P. 1
Dynamics Lectures 1 & 2

Dynamics Lectures 1 & 2

|Views: 7|Likes:
Published by Blargher Therg
Dynamics 243 Lecture
Dynamics 243 Lecture

More info:

Categories:Types, School Work
Published by: Blargher Therg on Mar 16, 2013
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less






This document represents part of the lecture notes for the course ENGR243-Dynamics given at Concordia University, on winter 2012. It should be used as a complement to the Textbook, which is “Vector Mechanics for Engineer: Dynamics”, ninth SI edition, by Beer and Johnston (or some equivalent editions, 3,5, 6, or 7). Some other documents have been used to prepare those lecture notes: -“Dynamics”, by Lawrence E. Goodman & William H. Warner, Dover, 2001 -“Engineering Mechanics”, By McLean and Nelson, Schaum’s outline series, 1962
-“Classical Dynamics”, by Marion, Thornton,

Chapter 1: Kinematics
Let us start the study of Dynamics by the introduction to the subject of Kinematics. Kinematics is the part of physics that study the motion of body, either particle object or rigid body, but without seeking to find the cause of motion. This means, we will be looking at the motion only, but not at what are the conditions that must be reach so that the motion happen.

Part 1: Kinematic of a particle
Definitions and basic concept

Let us present the first initial definition needed to proceed to the correct study of kinematics. The initial definition needed is the position of a particle. If one is working in a Cartesian onedimensional world, then: the position is the relative distance from a point called the origin, relative to the unit used. In SI units, the unit of distance is the meter. It has to be specified (or at least, you should indicate that you are working in SI units…). Figure 1 show a point particle at position x = 3 m on a given axis.

Figure 1: position on a 1 dimensional axis. Now, there are two definitions that one must understand in order to proceed. The first one is the displacement and the other one is the traveled distance. The displacement is the most useful definition in application, although the traveled distance is of common use.

The displacement is the variation of position through time. The traveled distance is the total distance traveled between two times coordinate. One calculate the displacement as ∆‫ ݔ‬ൌ ‫ݔ‬௙ െ ‫ݔ‬௜ (1.1)

There is no simple explicit formula for the traveled distance, since it is a function of the actual path taken by the particle. The main difference between the two definitions can be outline with the following example: Example 1: Find the displacement and the traveled distance for the path in figure 2.

Figure 2 The displacement: Δx = 5 – 3 = 2m The traveled distance: from 3m to 1 m: +2 m From 1 m to 7 m: + 6 m From 7 m to 5 m: + 2 m total: 10 m ▪

Now, the word time was introduced for the definition of displacement. The reason is that in physic, there is no instantaneous motion. SO, to go from the initial position to the final position, a certain laps of time has occurred. The displacement divided by the timed elapsed to go from I to f is called the mean velocity. ‫ݒ‬௠ ൌ
∆௫ ∆௧


The instantaneous velocity, also called the velocity, is the mean velocity taken between two infinitely small time periods. ‫ݒ‬ൌ
ௗ௫ ௗ௧


A small note is important to add here: the velocity is a vector. The notation has been dropped for simplicity since the definitions are given in 1 dimension. The correct notation will appear in the next section. Of course, the velocity is not a constant for eternity! It can change with time. We define the mean acceleration as in 1.4 and the instantaneous acceleration (acceleration) as in 1.5. Again, those values are vectors. A small discussion on this fact in 1D will follow: ܽ௠ ൌ ܽ=
∆௩ ∆௧

ௗ௫ మ ௗమ ௫

ௗ௩ ௗ௧



Also, one can have this alternative definition of the acceleration: ܽ = ‫ ݒ‬ௗ௫
Exercise: try to prove that…


Discussion on the vector meaning in 1 D: The position can be either positive or negative, the velocity and the acceleration as well. Now, the meaning of a negative position is a particle in the negative axis according to the arbitrary system of axis. A velocity in the negative is indicating that the particle is moving towards the negative. It indicates the direction of the velocity vector. Similarly, a positive acceleration indicates that the velocity is getting larger and larger in the positive and a negative acceleration means that the velocity is getting larger and larger in the negative values. What was presented so far are the definition of the basic concepts. One can ask himself (or herself…) if there is a relation other than the derivative between those quantities. The first thing to notice is the fact that one can express the velocity as a function of the position: v(x). Also, the acceleration can be written as: a(x). But it can also be written has: a(v). Now, since we have function, it is possible to invert then, ie, write x(v), x(a), v(a), and even utilize the value of time and write: x(t), v(t), a(t). In other words, one needs to be able to play around equations to completely describe system using those definitions. Important remarks: 1- If one write x(t), one can use: ‫ݔ‬ሺ‫ݐ‬ሻ െ ‫ݔ‬ሺ‫ݐ‬଴ ሻ ൌ ‫׬‬௧ ‫߬݀ݒ‬

2- The same can be found for the velocity: ‫ݒ‬ሺ‫ݐ‬ሻ െ ‫ݒ‬ሺ‫ݐ‬଴ ሻ ൌ ‫׬‬௧ ܽ݀߬

3- Similar integral equation may be found when working with those function (see the examples) 4- The following table give some variables that will be used in kinematics and where one is expected to find them: Linear t, in second (s) x, y, z, r, s, in meter (m) v, ‫ݔ‬, ሶ ‫ݎ‬ሶ , ‫ݏ‬ሶ , ݅݊ ݉⁄‫ݏ‬ ܽ, ‫ݒ‬ሶ , ‫ݔ‬ሷ , ‫ݎ‬ሷ , ‫ݏ‬ሷ , ݅݊ ݉⁄‫ ݏ‬ଶ rotation t, in seconds (s) θ, in radian ߱, ߠሶ , ݅݊ ‫݀ܽݎ‬⁄‫ݏ‬ ߙ, ߱ሶ , ߠሷ, ݅݊ ‫݀ܽݎ‬⁄‫ ݏ‬ଶ

time position velocity acceleration

Example 1: The position of a particle is given by ‫ݔ‬ሺ‫ݐ‬ሻ ൌ 3 + 4‫ ݐ‬+ 2‫ ݐ‬ଶ െ 3‫ ݐ‬ଷ , where x is in meter. Find: a) the time at which the velocity is zero b) the acceleration at t = 4s. Solution: a) The first thing to do is to find the value of the velocity. According to 1.3: ݀‫݀ ݔ‬ሺ3 + 4‫ ݐ‬+ 2‫ ݐ‬ଶ െ 3‫ ݐ‬ଷ ሻ ‫ݒ‬ൌ ൌ ൌ 4 + 4‫ ݐ‬െ 9‫ ݐ‬ଶ ݀‫ݐ‬ ݀‫ݐ‬ So, if v = 0, then one has a quadratic equation to solve: ‫ ݒ‬ൌ 0 ൌ 4 + 4‫ ݐ‬െ 9‫ ݐ‬ଶ imply the use of : ‫ ݐ‬ൌ
ି௕±√௕ మ ିସ௔௖ ଶ௔

with a = -9, b = 4, c = 4

So the two possible values of times are: t = 0.9249 s and t = -0.4805 s. The second time is usually rejected as the majority of the physical problem studied in dynamics starts at t =0s. b) Let us find the acceleration (1.5) ܽൌ ݀‫݀ ݒ‬ሺ4 + 4‫ ݐ‬െ 9‫ ݐ‬ଶ ሻ ൌ ൌ 4 െ 18‫ݐ‬ ݀‫ݐ‬ ݀‫ݐ‬ ▪

At t = 4s, one finds an acceleration of -68 m/s2.

Example 2: Let a particle have the following acceleration, k being a constant: ܽ ൌ ሺ଻ା௫ሻ . If the initial

conditions specify that at x = 0, v = 1 m/s and at x = 1 m, v = 3 m/s, find the value of the constant. Also, find the velocity if x = 2 m Solution: Let us find an expression for the velocity as a function of the position (according to the initial value given, it is the way to go). So, from 1.6: ܽൌ‫ݒ‬ ݀‫ݒ‬ ݇ ൌ ݀‫ ݔ‬ሺ7 + ‫ݔ‬ሻ

Let us isolate the v on one side and then integrate: ݀‫ݒ‬ ݇݀‫ݔ‬ ݀‫ݒ‬ ݇݀‫ݔ‬ ൌ → න ൌන ‫ݒ‬ ሺ7 + ‫ݔ‬ሻ ‫ݒ‬ ሺ7 + ‫ݔ‬ሻ 8 lnሺ3ሻ lnሺ3ሻ = ݈݇݊ ൬ ൰ → ݇ = = 8.2274 8 7 ln ቀ7ቁ For the velocity if x = 2m:


௩ ௗఓ ఓ

= ‫׬‬଴

ଶ ଼.ଶଶ଻ସௗ௫ ሺ଻ା௫ሻ

lnሺ‫ݒ‬ሻ െ lnሺ1ሻ = lnሺ‫ݒ‬ሻ = 2.0677 Therefore, the velocity is v = 7.9066 m/s. ▪

All the above discussion is quite interesting, but an important fact was omitted: the importance of the reference system. So far, only one reference system was used. What if there is more than one system of

reference? For example, a person standing still on the side of the road, versus a person in a bus driving by. Those are two different reference system, if, one consider the corner of the street as the origin (the “standing still” reference) and one consider the end of the bus as the origin (the moving reference). If one consider the fixed system as x and the moving one as x’, than a position can be different depending on the observer. This fact can be related to what is called the Galilean relativity (from a discussion by Galileo Galilei, in is famous discussion on two world system). In figure 3, the position of a particle is given according to each system. If one consider the difference between the two system as ‫ݔ‬஻/஺ , then: ‫ݔ‬஻ = ‫ݔ‬஺ ൅ ‫ݔ‬஻/஺ (1.7)

Figure 3: A picture of the two references systems. Of course, one can go one step further and find the value of the velocity and of the acceleration: ‫ݒ‬஻ = ‫ݒ‬஺ ൅ ‫ݒ‬஻/஺ ܽ஻ = ܽ஺ ൅ ܽ஻/஺ (1.8) (1.9)

Those equations are called the relative velocity and relative acceleration. They are very useful when dealing with systems of many objects. For example, with one system of axis, if there are two particles, a particle A at xA and a particle B at xB, relation 1.7 to 1.9 still hold.

Figure 4: a) Atwood machine and b) (the left part), mass and pulley system.

A lot of physical systems use more than one object. For example, one may think of a simple Atwood machine (figure 4a)), made of two masses and a pulley. The displacement of a mass of the system leads automatically to a displacement of the other mass. For the case of figure 4b), one can write that the length of the cable holding together the mass is a constant. So, one has equation 1.10. The first and second derivative over time of that equation leads to equation 1.11 and 1.12, which are examples of constraint movement. ‫ݔ‬஺ ൅ 2‫ݔ‬஻ = ‫ܮ‬ ‫ݒ‬஺ ൅ 2‫ݒ‬஻ = 0 ܽ஺ ൅ 2ܽ஻ = 0 Let us now look at some particular cases of one dimensional kinematic: 1- Uniform Rectilinear Motion The uniform rectilinear motion is a special case where there is no acceleration. Hence, a = 0. So, using the definition of the acceleration, one gets a constant velocity (first integral of the acceleration) and a linear function for the position as a function of time. ‫ݒ = ݒ‬଴ ‫ݔ = ݔ‬଴ ൅ ‫ݒ‬଴ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ (1.13) (1.14) (1.10) (1.11) (1.12)

Even if such a motion is very simple, it has practical application that will be put forward in the 2 dimensional system. 2- Uniformly Accelerated Rectilinear Motion Like the name says, the acceleration is a constant. Let us try to find the value of the velocity (in function of time and in function of the position) and of the position. Velocity: Let us start with the standard definition of the acceleration: ܽ= ݀‫ݒ‬ ݀‫ݐ‬

In separating the dt of the dv and integrating on each side, one has: ‫ݒ = ݒ‬଴ ൅ ܽሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ But, if one start with the other definition of the velocity (equation 1.6), then: ܽ=‫ݒ‬ ݀‫ݒ‬ ‫ ݒ‬ଶ ‫ݒ‬଴ ଶ → ‫→ ݔ݀ܽ = ݒ݀ݒ‬ െ = ܽሺ‫ ݔ‬െ ‫ݔ‬଴ ሻ ݀‫ݔ‬ 2 2 (1.15)

‫ ݒ‬ଶ = ‫ݒ‬଴ ଶ ൅ 2ܽሺ‫ ݔ‬െ ‫ݔ‬଴ ሻ Position:


If one goes back to equation 1.15, and replaces the value of v by the derivative of the velocity over time, one gets: ݀‫ = ݔ‬ሾ‫ݒ‬଴ ൅ ܽሺ‫ ݐ‬െ ‫ݐ‬଴ ሻሿ݀‫ ݔ → ݐ‬െ ‫ݔ‬଴ = ‫ݒ‬଴ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ ൅ ܽ නሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ݀‫ݐ‬ So, integrating the last term and re-writing the result in a proper fashion (left in exercise), one gets: ‫ݔ = ݔ‬଴ ൅ ‫ݒ‬଴ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ ൅ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻଶ
௔ ଶ


Equations 1.15 to 1.17 are the equations of the uniformly accelerated motion. Let us look at the most famous application: Free Fall of a body In the free fall of an object near the surface of the Earth, the acceleration is near a constant and is supposed to be -9.81 m/s2. This means that all of the objects falling towards the ground, near the ground, obey the equation 1.15 to 1.17. Of course, it is an approximation since the resistance coming from the air is neglected. But, the approximation is still good. This result was reported by Galilee in the famous tower of Pisa experiment. Although historians are not sure if it really happens, the legend says that Galileo dropped two balls from the top of the leaning tower (and yes, it was leaning at that time). The two balls were of different weight. Legend says that, according to the prediction, the ball touched the ground at the same time. The result was going against what was believed to be true at that time, so it was revolutionary.

Example 3: A particle is moving in the x direction with a constant acceleration of 4 m/s2. If the initial velocity was of -3 m/s, what is the displacement of the particle between time 1 s and time 4 s?

Solution: Using 1.17, with t0 = 1 s, the problem can be very fast. But, to do so, one need to find v0, which in that case becomes the velocity at time 1s. So, let us use 1.15 first: ‫ ݒ‬ൌ ‫ݒ‬௜ + ܽሺ‫ ݐ‬െ ‫ݐ‬௜ ሻ → ‫ݒ‬଴ = −3 + 4 ∗ ሺ1 − 0ሻ = Now, with 1.17: ܽ ‫ ݔ‬− ‫ݔ‬଴ = ∆‫ݒ = ݔ‬଴ ሺ‫ ݐ‬− ‫ݐ‬଴ ሻ + ሺ‫ ݐ‬− ‫ݐ‬଴ ሻଶ → ∆‫ = ݔ‬1 ∗ ሺ4 − 1ሻ + 2 ∗ ሺ4 − 1ሻଶ 2 So, Δx=21 m. Example 4: An extreme diver falls from a cliff 26 m high in the sea below. At what speed does he touch the water? Solution: This is a problem of free fall. Let us indicate all the variables that we have: ܽ ൌ െ9.81 ௦మ ‫ݕ‬଴ ൌ 26 ݉ ‫ ݕ‬ൌ 0 ݉ ‫ݐ‬଴ ൌ 0 ‫ݒ ݏ‬଴ ൌ 0
௠ ௠ ௦

1݉ ‫ݏ‬

It is often useful to indicate the variables in a schematic of the problem. In this problem, the velocity is needed, so the use of equation 1.16 is a good choice, since the value of the position and the initial velocity are known. ‫ ݒ‬ൌ ඥ0ଶ + 2 ∗ ሺെ9.81ሻ ∗ ሺ0 െ 26ሻ ൌ 22.59 ݉ ݇݉ ≈ 81.31 ‼! ‫ݏ‬ ℎ ▪

Kinematics in more than one dimension
Let us now focus on kinematic of a particle in more than one dimension, mainly in two dimensions, but also to some extent, in three dimensions. The key to be able to jump to higher dimension is to be capable of playing with vectors. Therefore, let us introduce the vector version of the position, the velocity and the acceleration. Let one consider the Cartesian space of figure 5 as the reference system to be used. In that figure, one can find a particle at a particular position called P, with the coordinate (x,y,z). The position can be represented by a position vector: ‫ݎ‬ Ԧ. In Cartesian coordinate, this vector is generally indicated by its components in x, y and z. ሬԦ ‫ݎ‬ Ԧ ൌ ‫ݔ‬ଓ Ԧ + ‫ݕ‬ଔ Ԧ + ‫݇ݖ‬ (1.18)

Figure 5: 3-dimensional Cartesian space. Now, it is possible to go back to the definition presented at the beginning of the kinematic section and find some expressions for the velocity and the acceleration. Using vector calculus, one finds: ‫ݒ‬ Ԧൌ ݀‫ݎ‬ Ԧ ݀‫ݔ‬ ݀‫ݕ‬ ݀‫ݖ‬ ሬԦ ൌ ଓ Ԧ+ ଔ Ԧ+ ݇ ݀‫ݐ݀ ݐ‬ ݀‫ݐ‬ ݀‫ݐ‬ ሬԦ ‫ݒ‬ Ԧ ൌ ‫ݒ‬௫ ଓ Ԧ + ‫ݒ‬௬ ଔ Ԧ + ‫ݒ‬௭ ݇ (1.19)

And for the acceleration: ܽ Ԧൌ
ሬԦ ௗ௩ ௗ௧

ௗమ௫ ௗమ௬ ௗమ௭ ሬԦ ଓ Ԧ + ௗ௧ మ ଔ Ԧ + ௗ௧ మ ݇ ௗ௧ మ


A more complicated case appears when one seek the acceleration of a particle, but when the velocity is a function of the position as oppose to a function of time: ‫ݒ‬ሺ‫ݔ‬, ‫ݕ‬, ‫ݖ‬ሻ. Sometimes, the velocity is even more complex, as being a function of both the position and time for every component (as in fluid dynamics). In this case, the acceleration becomes: ܽ௫ ൌ ‫ݒ‬௫ ሶ ൌ
డ௩ೣ డ௫ డ௫ డ௧


డ௩ೣ డ௬ డ௬ డ௧


డ௩ೣ డ௭ డ௭ డ௧


డ௩ೣ డ௧


In 1.21, the dot notation has been used to indicate the time derivative and the chain rule for derivation have been applied. Of course, similar expression can be found for the y component and the z component. It is to note that equation 1.21 is a generalization of the equation 1.6. All the above discussion is based on the Cartesian coordinate system. This system is very useful, but it is not the only one available. Let us present the normal/tangent system and the radial/transverse system. Those two systems are in 2 dimensions and they are very useful when dealing with curvilinear motion and rotation. In 3 dimensions, the most common systems used are the rectangular (Cartesian), the cylindrical (3D polar) and the spherical system. Normal/Tangent: Let us consider a system of two perpendicular axes fixed on a moving particle. We define one of the axes to be along the tangent to the path of the particle (see figure 1.6). It is possible to put a unit vector ݁ Ԧ௧ on the tangent axis. Of course, this vector is parallel to the velocity of the particle. So, the velocity, using this type of system, is always on the tangent axis.

Now, if there is a change in the direction of the velocity, the axis will change direction as well (see also figure 1.6). Let us form a triangle with the two unit vector, separated by an angle Δθ. The third vector closing the triangle represents the change in the direction of the tangent unit vector. By geometry: ∆ߠ ∆݁ ሬሬሬԦ ൰, ௧ ≅ 2 sin ൬ 2 ‫ ݋ݏ‬lim Δ݁௧ =1 ∆ఏ→଴ Δߠ

This implies that the derivative of the unit tangent unit vector is a unit vector, whose direction is toward ሬሬሬሬԦ the change (the center of rotation). This vector is called the normal unit vector, ݁ ௡ (see figure 1.7).

Figure 1.6: tangent vector and variation of the tangent vector

Figure 1.7: The representation of the normal/tangent system The position in such system is simply the position, s, on the path of the particle. It is assumed that the path is the only place where the particle may reside. The velocity, like mentioned before, is entirely on the tangent axis. ‫ݒ‬ Ԧ = ‫݁ݒ‬ ሬሬሬԦ ௧ The acceleration is a bit more complicated: ܽ Ԧ= ݀‫ݒ‬ Ԧ ݀‫ݒ‬ ݀݁ ሬሬሬԦ ௧ ݀ߠ ݀‫ݏ‬ = ݁௧ + ‫ ݒ‬ቈ ሬሬሬԦ ቉ ݀ߠ ݀‫ݐ݀ ݏ‬ ݀‫ݐ݀ ݐ‬ (1.22)

Now, in the last term, the chain rule indicates that there is a multiplication of three other values. The first derivative is the definition of the normal unit vector. The second one is the inverse of the radius of curvature at a particular point ds (use the definition of an angle in radian) and the last derivative is the velocity along the path, v. So: ܽ Ԧ = ܽ௧ ݁ Ԧ௧ +
௩మ ݁ Ԧ ఘ ௡


The at is the tangential acceleration, mainly the change in the magnitude of the velocity in time. The other term, often called an or ac is the normal acceleration (centripetal acceleration), and it represent the change in direction of the velocity in time. It is always directed toward the center of curvature. *it is possible to extend this system in 3D, with the binormal vector eb , form by the cross product of the tangential and normal vector. In that case, the plane made by et and en is called the osculating plane. It is seldom useful, except in some particular torsional motion. Example:
2 a) If a particle has a velocity of 5 m/s and an acceleration of ܽ Ԧ ൌ 5݁ ሬሬሬԦ ሬሬሬሬԦ ௧ + 5݁ ௡ m/s , find the radius of curvature. b) Repeat the question if ‫ݒ‬ Ԧ ൌ 2ଓ Ԧ + 5ଔ Ԧ and ܽ Ԧ ൌ 3ଓ Ԧ + 4ଔ Ԧ.

Solution: a) We know that the radius appears in the normal acceleration. So: ‫ݒ‬ଶ ܽ௡ ൌ 5 ൌ ߩ b) Let us find v: ‫ ݒ‬ൌ √4 + 25 ≈ 5.385 Now, what to do with the acceleration? Let us find the tangent acceleration by projecting the acceleration in the direction of the velocity: 2 5 ܽ௧ ൌ ܽ Ԧ∙݁ ሬሬሬԦ ∗3+ ∗ 4 ൌ 4.828 ௧ ൌ 5.385 5.385 So, the normal acceleration is: ‫ݒ‬ଶ ଶ ଶ ඥ ܽ௡ ൌ 5 + 4.828 ൌ 1.3 ൌ ߩ Hence, te value of the radius of curvature is 22.306 m ▪ It is given that v = 5 so: ߩ ൌ
ଶହ ହ

ൌ 5 ݉

Radial/Tranverse The system radial/transverse is sometimes called the polar system. Figure 1.8 represents the system in a 2D motion, related to the xy axes. The two unit vectors are: ሬሬሬԦ ܽ݊݀ ݁ ݁௥ ሬሬሬሬԦ ఏ . In the present case, a useful relation exists between the two vectors:

ሶ ൌ െߠሶ ݁ ሬሬሬሬԦ ݁ఏ ሬሬሬԦ ௥

ሶ ൌ ߠሶ ݁ ሬሬሬԦ ݁௥ ሬሬሬሬԦ ఏ

Figure 1.8: schematic of the system used Now, let us write the value for the position, the velocity and the acceleration. The calculation is left to the reader. Hint: use the chain rule and the expression given above. ‫ݎ‬ Ԧ ൌ ‫݁ݎ‬ ሬሬሬԦ ௥ ‫ݒ‬ Ԧ ൌ ‫ݎ‬ሶ ሬሬሬԦ ݁௥ + ‫ߠݎ‬ሶ ݁ ሬሬሬሬԦ ఏ ሶ ൧݁ ሶ ሷ ሬሬሬሬԦ ܽ Ԧ ൌ ൣ‫ݎ‬ሷ െ ‫ ߠݎ‬ଶ ሬሬሬԦ ௥ + ൣ2‫ݎ‬ሶ ߠ + ‫ ߠݎ‬൧݁ ఏ (1.24) (1.25) (1.26)

Those equations will be interesting in many cases of rotating object. In the simplest case, one can imagine a rotation on a circle, so r is a constant. Example:
௥௔ௗ A particle travel on a spiral path ‫ ݎ‬ൌ 2݁ ି଴.ଷఏ , with ߠሶ = 1.5 ௦ , a constant. Find the velocity and the

acceleration when ߠ = 7ߨ/6. Solution:

Cylindrical system: The cylindrical system is a system based on the polar coordinates in 2D, with a vertical distance from the plane made by the polar coordinates. So, a position is normally given by: ‫ݎ‬ሺ‫ݎ‬, ߠ, ‫ݖ‬ሻ

To use such coordinate, it is of usage to either identify the value of r, θ and z to the x, y and z rectangular components, or to introduce new units vectors. Let us consider the triad of vectors ݁ ሬሬሬԦ, ሬሬሬሬԦ, ሬሬሬԦ ௥ ݁ ఏ ܽ݊݀ ݁ ௭ , as presented in the figure 1.9. Hence, it is possible to write (the demonstration of that is left to the reader): ‫ݎ‬ Ԧ = ‫݁ݎ‬ ሬሬሬԦ ሬሬሬԦ ௥ ൅ ‫݁ݖ‬ ௭ ሷ ሶ ሬሬሬሬԦ ܽ Ԧ = ൫‫ݎ‬ሷ െ ‫ߠݎ‬ሶ ଶ ൯݁ ሬሬሬԦ ݁௭ ௥ ൅ ൫‫ ߠݎ‬൅ 2‫ݎ‬ሶ ߠ ൯݁ ఏ + ‫ݖ‬ሷ ሬሬሬԦ ‫ݒ‬ Ԧ = ‫ݎ‬ሶ ሬሬሬԦ ݁௥ ൅ ‫݁ߠݎ‬ ሬሬሬሬԦ ݁௭ ఏ ൅ ‫ݖ‬ሶ ሬሬሬԦ

Figure 1.9: representation of the cylindrical coordinates. Spherical system: A useful system of axes for the spherical symmetric system is the spherical system. The unit vectors for such a system are presented in figure 1.10. It is a system made by a triad “moving” on a tennis ball. For this system, one uses the triad of vectors ሬሬሬԦ ݁௥ , ݁ ሬሬሬሬԦ, ሬሬሬሬԦ ఏ ܽ݊݀ ݁ ఝ . The relations with the rectangular system of axes are: ‫݊݅ݏݎ = ݔ‬ሺߠሻ cosሺ߮ሻ , ‫݊݅ݏݎ = ݕ‬ሺߠሻ sinሺ߮ሻ , ‫ݎ‬ Ԧ = ‫݁ݎ‬ ሬሬሬԦ ௥ ‫ݏ݋ܿݎ = ݖ‬ሺߠሻ

The position, the velocity and the accelerations are: (see Goodman and Warner for details)

‫ݒ‬ Ԧ = ‫ݎ‬ሶ ሬሬሬԦ ݁௥ ൅ ‫ߠݎ‬ሶ ሬሬሬሬԦ ݁ఏ ൅ ‫߮ݎ‬ሶ ‫݁ߠ݊݅ݏ‬ ሬሬሬሬԦ ఝ
ଶ ሶ െ ‫ ߮ݎ‬ଶ ሶ ‫݊݅ݏ‬ଶ ߠ൧݁ ሷ ሶ ሶ ܽ Ԧ = ൣ‫ݎ‬ሷ െ ‫ ߠݎ‬ଶ ሬሬሬԦ ሬሬሬሬԦ ሬሬሬሬԦ ௥ ൅ ൣ‫ ߠݎ‬൅ 2‫ݎ‬ሶ ߠ െ ‫߮ݎ‬ሶ ‫ߠݏ݋ܿߠ݊݅ݏ‬൧݁ ఏ + ൣሺ‫߮ݎ‬ሷ + 2‫ݎ‬ሶ ߮ሶሻ‫ ߠ݊݅ݏ‬+ 2‫߮ݎ‬ሶ ߠ ܿ‫ߠݏ݋‬൧݁ ఝ

Figure 1.10: Spherical system

Relative motion: A quick discussion on relative motion can be presented here. Has was discussed above with the Galilean relativity, the same equations apply in 3 dimensions. Hence, if one takes a system A in relative motion to a system O, fixed or having a constant velocity, one has: ሬሬሬԦ ሬሬሬԦ ሬሬሬሬሬሬሬሬԦ ‫ݎ‬ ஻ ൌ‫ݎ‬ ஺+‫ݎ‬ ஻/஺ ‫ݒ‬ ሬሬሬሬԦ ሬሬሬሬԦ ሬሬሬሬሬሬሬሬԦ ஻ ൌ‫ݒ‬ ஺ +‫ݒ‬ ஻/஺ ܽ ሬሬሬሬԦ ሬሬሬሬԦ ሬሬሬሬሬሬሬሬሬԦ ஻ ൌܽ ஺+ܽ ஻/஺ A visualization of the motion is presented in figure 1.11. (1.27) (1.28) (1.29)

Figure 1.11: The relative motion Application: 2 D projectile motion

The particular case of the projectile is a very useful one in engineering. It is a 2D motion representing an object with (or without) an initial velocity, under the influence of the gravitational acceleration only. So, the accelerations in x and in z are taken to be zero (there is no motion in z). The acceleration in y is the constant for the gravitational acceleration near the Earth surface: -9.81 m/s2. The minus sign is only to indicate that it is directed towards the ground.

In such a motion, since the acceleration in x is zero, it is a rectilinear uniform motion in that direction. Since the acceleration in y is non-zero but constant, it is a uniformly accelerated motion. The combination of both motions gives a curvilinear motion in xy (a parabola). The equations governing such motion can readily be written from the 1D description: ‫ ݔ‬ൌ ‫ݔ‬଴ + ‫ݒ‬௫଴ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ ‫ ݕ‬ൌ ‫ݕ‬଴ + ‫ݒ‬௬଴ ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ െ 4.905ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻଶ ‫ݒ‬௬ ൌ ‫ݒ‬௬଴ െ 9.81ሺ‫ ݐ‬െ ‫ݐ‬଴ ሻ ‫ݒ‬௬ ଶ ൌ ‫ݒ‬௬଴ ଶ െ 19.62ሺ‫ ݕ‬െ ‫ݕ‬଴ ሻ How to use those equations: 1234Identify all the given information, and draw a schematic Clearly state what is asked for (the missing information) Find, in the four equations, the one or the ones that can help you Solve (1.30) (1.31) (1.32) (1.33)

Those steps must be applied to every problem. It is a good way to keep a good view of what you are doing. Example: A ball is thrown from a high of 2 m, at a velocity of 15 m/s at an angle of 30° from the horizontal plane. At what distance from the origin does the ball land? Solution: One has the following initial values: y0 = 2m , y = 0 , x0 = 0 m, vx0 = 15cos(30°) , vy0 = 15sin(30°) , t0 = 0

One has to find the value of x. From equation 1.30, we have: ‫ ݔ‬ൌ ‫ݒ‬௫଴ ‫ݐ‬ So, if one can find the time t, one has x. By 1.31: 0 ൌ 2 + 7.5‫ ݐ‬− 4.905‫ ݐ‬ଶ

So, t has 2 possible MATHEMATICAL value of: t1 = -0.232s and t2 = 1.761s. The physical value, according to this problem is t = 1.761 s, so x = 22.876 m. ▪

*Kinematic of rotation: It was mentioned before that the kinematic of rotation is the same thing as the kinematic without rotation, in a general manner. In a more specific manner, if one look at the Uniformly Accelerated Circular Motion (UACM), the following equations are useful. They will be very useful in the Rotation of the rigid body. Let us denote the radius of rotation by r, the distance in meter by s (circular motion), the angular position by θ, the angular velocity by ω and the angular acceleration by α: ‫ߙݎ = ܽ ; ߱ݎ = ݒ ; ߠݎ = ݏ‬ ߠ = ߠ଴ + ߱଴ ሺ‫ ݐ‬− ‫ݐ‬଴ ሻ + ߙ ሺ‫ ݐ‬− ‫ݐ‬଴ ሻଶ 2

߱ଶ = ߱଴ ଶ + 2ߙሺߠ − ߠ଴ ሻ

߱ = ߱଴ + ߙሺ‫ ݐ‬− ‫ݐ‬଴ ሻ

You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->