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We will take the toll we desire, in gold, in blood and in souls.” Vikar Sin’Goviatar, Kar’Tharnetreg of the Crimson Cloud Stalkers, in response to increased dwarven air patrols around Karneia.
Kelpor; this is a name that is fast becoming a dreaded curse amongst the races who sail the Broad Blue. For it is the race-name of the creatures otherwise known as the ‘Sky Pirates’. Once such a rare sight as to be dismissed as the ravings of dockside tavern soaks, the threat of their great airships now casts a long shadow over the northern waters. Sea captains of all races bring back lurid tales of ships taken by the cloud-sailing horrors; of hulks smashed and burned down to their waterlines, with not a living soul left aboard. Others speak of friends and comrades lost, simply vanished along with their ships and crews after venturing into the chill waters of the Voskian and Usank Straits. Exactly where the Kelpor come from is a complete mystery, and the source of much debate among human, dwarf and elf scholars. Some say they dwell in the far northern wastelands, warring for territory and resources with the hardy Vosk while others claim they once dwelt in secluded communities upon the Shrouded Islands. This is certainly a possibility, since Sky Pirate vessel sightings and reports of attacks are far more common in the waters around these coastlines than elsewhere. That said, there seems to be no part of the Uncharted Seas that is free of their bloody-handed reaving. Others though believe that the race are the scarred and warped survivors of the sinking of the Ancients’ kingdom of Shenerac, when a magical storm of colossal energy is said to have caused an entire mountain, the Sharack Rock, to tear free from the earth. According to legend, this rootless mountain still floats high above, perpetually hidden by clouds and powerful illusion magic, and is the ancient homeland of the whole Kelpor race. Of course, it is impossible to fully verify either story, but the legend of the latter is enough to keep nervous ship crews peering fearfully into the heavens on cloudy days, and the Pirates themselves seem to favour attacking from ambush by hiding in heavy cloudbanks, descending upon their hapless prey like raptors. However the most commonly accepted theory is that the Pirate Clans are largely nomadic, living aboard their ships and sustaining themselves by plundering, raiding and, occasionally, mercenary work for those brave or foolish enough to hire them. Physically, the Kelpor are humanoid, and can be mistaken for elves at a distance, but they are in fact unique. They stand tall, usually over six feet, and are slender of frame, which belies their fearsome strength. Males and females are very similar in appearance; the
main noticeable difference is that the former can grow facial hair, often cultivating neatly trimmed goatees or spectacular forked or braided affairs decorated with gold and gems. Their skin is pale, with a blueish or greenish tinge, but their most remarkable feature is the single iridescent eye which sits in the middle of their brows. Kelpor eyes are said to be magical in nature, and it is true that the Sky Pirates seem to possess remarkable vision, being capable of focussing on small targets from nearly half a league away.
Kelpor society is secretive and unwelcoming of outsiders. What is known about them is derived from a variety of accounts by members of other races – military leaders who hired them as mercenaries, eyewitness reports of how the Kelpor conduct themselves in and outside of battle and dark tales spun by traumatised men who claim to have been captured by them and then subsequently escaped. What is known for certain is that the Pirates are a clan-based society. These clans, known as Tharns in the Kelpor tongue, consist of several extended families bound by ties of blood and loyalty to each other. Tharns are led by a clan leader, known as the Tharnetreg. He or she is the most senior member of the largest and most powerful family and inevitably the finest, most fearsome warrior and tactician as well. Tharnetregs earn their position based upon the amount of treasure, loot and captives they bring in for their Tharn. A Tharnetreg who fails to keep his or her followers supplied with sufficient amounts of these resources will not retain their position for long. Tharns vary greatly in size. The smallest, such as the Skin Flayers operating near Usank, consist of only two or three families travelling aboard a handful of small raiding airships. Where others can be very large indeed, sometimes big enough to constitute small mobile nations in their own right. The greatest Tharn is undoubtedly the Crimson Cloud Stalkers, who roam the triangle of waters between Karneia, Wyron and Denonia, consisting of some two hundred and fifty families aboard over one hundred seagoing craft and airships. The Crimson Cloud Stalkers are led by the self-styled ‘Scourge of the Broad Blue’ Vikar Sin’Goviatar. Vikar has taken the title Kar’Tharnetreg, or ‘Great Clan Lord’, and is so powerful that he has other lesser Tharnetregs and their clans as his vassals, as well as his own Stalkers.
Uncharted Seas Fantasy Naval Combat Rules
Copyright © 2008-2013 Spartan Games
bones and sinew of the Soul-Seared. They are experts in judging wind and weather conditions. Tharns will readily attack each other if supplies are low and the pickings poor. because relatively few make the final grade – training in the arts of the Windjammer or Slaughtersmith is dangerous at best. Windjammer is the name given to Kelpor mage-priests. as if from captives of a dungeon. in the form of the pick of treasure and desirable mates. and do not result in harm to. They too are magic-users. Windjammers are accomplished sorcerers. The rounds are composed of leathery flesh packed with hard bony shrapnel. and strong leadership and judgement in such matters is seen as essential. It is the fabrication of ammunition for these cannons that gives the Slaughtersmiths their horrific reputation.Kelpor society within the Tharns is surprisingly democratic. rather than command of the spirits and elements. the Kelpor also make use of an extensive array of conventional vessels. However. and every year they take on new apprentices from amongst young Kelpor who show aptitude for their skills. WINDJAMMERS AND SLAUGHTERSMITHS The vast majority of Kelpor are warriors. The suffering of these trapped souls is tapped by the Windjammers and used to allow the Kelpors’ airships to fly. but. TERROR FROM THE CLOUDS Sky Pirate Tharns are a constant menace to all other seafarers upon the Broad Blue. they are generally spared the agony of Soul-Searing. However. They burst apart on impact. Even Tharnetregs treat them with a great deal of respect – not only are their fell powers fearsome to behold. are considerable. Stitched together from the flayed skins of the sacrifices and wound round with fell runes. The Slaughtersmiths also cast and maintain the fearsome magical cannon batteries which form the main armament of Kelpor craft. and cannot be wasted on potentially troublesome indentured workers. are believed to be based on designs created by the Shroud Mages. although their powers tend more towards fabrication and enchantment. Uncharted Seas Fantasy Naval Combat Rules Copyright © 2008-2013 Spartan Games . a far more horrifying fate awaits their captives. the fearsome Kelpor Slaughtersmiths tend to the fabric of the Sky Pirates’ ships and weaponry. These are then rapidly constructed by teams of tireless Kelpor carpenters. Status among them is determined largely by wealth and battle experience. and are as skilled in sailing on the surface as they are in the skies. the better for the Pirates’ airships to bushwhack their unsuspecting foes. One of their particular talents seems to be conjuring up dense fogbanks and rain squalls. individual Kelpor are permitted a great deal of freedom in how they conduct their own affairs. as space is limited aboard their ships. This only occurs in very serious circumstances. the magic of the cannons ignites the shells with awful balefire. all Sky Pirates are expected also develop skills in craftsmanship or manufacturing of various kinds in order to keep the community going. the Windjammers and the Slaughtersmiths. Every Sky Pirate clan has a number of these artisans. Slaughtersmiths also serve as the apothecaries and healers of the Kelpor. and are generally only instituted when the Tharnetreg’s rule is challenged by an ambitious henchman. splitting metal and tearing apart exposed enemy crewmen with razor-sharp shards of bone. Although best known for their formidable airships. the losing Tharn is likely to be absorbed into the victorious one rather than being wiped out. despite not being unified as a race or nation by any means. which constitutes what passes for a judicial system amongst the Kelpor. and frequently fatal. they are settled with trial by combat. for the shells are made from the flesh. provided that these are not at the expense of. However. they are also vital to a Tharn’s continued existence and good fortune. this is only one part of their role. A complicated array of rules governs this fearsome tradition. The air around a Sabre or Khopesh is often reported to be filled with faint wails and groans. The Kelpor do not employ slave labour. labourers and shipwrights. and bound to the Windjammer’s service. in the event of defeat. the clan or its interests. cast of black iron and bronze and inscribed with magical sigils. In this terrible ritual. The rewards for success however. sending them rocketing into their targets with a terrifying screaming report. Within the sleek outer shell of the Kelpor flying engines is a complex network of containers for these disembodied souls. How the Kelpor came to acquire them no-one knows for certain. since they live largely as nomads. They are adept at using their crafts to hem seabound opponents in against jagged rocks and reefs. cornering enemy ships and allowing massed Kelpor boarding parties to descend upon them for the kill. or were awarded them in return for performing some nefarious task. These trapped spirits are then employed to fill the huge gas bags of the Sky Pirates’ airships. cracking timbers. the souls of captives are torn from their physical bodies. and then subsequently developed the means to duplicate them. Apprentices are numerous. with weapons or with bare hands. Not least of these is the ritual known to other races as the ‘Soul-Searing’. These arcane bombards. When disputes do arise between Kelpor. and their direction sense is peerless. Duels to the death are comparatively rare. Most likely they either looted the earliest weapons. or with any of dozens of other different strictures. Instead. skilled in the darkest of magical arts. at the hands of the two most important and specialised castes in Kelpor society. and reflects their role as the primary navigators of Kelpor sky-craft. their propellant and explosive charges brewed from organs and body fat. Although the Tharnetreg is the undisputed master or mistress of the clan. unless the deceased had greatly displeased the Tharnetreg in some way. Windjammers and Slaughtersmiths stand apart from the rest of Sky Pirate society. Duels may be fought to the first blood or even the first strike. Windjammers are skilled weather-mages. Indeed. It is the Slaughtersmiths who are responsible for designing the vessels the Sky Pirates use for combat and habitation. Damaged craft seem to seep a thin stream of iridescent vapours in which the ghostly outlines of tormented faces can be seen. they serve as the prisons for their tormented inmates. When fired. Along with the Windjammers. Kelpor clans live or die by the spoils of their raiding and mercenary work. such as when a clan leader has proven repeatedly to be weak or incompetent. Dead Sky-Pirates are rendered down for their raw materials just as any other corpse would be – nothing goes to waste in Kelpor society.
although they prefer to capture and incapacitate rather than slay outright. since these powers can easily supply the Kelpor with their favoured payment: raw flesh and captured souls. the Pirates often prefer not to destroy their foes outright. Though they tend to fight as individuals. they use a weapon called the khartash or ‘whip-of-blades’. Some rumours suggest that the two races may be related – certainly the Kelpor are closer in appearance to elves than any other creature . In addition to their rutags and curved swords. Until one side or other breaks its silence. use a crossed pair of serrated swords set against a golden star. Kelpor weaponry is well-adapted for shipboard assaults. and that this is the reason that the Sky Pirates hate them so. capturing the prey as a spider binds a fly in its web. that the Kelpor warriors may execute a devastating boarding action. The most powerful of the Windjammers are capable of employing their soul-magic to temporarily alter their appearance into that of another race. They usually attack from ambush where possible. unless they purposely wish to leave a sign of their passing. they will mercilessly butcher persistent or stubborn enemy fighters. this suggests that the elves are engaging in some kind of purification effort. As mercenaries. an act which is often sufficient to shatter the morale of the enemy even before boarding itself takes place. Kelpor ships vary in appearance. Meanwhile. the warriors spread out and begin systematically slicing their way through the opposition. the Kelpor will frequently use the superior manoeuvrability of their flying craft. The Kelpor warriors will hurl rutags. until it is found by some horrified seafarers. and either destroy them in detail or cripple them and leave them helpless in order to later descend and plunder. and are frequently painted in bright Tharn colours. The process of warping their true form is very taxing. Once the enemy ship is securely caught. for instance. the only race they outright refuse to work for is the Thaniras Elves. to isolate one part of the enemy fleet at a time. once the designated vessel is crippled. a triple-tined weapon consisting of long wires strung with razor-sharp metal shards. Regardless. abandoned. The Kelpor have a burning hatred for elves whose origin is unclear. Instead. If this is true. the Kelpor will use their fastest and most agile vessels to launch boarding actions from multiple directions. and herding their prey. Smaller clans choose more subtle hues. to plunder remote mining communities in order to obtain metal ores and other materials hard to come by at sea. they are often adapted cosmetically by their owners to signify which clan they belong to. The Sky Pirates are not welcome in any regular port – the mere appearance of their ships is often enough to cause outright panic or hostility. the break must have been bitter indeed. Any Kelpor captives they take have their eyes removed while they are still alive. In turn. Once they hit the deck. Once they have defeated all opposition. Elves taken captive by Kelpor will be tortured to death by the most horrific means – sometimes being eaten alive. Such bastions are also often used as a forward base if an ambitious clan leader has designs on making deeper raids inland. They may then safely enter ports and settlements. in order to make contacts for mercenary work or to scout out potential targets for later raids. the elves will mercilessly pursue Sky Pirate vessels. a Tharn will erect an encampment ashore. Individual Kelpor display their strength and accuracy to their fellows by snagging individual enemy crewmen and dragging them screaming off their decks and into the waters. even the strongest Windjammers cannot do so for long –continual lengthy use of such powers has been known to drive the mages insane. or boarding spears trailing long ropes. Occasionally. often with mottled patterns in a form of camouflage. and even hamstring a troll – groups of Kelpor armed this way often work together to pin down larger creatures. coupled with the magical skills of their Windjammers. BLOOD AND GOLD The Kelpor clans maintain few fixed holdings on land. and destroy them down to the last spar. before being immolated.and previously lived in harmony. They prefer to use many smaller ropes for this purpose rather than a few heavy cables. The Skin Flayers. to provide a base for the Slaughtersmiths to repair damaged ships or create new ones if the clan’s numbers are outgrowing its existing accommodation. while the brash Crimson Cloud Stalkers display a red thunder cloud with bolts of bright blue lightning erupting from its lower surface. However. hammering them with multiple salvoes of cannon fire. Instead. Although generally similar. the Kelpor particularly favour the Shroud Mages or Dragon Lords as employers. the Kelpor warriors nimbly descend the ropes to engage the enemy at close quarters. The Pirates will then scuttle the ship to cover their tracks. They may also be maintained when a Kelpor clan is operating as a mercenary force. airships descending from the clouds and initially circling their prey. to snare the enemy vessel. However others believe that the elven mages covet Kelpor eyes for their magical properties. such as deep blue or green. who will undergo Soul-Searing and have their bodies rendered down to raw materials by the Slaughtersmiths. the Kelpor are adept at synchronising their actions. To outsiders. their swift surface craft manoeuvre to bring the enemy to close quarters. Unless heavily outnumbered or severely pressed. they will operate from a bastion as a point of contact for interested parties. before some great strife drove them apart. given the current enmity between them. taking on the visage of one of their previous victims. often using an abandoned fort or stronghold. all ships will prominently display the clans’ symbol. nothing will be known. The Slaughtersmiths will frequently precede this assault by hurling clay pots filled with sulphur and other noxious chemicals derived from their grisly craft to panic and incapacitate the enemy. In this case the vessel may be deliberately left looking like a slaughterhouse and set to drift.Facing a Sky Pirate fleet in battle is a terrifying experience. When facing a powerful or numerically strong enemy. or up into the bowels of an airship. the Kelpor will strip the hapless enemy craft of anything valuable – including its remaining crewmen. They are ruthless in the extreme. Uncharted Seas Fantasy Naval Combat Rules Copyright © 2008-2013 Spartan Games . The lash of a khartash will easily entangle man-sized targets.
MARs: Armoured Forecastle. Experienced Engineers THE MODELS Jacknife Class Torpedo Destroyer Packs soar high amongst the clouds. Lethal Strike(Fore). MARs: Armoured Forecastle Naginata Class Flagship Although an extravagant use of the Kelpor’s meagre resources. where their bristling batteries can reap the heaviest toll. the devastation wreaked by these floating fortresses more than compensates for the investment. ready to debilitate their quarry with their infamous shrieking fusillades. until they are in position to make their swooping attacks runs. you CAN roll a D6. MARs: None Once per Turn. A roll of 1-3 has no effect. Khopesh Class Battleship Serene arcs of spray fountain in its wake as the very tip of the Khopesh’s rudder dips into the Broad Blue to aid in tight manoeuvres. Uncharted Seas Fantasy Naval Combat Rules Copyright © 2008-2013 Spartan Games . they hook their barbed boarding rutags into the prey’s rigging and rails. Additionally. Torpedoes CANNOT Link Fire. to re-inflate the damaged segments from the Tortuga’s soul reserves. if it has enough movement to do so completely and counts as Massive when determining Line of Sight. These fearless aeronauts guide huge. they dip low. While Ranges and other measurements are made from the model as normal. Cumbersome Flier Chakram Class Assault Cruiser It is a great honour to serve in a Chakram Squadron. this model is in contact with another if its Flight Stand touches their hull. it may Link available weapons to an Attack originating within its Command Distance. While Ranges and other measurements are made from the model as normal. when resolving Rams. this model may move freely over models or Terrain of a smaller Size Class. or it can rise completely above the water. banks of cannon line each side of the vessel. gaining speed until the wind screams through their rigging. Able to match even the brutal orcs in strength and ferocity. a roll of 6 restores 1 HP and another roll may be made. followed a jarring impacts as their heavily reinforced prows slam. Beneath the gaping cannon mouths loaded with razor sharp bone splinters sit a row of trapdoors from which the Slaughtersmiths hurl barrels of volatile chemicals. when within striking distance. Additionally. Then. if it has enough movement to do so completely and counts as Massive when determining Line of Sight. Torpedoes (Fore Arc): • • • Torpedoes CANNOT target Flying models. this model may move freely over models or Terrain of a smaller Size Class. If this model finishes its movement within 1” of a target model within its fleet. and they lose their volleys. a roll of 4-5 restores 1 HP to the target model. the Katara Squadrons plough deep into the midst of the enemy. this model is in contact with another if its Flight Stand touches their hull. as the battle closes. MARs: Cumbersome Flier. Fashioned by the most skilled Slaughtersmiths. blotting the sun from the decks of smaller vessels as it soars over their rigging. for their crews are tasked with securing the bulk of the Tharn’s living bounty in their swollen holds. holding them in place while the Kelpor descend to their decks to capture their terrified bounty. valve sealed pipes into newly repaired breaches. MARs: None Sabre Class Attack Airship The tight-knit Sabre Clans encircle their quarry. Torpedoes CANNOT Rake.REAVERS OF THE BROAD BLUE Talwar Class Frigate Often crewed by closely related family groups. Collisions and Boarding. Then. Murder Holes(4) Tortuga Class Supply Platform Teams of apprentice Slaughtersmiths stand ready on the open decks of these enormous flying catamarans. MARs: Boarding Hooks. pounding them with broadside cannon as they tighten the noose. into the hulls of far larger prey. these cyclopean pirates pin valuable targets in place whilst their larger vessels move into position. Then. they isolate weakened targets onto which the pirates can clamber to test their razor shrap blades. the sleek Talwar skim through the waves picking apart their prey with long range cannonades. undaunted. Collisions and Boarding. MARs: None MARs: None Kirpan Class Destroyer Volleys of screaming missiles herald the arrival of the Kirpan. MARs: Boarding Hooks. Cumbersome Flier Yatagan Class Heavy Cruiser Above the Yatagan’s brutally barbed ram sits a heavily fortified forecastle from which the Kelpor warriors snare any would be attackers with nets and rutags. if this model did not fire during its Activation. MARs: Iron Ram Katara Class Cruiser Under cover of the Sabre’s aerial bombardment. when resolving Rams. waiting to clamber down ropes to patch holes blown in the hulls of other vessels.
Cumbersome Flier PORT 4 - STARBOARD - - 1 2 3 4 6 4 - 6 4 - 4 3 - - - 1 2 3 4 6 5 3 - 6 5 3 - - - Yatagan Class Heavy Cruiser DR 5 5 CR 7 7 MOVE RANGE BAND Points: 75 Tortuga Class Supply Platform DR 4 CR 6 5 MOVE RANGE BAND Points: 65 8” RAM RED 6 7” RAM 4 STARBOARD HULL CREW HULL CREW PORT FORE • Medium Capital Class • Variant model • Template: MEDIUM • This model USES the wind direction • Squadron Size: 2 to 3 Models MARs: Armoured Forecastle • Large Class • Flying Special 2 model • Template: LARGE • This model IGNORES the wind direction • Squadron Size: 1 Model PORT 5 AFT - STARBOARD - - 1 2 3 4 7 5 3 - 7 5 3 - 6 2 - 5 3 - - 1 2 3 4 5 4 2 - 5 4 2 - - - MARs: Cumbersome Flier. Experienced Engineers Khopesh Class Battleship DR 6 8 CR 11 10 MOVE RANGE BAND Points: 110 Katara Class Cruiser DR 4 CR 6 6 MOVE RANGE BAND Points: 55 7” RAM 8 9” RAM 4 STARBOARD HULL CREW HULL CREW PORT FORE PORT • Large Capital Class • Standard model • Template: LARGE • This model USES the wind direction • Squadron Size: 1 Model MARs: None • Medium Capital Class • Standard model • Template: MEDIUM • This model USES the wind direction • Squadron Size: 2 to 4 Models MARs: None FORE 4 - STARBOARD - 1 2 3 4 14 11 9 4 14 11 9 4 7 6 5 - - - 1 2 3 4 5 4 2 - 5 4 2 - 6 2 - - Uncharted Seas Fantasy Naval Combat Rules Copyright © 2008-2013 Spartan Games - - - - .Talwar Class Frigate DR 3 2 CR 5 3 MOVE RANGE BAND Points: 30 Jackknife Class Torpedo Destroyer DR 3 CR 5 3 MOVE RANGE BAND Points: 50 12” RAM 2 10” RAM 3 STARBOARD HULL CREW HULL CREW PORT PORT • Small Class • Standard model • Template: SMALL • This model USES the wind direction • Squadron Size: 3 to 4 Models MARs: None • Small Class • Special Flying model • Template: SMALL • This model USES the wind direction • Squadron Size: 2 to 3 Models MARs: None FORE 3 - STARBOARD - 1 2 3 4 4 3 1 - 4 3 1 - - - - 1 2 3 4 4 2 - 4 2 - 7 5 - Kirpan Class Destroyer DR 3 3 CR 5 3 MOVE RANGE BAND Points: 45 Sabre Class Attack Airship DR 4 CR 6 6 MOVE RANGE BAND Points: 60 10” RAM 3 10” RAM 4 STARBOARD HULL CREW HULL CREW PORT FORE • Small Class • Standard model • Template: SMALL • This model USES the wind direction • Squadron Size: 2 to 3 Models MARs: Iron Ram • Medium Capital Class • Flying Standard model • Template: MEDIUM • This model USES the wind direction • Squadron Size: 2 to 3 Models MARs: Boarding Hooks.
Murder Holes (4) Uncharted Seas Fantasy Naval Combat Rules Copyright © 2008-2013 Spartan Games - .Chakram Class Assault Cruiser DR 4 5 CR 6 8 MOVE RANGE BAND Points: 70 Naginata Class Flagship DR 6 CR 11 11 MOVE RANGE BAND Points: 140 9” RAM 4 7” RAM 9 STARBOARD HULL CREW HULL CREW PORT PORT • Medium Capital Class • Flying Variant model • Template: MEDIUM • This model USES the wind direction • Squadron Size: 2 to 3 Models MARs: Cumbersome Flier. Boarding Hooks • Large Capital Class • Special 1 model • Template: LARGE • This model USES the wind direction • Squadron Size: 1 Model FORE 9 - STARBOARD - 1 2 3 4 6 4 - 6 4 - - - - 1 2 3 4 16 13 9 3 16 13 9 3 8 6 4 - MARs: Armoured Forecastle. Lethal Strike (Fore).
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