Official Update for 6th Edition, Version 1.2
Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition, we occasionally print new versions of our rules, which require amendments to be made in older versions of our codexes. When such issues arise, we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our codexes. When changes are made, the version number will be updated, and any changes from the previous version will be highlighted in Magenta. Where a version number has a letter, E.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction. Each update is split into three sections: Errata, Amendments, and ‘Frequently Asked Questions’. The Errata corrects any mistakes in the codex, while the Amendments bring the codex up to date with the latest version of the rules. The Frequently Asked Questions (or ‘FAQ’) section answers commonly asked questions about the rules. Although you can mark corrections directly in your codex, this is by no means necessary – just keep a copy of the update with your codex. Page 56 – Valkyrie Assault Carrier, Access Points. The text should read: Valkyries and Vendettas have one access point on each side of the hull and one at the rear. Page 56 – Valkyrie Assault Carrier, Grav Chute Insertion. The first sentence should be changed to: If a Valkyrie or a Vendetta moved more than 6", passengers may still disembark, but they must do so as follows. Change the penultimate sentence to read: “If any of the models cannot be deployed the unit is destroyed.” Page 96 – Infantry Platoon, second sentence Change to: “Each Infantry Platoon is deployed in place of a single unit in missions that limit the number units that can be deployed. In addition when making a reserve or outflanking roll, roll once for the whole Infantry Platoon. Any units in reserve that are embarked upon a non-dedicated transport are instead rolled for separately.” Page 97 – Army List, Infantry Squad Seventh bullet point, 1st sentence should read: Two other Guardsmen may form a Heavy Weapons Team armed with one of the following: Page 98 – Army List, Veteran Squad. Fifth bullet point, 1st sentence should read: “Replace two other Veterans with a Veteran Weapons Team armed with one of the following:”

Page 34 – Mindlock, last sentence Change to “If the result is a 1, 2 or 3 the unit (including any characters) may not move (except to fall back), shoot or assault that turn, though it will fight in close combat if already engaged. Page 55 – Deathstrike Missile Launcher Wargear: Deathstrike Missile. The Range on the Deathstrike Missile should be 12"-Unlimited The fifth sentence of the asterisked note should read: “Note that as the blast does not have a ‘centre of blast’, its full strength of 10 is used for armour penetration.” (a comma has been added and the word ‘and’ has been deleted.) Page 56 – Valkyrie Assault Carrier, Transport. The text should read: Valkyries and Vendettas have a transport capacity of twelve models. They cannot carry Ogryns.



Summary Execution. Mobile Command Vehicle.AMENDMENTS Note that this is an older Codex.” Page 32 – Commissars. Aura of Discipline Change this entry to: “Any friendly unit chosen from Codex: Imperial Guard within 6" of a Lord Commissar must use his Leadership of 10 for any Morale or Pinning tests as well as Leadership tests incurred by orders issued to the squad”. roll a D6 and add the following modifier where applicable: • Each servitor with a servo-arm in his unit +1 If the result is 5 or more. WARHAMMER 40. the owning player automatically passes their Look Out Sir! rolls for this unit but any wounding hits diverted in this fashion must be allocated to a Bodyguard”. the Commissar will summarily execute the squad’s current commander – this is the Imperial Guard model in the squad with the highest Leadership value. FIRE! Second Rank. Page 30 – Company Command Squad. Replace this entry with the following: “Blessing of the Omnissiah: In each of your Shooting phases.000 rulebook for an up to date list of Unit Types and Vehicle Hull Points. Page 32 – Commissars. Get Back in the Fight! Change the second paragraph to: “This order can only be issued to a unit that is falling back. Change the first sentence to read “A Priest and any unit chosen from Code x: Imperial Guard that he has joined re-roll any failed To Hit rolls in close combat on the turn in which they charge.000 rulebook. FIRE! Change the second paragraph to: “If the order is successfully issued. or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle. a Techpriest may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. this is effective immediately. the effects of going to ground end. instead of shooting. Change the first sentence of the fifth paragraph to: “To issue an order the officer must declare which order he is attempting to use and select a single friendly non-vehicle unit chosen from Codex: Imperial Guard within his command radius to carry out the order”. Page 31 – Regimental Advisors.” Page 35 – Ministorum Priests. Ignore the other value entirely. Page 34 – Techpriest Enginseers. Telepathy and Telekinesis disciplines (in any combination) before armies are deployed. You’ll also find that some of the weapons in this Codex are written out longhand. rather than using the weapon profile format in the Warhamm er 40. Pyromancy. Blessings of the Omnissiah. If he does so. this means it no longer has +1 to its cover saving throws and all restrictions incurred by going to ground are cancelled”. unless noted otherwise in this document. Page 36 – Platoon Command Squad.” Page 39 – Chimera Armoured Transport. always use the bracketed value. Change the first sentence to read “If the Commissar has joined a squad chosen from Code x: Imperial Guard and it fails a Morale test. Psychic Powers A Primaris Psyker may use the psychic disciplines found in the Warhamm er 40. All models firing a lasgun gain an additional shot for the duration of the Shooting phase. Two Toughness Values Where a model has two Toughness values presented on its profile. Don’t worry – these are functionally identical. If the order is successfully issued.000 rulebook. you may restore a Hull Point lost earlier in the battle.000 rulebook. Bring it Down! Change the first sentence of the second paragraph to: “If the order is successfully issued. choose one enemy vehicle (or squadron of vehicles) or monstrous creature (or unit of monstrous creatures) or flying monstrous creature (or unit of flying monstrous creatures) visible to the officer”. the ordered unit immediately shoots at any visible target. instead of those in Codex: Imperial Guard. written for a previous edition of the rules. one of which is presented in brackets. You will therefore need to consult the Reference section of the Warhamm er 40. if it has currently gone to ground. Eviscerator. generate two new powers from the Biomancy. Page 29 – Forces of the Imperial Guard. Imperial Guard Orders.000: IMPERIAL GUARD 2 . Righteous Fury. Ignore this entry – refer to the Warhammer 40.” Page 35 – Ministorum Priests. First Rank. or has gone to ground. Page 30 – Company Command Squad. Change the first sentence to: “An officer embarked within a Chimera may still issue orders to eligible friendly units chosen from Codex: Imperial Guard”. Look Out – Arghh! Change this entry to: “Whilst a Bodyguard is alive. the ordered unit immediately regroups if falling back or. To repair a vehicle.

Page 56/101 – Valkyrie Assault Carrier. Page 58 – Knight Commander Pask. Change the second sentence to: “Commissar Yarrick and his unit are Fearless. Change type to Flyer (Hover. Inspirational Hero. If you roll an Incompetent Comm and result.000 rulebook. Never Surrender. Hydra Autocannon. Transport). First Charge First Charge: Rough Riders use their hunting lances the first time they successfully charge into close combat. FAQs Q. Hunter-killer Missile. Page 60 – Dozer Blades. Page 63 – Commissar Yarrick.000: IMPERIAL GUARD . Ignore the reference to direct fire. In addition to the profile above. then Pask is slain”. Auto-Targeting System. Page 51 – Hydra Flak Tank. Page 65 – Commander Chenkov. Use the entries in the Warhamm er 40. Special Rules. Replace this entry with the following: “A Leman Russ follows the rules for Heavy Vehicles on page 83 of the Warhamm er 40. Colossus Siege Mortar. Cold Steel and Courage. Remove the Deep Strike and Scout special rules. Page 60 – Colonel ‘Iron Hand’ Straken. Camo Cloaks Replace the second sentence with “A model wearing a camo cloak adds +1 to its cover save”. Q: How m any Victory Points is a Company Command Squad worth? (p30) A: One. Griffon Heavy Mortar. Smoke Launchers. Forward You Dogs! Change the second sentence to: “All friendly units chosen from Codex: Imperial Guard within 12" of Commander Chenkov have the Stubborn special rule”. Q: Can an Imperial Guard unit use the Leadership of an allied Independent Character that has joined their squad for the purposes of receiving an order? (p29) A: No. Unit Type. Transport). Replace this entry with “Target units cannot claim a Jink save against shots fired by the Hydra”. Page 56 – Vendetta Gunship. Remove the Deep Strike and Scout special rules. Leman Russ Tank Ace. Unit Type. Q: Can an allied Independent Character benefit from Imperial Guard Orders if they have joined an Imperial Guard Squad that successfully receives an order? (p29) A: No. No. after which they cannot be used again. Special Rules. if falling back. and all friendly units chosen from Codex: Imperial Guard within 12" of Commissar Yarrick have the Stubborn special rule”. Page 56/101 – Vendetta Gunship.000 rulebook. Change the third paragraph to: “If the Leman Russ is Wrecked or Explodes.Page 44 – Rough Riders. Page 48 – Leman Russ Battle Tank. Searchlight.” Page 51 – Hydra Flak Tank. a model armed with a hunting lance fights at the Initiative 5 step in the phase they use it. 3 WARHAMMER 40. Add the Skyfire special rule to the Hydra Autocannon’s type. Lumbering Behemoth. Never Give Up. Page 71 – Other Equipment. Page 53 – Ordnance Battery. Change type to Flyer (Hover. Change the first sentence to: “Friendly units chosen from Codex: Imperial Guard within 12" of Straken have the Counterattack and Furious Charge special rules”. Page 56 – Valkyrie Assault Carrier. Ignore the reference to direct fire. Hunting Lance. can Sergeant Bastonne still issue an order as he isn't technically an officer? (p29) A. Replace the second paragraph with the following profile: Range S AP Type +2 3 Melee. Change this entry to: “As long as Sergeant Bastonne is alive. Page 53 – Ordnance Battery. Q. No. Page 59 – Sergeant Bastonne. his unit can always attempt to regroup using Bastonne’s unmodified Leadership value”. Can an Imperial Guard officer issue orders during his opponent's turn? (p29) A.

Q. Q: Can Ministorum Priests or Techpriest Enginseers be taken as the m andatory HQ choice? (p93) A: No. If you have a Master of Ordnance and a Heavy Weapons Team with a m ortar in the sam e unit. Yes. There is no bonus if they are more than 12". Q. You will need to take another model to be your Warlord. They are removed as casualties and do not return with the new unit. Q. does the multiple b arrage rule take precedence or does the Master of Ordnance's special scatter rule over. The Master of Ordnance’s special scatter rule takes precedence and the two fire independently of each other (but both must still fire at the same target). Second Rank Fire’ interact with Penal Legionnaires with the Gunslingers ability? (p36) A. Are hotshot lasguns considered lasguns for ‘First Rank Fire .1 to reserve rolls stack? (p31) A. Not unless you roll Inspired Tactics. Q. If you take two Astropaths or two Officers of the Fleet. Q: Can Weaken Resolve target an enemy unit that is locked in close com b at? (p47) A: Yes. Q. Do Hellstrike Missiles use the large blast template or are they non. W hat happens to any independent characters that were attached to that squad? (p65) A. A Techpriest can only ever make one repair attempt per turn. Q: If a Manticore suffers a Weapon Destroyed result. They are non-blast ordnance weapons. Q: W hat Psychic Mastery Level is a Prim aris Psyker? (p26) A: Mastery Level 1. Q. Chenkov allows you to rem ove a Conscript Squad.Q. Note though that the Command Squad itself would not be able to issue this ‘free’ order to itself as it will have already shot or ran during that Shooting phase and couldn’t do so again. Last updated February 2013 WARHAMMER 40. Penal Legionnaires with the Gunslingers ability who are then ordered to ‘First Rank Fire! Second Rank Fire!’ get to fire three shots if the target is up to 12" away. Q: Do any Independent Characters joined to a Penal Legion unit gain the effect of the Desperadoes special rule? (p41) A: No. No. If a Company Comm and Squad issues an order to itself. do their +1/. How does ‘First Rank Fire . Q: Can a Techpriest Enginseer that is in b ase contact with multiple dam aged vehicles attempt to repair them all? (p34) A: No. Can Platoon Comm anders give orders to Company Comm anders? (p36) A. does it destroy all its remaining storm eagle rockets? (p54) A: Yes. No. Second Rank Fire’? (p36) A.000: IMPERIAL GUARD 4 . in which case the Officer would be able to immediately issue one more order for free. Q: Can a Techpriest Enginseer attempt to use his Blessings of the Omnissiah special rule to repair a vehicle he is currently embarked upon? (p34) A: Yes. A squad that has enacted upon an order cannot act further during that Shooting phase unless you rolled Inspired Tactics. can it issue a further order that turn? (p30) A.rule this? (p31) A.blast ordnance? (p56) A. Q. Q: Does a Penal Custodian benefit from the effect of the Desperadoes special rule? (p41) A: Yes.

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