_~D] FC+4,1 [~U_~D] b+4 =4 4,3 f,f+4 Low Spin Kick - High Kick Low Spin Kick - Shin Kick Mid Head Ringer Slice Shot Assault = Snake [SS] = High Kick = Bone Cutter = Spin Trip = High Jab Creeping Snake [SS] = Biting Snake = High Kick = Low Kick = Roundhouse Spike Combo = Assault = Snake [SS] = High Kick = Bone Cutter = Spin Trip = High Jab = Head Ringer Twisted Mind Can Opener [SS] Shin Kick - Spin Punch [SS] Shin Kick - Spin Punch [SS] Cat Stance = Cat Kick Scarlet Attack Falling Heel 12,15 12,7 10,15 24 10,10 15,12 17 13,10,10 21 6 10,12 6,8 20 10 15 10,6,8 10 15,12 17 13,20 21 6 15 16 20,10,14 7,10 10,10 21 15,15 20 22 25_28_35 10 Lh Ll mh h mh hh h h L h mh hl h L h mhh h hh h h L h h L hlh sh sh m hL M m m L KS GB JG #5 #1 #1 #1 #2 SH GB BS #1 RC GB RC BS #1 OS #3
(U/B_U_U/F)+4 [~5] Flip Kick [Tag] FC,(U/B_U_U/F)+4 Rainbow Kick d/f+4 Wine Opener
b+(1+3_2+4) High & Mid Attack Reversal System Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas. #2 Auto parries low attacks. Anna will reverse any throw attempt while in Cat Stance. Throw reversal does 25 damage. #3 Cannot be done after string SS cancels. #4 Stun only if the last hit is a counter hit. #5 Can also be done out of full crouch with u/b_u_u/f. #6 Auto Parries all high and mid attacks. #7 Does not work starting with d/f+1,2
Unblockable Arts
Command d/b+1+2 = u,u d+1+2 Move Name Hunting Swan = Cancel Bloody Scissors Stance Damage 95 50 Hit Range ! ! Properties