ADVENTURERS VAULT™

Arms and Equipment for All Character Classes

G GAME
in •

SUPPLEMENT
• Peter Schae

Logan B o n n e r

C H A P T E R

1

MAGIC ITEMS
WHEREVER ONE

tr a v e l s t h r o u g h o u t t h e

w o r l d ( a n d b e y o n d ) , m a g i c i t e m s a r e h i g h l y sought a l t e r (or t h e i r b e n e f i t s b o t h s m a l l a n d l a r g e . A d v e n t u r e r s s e e k out m a g i c a l t r e a s u r e s to h e l p t h e m a c h i e v e their goals. M a n y o f those treasures h a v e h i s t o r i e s that i n s p i r e r u m o r s a n d s p a w n q u e s t s . T h i s c h a p t e r p r e s e n t s m o r e m a g i c i t e m s to fill o u t a d v e n t u r e r s ' w i s h lists. • • • • A r m o r : Strong materials a n d protective magic k e e p blades a n d arrow's a w a y f r o m y o u r flesh. W e a p o n s : Strike fear into y o u r e n e m i e s w h e n y o u w i e l d a w e a p o n of p o w e r . A m m u n i t i o n : A r r o w s , bolts, a n d s l i n g stones g i v e y o u a c o m b a t e d g e at r a n g e . I m p l e m e n t s : H o l y s y m b o l s , o r b s . r o d s , staffs, tomes, totems, a n d w a n d s c h a n n e l v o u r magic a n d grant special benefits. • • A r m s S l o t I t e m s : S h i e l d s to g u a r d y o u a n d b r a c e r s to s m i t e y o u r foes. F e e t S l o t I t e m s : W h e n y o u n e e d to m o v e q u i c k e r , j u m p f a r t h e r , o r d o d g e better, s t e p i n t o o n e o f these items. • • • • • H a n d s S l o t I t e m s : M a g i c g l o v e s a m i g a u n t l e t s not o n l y k e e p y o u r h a n d s w a r m but k e e p y o u a l i v e . H e a d S l o t I t e m s : M a g i c to bolster t h e m i n d , b o d y , a n d spirit. N e c k S l o t I t e m s : I m p r o v e y o u r defenses in style! R i n g s : Jewelry imbued with powerful and varied enchantments. W a i s t S l o t I t e m s : T h e s e items c a n improve y o u r h e a l t h a n d i n c r e a s e y o u r skills—as w e l l as h o l d y o u r pants up. • • • • W o n d r o u s I t e m s : S t r a n g e a n d fantastic items w i t h a w i d e range o f uses. L a i r I t e m s : N e w w o n d r o u s i t e m s to e n h a n c e y o u r base of operations. T a t t o o s : T h e best t h i n g a b o u t m a g i c o f t h e f l e s h is that it's i n s e p a r a b l e f r o m y o u . C o n s u m a b l e s : U s e t h e s e o n e - s h o t i t e m s to get out o f a tough s i t u a t i o n .

S e v e r a l o f t h e i t e m d e s c r i p t i o n s a r e a u g m e n t e d by s i d e b a r s that offer l o r e o r b a c k g r o u n d a b o u t t h e i t e m , p l u s o n e or m o r e a d v e n t u r e h o o k s i n v o l v i n g t h e i t e m a n d h o w t h e c h a r a c t e r s m i g h t a c q u i r e it.

CHAPTER

1

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Magic Items
I

ARMOR
No attack is too devastating to be turned aside.

or of S h a r e d H e a l t h

Level 30

This golden chalranail glows with divine energy that heals you when you help others. Lvl 30 +6 3.125.000 gp A r m o r Chain Enhancement: AC Property: W h e n you use a healing power that benefits an ally, you also regain hit points equal to one-half the hit points that ally regains. A r m o r of S h a r e d Valor

A r m o r is a n i n t e g r a l p a r t o f a n y a d v e n t u r e r s g e a r . F r o m t h e w i z a r d ' s r o b e s a n d t h e b a r b a r i a n ' s h i d e to the b a r d ' s < h a i n m a i l a n d t h e p a l a d i n ' s plate, a r m o r ' s p r o t e c t i o n is a v a i l a b l e to e v e r y h e r o . E n c h a n t m e n t s improve the wearer's A r m o r (!lass. w h e t h e r bv t i l l i n g p l a l e a r m o r ' s g a p s w i t h s h i e l d s o f force o r h a r d e n i n g l e a t h e r a r m o r i n t o s o m e t h i n g that c a n s l o p a ballista shot. S e a s o n e d a d v e n t u r e r s c a n d e p e n d o n m a g i c a r m o r to protect t h e m e v e n I r o m t h e teeth o f a n a n c i e n t w y r m . A t least s o m e o f t h e t i m e . A r m o r of Aegis E x p a n s i o n Level 2 -

Level I 5 I

W h e n you exhort your allies to find oourui|e. ion fin, I il yourself! Lvl 15 +3 25.000gp Lvl 20 +4 125.000 gp A r m o r Leather, chain Enhancement: AC Lvl 25 Lvl 30 +5 +6 625.000gp 3.125,000 gp

[•techs oj magicalforce swirl around this light armor, coalescing to deflect titlarks tii|aiusl you and your companions. Lvl2 +1 520 gp L v M 7 +4 65.000 gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 + 3 13.000 gp Lvl 27 +6 1.625,000 gp Armor: Cloth, leather Enhancement: AC Power (Encounter): Immediate Interrupt. Trigger. A crea­ ture you have marked with your aeais of shielding power targets you and at least one of your allies with an attack. EJJect: The damage of the triggering creature's attack damage is reduced by 5 + the armor's enhancement bonus. Level 12 or 17:10 t- enhancement bonus. Level 22 or 27:15 + enhancement bonus. A r m o r of D a r k D e e d s Swirlinu with shadows, this armor masks you from your enemies. Lvl 14 ^ 3 21.000 gp Lvl 24 - 5 52S.0O0gp L v l 1 9 +4 105,000 gp Lvl 29 <6 2,625,000gp Armor: leather, hide Enhancement: AC Property: W h e n you attack an enemy that is granting combat advantage to you. you gain concealment until the end of your next turn. A r m o r of E n d u r i n g H e a l t h Level

Property: W h e n you use a power that grants an ally a bonus to any defense, you gain an equal bonus of the same type to the same defense. This bonus lasts until the power's effect ends or until the end of your next turn. A r m o r of S u d d e n R e c o v e r y

Level 3^

Vou shrug off deadly conditions easily in this supple armor. Lvl 3 +1 680 gp Lvl 8 +2 3.400 gp Lvl 13 13 1 7.000 gp A r m o r Cloth, leather Enhancement: A C Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85,000 gp 425,000 gp 2,125.000 gp

Property: You gain a +-1 item bonus to saving throws against ongoing damage. Power (Daily • Healing): Minor Action. You can use this power w h e n you're taking ongoing damage. The ongo­ ing damage ends, and you gain regeneration equal to the amount of the ongoing damage until the end of the encounter.

Bastion

Armor

level 7-

This block}' armor, usually crofted in the thvtirveii Style, is a fityortte ofdwarven defenders, Lvl 7 -i 2 2,600 gp Lvl 12 +3 1 3.000 gp Lvl 17 +4 65.000 gp A r m o r Scale, plate Enhancement: A C Lvl 22 Lvl 27 +5 +6 325,000 gp 1,625,000 gp

P o w e r (Encounter): Minor Action. You end a mark on you or an ally adjacent to you. Blackflock Robe Level 1 2 .

White wearing this armor, you can draw more deeply on your inner resources. Lvl 23 ' 5 4 2 S . 0 0 0 g p Lvl 28 +6 2,125,OOOgp Armor: Hide, chain Enhancement: AC Property: You can use your second wind one additional time per encounter.

Wrapped in this tattered Welch doth, you can briefly transform into a flock of ravens. Lvl 12 +3 13.000 gp Lvl 17 ^ 4 6S.000gp Armor: Cloth Enhancement: A C Lvl 22 Lvl 27 +5 46 325.000 gp 1.62S.OOOgp

P o w e r (Daily): Immediate Reaction. Trigger: You take damage from an attack. Effect: You fly 8 squares and be­ come insubstantial until the start of your next turn.

C H A P T E K 1 | Magic Items

Coruscating

Armor

Level 2 ••

This glittering steel armor masksyour exact focatumfrom en­ emies that would Impede you. Lvl 2 +1 520 gp L v M 7 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 - 5 325,000 gp Lvl 12 f 3 13.000 gp Lvl 27 +6 1.62 5.000 gp Armor: Scale, plate Enhancement: AC Power (Daily): Minor Action. Until the end of your next turn, you don't provoke opportunity attacks and can't be grabbed. This power doesn't end an existing grab. Counterstrike you In battle. Lvl 10 +2 5.000 Lvl 15 +3 25.000 Lvl 20 i 4 12 5.000 Armor Cloth, leather, Enhancement: AC gp gp gp hide Lvl 25 Lvl 30 i5 +6 625.000 gp 3.125.000 gp Armor Level 10 -t

A R M O R OF SHARED VALOR
T h e b a l l a d of V e l i r a is also t h e l e g e n d of t h e armor of shared valor. A b a r d w h o c a m e f r o m a c r o s s t h e s e a w h e n t h e w a t e r s of t h e w o r l d w e r e ice a n d t h e l a n d w a s still u n f o r m e d , Velira b r o u g h t t h e magic of fire a n d m u s i c t o the scattered tribes of h u m a n o i d s and h e l p e d defend t h e m against all invaders. H e r most p o w e r f u l tool w a s t h e a r m o r s h e c r e a t e d for herself. A s s h e s h i e l d e d a n entire tribe w i t h t h e m a g i c of her songs, she t o o b e c a m e a m o r e powerful protector.

S u i t s of armor of shared valor exist today, but t h e y ' r e t h o u g h t to b e lesser c o p i e s of t h e original. P e r s u a d e a B a r d i c C o l l e g e : B a r d i c c o l l e g e s usually craft a n d c o n t r o l d i s t r i b u t i o n of armor of shared valor. A n adventurer w h o seeks such an item must convince the organization of his o r h e r w o r t h i n e s s . True bardic colleges are f e w a n d far b e t w e e n , but loose fellowships of w a n d e r ­ ing bards a r e o f t e n c a l l e d colleges a s w e l l . O b t a i n i n g their approval requires getting references a n d traveling to m e e t w i t h scattered m e m b e r s . V e l i r a ' s P e o p l e : T h e ballad of Velira is r e g a r d e d a s a f a n t a s y by m o s t , but it has a k e r n e l of t r u t h . T h e tribes Dazzling P l a t e Level 4
j

I lii' warding an this armor punishes the first enemy to strike

Property: The first enemy that hits you during an encounter takes ongoing 5 damage (save ends). Level 20.25. or 30: Ongoing 10 damage (save ends).

s p o k e n of in it m i g h t y e t exist, h u d d l e d a l o n g fjords a n d w a n d e r i n g in arctic regions. A d v e n t u r e r s w h o locate s u c h a h i d d e n p e o p l e m i g h t l e a r n t h e s e c r e t of c r e a t i n g armor of shared valor, or p e r h a p s a c q u i r e a suit that has b e e n stashed a w a y since ancient times.

Favored by paladins ofPelor, this shining suit oj polished m'nh ral plate strengthens your spirit and dazzles your foes. Lvl 4 +1 840 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Armor: Plate Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp 525.000 gp 2.625.000 gp

Property: You gain a +2 item bonus to all defenses against charm, fear, and psychic effects. Power (Daily): Minor Action. Each enemy adjacent to you takes a -2 penalty to attack rolls (save ends). Death's Brink Armor Level 7"

This black metal armor has the image of an outthrust hand emblazoned on its breast. Lvl 7 +2 2.600 gp Lvl 12 - 3 13.000 gp Lvl 17 - 4 6 5.000 gp Armor Scale, plate Enhancement: AC Lvl 22 Lvl 27 +5 4-6 325.000 gp 1.625.000 gp

Property: W h i l e you're dying, you don't die until you fail four death saving throws. Power (Daily): No Action. Trigger. You roll a death saving throw and dislike the result. Effect: You gain a +2 bonus to the saving throw. Level 72 or 17:4-3 bonus. level 22 or 27: +4 bonus.

Armor of shared valor

C H A P I E l< I ; Manic

Items

Gallant Armor

level 27

This magnificent suit of plate mail rewards you for seljlessly tending your Companions. Lvl 27 4-6 1,625,000 gp Armor: Plate Enhancement: A C Property: W h e n you use the lay on hands power on an ally, you also regain hit points equal to one-half your healing surge value.

Gambit Armor

Level 13

Made for those who like to take chances in battle, this armor lets you risk yout own safety for a better chance fo harm your foes. Lvl 13 +3 17,000 gp Lvl 18 4-4 85,000 gp Armor: Cloth, leather Enhancement AC Lvl 23 Lvl 28 +5 +6 425,000gp 2.125.000gp

Property: W h e n an enemy scores a critical hit against you. you can score a critical hit on a roll of 1 7-20 on your next attack against that enemy before the end of your next turn. P o w e r (Daily • Stance): Minor Action. Until the stance ends, you grant combat advantage and any creature you attack grants combat advantage to you. Gambler's Suit Level 6

Utck isfickle, and this stylish set of leathers plays both sides of the coin. Lvl6 Lvl 11 Lvl 16 4-2 +3 +4 1.800gp 9,000 gp 45,000 gp Lvl 21 Lvl 26 4-5 ^6 22S.000gp 1.125,000 gp

Gambit

armor

Armor: Leather Demonscale Level o Enhancement: A C Property: W h e n you make at least two saving throws, you can choose to gain a + 2 bonus to the first saving throw and take a -2 penalty to the second. P o w e r (Daily): Immediate Interrupt. Trigger: An enemy hits you with an attack. EJJect: The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.

Piecemeal skins, scales, and exoskeletons of demons form a frightful hut sturdy suit of scale armor, Lvl 9 +2 4,200 gp Lvl 14 - 3 21.000 gp Lvl 19 * 4 105.000 gp Armor: Scale Enhancement: AC Lvl 24 Lvl 29 +5 +6 525,000 gp 2.62 5.000 gp

P o w e r (Encounter): Immediate Interrupt. Trigger: You lake acid, cold, fire, or lightning damage. Effect: You gain re sist 5 to the triggering damage type until the end of the encounter. level! 4 or 19: Resist 10. Level 24 or 29: Resist 1 5. Formidable Armor
(

Genasi Soul A r m o r

Level 4

Memento! energies ripple through this armor, said to contain the life energy of a genasi. Lvl4 4-1 840gp Lvl 19 *4 105,000gp Lvl9 +2 4,200gp Lvl 24 4-5 52S.000gp L v l 1 4 4-3 21,000gp Lvl 29 +6 2,625.000gp Armor: Leather, hide Enhancement: AC Property: This armor is attuned to one genasi elemental manifestation (FORGOTTEN REAIAIS Players Guide, page 10) chosen at the time the armor is created. P o w e r (Daily): Minor Action. Until the end of the encoun­ ter, you can use the racial encounter power associated with the armor's elemental manifestation. If you already have that racial power, you can use it a second time dur­ ing this encounter.

Level 14+

Whenyou activate this armor, even the nij <;litiesr Man* can do little more than scratch your skin. Lvl 14 4-3 21.000 gp L v l 2 4 +5 525.000gp Lvl 19 4-4 lOS.OOOgp L v l 2 9 +6 2.625,000gp Armor: Hide, chain Enhancement: AC P o w e r (Daily): Immediate Interrupt. Trigger An attack hits you and doesn't score a critical hit. EJJect: The triggering attack deals the minimum damage.

CUAPTHK

I

Magic

Items

Great Cat Armor

level 1 4 *

Hero's Armor
This shirt of glimmering anion in battle. Lvl 2 4-1 520gp Lvl 7 +2 2.600 gp Lvl 12 +3 13.000 gp A r m o r : Chain Enhancement: AC Lvl 17 Lvl 22 Lvl 27 +4 +5 +6

Level 2 1 chaimnail fortifies those who take bold 65,000gp 325,000 gp 1.625.000 gp

In (his sleek suit of hide armor.you hound around the battlefield me a powerful feline. Lvl 19 +4 1 0 S . 0 0 0 g p Lvl 29 +6 2.625,000 gp Lvl 24 ^ 5 525.000 gp Armor: Hide Enhancement: AC Property: W h e n you shift, you can shift 1 additional square. Power (Daily): Move Action. You shift a number of squares equal to twice the armor's enhancement bonus.

Property: W h e n you spend an action point to take an extra action, you also gain a + 2 bonus to all defenses until the end of your next lurn. P o w e r (Daily • Healing): Free Action. Trigger: You spend an action point. Effect You forgo the bonus to all de­ fenses granted by the armor's property. Instead, an ally within 5 squares of you uses his or her second wind as a free action.

Healer's Armor
Lvl b +1 1,000 gp Lvl 10 - 2 5.000 gp Lvl 15 - 3 2S.000gp Armor: Hide, chain Enhancement: AC Lvl 20 Lvl 25 Lvl 30 +4 +5 i4

Level 5+

This sturdy armor enhances your uhility to heal your allies. 12 5,000 gp 625,000 gp 3,125.000 gp

Holy Adversary's Armor

Levri j -

Property: W h e n you use a healing power, the target regains additional hit points equal to the armor's enhancement bonus.

W h e n you swear an oath against your prey, divine grace perme­ ates tins armor, protecting you a<niiusi thai creature's attacks. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2.1 25.000 gp A r m o r : Cloth E n h a n c e m e n t : AC P o w e r (Daily): Minor Action. Until the end of the encoun­ ter, you gain resistance to all damage against attacks by your current oath of enmity target equal to the armor's enhancement bonus.

HOLY RADIANCE A R M O R
Xelfide w a s a d e n of iniquity, sin. a n d d e b a u c h e r y . T h e town, inhabited by villains, l e e c h e s , a n d o t h e r l o w c h a r ­ acters, existed outside t h e r e a l m of l a w a n d d e c e n c y . In such a place, g o o d h a d little c h a n c e to flourish. Fifty years a g o , a traveling cleric of P e l o r k n o w n a s Koslin c a m e to X e l f i d e w i t h t h e i n t e n t i o n of purifying it. His first a t t e m p t w a s m e t w i t h o u t r i g h t r e s i s t a n c e , v i o ­ lence, and theft. A f t e r t h a t disaster, t h e cleric's r e s o l v e faltered—until h e received a vision f r o m P e l o r that s h o w e d him standing in t h e t o w n s q u a r e at n o o n a n d p r a y i n g . Koslin w e n t to t h e s q u a r e , o b e y i n g w h a t h e s a w a s a mission f r o m his g o d . A t first, h e a t t r a c t e d s n e e r s a n d laughs, but as h e c o n t i n u e d to pray, his a r m o r b e g a n t o glow w i t h i n c r e a s i n g brilliance. T h i s d e m o n s t r a t i o n of divine blessing w o n K o s l i n m a n y c o n v e r t s t o t h e w o r ­ ship of Pelor. Tragically, t h e cleric w a s slain by t h o s e w h o still clung to their e v i l w a y s , but n o t before t h e t o w n h a d turned to a righteous p a t h . Hofy rod'tance armor m e m o r i a l ­ izes this sacred a c t . Purify X e l f i d e , A g a i n : In t h e y e a r s s i n c e t h e d e a t h of Koslin, Xelfide has s l o w l y r e t u r n e d to its o l d w a y s . T h e corrupt t o w n l e a d e r s h o l d K o s l i n ' s a r m o r a n d k e e p it hidden in their s t r o n g h o l d . If a w o r t h y h e r o c a n r e c o v e r the armor a n d w e a r it again in P e l o r ' s n a m e , t h e t o w n might return to t h e g o o d . R e m n a n t s o f t h e U n d e r b e l l y : A f e w of X e l f i d e ' s m o s t evil citizens fled to t h e frontier w h e n Koslin c o n v e r t e d t h e town to the w o r s h i p of Pelor. B e f o r e t h e y left, t h e y m a n ­ aged to m u r d e r t h e c l e r i c a n d p l u n d e r his a r m o r , w h i c h they buried in t h e i r e n c a m p m e n t . N o w , t h e y p l a g u e t h e town, paralyzing t r a d e , a n d s t e a l i n g a n d killing w i t h n o remorse. T h e citizens s e e k aid f r o m h e r o e s w h o w a l k t h e same path as Koslin.

Holy Radiance Armor
Lvl 15 +3 25.000gp Lvl 20 +4 125,000 gp A r m o r : Chain Enhancement: AC Lvl 25 Lvl 30 +5 4-6

Level 1 5 -

This gleaming chaiuuuiiJtffmvs with the radiance of the sun. 625.000gp 3,125.000 gp

P o w e r (Daily • Healing): Minor Action. You expend your use of a Channel Divinity power for this encounter and shed bright light 20 squares in all directions. W h i l e with­ in the light, you and each ally gain regeneration 3 while bloodied and a + 2 power bonus to saving throws.

Kemstone Armor

Level 8

Fashioned with the strong but light kemtas stone found in various dominions of the Astral Sea, this armor stabilizes its wearer s essence. Lvl 8 4-2 3.400 gp Lvl 23 4-5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 ' 6 2.125.000 gp Lvl 18 4-4 85,000 gp A r m o r : Scale, plate Enhancement: AC Property: You gain a 4-4 item bonus to all defenses against polymorph effects.

C H A P T J 2 B ! | Magic

Items

this heavy armor pulls ireuttires into your reach. n a m e l y adventuring.125. T h e w i z a r d a s k e d h i m w h a t his secret w a s . P o w e r (Daily): No Action.000gp A r m o r : Hide Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. c a r r y i n g special i t e m s such a s silver w e a p o n r y .400 gp Lvl 23 +5 425.000 gp Lvl 8 -2 3. Level 12 or 17: +2 bonus.000 gp Armor: Scale. Trigger: You hit with a charge attack.625. Moon Armor Level 3 • 'litis armor is made from deposits of a Strange ore that some believe earne from the moon. Level / - Tin's heavy. plate Enhancement: A C Property: You gain resist 1 5 psychic. this ar­ mor lias saved the life pj more than one warden. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85. His w i f e has g i v e n up h o p e but w a n t s s o m e o n e to recover t h e body for a proper burial. hide Enhancement: A C Property: W h e n you charge. T h e coat s e r v e d its w e a r e r so w e l l in battle t h a t f e l l o w a d v e n t u r e r s m a d e v e r s i o n s of their o w n . Level 14 or 19: O n e creature within 5 squares.000 gp Armor. T h e K i n g o f C a t s : T h e King of Cats is a v e r y specialized shop. fear. it's also immobilized (save ends).000 gp Armor: Scale. if h e ' s really dead. a n d exotic tools.000 gp 2. Lvl 4 +1 8 4 0 gp Lvl 9 +2 1.000 gp 525. w h i c h t h e rat c a t c h e r in t u r n p a s s e d o n t o his heir. Leather.c o n s u m i n g t h a t S a r k u d o a l m o s t g a v e up a n d left. i n c l u d i n g his m a g i c c o a t .000gp Studded with lode<tones. a n d in short order. and you pull it 5 squares. Level 24 or 29: O n e creature within 10 squares. Trigger: You start your turn and have the Font of Life class feature. Effect: You make a sav­ ing throw against each effect that a save can end instead of just one. S a r k u d o h a d l o n g o b s e r v e d o n e of t h e city's rat c a t c h ­ ers a n d w a s baffled a s to h o w t h e m a n h a d s u r v i v e d s o long in s u c h a d a n g e r o u s p l a c e . h e d i s c o v e r e d t h a t by p l y i n g his t r a d e in t h e s e w e r s .000 gp Lvl 28 +6 2. plate Enhancement: AC Lvl 24 Lvl 29 +5 +6 525. you gain a + 1 bonus to A C .600 gp Lvl 22 +5 325.000 gp 2. S h e offers a rat killers coat a s a r e w a r d . H e e n t e r e d t h e s e w e r s o v e r a w e e k ago a n d h a s n ' t b e e n s e e n since. Lvl 9 +2 4. you gain a +1 bonus to AC until the end of your next turn. a n d t h e like w a s so frustrating a n d t i m e . T h e w i z a r d also m a d e a p r o t e c t i v e c o a t for his assis­ t a n t .625.000 gp Lvl 13 +3 17. illu­ sion. Mind Armor Level 23> At a moment's notice. you gain a 4-1 item bonus to each saving throw. Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus. To his c h a g r i n . or sleep power rolls the attack roll twice and must use the lower result. h e h a d invited a d u n g e o n to his doorstep. Marauder's Armor rush into the fray. S a r k u d o w a s so i m p r e s s e d t h a t h e hired t h e rat c a t c h e r to h e l p redesign his lab. P o w e r (Daily): Minor Action. W h o e v e r accomplishes this task c a n k e e p t h e tools of S v e n ' s trade. a r m e d w i t h o n l y a s h a r p stick a n d a small but v i c i o u s dog.625. rat poison. D e a l i n g w i t h slimes.000gp Properly: W h e n you make saving throws at the start of your turn using the Font of Life class feature.000 gp Lvl 27 4-6 1. T h e rat c a t c h e r o p e n e d S a r k u d o ' s e y e s by revealing t h e secret lore of t h e s e w e r s a n d h o w to live in h a r m o n y w i t h t h e u n i q u e e n v i r o n m e n t .Lifefont Armor Level 4 - Magnetic Armor Level 9 Embedded with ancient and powerful prima] symbols.000gp L v l 1 9 +4 105. giant bugs.200 gp Lvl 14 +3 21. Level 22 or 27: i 3 bonus.you can surround this adamantine armor with a psychic field that protects you from mental attack. killers Lvl 7 +2 2. Until the end of the encoun ten any enemy that attacks you with a charm.000 gp Armor: Chain Enhancement: A C Property: W h i l e you're in darkness or dim light (including starlight). molds. it w a s attracting m u c h less trouble.200 gp Lvl 14 +3 21. T h e G r i e v i n g F a m i l y : S v e n is a h u n t e r of v e r m i n a n d a m i n o r adventurer.fur lined armor is favored by barbarian pirates who RAT KILLER'S COAT T h e r e c l u s i v e m a g e S a r k u d o h i d his l a b o r a t o r y deep u n d e r t h e capital city o u t of a desire for privacy. You pull one creature within 3 squares of you 3 squares. P o w e r (Daily): Minor Action.000 gp Lvl 17 +4 65. T h e child aspired to a g r a n d e r career. Ruffians are extorting protection m o n e y f r o m t h e o w n e r . If you pull it into a square adjacent to you. P o w e r (Daily • Healing): Free Action.000 gp Lvl 28 +6 2.125. or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.000 gp Lvl 12 4-3 13. w h o seeks assistance i n stopping t h e m . v e r m i n . psychic. Lvl 23 +5 425. a n d rat coats s o o n b e c a m e popular. CHAPTER 1 Magic Items .

Level 23 or 28: Resist 1 5 psychic.000 gp 28 +6 2.625. or psychic effects. Level 13 or 18: .000 gp Lvl 13 «3 17. C H A P ! B R 1 | Magic Ifms . In addition. and your movement doesn't provoke opportunity attacks from swarms. Level 23 or 28: +3 bonus. Parchment Armor Level 41 This armor is made of magically reinforced parchment In Scribed with arcane writings.000 gp Property: This armor contains a number of arcane charges equal to its enhancement bonus.000 gp Lvl 12 +3 13. hide Enhancement: AC Property: You gain resist 5 psychic. Lvl 2 il 520 gp Lvl 17 +4 65. thb Mflowiqg robe con­ fuses the foe so that you can get away.000 gp Armor: Leather. Lvl 3 +1 680 gp Lvl 18 +4 85.000 gp Lvl 7 +2 2. Effect: You shift 1 square. You use an arcane power and make an attack roll. leather Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. Lvl 3 +1 680 gp Lvl 8 +2 3.000 gp Armor: Cloth.000gp Lvl 27 +6 1.000 gp 2.000 gp Property: W h e n you hit a target you have designated with your Hunter's Quarry class feature.000gp 23 +5 425. Rat Killer's Coat level 2 J /'ariTimrnl armor Tlusfnr-trinnned jacket isfavored In ill ! who must deal with dangerous vermin.600 gp Lvl 22 +5 325. Effect: You spend any number of unused charges from this armor and gain a power bonus to the attack roll for the triggering power equal to the number of charges spent.000 gp Lvl Armor: Hide Enhancement AC l e v e l 3* a formidable hunter.000gp A r m o r Cloth Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 ^6 85.1 2 5.000 gp Lvl 28 +6 2. you can move through a space occupied by a swarm.2 bonus.400 gp L v l 1 3 +3 17. strangely cold to the touch. 18 +4 85.200 gp Lvl 14 ' 3 21. reliabW deflects menial attacks. Recharging the armor requires an extended rest. fear. Level 22 or 27: Resist 15. Power (At W i l l ) : Free Action.000 gp 525. Trigger.000 gp 2.1 2 5. Level 73 or 18: Resist 10 psychic.000gp Armor Cloth.000 gp Lvl 8 +2 3. Trigger.125.the glistening black materia] of this armor. Robe of Avoidance Level 3 When an enemy's attack missesyou. Predator's Hide Thistiger'shide clearly marks you as Lvl 3 +1 680gp lvl Lvl 8 +2 3.400 gp Lvl Lvl 13 ^3 17.400 gp Lvl 23 +5 425.000gp P o w e r (Encounter): Immediate Reaction. leather Enhancement: AC Property: You gain resist 5 against damage from swarms' attacks. Lvl 4 +1 840 gp Lvl 9 +2 4. you gain a t I bonus to all defenses against attacks by the designated quarry until the end of your next turn. Level 12 or 17: Resist 10. Property: You gain a ^2 item bonus to saving throws against charm.000 gp 425. An enemy misses you with a melee attack.62 5.

any creature affected by your Warlock's Curse grants combat advantage to you.000 gp A r m o r : Any Enhancement: A C Lvl 18 Lvl 23 Lvl 2 8 H +5 +6 S 5 .000 gp L v I 1 7 +4 65.200 gp Lvl 14 +3 21. priests. y o u can cloud the mind of a cursed enemy so that your attack strikes true. m o n k s . Effect: You become insubstantial until the end of your next turn. Lvl 4 +1 840 gp Lvl 9 +2 1. P r o v e Y o u r s e l f W o r t h y : T h e first step in a c q u i r i n g san­ g u i n e vestments is to e a r n t h e m t h r o u g h s u i t a b l e a c t i o n s . L v l l O +2 5. across a dry. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.000 gp Runic Armor Level 3 The uremic >igils engraved on this armor glow in the presence of magical emanations. victory.000 gp Lvl 9 +2 4.12 5. The blood of wounded enemies only strengthens this deep red garment. Lvl 3 +1 6 8 0 gp Lvl 8 4-2 3. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000 gp A r m o r : Scale E n h a n c e m e n t : AC Lvl 1 9 Lvl 24 Lvl 29 -H +-5 +6 105. P o w e r (Daily): Immediate Reaction.625.000gp A r m o r : Scale E n h a n c e m e n t : AC Property: You gain resist 5 poison.000 gp 525. that effect ends.600gp Lvl 12 +3 13.000 gp 2. H e r e . t h e a v e n g e r w i p e s t h e foe's b l o o d f r o m his or h e r w e a p o n o n t o t h e w h i t e to d e m o n s t r a t e d e s t r o y all e n e m i e s of his or h e r g o d . P o w e r (Daily): Free Action. O n l y those w h o s w e a r t h e o r d e r ' s v o w s of a s c e t i c i s m a n d i m m e r s e t h e m s e l v e s relentlessly in s e r v i c e to t h e g o d c a n l e a r n t h e secret of c r e a t i n g this r a i m e n t of t h e faithful. a n d avengers-in-training craft beautiful sanguine vestments as a f o r m of m e d i t a t i o n . immobilizes. this armor lets you fade away from danger when you suffer a grievous wound.000gp 1. Effect: The triggering enemy takes damage equal to 5 + the armor's enhancement bonus. t h e g a r m e n t o f t e n h a s s l e e v e s o r t r i m of p u r e w h i t e . not only symbolizing the b l o o d of those t h e w e a r e r slays b u t o f t e n i n c o r p o r a t i n g it. O n a save. CIIAI'TKB 1 Magic items . Serpentine Armor Level 4+ Metallic Snakes writhe along the surface of this armor. Sanguine their vestments are d y e d d e e p red.400 gp Lvl 13 +3 1 7. Trigger: A n effect dazes.000 gp Shadow Warlock Armor Level 10* W h i l e wearing this suit of black leather.625.000 gp 42 5. Level 14 or 19:10 + enhancement bonus. Level 14 or 19: Resist 10 poison. Level 24 or 29: Resist 1 5 poison.000 gp A r m o r : Leather E n h a n c e m e n t : AC Lvl 25 Lvl 3 0 +5 +6 62 5. H o w e v e r . Shadow Hound Armor Level 7 - Crafted from the hide of a massive shadow hound. s t a n d s t h e B e l Yasura rriGPiojiGry. T h e g u a r d i a n s of t h e m o n a s t e r i e s t h a t t r a i n a v e n g e r s bestow such a garment only o n someone w h o defeats a great enemy. this armor makes you as slipper). 0 0 0 gp 42 5. R e d T h r e a d of B e l Y a s u r a : Far from a n y civilization.200 gp Lvl 24 +5 525. ready to strike at any foe that tries to get Iryyou.000 gp Lvl 15 +3 25. Trigger: You become bloodied. or stuns you.000 gp Lvl 2 0 i 4 125. Sanguine Vestments Level I P o w e r (Daily): Immediate Reaction.000 gp Lvl 29 +6 2.000 gp Property: You gain a +1 bonus to all defenses while your oath of enmity target is bloodied. to T h i s a c t i o n also r e i n f o r c e s t h e a v e n g e r ' s c o m m i t m e n t Scale of the Serpent Level 4+ Forged by fomorians from a strange green ore of the Feywild.12 5. Level 24 or 2 9 : 1 5 + enhancement bonus.000 gp Property: You gain a + 5 item bonus to checks to escape a grab.625. A f t e r a b a t t l e .000 gp 2. d a n g e r o u s s c r u b l a n d .000 gp A r m o r : Cloth Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85. Effect: You make a saving throw against the triggering effect. Property: W h e n you use your second w i n d .125.as a snake.SANGUINE VESTMENTS A v e n g e r s w e a r these m a g i c robes to p r o c l a i m e n m i t y for t h e i r c h o s e n p r e y .000 gp 3.000 gp Lvl 1 4 +3 21.000 gp Property: You gain an item bonus to Arcana checks equal to the armor's enhancement bonus. Property: W h i l e you have concealment from your Shadow W a l k class feature. Lvl 7 +2 2. you also gain a bonus to damage rolls with arcane attack powers equal to the armor's enhancement bonus until the end of your next turn.000 gp 2. slows. Trigger: An enemy adjacent to you shifts.000 gp A r m o r : Hide E n h a n c e m e n t : AC Lvl 22 Lvl 27 ^5 +6 325. using a unique type of red thread.400 gp Lvl 13 +3 17.

you become insubstantial and gain phasing until the end of your turn.000 gp Property: You gain a +2 item bonus to Bluff checks. and sides of this jacket when something grabs you. granting you wraith like properties. hide Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 hS +6 85. You move your speetl.000 gp Armor: Plate Enhancement: AC Property: You ignore the speed and skill check penalties for wearing plate armor.000 gp Armor: Leather.000gp 625.000 gp Lvl 13 +3 1 7. You shift a number of squares equal to the armor's enhancement bonus. Spiderweb Robes Level 8-» i r. the effect ends. Level 23 or 28: Ongoing 1 S acid damage (save ends). T h e g a r m e n t s w e r e originally w o r n only by n o b l e s . Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.t i e m i s s a r i e s .000 gp Hidden razor sharp spikes spring out from the elbows. C e l e b r a n t s of Zehir: S o m e snaketongue celebrants (Monster Manual. Lvl 13 +3 17.1 2 5. Supporting Armor Level 4 ^ Spectral Plate Level 2 0 - This heavy iron armor absorbs the shock of jarring attacks.W i l l ) : Immediate Reaction. You become insubstantial until the triggering enemy saves against this effect. Y u a n .000gp Oris dull black plate armor is made of iron plates infused with Shadowfell essence. Level 23 or 28: Resist 15 poison.000 gp Armor: Cloth Enhancement: A C Lvl 23 Lvl 28 +5 +6 425. An effect dazes or stuns you. P o w e r (Daily): Standard Action.1 2 5. Trigger.000 gp Armor: Scale. any creature that hits you with a melee attack lakes ongoing 5 acid damage (save ends).000gp \ pattern of tiny.000 gp Lvl 18 +4 85. p e r f o r m d r e a d f u l rituals to trans­ f o r m t h e m s e l v e s into m o r e s n a k e l i k e f o r m s . Effect: The triggering enemy is restrained until the end of its next turn. SNAKETONGUE ROBE H u m a n w o r s h i p e r s of t h e s e r p e n t g o d Z e h i r .400 gp Lvl 23 +5 425.000 gp Lvl 28 (-6 2. P o w e r ( A t .OOOgp Lvl 20 Lvl 25 +4 '5 125.t i cities o r u n d e r a n c i e n t pyra­ m i d s still h o l d t h e s e treasures o f f o r m e r rulers. Snaketongue exceptional robes e n h a n c e t h e efficacy of t h e s e rituals. Trigger. An enemy adjacent to you hits you w i t h a melee attack. Until the end of your next turn. Effect: You escape the grab. Lvl8 +2 3. CHAPTER 1 | Magic Hems . n n n ™ 3 n c n n n #m Armor: Scale. plate t v>v» 5 | « Enhancement: A C P o w e r (Daily): No Action. t h e r o b e s for cultists w h o h a v e p e r f o r m e d d e e d s in Z e h i r ' s n a m e . Level 13 or 18: Resist 10 poison. Trigger.625.000 gp 2.000 gp 2.400 gp Lvl 13 +3 17.000 gp Lvl 18 +4 85. [v! 20 * 4 ! 25. and its mesh protects you from the denizens of the spirit world.000gp S. T h e s e cultists a r e of high rank a n d a r e p r o t e c t e d b y m a n y s n a k e t o n g u e zealots a n d w a r r i o r s .000 gp Lv! 30 +6 ^ i K nnn Lvl 25 +5 625. S e r p e n t C r y p t : Y u a n .125.000 gp 2. Lvl 14 +3 21. Power (Daily): Move Action. shoul tiers. An insub stantial enemy adjacent to you hits you. O n a save. Property: You gain resist 5 poison. Power (Daily): Move Action. Power (Daily): Immediate Reaction. a n d royal c r y p t s w i t h i n r u i n e d y u a n .000gp 2. and the enemy that was grab­ bing you takes 1 <I6 damage per plus.t i h a v e b e e n w e a v i n g snake­ tongue robes s i n c e t h e i r e m p i r e w a s in full b l o o m . scintillating scales covers the surface of this loose garment.000 gp 425.000 gp Lvl 19 +4 105. Effect. granting you the qualities of a serpent. k n o w n a s s n a k e t o n g u e cultists. plate Enhancement: AC Lvl 23 Lvl 28 +5 +6 425.Slime A r m o r Level 8 T Spiked Jacket Level 3 * You can cause this heavy armor to drip with acidic ooze that burns those who touch it.3 17. In addi tion.400gp Lvl 13 . Effect: The trig­ gering enemy loses the insubstantial quality (save ends). Spirit A r m o r Level 14 * Snaketongue Robe Level ~\ i + litis suit of fine chain has a ghostly sheen. p a g e 2 7 3 ) w e a r snaketongue robes to e v e n m o r e c l o s e l y r e s e m b l e t h e s e r p e n t g o d a n d his y u a n .125.000 gp Armon Cloth Enhancement: A C Property: You gain resist 5 poison. Level 1 3 or 18: Ongoing 10 acid damage (save ends). You make a saving throw against the trigger­ ing effect. thin robe is woven from spider silk and carries a hint of the power of arachnids.000gp A r m o n Chain Enhancement: AC Lvl 24 Lvl 29 +5 +6 525.t i c r e a t e This light. Lvl 8 +2 3.000 gp Power (Daily • Acid): Minor Action. Lvl 5 LvllO +1 +2 1. Trigger You are grabbed.000 gp Lvl 18 +4 85.

you can teleport out of its reach.000 gp Lvl 29 +6 2.000gp 2. one ally within 5 squares of that enemy gains a power bonus to attack rolls against the enemy equal to the armor's enhancement bonus.625.000 gp Teleporting A r m o r Level 12 A small teleportatlon circle is emblazoned on the breastplate of this armor.000 gp L v I 1 9 +4 105.200 gp Lvl 24 +5 525. It becomes as unforgiving as a brick wall at a moment's notice. You must begin and end this move on a solid surface.625. A n enemy hits or misses you with a bull rush or charge attack.000 gp Lvl 24 i 5 525. T i m e Link A r m o r Level 4 Woven from shimmering crystal.Translocating A r m o r Level 14+- A field of planar energy surrounds this armor.000gp 1.000 gp P o w e r (Daily): Immediate Reaction.000 gp 425. You teleport a number of squares equal to twice the armor's enhance­ ment bonus.000 gp Armor: Any Enhancement: A C Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85. Lvl 14 13 21. Trigger.000 gp Armor: Any Enhancement: A C Property: You gain an item bonus to Athletics checks to jump equal to the armor's enhancement bonus.000 gp P o w e r (Daily): Free Action.625. Effect: You reroll initiative but must use the second result.125.000gp Lvl 28 +6 2. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.125.000 gp Lvl 18 1 4 S5.000 gp Lvl 14 +3 21. Trigger: You hit an enemy with an arcane attack power.000 gp Lvl 23 +5 425. Glorious angelk wings sprout from this armor at your command.400 gp Lvl 13 +3 17.000gp A r m o r : Any Enhancement: A C P o w e r (Encounter • Teleportation): Immediate Reaction. Lvl 12 +3 13. If an enemy fails to hit you. leather Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85. You also gain a +2 power bonus to all defenses until the end of your next turn. Winged Armor L e v e l ! 3-* P o w e r (Daily • Teleportation): Move Action.000gp Lvl 29 +6 2. Wall Armor Level 3+ This armor seems far heavier than its constituent material. P o w e r (Daily): No Action.000 gp Lvl 9 +2 4. Effect The triggering enemy takes 1 d6 damage per plus and is knocked prone. Warmage's Uniform Level 3+ These decorated greatcoats come in a variety of styles. but all lend military might to their wearers.000gp 42S.000 gp A r m o r : Scale.400gp Lvl 13 +3 1 7. Trigger: You roll initiative and dislike the result. CHAPTER 1 I Magic Items .000 gp A r m o r : Cloth. plate Enhancement: AC Lvl 22 Lvl 27 +5 *6 325. Effect: You teleport 3 squares.000 gp 2.000 gp Armor: Chain Enhancement: AC Property: You gain an item bonus to initiative checks equal to the armor's enhancement bonus. Effect: Until the end of your next turn. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105. P o w e r (Daily): Move Action. Lvl 13 +3 1 7.125. Trigger: A n enemy misses you with an attack. Time link armor Lvl 3 +1 680gp LvI8 1-2 3. You fly your speed. this light chain suit improves your reaction time.000gp Lvl 17 +4 65.

000 gp Lvl 8 +2 3. and the target is knocked prone.000 gp Lvl 7 +2 2.000gp W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus.400gp Lvl 23 +5 425.000 gp W e a p o n : Spear Lvl 18 Lvl 23 Lvl 28 +4 4-5 *6 85. o n t h e longest d a y of the year a n d w h e n t h e D r a g o n t o o t h w a n d e r i n g star is visible in t h e night sky. If you have the Swordmagc Aegis class feature. w i e l d e r s a r e a b l e t o c o n ­ trol the f l o w of t h e sap. Psychic): No Action. light blade Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power i D a i l y : Minor Action. s w e e t . Lvl 3 +1 6 8 0 gp Lvl 18 +4 85. E v e n t h e most d i p lomatic a d v e n t u r e r k n o w s t h a t w h e n d e f e n s e isn't enough.625. 1 CHAPTER 1 ! xXlagic items .000 gp Lvl 28 +6 2. A c c o r d i n g to t h e s h a m a n . Trigger You score a critical hit against an enemy w i t h this spear.000gp Lvl 12 +3 13.000 gp Lvl 13 4-3 1 7. Or out of the world. and each enemy adjacent to the target of the critical hit is knocked prone. ALFSAIR. H e w i l l b e grateful t o a n y a d v e n t u r e r w h o c a n c o m e to his aid w i t h o n e of t h e s e s p e a r s .000gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus.000 gp Lvl 9 4-2 4. the attack deals 1 [ W | extra damage. but g r o w f r o m t h e t o p o f t h e w o r l d ' s highest mountain. Lvl 2 +-1 S 2 0 gp Lvl 17 +4 65.400gp Lvl 13 4-3 17.000 gp Lvl 28 +6 2. Alfsair Spear I his spear is afavorlte druid weapon. Effect The enemy's aura ends. E//ect: The enemy hit by the triggering attack is dazed until the end of its next turn.000 gp W e a p o n : Any melee Enhancement: Attack rolls and damage rolls Critical: .000 gp Aegis B l a d e level i l litis blade allowsyou to place your aegis on all nearby foes with a single word of power. Property: W h e n you charge an enemy and hit with a melee basic attack using this w e a p o n . treat each mark as if you applied it with your chosen aegis. there's n o s u b s t i t u t e (or a g o o d o f l c n s e . T h r o u g h clever crafting a n d e n c h a n t i n g .1 25. Lvl 3 4-1 680gp Lvl8 +2 3.000gp Lvl 13 +3 1 7. w e a p o n s a r c central to a n a d v e n t u r e r ' s g e a r . Druids carefully h a r v e s t a n d prepare t h e warped Aura Killer W e a p o n Level ' The dark purple magic truiliritj in this weapon's wake shuts down your enemy's subtle spells and instinctive powers.200 gp Lvl 24 4-5 525.125.000 gp Weapon: Heavy blade. A l o n g w i t h a r m o r a n d n e c k slot i t e m s . t h e light a n d r e m a r k a b l y strong w o o d of this tree constantly e x u d e s a sticky.000 gp Lvll4 '3 21.s m e l l i n g sap t h a t some tribes use for p r i m a l c o m m u n i o n . SPEAR W h e r e t h e D a y f o r g e M o u n t a i n s m e e t t h e p i n e s of t h e W l n t e r b o l e F o r e s t .000 gp Lvl29 *6 2. Avalanche Hammer Level 4 * branches of t h e s e t r e e s a n d s h a p e t h e m into s e e m i n g l y a w k w a r d but s u r p r i s i n g l y f u n c t i o n a l s p e a r s . Property: Classes that use totems can use this spear as an implement for class powers and paragon path powers.600gp Lvl 22 +5 325. and the enemy can't reactivate it (save ends).125. Enhancement: Attack rolls and damage rolls Critical. As the story g o e s .Jor Aftershock W e a p o n Level 2 < 1/1 z This weapon sends ripples of force toward nearby foes. ' 1d8 psychic and poison damage per plus Property: You gain an item bonus to Nature checks equal to the spear's enhancement bonus. this hammer strikesfbes like an avalanche ' Lvl 4 4-1 8 4 0 gp Lvl 19 H 105. Roof of t h e W o r l d : Alfsair spears are mystical w e a p o n s .000gp 2. t h e t o r m e n t ­ ing spirits c a n b e b a n i s h e d o n l y by t h e t o u c h of a n alfsair spear. f o c u s i n g it for t h e i r o w n benefit and to their e n e m i e s ' d e t r i m e n t . e v e r y 7 6 y e a r s . a n e w alfsair spear a p p e a r s o n t h e summit of t h e R o o f of t h e W o r l d M o u n t a i n .625.000 gp Lvl S +2 3. s m a l l c o p s e s of s t r a n g e t w i s t i n g coniferous t r e e s c a l l e d alfsairs g r o w I n r e m o t e g l e n s . Lvl 3 H 6 8 0 gp Lvl 18 +4 85.WEAPONS There's no protection in the world that can stop this that matter.000 gp Lvl 27 +6 1. P o w e r (Daily • Poison. H e ' s slowly being d r i v e n i n s a n e by a t o r m e n t i n g trio of spirits only h e c a n s e e . Mark each enemy within a close burst 3 (save ends).000 gp 425. V a n i s h i n g W i s d o m : A n old s h a m a n is in t r o u b l e . Sometimes c a l l e d w i s e w o o d by t h e druids a n d s h a m a n s of the north. EmJiiimeil with the essence of elemental earth. Legends tell t h a t t h e m o s t p o w e r f u l a r e n ' t crafted at all.1d6 damage per plus P o w e r (Daily): Free Action.400 gp Lvl 23 +5 425. cutting edge. Trigger: You use this weapon to hit an enemy that has an aura.

slid.125. you hit an enemy with an arcane attack power that pulls. Lvl 9 +2 4.000 gp Lvl 29 +6 2. BATTLE SPIRIT WEAPON S o m e t i m e s a w a r r i o r ' s legacy is so p o t e n t . If that space is occupied. At the end of the enemy's next turn. t h a t s o m e part of h e r spirit lives o n after d e a t h .000gp Lvl 29 +6 2. Infused w i t h t h e spirit of t h e tribe's founder. O n c e f u s e d . a n d s u n d e r e d t h e w e a p o n .000 gp Lvl 14 +3 21. . you are insubstantial and can move through squares occupied by enemies. and your next attack deals 4d8 extra damage. or + 1d10 damage per plus on a charge Property: W h i l e charging. it reappears in the space it left. Level 14 or 19: The weapon deals 10 damage to you. the blood drinker deals 5 damage to you.000gp Lvl 19 +4 105. it appears in the nearest unoccupied space (your choice). slides.000 gp Lvl 25 +5 625. heavy blade.625. Level 24 or 29: The weapon deals 1 5 damage to you. H e b o u n d t h e f o u n d e r ' s spirit f r a g m e n t into a n o t h e r vessel a n d is using it t o g u i d e a construct h e c r e a t e d that is n o w ravaging t h e c o u n t r y s i d e .000 gp W e a p o n : Axe.000 gp W e a p o n : Axe.4 105. hammer. spear Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus. a ritual can b e used to fuse a spirit into s t e e l .200 gp Lvl 24 +5 525. a n d m a n y w a r r i o r s c l a i m to h a v e received lifec h a n g i n g visions a n d messages f r o m their ancestors w h i l e c h a r g i n g into battle. this weapon gives you ghostly powers when charging. mace. B a r b a r i a n s b e l i e v e t h a t this transforma­ t i o n a l l o w s a w a r r i o r to s t e p briefly into t h e realm of t h e a n c e s t o r s . t h e person w h o c a n free t h e spirit f r o m t h e construct a n d reforge t h e w e a p o n w i l l e a r n t h e right to w i e l d it. infusing it w i t h p o w e r w i t h o u t n e e d of a ritual or outside i n t e r v e n ­ tion.000 gp Lvl 24 +5 525. Effect instead of being pushed.000 gp W e a p o n : Heavy blade. Lvl 14 +3 21. that enemy disappears. Lvl 15 +3 25. heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: If you make an attack using this weapon and miss all targets. o r s o m e similar m a r t i a l i n s t r u m e n t . t h e spirit f r a g m e n t a l l o w s t h e w i e l d e r of t h e battle spirit w e a p o n to t r a n s f o r m into a ghostly mist w h e n charging. because it growls when it's hungry. or teleports the target. pushes. T h e R e f o r g i n g : A b a r b a r i a n t r i b e h a s carried a par­ ticular battle spirit weapon since t h e d a y s of its founding. a n evil w a r l o c k stole into t h e tribe's c a m p . or +1d8 per plus w h e n used as an implement for an arcane power P o w e r (Daily • Teleportation): Free Action. or teleported. the w e a p o n w a s t h e s y m b o l o f t h e c h i e f ' s p o w e r a n d led t h e t r i b e to m a n y victories.000 gp Lvl 30 * 6 3.000 gp Lvl 20 -i 4 125.000 gp Lvl 19 . A c c o r d i n g t o t h e tribe's beliefs.625. and the next attack you make before the end of your next turn deals 2d6 extra damage to the first target it hits. Trigger: Using this weapon. Recently. light blade Enhancement: Attack rolls and damage rolls Critical: ^ 1 d 6 damage per plus. T h e s e spirit fragments are s o m e t i m e s d r a w n t o t h e Battle spirit weapon w e a p o n t h e w a r r i o r u s e d in life. O f t e n t h e y cling t o t h e w e a p o n . pulled. h e r d e e d s so extraordinary. slew t h e chief. and your next attack deals 3d6 extra damage. W h e n t h e c o n n e c t i o n is w e a k e r . Blood Drinker Level 9+ You know when tofeedyour weapon. Banishing Spellblade Level 14+ \ powerful enchantment placed on this blade allows von to se­ quester a foe for a short amount of time. Your movement provokes opportunity attacks as normal. flail.Infused with the sprit of a savage warrior.

a creature hit is also pushed 2 squares.000 gp Lvl 1 4 4-3 21. crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus.000 gp Lvl 28 +6 2.000 gp Lvl 26 W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage Critical: T h e target is knocked prone. that enemy takes a . Death M a r k W e a p o n Level 2 3 shift p i s weapon knows when you frill a hated foe. a creature hit is also pushed 2 squares. Make a ranged basic attack using this crossbow against each creature in a close blast 3. letlingyou away to face a new enemy.600gp Lvl 22 4-5 325.l .400 gp Lvl 18 Lvl 23 +4 +5 85. or 4-1 d12 damage per plus against an enemy marked by you Power ( A t .200 gp Lvl 24 +5 525. Level 11 or 16: Deal 2d6 extra damage. Lvl 1 Lvl 6 Lvl 11 +1 +2 +3 3 6 0 gp 1.W i l l ) : Free Action.000 gp Lvl 29 +6 2.800 gp 9.125.000 gp 1. But it hits your enemies like a battering ram.125. or +1 d l 2 damage while youVe bloodied Power (Encounter): Minor Action.000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus.000 gp W e a p o n : I leavy blade.000 gp Lvl 16 Lvl 2 1 Lvl 26 +4 +5 +6 45. 4-4 4-5 <6 rolls 45. (hough it's no heavier than a normal weapon.000 gp 1.000gp Lvl 28 +6 2.000 gp Weapon: Bow Lvl 17 Lvl 22 Lvl 27 i-4 4-5 4-6 65. Lvl2 +1 520gp Lvl 17 +4 65. Lvl 3 Lvl 8 +1 +2 6 8 0 gp 3.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: None Property: You deal 1 d6 extra damage w h e n you hit enemies that are at maximum hit points with this w e a p o n . Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000 gp 325. light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus.600gp Lvl 12 4-3 13.000 gp 425. Lvl 1 4-1 3 6 0 gp Lvl 16 Lvl 6 +2 1. and if the attack w a s a bard encounter power. or the target is restrained until the end of your next turn. level 17 or 22: Close blast 5.000gp Lvl 27 * 6 1.625.600 gp Lvl 12 +3 13. Lvl 23 4-5 425. Lvl 7 +2 2.000 gp W i l l i this mighty weapon humming asyou release arrow after arrow.Blood Fury W e a p o n Level 3 Duelist's B o w Level 2 Often decorated with bloodstones* these blades or axes are fa­ vored by dragonborn barbarians. Property: Bards can use this w e a p o n as a n implement for bard powers and bard paragon path powers.000 gp Lvl 9 +2 4. Entrapping W e a p o n Level 2 wan This weapon is always eager to be introduced to afresh enemy.000gp Lvl 7 +2 2. •fBWKWPWHIIWIII This hammer appears to be carved from a single piece of stone.000 gp 1. Effect: You shift a number of squares up to your speed. heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus.000 gp U4 Lvl 13 +3 17.2 penalty to ranged and area attack rolls until the end of your next turn.000 gp Weapon: Crossbow Lvl 22 Lvl 27 +5 +6 325. i A n arrow fired from this weapon heepsyour enemy from dering off. enemy archers face certain defeat Lvl 2 4-1 5 2 0 gp Lvl 7 4-2 2. Cll \ T ! I. Level 21 or 26: Deal 3d6 extra damage. spraying shards at your foes.125. hoping to be unleashed.625. Challenge-Seeking W e a p o n Level 1 Echoing Songblade Level 4+ The echoes of your spells reverberate in the blade. Boltshard C r o s s b o w You pull the.000gp Weapon: Axe.000 gp W e a p o n : Bow. trigger.000gp Lv!12 4-3 13. you can use that power one more time on your next turn against a single target w i t h a -2 penalty to the attack roll (you must still use the appropriate action to use the power).625.800 gp Lvl 21 Lvl 11 4-3 9. 1 Magic items . Level 27: Close blast 7.125.000 gp 1. Trigger: You use this w e a p o n to reduce an enemy that is marked by you to 0 hit points.000 gp 225.000 gp Lvl 17 +4 65.000 gp Enhancement: Attack rolls and damage rolls Critical: +1 <J6 damage per plus Power (Daily): Standard Action.000 gp 225.000 gp Level 7-i E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n you hit a n enemy with this w e a p o n .625. You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn.

600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13. blinded.000 gp 425.400gp IZOOOgp Lvl 18 Lvl 23 Lvl28 +4 +5 +6 85. Lvl 3 +1 6 8 0 gp Lvl 18 T -4 85.000gp W e a p o n : Axe. T h e t r e a c h e r o u s d r a g o n b o r n king d i d n ' t survive t h e night. This weapon's normal low keening tones build into a great howl when it engages in battle. Trigger: A n enemy ad­ jacent to you scores a critical hit against you.000gp W e a p o n : Axe E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 cold damage per plus.625.125.125.000 gp W e a p o n : H e a v y blade.125. Level 23 or 28: 3d6 extra damage. or +1 d l 0 cold damage per plus while you're bloodied Property: W h i l e you're bloodied.000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d8 damage per plus Property: W h e n you score a critical hit using this weapon scores. you might find a spellblade farbond s e c r e t e d b e h i n d a bush o r u n d e r a rock. bone. A S t r a n g e F i n d : R u m o r s say t h a t if y o u s e a r c h t h e grounds around a tyrant's castle. T h e king invited the eladrin e m b a s s y i n t o h i s fortress. T h e prince a n d his c o m p a n i o n s . or f l d f i per plus w h e n used as an implement for an arcane power Property: This w e a p o n can be used as a heavy thrown weapon with a range of 5/10. the axe blade becomes icy and promises a cold death with each swing. level 13 or 18: 2d6 extra damage. Lvl 3 Lvl8 Lvl 13 +1 +2 +3 6 8 0 gp 3. light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d 6 damage per plus. this spellblade relurns to your hand/aster and from farther distances. polearm E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus P o w e r (Daily): Free Action. heavy blade. Lvl 2 +1 520 gp Lvl 17 +4 65. all elite s w o r d m a g e s t r a i n e d in t h e art of b l i n d fighting. M e m b e r s h i p isn't easily g a i n e d . Hideous weapon FARBOND SPELLBLADE T h e r e ' s a n a n c i e n t story a b o u t a w a r b e t w e e n a n e n c l a v e of e l a d r i n a n d a k i n g d o m of d r a g o n b o r n . This effect is cumulative until the end of the encounter. a n d t h r o w n into the d u n g e o n .400 gp Lvl 23 +5 425. A p p l i c a n t s must first prove their w o r t h by passing three tests a n d accomplishing at least o n e great d e e d c h o s e n by t h e masters of t h e college. D u r i n g t h e l a s t d a y s of t h e w a r . M u c h of t h e w a r is f o r g o t t e n . t h e e l a d r i n w e r e assaulted.000 gp Lvl 13 +3 UOOOgp L v l 2 8 +6 2.'lien bonded to you.000 gp Lvl 13 +3 IZOOOgp Lvl 28 -»-6 2.000 gp Lvl 8 +2 3.000gp 2. CHAPTER 1 | Manic Items . Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit.000 gp Lvl 7 +2 2. T h e d r a g o n b o r n king h a d h o p e d to r a n s o m t h e prince's life for political g a i n .000 gp Lvl 27 +6 1. this axe deals extra cold damage equal to your Constitution modifier. Effect: Roll this weapon's critical damage dice (including any extra damage from the weapon's property) and deal th3t much damage to the triggering enemy. but t h e prince a n d his f e l l o w prisoners arranged their o w n " r a n s o m " t h e first night. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85. the damage of the next critical hit you score with this w e a p o n increases by 1 [ W ] . b u t h o w it e n d s is t h e stuff o f l e g e n d . O n c e i n s i d e . a n d its c a u s e is o b s c u r e d by allusion a n d m i s ­ i n f o r m a t i o n . Flesh G r i n d e r Level 3 This weapon screeches as Its serrated edge bites through flesh. Frost F u r y W a r a x e Level 3 •* When this weapon's wielder is bloodied. Trigger: You make an attack with this w e a p o n that targets A C . c a l l e d t h e i r / a r b o n d spellblades f r o m b e y o n d t h e w a l l s of t h e fortress a n d f o u g h t t h e i r w a y free. B e n e f i t o f M e m b e r s h i p : A c o n c l a v e of s w o r d m a g e s c o n n e c t e d to t h e local w i z a r d s ' college grants a farbond spellblade to e a c h n e w m e m b e r as a s y m b o l of a c c e p t a n c e .000 gp Lvl 8 +2 3. T h e p r i n c e c l a i m e d t o h a v e t h e a u t h o r i t y to negotiate a s t a l e m a t e t h a t w o u l d restore t h e p e a c e a n d the borders before the war.400 gp Lvl 23 +5 425. and steel. a n e l a d r i n p r i n c e a n d his escort a p p r o a c h e d t h e d r a g o n b o r n king's fortress a n d called for parley. P o w e r (Daily): Immediate Reaction. you can call this weapon to your hand from up to a mile away. If you have the Swordbond class feature.

400 gp Lvl 23 +5 Lvl 13 +3 17.000 gp 1. hammer.2 penalty to attack rolls and if the target ends its turn in a square ad­ jacent to you.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: 11d6 damage per plus. Level 13 or 18: Ongoing fire damage equal to 10 + your Strength modifier. a n d v i o l e n c e b u b b l i n g up f r o m t h a t dire realm. grinder Z Guardian's B r a n d Level 3 Harmonic Songblade As well as channeling your bard spells. the target takes a . or -i -ldl 0 damage per plus while you're in a guardian form Property: W h e n you assume a guardian form. O l d b l o o d mixed w i t h d a r k g r e a s e oozes from the barbs. pick one defense other than AC. C H A P I l-K 1 ! Magic items .000 gp Weapon: Any melee Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85. Hideous W e a p o n Level 8+ The only thing that looks worse than this ugly weapon is your enemy when voure done with it. t h e c h a i n s binding t h e dark god will loosen and unleash an evil t h e w o r l d has n e v e r before s e e n . this weapon increases your defenses while you're in your guardian form. filled w i t h a n u n s p e a k ­ able thirst for b l o o d a n d flesh. b u t a c t u a l l y navigating its tricks. Lvl 2 +1 520 gp Lvl 17 Lvl 7 4-2 2.FLESH GRINDER A horrific w e a p o n c r e a t e d f r o m n i g h t m a r e . Level 23 or 28: Ongoing fire damage equal to 15 + your Strength modifier. bile. You gain a + 2 bonus to that defense while you're in that guardian form.000 gp 325. but in place of a s m o o t h c u t t i n g e d g e . Flesh grinder w e a p o n s w e r e born in t h e b o w e l s of t h e Abyss. S i m p l y surviving t h e Endless M a z e is a n a c h i e v e ­ m e n t in its o w n right. a n d horrors. F i n d i n g a n d e l i m i ­ n a t i n g o n e of t h e s e cults is b o u n d t o r e v e a l a flesh weapon. light blade Enhancement: Attack rolls and damage Critical: 1-1 d6 damage per plus 4-4 4-5 +6 rolls 65. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all de­ fenses until the start of your next turn. traps. Legend holds t h a t w h e n a c e r t a i n n u m b e r ( t h e exact quantity is lost to history) of flesh grinder weapons are recovered. C u l t s d e v o t e d t o this fallen g o d s e e k i t e m s a s s o c i ­ a t e d w i t h his d r e a d n a m e a n d prize t h e flesh grinder as a p h y s i c a l s y m b o l of t h e i r d e i t y ' s m a l i c i o u s i n t e n t against t h o s e w h o s t a n d against his designs. the serrated e d g e rocks back a n d f o r t h to c h e w t h r o u g h flesh a n d b o n e . such w e a p o n s are rarely left lying a b o u t . T h e d e m o n s h o p e d to use t h e s e w e a p o n s to c u t through the eldritch c h a i n s b i n d i n g a forgotten god long confined to the plane's s h a d o w y depths.000 gp 2. Trigger: You use this weapon to reduce an enemy to 0 hit points.600 gp Lvl 22 Lvl 12 13 13. pick Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus 425.125. m a n y of w h i c h a s s u m e a v a r i e t y of n a m e s a n d a t t r i b u t e i n n u m e r a b l e p e r s o n a s to t h e C h a i n e d G o d .000 gp Lvl 27 +6 1. it becomes dazed until the end of its next turn (save ends both).000 gp Decorated with the sigils of the wind and the oak. d e a d fingers of t h e i r p r e v i o u s o w n e r s . Guardian's C a l l Level z-* Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. passages. T h i s s a i d . P o w e r (Daily): Minor Action. Trigger: You hit an en­ emy with your warden's fury power using this weapon. Defeat the Twisted Spiral Cult: The Chained G o d l o c k e d a w a y in t h e A b y s s has n u m e r o u s cults a n d ser­ v a n t s in t h e m o r t a l w o r l d . on a hit.000 gp Lvl 12 +3 13.1 25.2 + the weapon's enhancement bonus vs.000 gp Lvl 7 +2 2. S o m e believe that the flesh grinders in t h e w o r l d are r e m n a n t s o f t h e a n c i e n t demonic w e a p o n s . Lvl 8 +2 3. Effect That enemy takes ongoing fire damage equal to 5 + your Strength modifier. A flesh grinder has the general shape a n d size of a n ordinary w e a p o n of its m a k e . W e a p o n ) : Free Action.000 gp 2. P o w e r (Daily • Fear. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3. a n d w h e n t h e w e a p o n is s w u n g in battle. e a c h of w h i c h lie in w a i t to s n a t c h a hapless traveler a n d subject h i m to indescribable t o r m e n t s .000 gp This weapon burns while with hatred when it's near a warden's iiiarked enemy. fashioned by d e m o n i c h a n d s a n d infused w i t h all the hate. N a v i g a t e t h e E n d l e s s M a z e : B a p h o m e t rules t h e E n d ­ less M a z e in t h e A b y s s . a n d a d v e n t u r e r s w i l l likely h a v e to pry t h e m f r o m t h e c o l d .625. e a c h m o r e frightful a n d insane t h a n t h e last.000 gp W e a p o n : Flail. a n d g u a r d i a n s p r o v i d e s a nearly c e r t a i n m e a n s to o b t a i n all sorts of sinister items. i n c l u d i n g a flesh grinder. this blade gives off music that swirls away to encircle and empower one of your allies. s p e w i n g noxious s m o k e i n t o t h e air. it h a s a t o o t h y r o w of jagged barbs.000 gp 425.600 gp Lvl 22 +5 325.000 gp Lvl 28 4-6 Lvl 18 +4 85.400 gp Lvl 13 +3 17. Property: You gain an item bonus to Intimidate checks equal to this weapon's enhancement bonus.625. W i l l .c r e a t e d w e a p o n s r e b o r n in form. Lvl 2 +1 520 gp Lvl 17 +4 65. or -1-1 d l 0 fire damage while you're in a guardian form Power (Daily • Fire): Free Action.000 gp Lvl 27 W e a p o n : Heavy blade. a n d e v e n t h o s e f a s h i o n e d b y mortal hands are in fact t h e d e m o n . t h e flesh grinder is alive w i t h m a l e v o l e n c e . traps. Effect: You make an attack against each enemy in a close burst 2: Charisma 4. a near-infinite layer of t u n n e l s .000 gp Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage.

t h e incisive dagger lacks t h a t f a m e d b l a d e ' s s u p e r i o r c u t t i n g ability. Aftereffect: 10 damage. It d o e s h e l p its w i e l d e r m o v e t h r o u g h space a n d access different p o r t a l s . Jills weapon blazes with inner power that enhances your ongo­ ing effects.200 gp Lvl 2 4 L v l 1 4 +3 21. T h e h a n d l e is s h o r t . b e c a u s e n o o n e has e v e r spotted h e r a n d n o security m e a ­ sure h a s p r o v e d s e c u r e e n o u g h t o s t o p her.000 gp Lvl 29 +6 2. Master's Blade Level 4+ Seemingly Impossible/eats are possible for master warriors. Lvl 4 +1 8 4 0 gp Lvl19 .000 gp Lvl 9 +2 4. Level 14 or 7 9:10 squares. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.b l a c k b l a d e is razor-sharp a n d e x t e n d s f r o m a g u a r d t h a t r e s e m b l e s t w o s c r e a m i n g faces t w i s t e d in p a i n . Until the end of the en­ counter.000 gp Lvl 14 +3 21.000gp INCISIVE DAGGER T h i s stiletto's b l u e . Lvl 4 +1 8 4 0 gp Lvl 19 +4 105. Lvl 9 +2 4. ' \ CHAPTER 1 | Magic Items . You teleport 5 squares. and you don't need to be able to see the destination square. and for those who wield this perfectly designed weapon. Level 14 or 7 9: Aftereffect: 1 5 damage.625. B u t s o m e o n e must k n o w s o m e t h i n g .200 gp Lvl 24 +5 525. light blade E n h a n c e m e n t : Attack rolls and damage Critical: +1d6 damage per plus +4 +5 +6 rolls 105.625.OOOgp 2. D e f e a t t h e G h o s t T h i e f : In t h e h a n d s of t h e w r o n g p e r s o n . Incisive Dagger Level 9 Incisive dagger You m l through space os easily asyou cut through flesh.200 gp Lvl 14 +3 21. Property: W h e n you use a teleportation power.200gp Lvl 14 +3 21.000 gp Lvl 29 W e a p o n : Heavy blade.OOOgp Lvl 14 +3 21.200gp Lvl 24 +5 525. the ongoing damage increases by an amount equal to the weapon's enhancement bonus.000 gp L v I 1 9 -»4 105.000 gp 2. Property: W h i l e you're using a stance power.625.OOOgp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: This weapon deals extra damage equal to your Constitution modifier while you're in a guardian form. and the target is restrained by a magical duplicate of this weapon (save ends). while you wield this weapon.625. or i T d l 0 damage per plus on attacks that deal ongoing damage Property: W h e n you use this weapon to hit with an attack that deals ongoing damage. Lvl 4 +1 8 4 0 gp Lvl19 Lvl 9 +2 4. this weapon increases your damage while you're in a guardian form. M o d e l e d o n a m o r e p o w e r f u l k n i f e said to b e a b l e to cut t h r o u g h a n y t h i n g .000 gp W e a p o n : Dagger Lvl 24 Lvl 29 fS +6 525.000 gp W e a p o n : Any melee Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. T h e p o m m e l is a s m o o t h o r b of black s t o n e w i t h g o l d e n flecks t h a t glitter in t h e m o o n l i g h t . a n d b l o o d s t a i n e d l e a t h e r c o v e r s its c o l d s t e e l .000 gp 525.000 gp Lvl 29 +6 2.000 gp 2. a s if d e s i g n e d for a s m a l l h a n d .Impaler's Pick Level 4 This barbed weapon can leave a short-liml magical replica of itself in your enemy to keep it pinned down.000 gp Lvl9 +2 4. you can have two stances active at the same time." T h e a u t h o r i t i e s h a v e n o c l u e s to h o w t h e elusive thief m a n a g e s h e r d a r i n g c r i m e s . since t h e r e is g e n e r a l a g r e e m e n t that t h e G h o s t T h i e f is a f e m a l e . P o w e r (Daily): Minor Action. a n incisive dagger c a n p r o v e a n i n v a l u a b l e tool for c r i m i n a l e n t e r p r i s e s . Level 24 or 29:10 squares.000 gp W e a p o n : Pick E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 db damage per plus.000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1d6 damage per plus. M a w of the G u a r d i a n Level 4 * Engraved with the primal rune of the Jevourer. P o w e r (Daily • Teleportation): Minor Action.000 gp 525. Level 24 or 29: Aftereffect 20 damage. You can odd the dagger's enhancement bonus as an item bonus to any skill checks related to the ritual's performance. the distance you can teleport increases by a number of squares equal to the dagger's enhancement bonus.4 105. you gain a +1 bonus to attack rolls on melee basic attacks and at-will attacks w i t h this weapon.000 gp Intensifying W e a p o n Level 4-* E n h a n c e m e n t : Attack rolls atid damage rolls Critical: * 1 d6 damage per plus Property: You can use this weapon as a focus w h e n performing a travel ritual that involves creating and moving through portals.625. S u c h a w e a p o n c a m e i n t o t h e possession of a n a m b i t i o u s t h i e f w h o s e exploits e a r n e d h e r t h e m o n i k e r " G h o s t Thief.

Lvl 2 +1 520gp Lvl7 +2 2. Trigger.000 gp Lvl 9 +2 4.000 gp Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Trigger: You score a critical hit with this weapon. Effect: You take 5 damage and teleport 2 squares. Lvl 13 +3 1 7. Trigger: You attack an ene­ my with this weapon and miss.000 gp Lvl 14 +3 21.12 5.000gp W e a p o n : Light blade Lvl 22 Lvl 27 +5 +6 325.000 gp Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Power ( A t . Effect: You gain a move action that you must use before the end of your turn.000 gp Weapon: Bow Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus Property: W h e n you use this weapon to hit an enemy with an attack power that doesn't have a damage type. Enhancement: Attack rolls and damage rolls Critical: -'-1 d6 damage per plus Property: W h e n you hit with an arcane power using this weapon. Trigger.625. Shadowrift Blade Level 124 You ran pass through the Shadow/ell to a nearby location when you use this blade.625. Shrieking Songbow Level 13^ The sound of unbridledfear navels along with each of your shots. Effect: That enemy moves a number of squares away from you equal to your Charisma modifier. Level 24 or 29: The enemy gains vulnerable 20 thunder (save ends).1 25.<| shriek as the arrow seeks out its mark.000 gp 3 25.000 gp Weapon: Any ranged Lvl 17 lvl 22 Lvl 27 +4 +5 +6 level 2- 65.000 gp 625. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.3 25. Effect That enemy gains vulnerable 5 thun­ der (save ends).000 gp Lvl 23 +5 Lvl 18 i-4 85. and it im parts that ability to you.600gp Lvl 12 +3 13.000gp Lvl 15 . Power (Daily): Free Action. L v l 1 2 +3 13. Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Encounter): Free Action. Ravenclaw W a r b l a d e Level 8-i Wiis sword becomes more powerful when its wieliler or his en emies are ui death's door. the attack deals thunder damage. Each creature adjacent to that enemy is deafened and gains vulnerable 5 thunder until the end of your next turn.125. avoiding opportunity attacks and unsafe squares if possible.6 2. Power (Daily): Free Action.000gp 1.000 gp 2.200 gp Lvl 24 +5 525.000 gp Lvl 13 +3 17. but doing so costs you a bit of your life force.000 gp Weapon: Any Lvl 20 Lvl 25 Lvl 30 +4 +5 +6 125. Level 17 or 22: Take 10 damage and teleport 3 squares.000gp 3. Level 74 or 79: The enemy gains vulnerable 10 thunder (save ends).625. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.000gp Lvl 17 +4 65.W i l l • Teleportation): Free Action. CHATTER 1 I Magic Items . and the enemy is deafened until the end of your next turn.000 gp Lvl 28 i 6 W e a p o n : Bow.000 gp Lvl 10 +2 5.000 gp Weapon: Light blade Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65.000gp 1. crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus 42 5.625.000gp 1.600gp Lvl 12 +3 13. Level 27: Take 1 5 damage and teleport 4 squares.000 gp Lvl 29 . you can either spend a healing surge or make a saving throw. Power (Daily • Fear): Free Action.OOOgp 325. < Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: You gain an item bonus to initiative checks equal to the blade's enhancement bonus.400 gp Lvl 23 +5 425. or +1 d l 0 damage per plus while you're bloodied Property: W h e n you use this weapon to reduce a nonminion enemy to 0 hit points.Quicksilver B l a d e This weapon seems n> move too quickly to be seen.000 gp Runic W e a p o n Level 5 + This weapon is engraved with numerous arcane runes ami si<|ils thai glow when magical emanations are near. So.000 gp Lvl 18 +4 85. Lvl 5 +1 1. You hit an en­ emy with a bard attack power using this weapon.000 gp Weapon: Heavy blade Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus.000 gp Screaming B o w level 4^ 1/1 Z What begins as a low moan rises to an eursplillin. Trigger: You hit an enemy with this weapon. Lvl 8 +2 3. really.000 gp Lvl 28 +6 2. you gain temporary hit points equal to the weapon's enhancement bonus.000gp Rebounding W e a p o n You meant to do that. You hit an enemy that is granting you combat advantage. O a. Lvl 2 +1 520 gp Lvl 7 -i2 2.

it s o u n d s a high-pitched s c r e e c h t h a t g r o w s l o u d e r t h e c l o s e r it c o m e s to its target until s u d d e n l y b e c o m i n g silent o n i m p a c t . Lvl 15 +3 25.000 gp Lvl 24 Lvl29 +5 +6 525. M a n y c o m m u n i t i e s s e e to t h e i r o w n d e f e n s e s a n d r e s e n t inter­ f e r e n c e f r o m o u t s i d e r s . Songbow of Summoning Level 1 5 * When this weapon fires. [ Items ( 11 A P I T R 1 i Magic i 5 .SCREAMING BOW A s s e m b l e d f r o m o v e r l a p p i n g p i e c e s of y e w l e m o n w o o d . First Failed Saving Throw: The enemy is immobilized (save ends). You hit an enemy w i t h a bard power using this weapon. a n d o t h e r m a t e r i a l s b o u n d t o g e t h e r w i t h sovereign glue.000gp Lvl 20 +4 125. through C o r e l l o n ' s grace.000 gp 2. h o r n .OOOgp Lvl 25 +5 625. a screaming b o w w o u l d pass for a n y other high-quality l o n g b o w except for t h e silver e a g l e talons m o u n t e d at e i t h e r e n d to h o l d its g o l d e n b o w s t r i n g taut. w a s g i v e n a n o t h e r c h a n c e to c a r r y o n t h e lifelong struggle against his o r h e r p e o p l e ' s e n e m i e s .000 gp 105. Aerie of Griffons: L o c a l l e g e n d c l a i m s that a b a n d of h e r o e s a s c e n d e d i n t o t h e m o u n t a i n s t o assault a m o u n ­ tain fastness a n d defeat a tyrannical giant w h o d w e l l e d t h e r e . crossbow Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers.625. Effect: That enemy is slowed (save ends). Second Failed Saving Throw.200 gp 21.125. a n d o t h e r d e s p i c a b l e h u m a n o i d s w a g e w a r against t h e s y l v a n folk in b o t h t h e m o r t a l w o r l d a n d t h e F e y w i l d b e y o n d . a n d t h e n o n l y w h e n t h e b o w is f a s h i o n e d by a n e l a d r i n or elf m a g e . an ancient paean sunf by conquering peoples rings out and calls your allies in for the kill. Lvl 9 Lvl 14 Lvl 19 +2 +3 4 k 4. Trigger. Avenge the Elven People: O r e s . O n l y t h o s e c h o s e n t o reside in A r v a n d o r w i t h t h e i r g o d c a n p r o v i d e a p o r t i o n of their soul t o reside w i t h i n a screaming b o w . P o w e r (Daily • C h a r m h Free Action. crossbow Enhancement: Attack rolls and damage rolls Critical: i Iclfi damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers.000 gp Lvl 30 +6 3. E a c h screaming b o w is said t o c o n t a i n a soul f r a g m e n t f r o m a n elf w a r r i o r slain in battle. O f t h o s e w h o a s c e n d e d . Trigger: You hit H I enemy with a hard charm power using this weapon. n o n e r e t u r n e d . The enemy is knocked uncon­ scious (save ends). w h o . but tales a r e still t o l d a r o u n d h e a r t h s a b o u t t h e s e lost h e r o e s a n d t h e screaming b o w t h a t o n e of t h e m possessed. A r r o w s fitted o n t o t h e string a n d d r a w n a r e t r a n s f o r m e d . goblins. the a r r o w h e a d s t r e t c h i n g a n d c o n t o r t i n g i n t o t h e l i k e n e s s of a s c r e a m i n g eagle's h e a d .000 gp W e a p o n : Bow. Songbow of Lullabies Level 9+ The projectile fired from this weapon sings softly in a voice that its target finds most soothing. Effect: Each ally within 5 squares of you or within 5 squares of that enemy can teleport to a square adjacent to the enemy as a free action. but a h e r o w h o p r o v e s h e r s e l f a n ally a n d fights i n t h e n a m e of g o o d folk m i g h t g a i n a screaming bow a s a t o k e n o f f r i e n d s h i p . O n c e t h e a r r o w flies. P o w e r (Daily • Teleportation): Free Action.000gp W e a p o n : Bow.

If this hit doesn't reduce the enemy to 0 hit points. A n d a f e w hint t h a t t h e s e c r e t s of m a k i n g shadowrift blades w e r e g i v e n t o t h e e l a d r i n by a n e x a r c h of G r u u m s h . Level 24 or 29: Deafened and ongoing 1 5 lightning damage (save ends both). S a v e M y D a u g h t e r ( t h e H a r d W a y ) : A n eladrin scholar is w o r r i e d a b o u t h e r daughter. c L I . S h e has p i c k e d u p a shadowrift blade t o aid in h e r e n d e a v o r s . The next enemy you target with this weapon can be up to 5 squares away from you: you attack that enemy as if you were adjacent to It. Z e r t h ' s N e w B l a d e : A rogue githzerai zerth has b e e n t o r m e n t i n g a s m a l l . You hit an enemy with this weapon. a n errant s w o r d m a g e .000 gp Lvl 29 +6 2. Lvl 4 +1 840 gp Lvl 19 . Trigger: You hit an enemy with a lightning power or a thunder power using this weapon. T h e r e a s o n for t h i s p r o h i b i t i o n is unclear.000 gp Lvl 8 +2 3. W h a t e v e r origin o n e m i g h t favor.000 gp Lvl 9 +2 4. Space-Bending W e a p o n Level 19 SHADOWRIFT BLADE E l a d r i n a n d e v e n s o m e e l v e s c o n s i d e r it a l m o s t t a b o o .000gp Lvl 29 +6 2. Level 24 or 29: Deal 3d10 necrotic damage. convincing them you're elsewhere. light blade Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus Power (Daily): Minor Action.Songbow of V a n i s h m e n t Level 3 * Your magic whispers in the minds of your foes. Power (Daily • Illusion): Free Action.3 21.000 gp Lvl 24 +5 52 5. Effect: You're invisible to that enemy until the end of your next turn.000 gp Weapon: Heavy blade. Level 14 or 79: Deafened and ongoing 10 lightning damage (save ends both).a c o m b a t in w h i c h t h e w i n n e r t a k e s t h e s w o r d o f t h e v a n q u i s h e d .625. Level 24 or 29: U p to 10 squares away. ignoring h e r p e o p l e ' s c o n c e r n s a b o u t s u c h w e a p o n s .t o c a r r y a shadowrift a g r e e o n it.000 gp Lvl 28 +6 2.000gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: -r-1d6 necrotic damage per plus Power (Encounter • Necrotic): Free Action.200 gp Lvl 24 +5 525. You hit an enemy with a bard power using this weapon. Soul D r i n k e r W e a p o n Level 1 4 * // (his weapon doesn't make a kill it takes its frustration out on you.000 gp Lvl 14 .000 gp Lvl 29 +6 2. Stormbiter W a r b l a d e Level 4 Glistening with electric blue eldritch energy this weapon's blade packs a stormy punch. t h e eladrin s c l a i m s s e r v e a s t h e only e v i d e n c e for a n y t a i n t . Trigger.000 gp Lvl 19 f4 105. T h e scholar is l o o k i n g for s o m e o n e to c o n v i n c e h e r d a u g h t e r to give u p t h e b l a d e a n d is afraid t h a t a s w o r d d u e l . Effect: You deal 2d10 extra necrotic damage to that enemy.000 gp Weapon: Bow. distastefulblade.m i g h t b e t h e only w a y . T h e l e a d e r of the t o w n describes the powerful teleporting sword the zerth w i e l d s a n d p r o m i s e s t h a t t h e blade's v a l u e a l o n e is w o r t h t h e effort of g e t t i n g rid of his githzerai p r o b l e m .000 gp Lvl 24 f S 525. O t h e r s t h a t t h e strange gray-green m e t a l of t h e w e a p o n s c o m e s f r o m a c o r n e r of t h e Far R e a l m w h e r e t i m e a n d space conspire to produce spiraling insanity. Lvl 3 +1 6 8 0 gp Lvl 18 ^ 4 85. existing only to b l e e d t h e S h a d o w f e l l into t h e F e y w i l d .000 gp Lvl 13 +3 17. and take 3d12 damage if the hit doesn't reduce the enemy to 0 hit points. e l a d r i n sages a n d e l d e r s agree t h a t t h e s e w e a p o n s a r e s o m e h o w c u r s e d or c o r r u p t e d . crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. you take 2d12 damage. b e c a u s e n o t h r e e e l a d r i n c a n (This weapon always seems farther away than it actually is. p e a c e f u l s e t t l e m e n t . light blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder and lightning damage per plus Power (Daily • Lightning): Free Action. To those w h o use a shadowrift blade.000 gp Weapon: Heavy blade.625.1 25. S o m e c l a i m t h a t t h e b l a d e s a r e t r e a c h e r o u s gifts of t h e drow. Trigger. It's also deafened and takes ongoing 5 lightning damage (save ends both).625. Effect: That enemy is knocked prone. Lvl 19 +4 105.4 105.400 gp Lvl 23 +5 425. Lvl 14 +3 21. A P T E H L | Magic Items .

000 gp 3. and you can choose to fefoll any or all of your critical damage dice. .K e t ' s fall at a site w h e r e t h e e n t i t y ' s e s s e n c e c o l l e c t e d . this bow allows you to fight with unmatched grace. Totemic Spear This spear's power extends into the spirit world. Lvl 2 Lvl 7 i/l 1 7 Level 2 i +1 -12 520 gp 2. Property: You can target any enemy within 2 squares of your spirit companion with attacks that have a range of " M e l e e spirit.K e t ' s e s s e n c e is p r e s e n t . P o w e r (Daily): Free Action.000 gp Weapon: Bow 1 Lvl 25 Lvl 30 +5 4-6 625.Targeting W e a p o n When the bolt flies fromyour victory. crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus. Lvl 10 +2 !S.000 gp 1 f i i i . or for a l o c a t i o n w h e r e H e u r . and the Fey w i l d . Level 3 weapon. and the target grants combat advantage until the end of your next turn. T h e primordial's essence w a s scattered throughout the world. s o t h e C o u r t of S t a r s o f t e n c o m ­ m i s s i o n s raids t o p l u n d e r t h e s i t e . or t h o s e c r a f t e d u s i n g a p i e c e of o n e o f t h e original w e a p o n s a s a f o c u s f o r t h e ritual. Perfectly balanced and blessed with powers that help shape each of your motions. the S h a d o w f e l l .000gp Lvl 20 +4 1215. Effect: Until the end of your next turn. nnn ™ W e a p o n : Spear E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: Shamans can use this weapon as a n implement for shaman powers and shaman paragon path powers.000 gp Lvl 7 +2 '2.000 gp 1 3. certain locations retained H e u r . it shows the way to Lvl 3 -1 680 gp Lvl 18 h-4 85.600 gp Lvl 22 +5 325. Trigger: You hit an e n e m y with an attack using this weapon. but you must take the second result of each die. a vicious primordial of gale and thunder.125..K e t .000 gp Lvl8 +2 3. CHAPTER 1 | Magic Items .K e t ' s stormy nature.600 gp 1 3 n n n . You make a ranged at-will attack using this w e a p o n instead. w a s d e f e a t e d in t h e first w a r . S u p r e m e l y Viicious W e a p o n Pure lethality.000 gp W e a p o n : Bow. A c c o r d i n g to t h e histories a n d l e g e n d s of early empires.400gp Lvl 23 +5 425.625. T h e Cyclopes a r e difficult to d e a l w i t h a n d stingy w i t h t h e i r c r e a t i o n s . Forge of the Landfall: D e e p i n t h e Feywiild's U n d e r dark is a c y c l o p s forge built o n a site c o n t a i n i n g H e u r . Ejffect.OOOgp E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d 6 damage per plus P o w e r (Encounter): Free Action.K e t ' s e s s e n c e . b u t e c h o e s of t h e p r i m o r d i a l ' s h o w l i n g w i n d s live o n . Level 2h Lvl 2 +1 520gp Lvl 17 +4 65." Storm biter warblade STORMBITER WARBLADE Supreme Skirmisher's B o w Level 10-r H e u r .125. N o w t h e f o r m u l a for m a k i n g t h e s e w e a p o n s is c o m m o n l y k n o w n ..000 gp Lvl 27 +6 Lvl 12 +3 1.000 gp Lvl 28 +6 2.K e t ' s power. O f t e n t h e y p u r c h a s e t h i s i n f o r m a t i o n w i t h t h e p r o m i s e of a w e a p o n crafted f r o m H e u r .000 gp Lvl 13 +3 17.000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1 J 8 damage per plus. a n d e v e n p r o v i d e s t e l e p o r t a t i o n m a g i c to a i d in t h e s e r a i d s . you and your allies can roll twice o n attack rolls against that enemy and use either result. b e c o m i n g t h e first stormbiter warblades. Artificer's Endeavor: A r t i f i c e r s a n d o t h e r s i n t e r e s t e d i n t h e c r e a t i o n of m a g i c w e a p o n s a r e a l w a y s o n t h e look­ o u t for f r a g m e n t s o f t h e original stormbiter warblades. Trigger: You make a ranged basic attack using this weapon.000 gp 325. W e a p o n s created near those locations b e c a m e i n f u s e d w i t h t h e p r i m o r d i a l ^ e s s e n c e . r Lvl 17 Lvl 22 I i/l 7 7 +4 +5 65.000gp Lvl 1 5 +3 2!. b u t t h e most: p o t e n t o f t h e m a r e t h o s e first m a d e after H e u r .

P o w e r (Daily): Minor Action. but thev grasp at and harry your foes with each Swing. T h e b u s i n e s s e n d is a flanged mace h e a d c a p p e d w i t h a s m o o t h e d ." you can choose to use your square as the origin square of the power. crossbow Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers. Whistling S o n g b o w Level 2+ Projectiles launchedfrom this weapon whistle its they streak toward their target.62 5. that target grants combat advantage to you until the end of your next turn. m a k i n g it a highly soughtafter i t e m b y d i v i n e s e r v a n t s t h e w o r l d over.this w e a p ­ on's enhancement bonus vs. a n d s l i n g b u l l e t s c a n b e a c t i v a t e d a n d f i r e d I r o n ) r a n g e d w e a p o n s to a c h i e v e exceptional results. Effect: Each ally within 5 squares of that enemy gains a < 2 power bonus to attack rolls against the enemy until the end of your next turn. Constitution -i.400 gp Lvl 23 . It t a k e s a great a c t of self-sacrifice a n d p e n a n c e for t h e g o d s t o b e q u e a t h s u c h a n i t e m . Trigger: You attack an enemy with a bard attack power using this weapon. target one enemy in burst. Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 27 +6 1. or the target is dazed (save ends) Property: Divine characters can use this mace as a holy symbol implement for divine powers. Lvl 2 +1 520gp Lvl 7 +2 2. the next attack you make with this weapon before the end of your next turn deals 1 d6 extra damage per plus.125. W h e n u s e d \\ it 11 p o w e r s t h a t target m u l t i p l e e n e ­ m i e s . you feel a surge of vitality that allows you to keep fighting.000 gp Lvl 28 +6 2. c o n v e x s t e e l ferrule. Fortitude: on a hit.000 gp Living vines writhe ami constrict around this Weapon when it's at rest.600 gp Lvl 22 +5 32 5. Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus Property: Shamans can use this w e a p o n as an implement for shaman powers and shaman paragon path powers. M a k e an attack: Close burst 3.1d6 damage per plus Property: W h e n you immobilize a target with a melee attack using this weapon.000 gp Weapon: Bow. a n d t h e r e a r e s e v e n f l a n g e s in a l l . b u t t h o s e w h o truly a n d d e e p l y a t o n e m i g h t f i n d t h e m s e l v e s gifted w i t h a n i c o n s u c h a s a n unforgettable cudgel.OOOgp UNFORGETTABLE A n unforgettable cudgel CUDGEL f e a t u r e s a s t u r d y haft c u t f r o m hickory a n d w r a p p e d w i t h red cord around a h a n d l e c a p p e d in i r o n w r o u g h t t o r e s e m b l e a s t e r n f a c e w i t h a s p a d e l i k e b e a r d .62S. W e a p o n of O a t h s Fulfilled Level 4 * As your weapon slays your deity's enemy. you pull that enemy 3 squares.000 gp L v M 3 +3 1 7.000 gp 2. Property: W h e n you reduce the target of your oath oj enmity to 0 hit points.000 gp Weapon: Any melee Lvl 19 Lvl 2 4 Lvl 2 9 +4 +5 +6 105. AMMUNITION The effectiveness of a ranged weapon depends on aim.000 gp Lvl 7 +2 2.200 gp Lvl 14 +3 21. Y o u m u s t load m a g i c a m m u n i t i o n b e f o r e y o u c a n a c t i v a t e a n d O r e it ( s p e n d i n g w h a t e v e r a c t i o n is n e c e s s a r y to d o so).000 gp Lvl 12 +3 13.000gp Weapon: Mace Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65. a n d it's u s e d u p w h e n f i r e d . Enhancement: Attack rolls and damage rolls Critical: f 1 d 6 damage per plus Property: Avengers can use this w e a p o n as an implement for avenger powers and avenger paragon path powers. Property: You can score a critical hit with this w e a p o n on a roll of 19-20 w h e n it is used as a w e a p o n or an implement for a divine melee attack power.5 425.000 gp Lvl 18 +4 85. Lvl 4 +1 840 gp Lvl9 +2 4. bolts. Property: W h e n you use this w e a p o n as an implement for a power that has a range of " M e l e e spirit.12 5. Power (Daily): Free Action. r e t u r n i n g to t h e light w i t h all t h e fervor of t h e m o s t d e v o t e d p a l a d i n s .s h a p e d p o i n t .OOOgp 1. E a c h flange f o r m s a w e d g e . but E n c h a n t e d a r r o w s .000 gp Weapon: Mace Lvl 23 Lvl 28 i-5 +6 425.000gp 32S. T h e w e a p o n is f a s h i o n e d a s a religious i c o n in t h e i m a g e of a w e a p o n w i e l d e d by a n a n c i e n t saint.600gp Lvl 12 +3 13.000gp 2.400 gp LvM3 +3 IZOOOgp LvM8 r4 85.000 gp 525. Lvl 8 +2 3. I n c e r t a i n c i r c u m s t a n c e s C H A P L ' B R I | Magic Items . A t o n e m e n t : T h e g o d s of o r d e r a n d g o o d n e s s s o m e ­ t i m e s b e s t o w h o l y o b j e c t s to t h o s e w h o h a v e w a l k e d t h e r o a d of s h a d o w a n d resisted its t e m p t a t i o n s . m a g i c a m m u n i t i o n a f f e c t s o n l y t h e lit si attack r o l l o r target a f t e r it's l o a d e d .000gp Enhancement: Attack rolls and damage rolls Critical: +1H6 damage per plus. Lvl 8 +2 3.000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: . F e w h a v e t h e c o u r a g e to w i t h s t a n d s u c h a p s y c h i c a s s a u l t .Totemic W a r c l u b Level 2 I Some of the power Invested inyour spirit companion also /lows through this warclub. don't discount its payload. C l e r i c s a n d o t h e r d i v i n e h e r o e s s e e k o u t t h e unforgettable cudgel for its ability to p a s s d i v i n e j u d g m e n t by r e m i n d i n g t h o s e it strikes of t h e i r past c r i m e s a n d w i c k e d d e e d s . It c o n t a i n s a p o r t i o n o f his h o l y e s s e n c e .625. Unforgettable C u d g e l A well placed strike with this mace goes a long way toward showing an enemy the error of its ways. a r i g h t e o u s s e r v a n t of t h e g o d s w h o f o u g h t against t y r a n n y a n d injustice a n d sought t h e rule of d i v i n e l a w .

000 gp E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition. Lvl 8 4-2 Lvl 13 4-3 Lvl 18 +4 Ammunition 125gp 6 5 0 gp 3.000 gp 25. Level 9 h becomes more difficult when this bolt strikes its Bending Bullet Level S h Whisper a direction to this warped bullet. A m m u n i t i o n n a m e s a r e k e y e d to c e r t a i n a m m u n i ­ tion types.000 gp litis bright red sling stone drawsyour targets immediate 3. Lvl 3 +1 3 0 gp Lvl 18 +4 Firestorm A r r o w Level 3 " Level 3-- The charred wood of this arrow seems to shimmer with heat. E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition.000 gp Level 9 t This flat black quarrel extinguishes conjurations and zones. h o w e v e r . C I I A P T E K 1 | Manic Items . Enhancement: Attack rolls and damage rolls Property: W h i l e you have line of effect to a square adjacent to an enemy.400 gp Lvl 8 +2 125gp Lvl 23 4-5 17. you mark that enemy until the end of its next turn. L v M 9 +4 4.200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit a n enemy with an attack using this ammunition.000 gp Lvl 1 4 +3 800 gp Lvl 29 105. T h e a m m u n i t i o n is s t i l l e x p e n d e d . u s i n g y o u r w e a p o n ' s e n h a n c e m e n t b o n u s a n d receiving no benefit from (he a m m u n i t i o n ' s magic. that enemy and each creature adjacent to it take 1 d6 extra fire damage per plus. A m m u n i t i o n a p p l i e s a n e n h a n c e m e n t b o n u s to a n a t t a c k roll a n d d a m a g e roll w h e n u s e d . but a n y o f the e n c h a n t m e n t s d e s c r i b e d i n this section c a n b e placed on a n y type of a m m u n i ­ t i o n . Y o u c a n fire m a g i c a m m u n i t i o n without activat­ i n g it. the ammunition strikes that target again for 1d6 damage per plus. and no creature can teleport to a space within 2 squares of that target until the end of its next turn.000 gp 105.000 gp 85.400 gp L v l 1 8 4-4 A r n m u n tion Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition. Dispelling Bolt A r r o w of R e v e l a t i o n loun's eye marks this bright yellow arrow.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy w i t h a n attack using this ammunition. that enemy doesn't benefit from invisibility until the end of your next turn. U s i n g m a g i c a m m u n i t i o n doesn't prevent y o u from activating a magic weapon's powers. and it bends around obstacles.000 gp 125 gp Lvl 13 4-3 6 5 0 gp Lvl 28 +6 85. Lvl 5 -1 Lvl 10 +2 Lvl 1 5 h3 Ammunition 50 gp 200gp 1.000gp 125.( s u c h us w h e n l o a d i n g is a f r e e a c t i o n ) . that e n e m y can't teleport until the end of its next turn.000 gp 85. Lvl 8 +2 LvM3 i-3 Lvl 18 t4 Ammunition 125 gp 650gp 3.000 gp 85.400 gp Lvl 23 Lvl 28 4-5 +6 17.000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.400 gp 17. that enemy can't shift until the end of its next turn. Treat the enemy as having cover. it's p o s s i b l e to c r e a t e o r a c q u i r e a n a r r o w o r a s l i n g b u l l e t t h a i h a s t h e a t t r i b u t e s o f a bolt of clumsiness.200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with a n attack using this ammunition. I f t h e projectile w e a p o n is m a g i c a l . a ranged attacker c a n load more magic a m m u n i t i o n d u r i n g a n a t t a c k a g a i n s t m u l t i p l e t a r g e t s if d e s i r e d . you can end one conjuration or zone that enemy has created. u s e t h e a m m u n i ­ tion's e n h a n c e m e n t b o n u s i n p l a c e o f t h e w e a p o n ' s enhancement bonus.000gp Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition.000 gp Lvl 2 0 Lvl 2 5 Lvl 30 +4 +5 +6 5. Attention-Stealing Bullet attention. Level 8 ^ Use this lightning shaped bolt to move closer to your target. Lvl 3 +1 Lvl 8 +2 Lvl 1 3 +3 Ammunition 3 0 gp 125 gp 6 5 0 gp Lvl 18 Lvl 23 Lvl 28 +4 +5 -i-6 3. W h i l e marked by you in this manner. Lvl 8 +2 Lvl 23 i5 17.000 gp Lvl 9 +2 160gp Lvl 24 21. you can attack that enemy using this ammunition. Lvl 9 Lvl14 +2 +3 160gp 800 gp Lvl 24 Lvl 29 +5 -6 21. you can teleport to a space adjacent to that enemy.000 gp 3.400 gp Lvl 23 Lvl 28 4-5 4-6 17.000 gp Lvl 19 -I-4 4. T h e weapon's critical bonus a n d the properties from b o t h the w e a p o n a n d the a m m u ­ n i t i o n still apply. w h e n the enemy makes a n attack that doesn't include you as a target. for i n s t a n c e . Forbiddance Bolt Teleportation rk. Bolt of Clumsiness A victim of this malformed quarrel is too ungainly to avoid inviting arracks.

i • Wrought in an eladrfn design.000 gp 65. Lvl 8 +2 Lvl 13 +3 Lvl 18 +4 Ammunition 125gp 6 5 0 gp 3.400 gp IZOOOgp 85.J 'lnising arrou* Freezing A r r o w The shaft of this arrow is shaved from unmelting ice. Space-Shifting Bolt Level 8+ Lightning A r r o w Lev. CHAPTER 1 Magic Items .000 gp this arrow's blue and white streaks thrum with energy.400 gp Lvl 23 Lvl 28 +5 +6 IZOOOgp 85. E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition. that enemy takes 1 d6 extra lightning damage per plus and is dazed until the end of its next turn. flagging its target. this arrow strikes its target solidly.5 Ammunition 25. that enemy and each enemy adjacent to it is slowed until the end of your next turn.000 gp Lvl 30 +6 125. Lvl 25 . you don't need line of effect to the target. that enemy takes 1d6 extra cold damage per plus and is slowed until the end of its next turn.000gp Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition. Lvl 2 Lvl 7 Lvl 12 +1 +2 +3 2 5gp lOOgp 5 0 0 gp Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 2.000 gp 3.000 gp Ammunition Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition.600 gp 13. each ally that can see that enemy gains a +1 item bonus to attack rolls against it until the end of your next turn. Onslaught A r r o w this black arrow trails a bright pennant. Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition.000 gp 85. this sizzling bolt teleports those it hits. Lvl 3 +1 Lvl 8 +2 Lvl 13 +3 Ammunition 30 gp 12Sgp 6 5 0 gp Lvl 18 Lvl 2 3 Lvl 28 +4 h5 16 Level 3 Phasing Arrow level 2 5 - Ephemera] in/light.400 gp 17.000 gp Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition. Enhancement: Attack rolls and damage rolls Property: W h e n you attack using this ammunition.000 gp Lvl 3 +1 Lvl 8 +2 L v l 1 3 +3 Ammunition 30 gp 125gp 6 5 0 gp Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 3.400 gp IZOOOgp 85. Spider Bolt Level 3-* This web-Strewn qtutrrd envelops the enemy when it hits. Lvl 3 + 1 Lvl 8 +2 Lvl13 +3 Ammunition 3 0 gp 1 2 5 gp 650gp Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 3. and your attack roll takes no penalty from cover or superior cover. you teleport that enemy 1 square.

that enemy grants combat advantage to you for that attack. Lvl 25 ' 5 625. HOLY SYMBOLS Whatever form it takes. U n l i k e o t h e r Implements. blessed With loans love of knowledge. Some historians consider them to be the first. Surprise Bullet Level 3+ Convert's Symbol Level 1 3 litis winking bullet blinks in and out so your target con'l see it coming. but they're reserved for only the most worthy and most knowledgeable. Undertake loun's Test: loun keeps many loun stones of divine knowledge within her swan tower Kerith-Ald.000 gp Lvl 7 +2 2. Y o u can't m a k e m e l e e attacks w i t h a h o l \ s y m b o l .000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85. a n d you c a n use a s\ mbol's p r o p e r t i e s a n d |M>wers.000 gp Lvl 28 +6 2. the enemy grants combat advantage (save ends). i \ s a b o u t it** w i e l d e r .600gp Lvl 22 +5 325. Become an Exalted Eye: loun's most prominent priests are known as the Exalted Eyes of loun. an e n c h a n t e d holy <\ mbol lias even more |H»urr.000 gp Lvl 18 > 4 85.625.000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: • 1d8 damage per plus Property: Arcane characters can wield this holy symbol in one hand to use it as a w a n d implement for arcane powers.400 gp Lvl 23 Lvl 28 +5 +6 17. plus additional hit points equal to the level of the expended power. I f y o u a r e a m e m b e r o l a c l a s s that c a n u s e a h o l y SJ m b o l a s a n i m p l e m e n t . P o w e r ( D a i l y • Healing): Minor Action.400 gp Lvl 8 +2 125 gp Lvl 23 +5 17.000 gp Lvl 27 +6 1. Use this magnetic bullet to bring an ally closer to your joe.000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 damage per plus Property: Arcane casters can wield this holy symbol in one hand to use it as an implement for arcane powers. This symhal is a carving of a hand grasping an arcane imple ment. Choose the type of arcane implement w h e n the symbol is created.125. C 11 A 1*1" I H 1 | Magic Items loun-Blessed Symbol Level 1 t Ihis SJ mbol. or at least the only true. 11 y o u a r e w e a r i n g or h o l d i n g m o r e t h a n o n e h o l y s\ m b o l . It allows you to auiveri same of your arcane power into healing. The small number of these stones that exist in the world were passed down by loun herself. p a g e \ ) ) of A d v e n t u r e r s Vault). . Lvl 13 +3 17. lOUN STONE OF DIVINE KNOWLEDGE The most powerful worshipers of loun use enchanted floating stones as holy symbols. O n e w h o performs great deeds can earn an audience with loun or one of her aspects but must still prove that he or she has earned such a magnificent gift.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: # 1d6 damage per plus Property: Divine characters can use this item as a holy symbol implement for divine powers. O n e ally you can see within 10 squares of you regains hit points as though he or she had spent a healing surge. y o u n e e d o n l y w e a r a h o l \ s y m b o l lor Its p r o p e r t y o r p o w e r to f u n c t i o n . A hero who proves his or her valor to loun by reclaiming vast stores of lost knowl­ edge or uncovering secrets held by Vecna's followers might be allowed into the ranks of the Exalted Eyes.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an e n e m y with an attack using this ammunition. one ally within 3 squares of that enemy can teleport to a space adjacent to It. Lvl 8 +2 Lvl 13 +3 Lvll8 -4 Ammunition 125gp 6 5 0 gp 3. Property: You gain an item bonus to Insight checks and Religion checks equal to the symbol's enhancement bonus. A holy s y m b o l represents y o u r deity a n d lakes the s h a p e o f a n a s p e c t of t h e g o d . Lvl 3 +1 30 gp Lvl 18 * 4 3. You expend an arcane daily attack power.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you attack an enemy using this ammunition. is a slcndci length of ivory with only a suggestion of her icon. Lvl 2 +1 520 gp Lvl 17 f $ 65.000 gp Implement (Holy S y m b o l ) Item Slot: Head Lvl 30 +6 3. and an item bonus to other Intelligence-based skill checks equal to one-half its enhancement bonus. and each wears an loun stone of divine knowledge.000gp Lvl 12 +3 13. In addition. and a small fragment of her knowledge permeates each one. y o u c a n a p p l \ t h e s y m b o l ' s L L l o u n S t o n e of D i v i n e K n o w l e d g e Level 2 S * '/his amber sphere with a red gem in its center slowly orbits your head. e n c h a n t m e n t s a r e n e u ­ t r a l a n d c a n h e t r a n s f e r r e d f r o m o n e h o l y s y m b o l to a n o t h e r to b e t t e r suit a n e w o \ \ i h t ( s e e t h e T r a n s f e r E n c h a n t m e n t r i t u a l . Of course.S u m m o n i n g Bullet Level e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n i l t h e d a m a g e rolls o f a n y o f y o u r p o w e r s f r o m that c l a s s that h a v e the i m p l e m e n t k e y w o r d .000 gp Lvl 23 +5 425. the symbol of a god has power.125. Trigger: You hit an enemy w i t h a divine attack power using this holy symbol.000 gp 85. n o n e ol y o u r s y m b o l s f u n c t i o n . P o w e r (Daily): Free Action. Effect: You learn whether each of the other defenses of that enemy is higher or lower than the defense hit by this attack. W h a t e v e r t h e s v i n b o l itsell s . loun stones. leaving a trail 0J twinkling golden lights. M e m b e r s of o t h e r classes g a i n n o b e n e f i t f r o m w e a r i n g or h o l d i n g a h o l y s y m b o l .

Trigger. Effect: Until the end of the encounter. w h i c h s h e h o a r d e d jealously.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 41 d6 damage per plus Power (Daily): Free Action.000 gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2. n o t e v e n realizing s h e h a d c h a n g e d . Level 13 or 18: 2d10 extra damage.625.000 gp Lvl 22 +5 325.000 gp Lvl 2 +1 520 gp Lvl 22 ( 5 325. D u r i n g h e r a d v e n t u r e s . Level 22 or 27:10 extra radiant damage. H e r q u e s t s r e a p e d a t r e a s u r y of a n c i e n t k n o w l e d g e . Rampaging Cultists: Cultists of V e c n a are terrorizing p e o p l e w i t h i n a f e w days* j o u r n e y of o n e of their h i d d e n t e m p l e s . s h e s e r v e d only herself. s h e d e c i d e d to r e p a y s u c h k i n d n e s s w i t h s o m e of t h e k n o w l e d g e s h e h a d g a i n e d in h e r quests. this symbol generates a mantle of force to defend a comrade. Effect: Make a melee basic attack. An attack hits an ally you can see. when that enemy takes radiant damage from your divine challenge or divine sanction. Level 1 1- The fierce radiance of this symbol Is the bane of foul creatures that cant bear sunlight. or +1d1 2 radiant damage per plus with attacks made w h e n you spend an action point Property: W h e n any ally within 5 squares of you spends an action point to make an attack. Lvl 22 +5 325. Celia used h e r h a r d .000 gp Lvl 17 +4 6S. Lvl 17 +4 65. usually s a i d to b e h u m a n but s o m e t i m e s a haifling. Symbol of D e f e n s e On command. T h e final p i e c e o f t h e l e g e n d states that Celia o p e n e d a w a y for o t h e r practitioners o f a r c a n e p o w e r to t o u c h t h e d i v i n e .Symbol of B r a n d i n g Level 12+ S y m b o l of D i v i n e F o r c e Level l-\ in Asyou utter a prayer. Lvl 28 +6 2.000 gp Lvl 27 +6 1.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 radiant damage per plus Property: Any creature within 5 squares of you that has vulnerability to radiant damage has that vulnerability increased by 5. A t s o m e p o i n t . Ejject: The ally gains a ' 5 power bonus to all defenses against the triggering attack.000 gp Implement (Holy Symbol) Enhancement: Attack rolls a n d damage rolls Critical: * 1 d6 force damage per plus P o w e r (Daily): Free Action. t h r o u g h t h e converts symbol. Trigger: You hit with a divine attack power using this holy symbol. T h e cultists h a v e m a d e t h e m i s t a k e of a t t a c k i n g o n e of t h e c o m m u n i t i e s t h a t u s e d to b e u n d e r Celia s p r o t e c t i o n . Symbol of D a r i n g When vou wield this symbol. Lvl 12 +3 13.1 25.000g Lvl 27 +6 1. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 force damage per plus Power (Daily): Immediate Interrupt. m u t i l a t i n g i n n o c e n t s by cutting o n e e y e a n d o n e h a n d f r o m e a c h .400 gp Lvl 23 +5 425.000 gp Lvl 7 +2 2.000 gp Lvl 15 +3 25. offering a convert's symbol to help in t h e c a u s e .000gp Lvl 12 +3 1 3. it takes 5 extra radiant damage. it deals 1 d l 0 extra damage. w h o q u e s t e d d e e p in t h e Astral S e a for secrets left o v e r f r o m t h e w a r s of cre­ a t i o n . Level 23 or 28: 3d10 extra damage.625. Trigger. Celia realized t h e y w e r e t a l k i n g a b o u t her.125. your allies are inspired to strike boldh 125.000 gp Lvl 10 +2 5. D u r i n g a later j o u r n e y ." a w o m a n w h o s e r v e d l o u n by f i n d i n g h i d d e n i t e m s a n d b r i n g i n g t h e m to w h e r e t h e y w e r e m o s t n e e d e d . Trigger: You hit an enemy with a divine attack power using this holy symbol.125. X S y m b o l of D i v i n e L i g h t Symbol of B r a w n Level 3 + Physical strength and holy devotion are both enhanced by this adamantine holy symbol. A priest of l o u n asks for a i d . CONVERT'S SYMBOL L e g e n d tells o f a l o n e w a r l o c k n a m e d C e l i a . You hit an enemy with a divine attack power using this holy symbol.600 gp Lvl 27 +6 1.000 gp Lvl 23 +5 425. Celia o v e r h e a r d p e o p l e in o n e of h e r a d o p t e d h o m e s s p e a k i n g of t h e " w a n d e r i n g saint.000gp Implement {Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus Power (Daily): Free Action. C e l i a often r e c e i v e d w e l c o m e a n d shelter. f a s c i n a t e d by t h e p o w e r s t h a t h a d fought long ago.000 gp Lvl 18 +4 85. CHAP IKK I | Magic items .w o n secrets t o h e l p h e r f r i e n d s : a n y t h i n g f r o m curing a plague t o finding a n astral w e a p o n to fighting off t h e ships of githyanki raiders. this symbol flares to sear your god's icon Into theforehead of your foe.000 gp Lvl 30 +6 Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus.000 gp Lvl 25 +5 3. R e c o g n i z i n g t h e truth laid before her. s h e a d o p t e d l o u n as h e r d i v i n e patron.000 gp Lvl 8 +2 3. he or she gains a bonus to damage rolls on that attack equal to the symbol's enhancement bonus.625. Lvl 17 +4 65. you batterfoes with your relentless conviction. If the attack hits a creature marked by you. Effect: You push that enemy a number of squares equal to the sym­ bol's enhancement bonus. Celia w a s n ' t f o l l o w i n g t h e c o m m a n d s of a n y d i v i n e p a t r o n .000 gp Lvl 20 i4 625. W i t h a s h o c k .000 gp P Through this symbol.000 gp Lvl 5 +1 1. Years p a s s e d in this w a y .

dragon.000gp Lvl 28 +6 2. Implement (Holy S y m b o l ) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily • Healing): Free Action. c e l e b r a t e t h e R a d i a n t F l a m e . In t h e great b a t t l e t h a t f o l l o w e d .125. Lvl 9 +2 4 200gp f As you present this glittering symbol.000gp 1. Level 7 9 or 24: 2d6 or 2d10 extra fire damage.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: H-1 d6 damage per plus P o w e r (Daily): Free Action. Property: W h e r . that enemy takes 1 d6 extra fire damage.000 gp Lvl 15 +3 25. S y m b o l of F o e T u r n i n g level /•• S y m b o l of Shared Healing Level / W h i l e you wear this symbol. Trigger.600gp 13.625.000 gp Lvl 12 +3 13. Protect the Faithful: F o l l o w e r s o f t h e R a d i a n t F l a m e a r e b e i n g assassinated a n d h a r a s s e d by t h o s e w h o dis­ a g r e e w i t h t h e i r b e l i e f s . bright metal. or 1 cl 10 fire damage while you're bloodied. A n enemy tar­ gets you with a ranged attack. T h e y p l a n t o b e s t o w symbols of the Radiant t h o s e w h o d e m o n s t r a t e o p e n n e s s to n e w Flame upon possibilities. Level 29: 3d6 or 3d 10 extra fire damage.000 gp Lvl 20 * 4 1 25. E v e n today. W h i l e you wear it. SYMBOL OF THE R A D I A N T FLAME E o n s ago. Lvl 2 4 +5 525. your can heal an ally even as you tend to your own wounds. or giant. you can punish specific enemies of your faith as well as vile undead. Effect: Choose one ally within 5 squares of you. Lvl 7 +2 2. t h e y r e j e c t e d t h e idea o f a strict division b e t w e e n p r i m a l a n d divine power.000 gp Through this symbol.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus P o w e r (Daily): Immediate Interrupt.000 gp L v l l 4 +3 21. t h e y b o r e this s y m b o l to p r o c l a i m t h a t all p o w e r i n t h e w o r l d c a m e f r o m t h e s a m e s o u r c e . t h e symbol of the Radiant Flame unites s m a l l s e c t s o f w o r s h i p e r s w h o h o l d b o t h t h e d i v i n e a n d t h e p r i m a l in e q u a l r e v e r e n c e . you can target creatures of the chosen kind instead of undead creatures. You hit an enemy w i t h a divine attack power using this holy symbol.625. and each other enemy within 5 squares of you takes fire damage equal to your Charisma modifier. R e c o n c i l e t h e F a i t h s : A c o n c l a v e is g a t h e r i n g to S y m b o l of P r a y e r s R e c o v e r e d Level 18+ Your prayers are rarely wasted while you wear this holy symbol Lvl 18 +4 85. or you use a power that allows you to spend a healing surge to regain hit points. choose angel.000 gp Lvl 25 +5 625.000 gp 65.000 gp Lvl 30 4-6 3. devil. Trigger: You use your second w i n d . O t h e r priests c o n s i d e r e d t h e i r b e l i e f s b l a s p h e m o u s a n d t r i e d to strike d o w n t h e R a d i a n t F l a m e . Until the end of your next turn.600gp Lvl 22 +5 325. Trigger: You miss all targets with a divine encounter attack power using this holy symbol.000 gp Lvl 19 +4 105.000 gp Lvl 29 +6 2. Its m e m b e r s h a v e i n v i t e d m e m b e r s of o t h e r faiths to w i t n e s s t h e c e r e m o n y but fear reprisal f r o m those o f f e n d e d by t h e i r religious s y n c r e t i s m .000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Pciwer (Daily): Free Action. the triggering enemy repeats the attack against itself. CHAPTER 1 | Magic items . Effect: You gain a +3 power bonus to all defenses against the triggering enemy's attack. you hit an enemy marked by you w i t h a divine attack power using this holy symbol. Lvl 2 4 +5 525. divine power tumsyour enemies' attacks back against them.000 gp Lvl 27 +6 1. W h e n you use your turn undead power. the enemy you hit can't attack that ally.625.125. Lvl 7 Lvl 12 Lvl 17 +2 +3 +4 2.000 gp Implement (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 1d6 fire damage per plus. Lvl 10 +2 5. demon.000gp Lvl 23 +5 425. a faith existed w h o s e a d h e r e n t s f o l l o w e d b o t h t h e p a t h s s e t f o r t h by t h e g o d s a n d t h e lore of natural powers.000 gp Lvl 29 +6 2.000 gp Lvl 22 Lvl 27 +5 +6 325. If the attack misses you. Effect: O n e ally within 5 squares of you can spend a healing surge.you can blast your foes with righteous flame. Trigger.000 gp Lvl 17 +4 65.000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n this item is created.625. S y m b o l of P r o t e c t i o n Level 10 This symbol allows you to shield a companion from the threats of your foes. T h e s u r v i v o r s a r e l o o k i n g for champions of faith a n d conviction to protect t h e m and a r e w i l l i n g to r e w a r d t h e i r d e f e n d e r s w i t h a symbol of the Radiant Flame.Level 24 This symbol is made of red iron streaked with fiery. Effect: The power isn't expended. T h e f o l l o w e r s of t h a t faith r e s p o n d e d by c r e a t i n g m a g i c s y m b o l s t h a t e m b o d i e d t h e i r i d e a l s . K n o w n as the followers of the Radiant Flame.

O n t h e m . b e c a u s e t h e y usu­ ally live in s e c l u d e d villages a n d m o n a s t e r i e s . D w a r f clerics of M o r a d i n a n d h u m a n c h a m p i o n s of K o r d w o r k e d t o g e t h e r to t u r n t h e cities' longstanding conflict t o a positive e n d . that enemy can't make an attack that includes any creature other than you as a target. B u t w h e n w o r d a r r i v e d that a h o b g o b l i n a r m y w a s m a r c h i n g o n t h e m . h e o r s h e radiates f i r m n e s s a n d resolve. t Symbol of the champions code SYMBOL OF THE CHAMPION'S CODE Evei very paladin follows a c o d e . B y finding a cleric t o administer t h e trial. Lvl 8 +2 3. H e carries a symbol of the champion's code covered w i t h sinister o a t h s to f o m e n t w a r a n d w r a t h . believ­ ing that only through a d h e r e n c e t o t h e t e n e t s of faith can one truly follow a d e i t y ' s p a t h . This challenge identifies those w o r t h y of carrying symbols of fire and fury against threats similar in s c o p e to t h e hobgoblin i n v a s i o n . T h e c r e a t o r g a t h e r s m a t e ­ rials and tools that are i m p o r t a n t t o his o r h e r faith a n d conducts the ritual in a private. h a d a long history of animosity. c r e a t i n g symbols of fire and fury. it takes extra radiant damage equal to the symbol's enhancement bonus. Those w h o can defeat h i m m i g h t b e able to erase t h e stain of his cruel acts by transforming his s y m b o l into o n e holding less destructive precepts.000 gp Lvl 12 +3 13. a paladin of B a h a m u t m i g h t craft a s y m b o l from p l a t i n u m gathered from a dragon's h o a r d . It m y s tically enforces w h a t e v e r o a t h is w r i t t e n u p o n it. Locating a priest-smith c a n b e difficult.000 gp Lvl 18 +4 85. O n l y a c a n d i d a t e filled w i t h b o t h divine m i g h t a n d great e n d u r a n c e a n d physical strength c a n pass t h e test.S y m b o l of t h e C h a m p i o n ' s C o d e Level 8 c A rode of honor is Inscribed on this symbol. in t h e v a l l e y b e l o w t h e m o u n t a i n . Find a Priest-Smith: T h e art o f m a k i n g symbols of fire and fury is practiced m a i n l y by d w a r f priest-smiths. this symbol magnifies a n a l r e a d y i n t i m i d a t i n g a s p e c t . w h e t h e r w r i t t e n or internal­ S y m b o l of t h e First S p i r i t s level 24 An oath p) dedication to the natural spirits of the world is in scribed in fine script upon this wooden holy symbol.400 gp Lvl 23 +5 425.625. sacred place. b u i l t d e e p i n s i d e a fogshrouded mountain. ordering t h e m to kill in Bane's n a m e . w h i l e a follower of C o r e l Ion might perform t h e ritual a t t h e top of a giant tree in the deep forest w h e r e it r e a c h e s into t h e F e y w i l d .125. a hero m i g h t b e a b l e to w i n a symbol of fire and fury. d e v i s e d by t h e clerics of C l o u d g a t e a n d S o u t h G w y v a r . The symbol of the champion's code w a s d e s i g n e d to help paladins k e e p their c o d e in m i n d a t all t i m e s . a n d t h e y e n f o r c e its tenets no matter w h a t resistance t h e y face. Take the Test of Two: A f e w scriptures detail t h e Test of T w o . A quest to locate the p r o p e r m a t e r i a l s a n d site might e n c o m p a s s many adventures.600 gp Lvl 22 i-S 325. W h e n s u c h a p a l a d i n wears this holy s y m b o l . Introspective paladins f o l l o w a personal c o d e .000 gp L v l 1 3 +3 17.000 gp Lvl 7 +2 2. not just t h e m s e l v e s .000 gp L v ! 2 8 +6 2.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers. t h e y h a v e p r e s e r v e d t h e d e t a i l s of c r e a t i n g t h e s e special s y m b o l s . a n d the h u m a n settlement South G w y v a r . reinforcing your commitment toyour god and making wur challenge irresistible. SYMBOL OF FIRE AND FURY T h e d w a r v e n city C l o u d g a t e . doing so is a n intense. For e x a m p l e .000 gp Lvl 27 h-6 1. m a k i n g the paladin's challenge e v e n m o r e painful t o refuse. Dogmatic paladins believe t h a t their c o d e should apply to e v e r y o n e . Oaths of A g g r e s s i o n : A h o b g o b l i n p a l a d i n h a s sent forth goblin warriors loyal to h i m . personal e x p e r i e n c e . Lvl 2 +1 520 gp Lvl 17 +4 65. C I I \ V I I l( I Magic Items . You choose an enemy marked by you. Symbol of t h e S e l f : A l t h o u g h a n y ritual c a s t e r c a n learn to craft a symbol of the champion's code. ized.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n a creature takes radiant damage from your divine challenge or divine sanction. Power (Daily): Minor Action. Until the end of your next turn. Trained in both i t e m crafting a n d religious lore. t h e t w o cities b a n d e d together.

000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: i-1d6 damage per plus P o w e r (Daily): Immediate Interrupt.000 gp Lvl 14 +3 21. Trigger.000 gp Lvl 29 4-6 2. Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers. Effect: You and your allies' defense against the triggering en­ emy's attack is the highest appropriate score among all of you being attacked. Lvl 8 +2 3. you all have Reflex 25 against the attack.600 gp Lvl 22 +5 325. You score a critical hit with an attack power using this holy symbol.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus.000 gp Lvl 17 +4 65. you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol's enhancement bonus. 4 Level 7- TJiis symbol rewards your good health with divine might. line control of m a g i c . Effect: The bonus to allies' damage rolls w h e n you score a critical hit w i t h this symbol lasts until the end of the encounter.000 gp Lvl 18 +4 85.000 gp Lvl 13 +3 1 7. P o w e r (Daily): Free Action. W i z a r d s w h o w a n t to e n s u r e that t h e i r magic e n d u r e s w i e l d orbs. Trigger: An enemy targets you and at least one ally with an attack. a n d you c a n u s e its p r o p e r t i e s a n d powers.400 gp Lvl 23 +5 425.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1 d6 fire and radiant damage per plus. T h e orb represents clarity ol w i l l . Lvl 4 +1 840gp L v M 9 +4 105. Lvl 9 +2 4. When you speak a word of healing.000 gp Lvl 27 +6 1.000gp Lvl 9 +2 4. a n d the additional enchantments o n most m a g i c o r b s a i d that g o a l . if the attack is against Reflex and the highest Reflex among you and your allies is 25. be careful not to set your orb down on aflat. or -i 1 d l 2 damage per plus while you're at maximum hit points Property: You gain a +1 bonus to attack rolls made using this holy symbol while you're at maximum hit points. For example.000 gp Lvl 14 +3 21.625. Indined surface. and you or an ally within 5 squares of you can spend a healing surge. you andyour allies are bathed in restoring light.625.200 gp Lvl 24 +5 525. but it doesn't burn your skin. The bonus damage is fire and radiant. If you arc a m e m b e r of a class that c a n w i e l d a n orb as an implement.000gp Lvl 29 +6 2.1 25. Symbol of the holy nimbus S y m b o l of V i g o r S y m b o l of t h e H o l y N i m b u s Level 4+ This symbol combines the images of sun and moon. CHAPTER L Magic Items . ORJBS Above all else. and each ally within 5 squares of you gains a bonus to damage rolls equal to the symbol's enhancement bonus until the end of your next turn. representing the interdependence of you andyour comrades. Property: W h e n you use the healing word power during a combat encounter.0OOgp Lvl 19 +4 105. a n d c o m m a n d o v e r t h e c r e a t u r e s y o n I arget w i t h m a g i c .S y m b o l of U n i f i e d D e f e n s e This symbol is engraved with several rings linked In a circle.000 gp Lvl 28 +6 2. S y m b o l of t h e R a d i a n t F l a m e Level 8 J Ihis symbol appears to be made of brilliant living fire hung on a chain of molten metal. you c a n a d d the orb's e n h a n c e ­ m e n t b o n u s to LUG U l U U K I U1I> a n d t h e d a m a g e rolls o f implement powers from t h a t c l a s s t h a t y o u ttse through the orb.000 gp Lvl 12 +3 13.000 gp I m p l e m e n t (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1d6 damage per plus. Lvl 7 +2 2. M e m b e r s of other classes g a i n no benefit f r o m w i e l d i n g a n orb.152 5.200 gp Lvl 24 +5 525.

000gp Lvl 22 Lvl 27 +5 4-6 Level 12 325. and the target is slowed until the end of your next turn.1 2 5.000 gp Lvl 28 * 6 2.000 gp Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus. O r b of R e p e a t e d I m p o s i t i o n Level I } arcane Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Your Orb of Imposition class feature can extend the duration of an effect created by an encounter power you use through this orb that would otherwise end at the end of your current turn. this silver-caged.000 gp 325. O r b of R e s i l i e n t T e n a c i t y Level 2-r 'The constant buzzing whisper that issues from this amethyst orb reinforces your will.000gp 1. This etched urn/noise orb increases the frequency ofnmr imposition.3 penalty (instead of -5) to attack rolls against enemies that have total concealment from you.000 gp Implement (Orb) Lvl 2 4 Lvl 29 ^5 *6 525. Lv!14 +3 21. Effect: That enemy is petrified (save ends).000 gp Enhancement: Attack rolls and damage rolls Critical: t 1 d6 damage per plus.625. or +1d1 2 per plus against enemies that are invisible or that have concealment or total concealment from you Property: W h e n you use an arcane attack power through this orb. Orb of D i s t a n c e D e n i a l Level 20 Composed of numerous smaller orbs fused into one spherical mass. You or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends.000 gp Enhancement: Attack rolls and damage rolls Critical: -*-1d6 damage per plus Power (Daily): Free Action. Orb of H e i g h t e n e d I m p o s i t i o n Lvl 12 +3 Lvl 17 +4 13.000 gp Implement (Orb) Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65.2 ) to attack rolls against enemies that have concealment from you. Effect: You regain the use of your O r b of Imposition class feature if you have already used it during this encounter.000gp 65. crys­ talline orli enables you to perceive its location.125.000 gp this green quartz orb extends the duration of powerful spells.000 gp Implement (Orb) Lvl 30 +6 3. You hit an enemy with an arcane attack power using this orb.625.000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: *1d6 damage per plus.125.600gp Lvl 12 3 13.000 gp 2.000 gp Lvl 19 +4 105. Power (Daily): Free Action.000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus P o w e r (Daily): Free Action. this orb hampers an enemy's ranged attacks. Lvl 20 +4 12 5. You hit an enemy with an arcane attack power using this orb. and you or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends. C H A P I B R 1 | Magic Items J** .Orb of A c c u r a c y Level 14 Orb of visionary protection ftwughyour opponent attempts to hide.000 gp Lvl 18 14 85. you take a .000 gp Lvl 25 +5 625. Effect: That enemy can't target any creature more than 3 squares away from it (save ends). P o w e r (Daily): Minor Action. This dull gray granite orb grasps your enemies in a stony embrace. Orb of P e t r i f i c a t i o n Level 20 Lvl 13 +3 IZOOOgp Lvl 23 f S 425.1 penalty (instead of . and a .000 gp Lvl 25 +5 625.000gp 1.000 gp Lvl 30 4-6 3. You can still use Orb of Imposition only once per encounter.625. Trigger. Trigger. Lvl 2 +1 520 gp Lvl 7 +2 2. The effect instead ends at the end of your next turn. Trigger: You hit an enemy with an arcane attack power using this orb. Lvl 20 +4 125.

000 gp Lvl 28 +6 2.000 gp Implement (Orb) Lvl22 Lvl 27 +5 +6 325. Lvl 18 +4 85. a n d artificers c h a n n e l their power t h r o u g h rods. W h e n a creature marked by you in this way makes an attack that doesn't include you as a target. Lvl 3 +1 680 gp Lvl8 +2 3.625.000 gp Battle-Pact Rod This heavy cudgel can be used as both a warlock's rod and a weapon.400 gp L v l 1 3 +3 17.125. R o d of B u r g e o n i n g Memo W a r l o c k s .000 gp Lvl 28 +6 2. E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 force damage per plus. CHAPTER 1 | Magic Items . it takes your Warlock's Curse extra damage. The astral essence in this rod ties you more tightly to your earlier lives as a deva. E x c e p t i n r a r e c a s e s .625.000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 necrotic and psychic damage per plus Property: W h e n you hit an enemy affected by your Warlock's Curse w i t h a warlock attack power using this rod. add +1 to the d6 roll. t h a t fact is n o t e d i n t h e items description.000 gp 325.000 gp E n h a n c e m e n t : Attack rolls and damage roils Critical: +1d6 damage per plus Property: W h e n you use your memory of a thousand lifetimes racial power to improve the attack roll of a divine attack power you use through this rod.000 gp L v l 1 7 +4 65.000 gp Lvl 9 +2 4. Trigger: You place your Warlock's Curse on an enemy. each waiting for you lo grasp and bend it to your will L v l 1 2 +3 13. you deal extra damage equal to the value of your Darkspiral Aura class feature to the enemy. O r b of V i s i o n a r y Protection Level 1 2 ' This translucent orb swirls with potential futures.625. You hit an enemy with an attack power using this rod. Lvl 2 +1 520gp Lvl 7 +2 2. and you gain concealment against that enemy until the end of your next turn. Effect: You can expend your Orb of Imposition class feature to make a saving throw against that effect instead of gaining the feature's normal benefit. and the target is knocked prone. invokers.000 gp 1. each enemy you hit with an arcane close blast attack power using this orb is knocked prone after all other ef­ fects of the attack are resolved. S o m e rods identify their i n t e n d e d users c l e a r l y by r e f e r e n c i n g specific class features or powers.125. Lvl 3 +1 6 8 0 gp Lvl 18 h4 85. RODS H e a v i e r than a wand. Hexer's Rod Level 3 * Crafted by goblins. this rod channels their tricky underhanded magic. a r o d i s n o t r o b u s t e n o u g h to be u s e d a s a w e a p o n .125.you'll than a staff.000gp Lvl 13 +3 17.000 gp Implement (Orb) LvM8 Lvl23 Lvl28 +4 +5 -6 85.000 gp Lvl 23 +5 425. O t h e r s have a broader appeal. Effect: That enemy is also marked until the end of the encounter. you can shift 3 squares as an immediate reaction.000 gp Lvl 8 +2 3. smaller ask what makes it different. you c a n a d d the rod's e n h a n c e ­ m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e r o l l s o f i m p l e m e n t p o w e r s f r o m that c l a s s t h a t y o u u s e t h r o u g h t h e r o d .200 gp Lvl 24 i 5 525. You add its enhancement bonus to attack rolls and damage rolls of melee w e a p o n attacks.000 gp I m p l e m e n t (Rod) Lvl 17 Lvl 22 Lvl 27 H +5 +6 65. M e m b e r s o f o t h e r classes g a i n no benefit from wielding a rod. Trigger: You are sub­ jected to an effect that a save can end.600 gp Lvl 12 +3 13. I f y o u a r e a m e m b e r o f a class that c a n w i e l d a r o d as a n i m p l e m e n t .000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: This rod can be used as a melee weapon. If you have to never know. a n d y o u c a n u s e its p r o p e r t i e s a n d p o w e r s .000 gp 425.000 gp Lvl 29 +6 2.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: -* 1 d6 damage per plus P o w e r (Daily): Immediate Interrupt.000 gp 1. Trigger.000 gp 2.000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action.O r b of S u p p l e m e n t a r y F This sphere of scarlet glass pulses with barely controlled energy. Until the end of your turn. functioning as a mace.000 gp Lvl 14 +3 21. Effect: The next time that enemy misses you with an attack. Tim darkspiral aura that exemplifiesyour devotion to the dark pact coalesces into a black cloud around t\\is implement Lvl 4 +1 8 4 0 gp Lvl 19 +4 105. P o w e r (Daily): Minor Action. I f a rod c a n f u n c t i o n as either a w e a p o n o r a n i m p l e m e n t .400gp Lvl 23 +5 42S. P o w e r (Daily): Free Action.

or -i 1 d l 7 damage per plus against fey creatures P o w e r (Daily): Minor Action.000gp Lvl 30 4-6 3.000 gp 42 5.000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: .125. The next ne­ crotic or poison power you use through this rod deals radiant damage instead of necrotic damage or poison damage.000 gp Lvl 27 +6 1.000 gp Lvl 25 +5 625.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant and necrotic damage per plus Property: W h e n you hit an undead enemy affected by your Warlock's Curse with an attack power using this rod.000gp Lvl 19 . or 1 1 d l 0 fire damage per plus against a bloodied target Property: If you're a tiefling.125. Lvl 15 +3 2 5.000 gp Lvl 12 +3 13.000 gp Implement (Rod) Lvl 18 Lvl 23 Lvl 28 +4 i5 -i 6 85.600 gp Lvl 22 . Level 3 + This delicate silver rod lets you channel vour deity's power back Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily): Free Action.625.1 25.W i l l • Radiant : Minor Action.000 gp Lvl 20 +4 125. your bonus to attack rolls from your bloodhunl racial trait increases by 1. P o w e r (Daily): Minor Action.000 gp Lvl 15 +3 25. Effect: You gain one extra use of your Channel Divinity class feature during this encounter. You gain a +2 power bonus to attack rolls with the next invoker attack power you use through this rod.000 gp Lvl 30 6 3. Trigger.625.I d6 fire damage per plus. P o w e r ( A t .000gp 2. Rod of Silver Rain Level 1 S - This rod appears to be madefrom molten silver.000 gp A t your command. Lvl9 +2 4. Property: W h e n you hit a bloodied enemy affected by your Warlock's Curse with an attack power using this rod. add your Charisma modifier to the ongoing damage. Level 25 or 30: Ongoing 15 damage.3 21.000 gp Lvl 20 +4 1 25. w h e n you use an attack power through this rod. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.5 325. Lvl 10 ^2 5. Make an attack: Area burst 3 within 20 squares. If the target is a fey creature.000 gp Lvl 25 t-5 625. Each enemy in the burst that is affected by your Warlock's Curse takes ongoing 10 damage and grants combat advantage (save ends both).000 gp Implement (Rod) Lvl 24 Lvl 29 +5 +6 525.2O0gp Lvl 14 .4 105.1 d8 damage per plus. this rod infuses your spell with light from mysterious stars.R o d of O b l i t e r a t i n g W r a t h Level 9 i 1/1 Crafted to create as much destruction as possible.OOOgp 0 0 Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n an enemy's resistances reduce the damage of any invokcr attack power you use through this rod. r 11 \ p I L K 1 | M a ^ i c Items . You hit with a divine attack power using this rod.400 gp Lvl 13 +3 17. It can create clouds that rain silver upon the battlefield.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: . scouring your foes with hellfirc. R o d of S t o l e n Starlight Level 7 h An Invaker with p l e n t y of rods at the ready Rod of D e v i l r y Level 1 0 * Infernal power flows through this rod. Rod o f D i v i n i t y toyourself.000 gp 2. this rod lets you pierce your foes' defenses and destroy groups of enemies.000 gp L v l 1 7 +-4 65. Lvl 7 4-2 2. you deal an extra die of Warlock's Curse damage against that enemy. it takes extra fire damage equal to this rod's enhancement bonus. that enemy's resistance to that attack is reduced by an amount equal to this rod's enhancement bonus until the end of your next turn.

R o d of t h e F i c k l e S e r v a n t Level )•< This special rod gives you access to a different vestige when you need it. m a k i n g this t h e p e r f e c t t i m e to steal h e r rod. T h e rod c r e a t e d a silver c l o u d t h a t b u r n e d the m i n d s of Suzasha's foes a n d a i d e d her allies.I. w h i c h displeases the p o w e r s of dark­ ness. The Demon Prince's Drow: S o m e d r o w t a k e up the w o r s h i p of O r c u s .I R o d of t h e H a g Level 14t- Uiis slender obsidian rod Is topped with a hag's eye thai opens whenyou use vow powers. C I I A P 1 Lit I Vlu. w h o s e e it a s a n aus­ picious sign.-II I J J U H I iu imen- c h a n t t h e i t e m . Effect: That enemy takes extra damage equal to this rod's enhancement bonus and is dazed until the end of your next turn.1 d 6 psychic damage per plus Power (Daily): Free Action. You hit an enemy af­ fected by your Warlock's Curse with an attack power using this rod. the r e m a i n s of dedi­ c a t e d star pact w a r l o c k s d e v e l o p cysts that swell until creatures of the Far R e a l m burst forth.000 gp Implement (Rod) Lvl 24 Lvl 29 +5 +6 S25. these w a r l o c k s sent false d i p l o m a t s to find star pact w a r l o c k s f r o m w h o m t h e y could steal p o w e r .. H e c l a i m s to h a v e b e e n b a n i s h e d f r o m t h e f o m o r i a n r e a l m s a n d is t h r e a t e n i n g t o g a i n r e v e n g e by r e v e a l i n g t h e rod's l o c a t i o n to t h o s e w h o w i l l h e l p h i m .|i< Items . Trigger: You bit an enemy af­ fected by your Warlock's Curse with an attack power us­ ing this rod.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1H6 damaoe ner nlm o V r • Power (Daily): Free Action.000gp Lvl 19 +4 105. ROD OF STOLEN STARLIGHT W h e n a d r o w city w a s beset by hordes of u n d e a d . The vestige associated with that power becomes bound to this rod. an eladrin w a r l o c k n a m e d Suzasha d e c i d e d to collect t h e rain a n d transform it i n t o a rod. malicious dark fey. T h e t h i e v e s w e r e successful a n d r e t u r n e d t h e rod t o t h e i r dark s t r o n g h o l d .ROD OF SILVER RAIN E v e r y fifty years. Lvl 4 +1 840 gp Lvl 19 +4 105.000 gp Lvl 29 +6 2. P a i n e d b y its proximity.625. M I.000gp Lvl 7 +2 2. F o l l o w e r s of those entities m i g h t give a rod of stolen starlight to a group of h e r o e s to h e l p t h e m destroy these O r c u s . H e r o e s w h o f o l l o w these r u m o r s a n d d e f e a t those c r e a t u r e s m i g h t find a rod of stolen starlight.->N1 1 1 y . terrifying your foe. O n l y o n e c r e a t u r e k n o w s w h e r e it lies hidden—a fomori. M I I . Lvl 14 +3 21. lives in exile.625.UII. page 72).000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you acquire a rod of this sort. but the e l a d r i n h a v e b e e n searching for the original e v e r s i n c e . P o w e r (Daily): Free Action. Effect: You make one of your primary vestiges your active vestige (Arcane Power.an w r e t c h n a m e d K r u v t h o s . W i t h their n e w f o u n d k n o w l e d g e . R u m o r s a b o u n d of places w h e r e this h a s h a p p e n e d a n d a b e r r a n t creatures are attacking t h e local p o p u l a c e .000gp Lvl 12 1-3 13.000 gp Lvl 9 12 4. Effect: The vestige bound to the rod becomes your active vestige. Scions of the Stars: S o m e t i m e s . LII I . Lesser copies h a v e b e e n c r e a t e d . Trigger: You hit an enemy af­ fected by your Warlock's Curse with an attack power us­ ing this rod. T h e f o m o r i a n s d i s p a t c h e d their lackeys to steal t h e rod from Suzasha u n d e r c o v e r of night.200 gp Lvl 24 +5 525. N o t surprisingly. this choice can't be changed later.w o r s h i p i n g d r o w a n d t h e i r u n d e a d followers. w h i c h w e r e p o w e r f u l w e a p o n s in t h e battle against u n d e a d . choose one daily power you know that has a vestige pact entry. s i n c e lies a n d d e c e p t i o n a r e a part of a f o m o r i a n ' s v e r y e s s e n c e . Shadowfell Search: A d v e n t u r e r s h a v e sought the o r i g i n a l rod in t h e S h a d o w f e l l t o no a v a i l . . R u m o r s suggest t h a t t h e Q u e e n is a w a y petiitioning to r e t u r n to the F e y w i l d . a n d a n y h e l p that K r u v t h o s gives w i l l c o m e at a cost. t h e y cast it into t h e S h a d o w f e l l . B u t n o n e so far h a v e b e e n w i l l i n g t o trust the f o m o ­ r i a n . a n evil ruler of w i c k e d fey. V. W i l l i n g to go to a n y lengths to stop the inva­ sion. A t o n e point. The Q u e e n of Air and Darkness: T h e Q u e e n of A i r a n d D a r k n e s s . w h o h a t e t h e silver rain.SIC N I G I .625. a n d feelings of d r e a d a m o n g t h e w i c k e d . It coats t h e l a n d in silver. t h e evil fey crafted a plan to r e m o v e t h e t h r e a t o f t h e rod.000 gp Enhancement: Attack rolls and damage rolls Critical: . L U 11• -. they c r e a t e d the first rods of stolen starlight.000gp 2. R o d of the Pactbinder Level 4 - A n oath inscribed on this rod gives you quick access to one of your vestige patrons. Trigger. Lvl 2 +1 520 gp Lvl 17 +4 <i5. causing feelings of great celebration a m o n g t h e goodly fey.600gp Lvl 22 +5 325. e v e n the most p o w e r f u l dark pact w a r l o c k s f o u n d their spells ineffective.000gp Lvl 27 +6 1.000 gp Lvl 14 +3 21. S h e k e e p s it in a vault that shields h e r courtiers f r o m its h a r m f u l effects. using it as a t o o l to b o t h c e l e b r a t e the l a n d a n d fight against the f o m o r i a n s a n d o t h e r dark fey.III. h o l d i n g a rod of silver rain in h e r court. a s u p e r n a t u r a l rain falls across t h e Feyw i l d .

w h i c h are c r e a t e d to m o c k t h e w a r m t h a n d comfort of light a n d f l a m e . H i s torch of misery is said t o rest in his t o w e r o n t h e i n h o s p i t a b l e H a i l b l i g h t Peak. ( M A P IKK 1 | Magic Items . Beyond I h e i r e n h a n c e m e n t b o n u s e s . T h e s e r o d s c a r r y a legacy of torture and d e a t h .6 3. that enemy grants combat advantage to you on your next attack against it. Lvl 13 +3 17. TORCH OF MISERY Both infernal w a r l o c k s a n d star pact w a r l o c k s use torches of misery. Whoever survives t h e d a n g e r o u s j o u r n e y to t h e p e a k .\ guideline No in the Graywatch manual on dealing with pris oners reads. Trigger.625. T h e y g a i n e d i n f a m y in t h e h a n d s of cambion w a r l o c k s called t h e P r i n c e s o f M i s e r y .Spider Rod l e v e l 13» 1/1 Tliisgray metal n>d is corned with a web ofmithral studded with black onyx spiders. Torch of misery T o r c h of M i s e r y Rod of t h e R i s e n D e a d Level 2 1 Flames encircle the end of this black and gold wand. Lvl 10 +2 5.000 gp Lvl 25 * 5 625. Green flame bursts from the end of the rod.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 psychic damage per plus Power (Daily • Charm): Free Action." c h a n n e l for p o w e r . passes the defenses left by t h e w i z a r d . Power ( A t . w a s d e f e a t e d b y a group of h u m a n wizards w o r k i n g in c o n c e r t . The effect gains "Aftereffect: The target takes ongoing 5 poison damage (save ends). a n d c o n t e n d s w i t h the occupant ( w h o might b e living. Prince G o r z i a ' s T o r c h : G o r z i a t h e D e s p i s e d .O00gp Enhancement: Attack rolls and damage rolls Critical: Ongoing 10 poison damage (save ends) Level 23 or 28: Ongoing 1 5 poison damage (save ends) Property: W h e n you hit with an attack that deals ongoing necrotic or ongoing poison damage using this rod.t w a l k i n g si. w h o u s e d them to terrorize t h e e n e m i e s of t h e N i n e H e l l s . A t r a d i t i o n a l i m p l e m e n t lor o l d ." Level 23 or 28: Ongoing 10 poison damage (save ends). "Never leave an old man or a traveler his staff. s t a l l s o f t e n hold defensive p o w e r s . In t h e Nine Hells (or o t h e r devilish enclaves). It c a n b e d i f f i c u l t to t a k e . M e m b e r s of other classes gain no henelit from w i e l d i n g a stall. illuminating the area around you like a torch. level 10' This delicate crystal rod allows you to take control of the mind and body of a slain foe.125. as beltts their inoffensive a p p e a r a n c e .4 85. Effect: That enemy is dominated until the end of Its next turn. y o u t a n a d d t h e staff's e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e rolls o f i m p l e m e n t p o w e r s f r o m that c l a s s that y o u u s e t h r o u g h t h e staff.125. the ongoing damage increases by an amount equal to the rod's enhancement bonus.000gp Implement (Rod) Lvl 23 Lvl 28 +5 +6 425. the enemy is killed or knocked unconscious. the stall serves a s a JHTICCI STAFFS .000 gp 2. After that. a n d y o u c a n u s e its p r o p e r t i e s a n d powers. P o w e r ( D a i l y • Poison): Minor Action. You use this rod to reduce an enemy affected by your Warlock's Curse to 0 hit points.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 fire damage per plus Property: W h e n you hit an enemy with a fire or radiant attack power using this rod and deal damage to it.000 gp Lvl 15 +3 25. o n e o f the Princes of Misery.000 gp Lvl 20 +4 12 5. o r u n d e a d ) c a n find Gorzia's p o w e r f u l implement. usually p i n n i n g t h e f o r m e r owner's d i s m e m b e r e d h e a d or h a n d t o t h e w a l l w i t h t h e implement.000 gp Lvl 18 . T h e d e v i l s c o n v e r t t h e m into torches of misery to light their halls.W i l l ) : Minor Action. t h e i m p l e m e n t s of infernal pact w a r l o c k s w h o fought against t h e d e v i l s a r e used as decoration. d e a d . exceptions. y e t r e m a i n s s e e m i n g l y i n n o c u o u s . You can end this effect as a free action. Lvl 27 *6 1.ill f r o m s o m e o n e w h o l o o k s harmless. w i s e spoilt a s t e r s . A n y h e r o e s brave e n o u g h t o v e n t u r e into o n e of these d o m a i n s c a n c l a i m o n e of t h e s e rods a n d put its former o w n e r to rest. Hellish T r o p h i e s : D e v i l s h a t e f e w things m o r e t h a n those w h o use t h e devils' o w n p o w e r against t h e m . as normal. You choose an enemy within 20 squares of you that is affected by a n effect you created that a save can end. hut t h e y ' r e I n n o m e a n s l i m i t e d to t l e l e n sive m a g i c I f you a r e a m e m b e r of a class that c a n w i e l d a staff a s a n I m p l e m e n t .000 gp Lvl 30 .

MOONSILVER STAFF H u n d r e d s of y e a r s a g o .000 gp I m p l e m e n t (Staff) Lvl 17 Lvl 22 Lvl 27 +4 +5 ^6 65. This effect doesn't change the duration or other attributes of the power.1 d 6 damage per plus P o w e r (Daily): Free Action.000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 radiant damage per plus Property: Treat this staff as silvered (Player's Handbook. W h e n t h e y a r r i v e d .600 gp Lvl 22 +5 325. Trigger: You use an arcane close blast attack power through this staff. You use an arcane area burst attack power through this staff. page 2 20) for the purpose of implement and w e a p o n attack powers made using it.o u t . Trigger.000gp Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use your Healing Infusion class feature on an ally.l d 6 force damage per plus Property: W h e n you hit at least three targets w i t h a close attack power using this staff. a n organization m a d e u p of m e m b e r s of m a n y r a c e s . Trigger. H e r b a n d b r a v e d countless dangers before they found a sacred glade. T h e darkness drove lycanthropes into a supernatural madness.000gp Lvl 20 +4 125. b l o o d y c a m p a i g n to e l i m i n a t e a n d h a v e b e e n k n o w n to a w a r d a moonsilver w h o prove themselves worthy. making it resistant to damage. t h e e v i l g o d s c o n s p i r e d t o c o v e r t h e w o r l d in d a r k n e s s . masking the sun and the m o o n from v i e w . A sorcerer a n d d e v o t e e of S e h a n i n e q u e s t e d to recover a n a n c i e n t staff s a c r e d to h e r deity.125. a shaft of m o o n l i g h t p i e r c e d t h e d e e p b l a c k n e s s . W i t h t h e h e l p of t h e staff. w a i t i n g to b e r e d i s c o v e r e d by a m o r t a l in n e e d .625. An ally within 10 squares of you gains resistance to all damage equal to your W i s d o m modifier + the staff's enhancement bonus until the end of your next turn.000 gp 2.000 gp I m p l e m e n t (Staff) Lvl 25 Lvl 30 +5 +6 625.125.000 gp Lvl 17 4-4 65. The wall is 2 squares high. a close blast 5 becomes a close burst 3). to a minimum of 1 (for example. lycanthropes. Lvl 10 +2 5. Effect: That e n e m y takes extra radiant damage equal to 5 + the staff's enhancement bonus.625. l e a v i n g a staff b e h i n d w h e r e it h a d struck t h e ground.000gp Enhancement: Attack rolls and damage rolls Critical: 4*1(18 damage per plus Property: Divine characters can use this staff as a holy symbol implement for divine powers. in f o r m s o f v a r y i n g p o w e r . D a r k n e s s R e t u r n s : T h e forces of evil conspire to b a t h e t h e l a n d in d a r k n e s s o n c e a g a i n . a s w e l l as t h e o b j e c t s t h a t h a d p l u n g e d t h e w o r l d i n t o d a r k n e s s .000 gp 525. P o w e r (Daily): Free Action. Its task c o m p l e t e .000 gp The crownpiece of silver and gold that tops this staff extends arcane power around its wielder. an area burst 2 within 20 becomes an area wall 7 within 20). Staff of D i v i n i t y Level 10-* Level 2 i B l a s t w a r p Staff The glowing symbol of a deity rests atop this majestic staff. you gain combat advantage on your next attack before the end of your next turn.200 gp L v M 4 +3 21. Lvl 7 +2 2. You hit an enemy with an arcane radiant power and deal damage to it using this staff. h a s b e e n f i g h t i n g a d r a w n . Lvl 2 +1 520gp Lvl 7 +2 2. s l a u g h t e r i n g a n y o n e t h e y encountered. staff to t h o s e T h e y c o n t i n u s N y s e e k n e w s d v e n t u r e r s to j o i n t h e i r c s u s e staff Moonsilver Staff This pale wood staff is topped uith a moonstone sphere.000 gp Lvl 27 -6 1. S p e l l s h a p e r ' s Staff angled bends.000 gp I m p l e m e n t (Staff) Lvl 19 Lvl 2 4 Lvl 29 +4 +5 +6 105. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.000 gp Lvl 28 ^ 6 2. P o w e r (Daily): Minor Action. Level 18+ Tin's mahogany staff ends in a complex series of precisely Lvl 18 +4 85. E n h a n c e m e n t : Attack rolls and damage rolls Critical: . T h e p l a n t s b e g a n to d i e . T h e y r a m p a g e d across t h e l a n d . It harms lycanthropes with radiant energy. P o w e r (Daily): Free Action. T h e i r f o l l o w e r s u n l e a s h e d m a g i c from powerful items.625. Effect: The attack becomes a close burst 2 squares smaller than the blast. t h e staff t u r n e d i n t o m o o n l i g h t o n c e a g a i n . CHAPTER 1 Manic Items . that ally gains resistance to all damage equal to the staff's enhancement bonus until the end of your next turn.000gp 3. H e r o e s a r e n e e d e d t o find a h o l y p l a c e of S e h a n i n e w h e r e a moonsilver w a i t s a n d banish this evil. a n d p e o p l e g r e w sick.000 gp Lvl 12 +3 13.000 gp 1.600gp Lvl 12 +3 13. t h e b a n d d e s t r o y e d m a n y of t h e w i l d l y c a n t h r o p e s .000gp Lvl 15 +3 2S.000gp 325.000 gp Lvl 23 +5 4 2 5 . Effect: The attack becomes an area wall in a number of squares equal to the burst's size + 5 (for example. It h a s s i n c e r e a p p e a r e d f r o m t i m e to t i m e . Staff of Iron Infusion Level 4-+ W i t h the aid of this iron staff your healing artifices also tough­ en your ally's shin. 0 0 0 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: . S o c i e t y of S i l v e r : T h e S o c i e t y of Silver.

Level 73 or 18: +2 item bonus. Instead. Power (Daily): Minor Action.600gp Lvl 22 4-5 325. T h e first time you roll an attack roll of 1 7 o r higher with an attack power using this staff before the end of the encounter.125. or +1d1 2 damage per plus when used as a melee w e a p o n Power (At-Will): Minor Action.000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus.400gp Lvl 23 +5 425. 'flit' crystal eye atop this dusky birch staff enhances spells that 6 8 0 gp Lvl 18 +4 85. 0 0 0 gp Lvl 28 +6 2.000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus. you gain temporary hit points equal to twice your healing surge value. Staff of L u c k a n d Skill Level 23 Staff of R e s i l i e n c e This black ash staff em absorb some of your life force and turn it into a protective aura. Lvl 2 +1 S20gp Lvl 17 +4 65. 0 0 0 gp 2.000 gp Implement (Staff) Lvl 18 Lvl 23 Lvl 28 I4 -r-5 -6 85.000 gp Lvl 28 +6 2.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action.625.000 gp Lvl 27 -i-6 1. You spend a healing surge but regain no hit points.000gp Lvl 1 3 +3 1 7.000 gp Lvl8 +2 3. CHAPTER 1 | M a n i c Items J$ . You transform this item from a staff into a dagger or from a dagger into a staff. Lvl 3 f1 6 8 0 gp Lvl 8 12 3. Lvl 23 +5 4 2 5 .000 gp 4 2 5 . you score a critical hit with that attack.400 gp Lvl 1 3 +3 17. Level 23 or 28: + 3 item bonus. Lvl 3 +1 Charm Level 3 i Whoever wields this bhndyew stajf capitalizes on both luck and skill. i Staff of Sleep and target the mind.125.000gp Lvl 12 1 3 13.125.000 gp Lvl 7 +2 2.Staff of K n i v e s T)ti> steel-gray wooden staff transforms into a steel hard wood en dagger on command.000gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: You gain a ' 1 item bonus to attack rolls with arcane charm o r sleep attack powers. and you gain a cumulative +1 bonus (up to a maximum of the staff's enhancement bonus) to all defenses each time you score a critical hit until the end of the encounter.

000 gp I m p l e m e n t (Staff) Lvl 17 Lvl 2 2 Lvl 27 +4 +5 16 65. page 62). H e r e p r o d u c e d his m a g i c staff a n d g r a n t e d c o p i e s to his u n d e r l i n g s .000gp Lvl 29 +6 2. a d a r k w i z a r d w h o w a s a m u s e d b y t h e i d e a of a s p e l l c a s t i n g o g r e a n d t o o k M o r g r a l e a s a n a p p r e n t i c e .000 gp 625.000 gp Lvl 10 +2 5.000 gp I m p l e m e n t (Staff) Lvl 70 Lvl 25 Lvl 30 '4 +5 +6 125. . No longer d e s i r i n g to v e n t u r e i n t o battle. a gift from their god.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus P o w e r ( D a l l y ) : Minor Action.400 gp L v M 3 +3 17. Fortitude. on a hit. A s t h e s t o r y g o e s . S u m m o n e r ' s Staff Level 7 Ihh hawthorn staffIs engraved with the images of dozens of different creatures. h o w e v e r .000 gp I Prerequisite: You must have the Initiate of the Faith feat.STAFF OF SPELL BLASTING M o r g r a l e t h e Brilliant w a s a n o g r e of r a r e w i s d o m .600 gp Lvl 12 +3 13. P o w e r (Daily): Free Action. H e w a s s u c h a p r o d i g y t h a t h e s o u g h t t r a i n i n g in m a t t e r s a r c a n e . Trigger. T h e r e are t o o m a n y o g r e s t o t u r n a w a y . h e b e c a m e lord of a n u m b e r of s l a v e s a n d w a r r i o r s . you don't provoke opportunity attacks from enemies adjacent to you that are targeted by the attack.000 gp Lvl 18 +4 85. for h e w a s e q u a l l y a d e p t a t c a l l i n g d o w n m a g i c a l fire a s h e w a s a t l e a p i n g i n t o m e l e e a n d blasting foes u p c l o s e . A f t e r a successful conquest.000gp Lvl 27 -f-6 1. A n enemy hits a creature you summoned. Trigger.1 2 5. E n h a n c e m e n t : Attack rolls and damage rolls Critical: MT-. P o w e r (Daily): Immediate Interrupt. As the cleric's healing word power (Player's Handbook. In t i m e . V e n g e a n c e Before D e a t h : T h e w i z a r d Gharlteban S t a f f of t h e F a i t h f u l A r c a n i s t Level 8 Tins alabaster steffis tapped with a deity's symbol for those who Consider their powers to be. G h a r l t e b a n switched sides a n d began w o r k e d against his f o r m e r m a s t e r . S t a f f of S p e l l B l a s t i n g Level 14 i Bound in silver. t h e B e t r a y e r g o t his n i c k n a m e f r o m t u r n i n g h i s b a c k on M o r g r a l e . W h e n T u c i u s h a d t a u g h t t h e o g r e a l l h e c a r e d to. S o o n . this polished pale elm staff violently channels arcane energy. t h e ogre b e c a m e a lieutenant f o r a n o n i w a r l o r d .000 gp 325.OOOgp I m p l e m e n t (Staff I E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use an arcane ranged or area attack power through this staff. Lvl 5 +1 1. a n d n o w s e e k s M o r g r a l e ' s final d e f e a t b e f o r e h e is n o l o n g e r a b l e to a p p r e c i a t e it fully. t h e ogre d i d n ' t h e s i t a t e . You use a n at-will arcane ranged attack power.62S. It w a s said t h a t h e c o u l d c u r s e in four l a n g u a g e s a n d e v e n sign his o w n n a m e .000gp Lvl 17 +4 65.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can use this staff as a totem implement for primal powers. the target is pushed a number of squares equal to the enhancement bonus of the staff and knocked prone.OOOgp L v l 1 9 +4 10S. Effect: The attack becomes a close blast 3 instead. Effect: The triggering enemy rerolls the attack roll and must use the second result. W h e n Morgrale s master c o m m a n d e d him to conquer Tucius's e s t a t e . Lvl 14 +3 21.000 gp Lvl 12 +3 13.000 gp 3. M o r g r a l e ' s Grasp: N e a r b y ogres h a v e c o m e u n d e r t h e c o m m a n d of a n oni m a g e c a r r y i n g a s t a n d a r d of M o r g r a l e . Lvl 7 +2 2. Years after s w e a r i n g fealty to the ogre. T u c i u s c a m e to regret t h a t d e c i s i o n .000gp Lvl 24 + 5 525. s e n d i n g t h e m o u t to pillage a n d s u b j u g a t e o t h e r s in his n a m e .600 gp Lvl 22 +5 325. H e ' s l o o k i n g f o r o t h e r s t o a c c o m p l i s h this t a s k a n d is o f f e r i n g his staff of spell blasting in e x c h a n g e . h e sent Morgrale away.000 gp 1. Morgrale gained riches and c o n t e n t m e n t . T h e y ' r e i n v a d i n g t h e i r n e i g h b o r s in t h e n a m e of t h e i r m a s t e r . damage per plus P o w e r ( D a i l y • D i v i n e . Make an attack: Close blast 5: targets each creature in blast: Intelligence or Charisma vs.000 gp 2.000 gp I m p l e m e n t (Staff) Lvl 23 Lvl 28 +5 +6 425. V e r d a n t Staff Level 2 This untiling staff is composed of thin vines that constantly flourish and wither Lvl 2 4-1 520 gp Lvl 7 +2 2.1 2 5. H e h a s g r o w n o l d a n d frail. h e f o u n d T u c i u s . w h o still k e e p s t h e o r i g i n a l staff of spell blasting.625. Lvl 8 +2 3. Healing): Minor Action. you or an ally w i t h i n 5 squares of the summoned creature gains temporary lift points equal to 5 + the staff's enhancement bonus. or +1d10 damage per plus if a creature you summoned scored the critical hit Property: W h e n an enemy attacks a creature you summoned and misses.000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus. o n l y t a k i n g t h e fight to M o r g r a l e . A staff of his o w n i n v e n t i o n b e c a m e a s y m b o l o f f e a r a m o n g his e n e m i e s . e s t a b l i s h i n g a r e p u t a t i o n as a m i g h t y c o m b a t l e a d e r . 1 S t a f f of W i n d Level 5+ Oils feather light staff of cloudy crystal aUowsyou to command the air. w i l l e n d his a m b i t i o n s .62 5.000 gp Lvl 1 5 +3 25.

you can target two conjurations or zones instead of one. with a -i 2 bonus to attack rolls with that power.s o m e might give t h e m u p for m o n e y .000 gp 1. Property: W h e n you prepare your arcane powers. page 165). Lvl 14 4-3 21.625.OOOgp lvl 19 +4 105. page 168). You must prepare the randomly chosen power before you prepare any others. You gain a +2 bonus to attack rolls with that power until you take an extended rest. In fact.125. C H A P T E R I ] Magic Items . w h i l e others claim t h e i t e m w a s t h e p r o d u c t of a d e r a n g e d m i n d . until the end of the encounter. a n d y o u c a n use its p r o p e r t i e s a n d powers. and you gain a +2 item bonus to attack rolls to destroy them. s o m e o n e w h o d o e s n ' t u n d e r s t a n d arcane magic might b e using o n e s i m p l y a s a n o r n a t e d e c k for c a r d g a m e s . whose illustrations depict you crushing foes with your potent arcane arsenal. but it c a n ' t b e c o n t r o l l e d .000 gp Lvl 17 +4 65. Lvl 7 4-2 2. T h e U n a s s u m i n g D e c k : T h e r e are m a n y decks of spells in t h e w o r l d .000 gp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: 1d6 psychic damage per plus Property: W h e n you use the maze power through this tome. Power (Daily): Free Action. You expend an unused wizard daily attack power of level 25 or higher and gain the use of the maze power (Player's Handbook.gir power through this tome. You expend an unused wizard utility power of level 1 5 or higher and gain the use of the wall of ice power (Player's Handbook. but a superstitious g a m b l e r might d e m a n d a contest of Three-Dragon of c h a n c e . H i s deck of spells c a n b e s t o w great p o w e r o n a w i e l d e r . The power is lost if you don't use it before the end of the encounter. The power is lost if you don't use it before the end of the encounter.OOOgp Lvl 23 ^ 5 425. a n d his i n v e n t i o n s a r e a t e s t a m e n t to t h e best a n d w o r s t traits o f h u m a n i t y . Lvl 28 +6 2. Frozen T o m e Confounding T o m e Level 28 Level 18+ 71if doth cover of (his tome is inscribed with a repeating maze lite pattern. Power (Daily): Free Action.4 85. M e m b e r s o f o t h e r classes g a i n n o benefit wielding a t o m e . The cover of this thick tome appears to he made from solid ice.000gp Implement (Tome) Lvl 28 -t-6 2. often supplemented by i n f o r m a t i o n o n i m p r o v i n g t h e spells'effectiveness. It's cool to the touch but doesn't melt. the target rolls twice w h e n making Intelligence checks to escape the maze and can escape only if both checks succeed.000 gp Implement (Tome) Lvl 22 Lvl 27 '5 +6 Level 7 325. A m p r o e m u s w a s o n e most kindly d e s c r i b e d a s e c c e n t r i c .000gp Enhancement: Attack rolls and damage rolls Critical: +1df> cold damage per plus Property: W h e n you use the wall of ice power through this tome. G a m ­ blers s w e a r by t h e m a s " l u c k y d e c k s " . Lvl 18 .TOMES Secrets are bound within these pages that only the true masters (finagle cm? know. the wall can be up to 1 5 squares long and 10 squares high.000gp Lvl 24 +5 525. not all o f t h e m a r e sensible o r s a n e . Deck of S p e l l s Level 14' DECK OF SPELLS A l t h o u g h w i z a r d s h a v e a r e p u t a t i o n for b e i n g p o n d e r ­ o u s a n d a n a l y t i c a l . Ante or a n o t h e r g a m e . You expend an unused wizard utility power of level 6 or higher and gain the use of the dispel magic power (Player's Handbook. from Dispelling Tome This thin tome helps you unbind magical creations. N o a u t h o r i t a t i v e story tells h o w t h e d e c k c a m e to b e . The power is lost if you don't use it before the end of the encounter.625. Most tonics c o n t a i n o n e o r m o r e w i z a r d s p e l l s . The power is lost if you don't use it before the end of the encounter.OOOgp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: Wizards can use this tome as a spellbook.000gp Lvl 29 +6 2. you can choose one wizard daily attack power from your spellbook at random. y o n c a n a d d t h e t o m e ' s e n h a n c e iiient bonus to t h e a t t a c k rolls a n d t h e d a m a g e rolls of implement p o w e r s f r o m that c l a s s that y o u use through t h e t o m e . You choose a wizard daily attack power in your spellbook that you didn't preparetoday and expend an unused wizard daily attack power of an equal or higher level.1 25. P o w e r (Daily): Free Action.Allyour spells are written on these cards. Power (Daily): Free Action.000 gp Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Property: W h e n you use the dispel ma. You gain the use of the cho­ sen power. S o m e say that A m p r o e m u s m e a n t to c r e a t e a spellbook t h a t let its u s e r cast spells m o r e often a n d that r a n d o m ­ ness w a s a side effect.600 gp Lvl 12 +3 13. a n d not all are possessed by wizards. If you a r c a m e m b e r ol a c l a s s t h a t c a n w i e l d a t o m e as an i m p l e m e n t . Y o n c a n ' t m a k e m e l e e a t t a c k s with a tome. page 162). A f e w b e l i e v e A m p r o e m u s simply lost a b e t .

000 gp This jet block tome is inset with several moonstone* and radi Lvl9 Lvl14 Lvl 19 +2 +3 +4 4. the sword deals extra force damage equal to the tome's enhancement bonus.000 gp 105. or s i m p l y to s u p p o r t t h e m o s t w e i g h t . T h e y f o l d layer a f t e r l a y e r of w e b b i n g i n t o s h e e t s . You expend a n unused wizard utility power of level 9 or higher and gain the use of the Mordenkainen's sword power (Player's Handbook. Lvl 8 ^2 3.000 gp I m p l e m e n t (Tome) Lvl 24 Lvl 29 +5 +6 Level 14+ Your summoned creatures are more durable when you wield this 525. You gain the use of the chosen power. b l o o d g o r g e d spiders.625. D r o w Bandits: S o m e V e n o m T o n g u e d r o w h a v e b e e n r a i d i n g s h i p m e n t s t r a v e l i n g b e t w e e n t o w n s t h a t lie a b o v e a d r o w city. The power is lost if you don't use it before the e n d of the encounter. suffocated or s t a r v e d . Property: This tome contains t w o wizard daily lightning powers. P o w e r ( D a i l y ) : Free Action. page 163). a c a b a l of m o s t l y d r o w w i z a r d s w h o transform t h e i r b o d i e s i n t o v e s s e l s t h r o u g h d a r k rituals.000gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus Property: W h e n you hit w i t h a wizard attack power using this tome. Tome of Enduring Creation leather bound tome. 47 5.000 gp 2. Level 9 litis tome Is covered bi webs infested by myriad tiny spiders that 425.000 p 525. You choose a power contained in the tome and expend a n unused wizard daily attack power of a n equal or higher level. page 161). you can score a critical hit on a roll of 19-20. T h e w i n n e r r e c e i v e s a gos­ s a m e r t o m e s t o l e n f r o m t h e d r o w ( w h o m i g h t w a n t to g e t it b a c k ) .000 gp Lvl 18 <4 85. The power is lost If you don't use it before the end of the encounter. T h e p e o p l e of t h e t o w n s w a n t t h e dark elves rooted out a n d slain. P o w e r (Daily): Free Action. P o w e r (Daily): Free Action.400 gp Lvl 13 +3 1 7.4 105. Trigger: You use a wizard sum­ moning power. Property: This tome contains two wizard daily force powers.000gp Lvl 19 . I m p l e m e n t (Tome) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 force damage per plus Property: W h e n you use a wizard force power through this tome that attacks Reflex. The power is lost if you don't use it before (he e n d of the encounter. to c o n f i n e o t h e r c o n t e s t a n t s in a m a z e .000 gp I m p l e m e n t (Tome) Lvl 1 9 Lvl 24 Lvl 29 +4 +5 16 Level 4 tome.000 gp 2.200 gp Lvl 14 i 3 21. Tome of Striking Lightning Sparks leap between the covers of this copper-bound Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.525. C o m p e t i t o r s m i g h t c r e a t e w e b s t o t r a p rats.625. Both powers must be of a level equal to or lower than that of the tome. t a n g l e d in t h i c k s t i c k y w e b s .000gp I m p l e m e n t (Tome) Lvl 23 Lvl 28 +5 +6 Level 13 This tomes cover is Inscribed wtih 0 shimmering silver sword.000gp 2. any creature that ends its move in the zone of webs is restrained instead of immobilized.000 gp Lvl 24 Lvl 29 -5 +6 525. You must choose these powers w h e n you acquire the tome. Effect: A creature you summoned gains a +2 power bonus to all defenses until the e n d of the encounter or until the creature is dismissed. a creature you summoned gains temporary hit points equal to 2 + the tome's enhancement bonus. You gain the use of the chosen power.000gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 lightning damage per plus Property: W h e n you use a wizard lightning attack power through this tome. you can choose to have the power attack Fortitude instead. Both powers must be of a level equal to or lower than that of the tome.000gp 2. You must choose these powers w h e n you acquire the tome: they can't be changed later. T h e i r h a n d i w o r k is e a s y to s e e : T h e y l e a v e behind t h e caravan m e r c h a n t s a n d guards.000gp Lvl 18 +4 85. You can add these powers to your spellbook. they can't be changed later. You choose a power contained in the tome a n d expend an unused wizard daily attack power of an equal or higher level. You expend a n unused wizard utility power of level 5 or higher and gain the use of the web power {Player's Handbook. Lvl 1 4 +3 21.Gossamer Tome swarm over Your hands but never bite. P o w e r ( D a i l y ) : Free Action.000 gp 2. Mordenkainen's Tome Lvl 13 +3 17. P o w e r ( D a i l y ) : Free Action. The power is lost if you don't use it before the end of the encounter.200gp 21. W e b W e a v e r Contest: A local w i z a r d s guild is h o l d i n g a n a n n u a l c o m p e t i t i o n to d e t e r m i n e w h o c a n m a k e b e s t u s e of t h e web spell. G o s s a m e r tomes h a v e b e c o m e a s y m b o l of t h e V e n o m T o n g u e . T h e s e t o m e s e n h a n c e the creation of m a g i c a l w e b s a n d a r e h i g h l y p r i z e d a m o n g w i z a r d s . R 105.125.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use the web power through this tome. CHAPTER 1 | Magic Items . T h e i r p r e ­ s e r v e d f l e s h hosts s w a r m s of g r o t e s q u e .12 5. You can add these powers to your spellbook. t h e n t r e a t t h e p a g e s w i t h alchemical substances.000 gp I m p l e m e n t (Tome) Lvl 23 Lvl 28 +5 +6 Level S Tome of Crushing Force ates power. GOSSAMER TOME D r o w s p e l l c a s t e r s h a v e p e r f e c t e d a t e c h n i q u e o f craft­ i n g m a g i c t o m e s f r o m s p i d e r w e b s .000gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 force damage per plus Property: W h e n you use the Mordenka'mens sword power through this tome.

T h e s y m b o l i s m o f t h e carved i m a g e . Lvl 10 Lvl 15 Lvl 20 +2 +3 +4 5. y o u c a n a d d t h e t o t e m ' s enhancement b o n u s lo t h e a t t a c k r o l l s a n d t h e damage rolls o f i m p l e m e n t p o w e r s f r o m t h a t c l a s s that you use t h r o u g h t h e t o t e m . you gain a 4-1 bonus to speed. Totem .000 gp 3. a n d (he like h a n g f r o m o n e e n d .625.000gp 25.000 gp l e v e l 10+ body AsyOU undergo the transformation into beast jorm. Boar's Charge Totem Level 3 i TOTEMS Cougar bone.125.000 gp Lvl 30 +6 3.000 gp Lvl 20 +4 125. CHAPTER 1 | Ataxic Items .000 gp Implement (Totem) E n h a n c e m e n t Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n charging while you are in beast form. I f y o u a r e a m e m b e r o f a class t h a t c a n w i c k ! a totem as a n i m p l e m e n t . Effect: You push that enemy 1 square and can shift into the space it vacated.400 gp Lvl 23 4-5 425. Effect: That enemy is grabbed by your spirit companion. and you gain a power bonus to damage rolls using beast form powers through this totem equal to the totem's enhancement bonus. you can move the cloud 3 squares as part of the minor action to sustain the power.000 gp 85. Effect: Each enemy adjacent to your spirit companion is slowed until the end of your next turn.000 gp 12 5.125. werewolf toes—and dead foes.000 gp Implement (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus. Dire Totem grows larger. W h e n the enemy attempts to escape the grab. The power is lost if you don't use it before the end of the encounter.000 gp Lvl 23 Lvl 28 +5 +6 Level 1 3 can With this knotted serpent totem crafted ofhronzewood. Power (Daily): free Action.your Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: ( 1 d 6 damage per plus P o w e r (Daily): Free Action.000 gp Lvl25 Lvl 30 +5 +6 625. and you push the target 1 square per plus.000 gp Lvl 15 +3 25. I m p l e m e n t (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Free Action. P o w e r (Daily): Free Action. Trigger: You hit an enemy with a charge attack using this totem while you are in beast form. your size is Large. Power (Daily): Free Action. c o m b i n e d w i t h t h e a t t a c h e d i t e m s . s m a l l b o n e s . Y o u c a n ' t m a k e m e l e e a t t a c k s with a totem.125. heavier. page 120) using this totem. Lvl 19 +4 105.000 gp Lvl 10 H-2 5. Trigger: You use your wild shape power (Player's Handbook 2. Lvl 5 +1 1.000 gp Lvl 29 +6 2. t e e t h . you can have it make the Acrobatics check or Athletics check against your W i l l instead of your Fortitude or Reflex.000 gp Lvl 8 +2 3.eve! 5+ This totem is carvedfrom a petrified heart which beats when the totem is close to wounded prey. Property: Your spirit companion ignores difficult terrain when it moves. Brortzewood Coils T o t e m grant your spirit companion an aspect of the World Lvl13 Lvl 18 +3 14 17. and far more dangerous. Trigger: You hit with an attack through your spirit companion using this totem.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus. A totem is a short l e n g t h o f w o o d o r b o n e c a r v e d to resemble p a t r o n s p i r i t s .you Serpent 425.625. a n d y o u c a n u s e its properties a n d p o w e r s .000 gp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: +1d6 poison damage per plus Property: W h e n you use the cloudkill power through this tome. Effect: W h i l e you are in beast form. Lvl 3 +1 6 8 0 gp Lvl 18 . M e m b e r s o f o t h e r c l a s s e s g a i n no benefit f r o m w i e l d i n g a t o t e m . Level 1 9 T When you grasp this boar's tusk.000 gp Lvl 24 +5 525.000 gp Lvl 29 +6 2. Trigger: You hit an enemy with the spirit's fangs power (Players Handbook 2. w h i c h a r c g e n e r a l l y a n c e s t o r s or animals. Lvl 24 +5 525.12 5.your heart races with feral excitement and you throw yourself headlong into battle. page 166).000 gp Lvl 13 +3 IZOOOgp Lvl 28 t-6 2. python hide. You expend an unused wizard utility power of level 19 or higher and gain the use of the cloudkill power (Player's Handbook.4 85.000 gp Avalanche's W a k e T o t e m Your-spirit companion draws power from this jagged stone to­ tem to become as unstoppable as a landslide. g i v e the totem its p o w e r . or +1 d l 0 damage per plus against a bloodied target Property: You gain a + 1 bonus to attack rolls using this totem against bloodied creatures. S t r i p s o f h i d e s .000 gp Lvl 25 +-5 625. page 84) to assume your beast form.Bloodhunter This snakeskin-bound tome gives off a slight acrid scent.000 gp 2.

wood. L v l l O +2 5. t h a t h e r o m i g h t s t u m b l e u p o n a living b r a n c h t h a t c a n f u n c t i o n a s a totem of new beginnings w h i l e r e t u r n i n g t o visit t h e r u i n e d h o m e l a n d . These temporary hit points stack with any existing temporary hit points. or 27: 2d6 extra damage. R e t u r n i n g H o m e : A s a u n i q u e e v e n t . you deal 1 d6 extra damage to each creature that was pushed.000 gp Lvl 13 1 3 1 7. A totem of new beginnings d r a w s p o w e r f r o m this natu­ ral r h y t h m . a h e r o might d i s c o v e r a totem of new beginnings g r o w i n g in a hard-to- Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage per plus Property: W h e n you hit a creature that is granting combat advantage to you using a primal attack power through this totem. This totem is crafted of horn. Nature eventually r e c l a i m s t h e r e s o u r c e s that m o r t a l s h a v e s t o l e n . Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you hit with a primal attack power using this totem.000 gp Lvl 25 +5 62 5.000 gp 2.000 gp L v l 1 7 +4 65.000 gp 3. Level 23 or 30: Ongoing 1 5 fire damage (save ends). Trigger: An ally you can see becomes bloodied.000 gp 2.000 gp Lvl 28 +6 2.000 gp Lvl 30 +6 3. your group enjoys great vitality even in the face of deadly adversity.000 gp Implement (Totem) Lvl 23 Lvl 28 +5 i-6 425.000 gp Lvl 15 +3 2 5. 22.000 gp Lvl 20 +4 1 25.125. Level 17. a n d m o s s . e s p e c i a l l y as a c o n s e q u e n c e of w a r or a b a t t l e w i t h p r i m a l p o w e r s . Lvl 3 +1 6 8 0 gp Lvl 18 +4 85. It flares with power as warrior spirits invigorate your comrades in battle.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: W h e n you use a primal attack power through this totem that pushes or slides a creature or knocks a creature prone. N e w g r o w t h a n d n e w possibilities c a n exist only t h r o u g h d e a t h . or knocked prone. P o w e r (Daily • Fire): Free Action. Effect Each ally you can see gains temporary hit points equal to twice the totem's enhancement bonus. t h o s e sensations w i t h e r i n g soon after t h e y b l o o m . empowers your spit it companion to bolster nearby allies. P o w e r (Daily): Immediate Reaction. Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus P o w e r (Daily): Minor Action. The next time you use a primal attack power through this totem during this turn. if a h e r o l i v e d for several y e a r s in a n u r b a n or built-up area that h a s since b e e n r e c l a i m e d by t h e wilder­ ness.000gp 1. Level 75 or 20: Ongoing 10 fire damage (save ends). each creature hit by the attack takes ongoing 5 fire damage (save ends). I n a w i e l d e r ' s h a n d .000 gp Attacks with this rough-hewn stone totem pack a powerful punch.125. Iron Bear Totem Level 8+ This black iron rod.000 gp L v I 1 8 +4 85. f a l l e n t o w e r s .000 gp reach location associated w i t h his or h e r p r e v i o u s life.000 gp Implement (Totem) Lvl 23 Lvl 28 +5 +6 425. that creature takes I d6 extra lire damage. Lvl 8 +2 3.125. one ally gains additional temporary hit points equal to the totem's enhancement bonus.400 gp Lvl 13 +3 17.000 gp Lvl 22 Lvl 27 +5 +6 325. Lvl 20 +4 125. Lvl 7 Lvl 12 +2 -3 2. Flameheart Totem A constantly smoldering mote of flame dangles from this totem and infuses your evocations with fiery power. CHAPTER 1 | Magic Items .000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you grant temporary hit points to your allies with a shaman power.125.60Ogp 13. Level 13 or 18: Ongoing 10 poison damage (save ends). and sinew. you or any ally adjacent to you who spends a healing surge before the end of your next turn regains additional hit points equal to the totem's enhancement bonus. The next time you use a primal attack power through this totem during this turn.c o v e r e d stones that w e r e o n c e statues celebrating mighty heroes. any ally gains a +2 bonus to all defenses while adja­ cent to your spirit companion. Lvl 13 +3 17.400 gp Lvl 23 +5 425.Earthfall Totem Level 7 J Life R i v e r T o t e m W h i l e wit' re armed with this green wood totem.1 d 6 poison damage per plus P o w e r (Daily • Poison): Free Action.000 gp Implement (Totem) Lvl 25 Lvl 30 +5 +6 625. P e r h a p s it's g r o w i n g f r o m a r u i n e d d o o r f r a m e o f a n old h o m e or a t t h e grave of t h e hero's p a r e n t s . each creature hit by the attack takes ongoing 5 poi son damage (save ends).12 5.000 gp TOTEM OF NEW BEGINNINGS C i v i l i z a t i o n ' s b o n e s litter t h e w o r l d : c r u m b l i n g cities. T h i s is life's cycle. Level 23 or 28: Ongoing 1 5 poison damage (save ends). For instance.625.000 gp Lvl 8 +2 3. Until the end of your next turn. bound with bear fur. E x p e r i e n c e d w i e l d e r s l e a r n to harness this e b b a n d f l o w t o c h a n n e l p r i m a l e n e r g y a t t h e right moment. N i n e Furies T o t e m Level 20» Fell B e a s t T o t e m Level 3 ' This totem is infused with venom extracted from corrupt preda tors of the swamp. t h e t o t e m briefly spurs innovation a n d creativity. slid.000 gp Lvl 18 +4 85. a n d s o m e t h i n g n e w a l w a y s arises from t h e w r e c k a g e of t h e o l d .000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: .

or i 1 d l 0 damage per plus against a target granting combat advantage to you Power (Daily • Illusion): Minor Action. a catastrophic dragon of great age and power.000 gp 105.000 gp Carvedfrom the great claw of a dire bear. 0 0 0 gp Lvl 2 3 Lvl 28 +5 +6 425.000 gp 3. Trigger: You hit an enemy with a primal attack p o w e r using this totem. this totem grants its user feline stealth. or 4*1 d8 damage per plus while you are in beast form Property: W h e n you use a beast form attack p o w e r through this totem. you are invisible to enemies more than 5 squares away from y o u . but some tales suggest that the ninth survived and might live still.000 gp Lvl 2 5 Lvl 30 4-5 +6 light streams from your spirit companion intoyour Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus. and strength. or +1 d l 0 damage per plus while you're bloodied P o w e r (Daily): Free Action.000 gp 105. C 11 A P T E K 1 I Magic Items . talent. They gath­ ered to confront Borstod the Blasphemer. Lvl 9 Lvl 14 Lvl 19 +2 +3 +4 4. Each totem contains the essence of one Fury. If she can be found. 1 d6 damage per plus. T o t e m of Nature's B a l m Razor T a l o n Totem Level 14 Whenyou LvIlO Lvl15 Lvl 2 0 Festooned with talons. their devoted spirits continued the fight at her side. Ninth Fury: Conventional legend holds that all the champions perished. Suc­ cess earns not only a Nine Furies totem. I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: + l d 6 damage per plus.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus. healing allies.200 gp 21. each d a w n marking a champion's end until only one remained. i Carved in the form of a yawning beast. this totem growls like that might)' beast when you channel primal power through it.000 gp mighty champions.000 gp 105. Trigger: You hit with a primal attack p o w e r using this totem. I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: . Lvl 14 Lvl 19 +3 +4 21.000 gp 2. To acquire such an item. Those who bran­ dish one of these totems in battle can draw on a measure of that fabled power to aid them against superior foes. nine warriors stood. Trigger: You hit a n enemy with your spirit's shield power {Player's Handbook 2.That enemy grants combat advantage until the end of your next turn. Effect: O n e ally within 5 squares of you regains the use of an expended encounter p o w e r of the totem's level or lower.000 gp Lvl 24 Lvl 29 4-5 +6 Level 14 I his hone totem gradually changes color in vour hands. P o w e r (Daily): Free Action. she spent her remaining life force in a final attack and drove her axe into the dragon's skull. Effect: Each ally within 2 squares of you or your spirit companion makes a saving throw with a p o w e r bonus equal to the totem's enhance­ ment bonus.000 gp 8 5 . Trigger: You use a primal daily attack p o w e r through this totem and miss all targets. a hero must seek out a tribe of centaurs and prove his or her worth by defeating a dragon in battle. Lvl 7 +2 2.000gp 1. this totem mokes your attacks in beast form more dangerous.625. The Centaurs' Secrets: Some sages believe that the centaurs were the first to craft these totems and that they alone know the method of their manufacture.000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r ( D a i l y ) : Free Action. For nine days and nights the Furies fought the ancient wyrm. Lvl 14 Lvl 19 4-3 +4 21.625.000gp 2. the Furies' peoples fled into the mountains. but also the potential to unearth other long-guarded secrets and forgotten lore. They were called the Nine Furies. The cruel voice of the dragon was silenced forever. 625.000 gp Lvl 24 Lvl 29 4-5 +6 525. Lvl 2 +1 5 2 0 gp Lvl 17 Lvl 22 Lvl 27 +4 +5 ffi 6 5 .625.000gp 4-2 +3 +4 5. Although that champion's companions no longer lived. daws. Effect: You knock the enemy prone. A Nine Furies totem captures the noble deeds of these Totem of N e w Beginnings from green to gray to black to green again.000 gp 25. T o t e m of t h e A w a k e n e d Bear Level 13 attention.000gp 12 5. you can score a critical hit on a roll of 1 9 .Panther T o t e m Level 9 • Roaring Bear Totem Level 2 - Carved in the shape of a panther and adorned with fangs.600gp Lvl 12 +3 13. NINE FURIES TOTEM On the Stormkissed Plain. wisdom.000 gp Lvl 24 Lvl 29 +5 +6 525. in the shadow of the Moon Peaks. depending on their champions to buy them time to escape. decorated with dried herbs.625. and on moonless nights its wielder might just spy a spectral hero and dragon battling in the sky.000gp 2.125. and o n e ally you can see within 10 squares of you can spend a healing surge. Until the e n d of your next turn. 0 0 0 gp 325. each was the greatest of his or her tribe and gifted with quickness.000 gp Level 10 • wave this totem. she might grant her totem to a worthy bearer.2 0 .000 gp 2. As the dragon neared. this totem rouses vour spirit companion Lvl 1 3 Lvl 18 *3 -4 against opponents that draw vour 17. W i t h their support. EJJect. and fangs. page 121). shifting 525.000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ( 1 d 6 damage per plus P o w e r (Daily): N o Action.125.

000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: . Lvl 12 +3 13. a black flame that must be extinguished on each winter solstice to prevent the opening of a permanent portal into the Shadowfell. Effect: That e n e m y grants combat advantage until the end of your next turn. T h e Hag's Coven: A group of hags dwelling at the southern end of the Endless S w a m p is constantly at war with the Circle of the Bat. These powerful fey have felled a number of shamans and druids. it turns to wood and falls to the swamp floor. CIIAI'ILR I W ii •! I .000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: .000gp Lvl 17 +4 65. P o w e r ( D a i l y ) : Free Action. Lvl 15 +3 2 5. TOTEM OF THE NIGHT The Endless Swamp is so large and its growth so lush that the canopy in its deepest sections blocks the light of day.l d 6 damage per plus. • .000 gp Lvl 27 +6 1.000 gp Lvl 17 +4 65. Lvl 12 +3 13. the distance of the push increases by 1 square.1 d 6 damage per plus Property: You gain low-light vision. P o w e r (Daily): Minor Action. The Circle has asked for assistance in destroying the hags. but not superior cover or total concealment. W i t h i n is the Heart of Night. It is taboo for members of the Circle of the Bat to enter the Nightheart Cave. the druids and shamans of the Circle claim that they're actually the bodies of bats that live deep within the End­ less S w a m p . covered in owl I fathers and talons. a bat sometimes flies too high during daylight and breaks through the thick canopy. you instead gain darkvision. grams viii the ferot in of a hunting bird against weakened prey. Ileitis totem of the night Totem of the Night Level 1 2 - This totem of blackened wood is shaped like a stylized bat and allow* \vu to pierce tlu' veil of night. According to this tale. W h e n touched by the rays of the sun. and you push the target 1 square per plus. Until the end of your turn. Totem of the Harrier's Claws Level 1 2 * This totem.000 gp I m p l e m e n t (Totem) Lvl 22 Lvl 27 +5 +6 325. In those dark places the spirits of night are strongest.000gp l v l 22 +5 325.625.Totem of the Crashing Tide Level 1 5 * Moisture cotttirmatbr beads over the tonch shell that forms this totem and then evaporates. Nightheart Cave: This grotto lies near the edge of the Endless Swamp. Property: W h e n you push a creature with a primal attack power using this totem. The Circle is willing to arm that champion with a totem of the night. From there the legendary Circle of the Bat protects the land and gains strange powers of augury from the swamp spirits the Circle members revere. your attacks using this totem ignore cover and conceal­ ment.625. Trigger.125.000 gp I m p l e m e n t (Totem) J Lvl 2 5 Lvl 3 0 +5 +6 6 2 5 0 0 0 gp 3.000 gp 1. so they must seek a champion from outside their order to perform this task.000 gp Lvl 20 +4 125. collecting each victim's totem of the night as a trophy of the kill. You push an enemy with a primal attack power using this totem. where its body is harvested to create one of these totems. Although totems of the night are made of cypress wood.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus Property: Creatures taking ongoing damage grant combat advantage to you. If you already have low light vision. reflecting the tides in which n once lived.

125.000 gp 1. Trigger: You hit with a primal attack power using this totem.000 gp Lvl 20 +4 12 5. In addition. C H A I ' l l B 1 | Magic Items .000 gp Enhancement: Attack rolls and damage rolls Critical: * 1 <I6 damage per plus Property: W h e n an ally regains hit points from a primal power used through this totem. Lvl 9 +2 4. Trigger. clnmnels the frenetic dance of reveling satyr spirits. Power (Daily): Standard Action. or +1d10 damage pet plus against a target granting combat advantage to you Power (Daily): Free Action. You can feel the life of the world pulsing through it. this totem shaped from sandstone summons the power of the terrible simoom. Until the end of the encoun­ ter. Lvl 8 +2 3. Thisgnarled branch. and the target is slowed until the end of your next turn.625.000 gp Lvl 18 f 4 85.000 gp Lvl 2 625. Power (Daily): Free Action.Totem of t h e R a v e n o u s B e a s t level 9 i T o t e m of T h u n d e r ' s Keeper Level 2+ This hideous bIoodstain.000 gp Lvl 25 . or -f -1d10 per plus with a primal spirit attack power P o w e r (Daily): Minor Action.000 gp Lvl 29 +6 2.600 gp Lvl 1 2 +3 13. Until the end of your next turn.000 gp Lvl 9 12 4.6 3.000 gp Level 8 E n h a n c e m e n t : Attack rolls a n d damage rolls O i l K .000 gp Lvl 14 +3 21. Lvl 9 +2 4.000 gp T o t e m of W i n t e r ' s S c o r n Level 9 Carved from a branch oj wmtsrfb tree. * 1 d 6 thuiidei damage per plus P o w e r ( D a i l y • Thunder): Immediate Reaction. E//cct: You take a move action.000 gp Lvl 14 +3 21.2 power bonus to all defenses against ranged and area attacks.200 gp Lvl 24 +5 525. Effect: That enemy is immobilized a n d grants combat advantage (save ends). Trigger: You hit an enemy with a primal cold power using this totem. P o w e r ( D a i l y • Fire): Free Action. Ongoing 1 5 damage (save ends).000 gp I m p l e m e n t (Totem) Lvl 24 Lvl 29 +5 +6 525.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: Each ally within 3 squares of you gains 1d6 temporary hit points per plus (roll once a n d apply the result to each ally).000 gp Lvl 28 +6 2. you gain a . 0 0 0 gp 2. Effect: Each enemy adjacent to you takes ongoing 5 fire damage (save ends). A n enemy hits your spirit companion or an ally within 5 squares of you with a melee attack. Trigger. Totem o f t h e S a t y r ' s D a n c e A styUzedfacecarved into this totem animates with tin angry growl to rebuff those who harm your allies. Lvl 2 +1 5 2 0 gp Lvl 7 +2 2. Vengeful Spirit Totem of t h e S c o u r i n g W i n d tevel15 Totem Level 8 Used by desert dwelling centaur tribes. Trigger: You reduce an enemy to 0 hit points with a primal power using this totem. Level 24 or 29: Ongoing 1 S fire damage (save ends). carved to look like a horn. Level 14 or 19: Ongoing 10 fire damage (save ends).000 gp I m p l e m e n t (Totem) Lvl 17 Lvl 2 2 Lvl 27 +4 +5 +6 65.000 gp Lvl 19 +4 105. this totem channels the hitter cold of the tumfru. You push each creature that is adjacent to you 2 squares.62 5.000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls a n d damage rolls Critical: -f1d6 damage per plus.1 2 5. The rich wood of this totem is warm to the touch. E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d(> cold damage per plus.400 gp Lvl 23 +5 425. he or she gains a +1 bonus to speed until the end of his or her next turn. Lvl 15 +3 25.000 gp Lvl 19 +4 105. Trigger: You hit a n enemy w i t h a primal fire power using this totem.20Ugp Lvl 14 ^ 3 21.125. Power (Daily): Free Action.000 gp Lvl 13 i 3 17. Effect A n ally you can see within 10 squares of you gains a +1 power bonus to speed until the end of the encounter. Level 25 or 30. each e n e m y adjacent to your spirit companion takes a . Lvl 8 +2 3.il totem gorges itself on the life energy qfyourfoes. Effect: The triggering e n e m y takes thunder damage equal to your W i s d o m modifier.400 gp Lvl 13 <3 1 7. Ejjfcct: You or an ally within 3 squares of you makes a saving throw with a bonus equal to the totem's enhancement bonus.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: i 1d6 damage per plus.000 gp Lvl 3 0 +6 3.000 gp 325.000 gp Lvl 18 +4 85. Totem of t h e W o r l d T r e e Level 2 0 Infused with the rage of a thousand vicious hoists. and the target takes ongoing 1 0 damage (save ends). You hit a n enemy with a primal attack power using this totem.62 5.200 gp Lvl 24 * 5 52 5. P o w e r (Daily): Free Action.000 gp Lvl 30 . Lvl 20 1-4 125. Wildfire Totem Level 4 litis charred totem grows hot to the touch as your enemy erupts in hungry names: Lvl 4 +1 8 4 0 gp Lvl 1 9 + 4 105.000 gp Implement (Totem) Lvl 23 Lvl 28 -5 +6 4 2 5 .000 gp 2.5 625.000gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 1 d6 fire damage per plus Property: You gain a 2 bonus to saving throws against ongoing fire damage.625.125.2 penalty to attack rolls. i l .000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1<I6 damage per plus.000 gp Lvl 29 +6 2. you push it a number of squares equal to the totem's enhancement bonus. this totem mates your spirit companion intimidating in battle.

Level 74 or 19: Vulnerable 5 cold. T h e cursing wand o r i g i n a t e d in t h e h a n d s o f a j i l t e d l o v e r . Effect: That enemy gains vulnerable 3 cold until the end of your next turn.200gp L v l 1 4 +3 21. M e m b e r s o f other classes g a i n no benefit f r o m wielding a w a n d . y o u c a n a d d the w a n d ' s e n h a n c e m e n t b o n u s to t h e a t t a c k r o l l s a n d t h e d a m a g e r o l l s of i m p l e m e n t p o w e r s f r o m t h a t c l a s s t h a t y o u u s e t h r o u g h t h e w a n d . a m i d d l i n g p e r f o r m e r of little t a l e n t . skill checks. L v l l 4 +3 21. Lvl 4 +1 840 gp Lvl9 +2 4. e a c h of Z a s t e r l y ' s e n e m i e s h a s d i e d i n a l e t h a l a c c i d e n t . spiraling t o w a r d its tip. living a s a lord a n d c o m p e l l i n g t h e locals t o l e a p to his e v e r y w h i m .000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: -"-1d6 cold damage per plus P o w e r (Daily): Free Action. P o w e r (Daily • A r c a n e . As the bard's unluck power (Player's Handbook 2.2 penalty to attack rolls. circumstances. s h e p o u r e d all h e r m a l i c e a n d h a t e i n t o h e r w a n d . T h o s e w h o h a v e refused have found themselves t h e t a r g e t s o f his a c i d t o n g u e a n d c r u e l s p e l l s d e l i v e r e d t h r o u g h a cursing w a n d . W a n d s a r e u s e d to store s p e l l s . A s t r i n g of c u r s e s c r a w l s a r o u n d t h e i m p l e m e n t . Trioger: You hit an enemy with a primal cold power using this totem and deal damage to it. CURSING WAND Winterwood Totem Level 4- T h i s w a n d is c u t f r o m y e w w o o d a n d s t a i n e d black w i t h t h e ashes of those w h o suffered accidental d e a t h s . T h e curses themselves change w i t h t h e reader. I m p l e m e n t . page 72). this totem is surrounded by a cloud of freezing mist. W a n d s a r e often c o n s i d e r e d the most p o p u l a r a r c a n e i m p l e m e n t s b e c a u s e n e a r l y a l l a r c a n e h e r o e s c a n use them. i m b u i n g it w i t h t h e d a r k e s t a n d most sinister curses i m a g i n a b l e . S t a r t i n g w i t h large lettering in t h e l o k h a r i c s c r i p t .000 gp I m p l e m e n t (Totem) Lvl19 Lvl 24 Lvl 29 ¥4 +5 +6 105. t h i n g s h a v e a w a y of g o i n g w r o n g w h e n a cursing w a n d is p r e s e n t .a y o u n g m i n s t r e l s p u r n e d for a n o t h e r . f e a r s . T h e cursing w a n d s f o u n d in t h e w o r l d t o d a y are reproductions of t h e original a n d . t h e w o r d s g r a d u a l l y s h r i n k until t h e y c a n b e s e e n only through close inspection. although potentially p o w e r f u l in t h e i r o w n right. W i t h t h e imple­ ment complete.000 gp 525.000gp Implement ( W a n d ) Lvl24 Lvl 29 fS i6 525. WANDS Wands only look like they're too fragile to be deadly. CHAPTER 1 I Magic Items .625. pinpointing t h e w i e l d e r ' s flaws.I f von a r e a m e m b e r of a class that c a n w i e l d a w a n d as a n i m p l e m e n t .625.000 gp Lvl 19 H-4 105. and saving throws (save ends). to explore e a c h other's m a g i c . T h e t o w n s f o l k are t e r r i f i e d of t h e m i n s t r e l a n d w i l l pay s o m e o n e w e l l to remove h i m from power. a n d y o u c a n u s e its properties a n d p o w e r s . ability checks. that i a c t is n o t e d i n t h e i t e m ' s d e s c r i p t i o n .000gp 2. s i n c e t h e y a l l o w a b a r d a n d a w i z a r d . E x c e p t i n r a r e c a s e s . she hunted d o w n her former paramour and put a curse o n h i m that turned e v e r y t h i n g he touched to ash until the day h e died under mysterious Fashioned from trees perpetually coated in primal frost.000gp 2. Level 24 or 29: Vulnerable 10 cold. I f a w a n d c a n function as either a w e a p o n or a n i m p l e m e n t . a n d failures. but t h e y c a n a l s o m o d i f y the spells cast t h r o u g h t h e m . H e r h e a r t b r o k e n . y o u n g e r w o m a n . Necrotic): Standard Action. for e x a m p l e . O v e r t i m e . l a c k t h e full w e i g h t of t h e o r i g i n a l c r e a t o r ' s m a l e v o l e n c e . h o l d s a t o w n h o s t a g e . the target also takes a . Cursing W a n d Level 1 < ? You curse your foe when you channel your spite through this dark yew wand. Defeat t h e Renegade Minstrel: Z a s t e r l y . a w a n d is n o t l a r g e e n o u g h o r s t r o n g e n o u g h to b e u s e d a s a w e a p o n . P e r h a p s the b e s t a s p e c t to t h e s e i m p l e m e n t s is t h e i r v e r s a t i l i t y .000gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h the unluck power using this wand. S t i l l .

Lvl 4 Lvl9 Lvl 14 +1 +2 +3 8 4 0 gp 4. Encounter • Arcane. c h e s t s . Property: This wand can be used as a melee weapon. A s the artificer's iron-hide infusion power ( E bfrron Player's Guide. S u r r o u n d e d by a legion of lesser w a r f o r g e d .Diamond Wand ITtfs gem-topped wand's fragile appearance belies its strength.000 gp Lvl 19 ^-4 105. Lvl 24 +5 525. T h e w a n d ' s t i p is a f l a t t e n e d w e d g e w i t h a n o t c h in t h e m i d d l e . You then cast the dust onto your allies' armor. Force. Iron-Hide Infusion Artificer Utility 16 You crush u bit of iron inyour hand. h e resides i n a great fortress in t h e h e a r t o f a blasted w i l d e r n e s s w h e r e n o t h i n g g r o w s a n d t h e c o r p s e s of t h o s e w h o o p p o s e h i m s w e l l b e n e a t h a merciless sun. Hawthorn Wand Lvl 9 +2 4. an iron wand is a n unlikely i m p l e m e n t .625. which is reproduced below. Property: You gain an item bonus to Strength checks to break open doors or chests equal to the wand's enhancement bonus.625. useful for battering e n e m i e s a n d focusing o n e ' s concentration w h e n working w i t h arcane magic. J o i n t h e F o r g e s m i t h s : T h e F o r g e s m i t h s w e r e t h e first artificers to fashion iron wands. For t h e m a g e w h o d i v i d e s h e r t i m e b e t w e e n flinging spells at e n e m i e s a n d building s e r v a n t s to fight o n h e r behalf.000 gp Implement ( W a n d ) Lvl 24 Lvl 29 +5 4*6 Level 9 > IRON WAND A t h i c k length o f iron easily m i s t a k e n for a p r y bar.OOOgp 2.200gp 21. a skill check. Implement Artificer Attack 3 Vour magic blasts an enemy. P o w e r (Daily): Minor Action. functioning as a mace.200 gp Lvl 14 +3 21. Level 14 or 79: 2 extra force damage. a z Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: . Until the end of your next turn.000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per pin*.1d6 damage per plus Property: W h e n you hit an enemy with an arcane force power using this wand. Effect: One ally within the burst gains temporary hit points equal to 5 + your W i s d o m modifier and a +2 bonus to an attack roll. any attack deals extra damage to the target equal to your W i s d o m modifier. page 53).625. a n d o t h e r constructs. Encounter • Arcane Minor Action Close burst 5 Target: You and each ally in burst Effect: Each target gains a 4-4 bonus to AC until the end of your next turn. t h e F o r g e s m i t h s d e v e l o p e d t h e s e w a n d s as a m e a n s of p r o t e c t i o n against assassins a n d hostile rivals.000gp Enhancement: Attack rolls and damage mils Critical: ' 1d6 damage per plus Property: W h e n you use an arcane power through this wand to grant yourself or an ally a bonus to saving throws and the saving throw roll is lower than this wand's enhancement bonus. W i l l Hit: 1d6 + Intelligence modifier damage. the next attack that hits that enemy deals 1 extra force damage. Power (Daily): Standard Action. s i n c e its w e i g h t a n d size are p e r f e c t for c l o b b e r i n g e n e m i e s . and transfers its luck to a nearby allv. you or the ally can reroll the saving throw and use either result. Spike Wire Artificer Attack 1 You throw a bundle of barbed wire that biles Into your enemy's flesh. which is repro­ duced below. a n d just a b o u t a n y t h i n g else that n e e d s o p e n i n g . the Forgesmiths are famously x e n o p h o b i c a n d r e l u c t a n t to a d m i t n e w m e m b e r s into t h e i r secretive society. Standard Action Area burst 2 within 10 squares Target: One creature in burst Attack: Intelligence vs. Altered Luck Encounter • Arcane. Although the tensions b e t w e e n t h e m and their peers have cooled s o m e w h a t . D e f e a t t h e I r o n M a g e : A w a r f o r g e d artificer k n o w n o n l y as t h e Iron M a g e w i e l d s a n iron wand in battle to g r e a t effect.000gp Lvl 29 +6 2. digging deeper and deeper.000 gp 2. an ability check. Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. S h u n n e d by their f e l l o w s for t h e i r d u b i o u s e x p e r i m e n t s in b l e n d i n g f l e s h w i t h m a c h i n e s . its base is a h o o k e d w e d g e ideal for p r y i n g o p e n d o o r s .000 gp Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. infusing it with protective magic. t h o s e w h o d o j o i n a r e o f t e n g i v e n their o w n iron wands. This pale wand harnesses fate and makes it vour servant 525. g o l e m s . As the artificer's spike wire power {EBERRON Player's Guide. or a saving throw before the end of your next turn. Level 24 or 29: 3 extra force damage. which is reproduced below. A n iron wand can also b e u s e d a s a w e a p o n . The ally can use the bonus after determining the result of a roll. Fortitude Hit: 1d8 -r Intelligence modifier force damage. As the artificer's altered luck power (ERFRRON Player's Guide. C H A P T E R I Magic Items . S t i l l . Power (Daily): Standard Action. You can add its enhancement bonus to the attack rolls and damage rolls of melee weapon attacks. a n iron wand is a n i n v a l u a b l e accessory. and the target takes a -2 penalty to saving throws until the end of your next turn. page 48).000 gp 525.000 gp Iron Wand Level 24- This thick pry bar does double duty as a weapon and an implement. Adventurers w h o defeat him can w r e s t control o v e r his f o l l o w e r s a n d his w a n d . page 49).

a s m a l l c i r c l e of d r y a d s w h o d w e l l d e e p in t h e W e s t e r n W o o d .625.000gp Implement (Wand) Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. revealing great power. For all his success. W i l l Hit: 1 d6 * Intelligence modifier psychic damage. S a v e the Famous Minstrel: A l o y s i u s . I m p l e m e n t . it takes psychic damage equal to 3 + this wand's enhancement bonus.000 gp 2.000 gp 2. If t h e singer s u c c e e d s . page 101). Eyes of the Vestige Warlock Attack 1 Your enemy's eyes glow with an eldritch light asyour vestige takes hold and scours that foe's mind while you curse another nearby foe. t h e d r y a d s h a v e b e e n k n o w n to b e s t o w a b o o n in t h e f o r m of a wand to t h e p e r f o r m e r w h o so i m p r e s s e d t h e m . Illusory Ambush W i z a r d Attack 1 You create an illusion of swirling spectral assailants that swarm oyer your enemy. O n e w h o s t u m b l e s a c r o s s t h e d r y a d s a r e c e r t a i n t o find d e a t h .Master's Wand of Eyes of the Vestige Lv!4 -hi 8 4 0 gp Lvl 9 +2 4.000gp Implement ( W a n d ) Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 Level 4+ This ebony wand strikesyour targets with devastating power. a n d h e is a f a v o r e d p r e s e n c e in a n y c o u r t . Level 27: 2d6 + Constitution modiiier psychic damage. evil f e a r s to t r e a d .W i l l • A r c a n e . Choose the target or a creature within 3 squares of the target and within the target's line of sight. Master's Wand of Illusory Ambush Level 4 - With this red palm wand. C H A P I I* R 1 | Magic Items . is t o b e n d reality in its w i e l d e r ' s favor s o t h a t h e or s h e c a n slip f r e e f r o m d i r e s i t u a t i o n s . S i m p l y c a r r y i n g a hawthorn h a n d s in a g a m e of Three-Dragon wand brings a b o u t g o o d f o r t u n e in s u b t l e w a y s . h e e n t e r t a i n s kings a n d e m p e r o r s . Befriend the Green Sisters: T h e m o s t f a m o u s m a k e r s of h a w t h o r n wands a r e t h e G r e e n Sisters. P o w e r (Encounter): Standard Action.000 gp 525. w h i c h is reproduced below. a f a m o u s w a r ­ rior a n d m i n s t r e l . F a v o r e d by t h e fey spirits. and the target takes a -2 penalty to attack rolls until the end of your next turn. and you gain a +1 bonus to your Warlock's Curse extra damage for that attack. Psychic. W i l l HAWTHORN WAND W h e r e h a w t h o r n g r o w s . As the wizard's il­ lusory ambush power {Arcane Power. 105. W h e n u s e d in a n i m p l e m e n t . w h e n that enemy attacks while it's taking the penalty to attack rolls. or a t least p r o o f of his d e a t h . W h e n n o t c o n f r o n t i n g d r a g o n s w i t h his k e e n w i t a n d k e e n e r b l a d e . T h e k i n g h a s p r o m i s e d t o b e s t o w a hawthorn wand to w h o m e v e r brings b a c k t h e b a r d . it's s m o o t h to t h e t o u c h . S o w h e n h e w e n t missing. h a w t h o r n w o o d is r e p u t e d to b e a great c o n ­ d u i t for a r c a n e e n e r g y — s o m e o f t h e best w a n d s a r e m a d e f r o m this w o o d . Illusion.W i l l • A r c a n e . h e has a l s o g a i n e d a n u m b e r of e n e m i e s w h o w o u l d g l a d l y s e e h i m b r o u g h t low. is a b a r d of u n e q u a l e d skill a n d d a r i n g .i n c h w a n d t h a t t a p e r s t o a f i n e p o i n t . T h e w a n d ' s t r u e p o w e r . V a r i e s Standard Action Ranged 10 Target: O n e creature Attack: Constitution vs.your phantoms continue to harass your enemies. t h e w o o d g r o w s w a r m a n d a faint light shines from within.000gp Enhancement: Attack rolls and damage rolls Critical: •* 1d8 damage per plus Property: After you hit an enemy w i t h the illusory ambush power using this w a n d . A t . P o w e r (Encounter): Standard Action. I m p l e m e n t . page 73). which is reproduced below. you can deal your Warlock's Curse extra damage to that creature instead of to the target.000 gp 525. As the warlock's eyes of the vestige power {Arcane Power. unless t h e h a p l e s s t r a v e l e r sings a s o n g t h a t m o v e s t h e t r e e s t h e m s e l v e s . Level 2 1 : 2d6 + Intelligence modifier psychic damage.000gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: 11d8 damage per plus Property: W h e n you hit with the eyes of the vestige power using this w a n d . A t .200 gp Lvl 14 +3 21.625.200 gp Lvl 14 +3 21. a call rose u p t h r o u g h t h e l a n d to find t h e l e g e n d a r y singer a n d bring h i m b a c k to safety. the second creature can be within 5 squares of the target instead of 3 squares. A hawthorn wand is a n 1 8 . h o w e v e r . if the creature is al­ ready cursed by you. A n o w n e r m i g h t w i n a f e w extra Ante or r e c e i v e a s m a l l w i n d f a l l in c o i n or o p p o r t u n i t y . hawthorn Hit: 1d6 > • Constitution modifier psychic damage. Psychic Standard Action Ranged 10 Target: O n e creature A t t a c k : Intelligence vs. V a r n i s h e d to g i v e t h e i m p l e m e n t a n a m b e r finish. Lvl 4 +1 8 4 0 gp Lvl 9 '2 4. You place your Warlock's Curse o n that creature.

page 68).W i l l • Arcane. to n e w m e m b e r s .000 gp Lvl 4 +1 8 4 0 gp Lvl 24 +5 52 5. T h e c o m m o n test for a d m i s s i o n is t o c r e a t e a n i t e m t h e g r o u p d e e m s w o r t h y of its r e s p e c t . Level 27: 2d8 + Charisma modifier psychic damage. Master's W a n d of Vicious Mockery Li Master s W a n d o f P h a n l t o m B o l t level 4 - Wiejdlng this hackberry wand sharpens your tongue and hones your wit. you deal an extra die of Warlock's Curse damage to that enemy. Master's W a n d o f S p i t e f u l G l a m o r level 4 - This wand is especially deadly to creatures you haven't harmed yet Lvl 4 +1 840 gp Lvl 19 +4 105.000gp Lvl 14 +3 21.000 gp Implement ( W a n d ) LvM9 Lvl 24 Lvl 29 +4 +S +6 105.000 gp 2. Phantom B o l t DIAMOND WAND Wizard Attack 1 A s p a r k l i n g d i a m o n d t h e size of a h u m a n ' s t h u m b c a p s t h e base of this w a n d . T h e dia­ m o n d aids in this process. A t .625. Psychic Standard Action R a n g e d 10 Target: One creature Attack: Intelligence vs. T h e s m o o t h holly w o o d tapers f r o m t h e g e m s t o n e until it t e r m i n a t e s at a slightly r o u n d e d tip.000 gp The mere sight of you is anathema to your enemy.200gp Lvl 24 i 5 525. Power (Encounter): Standard Action.000gp Your illusory bolls become more ominous with this smoky am­ ber wand.625.000 gp Lvl9 +2 4. choose a different enemy within 2 squares of the target. T h e g e m g l i m m e r s w i t h faint light w h e n t h e w a n d focuses a r c a n e energy. C h a r m . Enhancement: Attack rolls and damage rolls Critical: ^-1d8 damage per plus Property: W h e n you hit with t he misdirected mark power using this wand. Implement.200gp Lvl 14 +3 21. J o i n a n A r t i f i c e r G u i l d : O n e o f t h e b e s t w a y s to a c q u i r e t h e i m p l e m e n t s of artificers is to j o i n o n e of t h e i r s o c i e t i e s . page 101). page 35). or 2d1 2 + Charisma modifier psychic damage to a target at maximum hit points. Illusion. a n d s h i n e s brightly w h e n used w i t h a spell that creates and manipulates force. which is reproduced below. a g n o m e artificer of s o m e f a m e . s u c h as diamond wands.000 gp Lvl 9 +2 4.Master's W a n d o f M i s d i r e c t e d M a r k level 4 - Spiteful Glamor Warlock (Dark) Attack 1 Disaster awaits those beguiled hx this crooked hickory wand. Artificers w h o g a t h e r i n t o a c a d e m i e s a n d l a b o ­ ratories t o c o m b i n e their efforts s o m e t i m e s provide items. As the wizard's phantom bolt power (Arcane Power. Stopping t h e threat cost A v y n a n d his cohorts their lives. Implement): Standard Action. .000 gp Lvl 14 +3 21. and you slide the target 1 square. took part in t h e Battle of N i n e Stars. Psychic): Standard Action. the ally that marked a target gains a +1 bonus to attack rolls against that target until the end of your next turn.4 105. For t h i s r e a s o n . A c a b a l of artificers first c r e a t e d t h i s w a n d as a m e a n s to focus t h e i r c o n c e n t r a t i o n w h e n m a n i p u l a t i n g a r c a n e e n e r g y i n t o t h e solid m a t e r i a l t h e y c a l l e d force.000 gp 525. Implement. W i l l Hit: Id8 Intelligence modifier psychic damage.625. Trawl a Battlefield: A v y n W a s t e l .000gp Implement (Wand) Lvl 19 Lvl 24 Lvi 29 *4 +5 +6 105. wands were You wave your hand.000gp 2. diamond v a l u e d a m o n g b a t t l e s m i t h artificers. level 21: 2d8 + Intelligence modifier psychic damage. or 1d1 2 + Charisma modifier psychic damage to a target at maxi­ m u m hit points. a n d their bodies w e r e never recovered. P o w e r (Encounter • Arcane. I m p l e m e n t . W i l l Hit: 1d8 + Charisma modifier psychic damage.000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: W h e n you hit an en*emy with the phantom bolt power using this wand. As the bard's misdirected mark power (Player's Handbook 2. you c a n slide that enemy 1 extra square. That enemy takes a penalty to attack rolls equal to your Intelligence modifier until the end of your next turn. including Wastel*s diamond C H A P I K K 1 | Magic Items wand. page 69). Lvl 4 +1 8 4 0 gp Lvl 9 +2 4. andyour foe sees a bolt of fire streaking toward it. Power (Encounter • Arcane. Lvl 4 +1 8 4 0 gp Lvl9 +2 4. As the bard's vicious mockery power [Player's Handbook 2. which is reproduced below.000 gp Implement ( W a n d ) Enhancement: Attack rolls a n d damage rolls Critical: +1d8 psychic damage per plus Property: W h e n you hit an enemy at maximum hit points that is affected by your Warlock's Curse with the spiteful glamor power using this w a n d .200 gp Lvl 14 ^ 3 21. Enhancement: Attack rolls and damage rolls Critical: *-1d8 damage per plus Property: W h e n you hit with the vicious mockery power using this w a n d .000 gp Lvl 29 +6 2. a terrible conflict that laid w a s t e to nearly a square mile of countryside. Power (Encounter): Standard Action. As the warlock's spiteful glamor power (FOHCOI rew REAIMS Players Guide. T h e battlefield might still contain their w e a p o n s a n d gear. The enemy dives away from the imagined threat. Lvl 19 . Psychic Standard Action Ranged 10 Target: O n e creature Attack: Charisma vs. helping t h e w a n d w i e l d e r a d a p t his or h e r magical c r e a t i o n s t o m e e t m o s t c i r c u m s t a n c e s o n t h e battlefield. At-Will • Arcane.200 gp Lvl 29 +6 2. W a s t e l led a d e t a c h m e n t of w a r m a g e s against a host of hid­ eous creatures b o m f r o m the nine fallen stars.625.000 gp 525.

000gp Lvl 29 +6 2.000 gp Implement (Wand) E n h a n c e m e n t : Attack rolls and damage rolls Critical: .000 gp ARMS SLOT ITEMS Shields and bracers are defensive tools.000 gp L v l 2 4 +5 525.000 gp 2. As the artificer's shielding cube power (EBUMON Player's Guide. you or one ally within 5 squares of you gains a +2 bonus to AC until the end of your next turn. granting their wielders superior defenses.200 gp Lvl 24 Lvl 14 +3 21.000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you use the inspire competence power through this wand. P o w e r (Daily • Arcane): Minor Action. I m p l e m e n t . Lvl 10 +2 5. Wand of Allure distant of foes. Implement): Standard Action.000gp Lvl 25 . which is reproduced below.000 gp Lvl 20 +4 1 25.000 gp Lvl 30 +6 3. Lvl 10 +2 5. making it more precise. As the bard's inspire competence power (Player's Handbook 2.. C h a r m . P o w e r (Daily): Standard Action. P o w e r ( D a i l y • Arcane. Al­ though small. As the hard's/ast friends power (Player's Handbook 2.625.000 gp Lvl 25 +5 625. Encounter • Arcane.1 d6 damage per plus +4 +5 +6 rolls Level 4 < (hfmns cast through this twinkling golden wand reach the most 105. Lvl 4 *1 8 4 0 gp Lvl 19 Lvl 9 +2 4.200 gp Lvl 14 +3 21. Level 24 or 29: 10 squares. page 48).125.000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder damage per plus Property: W h e n you hit an enemy with a thunder power using this w a n d .000 gp Lvl 19 +4 105. and you ignore cover and concealment. until the end of your next turn that enemy takes thunder damage equal to this wand's enhancement bonus whenever one of your allies hits it. and you gain a +2 power bonus to the attack roll. page 69).000gp Lvl 15 +3 25. any ally gains a +1 power bonus to A C while adjacent to the target. As the bard's distracting shout power (Player's Handbook 2 . each affected ally adds this wand's enhancement bonus to skill checks made with the skill you selected. page 72). The next area burst attack power you use through this w a n d has its area changed to 1 square (within the same range).000 gp Implement (Wand) Lvl 19 +4 Lvl 24 +5 Lvl 29 +6 105. the power's range increases by 2 squares. the cube contains a force that hashes Joes and shields allies.5 625. Reflex Hit: 2d6 + Intelligence modifier force damage. I m p l e m e n t .OOOgp Lvl 15 +3 25.000 gp 2. page 70). a n d b r a c e r s s e r v e a s a lesser d e f e n s e l o r w a r riors w h o n e e d their a r m s unlettered. Lightning): Standard Action. Lvl 14 +3 21. Wand of Aptitude level U)» You can shrink flie size of your attack's area with this wand. this heavy juniper wand creates a shimmering protective shield. P o w e r (Daily • A r c a n e . E n c h a n t m e n t s on shields magnify their purpose. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4. Force. Effect: Until the end of your next turn.Sharpshooter's Wand Level 1 0 .625.000gp Lvl 3 0 +6 3. but in the of magk. E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h an artificer attack power using this w a n d . Sonic draw .000 gp 525. they reach beyond their normal limitations. language P r o p e r l y : W h e n you use a ranged arcane charm power through this wand. A s the wizard's shock sphere power (Players Handbook. Thunder): Standard Action.000gp Lvl 20 +4 1 25.625. Shielding Cube Wand of allure and wand of thunderous anguish Artificer Attack 1 You direct a minute Cllfce covered bl runes into the fray.000 gp Level 14* After you use this buzzing redwood wand. Wand of Thunderous Anguish Shielding Wand Level 4 Asyour spell obliterates your enemy. P o w e r (Daily • A r c a n e . Level 74 or 19: 5 squares. a crack of thunder Indicates thai your magical effect remains on an enemy.000 gp Lv!29 Implement (Wand) E n h a n c e m e n t : Attack rolls and damage Critical: .000 gp 525. W h e n y o u directyour allies with this lacewood wand. page 161). T h e most iconic heroes a r e n e v e r s e e n Without their s h i e l d s .125.l d b damage per plus P o w e r (Encounter): Minor Action. shields defend and bracers destroy. I m p l e m e n t Standard Action R a n g e d 10 Target: O n e creature Attack: Intelligence vs.

Effect: You make a saving throw. Bracers g r a n t t h e i r w e a r e r s g r e a t e r d e f t n e s s i n combat. a s n o t e d i n e a c h item's d e s c r i p t i o n .tsyou share in your foes'good luck. Lvl 8 3. You also regain a number of hit points equal to the extra damage roll result. w h i l e others g u a r d t h e i r h o l d e r s w i t h a l a r g e r s h i e l d o f force that falls w h e n p i e r c e d . Item S l o t Arms 65. Effect: That enemy takes ongoing S damage (save ends). h e created a pair of b r a c e r s t h a t a l l o w e d h i m to c h a n n e l his tactical k n o w l e d g e i n t o p o w e r f u l a t t a c k s t h a t h a r m e d his enemies a n d h e a l e d h i m . You gain a climb speed equal to your speed until the end of the encounter. but d i v i n a t i o n s h a v e r e v e a l e d t h a t h e is using his army to s e a r c h f o r t h e m . T h e y are more o f f e n s i v e l y o r i e n t e d t h a n s h i e l d s . Your hands are as effective as an animal's claws at climbing while wearing these rough leather bracers. Bloodhound Bracers Level 1 3 You can track a wounded foe and strike it down when it's most vulnerable. T h e y s e e k h e r o e s to find the b r a c e r s first b e f o r e R e v a d a l c a n p e r f o r m this terrible d e e d .000 gp Property: W h e n you hit an enemy w i t h a melee attack. A n k h m o n w a s e v e n t u a l l y defeated. Trigger: You bloody a n enemy. I t e m Slot: Arms 45.a dragon's b r e a t h i n t o t h e m to s p a r e a l l i e s . you gain a +1 bonus to attack rolls against that target until the end of your turn. w h o d e r i v e s his p o w e r f r o m a pact w i t h A n k h m o n . Trigger: A n enemy you can see succeeds on a saving throw. I t e m Slot: Arms S. granting p o w e r to a n u m b e r of w a r l o c k s . Effect: The triggering attack instead misses the ally. A s e t o f q u a l i t i e s t h a t pertains to a m a g i c s h i e l d c a n b e a p p l i e d to a light shield. Item Slot: Arms 105. Level 18: +2 item bonus. A lich n a m e d R e v a d a l .000 gp P o w e r (Daily): Minor Action. Charm Bracelet Level 8 r This simple bracelet with tiny arcane symbols dangling from it le.000 gp Property: W h e n you hit a n enemy that is granting combat advantage to you with an arcane attack power. H e has a s s e m b l e d a n e w a r m y of u n d e a d a n d h a s become a s c o u r g e i n t h e s o u t h . Climber s Bracers Level 16 bracers. a d d i n g p o w e r w h e r e t h e r e i s a l r e a d y g r a c e . P o w e r (Daily): Immediate Reaction. a h e a v y s h i e l d . t h e y c o u l d b e u s e d without taint.400 gp Lvl 18 85. or a n y s h i e l d . S c h o l a r s t h e o r i z e that the bracers a r e n ' t i n h e r e n t l y m a l e v o l e n t . S o m e s c h o l a r s w o r r y t h a t t h e bracers might b e a k e y c o m p o n e n t i n f r e e i n g t h e vestige of A n k h m o n f r o m its e t e r n a l b o n d a g e . ANKHMON'S BRACERS When the lich A n k h m o n w a s p r e p a r i n g his u n d e a d a r m y to fight t h e a r m y k n o w n a s t h e C e l e s t i a l C o m p a n y . s o if s o m e o n e aside from R e v a d a l a c q u i r e d t h e m . Ankhmon's Bracers Level! 9 Barrage Bracers Level 10 can Tliese platinum bracers are engraved with a symbol of an eye wreathed inflames. P o w e r (Daily): Free Action. but his e s s e n c e s u r v i v e d a s a p o w e r f u l v e s t i g e . protecting both you andyour allies.000 gp Property: Creatures that are taking ongoing damage grant combat advantage to you.000 gp I t e m Slot: Arms Property: You gain a +1 item bonus to saving throws against ongoing damage. s i m p l y a c t i n g as channels for t h e w i e l d e r ' s o w n m a g i c . the attack deals 1d10 extra damage against the enemy. when you attack rapidlyyou focus more power into vour attacks. and t u r n i n g a s i m p l e w o u n d i n t o a fatal b l o w . While you wear these bracers. Trigger: A n area attack misses you and hits an ally. Absorbing Shield Level 17 Bloodhound bracers This steel shield absorbs the power from attacks.000 gp Shield: Any Power (At-Will): Immediate Interrupt. Thwart R e v a d a l : R e v a d a l d o e s n ' t h a v e Ankhmon's I t e m Slot: Arms 17. s e e k s t h e b r a c e r s b u t h a s y e t to find them. CHAPTER i | Manic Items .

T h e bracelet h e l p e d t h e m in their battle against evil l y c a n t h r o p e s . Level 23: 3d6 extra damage. T h e i t e m is said b'lamcward shield to b e a great b a n e to t h e m . T h o u g h she is largely f o r g o t t e n n o w . In t h a t conflict. enemies adjacent to that enemy take cold damage equal to your Strength modifier. Level 25: Resist 1 5 necrotic. Holy Pilgrimage: Divinations by w o r s h i p e r s of S e h a n i n e h a v e r e v e a l e d t h a t a n a n c i e n t relic of Lunia lies in a t e m p l e t h a t is u n d e r s i e g e by w e r e w o l v e s . It protects you until you're struck by an attack. a n e x a r c h of S e h a n i n e . Lvl 23 425. a b e i n g k n o w n a s Lunia (different stories say s h e w a s a g o d d e s s .W i l l ) : Immediate Interrupt. Item Slot: A r m s 17. Frost C h a r t e r B r a c e r s Level 13 Lvl 3 680 gp Lvl 1 3 1 7. Keeper's Shield Level 9 Flameward Shield Stylized golden flames adorn this deep red shield. T h e w e r e w o l v e s a r e e n c r o a c h i n g o n civilization a n d a r e g e t t i n g increasingly Deathward Shield Level l 5~ aggressive. S e h a n i n e ' s p e o p l e say that t e m p l e priests are s e e k i n g t h e aid of h e r o e s w h o w i l l repel t h e a t t a c k a n d a r e offering t h e i t e m in return. In t h e e n d .000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 necrotic. Effect: All other targets of that attack gain resist 1 0 necrotic against the attack. possibly by c l a i m i n g t h e i t e m . you gain a +1 bonus to AC and Reflex until you're hit by an attack.LUNIA'S BRACELET T h o u s a n d s of y e a r s a g o . w h i c h is said t o b e a b r a c e l e t . S h e led t h e m in b a t t l e against a n a r m y of w e r e w o l v e s t h a t w e r e p l a g u i n g t h e forest.000 gp Lvl 25 625.000 gp This black iron shield with gilt edges allows your allies to make lt"ig-vangc i i u m ks » v i»u less risk. I /lis ebony shield with adamantine studs protects you from dork energies. a n e x a r c h of Y e e n o g h u w a s s u m m o n e d to fight L u n i a .125. Trigger: You are targeted by a necrotic attack. or a p r i m a l c h a m p i o n ) b l e s s e d h e r f o l l o w e r s w i t h t h e ability to fight e v i l l y c a n t h r o p e s .000 gp Item Slot: Arms Property: W h e n you score a critical hit. Item Slot: A r m s 9. Executioner's Bracers These orruimentalgold bracers help you to hit harder. Level 26: Resist 1 5 fire.200 gp Property: You gain resist 10 fire. a n d t h e t w o e n g a g e d in a m a s s i v e battle. Lunia sacrificed h e r s e l f in a burst of m o o n l i g h t t h a t d e s t r o y e d t h e e x a r c h a n d r e m o v e d l y c a n t h r o p y from the w e r e w o l v e s ' bloodlines. Lvll6 45. P o w e r ( A t .000 gp Shield: Heavy Property: At the start of each encounter. These metal and leather bracers have a constant sheen of frost. Item Slot: A r m s Shield: Heavy Property: Allies adjacent to you gain a +2 shield bonus to AC and Reflex against opportunity attacks provoked by using ranged tor area powers. Trigger: An ally ad­ jacent to you provokes an opportunity attack by using a ranged or area power. Trigger: You are targeted by a fire attack. L o c a l l e a d e r s h a v e put o u t a call for h e r o e s to d r i v e t h e w e r e w o l v e s b a c k .W i l l ) : Immediate Interrupt. Effect: All other targets of that attack gain resist 10 fire against the attack. Level 25: Resist 1 5 necrotic. P o w e r (Daily): Immediate Interrupt. 4. Level "13: 2d6 extra damage. S o m e of L u n i a ' s f o l l o w e r s m a n a g e d to c a p t u r e a frac­ t i o n of h e r light a n d t u r n it i n t o a s m a l l c h a r m bracelet. CHAP IKK I Magic items . s o m e still w o r s h i p o r pay h o m a g e to Lunia. the attack deals l d 6 extra damage. Effect: The opportunity attack targets you instead. Stop the Lycanthropes: A s m a l l a r m y of l y c a n t h r o p e s h a s f o u n d a n a n c i e n t relic of a lost f a i t h . so t h e y ' r e t r y i n g to k e e p it o u t of t h e h a n d s of t h e i r e n e m i e s .000 gp Property: W h e n you hit an enemy with a charge attack. P o w e r ( A t .000 gp Item Slot: Arms Shield: Any Lvl 2 6 1. Lvl 15 25. Level 26: Resist 1 5 fire. and you lose resist necrotic for the attack.000 gp Level 3 - F o r c e S h i e l *1 IF Level 11 This large shield appears to be composed entirely offeree.

attack imaginable. Trigger: You hit a shapechanger with a weapon attack. thrown weapons. onefletchedgreen and the other red.000 gp Power (Encounter): Free Action. Item Slot: Arms 520 gp Shield: Light Power (Daily): Minor Action. Rhino B r a c e r s Level 15 P o w e r (At-Will): Minor Action. Resembling coded snakes. using more powerful attacks fluirt \<>u imliriurih fI'II lil. Item Slot: Arms Shield: Any 840 gp Preservation S h i e l d Level 2 litis light wood shield displays <in insignia of two crossed ar­ rows. Item Slot: Arms 8 5. page 220). You can end this effect as a minor action.Lunia's B r a c e l e t Level 3 Serpentine Bracers Level 18 Otis silivr Imici'lef loiiiniiis charms of stars and moons that held power against lycanthropes. Effect: You can use an at-will melee attack power instead of a melee basic attack against that enemy. you deal 1d8 extra poison damage on attacks against that target. If this item is a heavy shield. even in the middle of the day. and the like) as silvered (Ployer's Handbook. Trigger. page 220). You charge an enemy. You and each ally within 5 squares of you gain temporary hit points equal to the number of healing surges you have remaining. Item Slot: Arms 25. You gain a +5 bonus to all defenses until the end of the encounter. thrown weapons.000 gp Property: W h i l e you're hidden from the target of your attack. S h i e l d o f S i l v e r Light Level 4 This piilislu'ii shield gleams with imwiiliglir. .000 gp Shield: Any Property: You gain a 1 1 shield bonus to Fortitude and W i l l . Shield of U l t i m a t e Protection Level 30 This gold and silver shield protects you from even. the shield bonus increases to -t 2. Effect The creature reverts to its natural form and can't use polymorph powers (save ends). Power (Daily): Minor Action. and the like) as silvered {Player's Handbook.12 5. CHAPTER 1 Magic items these gray leather bracers lei you charge with the strength of a great beast. Item Slot: Arms 680 gp Property: Treat weapons you wield (including ammunition. Power (Daily): Free Action. Item Slot: Arms 3. The shield sheds bright light 5 squares in all directions. You and your allies within the light treat your weapons (including ammunition. fhese bracers snap at your victim when you attack With surprise.

A n enemy adjacent to you misses you with a melee attack. a n d o n e of t h e m c r e a t e d this shield a s t h e i r a c e in t h e h o l e .W i l l ) : Immediate Interrupt. Effect: All other targets of the trigger­ ing attack gain resist 5 lightning against that attack. A g r o u p of halfling h e r o e s d e s c e n d e d into t h e s e w e r s to face t h e b e a s t s .Stormward Shield Triinmei Level 1 6 - in copper. P o w e r (Daily): Immediate Reaction. and you lose your resistance to cold for the attack. After their success. Effect: All other targets of the attack gain resist 10 cold against that attack. taunt­ ing t h e m w i t h t h e k n o w l e d g e that h e possesses a s y m b o l of t h e i r d i m i n i s h e d c u l t u r e . this azure shield tapers to a sharp point. SHIELD OF SILVER LIGHT T h e t o w n s h i p of B r o c a d a w a s b e i n g p r e y e d u p o n by lycanthropes w h o controlled the sewers a n d w h o had m a n a g e d to c a p t u r e m o s t of t h e city's s i l v e r supply. It sat o n a shelf for m a n y y e a r s . P o w e r ( A t . t h e y found out a b o u t t h e shield. t h e c r e a t o r of the shield set it aside as a curiosity. stashed in t h e s e w e r s b e l o w t h e city. Slay t h e Dragon: T h e S n o w f a n g tribe is n o w g o n e . H e will give t h e m a p t o heroes w h o pledge to e n d t h e m e n a c e .000 gp Level 26: Resist 1 5 cold. a n d his shield w a s r e t u r n e d to t h e village as a tribute t o his courage. Trapping Shield Level 24 fltis shield opens like a portal at your command. A d e s c e n d a n t of t h e original s h i e l d s creator has a m a p to a c a c h e of silver w e a p o n s . Trigger: An enemy targets you with a burst or blast attack. T h e W e r e r a t s R e t u r n : Brocada is o n c e a g a i n m e n a c e d by wererats. Level 26: Resist 10 lightning. a n d t h e y have b e e n v e r y successful in their raids. Ice Elk w a s frozen solid. a n d its citizens live in fear. Item Slot: Arms 525. Ice Elk held forth his shield. T h e y are a g a i n l o o k i n g for h e r o e s t o d e f e a t t h e w y r m a n d restore t h e i r glory. usually c l a i m i n g t h e i r w e a l t h . Effect: The trig­ gering enemy takes a -4 penalty to attack rolls against all other targets of the attack.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 cold. A c o u r a g e o u s b a n d of tribesfolk led by t h e h e r o Ice Elk took t h e fight to t h e d r a g o n . briefly trap ping your enemy inside. which serves to draw large attacks toward it. T h e city gates have b e e n closed. B u t a v e n g e f u l w e r e r a t stole it a n d w a s a b o u t to kill its c r e a t o r w h e n a h a n d f u l of knights w h o h a d b e e n p u r s u i n g t h e b e a s t r e s c u e d t h e old halfling.125. Lvl 26 Levell! Tins ley white shield with a silver rim is chill to the touch as it 1.12 5. Lvl 26 1. P o w e r ( A t .000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 lightning. a n d r u m o r says t h e shield w a s r e c l a i m e d by a n o t h e r w h i t e w y r m . Trigger. Item Slot: Arms 21. T h a t c h a n g e d w h e n a w h i t e dragon b e g a n to raid t h e i r h o m e s .000 gp Shield: Any Property: W h e n you grab a creature. In a n act of self-sacri­ fice. T h i s d r a g o n is p l a g u i n g t h e s c a t t e r e d t r i b e s that arose f r o m t h e r e m n a n t s of t h e S n o w f a n g p e o p l e . C l a i m i n g t h e shield w o u l d b e only o n e r e w a r d for stopping t h e s e bandits.000 gp Shield: Any P o w e r (Daily): Immediate Interrupt.W i l l ) : Immediate Interrupt. A lightning attack targets you. Level 26: Resist I 5 lightning. o n e of w h i c h is a shield of silver light. W i n t e r w a r d Shield draws the cold to itself Lvl 16 4 5. it takes a -2 penalty to Athletics checks or Acrobatics checks to escape the grab and to attack rolls against targets other than you. T h e heroes struck great b l o w s . In t h e a f t e r m a t h . protecting his c o m p a n i o n s f r o m t h e b r u n t of t h e blast but taking it u p o n himself. Trigger.000 gp W1NTERWARD SHIELD T h e S n o w f a n g t r i b e l i v e d in t h e far n o r t h . B y S i l v e r Command: A local bandit is using a shield of silver light to k e e p his w e r e w o l f underlings in line. CH APTES 1 I Magic Items . a n d likely w o u l d h a v e b e e n forgotten. t h i n k i n g it w a s t o o specialized to b e of m u c h use to a n y o n e e l s e . but eventually the dragon released his p o w e r f u l breath. H e has e v e n g o n e so far a s to defile s o m e of t h e a n c i e n t cairns of t h e p e o p l e . Level 26: Resist 15 cold. a n d t h e halfling w a s surprised a t h o w enthusiastic t h e s e a d v e n t u r e r s w e r e to see it r e p l i c a t e d . Vortex Shield level! 4 Arcane runes form a spiral pattern on the surface of this shield. Trigger: You arc targeted by a cold attack. but s o m e t i m e s k i d n a p p i n g a n d e a t i n g their c h i l d r e n . Effect: The triggering enemy disappears until the end of its next turn. Then it reappears in any unoccupied space of its choice within 5 squares of you. but his sacrifice gave his c o m p a n i o n s t i m e to l a n d a killing b l o w o n t h e dragon. Lvl 16 45. free to r o a m t h e ice w i t h o u t fear or constraint.

you can move through enemy spaces. the effect ends. Trigger: A n effect slows you. even if that ally moves more than 5 squares from you.000 gp Your foes will make way for you while you're wearing these steel boots. o r s a n d a l s let y o u dash a w a y w h e n w o u n d e d o r a v o i d o p p o r t u n i t y attacks. s h o e s . Effect: You make a saving throw against the triggering effect. Clearing Cleats Level 2 6 Power (Encounter): Immediate Reaction.000 gp Property: You gain a +1 item bonus to Reflex. Power (Daily): Minor Action. Boots of B o u n d i n g Level 6 B o o t s of S u r g i n g S p e e d Level 7 These springy boots let you get out of harm's way when you need to catchyour breath. I t e m Slot: Feet 1.600 gp Property: W h e n you use your second wind. Item Slot: Feet 1. t h e y d o t h e i r j o b by g e t t i n g y o u a r o u n d the battlefield. You gain a +1 power bonus to speed until the end of the encounter.800 gp Property: You gain a 2 item bonus to Athletics checks to jump. Power (Daily): Immediate Reaction. Item Slot: Feet 1 3. h through w -J t/1 UJ UJ tone.FEET SLOT ITEMS footgear might neutralize impediments 5 ui Of step you statement. Item Slot: Feet 1. Boots of U n c h e c k e d Passage Level 12 These lightweight canvas boots are perfect for athletes.you are hard to slow down. Trigger. These knobby soled boots temporarily warp the terrain around you. P o w e r (Daily): Minor Action. Item Slot: Feet 45.1 2 5. Item Slot: Feet 2. clearing an easy path.000 gp Property: You ignore difficult terrain. You make an Athletics check to jump as if you had a running start. Power (Encounter): M o v e Action. you can shift 2 squares. and you don't pro­ voke opportunity attacks w h e n moving. greatly Increasing the length of leaps. Each ally within 5 squares of you ignores difficult terrain until the end of the encoun­ ter.000 gp P o w e r (Daily): Minor Action. Boots of R a p i d M o t i o n With these polished leatlw boots. Until the end of your turn. A n enemy bloodies you. W h e t h e r v o u r h o o t s . or 2 squares for a high jump. Magic boots come in a multitude of styles . You add 3 squares to the distance jumped for a long jump. but the best boots also make a fashion Magic footgear a l m o s t a l w a y s a f f e c t s s p e e d o r m o v e menl. Effect: You shift your speed. Boots of B l o o d level! 6 Clearing cleats These red leather boots come alive when your blood is spilled. O n a save.

T h o r n b u r n . and the triggering enemy can't teleport until the end of your next turn. or at least locates t h e m . O t h e r s t h i n k t h a t t h e archeologist w a s slain by o n e o f his g u a r d s for his n e w b o o t s . You can breathe sand as if it were air. E n c h a n t e d gauntlets allow warriors lo u n l e a s h devastating attacks or disrupt those of enemies. P o w e r (Daily): Standard Action. disrupting teleportation. S o m e believe that t h e group w a s w a y l a i d by bandits. using ranged powers. You must have line of sight to the target. item t h a t a l l o w e d its w e a r e r to m a s t e r t h e d e s e r t . Greaves of Fortunate Falling Item S l o t : Feet 3.600 gp Property: You gain a i 2 item bonus to Bluff checks to gain combat advantage. Being prone docs not grant enemies combat advantage. Level 24: +6 bonus. H e h a d boots crafted for t h e trek t h a t w o u l d a l l o w h i m to s w i m through t h e sand like it w a s w a t e r . Item Slot: Hands 2. Item S l o t : Feet 21. Riding Boots level 4 witli magical hanclvvear. T h e n . T h a i g a n l e d his e x p e d i t i o n i n t o t h e d e s e r t a n d w a s never heard from again. Trigger. . HANDS SLOT ITEMS An adventurer's gloves do more than just keep her warm. you can fall into any unoccupied adjacent space instead of your current space. P e r h a p s t h a t Capture t h e Murderer: T h a i g a n T h o r n b u r n ' s m u r d e r e r is r u m o r e d to h a v e e s c a p e d t h e desert w i t h t h e a r c h e o l o ­ gist 's sandwalker boots. P o w e r ( A t . but their loved ones have promised a r e w a r d to anyone w h o brings b a c k t h e b o d i e s . Effect: You negate the teleport. Trigger: An attack misses you. 'These stylish knee high boots lei you look good while they spur your steed.000 gp P o w e r (Daily): Immediate Interrupt. you don"t provoke opportunity attacks w h e n moving. SANDWALKER BOOTS D e e p b e l o w t h e E n d l e s s D e s e r t a r e t h e r e m n a n t s of a n a n c i e n t civilization. Item S l o t : Feet 525.000 gp Property: W h i l e bloodied. Effect: You teleport 3 squares.000 gp Lvl 14 21. D e t e r m i n e d to find t h e ruins o f this a n c i e n t civilization a n d s t u d y its culture.000 gp Property: You gain a +4 item bonus to Thievery checks. These stipple buckskin boots let you glide through the desert sand like a dolphin through water. p r e v e n t the killer f r o m p e r p e t r a t i n g f u r t h e r e v i l . Item Slot: Hands 1 7. such as healing. 840 gp Property: W h i l e you ride a mount. A n y task p e r f o r m e d w i t h the hands c a n be improved hands Property: W h e n you're knocked prone (including w h e n you fall unconscious). C H A P I K K 1 | Magic Items Gauntlets of Blood Level 4+ Hie blood of wounded foes streams along die joints of these rusty-looking steel gauntlets. W h o e v e r hunts d o w n this m u r d e r e r c a n a v e n g e t h e explorer's d e a t h . T h e y have implied that the explorer o w n e d a powerful i t e m w a s a pair of sandwalker boots. t h e m o u n t a i n s w e r e p u l l e d d o w n u p o n it a n d t h e life f o r c e of t h e l a n d w a s d r a i n e d by t h e i n h a b i t a n t s ' o w n m a g i c .000 gp Property: You gain a burrow speed of 6 in sand.400 gp Level 8 These plain gray bands guide your landing when you topple.Fey Warrior's Boots Step in and out the Feywild with this leaf-weightfootwear.W i l l • Teleportation). Survivor's Boots level 16 These rough hide boots are clearly well used. t h e a r e a w a s t h e c e n t e r of a fruitful n a t i o n in a v e r d a n t valley. I P r e s u m e : T h e explorers w h o went s e a r c h i n g for t h e a n c i e n t civilization a r e m o s t likely d e a d . Item Slot: Feet 45. or using area powers. Item S l o t : Hands 45. Lvl 4 8 4 0 gp Lvl 24 525. You make a Thievery check against a target up to 5 squares away from you. Gloves of Dimensional Grasp With these skin tight gloves you can create a small portal through which to manipulate objects. a n d lay c l a i m t o t h e m a g i c boots. but they never wear out.000 gp Item Slot: Hands Property: You gain a t 2 bonus to damage rolls against bloodied targets.000 gp Property: You gain a +2 item bonus to Reflex. Level 14: +4 bonus. it gains a +1 item bonus Sandwalker Boots Level 14 'These black silk gloves help you misdirect your opponents attention. Immediate Reaction. Magic gloves have many purposes but often improve the use of skills thai require Pine control or subtlety or help w i t h tasks that require the hands. A t its h e i g h t . t h e a d v e n t u r e r a n d self-styled a r c h e ologist T h a i g a n T h o r n b u r n led a n expedition to t h e Endless D e s e r t . tinuity Arcane energy crackles over these gauntlets. A n enemy within 2 squares of you teleports. Item S l o t : Feet to speed. P o w e r (Daily): Minor Action. You gain combat advantage against the next creature you attack this turn.

Trigger: A ranged attack that targets A C or Reflex hits you.Gloves of G r a c e Level 5 Wlille wearing these gloves. Item Slot: Hands 3. T h e gods couldn't w i n w i t h o u t e l i m i n a t i n g H r o t h m a r . You can switch between properties as a minor action. P r e v e n t i n g w a r r e q u i r e s c o n f r o n t i n g the b a n d a n d w r e s t i n g a w a y the i t e m .400 gp Property: You gain a +3 item bonus to Strength checks to grab a creature and to Athletics checks or Acrobatics checks to escape a grab. A n ally adjacent to you makes a saving throw.625. s e n d i n g shock w a v e s through t h e primordial troops. O n l y the first to arrive c a n c l a i m the prize.000 gp Power (Daily): Minor Action. Lvl 11 9. you gain temporary hit points equal to your healing surge value. the front lines of t h e divine a r m y started battles by s l a m m i n g their g a u n t l e t e d fists against t h e e a r t h . T h e y forged magic gauntlets from the m e t e o r i t e ' s m e t a l . a set of Hrothmar's gauntlets. using a n i t e m that causes m i n o r e a r t h q u a k e s .H k and the attack deals damage.000 gp Property: W h e n you spend an action point to make an attack. s l a m m i n g into t h e ground to disrupt t h e d i v i n e forces w i t h t r e m e n ­ dous earthquakes. Item Slot: Hands 1. t h e gauntlets are thought to h a v e b e e n lost. Gloves of Ice Level 11 Encrusted with elemental ice.iii. T h e y h a v e b e e n terrorizing t o w n s . Hero's G a u n t l e t s These steel gauntlets reward risk and heroism. t h e n distrib­ u t e d t h e m a m o n g their forces. you gain a + 2 bonus to attack rolls for that attack. or your cold attacks ignore 5 of the target's resistance to cold. Property: W h e n you spend an action point to make an . t h e m a m m o t h titan H r o t h m a r w a s a p o w e r f u l w e a p o n . Investigate the Ruins: D i v i n a t i o n s h a v e revealed that a set of Hrothmar's gauntlets might be buried in a city that w a s d e s t r o y e d by a m e t e o r i t e strike centuries ago. Gloves of M i s s i l e A v o i d a n c e Level 11 Tlit'M' Wild' leather gloves arc limned With an aura of force that shatters or deflects projectiles aimed at you. you gain temporary hit points equal to one-half your healing surge value. t r a n s f o r m i n g h i m i n t o a m e t e o r i t e .000 gp Lvl 21 225. Grizzly G a u n t l e t s Level 8 These gauntlets.you help a companion recover quickly with but a touch. a n d they seek t h e s e gauntlets in a n a t t e m p t t o c o n t a c t h i m a s a vestige. T h u s e q u i p p e d . these gloves ilim'i Ircezeyour hands while worn. Item Slot: Hands 9. Level 21: +4 bonus. S o t h e y d e v i s e d a magic trap that c o n t a i n e d the titan in his c o m e t f o r m . you gain a * 1 bonus to attack rolls for that attack.000 gp Property: W h e n you spend an action point to make an attack. but r u m o r s a b o u n d that s o m e h a v e survived.000 gp Power (Daily): Immediate Interrupt. Tliese heavy steel gauntlets reward great risk and heroism. Effect: You gain a +4 power bonus to AC and Reflex against the triggering attack. make your grab attacks and escapes more effective. S i n c e t h e e n d of t h e w a r . Level17 Item Slot: Hands 65. but they w e r e u n a b l e t o d e f e a t h i m in c o m b a t .000 gp Item Slot: Hands Property: Choose one: Your cold attacks gain a i 2 bonus to damage rolls. I H \ PTER 1 | Manic Items . O t h e r treasure h u n t e r s h a v e h e a r d t h e s a m e r u m o r s . Item Slot: Hands 1. Property: W h e n you spend an action point to make an attack and the attack deals damage. fhrothmar s gauntlets HROTHMAR'S GAUNTLETS Great H e r o ' s G a u n t l e t s Level 27 During the ancient w a r b e t w e e n the primordials a n d t h e gods. covered with bearfur. Rumors of W a r : A b a n d o f primordial worshipers seek to rekindle the conflict b e t w e e n their kind a n d those w h o w o r s h i p the gods. or ignore 10 resistance to cold. S o m e w a r l o c k s of t h e vestige pact ( s e e Arcane Power) believe a shred of H r o t h m a r ' s sentience still exists. H e could take t h e f o r m o f a c o m e t .

Effect. Z a l i a n e a r n e d a m e a g e r living. H o w e v e r . Item Slot: Hands 85. c o m m i t t i n g m o r e thefts w i t h t h e h e l p of the illusionist's gloves. o n e of t h e s e m i n o r w i z a r d s . Find Kellevec: A l t h o u g h Z a l i a n w a s a m i n o r w i z a r d . T h e d r o w runs a c r i m i n a l organization in a n e a r b y city a n d is a n e v e n m o r e formidable c h a l l e n g e n o w that h e has t h e gloves. You miss with an illu­ sion attack power. black iron gauntlets are dotted with red metal sola's. o w n e d a pair of magic gloves h a n d e d d o w n t h r o u g h his f a m i l y from a p o w e r f u l illusionist of ages past. w h e t h e r to c h e a t a n d steal or to a m u s e p e o p l e for profit. Make an attack: Close burst 5. You reroll the attack roll and must use the second result. that enemy takes a -2 penalty to saving throws against the power's effects. Trigger. Reflex: on a hit. but if s o m e o n e w e r e to take his magic gloves. t h e n m o v e d o n w i t h his ill-gotten prize. Z a l i a n .200 gp Property: W h e n you hit an enemy granting combat advantage to you with an illusion attack power. A Greater Master: Kellevec w a s secretly w o r k i n g for a s h a d o w y d r o w m a g e w h o seeks magic to boost his o w n spells. CHAPTER 1 | Manic items . Constitution or Charisma +4 vs. you knock the target prone. Tliev create shock waves tluii hurl joes to the ground. w h e r e Z a l i a n w a n d e r e d until he collapsed f r o m d e h y d r a t i o n a n d starvation. Illusionist's G l o v e s These shimmerinn gloves enhance vour illusion spells and let you quickly alter an illusion that would otherwise be Ineffective. Kellevec is r u m o r e d t o b e in t h e local area.ILLUSIONIST'S GLOVES M a n y illusionists a r e c o n t e n t t o s p e n d t h e i r lives perform­ ing s i m p l e tricks. Item Slot: I lands 4. Kellevec w a s a traveling illusionist w h o sought inexpe­ rienced spellcasters to exploit. Power (Daily): Minor Action.000 gp Property: Prone creatures don't gain the normal +2 bonus to all defenses against your ranged attacks. targets each enemy in burst. t h e story of his robbery has b e c o m e w e l l k n o w n . being far less skilled a t magic t h a n his t a l e n t e d ancestor. H e noticed Zalian's gloves a n d c o v e t e d t h e m . he'd h a v e a harder t i m e escaping. Hrothmar's Gauntlets Level! 8 These massive. Power (Daily): Free Action. H e has y e t to be caught. You gain an additional +2 bonus to the attack roll against any target affected by your Warlock's Curse. K e l l e v e c t r a p p e d t h e lesser illusionist in a m a z e of false visions. K e l l e v e c stole t h e illusionist's gloves a n d w h a t little coin his v i c t i m h a d a m a s s e d .

Item Slot: Head 9. Trigger: You score a critical hit against an enemy. or resist 15 poison (chosen when the item is created) until the end of the encounter. or h e a r t e s t a m e n t to t h e w e a r e r ' s nobility a n d glory. P o w e r (Daily): Minor Action.t h e C r o w n of V i c t o r y Level 29 This majestic platinum crown is fit only for the greatest of heroes.stout' to grant -esoteric p o w e r s . Item Slot: Head 13. A m o n g o t h e r t h i n g s . you gain a +1 bonus to W i l l . This (aimed and cured hear head aids you while you are transformed. an loan .OOOgp Property: You gain a i 2 item bonus to W i l l . C r o w n of E q u i l i b r i u m Level 12 1/1 Q < As your foes shake off disabling effects.000 gp Property: You gain a + 2 item bonus to saving throws against dazing or stunning effects.200 gp Property: You gain a +2 item bonus to Nature checks. You gain resist 15 acid. That creature becomes visible and can't become invisible again until the end of your next turn. Item Slot: Head 45. Chimera headdress ( H A P T E K 1 I Magic Items . drawing in Joes thai attack you from a distance. resist 15 cold. this item's power recharges. Poison G l o v e s You can store a nasty surprise in these plain-looking gloves to UMCIIOIM ii weapon at a moment's notice. Chimera H e a d d r e s s Level 16 E s s e n c e of t h e Wisp Level 2 I A glowing ball of light buzzes around your head. Power (At-Will): Minor Action. Item Slot Hands 12 5.000 gp Property: You can spend two action points in an encounter. P o w e r ( A t . Power (Encounter): No Action. Item Slot: Hands 840 gp Power (At-Will): Standard Action. The gloves can hold only one dose of poison at a time. Bear H e a d d r e s s Level 9 The gemlike eye thai Staresfrom the brow of this finely wrought •niihral helm reveals what is hidden.Many-Fingered Gloves level 20 C i r c l e t of C o n t i n u i t y Level 11 You seem to have more than the normal allotment of lingers while wearing these simple gloves.000 gp Property: You can use only one of the headdress's powers each day.W i l l ) : Immediate Reaction. Item Slot: Head 4. Three miniature heads of a chimera stare out from this head gear. Tin's pjatinum band sparkles nidi embedded golden topazes. a n d m a g i c i t e m s that t a k e u p t h e h e a d slot follow that t h e m e .000 gp Property: You can wear and gain the benefit of one additional magic ring while wearing these gloves. this thick copper head­ band grants your aUles Similar relief. Power (Daily): Minor Action. resist 1 5 lightning. guarding against mental disruption. An ally you can see within 10 squares of you makes a saving throw. Also. Effect: You pull the trigger­ ing enemy 2 squares.62 5. HEAD SLOT ITEMS A circlet to dear the mind. choose one in­ visible creature that you can see. t h e y i m p r o v e anarcanist's focus o n m a g i c . Power (Daily): Free Action. doing so consumes that dose of poison. You apply the stored poi­ son to a weapon you're holding. You store one dose of poison that can be applied to a weapon in these gloves. p r o t e c t a h e r o f r o m mental i n t r u s i o n s . A n enemy hits you with a ranged attack. Trigger You hit with a charge attack. Effect: The charge attack deals 2d10 extra damage. P o w e r (Daily): Minor Action. Item Slot: Head 85.000 gp Property: W h e n an enemy saves against an effect you created. Property: W h i l e you're affected by a primal polymorph power.000 gp Property: You gain a +4 item bonus to Perception checks. Item Slot: Head 225. Trigger. Trigger You are dazed or stunned at the start of your turn. the weak willed. granting you the multifaceted abilities of that beast. Cyclops H e l m Level 18 fhe head h o l d s t h e m i n d a n d I h e m a j o r i t y o f t h e senses. Effect: That enemy takes ongoing 10 damage (save ends). Effect: You sustain a power that normally requires a minor action to sustain. Item Slot: Head 2. a helmel to command possibilities are nearly limitless. Power (Daily): Free Action. You can see invisible crea­ tures until the end of your next turn.

in an area stripped of life by fomorians. If those dangers can be overcome. Those who wear a gibbering lump are often thought mad.000 gp Lvl 17 65. Dungeoneering. P o w e r (Daily): Free Action.625. You gain a +5 power bonus to Perception checks to spot traps.1 25.000 gp or less. Crown GIBBERING LUMP A floating mass of twisting flesh. Level 30: +2 item bonus. Item Slot: Head 3. along with aberrant creatures. you gain temporary hit points equal to your Charisma modifier. growing eyes and mouths and losing them just as quickly.000 gp Lvl 30 Item Slot: Head Property: You gain a +1 item bonus to W i l l . Level 27: +3 item bonus.625. though some adventurers acquire one for just that purpose. CHAPTEB 1 | Magic Items 1 2 Philosopher's This intricate golden crown ensures that the breadth <>/"_vour knowledge is unparalleled.000 gp Item Slot: Head Property: You gain a +1 item bonus to Arcana. Item Slot: Head 1. G i b b e r i n g Marauders: Several gibbering abomina­ tions have been wreaking havoc across a wide peninsula. You gain truesight 10. A rambling stream of nonsense words spouts from its mouths.000 gp Property: You gain a +4 item bonus to damage rolls with fire implement attack powers. it's said that slicing off a bit of flesh from an abomination creates a gibbering lump. Trigger: You make an Arcana. The chaotic material of the Far Realm is said to spew from that portal. . Level 30: 3 d l 1 psychic damage. and Religion checks. growing and losing eyes and mouths as it sits atopyour head. Nature.W i l l . Escapees from the Far Realm: Stories tell of a sporadic portal to the Far Realm that opens atop a mountain in the Underdark of the Feywild.000 gp P o w e r (Encounter • Psychic): Immediate Reaction. Property: You can use these lenses as a focus for scrying rituals that require a focus worth 425. Dungeoneering. this grotesque item continually reshapes itself. Gibbering Lump Level 20-^ This tiny hunk of mottled flesh warps constantly. Regardless.400 gp Property: At the start of each encounter. sealing the portal is probably best for all. 3. and scraps of flesh. A gibbering lump might be found among the leavings. Charges Sense 1 You learn the resistances and vulnerabilities of any creature you look at (but not the values of those resistances or vulnerabilities). A small fiery bird orbits your shoulders. moving randomly between the scattered settlements and ruins. 3 Charges/Day): Minor Action. Lvl 20 125. History. P o w e r ( A t . Trigger: A n enemy hits you with an attack that targets W i l l for the first time in an encounter.600 gp Lvl 27 1. bizarre oozes. Lvl 7 2. These features give the item an appearance of life.Fey-Blessed Circlet This slender silver and moonstone circlet grants you a small measure of fey-grace. Effect: The trigger­ ing enemy takes 2 d l 2 psychic damage. improving your vision as needed. warding againstflame and burning those who strikeyou at range.000 gp Property: You gain darkvision and a +5 item bonus to Perception checks. Property: Any enemy that hits you with a ranged attack takes I d ! 2 fire damage. but it lacks even the twisted intelligence of a gibbering beast. Effect: You reroll the check and use either result. Lenses of the E s s e n c e of the wiSp Luminary Level 23 These varicolored lenses orbit around your head at eye level. History. Nature. A group of slaads follows them. or Religion check and dislike the result. Item Slot: Head 42 5. You spend the number of charges indicated and gain the special sense described until the end of the encounter. reveling in the chaos being created. baleful stars issue from its eyes. Level 17: +1 item bonus.

For a share of g e m s . you make a saving throw against one effect that a save can end.200gp Lvl 24 +5 525. you deal 1d6 extra radiant damage against undead enemies and can score a critical hit against undead enemies on a roll of 18-20.000 gp Lvl 13 +3 1 7. This i t e m w a s presented to t h e L u m i n a r y by a s c h o o l of tiefling magi­ cal crafters. Such magic items arc second only to magic armor in terms of deletisive w o r t h . Reflex.1 .000 gp Lvl 7 +2 2. t h e library a t Taru M a a j was lost-buried.625.000gp Lvl 12 +3 13. Item Slot: Head 3. Lvl 2 +1 520 gp Lvl 17 +4 65. this bronze disk reflects light upon those closest to you. all similar in a p p e a r a n c e to t h e lenses. warding them against danger.000gp Lvl 12 H-3 13.000 p Item Slot: Neck Enhancement: Fortitude.400 gp Property: W h e n you use a Channel Divinity class feature. Reflex. Polished to a mirror finish.625. a plethora of different lenses.600gp Lvl 22 +5 325. Trigger You spend a healing surge to regain hit points. A m u l e t of D o u b l e F o r t u n e Level lA Good luck begets even better luck when you wear this amulet Lvl 2 +1 520 gp Lvl 17 +4 65. composed of special t y p e s of glass a n d crystal. m o r e lenses w e r e a d d e d to suit different n e e d s .000 gp Item S l o t Neck Enhancement: Fortitude. Reflex. T h e lenses of the Luminary w e r e originally cre­ ated to a l l o w this august p e r s o n a g e t o s e e t h r o u g h t h e disguises of a n y o n e w h o tried to s n e a k in. You gain an item bonus to that saving throw equal to the amulets enhancement bonus. t h e great library at Taru M a a j h e l d the most extensive store of k n o w l e d g e . R A m u l e t of V i g o r Level 9^ Thi> silver amulet beats an engraved prayer for health and heal ing on its back Lvl9 +2 4. C H A P T E R I | Magic Items . Gather t h e L e n s e s : A n old tiefling h a s b e e n t e l l i n g a story about a v a u l t h i d d e n n e a r w h e r e t h e lenses of the Luminary a r e k e p t . or perhaps e v e n ripped f r o m t h e world a n d h i d d e n o n a n o t h e r p l a n e . A m u l e t of W a r d i n g Level 3-*- Sacred M a s k Urvel8 This white porcelain musk with gold inlay Is the bane of undead.000 gp Lvl 27 --6 1.LENSES OF THE LUMINARY In all of B a e l Turath. Loot t h e L u m i n a r y : T h e L u m i n a r y w a s a n e n i g m a t i c figure w h o lived a long life.1 2 5.400 gp Lvl 23 15 425.000 gp Item Slot: Neck Enhancement: Fortitude. lor littide. and W i l l Property: W h e n you score a critical hit. and W i l l P o w e r (Daily): Free Action. P o w e r (Dally • Healing): Free Action. NECK SLOT ITEMS Adornment or life saving magic* Can't it he both' Most people never realize the great value of a simple cloak or amulet. and most items oiler other Lvl 3 +1 680gp Lvl 18 +4 85.000 gp Lvl7 +2 2. Heroes w h o find t h e library might b e a b l e t o steal o r w i n the lenses of the Luminary.000 gp Item S l o t Neck Enhancement: Fortitude. Reflex. S o m e records say t h e librarian lives still. Effect: Each target of the power takes a penalty to its first saving throw against the effect equal to the amulet's enhancement bonus. H e says t h e l e n s e s h a v e b e e n dismantled a n d c o n c e a l e d in a c h a m b e r full of v a l u a b l e gemslones. m a d e up the array.000gp Lvl 14 +3 21. Effect: You regain additional hit points as if you had spent another healing surge.000 gp Lvl 8 +2 3. and W i l l P o w e r i Daily i: Immediate Interrupt. A m u l e t of E l e g y Level 2 LU Z This amulet allows you to infuse your voice with a sadness that grips the hearts of your foes. Effect: The ally gains a power bonus to all defenses equal to the amulet's en hancement bonus until the start of your next turn. and W i l l .000 gp Lvl 28 +6 2. Trigger: You use a power to produce an effect that a save can end. until the end of your next turn. After the fall of B a e l T u r a t h .600gp Lvl 22 +5 325. L e g e n d h a s it t h a t the lenses of the Luminary survived. An ally ad­ jacent to you is hit by an attack. h e ' s w i l l i n g to reveal t h e v a u l t ' s l o c a t i o n . Eventually.625. T h e tieflings j e a l ­ ously guarded their k n o w l e d g e a n d e n t r u s t e d a figure they called t h e L u m i n a r y w i t h t h e j o b of g a t e k e e p e r of the library. and W i l l Property: Your healing surge value increases by an amount equal to the amulet's enhancement bonus . Reflex.000gp Lvl 27 ^ 6 1.000gp Lvl 29 +6 2. Trigger.000gp Lvl 19 -m* 105. T h e Enhancement bonus ol neck slot items i m p r o w s benefits related to dclcnsc or health. b u r n e d . O v e r t i m e . but solving t h e riddle of w h i c h lenses are t r u e a n d r e c o n ­ structing t h e m is a j o b for h e r o e s . g u a r d i n g t h e repository ( o r w h a t r e m a i n s of it).

Lvl 2 +1 520 gp Lvl 17 +4 65. Lvl 14 +3 21. the spirit the badge contains transfers to the wearer. The badges are worn with honor. Defeat a Tribal Champion: The Skulltaker clan gained its name from the members' habit of cutting off the heads of their victims for perverse rituals.OOOgp Lvl 1 2 -r 3 1 3. no weapon can touch him.BADGE OF THE BERSERKER This tangled knot of teeth. B a d g e of t h e B e r s e r k e r u-vH ) - Thisjearsome badge. They also say that he wears a badge of the berserker. but the barrows have remained untouched for centuries. Among certain primitive tribes. protecting her from the blades and arrows of lesser foes as she seeks an enemy worthy of her attention.625. The clan's greatest warrior is Tusk. twisted in insane wrath. shamans fashion these badges to protect their favored champions. craftedfrom bits oj bone and leathery flesh. a vile ore said to have ogre blood in his veins. and W i l l Property: W h e n you charge. once each generation.000 gp Lvl 27 1 6 1. Each piece captures the essence of fallen warriors famed for their reckless courage and thirst for violence.000 gp Lvl 7 +2 2. CHAPTEK 1 | Magic Items Assassin's Cloak Level 14+ This voluminous cloak swallows you up. marking that warrior's duty to the tribe. . P o w e r (Daily • Illusion): Minor Action. binding the spir­ its of fallen warriors into the fetishes to lend their strength and insight to that war leader. you roll twice and use either result.000 gp Lvl 29 +6 2. bone. you're invisible to the target (save ends). your movement made as part of the charge doesn't provoke opportunity attacks.600gp Lvl 22 +5 3i25.000 gp Lvl 24 +5 525.000 gp Item Slot: Neck Enhancement: Fortitude. Surviving warriors returned with the corpses of their greatest champions and interred them in great tombs.000 gp Item Slot: Neck Enhancement: Fortitude. because the champions' spirits guard the dead. is favored by those who savor taking the fight to the enemy. W h e n pinned to clothing or armor. Reflex. and W i l l Property: W h e n you make a Stealth check. and leathery flesh forms a screaming savage's face. the Khittean clans formed into vast hordes and spread across the land to slaughter all in their path. Make an attack: Close burst 2: Charisma + the amulet's enhancement bonus vs. deadening the sounds you make and concealing your movements. W i l l . Reflex. on a hit. Explore t h e IKhittean B a r r o w s : In bygone times.000 gp L v l 1 9 +4 105.625. Stories say that when he charges into battle. It's said that the remains of those warriors can be used to create a potent badge of the berserker.

000 gp gp Lvl 29 +6 2. and W i l l P o w e r (Daily): Minor Action. or W i l l . Chaos C l o a k Level 14+ (hues cloak Iliis cloak is brightly colored and covered in nodules. Until the end of the encounter.625.000gp Lvl 19 +4 105. Trigger. Mnrl. Reflex. You assume the form of an ordinary bat and gain a fly speed equal to your speed until the end of the encounter or until you end the effect as a minor action. Until the end of your next turn.000gp Enhancement: Fortitude. the concealment granted by this power ends. Lvl 20 +4 12 5. An enemy hits you with an attack that targets Fortitude. and W i l l Property: W h e n you reduce a nonminion creature to 0 hit points.000 gp Lvl 24 +5 525.000 gp Lvl 18 +4 85. Lvl 24 +5 525. Reflex. Enhancement: Fortitude. and W i l l Power (Daily • Polymorph): Standard Action. You gain a fly speed of 8 (hover) until the end of your next turn. you can unleash the sand in an attack: Standard action. like llie skin of a slaad. Power (Daily • Teleportation): Move Action. Reflex. You don't have to end the teleport on the ground. C l o a k of t h e S h a d o w t h i e f Level 19 a Cloak of t h e B a t Level 14+ This cloak enwrapsyou in a veil of shadows. Reflex. You teleport a number of squares equal to your speed + this cloak's enhancement bonus. Reflex.000 gp Lvl 28 +6 2. and its effects art just as chaotic.000 gp Lvl 23 +5 425. the target takes 1 d6 damage per plus and is blinded until the end of its next turn. 5-6: The triggering enemy takes damage equal to the damage it dealt you. carry anything.000gp Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525. Level 24 or 29: Resist 15 to all damage from elemental creatures. keeping your en­ emies constantly guessing. on a hit. each enemy that you have concealment or cover against grants combat advantage to you. targets each enemy in burst: Constitution + the cloak's enhance ment bonus vs. Reflex.r Donning this dark brown cloak letsyou perceive die world from a different perspective.000 gp Lvl 30 +6 3. Bralani C l o a k Level 20-+ litis cloak lets you slip through the Feywttd and call upon its winds to move you off the ground. and W i l l Property: You gain resist 1 5 psychic.000 gp Item Slot: Neck Enhancement: Fortitude. and W i l l P o w e r (Encounter): Minor Action.625. Lvl 20 +4 125. and W i l l Property: You gain resist 10 to all damage from elemental creatures. you gain a cumulative I item bonus to Fortitude. you float to the ground without taking falling damage.Bloodgem S h a r d l e v e l 20+ TWs blood-red crystal absorbs the lifeforce of your defeated foes.000 gp Lvl 25 +5 625. 11111 iH-«. i r\r\r\ I.000 gp Item Slot: Neck Enhancement: Fortitude. CHAPTER 1 1 Manic I t e m s . Lvl 13 +3 17.125. Level 30: Resist 20 psychic.000 gp Cl«#. and W i l l (maximum +3) until the end of the encounter.625. Fortitude. You can't attack.000 gp Item Slot: Neck Lvl 30 -6 3. Close burst 3. You gain concealment until the end of the encounter as sand swirls around you. Power (Daily • Teleportation): Immediate Reaction.12 5.UUU Lvl29 +6 2. Lvl 19 +4 105. Reflex.000 gp Lvl 25 t S 625.1 2 5.000 gp Enhancement: Fortitude.000 gp Item Slot: Neck Enhancement: fortitude. 3-4: You teleport 1 d8 squares. I . Ejfeet: Roll a d6 and apply the appropriate result. Reflex. If you make this attack. If you end this effect while you're still airborne. or manipulate objects while in this form.000 gp Lvl 19 +4 105.000 gp 2. 1-2: You take half damage from the triggering enemy's attack. bolstering vour defenses.O00gp C l o a k of t h e D e s e r t Level 1 3H This tan cloak blends in perfectly with the desert sand. Lvl 14 +3 21.

Several mer­ chants w h o have lost caravans to the lamias are looking to hire someone to take care of the problem.625. each held in perfect stasis. Her cloak transformed her into a swirling sandstorm that flayed the flesh from the emperor and the mages. Reflex. You gain resist 10 to the chosen damage type until the end of the encounter.625. and W i l l Property: You gain resist 5 cold. Locate the Dream of Teliae M o h : Although Teliae Moh is no more. This simple amulet consists of a cord wrapped mound a chunk of bone or hornfrom a demon. Sequestered away in a dim corner of the Plane of Dreams are the dreams of the order's finest minds. an order of psychics and sages devoted to unlocking the mysteries of the mind. the medal­ lions w e r e given to acolytes as tools to aid the wearers in learning the order's methods and practices. Lamia Lain A group of lamias has taken up residence in the desert above the buried empire. Effect: The triggering enemy is knocked prone.000gp Lvl 1 8 +4 85. Designed as small pendants fashioned from nickel silver with a stylized eye set with an amethyst disk for the pupil.000 gp Lvl 24 +5 525. would be a way to acquire such an amulet. You regain the use of an en­ counter teleportation power that you have already used during this encounter. Courtier's C a p e Level 8 MEDALLION OF T H E MIND Medallions of the mind were first fashioned by the mystics of Teliae Moh. Choose acid. of the mind to Demon Amulet eve! 14 CLOAK OF T H E DESERT The Empire of Sand. or thunder. She rose from a destitute back­ ground to become the most desirable courtesan in the empire.000 gp Lvl 29 +6 2. The lamias have found Shelani s cloak of the desert and are using it to flay the flesh of any w h o come near their lair. which ruled over the great desert. P o w e r (Daily): Immediate Reaction. They were reportedly all lost when Teliae Moh was reduced to rubble and ash. Trigger: A n enemy targets you with a charm or fear power. C H A P I B R l | Magic Items . Shelani struck with a secret weapon made for her by the desert witches.125.000gp Lvl 28 +6 2. she hatched the plot that brought down the empire and all of its abuses. Reflex. Thaigan's Research: The explorer Thaigan Thorn­ burn learned about a group of ruins on the edge of the desert. Effect You change the target of that power from yourself to any other creature within 5 squares of you. you gain a +2 bonus to AC and Reflex until the end of your next turn. 0 0 0 g p Lvl 29 +6 2.6 2. its dream lives on.400 gp Lvl 23 +5 425. Finding You have uncommon confidence while this short silk cape hangs from your shoulders.625.000 gp Lvl 19 <4 1 0 S .000gp Item Slot: Neck Enhancement: Fortitude. but a few have surfaced now and then. Explorers w h o reach this distant plane sometimes leave tokens of respect for their fallen heroes. Out of this abuse was born the nomadic people's greatest hero. and W i l l P o w e r (Daily): Minor Action.000 gp Lvl 13 +3 17.000gp Lvl 9 -t-2 4.200 gp Lvl 24 . Level 24 or 29: Resist 1 5 cold. was buried under millions of tons of sand. Lvl 14 +3 21. Reflex. Trigger. greatly abused the nomadic tribes that traveled in its lands.000 gp Item Slot: Neck Enhancement: Fortitude. Level 14 or 19: Resist 1 0 cold. but he made notes that both magic and monsters thrived in the area. W h e n all the Imperial Mages were gathered in front of the emperor. a mind flayer mastermind.000gp Item Slot: Neck Enhancement: Fortitude.5 525. Defeat a Mastermind: Though it's unknown how they acquire them. Lvl 9 T2 4. cold. Reflex. He was on his way to another site and never got to explore the ruins. the magic that protected the empire from the encroaching desert was released. Lvl 8 +2 3. mind flayers often give medallions mind of the as rewards to particularly useful servants.000 gp Lvl 14 4-3 21.000 gp Lvl 19 H 105. With the mages' demise. and defeating a mind flayer infiltrator or.000 gp L v l 1 4 +3 21.000 gp Lvl 29 . fire.200 gp Lvl 24 +5 525. better yet. P o w e r (Daily): Minor Action. and W i l l Property: You gain a -i 2 item bonus to saving throws against charm and fear effects. each a cherished prize from an enlightened time. and W i l l Property: W h e n you use a teleportation power. Frostworf Pelt The Icy white fur of this cloak protects you against frost. From this exalted position. including rumors of a cloak of the desert. Lvl4 +1 840gp L v l 1 9 +4 105. along with Shelani and her cloak.Cloak of Translocation Level 9 This silver-whirc cloak glimmers and shimmers when you tele port. It's said that those who reside there sometimes give a medallion heroes w h o survive the journey.000 gp Item Slot: Neck Enhancement: Fortitude. A n enemy adjacent to you hits you. lightning. P o w e r (Daily • Charm): Immediate Interrupt. Shelani. hampering your enemy's ability to locate you. and the empire.

000 gp 525.625.125. Reflex.000gp 2. This telepathic communication fulfills the requirement of a class feature or power that a target be able to hear you. and W i l l Power (Daily): No Action. or saving throw. Effect: Your resistance to poison increases by 1 5 until the end of your next turn.v|H>sed to poison. and W i l l Property: Allies gain a 5 bonus to Heal checks to administer first aid to you. Lvl 3 +1 6 8 0 gp Lvl 18 ^4 85.000gp 1. Property: You can communicate telepathically with any creature you can sec. ability check.625. Reflex. and W i l l Property: You gain an item bonus to Heal checks equal to the amulet's enhancement bonus. CHAPTER 1 ' Majfic Items . Effect: The ally gains temporary hit points equal to 3 + the amulet's enhancement bonus. Trigger.000 gp Lvl 14 .000gp 2. Level 14 or 79: Roll a d6 twice and add either result. Property: W h e n you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally. Level 24 or 29. ability check. this lucky charm helps you snatch victory from the jaws of defeat. Lvl8 +2 3.000 gp Lvl 29 +6 2. nen oneyou haven't detected yet.200gp L v l 1 4 +3 21.400gp Lvl 13 +3 17.125. A n attack reduces you to 0 hit points or fewer. Effect: The trig gering enemy grants combat advantage to your allies until the start of your next turn. OrcVEye Amulet LevelS- litis amulet.625. or saving throw. 0 0 0 g p Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525. Lvl 2 +1 5 2 0 gp Lvl7 +2 2. P o w e r (Daily • Teleportation): Minor Action.000 gp Item Slot: Neck Lvl 17 Lvl 22 Lvl 27 -4 +5 '6 65. and W i l l Property: You gain an item bonus to Insight checks equal to the medallions enhancement bonus.' black gem on this thin silver chain turns white when you're e.Lifesaving B r o o c h Level 2 I Necklace of Keys Level 3-r \A — This smaU while and red pin hdps those who seek to aid vou. The amethyst pupil on this medallion glows softly when your thoughts take root in the minds of those around you. Reflex. Effect Roll a d6 and add the result to the attack roll. If you're grabbed or restrained. and W i l l P o w e r (Encounter): Immediate Reaction. Level 28: 9 * the amulet's enhancement bonus.000gp Medallion of t h e M i n d Level 14 I Enhancement: Fortitude. Lvl4 +1 840gp Lvl9 +2 4. Reflex.000gp Item Slot: Neck Enhancement: Fortitude. Level 30: Your healing surge value + 1 5 . Level 18 or 2 3 : 6 + the amulet's enhancement bonus. P o w e r (Daily • Healing): No Action.000 gp Lvl 19 ' 4 105. Lvl4 +1 840gp Lvl 19 +4 105. and W i l l Property: You gain an Item bonus to saving throws against untyped ongoing damage equal to the periapt's enhancement bonus. An enemy you grant combat advantage to hits or misses you. skill check.675. Trigger. Level 23 or 28: Teleport 10 squares.000gp 2.000 gp Lvl8 +2 3. Power (Daily)z Free Action. Reflex. Roll a d6 three times and add any of those results. You take damage from a poison attack. Periapt of W o u n d Closure Medic s A m u l e t Tills amulet helps healers staunch wounds. 1/1 4 Enhancement: Fortitude.000gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2. Level 14 or 19: Resist 10 poison.000gp Lvl 9 +2 4. 0 0 0 g p Lvl 30 +6 3. has the power to fortify you.400gp Lvl 23 +S 425.000 gp Item Slot: Neck Lvl 24 Lvl 29 -5 +6 525.000 gp Item Slot: Neck Lvl 23 Lvl 28 +5 6 425. j. allowing two-way communication. P o w e r (Daily): Immediate Interrupt.125. and W i l l Property: You gain resist 5 poison. Eflect: You spend a healing surge and regain additional hit points equal to your healing surge value 10.000 gp Item Slot: Neck Enhancement: Fortitude.000gp Periapt of Proof against Poison level 4 ' Enhancement: Fortitude. Reflex.000gp Item Slot: Neck Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. Level 24 or 29: Resist 20 poison. consisting of a magic eye within a cloth pouch.200 gp Lvl 24 4-5 52 5. Trigger: A n ally within 10 squares of you bloodies an enemy. Lvl 25 +5 6 2 S . Lvl9 +2 4. Level 13 or 18: Teleport 5 squares.000 gp Each key threaded through this leather cord necklace can unlock a portal.000gp Item Slot: Neck Enhancement: Fortitude. Reflex.000 gp 325. diat ally also makes a saving throw against an ongoing damage effect.000gp LvM9 +4 1 0 5 .600gp Lvl 12 f3 13. Trigger: You miss with an attack or fall a skill check.200gp Lvl 14 +3 21. Lvl 14 +3 21. Those willing to communicate with you can send thoughts back to you. diid W i l l Property: You gain an item bonus to Thievery checks to open locks equal to the necklace's enhancement bonus. Enhancement: Fortitude. Trigger.000gp level 9 + Level 2 5 - This brfcjhr red stone on a golden chain Merd>/reeh when you overcome a lerriMe injury. Hi. Reflex.000gp Enhancement: Fortitude. u -LI Lucky C h a r m Monkey 5 paw or rabbit's toot.000gp 2. 3 21.000gp Lvl 18 <4 85. you can teleport 3 squares.625.

and W i l l P o w e r ( D a i l y • Polymorph): Immediate Reaction. Some calamity wiped out the order. ending only when the soul is released. a deed that will earn the amulet but also the enmity of his tribe and family. and when you're submerged. Effect: You are instead reduced to 1 hit point and knocked prone.000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude.000 gp Lvl 18 +4 85. you shift a number of squares equal to the shroud's enhance­ ment bonus.000 gp Lvl 2 3 +5 425. or she might be "persuaded" to give Shroud o f Ravens fulling this clotik's black into a immiiT i>f ravens. Legends speak of one such world where countless golden threads stretch across infinity.TIMELESS L O C K E T This platinum disk features numeric engravings. composed of souls they have torn from fallen foes. Possum Amulet Level 23 When you're deeply wounded.4 85. But until he does so. By ritually treating a removed eye. sigil. Small pieces of a slain death giant's or death titan's armor can be enchanted to make soul shard talismans. In addition. this amulet stems theflawof blood to prevent you from dying. Reflex. geomet­ ric shapes. the Timeless was an order of mages who had the power to move backward and forward through time. including such items as a timeless locket. Lvl 13 +3 17. and the march of history can be seen by reading these strands. The talisman's wearer can release the soul to heal himself. Adventuring Trophy: W o r d on the street says that a local adventurer w h o is a great ore hunter took an orc'seye amulet it up. Phantom rivulets of water strain. Lvl 23 . Reach the Plane of Moments: In addition to the Plane of Dreams. which point to a rune. unpleasant mental impressions from the trapped soul seep through the amulet into the wearer's mind. In the thickest tangles. watching or altering events to suit their purposes.000 gp Lvl 28 +6 2.E Y E AMULET A follower of Gruumsh might pluck out an eye to look more like the ore deity. Interested parties can track down a soul shard talisman by asking the right people. an ore can turn it into a useful magic item and an even stronger symbol of devotion to Gruumsh.5 42 5. P o w e r (Daily): Immediate Interrupt. Heroes are needed to slay the ore leader. its soul is temporarily trapped inside the talisman. and W i l l Property: You gain a swim speed equal to your speed and can breathe underwater. including relics of battles both ancient and recent.000 gp Enhancement: Fortitude. She might be willing to sell it. f//e( f: You transform into a cloud off screaming ravens until the start of your next turn. each a reality in itself. and arcing lines on both sides. The locket also steals a bit of time each day. and W i l l P o w e r (Daily): No Action. but stories say that the mages' abandoned dominions floating in the Astral Sea still exist.000 gp Lvl 18 . Dials set around the edges allow the user to adjust the hands to different positions as desiied. the cloak is indistinguishable from the water around it. down tins cloak. Opening a clasp at the bottom reveals a glass face atop a set of gauges. the Plane of Mirrors. you become insubstantial and gain a fly speed equal to your speed. Trigger. A n enemy hits you. and alternate worlds where the impossible becomes possible. and the Far Realm. Enemies believe that you have been reduced to 0 hit points. though the denizens of the Shadowfell aren't too chatty with strang­ ers (or anyone.125. C 11 A I' I K K 1 Magic Items . Effect: You become insubstantial until the start of your next turn. pocket dimensions. Slay an Eye of Gruumsh: Ore raiders led by an eye of Gruumsh w h o has an ore's eye amulet are causing trouble for a nearby village. which emulate the nature of the soul shroud. S h a r d for S a l e : Markets in the Shadowfell carry exotic assortments of goods. and you gain total concealment from them until the end of your next turn. W h e n an enemy of a talisman's wearer falls in combat. Tiiggei: An attack if duxes you to 0 hit points or fewer. strange and terrible guardians are said to safeguard the strands from tampering. These beings reputedly guard lost treasures from another time. Seashimmer Cloak Level 13 SOUL SHARD TALISMAN Death giants and death titans are known for their soul shrouds. and that timeless lockets have been recovered from some of them.000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude. or number.12 5. storing those borrowed moments for use w h e n the owner needs them most.125.000 gp I t e m Slot: Neck 425. You take damage from a n attack. Trigger.000 gp Lvl 28 • 6 2. Ores waste no words on creatures bearing one of these amu­ lets w h o aren't followers of Gruumsh-they speak with their blades. Each gauge is a circle of runes and numbers arranged around a central post that has moving hands attached to it. representing those monumental events that shape the world and reality. W h i l e transformed.000 gp 2. IUHHI Level 13 + over vour head transforms Lvl 2 3 * 5 Lvl 28 +6 YOU Lvl 13 ' 3 17. O R C S . A timeless locket is an accurate timepiece that shows what time it is in the user's location. Reflex. Reflex. there are a myriad of strange realities. as a trophy from a nearby ore clan. This is both a boon and a burden to the wearer. for that matter). Explore the Timeless Sanctuary: According to sages.

Talisman o f Terror lvl 7 +2 2.After i lu >i »in. CHAPTER I I Alogle I t e m s . or a sleep power. Heavy for Its size.000 gp Item Slot: Neck Enhancement: Fortitude. rings to disguise A magic r i n g is u n o b t r u s i v e . and W i l l Property: W h e n you use a fear power. Level 22 or 27: -3 penalty. and W i l l Properly: W h e n you reduce a nonminion enemy to 0 hit points. and W i l l Property: You gain an item bonus to initiative checks equal to the locket's enhancement bonus.000 gp Lvl 17 +4 65. the bonus to all defenses lasts until the end of your next turn. Level 15 T/iis ornate golden ring looks like a tiny amen. a n d p o r t a b l e .000 gp Item Slot: Neck Lvl 22 t-5 Lvl 27 +6 Level 7 * This amulet depicts a face with an expression of abject terror.000 gp 1.625.000 gp Lvl 29 +6 2. Instead. each target takes a .600 gp Lvl 12 f 3 13.625. 3 25.2 penalty. Reflex. Reflex. I here is no limit to the number of charges it can gain. one ally adjacent to you regains 10 hit points. RINGS .1 penalty to saving throws against any ongoing effects of the power. Beyond that. m l v c w u r e r s men wear a number of other nonmagical the fad that lliev arc magically equipped.000 gp Property: You gain a 11 item bonus to all defenses against illusion or psychic powers.000 gp Enhancement: Fortitude. but it resets to 1 charge after an extended rest. Crown of the D r e a m King miniature jewels.000 gp Property: W h e n you use your second wind. Lvl 14 +3 21. P o w e r (Daily): Immediate Interrupt. this black metal pendant emanates a wisp oj Mue smote when a soul is trapped inside ir. Level 12 or 17: . Item Slot: Ring 25. this talisman gains . Trigger: You are hit by an illusion. the ally regains additional hit points equal to your level. Lvl 24 +5 525.000 gp Lvl 29 »6 2. Reflex. If you've reached at least one milestone today. Level 29: 3d8 hit points plus 6 times the number of charges remaining in the talisman. Power (Daily): Minor Action.) charge. You expend 1 charge from this talisman and regain 3d6 hit points plus additional hit points equal to 4 times the number of charges remaining in the talisman.625. Effect: You gain a +4 bonus to all defenses against the triggering power. Power (Daily • Healing): Minor Action. complete with Item Slot: Ring 25.000gp Lvl 24 +5 52S. You take a standard action. Timeless Locket level 14 •' litis golden locket helpsyou make the most out of each moment.000 gp Item Slot: Neck Enhancement: fortitude. one ally adjacent to you regains hit points equal to your healing surge value. If you've reached at least one milestone today. e a s i l y e x p l a i n e d a w a y as mere j e w e l r y . You spend a healing surge but regain no hit points.000gp Lvl 19 <4 105.'| two rings of power carefully. a psychic. Power (Daily • Healing): Minor Action. rings v a r y w i d e l y . Most r i n g s h a v e a p r o p e r t y or a p o w e r that improves w h e n the w e a r e r r e a c h e s a m i l e s t o n e .Soul Shard Talisman Level 2 4 H Alliance Band This silver rinj is Inset with complex interlocking decorations and provides healing to your allies.

a n d a s s u c h stories g o . Effect: You push one creature adjacent to you 1 square. P o w e r (Encounter • Necrotic): Immediate Reaction. I t e m Slot: Ring 21. hummed withfading breath to hold off the final night I t e m Slot: Ring 105. A n ally makes a death saving throw. Effect: You gain a +2 power bonus to attack rolls during your next turn. said b y s o m e e l a d r i n sages to b e t h e d r e a m of t h e n a t u r a l w o r l d . D e a t h Spiral R i n l e v e l 16 This ring's dizzying black spirals seem to bend space and lime. If you've reached at least one milestone today. P o w e r (Encounter): No Action. I t e m Slot: Ring 105. t h e c r o w n is j u s t large e n o u g h f o r her to w e a r a s a ring. instead of one. within 3 squares of that ally takes 10 necrotic damage. P o w e r (Encounter): No Action. A Hop.000 gp Property: You gain resist 5 necrotic. Grace Ring of Salvation Level 14 W h e n hope ha>fled.000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. Together. b u t a crown of the dream king is s u p p o s e d l y a m o n g his p o s s e s s i o n s . swirling aroundyour hand until it's released. t h e y m a r r y a n d live h a p p i l y e v e r after. P o w e r ( D a i l y • Teleportation): Immediate Reaction. a n d s h e u s e s it to r e s c u e a p r i n c e w h o h a s f a l l e n u n d e r a s p e l l . a n d h e g i v e s his c r o w n t o h e r in g r a t i t u d e . Death Song Ring Level IS The soft songs chanted by this ring in times of need are of those buried alive. CHAPTER 1 | Magic ff*>»i« .000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. Item Slot: Ring 45. If you've reached at least one milestone today and have expended all of your daily attack powers. and Harazhad characters entwine about this thick mithralband. you regain the use of one of them. I t e m Slot: Ring 21. rearranging themselves when the ring's magic is activated. B e c a u s e t h e K i n g of D r e a m s is n o bigger t h a n S h a r n a n d a ' s h a n d . Effect O n e enemy within 3 squares of that ally takes 10 necrotic damage. Level 14 This understated gold and silver weave holds a sliver of ivory carved into a ram's head. you regain the use of one of t h e m . If you've reached at least one milestone today. Effect: O n e creature within 5 squares of you takes lightning damage equal to your highest ability modifier. but t h e i r v e r s i o n s a r e n e v e r as l o v e l y a s t h e o n e s g i v e n as gifts b y t h e e l a d r i n t o t h o s e w h o h a v e e a r n e d t h e i r favor. each enemy. Trigger: You are conscious and end your turn without having made an attack during it. P o w e r (Encounter): N o Action. and a Jump: A c c o r d i n g t o a recently d i s c o v e r e d m a p . Trigger: You are conscious and end your turn without having made an attack during it. a Skip. a n d it p r o t e c t s h e r d r e a m s f r o m that night o n . I t e m Slot: Ring 21.u s i n g j e w e l e r s in the w o r l d h a v e l e a r n e d t h e craft o f m a k i n g t h e s e rings. Trigger: You are conscious and end your turn without having m a d e a n attack dur­ ing it. I n t h e t a l e .000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. a t r a i t o r o u s k n i g h t i n a m a g i c a l slumber lies j u s t o n t h e o t h e r s i d e o f a p o r t a l to t h e F e y w i l d . M a n y s u s p e c t t h e r e is s o m e t r u t h t o t h i s story. Lightning arcs from it to protect you wlxenyoure incapacitated. If you have expended all of your encounter attack powers. determined randomly. Trigger: You are conscious and end your turn without having made a n attack during it. determined randomly. lokharic. Die magic within this ring is visible as a gold and silver spiral. Effect: You teleport into the creature's space or to a square adjacent to it. Trigger. t h e ring p r o t e c t s her.000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. CROWN OF THE D R E A M KING T h i s ring's n a m e c o m e s f r o m a tale told t o h u m a n children for c e n t u r i e s . S o m e m a g i c . this ring's pulsing blue sapphire might recapture it. a y o u n g girl n a m e d S h a r n a n d a r e s c u e s t h e K i n g of D r e a m s f r o m t h e n i g h t m a r e s that h a u n t h i s k i n g d o m . This second use doesn't count as a use of a daily magic item power. I t e m Slot: Ring 3. Trigger: A creature within 10 squares of you drops to 0 hit points or fewer.125. t h e y defeat t h e t h r e a t . P o w e r (Daily): Minor Action. P o w e r (Encounter): N o Action. you can use the power a second time during this encounter.000 gp Property: W h e n you make a death saving throw.000 gp Property: You gain a +4 item bonus to your healing surge value. since t h e rings a s s o c i a t e d w i t h it s e e m t o h a v e o r i g i n a t e d in t h e F e y w i l d . W h e n a plague o f n i g h t m a r e s c o m e s t o S h a r n a n d a ' s t o w n . each enemy within 3 squares of you takes 5 necrotic damage. Effect: You gain a 4-S power bonus to your next saving throw before the end of the encounter. It's d a n g e r o u s to go t h e r e . Grace Ring of Lightning Level 14 The gold and silver weave of this ring is cut with sparkling channels.Dauntless Champion's Ring Level 3 0 Grace Ring o f Prowess Level 19 Supernal.

each ally within 10 squares of you gains the bonus instead. Power (Daily • Zone): Minor Action. This golden band holds a small diamond hourglass. You instead regain hit points as if you had spent one. If you've reached at least one milestone today. attackers take a -3 penalty to attack rolls against you instead of a -2 penalty.000 gp Property: You gain a »4 item bonus to Diplomacy checks. Trigger. If you've reached at least one milestone today.your hand lakes on the appearance of stone.1 item bonus to saving throws against da/ing or stunning effects.000 gp Property: You gain a +4 item bonus to initiative checks. You create a zone of protection in a close burst 2.1 2 5.000 gp Property: You gain a ^ 4 bonus to all defenses against fear attacks. Power (Daily): Minor Action. Power (Daily): Free Action. If you've reached at least one milestone today. You become invisible until the end of your next turn. Level 21 I hi.heavy gold ring is set with a large amethyst. Ring o f H e r o i c H e a l t h Ring o f Eladrin G r a c e Level 16 The Silver and gold weave of this grate ring recalls the heraldry of die Spiral Tower. you can sustain a power once per round on your turn using no action. W h i l e within the zone. Item Slot: Ring 425. Item Slot: Ring 45. It Occasionally hums /uinlh in your mind. Effect You teleport 5 squares. A n attack hits your W i l l and dazes or stuns you. While w«i wear lliis ring. you don't spend a healing surge. you can apply this power to the last encounter attack power you used this turn. In addition. If you've reached at least one milestone today. While vim wear ihis ring. E//ect: The triggering enemy takes ongoing 10 psychic damage (save ends). you regain hit points equal to your Constitution modifier. Ring of B a t t l e m e n t s protective magic Level 24 Ring of G u a r d e d W i l l Level 2»> This band is made of sculpted force. Trigger. signify ing that you possess ihe durability of earth Item Slot: Ring 12 5. which shim Item Slot: Ring 225. II the next encounter attack power you use this turn misses all its targets. The effect ends if you save. Level 28 Ring o f A g i l e T h o u g h t level 20 R i n g o f Focus level 24 Tliis ornate platinum and gold band is doited with seven differ em gems. The zone lasts until the end of your next turn. pushed. An enemy within your line o( sight makes a fear attack. Effect: You ignore the forced movement and aren't knocked prone. Ring of A c t i o n R e v e r s a l level 20 R i n g o f Fearlessness Ihis ihiu ivory band wards your mtnifrom fear. which in­ verts each lime the ring is used. you can increase the size of the zone by 1. you regain the use of that power.000 gp Property: W h e n you spend an action point.Greater Ring o f Invisibility level 23 Ring of E n d u r i n g Earth Level 20 This onyx band makes it easier Jar you to conceal your comings and goings. ( H A P T E K 1 | Magic Items .000 gp Property: You gain a 1 1 item bonus to W i l l . Power (Daily • Psychic): Immediate Reaction.000 gp Property: You gain a I 2 item bonus to W i l l . Item Slot: Ring 12 5. and vou recover from mental ultuiL-s guichlv. If you've reached at least one milestone today. slid. If you've reached at least one milestone today. Trigger. If you've reached at least one milestone today. Trigger: A n enemy hits you with an attack that targets W i l l . you gain an item bonus to Fortitude equal to the number of milestones you've reached today. Power (Encounter • Illusion): Minor Action. Item S l o t Ring 2.000 gp Property: You gain a . you and your allies have cover against enemies outside the zone and can move 1 extra square w h e n they shift. rather than a free action.000 gp Property: You gain a +5 item bonus to Stealth checks. Effect: You make a saving throw against the effect that dazed or stunned you. P o w e r (Daily): Immediate Interrupt.1 2 5. mers fttinth with healing magic.000 gp Property: W h e n you have cover. You spend a healing surge. the trig­ gering enemy instead takes ongoing 1 5 psychic damage (save ends). rather than the next. Item Slot: Ring 1. P o w e r (Daily • Healing): Standard Action. you gain an item bonus to W i l l equal to the number of milestones you've reached today. you also gain concealment until the end of the encounter. or knocked prone. Trigger You're pulled. Power (Encounter • Teleportation): No Action. You are conscious and end your turn without having made an attack during it. P o w e r (Daily): Free Action. Item Slot: Ring 12 5. This steel bond Is carved to suggest < reuellulions a sign of its Item Slot: Ring 525. In addition. Power (Daily): No Action. Once per round until the end of the encounter.000 gp Property: You gain a +4 item bonus to Endurance checks. w i n though!* seem clearer. you can use a free action on your turn to sustain an effect of yours that requires a minor action to sustain. even if a save can't normally end that effect. Effect: Each ally within 5 squares of you gains a +4 power bonus to all defenses against that attack. Sustain Minor: The zone persists. Item Slot: Ring 5 2 5.

you can Instead use this power to grant an ally within 1 0 squares w h o is wearing a ring of sympathy a saving throw (including the +2 power bonus) against each effect on him or her that a save can end.000 gp Ring o f Traded Knowledge Level 21 Property: O n c e per round. If you've reached at least one milestone today. you regain additional hit points equal to your Constitution modifier for each healing surge you spend at the end of a short rest. Ejfect. you can increase the size of the burst by 1 (in addition to the in­ crease from the ring's property). Use this power during a short rest. ynii can use the at-will attack power contained in the ring. The knowledge seems as if it has always been within you. Ring of S y m p a t h y Level I S These copper rings are shored In those who work well together. If you've reached at least one milestone today the bonus to attack rolls increases to t-4. If you've reached at least one milestone today.000 gp Property: W h e n you use your second wind. P o w e r (Dally • Healing): No Action. You can't use that power during the encounter. Trigger: You use turn undead. w h e n you save.R i n g o f t h e Fallen Level 18 TfusgcAd ring is engraved with the crossed axes symbol of a long-dead arm)'. If you do so. P o w e r (Daily • Healing): Free Action. P o w e r (Daily): Minor Action. Trigger: You spend a healing surge as a result of an ally's action. O n e ally within 10 squares of you can make a saving throw. you regain additional hit points equal to your Constitution modifier. you can increase the size of the burst by 1. Item Slot: Ring 425. If you've reached at least one milestone today. Ring o f the Z e a l o u s afoul Item Slot: Ring 2 5. If you've reached at least one milestone today. you regain 2d6 additional hit points.000 gp Property: You gain a +2 item bonus to Charisma-based skill checks and ability checks. you don't spend another healing surge. k C H A P T E R 1 ! Magic Items . Item Slot: Ring 85. you gain a +2 power bonus to attack rolls and damage rolls w h e n you use the power contained in the ring. in­ stead of gathered in the slim rune carved band on your tiuger. Effect: Each target you hit w i t h that power is restrained instead of immobilized. choose one of your other at will attack powers from your class. Ring of Influence Level 2 1 This ornate white gold and sapphire ring grants you sway over the minds of others. If you've reached at least one milestone today. You spend another healing surge. you gain a +2 power bonus to attack rolls against W i l l . In addition. If that ally is wearing a ring of sympathy. You and each ally within your line of sight regain additional hit points equal to one half your level w h e n you spend healing surges during that rest. You choose this power w h e n you acquire the ring and can't change it later. I t e m Slot: Ring 22 5.000 gp Property: W h e n you have 0 hit points or fewer and spend a healing surge. Item Slot: Ring 2 5. Power (Daily): Minor Action. one ally within 5 squares of you w h o is also wearing a ring of sympathy can make a saving throw.000 gp Level 15 This gold ring is inlaid with mother of pearl Messed bv priests Property: W h e n you use the turn undead power. Until the end of the encoun­ ter. You instead regain hit points as if you had spent one. P o w e r (Daily): Free Action. Until the end of your next turn. P o w e r (Daily): Minor Action. Ring of the Risen Level 23 Tliis simple silver ring makes it easier for your allies to revive you. he or she gains a +2 power bonus to the saving throw. the number of additional hit points equals your level + your Constitution modifier. Item Slot: Ring 225.000 gp Property: This ring contains one at-will attack power from your class.

w h o w e r e fierce e n e m i e s of t h e u n d e a d . forged Shadowfell signets out of the d a r k m e t a l t h e y m i n e d f r o m beneath t h e t e m p l e a n d used t h e m as t o k e n s o f passage through certain l a n d s of t h e d e a d . O f course. but no o n e e v e r h e a r d from h i m again. W h a t O n c e W a s Lost: A paladin w h o escaped t h e fall of the temple passed through the area recently. Trigger You use a teleportation power. H e h a d o n e of those fancy rings k n o w n a s Shadowfell signets a n d said h e was going to rebuild t h e t e m p l e in t h e n e a r b y mountains. the dis­ tance of the teleportation increases by 4.000 gp Property: W h e n you teleport and no creature automatically moves into the space you left. W h e n a w h i t e dragon attacked the outpost.Ring o f U n f e t t e r e d M o t i o n l e v e l 20 R i n g of W i n d o w s Level 28 When wu use this ring. Endings c o m e to all things in t h e S h a d o w f e l l . O t h e r s say that they d u g t o o d e e p a n d w o k e s o m e t h i n g t h a t w a s best left a s l e e p . a lot of nasty things live up in those m o u n t a i n s . SHADOWFELL SIGNET Many g e n e r a t i o n s a g o . but a handful of d e v o t e e s k e p t t h e secret of t h e signets safe a n d s h a r e d it w i t h those w h o w o u l d strike against the u n d e a d . you don't provoke opportunity attacks from undead creatures. This simple wooden ring allows you to go places no one else can. Power (Daily): Free Action. you gain an item bonus to Reflex equal to the number of milestones you've reached today. T h e dwarves' m i l i t a r y rings w e r e c o l l e c t e d a n d u s e d a s s p e c i a l m e d a l s t h a t w e r e h a n d e d out for bravery. T h e u n d e a d h a v e a leader. even if a save can't normally end that effect. M a d O r a c l e : Divinations have revealed that a mad o r a c l e in t h e m o u n t a i n s k n o w s t h e location of o n e or m o r e rings of the fallen. but t h e p r o m i s e of o n e of t h e s e rings w o u l d b e w o r t h t h e d a n g e r s . Shadowfell Signet level 19 Ring of U n w e l c o m e Gifting Level i7 This black ring of unknown metal bears the symbol of the Ha veil Queen in silver. the d w a r v e s w e r e driven a w a y . b u t t h e d r a g o n w a s v i c t o r i o u s . It s e r v e d t h e g o d d e s s well a n d h e l p e d t h e d e a d cast a s i d e t h e s h a c k l e s of t h e i r past lives to m o v e o n t o w h a t lay b e y o n d . Magic Item-' . Until the stance ends. This gold band feeds on thing* that assail you. Effect: You make a saving throw against the effect that immobilized. that space Is filled w i t h a spatial flux that prevents any creature from entering it until the end of your next turn. P o w e r (Daily • Teleportation): Free Action. Effect: You don't need line of sight to the destination space. S i n c e t h e dissolution of t h e a r m y . W i t h t h e fall of t h e t e m p l e . so n o o n e ' s b e e n brave e n o u g h to find out w h a t h a p p e n e d to h i m . CHAPTER 1 . B u r i e d C a c h e : R u m o r has it t h a t a c a c h e of rings of the fallen is b u r i e d d e e p w i t h i n a forest o v e r r u n by brigands. Power (Daily): Immediate Reaction. spirfim.000 gp Property: You gain resist 10 necrotic. Item Slot: Ring 6S. Item Slot: Ring 105. If you've reached at least one milestone today. m u c h of its lore w a s lost. restrains. you can take 10 damage instead of losing that healing surge. and if an enemy's attack causes you to lose a healing surge. trigger: An attack hits your Reflex and immobilizes. s e r v a n t s of t h e R a v e n Q u e e n raised a t e m p l e w i t h i n t h e S h a d o w f e l l a n d c a l l e d it t h e Monastery of D i r e R e m e m b r a n c e . restrained. Effect: You transfer one ongoing damage effect from yourself to that enemy. and you can use it to open and close dimensional windows. and you don't grant combat advantage when flanked by undead.000 gp Property: You gain a +4 item bonus to Acrobatics checks. If you've reached at least one milestone today. The effect ends if you save. T h e b r i g a n d s a r e a n u n c o m m o n lot.1 25. a n d t h e temple w a s n o different. RING OF THE FALLEN C e n t u r i e s a g o . diem out onyour enemy. or slowed you. you move so quickly that you re 0 blur. Trigger: You hit an enemy with a basic attack. you can use this power after hitting with an at-will attack that isn't a basic attack. If you've reached at least one milestone today. t h e y r e c o n v e n e d a n d w e n t back t o t h e o u t p o s t t o try t o best t h e d r a g o n . a female vampire w h o carries a black m e t a l r i n g t h a t b e a r s t h e symbol of the Raven Q u e e n . T h e soldiers w e r e assigned to g u a r d t h e e d g e s o f civilization f r o m t h e e n c r o a c h m e n t of m o n s t e r s . e n e m y of all undead. T h e i r frozen b o d i e s w e r e n ' t f o u n d u n t i l an a r m y arrived a n d destroyed the dragon. T h e R a v e n Queen's worshipers are anxious to e n d this blasphemy a n d are looking for heroes w h o can help t h e m d o so. P o w e r (Daily • Stance): Minor Action. A N e w B l a s p h e m y : Attacks by u n d e a d h a v e ravaged a town in t h e mountains. A s h a m e d of t h e m s e l v e s . N u m e r o u s obstacles a n d monsters b l o c k t h e p a t h t o t h e o r a c l e . In addition. T h e t e m p l e ' s priests. t h e rings h a v e d i s p e r s e d t h r o u g h o u t t h e land. P e r h a p s t h e brigands k n o w w h e r e t h e c a c h e is. item Slot: Ring 12 5. using m o n s t e r s a n d m a g i c to prey o n n e a r b y t o w n s f o l k . or slows you.0OO gp Property: You gain resist 3 against ongoing damage. T h e d w a r v e s fought a g o o d fight. Item Slot: Ring 2. S o m e say t h e priests w e r e s u b ­ verted w h e n t h e y o p e n e d the t e m p l e ' s g a t e s to s e r v a n t s of Vecna w h o c a m e bearing s t o l e n signets. a c o m p a n y of d w a r f s o l d i e r s w a s gar­ r i s o n e d in a n o u t p o s t at t h e e d g e of t h e frontier. you gain a +4 bonus to all defenses against oppor­ tunity attacks from undead creatures.

but some b a n d s serve oilier purposes alto­ gether. You gain a success in a skill challenge in w h i c h Streetwise is a primary or secondary skill. P o w e r (Daily): Immediate Interrupt. but against itself. Trigger: A n enemy hits you with a lightning attack. If you've reached at least one milestone today. bells. C H A P T E R 1 | Magic Items . Item Slot: Ring 21. I t e m Slot: Waist 2. Until the end of your next turn.000 gp Property.W i l l ) : Minor Action. When you wear il. W h e n you make an Acrobatics check. I t e m Slot: W a i s t 105. are hard to pin d o w n to one mystic. you can slide the enemy 1 square and then teleport into that enemy's space. I t e m Slot: Ring 85. Item Slot: Ring 65. or sashes.800 gp Lvl 16 45. Belt of Fragile Guard Level 9 Tin's wide leather band toughens your skin but weakens your resilience.000 gp Level 17 intricately Acrobat's Harness Level 1. it's a hell. you roll twice and use either result. You gain resist 5 against critical hits.]] theme. Those belts that hold weapons or other tools can be enchanted to e n h a n c e those items. EJJett: You or an ally within 5 squares of you can stand up as a free action.000 gp Property: You gain a +4 item bonus to Streetwise checks. P o w e r (Daily): Free Action. WAIST S L O T ITEMS No hero wears a girdle. Baldric of S h i e l d i n g I his marcasite-sludded baldric aids you when you use your ae­ gis of shielding. Baldric of T i m e Level frj This copper ring has a setting but no gemstone. Sustain Minor: The effect persists. Lvl 6 1.000 gp Property: W h e n you use your aegis of shielding power to reduce the damage dealt to an ally. whether baldrics.600 gp Property: You gain a -i 3 item bonus to Endurance checks. When you use the ring.000 gp I t e m Slot: Waist Property: W h e n you roll a 20 on your initiative check. I t e m Slot: Waist 4. P o w e r (Daily): Minor Action. Stormcatcher Ring Level 17 this gray leather baldric letsyou supplant your enemy when you use your aegis of assault I t e m S l o t : Waist 9. Helt of the witch king W a i s t slot items. Belt of N o u r i s h m e n t Level 7 This comfortable leather belt is worked with images of food­ stuffs that nourish you. T h e triggering enemy makes the attack against the second enemy too. Traveler's Ring Level 18 This tarnished silver ring set with a muddied stone looks mun­ dane. P o w e r (Encounter): No Action. sparks fill the setting. If anyone asks. it tugs you in the right direction. Baldric of Assault Level 11 Property. Unvanquished Grace Ring Tlif distinctive gold and silver weave of this grace ring is carved with feathers.000 gp Property: W h e n an enemy triggers your aegis of assault power. instead of teleporting to a space adjacent to the enemy. you also gain a +5 power bonus on your next Streetwise check before the end of the day. I t e m Slot: Waist 21. you gain an extra move action during the first turn of the encounter.000 gp Property: You gain a -t 1 item bonus to saving throws against dazing or stunning effects. This rough textured belt seems to be coated in the sands of time. M a n y waistline w r a p s benefit the health of the wearer. bandoliers. If you've reached at least one milestone today.4 These cloth straps help you to twist and dive out of dangerous situations. If you've reached at least one milestone today. You must w e a r the belt for 2 4 consecutive hours before this property functions. Trigger: You are conscious and end your turn without having made an attack during it.000 gp Property: You gain resist 10 lightning and resist 10 thunder. you can pick a second enemy within 5 squares of you. Effect: The triggering enemy makes the attack again. you gain a +1 power bonus to A C and vulnerability to all damage equal to half your level. you gain resist 10 instead. Item Slot: Ring 65. Property: You don't need to eat.200 gp P o w e r ( A t . You gain resist 5 to all damage until the end of your next turn.Stone Band This ring of basalt becomes more polished and carved each time you use it. you gain temporary hit points equal to the amount of damage you prevented. Level 16: You instead gain an extra standard action.

You gain a +5 power bonus to damage rolls and to grab attempts. and the belt's item bonus is reduced by one.o r so t h e rumor goes. Item S l o t Waist 3. Level 28 U lute you wear this heavy brown hide sash.W i l l • Healing): Minor Action. 'This fur-lined wrap channeh the strength and the recklessness of an accomplished wrestler. you can't use this power. Tulari w a s a g r e a t ruler.1 2 5. a n d t h e n a t i o n ' s ruler w e a r s a b e l t o f o f f i c e . von heat at a tre Item Slot: Waist 2. h e e n d u r e d e a c h d a y ' s test a n d e v e n t u ­ ally b e c a m e king. f 2 item bonus to Fortitude. Sash o f H e r o i c I n s p i r a t i o n Level 28 Waistband of the Grappler Level 1 3 Thts^Iashv. a n d heroes succumbed t o the trials b e f o r e Tulari c l a i m e d his right t o b e t e s t e d . Phoenix Sash Level 18 J his Iin'fliant orange wrap restores life to the vanquished Item Slot: Waist 85. You regain hit points as if you had spent a healing surge. D r i v e n b y a w a r r i o r t r a d i t i o n a n d t h e n e e d for a strong. Today. one diamond on the belt cracks and dark ens. Lvl 10 5. M a n y soldiers. After an extended rest. T h e labyrinth is all t h a t s t a n d s b e t w e e n a g r o u p of h e r o e s a n d this belt. this rough gray belt covered in stone plate> grants Stability to its wearer. a n d rebels h a v e s t o l e n Tulari's b e l t . Level 30: Three diamonds.000 gp Property: You gain a •( 1 item bonus to Fortitude. D e s p i t e his slight f r a m e .12 5. Effect: You regain hit points equal to twice the level of the highest-level arcane power you have not expended.400 gp Property: This belt can hold up to six potions. Item Slot: Waist 85. You can retrieve a potion from the belt as a free action.000 gp Property: You gain regeneration 5 while you're bloodied. i m p o s i n g ruler t o m a i n t a i n t h e b o r d e r s . b u t s h e r e q u i r e s w o r t h y r e c i p i e n t s s o as n o t t o d i s h o n o r t h e W i t c h King's m e m o r y . Political Ploy: T h e c u r r e n t ruler o f P a k S u t h n e e d s t o m a k e a political s t a t e m e n t r e g a r d i n g h e r s t r e n g t h a n d t h e n a t i o n ' s d i r e c t i o n .400 gp P o w e r (Daily): Minor Action. you become invisible and insubstantial and gain phasing. one ally within your line of sight can spend a healing surge as a free action. Trigger: A n enemy reduces you to 0 hit points or fewer. which you can sacrifice for health. pull. BELT OF THE WITCH KING L o n g a g o in t h e n a t i o n o f P a k S u t h . Trigger: You become bloodied. Power (Daily • Healing): No Action. Until the end of your next turn. h o l d i n g t h e b o u n d a r i e s o f P a k S u t h firmly a n d ruling w i s e l y . generals. W r a i t h ' s Cord Level 30 You become wraithlike whenyou wear this worn rope band. Nation in Exile: M u c h h a s c h a n g e d since W i t c h K i n g Tulari s e t P a k S u t h o n t h e p a t h t o g r e a t n e s s . S h e w a n t s t o g i v e a w a y Tulari's b e l t as part o f t h a t d e c l a r a t i o n . Effect: You spend a healing surge and are dazed until the end of your next turn. T h e king's l i n e a g e h a s e n d e d . P o w e r (Daily • Illusion): Minor Action. S t o n e w a l l Belt Potion B a n d o l i e r Level 8 Tins wide brown leather baldric keeps potions in easy reach.W i l l ) : Minor Action. t h e l e g e n d o f t h e W i t c h K i n g Tulari r e m a i n s strong in t h e r e g i o n . CHAPTER I Magic Items . but take a .000 gp Lvl 3 0 3. Diamond Cincture Level 10 The diamonds on this platinum band grant great fortitude.1 2 5. Sash o f R e g e n e r a t i o n mendous rate. This effect lasts until you end it as a minor action. Level 20: Two diamonds. You also grant combat advantage to all enemies. embroidered red sash proclaims your heroism to all. Item Slot: Waist 3.000 gp P o w e r ( A t . To that e n d . she c o m m i s s i o n e d t h e construction of a l a b y r i n t h o f d a n g e r s . Item Slot: Waist 2. each diamond destroyed by this power is restored.000 gp Lvl 20 12 5. r e m i n i s c e n t o f t h e c h a l l e n g e s Tulari d e f e a t e d . Power ( A t . Item Slot: Waist 3. W h e n you use this power.000 gp Item Slot: Waist Property: This belt holds one diamond and you gain a +1 item bonus to Fortitude. W h a t authority remains has offered a prize f o r t h e d e f e a t o f t h e v i o l e n t rebels t h a t p l a g u e t h e exodus: t h e belt of the Witch King a n d possibly rulership o f t h e k i n g d o m .000 gp Property: W h e n you spend an action point.000 gp Property: You gain a +-2 item bonus to Fortitude. Today. the target is weakened until the end of your next turn. Item Slot: Waist 17. t h e people of P a k S u t h flee their h o m e l a n d e n masse.000 gp Property: W h e n you score a critical hit. t h e m i n ­ isters o f t h e k i n g d o m p r o c l a i m e d t h a t a n y p e r s o n w h o c o u l d e n d u r e a series o f d a i l y tests o f t h e b o d y w o u l d b e c o m e a b s o l u t e ruler. becoming worthless. Power (Daily • Healing): Free Action. You can ignore push.125.t h e s a m e o n e t h a t Tulari w o r e w h e n h e p a s s e d t h e tests. t h e k i n g d i e d w i t h o u t a n heir.Belt o f t h e W i t c h K i n g Level 1 8 The links oj this slim silver chain are separated by small spheres of arcane enhanced obsidian. +3 item bonus to Fortitude. or slide effects until the end of your next turn. If there are no diamonds on the belt.2 pen­ alty to attack rolls.

the size of a roll of parchment. a n d it r a n have mvriad enchantments. a n d w o n d r o u s tattoos that a r e a l w a y s w i t h y o u . Fenelon became known as the Phoenix. O n c e the ritual is performed. w o n d r o u s h i i r i t e m s to enhance y o u r base o f o p e r a t i o n s . creatures within 2 squares of the candle lose the insubstantial quality and can't become invisible. In the war with the fomorians. Blessed Book \h\s leather tame. the eladrin seek a fey warrior of great prowess w h o can find and reclaim the sash. has found the Phoenix sash and is keeping it in his stronghold. I he r a t i hall (ulcgorv lor e n c h a n t e d objects. level \ i-in Horn o f Dismissal Level 1 2 Ghostlight Candle Level 15 Vhis plain white wax candle can burn every day ividiouf diminishing. Learning of this disgrace. contains/or pages than naturally possible. Wondrous Item 360 gp Property: This material can be written on like paper or parchment. including a small Jwufhitttf tube that extends from the inside. and the writing can't be erased until the parchment's owner wills it blank. you can lefresh the supply by exposing the open pouch to any supply of breathable air during a short rest. Reclaim the Sash: The eladrin court has put out a call for fey warriors to seek out the Phoenix sash. P o w e r (Daily): Standard Action. and speared by the giant warrior Morgkash. They believe loun's Parchment i his thin sheet of bronze. e v e n if y o u r o t h e r i t e m s a r e n ' t . Wondrous Item 13. It's also said that on more than one occasion. Wondrous Item 1. but takes half the usual time. bound In won and silver. Adventurers hoard w o n d r o u s items because I heir effects r o v e r s u c h a w i d e Spectrum a n d M M h a v i n g t h e r i g h t o n e r a n b e t h e dif­ ference between sua ess a n d failure. the piece of loun's parchment turns blank and can he reused. . Eventually it made its way into the world. Deepfarer s Pouch Level 5 This oilskin pouch holds more than it should. He guards the sash closely and attacks any w h o would take It. that it can be found in the hands of a mad archmage by the name of Klllias.WONDROUS Wrong. bossed with loun\ svmbol in one corner. a w o n tli cms i t e m isn't w o r n o r wielded.000 pages. The archmage has been oppressing the villagers in a small kingdom in the north. Wondrous Item 2 5. but holds 1. Fomorlan Clutches: Rumors suggest that Skrad. You end each conjuration within 3 squares of you. O n c e the air in the pouch has h e r n tonsutned. which remains fresh indefinitely. where it has been worn by a number of heroes. return­ ing it to glory and honor. and his magic sash passed into the hands of other eladrin. T h i s set l i o n d e s c r i b e d v a r i o u s w o n d r o u s i t e m s to h e l p y o u o u t of j a m s . though none as worthy as Fenelon. the sash has saved his life when fey assassins attempted to kill him.000 gp P o w e r (Daily): Standard Action. Fenelon eventually died of old age.you ITEMS you're // you think you have too m a m uondrotis" items. For his ability to rise from the ashes of tragedy and defeat. Level 1 nunc Wondrous Item 360 gp Property: This ritual book has the dimensions and weight of a standard ritual hook. a descendant of the fomorlan Morgkash. Use this power while the candle is lit. have too few pockets.000 gp Property: This candle sheds dim light J squares in all dir cctions and never burns d o w n tbut c m be extinguished). Creating a ritual scroll using this item fills it with text. surviving each and every event. In truth.000 gp Property: This belt pouch contains 1 hour's worth of air. he was crushed under a pile of rock. The sound of this black studded bronze horn dispel* conjurations. thrown off a cliff. PHOENIX SASH Fenelon was an eladrin warrior of the Feywild w h o was known for his ability to live through anything. Until the end of the encounter. It's flexible enough to roll.

k a i felt s h e d e s e r v e d a n a c c e l e r a t e d audience w i t h t h e g o d d e s s s h e a n d t h e y b o t h s e r v e d . A T e m p l e ' s G i f t : F e w ribbons of limitless questions are found in t h e hands o f n o r m a l p e o p l e .000 square feet or larger in size: • Structures important for travel. A m a p t o o n e o f t h e s e locations h a s s u r f a c e d . I n t e r n a l M a t t e r s : T h e s h a d a r . but c l e v e r artisans have found w a y s to duplicate its f u n c t i o n a l i t y . footsteps. Ribbon of Limitless Questions Oft it in glowing gold and silver runes. and lakes. R I B B O N OF LIMITLESS QUESTIONS L e g e n d s a y s t h e first ribbon of limitless questions was i n s c r i b e d o n c l o t h w o v e n b y C o r e l l o n . Wondrous I t e m 2.GHOSTL1GHT CANDLE The s h a d a r . a n d p r o m p t h i m o r h e r t o t h i n k a b o u t a situation a n d c o m e u p w i t h n e w solutions. including h o r n s that h a d a n e n c h a n t m e n t s i m i l a r t o t h a t of t h e original bell. a s m a l l n u m b e r o f c o n j u r e r s w e r e a b l e t o c o n q u e r t h e city o f A l b a n d h o l d it f o r o v e r a y e a r . CHAPTER 1 | Magic Items . but it's accurate. b u t t h e n o t e d i s p e l l e d t h e p h a n t o m a r m y i n t h e city. you can ask one extra question. T h e i r y o k e w a s t h r o w n off o n l y w h e n a resistance g r o u p m a n a g e d to put a n e n c h a n t ­ m e n t o n t h e g r e a t bell o f t h e c a t h e d r a l .k a i ' s s e r v i c e t o t h e R a v e n Q u e e n h a s e a r n e d them n u m e r o u s e n e m i e s o v e r t h e y e a r s . P e r h a p s o n e o f t h e labs h o l d s a horn of dismissal. H O R N OF DISMISSAL T h e c o n j u r e r s o f t h e g r o u p k n o w n as t h e I m m a c u l a t e S t a r e n f o r c e d t h e i r w i l l t h r o u g h a v i r t u a l a r m y o f m a g i c crea­ t u r e s c o m p o s e d o f c o o l b l u e f l a m e . P o w e r (Daily): Free Action. The sketch remains o n the map until this power is used again. S h e w a s e n o u g h o f a t h o r n i n their side that t h e s h a d a r . A c a r a v a n of them a r r i v e d i n t o w n w i t h a n u m b e r of ghostlight candles and o t h e r t r e a s u r e s . T h e s e s h a d a r .k a i a r e w i l l i n g t o u s e the c a n d l e s a s p a y m e n t f o r e s c o r t t o s o m e p l a c e s a f e . a n d s h e d e v e l o p e d a n u m b e r of defenses a n d p r o t e c t i o n s to m i n i m i z e t h e i r t h r e a t . i m m o r t a l I m m a c u l a t e : T h e Immaculate Star analyzed s o m e o f t h e w e a p o n s m a d e f r o m t h e bell i n a n a t t e m p t t o c o u n t e r a c t t h e i r effect. • Lairs of creatures that are significant threats. W h e n it s o u n d e d . The map doesn't go into precise detail. a new question appears Wondrous Item 1 7. this sheet of vellum is ringed with symbols of travel: wagon wheels. most such ribbons are considerably m o r e modest. depicting the surface area within a 10-mile radius around you. these e v e n t s offer a g o o d c h a n c e t o a c q u i r e o n e o f t h e candles. such as mountains. The map includes the following features: • General terrain features. S h a r d s of t h e bell w e r e forged i n t o a v a r i e t y o f w e a p o n s t o u s e against t h e c o n j u r e r s . E v e n if t h i s t a l e is t r u e . O t h e r q u e s t i o n s a r e d i r e c t e d a t the r i b b o n ' s holder. Power (Daily): Standard Action. it s h a t t e r e d .000 gp Property: W h e n you perform a divination ritual that allows you to ask a number of questions.k a i a r e as g i v e n t o politics and infighting as a n y o t h e r intelligent p e o p l e . includ­ ing the ghostlight candle. Effect: Reroll the skill check with a +2 power bonus and use either result. if such information is well k n o w n . A n t a l a s p e n t h e r life d e a l i n g w i t h regular visits f r o m shadar-kai a s s a s s i n s . rivers. w h o is b a d l y in n e e d of rescue. or Consult Oracle. silly ribbon is unrolled. t h e I m m a c u l a t e Star w a s n o more. It shows only aboveground ter­ rain. T h e q u e s t i o n s t h a t a p p e a r o n a r i b b o n a r e useful in m a n y w a y s . and rafts. b u t e v e n n o w immortal s u m m o n e d guardians stand w a t c h over t h e i r e m p t y l a b o r a t o r i e s . S t o r i e s say it's a ghostlight candle. W i t h s u c h troops. T h e y w e r e u n s u c c e s s f u l . Level 13 When tin's blue. Speak with D e a d . e s p e c i a l l y t h o s e o f l o u n a n d V e c n a . S o m e p r e s e n t q u e s t i o n s t h e ribbon's user can ask of s o m e o n e e l s e . b u t others of t h e i r k i n d are w i l l i n g t o p a y a s i m i l a r p r i c e to see that t h e c a r a v a n d o e s n ' t l e a v e . O n e w a y o r a n o t h e r . • Structures 5. O n e of t h e most persistent f o e s w a s A n t a l a Longscar.a real f i n d . t h e light f r o m a single c a n d l e h a s b e e n s e e n f r o m the top o f a hill o u t s i d e t o w n . You command this map to redraw itself. • Names or general descriptions for any of the above features. if it's a c c u r a t e . T h e p i e c e s o f t h e original bell h a v e l o n g s i n c e b e e n used up. T h e majority of t h e s e m a g i c i t e m s a r e h e l d b y high priests i n v a r i o u s t e m p l e s . You fail a n Intelligence or Charisma-based skill check during a skill challenge. a priest o f t h e R a v e n Queen w h o strongly disagreed w i t h t h e shadar-kai's philosophy a n d m e t h o d o l o g y a n d w h o h a d s t y m i e d a number of t h e i r p l a n s . O n e w a y to g a i n a c c e s s t o a r i b b o n is t o c o n v i n c e t h e priests o f s u c h a d e i t y t h a t it w i l l b e u s e d a g a i n s t t h e i r e n e m i e s . not underground areas. Map of U n s e e n Lands Level l Protected by a sturdy scroll tube. W i t h i n a f e w months. Trigger. t h e ink m i x e d f r o m g o l d e n sunlight a n d m i t h r a l d u s t . lit b y a girl t r a p p e d b y t h e fey. T h e L i g h t u n d e r t h e H i l l : E v e r y night f o r t h e p a s t 1 0 years. This effect can allow you to exceed the normal maximum number of questions allowed.600 gp Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item's power (including checks made during skill < hallenges). such as bridges and portals. such as Hand of Fate.

c l a i m that maps of unseen lands call u p o n her k n o w l e d g e . In fact. or at the end of the e n ­ counter. can flank enemies. w h i c h i n c l u d e s a map of unseen lands. Wondrous Item 9. and if it's a daily power. 3:Jester's Chair. It shares your defenses w i t h a +2 bonus to A C a n d Reflex. Wondrous Item 25. you can spend a healing surge as a free action to negate that damage. and the seed of war reap­ pears in its square. o t h e r s p r o d u c e t h i n s t r o k e s . If the result is odd. T h e target gp Action. It has hit points equal to your healing surge value. The soldier occupies its square and can be attacked. You sprinkle this dust on an adjacent dying creature.400 gp P o w e r (Encounter): Minor Action. d e i t y of t r a v e l a n d a d v e n t u r e . t h e m a p s b l e e d o u t i n t o t h e v e l l u m like ink w a s h e s . P o w e r ( A t . P h i n e a s lives in a t o w n full of super­ s t i t i o u s folk.W i l l ) : Standard Action. the target takes damage equal to the result. or Steal: T h e m e r c h a n t P h i n e a s O l l u n e is p r o u d of his c o l l e c t i o n of r a r e i t e m s . U n f o r t u n a t e l y for t h o s e w h o c o v e t it. The first attack that hits the target be­ fore the e n d of your next turn deals 2d6 extra damage. allowingyou to quickly draw on their arcane power. 4 . D e s p i t e t h e m a p s .S e e d of W a ^ When you release this black metal acorn. it grows into afierce soldier. equipped with sword and shield. Roll a d20. Wondrous Item 3. 2: Gambler's Dice.W i l l ) : Free Action. Wondrous Item 360 gp P o w e r ( A t . p u l l i n g o n psychic ties t h a t still linger. in a f e w . If the result is even. | Woundstitch Powder Level 1 This worn leather pouch contains a quantity oflij e savingyellow powder. As a move action. takes a . W h o e v e r h e l p s t h e m o u t m i g h t b e g i v e n a map if t h e a i d c o m e s t o o l a t e . The target and all creatures adjacent to it take l d 1 0 lightning damage. W h i s t l e of W a r n i n g This small. t h e s m a l l o n e s w i n d u p iin d a n g e r o u s p l a c e s q u i t e o f t e n . or Vagabond's Die Levels t h e y m i g h t c o l l e c t o n e f r o m o n e of t h e halflings* c o r p s e s . Effect: Replace one wizard utility power you pre­ pared w i t h a wizard utility power of the same level or lower from your spellbook that you didn't prepare. of unseen lands a s a r e w a r d . W h e n it takes damage. and deals 10 damage to an enemy adjacent to it that is hit by an ally's attack.5 : Soldier's Fist. S o m e i t e m s u s e j a g g e d l i n e s . If it's an encounter power. Each ally within 1 0 squares of you w h o can hear the whistle can shift 1 square and draw a w e a p o n or retrieve an implement as a free action. it p l o t s o u t t h e n e a r b y a r e a . You con­ jure a M e d i u m metal soldier. Fol­ l o w e r s of A v a n d r a . The Halflings* Reward: Tribes of r i v e r . W e a l t h y connoisseurs w h o understand magic items s e e k o u t d i f f e r e n t m a p s of unseen lands. Wondrous Item 3. O t h e r s say t h e m a p s f l o w f r o m t h e m e m o r i e s o f p e o p l e (living a n d d e a d ) w h o h a v e v i s i t e d t h e a r e a . Borrow. the target regains hit points equal to the result. you must replace it with another encounter power.000 gp P o w e r (Daily • Conjuration): Standard Action.400 P o w e r (Daily ^ Varies): Minor ture of your choice within 1 0 1 : Drunkard's Mug. s i n c e e a c h d r a w s m a p s in a u n i q u e artistic style. W h e t h e r t h e r u m o r is t r u e o r n o t . CHAPTER 1 | Magic Items .w a n d e r i n g halflings carry m a p s of unseen lands as t h e y explore n e w areas. you must re­ place it with another daily power. You target a crea­ squares and roll a d6. unremarkable-looking noise when sounded. you can cause the soldier to shift 1 square or move 4 squares. Trigger.000 gp Property: W i z a r d s can use this item as a spellbook. a w e r e w o l f .2 penalty to attack rolls until the end of its next turn. That creature stops mak­ ing death saving throws until it takes damage. T h e target falls prone. The soldier is treated as one of your allies. w i t h e x c e l l e n t a c c u r a c y b u t p o o r d e t a i l . 6: Storm's Fury. t h i s i n f o r m a t i o n m i g h t b e u s e d to p e r s u a d e h i m to g i v e u p t h e m a p . h e refuses to sell it. W h e n reduced to 0 hit points. Beg. t eVel 8 silver whistle gives off a shrill Versatile Spellbook level 11 The pages of this spellbook are magically treated. MAP OF UNSEEN L A N D S W h e n a m a p of unseen lands is a c t i v a t e d . and any untyped ongoing damage on the creature ends. This die is well ased-the images on its faces are almost worn away. You finish a short rest. by tossing this item into an unoccupied square within 5 squares of you. a b r o t h e r a n d sister recently w e n t m i s s i n g n e a r s o m e o l d ruins. the soldier disappears. a n d r u m o r s a b o u n d that h e is.

rumors abound that he cheats. distiller)! and other alchemical apparatuses is enchanted to aid in the ovation of powerful alchemical items. After you use this property. The brilliantly clear \cater o( this lame bronze basin greatly aids scrying rituals. . Wondrous Item 425. Wondrous Item 3 2 5. fencing equipment. Arcane Laboratory Level 23 . S p e n d s o m e t i m e outdoors. Their aid allows you to refocusyour magic lor other purposes. Il sifts all and reports back to its master what it Icarus. the duration of your scrying sensor increases by 2 rounds. ami training automatons impressed with the personalities of history's greatest masters. you can replace one arcane power as if you had gained a level and retrained. T h e A r c a n e C h e a t : A u d r e n . O f course. This dojo is complete uifli punching baas. you can't use it again until you gain a level. beakers. S o m e p e o p l e w h o carry a vagabond's die consider it a tool o f fate a n d use it t o m a k e decisions o n w h a t course Level 8 of action to t a k e .000 gp Property: W h e n you use this basin as a focus for a scryin ritual. T h e rumors don't indicate w h e t h e r or not he's a sore l o s e r . the eye telepathically warns its owner of the creature's presence and provides a description. a n d visit a t a v e r n if y o u c a n find o n e . you can spend 4 hours (instead of the usual 6) to gain the benefit ol that rest. vials. W h o e v e r discovers his secret might be a b l e t o d e f e a t h i m a n d c l a i m a vagabond's die. a weapon rack. Y o u should take s o m e time t o relax. you can create items uf a level equal to or less than your level + 2. After you use this property. Wondrous Item 3.400 gp Property: W h e n you use this workshop to create alchemical items. the cask fills to its full volume with dwarven ale. It can communicate with its owner across planar boundaries. Austere D o j o Level 23 B e d of Rapid Rest Level 4 BiiS comfortable bed speeds your rest hut is too larae to cart around in the dungeon. lair i t e m s aren't p o r t a b l e : (hey must be left b e h i n d w h e n a h e r o goes e x p l o r i n g . you can't use it again until you gain a level. Exceptionally lucky g a m b l e r s ( o r exceptional c h e a t s ) a m a s s a sizable collec tion of t h e s e d i c e . Wondrous Item 1 3. Any ale taken from the cask evaporates if it has not been consumed when the cask refills. is r u m o r e d to h a v e n e v e r lost a g a m e o f c h a n c e a n d has acquired at least a dozen vagabond's dice. Jester's C h a i r Buffoonery a n d foolishness are symbolized by this image.000 gp Property: This eye can see invisible creatures and objects within 20 squares of it. Unlike most m a g i c i t e m s . Drunkards Mug: T h e image of a frothing tankard repre sents leisure a n d friendship. C a s k of L i q u i d G o l d Level 3 Wife cask contains a never-ending supply ofdwarven ale. Gambler's Dice: T h i s face implies risk a n d fate. or atop a tripod that overlooks a room. Wondrous Item 680 gp Property: A l the start of each day.000 gp Property: W h e n you spend 24 hours studying in this laboratory. Wondrous Item 425. G a m b l e r s use a vagabond's die as both a randomizer and a i t e m t o w a g e r in g a m e s of c h a n c e .t r a v e l e d t r i c k s t e r s w h o c o u r t L a d y Luck. VAGABOND'S DIE This s t o n e die w i t h a s y m b o l o n e a c h o f its faces is car­ ried by w e l l . Alchemist's W o r k s h o p This sri of tools. a n d sug­ gests that y o u should take a risky c o u r s e of action. W h e n a creature enters the eye's line of sight. so a die could pass f r o m p e r s o n to p e r s o n repeatedly.WONDROUS L A I R ITEMS Lair items a r e a c l a s s o f w o n d r o u s item lliat a d v e n ­ turers tan a d d to t h e i r base o f o p e r a t i o n s (or " l a i r " ) . All-Seeing Eye level 22 litis ntulti/aceted diamond is usually placed in (he eye socket of a Statue or an idol. Soldier's Fist: Strength of a r m s c a n solve a current prob­ l e m . D o n ' t take things too seriously right now. Storm s Fury: T h e sublime p o w e r of nature is represented by this face. T h e ) p r o v i d e c o m f o r t s w h e n the p a r t y r e t u r n s h o m e a l t e r a d i f f i c u l t a d v e n t u r e . E a c h face's i m a g e has a t h e m e . a n d explore.000 gp Property: W h e n you spend 24 hours in training at the dojo. Working with them allows you to refocus your fighting style. T w o faces hold this s y m b o l . a n d a h o m e field a d v a n ­ tage against e n e m i e s w h o w o u l d d a r e assault t h e m i n their s a n c t u m . a g a m b l i n g w i z a r d . . workiMe.Spirits of past arcane masters arc bound to this well equipped laboratory. CIT A P I E K I At ugic Item s . . be p r e p a r e d for a lot of fights.i f y o u m a k e decisions using this d i e . Wondrous Item 840 gp Property: W h e n you lake an extended rest in this bed. Brilliant Scrying Basin Level i . you can replace one martial power as if you had gained a level and retrained.

Diplomacy. P o w e r ( A t . A delicious feast for twelve people appears on the table. Door Warden Level 12 Property: You can command this chandelier to shed bright light either 10. b u t its m e m b e r s try t o d o t h e i r j o b . at least until t h e y c o m e across s o m e t h i n g t h e y c a n ' t handle.000 gp Property: You and your allies gain a +3 item bonus to Bluff. i reatures take a > ' penalty to i he< ks i n notice youi scrying sensor. a n d o n e of t h e i r l e a d e r s h a s b e e n using a distinctive-sounding " h o u n d s . creatures can't benefit from concealment or total concealment. to g o off t h e b o o k s if t h e p r o b l e m stops.000 gp Property: Any creature within 10 squares of this statue can't teleport.000 gp Property: W h e n you use this basin as a focus for a scrying ritual. so it c o m e s as a surprise to m a n y citizens t h a t t h e y w e r e first c r e a t e d for use by t h i e v e s .W i l l ) : Standard Action. Dimensional Anchor Level 16 the ornamental face on this door interrogates and Introduces your Visitors. or you command the door to be silent. This Statue appears In many guises. All remnants of the feast vanish. W o n d r o u s Item 1 3. 20. T h e e n e m i e s reached a truce a n d shortly thereafter a s s u m e d joint control over t h e magic i t e m m a r k e t in t o w n . and the table sparkles with cleanliness. W o n d r o u s Item 45. T h e f e u d c o n t i n u e d to e s c a l a t e until t h e t w o c r i m e s y n d i c a t e s d i s c o v e r e d t h a t t h e e n t i r e conflict w a s b e i n g p r o l o n g e d by t h e a r t i f i c e r s w h o w e r e p r o v i d i n g e a c h side w i t h magic items. the door gains resist 10 to all damage and 40 additional hit points. Diplomat's Table Level 12 This majestic iJarfcu-oixJ cable enhances your position in Feast Table Level9 negotiations. but each hinds nearby crea tares to their locations in the world. W o n d r o u s Item 4 5. this door ornament is aware of its surroundings and able to speak. Deceptive Scrying Basin Level 16 This etched silver basin makes it more difficult for creatures you observe to detect your prying gaze. Cask n/ liif ii id gold and v a g a b o n d ' s dice CHAPTER 1 ! Magic Items . O n e c l e v e r m e m b e r c o n c e i v e d t h e whistle of warning family from a m b u s h e s . i n c l u d i n g a whistle of warning. The door warden judges w h e n to open the door or keep it sealed based on your instructions and can communicate with you tclcpathically if you're on the same plane.W i l l ) : Standard Action. a shrill alarm sounds and doesn't stop for 1 hour. e a c h s i d e i n v e s t e d in m a g i c t o tip t h i n g s t o t h e i r a d v a n t a g e .200 gp P o w e r ( A t . G o o d D o g g i e : T h e l o c a l l i z a r d f o l k h a v e b e e n get­ ting m o r e aggressive lately. to protect the W a t c h i n g t h e W a t c h : T h e city w a t c h m i g h t b e cor­ r u p t to s o m e d e g r e e . or 40 squares in all directions as a free action.Chandelier of Revelation Level 24 D o o r of A l a r m Level 2 This chandelier reveals thai which is hidden In the room. WHISTLE OF WARNING These whistles have been used by bodyguards and w a t c h soldiers for g e n e r a t i o n s . This magnificent round oak table seats twelve and provides a magnificent banquet for all present W o n d r o u s Item 4. W h e n a particularly b r u t a l c o n f l i c t b e t w e e n t w o halfling c r i m e f a m i l i e s s p u n o u t of c o n t r o l . W h e n a creature other than an attuned individual walks through the door. T h e w a t c h d o e s n ' t h a v e t h e p e r s o n n e l to d e a l w i t h it or t h e c a s h to pay h e r o e s . W h e n you install a door warden on a portal.000 gp Property: Cast in the shape of a face. W i t h i n that area. B u t it c a n a r r a n g e for s o m e supplies. W o n d r o u s Item 520 gp Property: You can spend 1 minute to attune any number of individuals to this door. " P e r h a p s it's a whistle of w h i s t l e t o d i r e c t his warning.000 gp This seemingly innocuous door issues a shrill alarm when an unknown creature walks through it. "something" has been eating people and l e a v i n g bits n e a r t h e s o u t h c a n a l . W o n d r o u s Item 525. and Intimidate checks during skill challenges while sitting at this table. W e l l . W o n d r o u s Item 1 3. until that creature leaves through the door. and can be opened or closed at will by the warden as a minor action.

Wondrous Item 85. a mansion requires five batches. Shiftstone Level 8 Budding these stones intoyour home removes handholds from would be intruders. a h W i u i i v o u to refocusyour divine power for other purposes. Magic W e a p o n Rack Level 25 D o o r u-unfen Ritualist's Lectern Level 1 1 This heavy teak lectern is engraved with runes and panerns of arcane power. Performing the ritual takes half the normal time. Mirror of D e c e p t i o n Whenyou stand before this wrought iron framed mirror. Wondrous Item 3 2 5. so a creature listening to you or touch ing you might detect the illusion. you can change your looks to reflectyour every whim. you can replace one divine power as if you had gained a level and retrained.000 gp Power ( A t . After you use this property. The illusion doesn't alter sound or texture. Loadstone S t a t u e Level 1 4 5 This statue usually takes the form of a dwarf paladin crouched iu ii defensive stance. then raises or lowers with a single word. W o n d r o u s Item 42 5. You must be able to see the drawbridge to activate it.Gorgonblood M o r t a r l e v e l 22 Integrating this . Sacred Glade Level 23 This heavy oak weapon rack recharges weapons and Implements stored on it.000 gp Power (Daily): Use this power during a short rest. To gain this benefit. you can replace one primal power as if you had gained a level and retrained.000 gp Property: Any creature within 5 squares of this statue can't shift.W i l l ) : Standard Action. you can't use it again until you gain a level. Holy S h r i n e 5 D 0 2 Z Level 23 0 Minor angels attend this shrine. Property: Any marked creature within 5 squares of this statue takes a -3 penalty (instead of the normal . This power has no effect on the time it takes to perform a ritual from a scroll. Use this power before performing a ritual that you have mastered. and you can master rituals of a level equal to or less than your level . Wondrous Item 625. Wondrous Item 17. or until you end the effect as a free action. reduce the time necessary to 4 hours.000 gp Property: W h e n you use this lectern to master a ritual.special mortar Into your wall grants it a meta­ physical denseness. The daily power of a single weapon or implement stored on the rack is recharged.2 penalty) to attack rolls w h e n making an attack that doesn't include the creature that marked it. and it neither rises if any creature is on it nor lowers if any creature is under it. This clearing surrounds a sacred tree.000 gp Property: W h e n you spend 24 hours in prayer at the shrine. Wondrous Item 4 2 5.000 gp Property: W h e n you spend 24 hours in contemplation in the glade. Magic D r a w b r i d g e This iron-banded drawbridge resizes to fit the portal it's placed in. Wondrous Item 21. C H A P T E R 1 I Magic Items . The illusion lasts until you leave the lair w h e r e the mirror resides. Your clothing and equipment alter appearance as you desire. You gain the appearance of a member of any humanoid race of the same size category as you. Creatures that have phasing can't pass through walls so constructed.2. W o n d r o u s Item 1 3. W o n d r o u s Item 3.400 gp Property: The D C of Athletics checks to climb a building incorporating shiftstone increases by 10. and a castle or larger structure requires twenty-five batches. After you use this property.W i l l • Illusion): Standard Action. a house requires one batch of shiftstone during construction.you can refocusyour primal powers.000 gp Property: You can command this drawbridge to raise or lower as a free action. you can't use it again until you gain a level. P o w e r ( A t . W h e n you meditate by the free.000 gp Property: You can use this mortar in the construction of up to 10 contiguous squares of a wall.

If you choose.Shining Sundial Level 10 S p y i n g Mirrors (pair) You look into one minor and see out of its twin. each mirror attuned to the other. Creatures within the room can hear sounds originating outside the room as normal. you can see and hear through the other mirror as if you were in its square until the start ol your next turn. Wondrous Item 8 4 0 gp Property: W h e n you speak a command word as a free action.500 gp to the price for each additional mirror attuned). Silence W a r d e d R o o m level 4 This lush chamber offers privacy (oryour conversations. Special: Spying minors are generally created as a matched pair. these fist sized crystal globes shed light when commanded. W o n d r o u s Item 5. creatures adjacent to the other mirror can also see a n d hear through yours. . W o n d r o u s Item 85. Level 18 this gem studded silver sundial reflectstightbrilliantly. creatures outside the room attempting lo listen to sounds originating in the room take a . O n e or more other mirrors can be attuned to both mirrors of a pair.000 gp Property: This sundial must be placed in a location w h e r e it receives natural light while the sun is up. creatures within 10 squares of the sundial gain a + 1 bonus to attack rolls and a + 3 bonus to damage rolls. W h e n each of these mirrors is affixed to a solid structure a n d you're adjacent to one of the mirrors. W o n d r o u s Item 3 6 0 gp Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light). allowing you to use this item's at-will power to look out through any one of the mirrors of the set (add 42.000 gp P o w e r ( A t . amplify big radiant effects.W i l l ) : Standard Action. A single mirror can belong to only one set of spying mirrors. until the e n d of your next turn. Sun Globe Level 1 After being Installed in ii socket on the wail or celling. W h e n you use a radiant attack power.1 0 penalty to Perception checks until you e n d the effect with another free action.

You can perform this ac­ tion from anywhere o n the same plane as the structure in which this gargoyle is installed. ornately inscribed teleportaHon circle moves you quickly aroundyour domicile.000 gp Property: W h i l e you sit on the throne. Insight checks. Wondrous Item 65. monarchs and despots have used thrones of dominion to sway the thoughts and opinions of their subjects. Make an attack: Ranged sight. You create an illusion seen by any creature looking through the win­ dow. so a character c a n have only one magic tattoo al a time. its no surprise that various cultures have learned to tattoos T H R O N E O F D O M I N I O N infuse those tattoos with magic. W o n d r o u s Item 1 3.000 gp Power (At-Will): Minor Action. A ritual performer can imbue a pattern being tattooed in his or her skin by another creature as well. or delicate as you desire. thrones of dominion were an integral part of the tiefling empire of Bael Turath. All creatures you can see take a . or just stuck in the middle of a wall. and philosophies. fhlsghasuj stone gargoyle looks like a typical church decarc tlon. guilds. it is stunned (save ends). o n a hit. Until the end of your next turn.W i l l • Teleportation): Move Action.W i l l • Illusion): Standard Action. this spy reports all that it sees back to its master. but it's much more than that. you see through the eyes of the vigilant gargoyle as though you were in its square. magic arefar more than simple aesthetics. CIIAPTLK 1 | Magic Items A . T ATTOOS W h e t h e r you call them tats. w h o refuse to believe that any other ruler but their own could have produced such a marvel. Magic tattoo effects interact with a char acter's intrinsic properties. Vigilant Gargoyle Level 17 EEH2EE3I W h e n y o u need togei out of a room in a hurry this unremark able Window Is your best escape. Depose the Tyrant: Anyone who has a number of loyal followers in sway might have a throne of dominion. however. It's said that Ravel the Ruthless sits on an expensive throne in his hold. Choosing a magic tattoo entails more than pic king out a n enchanted tool that is easy to hide and dillicult to remove. you teleport to any location in the same residence or struc­ ture as a move action. W h e n no illusion is presented. you take no damage w h e n you hit the ground. you're considered blinded in your current location. creatures see through the window normally. none would be saddened. and they can be found today in many drow cities and githyanki citadels.3 penalty to attack rolls that target your W i l l . One's mortal form can contain only a small amount of foreign magic. W o n d r o u s Item 680 gp P o w e r ( A t .I Teleportation Disk Level 1 4 Watchful Eye Level 1 2 I IsuaUy set in the floor. W h e n you speak a command word while standing on the disk. Stories of the first throne's creation are incon­ sistent-it's a defining characteristic of the item that it inspires loyalty in followers. Prominent in places where rulers have or had few qualms about maintaining control using magic.000 gp Power ( A t . disobey. flamboyant. W i l l . Wondrous Item 85. '//lis magnifuent > arved stone throne is decorated with symbols ami images of nobility and heroism. enchanted needles. the eye telepathically warns you of the creature's presence and provides a description. O b t a i n i n g a T a t t o o Magic tattoos arc created in a fashion similar to other body art—special inks. A s a mark of group Identity. tattoos help distinguish and empower sects. or both are used in the performance of a n Enchant Magic Item ritual.000 gp Property: W h i l e you sit on the throne. w h e n a creature you can sec attempts to deceive. tribes. Throne of G r a n d e u r Level 18 A glance through this Jute glass window reveals whdtever voit desire. tattoos can be as aggressive. W i n d o w of D e c e p t i o n Level 3 3 0 Q Z O 0 This throne Is carved with ornate filigree and reliefs showing ii king ruling over subjects thai span the chairs entire surface. Power (Daily • Charm): Standard Action. as long as you are on the same plane as the eye. and a character us­ ing the window can change cither or both at once. Throne of D o m i n i o n Level 12 lilting the form of some lesser gem in the eye socket of an idol. such as healing surges or action points. Charisma + 5 vs. or betray you. and should he be dethroned.000 gp Property: W h e n a creature enters this eye's line of sight. you gain a +4 item bonus to Diplomacy checks. W o n d r o u s Item 520 gp Property: W h e n you jump or fall out of this window. It changes something about your nature in a subtle way. regardless of the distance. or until you or another creature changes the illusion or ends it with another standard action. the target is dominated until the end of your next turn. W h i l e under the effect of this power. Wondrous Item 1 3. The window can maintain a separate illusion in each direction. or body art. and Intimidate checks. ink. A s a personal art form. Wondrous Item 21. The illusion is static and remains until the window is broken or opened. Given how much a tattoo c a n represent to the person wearing it. For ages. this large.

and other i features dial enter a frenzy when wounded are used/or this tattoo. W o n d r o u s Item 4. Property: W h e n a nonminion enemy scores a critical hit against you and deals damage. Backlash tattoo Tattoo of t h e Escape Artist tattoo. a c h a r a c t e r presses that s u r f a c e a g a i n s t h i s o r h e r s k i n a n d a c t i v a t e s it a s p a r t o l a n e x t e n d e d rest. or t h e b o d y ' s v a r i o u s meridians. page 304). you gain the ability to teleport 1 square as a minor action until the end of the encounter. and other quick-breeding creatures are shown W o n d r o u s Item 4. Resurgence Tattoo level 27 (Vt'cifuro that return from defeat. The tattoo a p p e a r s o n the c h a r a c t e r ' s s k i n w h e r e it w a s a p p l i e d . are popular images for this tattoo. shares. you can teleport 3 squares as a free action. you deal 3 force damage to the enemy that bloodied you.200 gp Properly: The first time you're bloodied during an encounter. Reinforcement Tattoo in this tattoo.it ions ol b l o o d r<at i w h e n you l a k e s e v e r e w o u n d s .200 gp Level 9 TATTOOS o r BLOOD I. Escape Tattoo tattoo. S u c h g i f t s a r e s t i l l m a g i c a l a n d b e n e f i c i a l hut a l m o s t a l w a y s serve another purpose as w e l l . such as the phoenix. A t the r i t u a l p e r f o r m e r ' s d i s c r e t i o n . O t h e r c r e a t u r e s a v o i d t h e n e e d l e by p a i n t i n g a tattoo o n w i t h a d e l i c a t e b r u s h . Level 3 Broken chains and skeleton keys are popular images for this W o n d r o u s Item 6 8 0 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage. W o n d r o u s Item 1.A l t h o u g h s o m e c u l t u r e s c o n s i d e r t h e act of c r e a l i n g t h e a r t w i t h a n e e d l e to b e c e n t r a l to a c t i v a t i n g t h e m a g i c o f a t a t t o o .000 gp Lvl 14 21. orbs. T a t t o o stones c a n h e d i s c o v e r e d i n t r e a s u r e h o a r d s a n d lost c i t i e s .400 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage. o r it c a n r e m o v e the a n completely. s u c h a s t h e j u g u l a r . Boors. and other images symhofii o/ mag'u are used for this tattoo.200 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage. W o n d r o u s Item 4. a n o t h e r character m i g h t h e f o r c e d to a c c e p t o n e t h r o u g h e x t o r t i o n . level 9 Kobolds. you regain the use of an encounter attac k power that you have already used during this encounter. w h i c h r e q u i r e s the hearer of t h e I at too to h e w i l l i n g or h e l p l e s s lor t h e d u r a t i o n o f t h e r i t u a l . you gain a " 2 bonus to attack rolls against that enemy until the end of the encounter. a n d t h e tattoo s t o n e loses its m a g i c ( C h a r a c t e r s c a n a l s o a c q u i r e m a g i c tattoos t h r o u g h agencies other than their o w n . rabbits. Tattoo of A r c a n e B l o o d Ievrl4- B a c k l a s h Tattoo level 9 Rods. w r i s t . A captive hero c a n w a k e u p h e a r i n g a m a g i c tattoo. the eye of loun. Strikeback Tattoo A viper i> VOtoulWlify part of this tattoo. h e a r t . you can teleport each ally you can see to a space within 3 squares of you as a free action. o t h e r m e a n s to a c q u i r e i n k exist. Lvl 4 840 gp Lvl 24 52 5. l i l n d r i n a r e k n o w n lor t h e i r h a b i t ol a l t e r i n g t h e s k i n t h r o u g h m a g i c r a t h e r by u s i n g n e e d l e s a n d i n k . t h e r i t u a l c a n d i s s o l v e t h e m a g i c a n d l e a v e t h e tattoo. I h e y a r e w o r n o v e r i m p o r t a n t c h a n n e l s o l life e n e r g y . Level 24: 14 force damage. you can make a basic attack as an immediate reaction.000 gp W o n d r o u s Item Property: The first time you're bloodied during an encounter. T o t r a n s f e r t h e t a t t o o . level 8 Ihofceu handcujts and lorn straitjackets tire popular for iliis W o n d r o u s Item 3.6 2 5. Level 14: 6 force damage. t h e n m a g i c a l l y [ u s i n g It w i t h the skin. E a c h d i s p l a y s a p a t t e r n o r i m a g e o n a H a t s u r f a c e . . M a g i c tattoos c a n h e r e m o v e d o n l y t h r o u g h i h e u s e o f t h e D i s e n c h a n t M a g i c I t e m r i t u a l (Player's Handbook.

000 gp The image of a surly dwar/hoMiiig a corridor while allies es­ cape works wellJar these tattoos. and other fast predators serve well for these One hero standing before a wounded ally is perfect for these CM I A 1*1 1 K I I Magic Items .625.800 gp Property: The first time you're bloodied during an encounter. each ally you can see w h o also has a tattoo of shared vengeance can make a basic attack against that enemy as a free action. Level 27: +6 bonus to your next damage roll.000 gp Lvl 15 25. Quick-Step Tattoo tattoos. attoo o /engeance Level 10 Swards.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage. one ally who also has a tattoo of shared consequence and is in the attack's range can choose to reduce the damage you take from that attack by any amount and take that amount of damage. o r h a n d s . s u c h as the n e c k . you gain a t 3 bonus to damage rolls against that enemy until the end of the encounter. W o n d r o u s Item 5. They're a way o l (let h i r i n g p e r m a n e n t a l l e g i a n c e above a l l else a n d a r e w o r n in v i s i b l e l o c a t i o n s . Level 15: H i bonus to damage rolls. T a t t o o s o f B o n d B o n d i n g tattoos b r i n g a tight-knit g r o u p e v e n c l o s e r . Level 17: * 4 bonus to your next damage roll.000 gp Lvl 27 1. each ally you can see w h o also has a tattoo of bonded defense can shift 1 square closer to you as an immediate reaction. Property: w h e n a nonminion enemy scores a critical hit against you and deals damage. Wondrous Item 2. T a t t o o of S h a r e d C o n s e q u e n c e Level 10 Wondrous Item Property: The first time you're bloodied during an encounter. or other tools of war crossed in broth erhood serve well for these tattoos.000 gp 3 z 0 These tattoos usually display a hero taking a wound for another. Tattoo of B o n d e d tattoos.ves. Wondrous Item 1. panthers. Tattoo of V e n g e a n c e I his tattoo shows wicked-looking blades and bolls of lightning. each ally you can see who also has a quick-step lattoo can shift 1 square as a Iree action.800 gp Property: The first time you're bloodied during an encounter. Lvl 7 LvM7 2.Tattoo of t h e Wolverine T a t t o o of B o n d e d E s c a p e Level 6 / hi This tattoo Is Invariably a wolverine. Level 25: i 9 bonus to damage rolls. T a t t o o s o f b o n d b o r r o w m e c h a n i c s a n d a p p e a r a n c e s f r o m o t h e r sorts o f tat­ toos. a. but m o r e t h a n o n e c h a r a c t e r m u s t h a v e t h e same tattoo lor a n y m a r k to w o r k . snarling and bloody. each ally you can see who also has a tattoo of bonded escape can shift 1 square farther from you as an immediate reaction. face.600 gp 65. W o n d r o u s Item 5. W o n d r o u s Item 1. K a c h c h a r a c t e r ' s lattoo h e a r s t h e s a m e i m a g e or f o l l o w s a c l e a r s y m ­ bolic t h e m e .000 gp Wondrous Item Lvl 25 625.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage.600 gp Property: W h e n you spend an action point to take an extra action. implements. representing the comeuppance you will extract Lvl 5 1. Defense Level 6 Level 7 Tattoos of shared vengeance Cheetahs. you gain a +1 bonus to your next attack roll and a +2 bonus to your next damage roll before the end of the encounter.

Lvl 8 3. Lvl 8 3. Teamstrike Tattoo Level 11 these tattoos frequently show wolves acting as a pack. Tattoo of t h e U n l u c k y Level 7 Hroken coins. T h e y a r e w o r n in m a n y places a n d have great variety. or all three do nicely for this tattoo.000 gp Strongheart Tattoo This linage shows why the hero fights on.125. a d d i n g effect to action points. TATTOOS OF HEART Tattoos of heart d e a l w i t h h e a l t h a n d healing surges.600 gp Property: W h e n you miss with a daily attack power that has an effect on a miss. Level 18: Twice the number of healing surges you have spent since your last extended rest.400 gp Lvl 18 85. Ironheart Tattoo Level 8^ Ironheart tattoos represent in symbol or image how :he bearer can't be conquered. a n a r e a that most c u l t u r e s c o n s i d e r the seat oi the body's e n e r g y Eager Hero's Tattoo Level 10^ Curse eye tattoo Scenes showing one warrior against many or a lone victorious hero are popular for this tattoo.600 gp Level 7 This tattoo is often depicted as a shield surrounded by weapons. t. Level 18: Twice the number of healing surges you have spent since your last extended rest. Level 28: Three times the number of healing surges you have spent since your last extended rest.Tattoo of t h e S h a r e d H e a r t Lvl 14 21. W o n d r o u s Item 9. Long-Battle Tattoo W o n d r o u s Item 2. each ally you can see who also has a teamstrike tattoo gains a i 2 bonus to attack rolls against the first target of your attack until the end of your next turn. T h e y ' r e generally w o r n over the heart or the waist c h a k r a . TATTOOS OF SPIRIT Tattoos of spirit grant manifest h e r o i s m in m o m e n t s w h e n a c h a r a c t e r s t r i v e s for g r e a t n e s s .12 5. three-leaf clovers. W o n d r o u s Item 2.125.000 gp Lvl 18 85. each ally you can see w h o also has a tattoo of the shared heart regains 5 hit points. level 20: 10 + twice the number of healing surges you have spent since your last extended rest.R l ! Manic Items . Property: W h e n you hit with a daily attack power.000 gp Property: W h e n you spend an action point to make an attack. that effect deals extra damage equal to the number of healing surges you have spent since your last extended rest. you regain extra hit points equal to the number of healing surges you have spent since your last extended rest. 525. something to fight on for.three times the number of healing surges you have spent since your last extended rest. H A P I J. 2.400 gp Lvl 28 2. Level 2 4 : 1 0 hit points. Level 30:1 5 . Level 28: Three times the number of healing surges you have spent since your last extended rest.000 gp Property: W h e n you spend a healing surge. you gain a bonus to the damage roll equal to the number of healing surges you have spent since your last extended rest.000 gp Lvl 24 Level 14 These maris resemble something dear. you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest. you gain resistance against the next damage dealt to you equal to the number of healing surges you have spent since your last extended rest.000 gp W o n d r o u s Item Property: W h e n you use your second wind.000 gp Lvl 30 3.000 gp W o n d r o u s Item Property: W h e n you spend a healing surge. Lvl 10 5. mirror shards.000 gp W o n d r o u s Item Lvl 28 Level 8^ Lvl 20 125.000 gp W o n d r o u s Item Property: W h e n you take a short rest.

w h i c h arc p o w e r f u l one-shot items that reshape the land scape w hen used. cold. Level 78: +2 bonus to speed. Lvl 18 85. and slowing effects o n you until the end of your turn. You gain resist 5 to the chosen damage type until the end of the encounter.000 gp Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action. anil it's gone. Level 23: Resist 15. Wondrous I t e m 3.000 gp Lvl 18 85. I Curse E y e Tattoo Level 8 J Jus tattoo is a small eye. you gain a 1 1 bonus to speed until the end of your next turn.125. or thunder. or slowing you. Use it. That's the nature ol a c o n s u m ­ able item. Level 73: Resist 10. Second arc reagents that can he used to improve spe­ cific types of powers. Level 74: 10 temporary hit points. or any w rifled creature-dragons are popular-will do for this tattoo. Lvl 13 17. Level 17: Power of up to 1 5th level.800 gp Property: W h e n you spend an action point to take a n extra action. choose acid. 1 5 temporary hit points.000 gp W o n d r o u s Item Property: W h e n you spend a n action point to take an extra action. you reroll that attack roll but must use the second result.000 gp Lvl 28 2.000 gp Property: W h e n you spend a n action point to take a n extra action. and the first time it misses with an attack.000 gp Lvl 13 17. restraining. elixirs. flames /lore and twist around the heart at the center of this taitoo. you ignore immobilizing. Level 24: 15 temporary hit points.000 gp Wondrous Item Property: W h e n you spend a n action point to take an extra action.125. W o n d r o u s Item 1.125. You expend this re agent w h e n you use a summoning power of up to 5th level. Lvl 7 100gp Lvl 27 65. a feather. you gain 5 temporary hit points. T h i s section is divided into three groups. UvelTS or couatls 42 5. Level 28: You gain a fly speed equal to your speed -i 6. restraining. 10 temporary hit points. Fireheart Tattoo Level 4 - Asyou call upon its power. It helps counter trouble fliat predictably be/alls him. t: I I A P T E K 1 | Ma#ic Items .Breakchain Tattoo I evei 1 3 I hie broken link is enough for the symbolism.sometimes literally. one enemy within 10 squares of you that you can see takes a -2 penalty to saving throws (save ends). Hut because there might be no t o m o r r o w . Level 27: Power of up tin 25th level. and for that reason some put off using such a n item because it could be useful in the future. Greacwing Tattoo A wing. you end any mark affecting you. often in the center of the forehead. Level 28: +3 bonus to speed. Lvl 8 3. Level 23: You can also e n d one effect on you that is Immo­ bilizing. which blinks when used. Fleet H e r o Tattoo Level 8 REAGENTS C l a y of Creation Your summoned creatures are tougher when you use tlu> material.400 gp Lvl 28 2. fire.the hold adventurer knows that a dead hero d r i n k s no potions and q u a i l s the draught w h e n he or she has I he c h a n c e . you also gain a fly speed equal to your speed until the end of your turn.600 gp Reagent P o w e r (Consumable): Free Action. Any small. Lvl 4 8 4 0 gp Lvl 24 52 5. Wondrous I t e m 1.000 gp This mark often takes the form of wings tattooed on the ankles. T h i r d are i m m u r e m e n t s .000 gp Lvl 14 21. lightning. Lvl 17 2.000 gp Lvl 2 3 s Ghost walk Tattoo Level 26 Artists point this tattoo using vague or amorphous designs and avoiding color. e m o n s k i n Tattoo Level 3* Not ull societies understand that tattooing a portion of demon skin onto your body isn't an evil act Lvl 3 6 8 0 gp Lvl 23 425.000 gp Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action. hirst are potions. until the end of your turn you gain phasing and become insubstantial. and other sundry one-shot items. bright image in a highly visible place is sufficient. The summoned creature gains 5 temporary hit points. Distracting Tattoo Level 6 CONSUMABLES An experienced adventurer keeps an unpredictable assortthe unpredictable incur of magic nearby. bu\ many use a full * fuiiii.400 gp Property: W h e n you spend a n action point to take a n extra action.000 gp Wondrous I t e m Property: W h e n you spend an action point to take an extra action.

Lvl 8 125gp Lvl 28 85. might. Lvl 1 1 3 5 0 gp Lvl 21 9. w h e t h e r it's p r i n t e d o u t . Silver S a n d I MMUREMENTS A n I m m u r e m e n t is a r a r e f o r m o f m a g i c a l p r i s o n that c o n t a i n s a p l a c e that h a s b e e n s e a l e d a w a y f r o m t h e rest o l t h e w o r l d . enemies adjacent to it take a . You expend this re­ agent w h e n you hit with a lightning power of up to 7th level. this reddish tree hark expands the area of your powers. because they c a n r e n d e r lovingly c r a f t e d set p i e c e s less m e m o r a b l e . 1 5 additional hit points. IMMUREMENT OF BALEFUL GOSSAMER Skasshaa was a demonweb terror spider of great age. she discovered a mortal of noble mien waiting for her amid her trophies.400 gp Reagent P o w e r (Consumable): Free Action. Stories say that the immurement waits for a n e w hero to release it from the altar w h e n Skasshaa returns to the world. T h e e n c h a n t m e n t s placet I o n i m inure­ m e n t s a r e f r a g i l e . sealing away the heart of the region's evil so that the land could recover. You expend this reagent w h e n you use a healing p u w c i of up to 6 l h level. Level 28: Power of up to 26th level. C H A P T E R 1 I Magic Items . The mortal was prepared. Skasshaa hunts again for w h a t was taken from her body and from her domain. w h e n a n i m m u r e m e n t ' s p o w e r is e x p e n d e d i n a b l a s t . 10 additional hit points. Level 2 1 : Power of up to 17th level. You choose one target hit by the attack. Your healing powers become more effective after you coat your hands with this fine sand. He declared that his people had hunted her for generations. She seeks those who have an immurement of baleful gossamer and is tearing through mortal civilization in her search. F o r a g r o u p u s i n g o n e . L e v e l ! 1struck Vortex Stone This stone from the Shadowfell imbues your conjurations with a magical field that saps your foes' strength. and arrogance. She ruled her domain with eager ruthlessness. d r a w n o n a b a t t l e m a t . Lvl 8 Lvl 18 Reagent 125gp 3.Flash Flower This flower. Silver s a n d W h e n she returned from a week-long hunt one morn­ ing. But rumors also hint that the temple is now guarded by blackspawn gloomwebs and an elder black dragon that rules over t h e m . it r e l e a s e s t h e t e r r a i n a n d effects C o n t a i n e d w i t h i n it into t h e blast a r e a for a short t i m e . It's also blinded until the end of your next turn. contains electrical magic. which is sometimes found near lightning ground. Level 8t R e f e r to t h e i l l u s t r a t i o n of e a c h i m m u r e m e n t l o r placement of specific terrain.000 gp P o w e r (Consumable • Healing): Free Action. Level 18: Power of up to 16th level. Skasshaa Returns: Less one eye and a century's worth of pride. Level 2 1 : Power of up to 1 5th level. E a c h I m m u r e m e n t d e s c r i p t i o n p r o v i d e s l h e lea t u r e s o l t h e t e r r a i n a n d e f f e c t s c o n t a i n e d w i t h i n it. Level 28: P o w e r of up to 26th level.000 gp Lvl 18 3. and their battle was short. Level 18: Power of up to 16th level. I ) M s should be careful w i t h a l l o w i n g i m m u r e ­ m e n t s into a g a m e . The size of the burst increases by 1 . Lvl 11 3 5 0 gp Lvi 2 1 9. it's u s e f u l to h a v e t h e new t e r r a i n p r e p a r e d i n a d v a n c e a n d r e a d y for u s e . This reagent has no effect if the power already blinds the target. o r l a i d out i n D & D ™ Dungeon i'iles. T h e target of the power regains 5 additional hit points. You expend this re­ agent w h e n you use a conjuration power of up to 6th level.400 gp Lvl 28 85. allowing no creature to enter her lair and live. Protect t h e Immurement: The mortal w h o created the immurement concealed it within a temple in an altar to Sehanine.2 penalty to attack rolls. Rust B a r k Level 1 1 - When ground iuto a fine dust. He fashioned the clear sphere of one of her many eyes into an immurement that contained her domain.000 gp Reagent P o w e r (Consumable): Free Action. You expend this re­ agent w h e n you use a n area burst power of up to 5 th level that has a damage keyword.000 gp Reagent P o w e r (Consumable): Free Action. and now her punishment was at hand. W h i l e the conjuration is in effect.

000 gp P o w e r (Consumable): Standard Action. play slows as a new its allotted time. • W h e n a creature starts its turn in a lava square. You destroy this immurement and change the terrain in a close blast 8 until the end of the encounter. Special: Using this item counts as a use of a magic item daily power. O n a miss. Players can find printable maps for site at www. map the to place on the table when he or she invokes the power must be constructed and the game threatens to exceed items described in this section on the D & D ™ Insider web CHAPTER 1 ' Magic Items . Reflex: on a hit. Immurement of Baleful Gossamer Level 28 A tree surrounded In cobwebs is visible within this soft. you make an attack against that creature: 30 vs. A creature on one of these floating sections has cover against creatures on the ground. Replace the terrain in the blast with the following terrain and effects. the D M . Immurement of seething scoria RPGA PLAY ADVICE W h e n participating in an R P G A " event. • At the start of your turn. Treat these areas as difficult terrain. shift each floating object 1 square in any direction. • Squares of lava are difficult terrain.000 gp Power (Consumable): Standard Action. • The tree in the center of the area is difficult terrain that costs 2 extra squares to enter and provides cover. This power is lost w h e n you use the immurement's consumable power. a player who wants to use an immurement has a responsibility to the other players. Reflex: on a hit. and ongoing 1 0 fire damage (save ends). the target is slowed until the start of its next turn. • The marked areas tear themselves free of the ground (and any moorings they're attached to) and rise to float 4 squares above the ground. Other Consumable 21. Other Consumable 85. Replace the terrain in the blast with the following terrain and effects. Special: Using this item counts as a use of a magic item daily power. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter.dndinsider. the target takes 3d8 fire damage. Replace the terrain in the blast with the following terrain and effects. you float safely to the ground. either drawn clearly to scale or constructed from Dungeon of the immurement. Power (Daily): Move Action. • The other terrain in the area doesn't change.I/I 4GJJ — £0 < s 3 Z 0 U Immurement of arcane nuypttision Level 24 Immurement of hateful gossamer Level 26 Immurement of Arcane Suspension This chunk of earth feels as light as a feather. Other Consumable 4S. You can move 4 squares verti­ cally and then 1 square horizontally. The responsibility is on the player to have a usable map. Creatures on the object move with it. • W h e n a creature starts its turn in a w e b square. Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Tiles. you make an attack against that creature: + 27 vs. and the event organizers to make this complex item operate as efficiently as possible. Otherwise. the target is immobilized until the start of its next turn. Special: Using this item counts as a use of a magic item daily power. • I here are shallow pits where the ground pulls away. clear sphere. At the start of your next turn. • Squares filled with webs are difficult terrain.000 gp Immurement of Seething Scoria You transplant a section of a great lava lake into the battlefield In shuttering this hunk of obsidian.com.

the tar­ get takes 2d10 + 5 damage. Replace the terrain in the blast w i t h the following terrain and effects. Special: Using this item counts as a use of a magic item daily power. Keplace the terrain i n the blast with the following terrain and effects. the target is pulled adjacent to the tree. and is restrained and takes ongoing 10 damage (save ends both). slaying the living and destroy­ ing the crypt that contained all the town's ancestors. • A t the start of your turn. W h e n this branch from the holly tree that always bears new growth is snapped. and you slide the target 1 square (as bones shift and move it). I m m u r e m e n t of the blood vine I m m u r e m e n t of t h e B l o o d V i n e Level 24 After overcoming his grief. complete with a massive dragon skull in the center. of the dragon boneyard. each depicting a portion of the realm contained within the spherp.000 gp P o w e r (Consumable): Standard Action. it spmnis what was once the heart of a forest. His task complete. O t h e r Consumable 21. Arnod's descendants are looking for a band of heroes to retrieve the sphere and dare her displeasure. Arnod succumbed to ven­ geance. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. • The area has natural illumination providing dim light. O t h e r Consumable 21. is visible within this crystal sphere.I m m u r e m e n t of the Dragon Boneyard level 2 5 A miniature boneyard. The large tree square is a solid obstacle. Reflex: on a hit. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. • The squares filled w i t h bones on the ground level are difficult terrain. and then scattered the scraps of paper across the world.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end ol the encounter. Acquire Musty Maps: Rumors say that Arnoti the Loyal changed the sphere into a pile of maps. you can have vines on the tree wrap up a creature. Special: Using this item counts as a use of a magic item daily power. • The dais is 1 square higher than the ground. • At the start of your turn. . within a small crystal sphere.000 gp P o w e r (Consumable): Standard Action. • Small tree squares provide cover to creatures in them. he sought out the remains of the dragon's ancestors and bound their bones. Make an attack against one enemy within 2 squares of the tree: +27 vs. C H A P PER I . on a hit. I m m u r e m e n t of the abandotied I m m u r e m e n t of the Abandoned Throne throne This marred bronze scepter has had the sigil of the kingdom it once represented scratched off its surface. piece by piece. • The dragon skull platform is 2 squares higher than the ground (Athletics D C 26 to climb). make an attack against each enemy on a bone square: +30 vs. S p e c i a l : Using this item counts as a use of a magic item daily power. collecting and reuniting all the maps would reveal an immuremen*. • Any creature diat starts its turn within 2 squares of the throne is dazed until the end of its turn. he made his desecration known to the dragon and then concealed the immurement. O t h e r Consumable 2 5. At great risk. Magic Items Continued Vengeance: The dragon that Arnod sought vengeance against has recovered the sphere containing her ancestors and is pondering the best way to safely retrieve the remains. A dragon had passed through. Entering the dais from the ground costs 1 extra square of movement. Replace the terrain in the blast with the following terrain and effects. A C . If true. Immurement of the dragon boneyard IMMUREMENT OF THE DRAGON BONEYARD Arnod the Loyal returned to his home of Greatfalls one late spring to discover that disaster had befallen the town.

• The platform is 1 square higher than the ground.l/l til C2 0 u z Immurement ofthe mordant hMeawaj Immurement of the strident sruliuirt Level 28 Immurement of the Mordant H i d e a w a y Level 28 Immurement of the Strident Statuary This hunk of stone contains a cavern interior dolled with small pools o/l'iil'l'/iiii| acid flnit oausiomillv geyser. make an attack: Close burst 1 . T h o u g h the dragon raged. Other Consumable 8 5. • The water squares are 2 squares deep. the target takes 3d8 + 5 acid damage.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. +32 vs. . • Healing effects used on you or your allies within the blast heal an additional 4d6 hit points. Then slide each creature adjacent to a whirlpool into a whirl­ pool square. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. A D C 20 Athletics check is required to swim in this water. on a hit. According t o l e g e n d . A C . that tarry vicious swords. believing t h e y c a n use it in a ritual t o steal Akzosial's might. and a -4 penalty to AC and ongoing 10 acid damage (save ends both). • The bridge is 1 square above the water. • At the start of your turn. Special: Using this item counts as a use of a magic item daily power. Special: Using this item counts as a use of a magic item daily power. C H A P 1 BR 1 | Magic /reins . t h e i m m u r e m e n t w a s n e v e r r e c o v e r e d . t h e d r a g o n w a s a w a y f r o m its lair when a group o f h e r o e s stole t h e h e a r t of t h e c a v e .000 gp Power (Consumable): Standard Action. slide each creature in the water 1 square toward the south end of the area. • The upper shelf is 2 squares higher than the lower sec­ tion of ground (Athletics D C 28 to climb) • The pools of acid are difficult terrain.'h appointed hall shimmers into existence. * * n> Kit iiirrmriil of the vengeful river IMMUREMENT OF THE MORDANT HIDEAWAY The rocky c a v e c o n t a i n e d in this p i t t e d ball of stone w a s once t h e s e a t o f p o w e r for t h e b l a c k d r a g o n A k z o s i a l . the target takes 2d8 r 8 damage. Special: Using this item counts as a use of a magic item daily power. T h e f t o f A k z o s i a l ' s P o w e r : A f a m e d d r a g o n slayer a n d h e r f o l l o w e r s s e e k a n immurement of the mordant hide­ away. w h i c h contained t h e p o w e r to m a k e Akzosial i m m o r t a l . Other Consumable 8 5. and any creature moving into a pool or starting its turn in one takes 3d6 acid damage. Replace the terrain in the blast with the following terrain and effects. *X7 "vfe. Replace the terrain in the blast with the following terrain and effects. • The water disperses normally after the encounter. surrounding combatants with sentient statues. On a 6. O t h e r Consumable 45.000 gp Power (Consumable): Standard Action. It's normal ter­ rain and provides cover against creatures in the water. Entering a platform square from the ground costs 1 extra square of movement. river that appears from an unknown source and runs off in all directions. Make an attack: +35 vs. it ends its movement. Reflex: on a hit. and if the target is moving. it spawns a marina. Immurement of the Vengeful River Level 26 W h e n y o u use this Immurement. • At the start of your turn. roll a d6 for each acid pool.\Jiu. T h e d r a g o n w h o currently holds t h e i m m u r e m e n t a p p r o a c h e s t h e h e r o e s . H e a s k s t h e g r o u p to k e e p t h e i m m u r e m e n t f r o m falling into t h e dragonslayer's h a n d s . • Your enemies' movement provokes opportunity attacks from the statues. Then pull each creature in a whirlpool square down 1 square.

A s t o w e d i t e m (for e x a m p l e . • P a r a g o n T i e r I t e m S e t s : As a character becomes a n e l i t e r e p r e s e n t a t i v e ol a c h o s e n p a t h . N o i t e m n e e d s to b e u s e d w i t h a n o t h e r o f its set to f u n c t i o n . I ) e p e n d i n g o n h o w m u c h o l a m a g i c i t e m set has b e e n a s s e m b l e d .^ I T E M SETS SOME MAGIC i t e m s w e r e m a d e to w o r k together. E a c h m a g i c i t e m i n a set c a n s t a n d a l o n e . E a c h set h a s at least o n e set b e n e f i t that is r e v e a l e d w h e n a m i n i m u m n u m b e r o f t h e set's i t e m s a r e u s e d together. o n e o f t h e s e i t e m sets c a n a d d to h i s o r h e r r e p u t a t i o n . CHAP IKK 1 Item Sets . T h i s c h a p t e r p r o v i d e s i t e m sets i n f o u r v a r i e t i e s . their power b e c o m e s greater t h a n the s u m of their parts. a m a g i c c l o a k stuffed i n a p a c k ) doesn't c o u n t t o w a r d a set's b e n e f i t s ( t h o u g h a s h e a t h e d w e a p o n is c o n s i d e r e d to h e w o r n ) . • E p i c T i e r I t e m S e t s : I lie mightiest heroes d e s e r v e t h e m o s t f a n t a s t i c p a n o p l y ol i t e m s . W o n d r o u s items are a n exception a n d n e e d only h e c a r r i e d i n o r d e r (or a c h a r a c t e r to g a i n a n itetn set's b e n e f i t s . u s i n g that p o w e r doesn't count t o w a r d the limit o f m a g i c item daily p o w e r s a c h a r a c t e r c a n use in a day. T o q u a l i f y for a n i t e m set's b e n e f i t s . A m a g i c i t e m set c o n t a i n s f o u r o r m o r e i t e m s that a c h a r a c t e r o r a p a r t y c a n c o l l e c t . a n d newp o w e r s to t h e i r w i e l d e r s . S o m e set i t e m s a l s o h a v e i n d i v i d u a l p r o p e r t i e s o r effects that d e p e n d o n t h e n u m b e r o f o t h e r set i t e m s b e i n g u s e d . • G r o u p I t e m S e t s : T h e s e i t e m sets a r e m e a n t to h e u s e d by a n e n t i r e p a r t y at v a r i o u s l e v e l s o f play. W h e n a l l t h e i t e m s b e l o n g i n g to a set are collected a n d wielded in unison. its c o l l e c t i v e i t e m s c a n g r a n t a d d i t i o n a l q u a l i t i e s . a c h a r a c t e r must be wielding or w e a r i n g one or m o r e items from t h e set. W h e n a set h e n e l i t g r a n t s a d a i l y p o w e r . • H e r o i c T i e r I t e m S e t s : A c h a r a c t e r just s t a r t i n g his or h e r a d v e n t u r i n g c a r e e r c a n benefit f r o m the a d d i t i o n a l p o w e r g r a n t e d b y t h e s e i t e m sets. d i f f e r e n t p r o p e r t i e s .

a n d dragonborn drinking companions. T h o u g h the A l e h e a r t C o m p a n i o n s have passed into history. c o m p l a i n i n g . ALEHEART COMPANIONS' GEAR T h e A l e h e a r t C o m p a n i o n s ' G e a r is a set o f i t e m s first c r a f t e d for a l e g e n d a r y C n d e r d a r k a d v e n t u r i n g g r o u p . plate Enhancement: AC Power (Daily • Healing): Minor Action. a d v e n t u r i n g p a r t i e s specializing in the exploration of ancient ruins a n d the under g r o u n d c o v e t t h e i t e m s that b e a r t h e C o m p a n i o n s ' name.600 gp Lvl 22 +5 325. A r m o r of D w a r v e n Vigor Level 2+ trade.000gp Armor Chain.000 gp Lvl 27 +6 1. so that t h o s e a l l i e s m i g h t b e gifted w i t h t h e i n n a t e q u a l i t i e s o f t h e d w a r f race.000gp Lvl 12 +3 13. LORE H i s t o r y D C 7: T h e A l e h e a r t C o m p a n i o n s w e r e m e m b e r s o f a n a d v e n t u r i n g p a r t y that o w e d its s t a r t to t h r e e t i m e .200 Arms Waist ALEHEART C O M P A N I O N S ' GEAR BENEFITS Pieces 2 4 Benefit You gain a +2 item bonus to Dungeoneering checks and Endurance checks.H E R O I C T I E R I T E M SETS T h e s e i t e m sets a r c s u i t a b l e for P C s at t h e b e g i n n i n g of their a d v e n t u r i n g careers.olth b o u n d g o b l i n s a n d b u g b e a r r a i d e r s s t r i k i n g out f r o m a n area of deadly c a v e r n s k n o w n a s t h e I lowling W a r r e n s . T h e i t e m s i n t h e set w e r e d e s i g n e d b y d w a r v e s for t h e b e n e f i t o f t h e i r a o n d w a r f a l l i e s . the d w a r v e s ol ( h e c o m p a n i o n s c o m m i s s i o n e d m a g i c i t e m s to h e l p t h e i r n o n d w a r l a l l i e s s u r v i v e t h e U n d e r d a r k . the c o m p a n i o n s real­ ized thai looting their e n e m i e s y i e l d e d m o r e profit t h a n their honest labor ever h a d . U s i n g t h e i r d u n g e o n e e r i n g k n o w l e d g e to g o o d e f f e c t t h e d w a r v e s m a n a g e d to d e f e a t t h e i r foes through c u n n i n g a n d a m b u s h .4UU 4. a n d t a k i n g a d a r e . History DC 12: C a l l i n g t h e m s e l v e s t h e A l e h e a r t ALEHEART C O M P A N I O N S ' GEAR ITEMS Lvl 2+ 5+ D i Name Armor of dwarven vigor Rousing hammer l_J — —_ C o m p a n i o n s .h o n o r e d d w a r v e n t r a d i t i o n s : d r i n k i n g .625. rather than the m o t h e r l o d e t h e y h o p e d to f i n d . You use your second wind and regain an additional 1d6 hit points per plus. 1 lowever. W h e n the battle was d o n e .000 ~3 A f\C\ Item Slot Armor Weapon A I ' l l o 9 Hammer shield Clear-blood baldric 3 . S o m e stories sug­ gest that a b e a r e r o f t h e s e i t e m s b e c o m e s m o r e l i k e a d w a r f ill m a n n e r a n d a p p e a r a n c e . C o l l e c t i n g all the A l e h e a r t C o m p a n i o n s ' G e a r e n h a n c e s a d w a r f s innate racial abilities. T h e d w a r v e s a g r e e d to t h e c h a l l e n g e . t h e y r a n i n t o I . but t h e s e a r e m o s t likely idle r u m o r s . The nondwarves c h a l l e n g e d t h e i r f r i e n d s to s t r i k e out a n d set up t h e i r o w n m i n e rather t h a n endlessly complaining. History DC 17: W i t h t h e profits o f t h e i r n e w Price (gp) 520 1. A g r o u p of d w a r f m i n e r s fed u p w i t h w o r k i n g lor t h e p r o f i t o f o t h e r s g r u m b l e d o n c e too often to t h e i r h u m a n . Special: If you're a dwarf. CHAPTER 2 I Item Sets . You gain resist poison *»qual to 10 + your Constitution modifier. T h u s d i d this m i x e d b a g of m i n e r s a n d d r i n k e r s t a k e t h e i r first steps toward becoming legendary adventurers. t h e f r i e n d s set o i l ' o n a m i s s i o n of e x p l o ­ ration into the I Inderdark. which appears to be crafted of chiseled stone. p r o v i d e d that t h e i r friends joined t h e m in their ellbrts. you can use this armor"s power as a free action on your turn. gram you the endurance of a dwarf warrior. or grants d w a r f l i k e a b i l i t i e s to o t h e r r a c e s . scale. Tin's armor.000gp Lvl7 +2 2. Lvl 2 +1 520 gp Lvl 17 4-4 65. e l l .

200 gp Property: Nondwarf allies within 3 squares of you gain a +5 item bonus to saving throws against poison effects. Item Slot: Arms 3. Ally's Opportunity Item S e t P o w e r When your enemy drops its guard. you and the ally flanking with you gain a n additional +1 bonus to attack rolls against that enemy. I \ a c h g e n e r a l w a s k n o w n as the m a s t e r o f a d i f f e r e n t a s p e c t ol m a r t i a l s t r a t e g y . Teron's forces w e r e u n e q u a l l e d i n t h e d e f e n s i v e t a c t i c s ol the s h i e l d w a l l . Daily Free A c t i o n Close burst 5 Trigger: You make a n opportunity attack Target: O n e ally in burst Effect: The target makes a ranged basic attack against the target of your opportunity attack as a free action. you gain a +1 b o n u s to o p p o r t u n i t y a t t a c k rolls. K o r r a w a s a n e x p e r t i n c o u n t e r a t t a c k s . H e l m of e x e m p l a r y d e f e n s e 1.OOOgp Lvl 10 ¥1 5. I l o w e v e r .000 gp Lvl 15 +3 2 5. granting t h e f o r c e s t h e y l e d t i m e to r e g r o u p b e h i n d them. while you're flanking an enemy.-V.000 I t e m Slot Weapon Head Arms I llie wrath you deal out with this dwanen hummer instills vigor Lvl 5 +1 1. w a r s oi strife a n d succession e v e n t u a l l y shattered the k i n g doin once m o r e . K o r r a . T e r o n a n d J u l i a n a fell while h o l d i n g o i l t h e h o b g o b l i n l i n e s s i n g l e . Until the end of the encounter. J u l i a n a .800 gp Property: You and each ally within 3 squares of you deal 2 extra damage w h e n you hit with opportunity attacks. ARMS OF W A R ITEMS Tlii* protective power of Site belt guarantees mat joes who hide behind the cowardice of poison will regret it. Level 5 Lvl 5+ 6 7 8 Name W e a p o n of g r e a t opportunity P r i c e (gp ) 1. C o l l e c t i n g a l l t h e A r m s o f W a r e n h a n c e s t h e w i e l d c r ' s a b i l i t y to t a k e a d v a n t a g e o f o p p o n e n t s ' v u l n e r a b i l i t i e s a n d to protect allies. K o r r a a n d M a n d u s u r v i v e d to b e h o n o r e d b v their k i n g d o m s a n d t h e s o l d i e r s w h o s e r v e d t h e m . I t e m Slot: H e a d 1.I 7 When you and an ally fight together. Hammer Shield Level H The hammer sigil emblazoned on this steel shield strengthens ike arm that wields a hummer in battle. a n d M a n d u m a d e it t h e i r m i s s i o n to light alongside the troops w h o served t h e m . distracting if further to allow a nearby ally to freely fire upon it.Clear B l o o d B a l d r i c Level 9 O v e r l i m e .000 gp Lvl 2 5 +5 625.400 ARMS O F W A R BENEFITS Pieces 2 4 Benefit For e a c h t w o i t e m s y o u have f r o m this s e t . each ally you can see can stand up as a free action. H e l m of E x e m p l a r y D e f e n s e The power of this helm grants you and your allies an advantage against foes who leave themselves open. t h e h u m a n a r m i e s d e f e a t e d t h e hobgoblins.000 gp Weapon: Hammer Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you hit an enemy with this w e a p o n . Rousing H a m m e r in von r allies. even w h e n d o i n g so put t h e i r o w n l i v e s i n d a n g e r .you lash out at your Joe. described A R M S OF W A R The A n n s o f W a r w e r e o n c e w i e l d e d b y ( b u r g e n e r als u ho l e d t h e i r h u m a n k i n g d o m s i n b a t t l e a g a i n s t a great h o b g o b l i n e m p i r e .125.000gp Lvl 20 i 4 125. the h u m a n k i n g d o m s w e r e consoli­ dated and their a r m i e s placed u n d e r the leadership o f a single g e n e r a l gifted w i t h the a r m s a n d a r m o r of lhe four w h o had c o m e belbre h i m .800 D u a l . a l l i e d h u m a n k i n g d o m s fought a h o b g o b l i n e m p i r e in a g r e a t w a x t h a i c r e a t e d legendary h e r o e s o n b o t h sides.400 gp Shield: Any Property: W h e n you hit an enemy with an attack power using a hammer while wielding this shield. Y o u gain the ally's opportunity below.000 gp Lvl 30 +6 3.600 gp P o w e r (Daily): Minor Action. p o w e r . . Dual-Threat Gauntlets lets heightens bothyour u Murks. J u l i a n a ' s t r o o p s w e r e l e g e n d a r y lor their skill at Hanking and p o s i t i o n i n g .. a n d the A n n s of W a r w e r e scattered across n e w lands. LORE H i s t o r y D C 7: I n ages p a s t . e a c h o f w h o m exemplified a different a r e a o f combat p r o w e s s . I h o u g h t h e j c a m e f r o m d i f f e r e n t l a n d s that h a d (ought e a c h o t h e r i n t h e p a s t . L.h a n d e d l y . a l l f o u r l e a d e r s w o r k e d together to p r e s e n t a u n i f i e d r e s p o n s e to t h e h o b g o b ­ lin forces. and t h e w a r r i o r w h o o w n s a l l t h e i r t r e a s u r e s g a i n s a measure of t h e i r s k i l l . T e r o n .t h r e a t gauntlets P i n c e r shield 2. the power of these gaunt I t e m Slot: Hands 2. you gain a +1 bonus to all defenses until the start of your next turn.600 3. Item Slot: W a i s t 4. t h o u g h at g r e a t loss. H i s t o r y D C 12: T h r o u g h the c o m b i n e d ellbrts of the l o u r g e n e r a l s . T h e f i e r c e c l a n lords of the h o b g o b l i n a r m i e s w e r e O p p o s e d b y f o u r h u m a n generals. H i s t o r y D C 17: D e s p i t e their r a n k . M a n d u w a s t h e undisputed m a s t e r o f m a r t i a l w e a p o n t r a i n i n g .

It f a v o r s s t e a d y r h y t h m s a n d h e a v y w e a p o n s s u c h as h a m m e r s a n d axes.125. It's t h o u g h t t h a t t h i s priest w a s t h e first to t e a c h t h e l e g e n d a r y s t y l e .000 gp Lvl 15 H-3 2 5.000 gp Lvl 20 +4 125.000gp LORE H i s t o r y D C 5 : T h e b l a d e d a n c e is a n a n c i e n t c o m b a t art w h o s e origins are s h r o u d e d i n mystery.000 gp Lvl 2 5 +5 625. Trigger. Trigger. EJfect: M a k e a melee basic attack against that enemy. BLADE DANCERS REGALIA The o r i g i n o f t h e m y s t e r i o u s c o m b a t a r t k n o w n a s t h e b l a d e d a n c e is h o t l y c o n t e s t e d a m o n g t h o s e w h o s t u d y a n d p e r f o r m it. P r a c t i c e d b y a w i d e variety o f cultures a n d races.400gp Lvl 13 H-3 IZOOOgp Item Slot: Neck Lvl 18 +4 Lvl 23 +5 Lvl 28 r 6 85. b l a d e d a n c e r s a l l covet a set o f s p e c i a l ­ ized r e g a l i a w h o s e o r i g i n s a r e as old a s t h e I b r m . BLADE DANCER'S REGALIA BENEFITS Pieces 2 Benefit You gain a bonus to AC against opportunity attacks equal to the number of items you have from this set. t h e l i g h t i n g s t y l e is k n o w n as ( i o r c l l o n ' s W a r C h a n t a n d is p r a c t i c e d w i t h l o n g s w o r d s . regardless o f their c h o s e n s c h o o l . H i s t o r y o r R e l i g i o n D C 15: A c c o r d i n g to legend. the underlying similarities of the Ibrm remain apparent. you gain a » 2 bonus to attack rolls and damage rolls against the enemy that marked you. Trigger. CHAPTER 2 | Item Sets .000 Item Slot Arms Neck Weapon Weapon Hands this shield extend* its protection from you to your Jlank'mo oily. l i c f l i n g s . You miss an enemy with a melee attack power. BLADE DANCER'S REGALIA ITEMS Lvl 2 3+ 3+ 4+ 5 Name Bracers of enforced regret Baffling cape Rhythm blade Harmony blade Gloves of recovery P r i c e (gp) 520 680 680 840 1. The Jester's P r a n c e school uses m i s m a t c h e d w e a p o n s a n d w a s said i n h a v e b e e n c r e a t e d i n the t r a i n i n g halls o f the t i e f l i n g e m p i r e . B l a d e d a n c e r s a r e q u i c k to light a m o n g t h e m s e l v e s to establish their superiority. the blade d a n c e w a s i n v e n t e d as the result o f a wager b e t w e e n K u r d a n d E r a t h i s .000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: . Effect: Deal 1 d8 extra damage per plus of the weapon. E r a t h i s c r e a t e d t h e fight i n g s t y l e to d e m o n s t r a t e t o K u r d t h a t n o t a l l c o m h a l n e e d he c r u d e a n d b r u t a l .000 gp P o w e r (Dally): Free Action. The D r u n k ­ ard's W a l t / features knife fighting a n d is favored b y h u m a n s a n d halflings. T h i s m a n n e r o f f i g h t i n g i s k n o w n tor its g r a c e a n d c o n t r o l . H i s t o r y D C 10: A m o n g d w a r v e s .000 gp Lvl 30 . Bracers of Enforced Regret bevel? When an enemy presses you. 5 You can use your Hunter's Quarry class feature as a free action instead of a minor action. Reflex. A n enemy adjacent to you misses you with a melee attack. Lvl 3 11 6 8 0 gp Lvl 8 +2 3. a n d it's s a i d t h a t t h e d r o w h a v e their o\\ n version o f the blade d a n c e ing t h e c r u e l w e a p o n s of that race. Item Slot: Arms 520 gp Property: W h i l e you're marked. Effect: Swap positions with the triggering enemy.1 d 8 damage per plus Power (Encounter): Free Action. Item Slot: Hands 1. However. t h e b l a d e d a n c e is c a l l e d M o r a d i n ' s D r u m s . M o s t b l a d e d a n c e r s c o n s i d e r t h e i r o w n style to b e o r i g i n a l a n d definitive. incorporat­ Enhancement: Fortitude.400 gp Shield: Heavy Property: W h i l e you're flanking an enemy w i t h an ally.12 5. A m o n g the eladrin and other beings of the F e y w i l d . that ally gains a +1 shield bonus to A C and Reflex.000gp 2. m a r k i n g all others as m e r e imitators. Item Slot: Arms 3. and W i l l Power (Daily • Teleportation): Immediate Reaction.000 gp 425. Stories tell o f a w a r r i o r priest o f E r a t h i s w h o t r a v e l e d a m o n g m a n y of t h e c u l t u r e s a n d r a c e s that c l a i m t o h a v e o r i g i n a t e d I he b l a d e d a n c e . Baffling Cape Level 3- This rippling cape allows you to slip past an attacking foe. T h e e l v e s h a v e a d a p t e d it t o l i g h t e r b l a d e s . these gloves allow you to recover and strike again. G l o v e s of R e c o v e r y Lewi 5 When you fumble in combat. You hit with an opportunity attack.000 gp Lvl 1 0 +2 5. E a c h g r o u p of blade d a n c e r s c a n h e easily distinguished b y the details o f their u n i q u e style. Lvl 5 +1 1. O t h e r schools have a w i d e r following.6 3. a n d p r a c t i t i o n e r s o f the blade d a n c e c a n be found a m o n g all races a n d Cultures.Pinter Shield Level8 t h o u g h it's n o w p r a c t i c e d b y h u m a n s . this d i s t i n c t i v e t w o w e a p o n style i n c o r p o r a t e s f l o w i n g d a n c e l i k e m o v e s i n t o its a t t a c k s a n d d e f e n s e s . W e a p o n of Great Opportunity Level 5 ' You take advantage of a foes vulnerability to del irer ii devastat ing strike with this weapon. I lowever. a n d dragonborn in equal measure. the power of these Simple steel bracers letsyou turn the taMes.

000 gp Item S l o t Neck Lvl 22 Lvl 27 ^5 +6 325.62 5. Item Slot: H e a d 3. a n d t h e i t e m set t h a t b e a r s h i s m o n i k e r is h i s e n d u r ­ ing l e g a c y . these gloves charge it with magical power. seeing the c o m m o n thread of i n g e n u i t y i n e a c h a n d i m b u i n g t h e set w i t h its u n i q u e benefits. e a c h of the items o f t h e set r e p r e s e n t e d a s i n g u l a r a d v a n c e i n magical a n d m e c h a n i c a l design.000 gp Lvl 29 +6 2.000 pounds in weight or 100 cubic feet in volume. and W i l l Property: T h e pockets of this cloak can hold up to 1. your shield bonus to A C and Reflex increases by 1. LORE A r c a n a D C 7: C r e a t e d t h r o u g h c o n s t a n t t i n k e r ­ ing a n d e x p e r i m e n t a t i o n .000 gp Lvl9 +2 4.800 gp Property: You gain a (-2 item bonus to attack rolls w i t h alchemical items. others by h u m a n a r c a n e p r a c t i t i o n e r s .125.2 penalty to attack rolls against you until the end of your next turn. this blade lends its power to your off-hand attacks* Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000gp Lvl14 +3 21. you or that ally regains additional hit points equal to the number of items you have from this set.000 gp 2. Property: W h e n you hit an enemy with both this weapon and your off hand weapon during the same turn.000 gp W e a p o n : Light blade Level 3 * weapon Improves your defense. Level 22 or 27: The cloak can hold 2. a n d s o m e by f o m o r i a n s a n d o t h e r lev. W i t h the p o w e r of the ( i a d g e t e e r s G a r b . You draw an item from the cloak or store an Item within it. A r t i f i c e r s a n d rogues m o s t often seek out a n d col­ lect t h e i t e m s o f t h i s set. P o w e r ( A t . the hundreds of magically hidden pockets on litis cloak allow you to keep u wealth of items close at hand. T h e i t e m s o f t h e (iadgeteers G a r b bestow a w i d e range ol utilitar­ ian m a g i c . Morton b e c a m e a legendary arcanist a n d trapfmder.000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus.W i l l ) : Free Action.-L Neck Head Thoughyou wield it as your primary weapon. D r a w i n g an item from a deep-pocket cloak is a minor action..000gp Lvl 17 +4 65. Gadgeteer's Goggles Level 8 The residuum suspended in these lenses helps you see through the Complexities of the deadliest traps. Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85. CI) Al'TKK 2 I If e m Sets . You make a Thievery check to disable a trap. S o m e p a r t s o f t h e set w e r e first crafted by d w a r f artificers. E n h a n c e m e n t : Fortitude.000 pounds In weight or 200 cubic feet in volume.000 gp G A D G E T E E R ' S G A R B BENEFITS Pieces 2 Benefit When you or an ally within 5 squares of you spends a healing surge. Item Slot: Hands 1. and you can make a melee basic attack w i t h your off-hand w e a p o n . h o w e v e r . 4 You gain a +4 bonus to all defenses against traps. Rhythm Blade Fighting with this offhand Lvl 3 +1 680gp Lvl 8 *2 3. Power (Encounter): Minor Action.000 1 . Alchemy Gloves Level 6 When you use an alchemical item.Harmony Blade Level 4 - GADGETEER'S G A R B ITEMS 5+ 6 7+ 8 Shockweave armor Alchemy gloves Deep-pocket cloak Gadgeteer's goggles 1. then perfected by a n u m b e r of i n g e n i o u s i n v e n t o r s . A l l t h e i t e m s o l t h e set s h a r e a skillful synthesis o f m e c h a n i c a l a n d m a g i c a l design.400 gp Property: You gain a +4 item bonus to Perception checks and Thievery checks to detect and disable traps. Lvl7 +2 2. A r c a n a D C 1 2 : A n artificer k n o w n as M o r t o n the G a d g e t e e r is s a i d to h a v e b e e n t h e f i r s t to u n i f y t h e s e once-disparate items.000gp GADGETEER'S G A R B C h a r a c t e r s d r a w n to t h e i n n e r w o r k i n g s o f t r a p s a n d a l c h e m y covet t h i s set o f i t e m s .400 ^ h ^ r r i ^ o t | Ul 1/1 Armor Hands M. t h o u g h t h e y c a n b e n e f i t a n y character. t h e i t e m s o f t h e G a d g e t e e r ' s G a r b w e r e developed. but the cloak always weighs only 1 pound.600 3.000gp 425.000gp 1.200gp Lvl 24 * 5 525.. that enemy takes a . 1/round.600gp Lvl 12 +3 13.400 gp Lvl 13 +3 17. Reflex. c o m b a t b o o n s . Despite t h e i r disparate origins.800 2. Each item stored within one of the cloak's pockets can weigh no more than 10 pounds.625. a n d p o w e r o v e r t r a p s a n d a l c h e m i c a l d e v i c e s . Deep-Pocket Cloak level 7 • Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this w e a p o n in your off hand.

000 gp Lvl 2 0 Lvl 25 Lvl 30 +4 +5 +6 Level 5+ lightning. I ler cloak.600gp Lvl 12 +3 13.m i n d e d f e r o c i t y a n d m i l i t a r y c u n n i n g . on a hit. CHAPTEB 1 I Item Sets . it's s a i d that a n y o n e w h o c a n f i n d t h e site is t h e n v i s i t e d b y t h e s p i r i t of t h e G o l d e n L i o n . Level 30: +33 vs.000gp 2.125. This fionsfein cloak bestows the majesty of that desert predator upon urn to strike fear into the hearts of your foes.625. the Item Slot: Neck Enhancement: Fortitude. Levei 25 or 30: Resist 1 5 lightning. Power (Daily • Fear): Free Action. 5 Your roar of triumph power increases to a close burst 7.Shockweave Armor Alt'iai studs on rhh armor magically protect you from and ihen unleash that same power against your Joes. Level 70: +-13 vs. I l o w e v e r . this armor's dally power gains a +1 bonus to the attack roll and deals 1 d 10 extra lightning damage. gauntlets. P o w e r (Dally • Lightning): Immediate Interrupt.000gp 325. Fortitude. and the enemy is dazed until the e n d of your next turn. Level 75: + 18 vs. Lvl 5 Lvl 10 Lvl 15 +1 +2 +3 1.0OOgp 3. Effect: Each enemy within 5 Squares of you takes a e n d of your next turn. When you use your swift charge power.000 gp S2S.ill l a n d s . you gain a +2 bonus to speed until the end of your next turn. you gain a +1 bonus to attack rolls. Fortitude.000 gp Property: W h e n you make a w e a p o n attack that targets Fortitude and your attack roll is 20 or lower.000 gp 625. H i s t o r y D C 1 2 : D e s p i t e h e r r e p u t a t i o n as a s c o u r g e o f N e r a t h . H o w e v e r . Fortitude. but in that f i e r c e f i n a l b a t t l e . C l o a k of t h e Lion's M a n e Level 4 A n e n e m y adjacent to you targets you with an attack. P o w e r (Encounter): Free Action. leather E n h a n c e m e n t : AC Property: You gain resist 5 lightning.000 gp 1.200gp 21. successor.000gp 1. H i s t o r y D C 17: 1 h e relics that b e a r t h e G o l d e n L i o n ' s n a m e a r c n o w s c a t t e r e d a c r o s s . Trigger. Lvl 4 Lvl 9 Lvl 14 +1 +2 +3 8 4 0 gp 4. Level 2 5 : * 28 vs. cloak. Lion's C l a w Gauntlets Level S w a r c h i e f . t h e G o l d e n L i o n a n d h e r Iblk c a m e to t h e a i d ol t h e e m p i r e i n t h e h u e o f a g n o l l i m a s i o n .000gp GOLDEN LION'S BATTLE R E G A L I A A legendary b a r b a r i a n chieftain ol the great deserts.000 1. Level 75 or 20: Kesist 10 lightning.000gp Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105. Effect: Until the e n d of the encounter. The p o w e r of h e r r e g a l i a h e l p e d h e r s l a y t h e g n o l l E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1 d6 damage per plus P t o p e i t y : This w e a p o n has the heavy thrown property and a range of 1 0 / 2 0 . GOLDEN LION'S BATTLE REGALIA ITEMS Lvl 2+ 3 4+ 5 5+ Name Hungry spear Swiftpad boots Cloak of the lion's mane Lion's claw gauntlets Thane blood weapon P r i c e (gp) 520 680 QACi I t e m Slot Weapon Feet Neck Hands Weapon 125. 2 penalty to attack rolls until the Golden L i o n o f S u m m e r was a warrior renowned for h e r s i n g l e . Lvl 7 +2 2. Effect: Make a n attack against the triggering enemy: +8 vs. Item Slot: Hands 1.000gp 25. Level 20: +23 vs. P o w e r (Encounter): Standard Action. O n a hit.000 A r m o r Cloth. Lvl 2 +1 520gp Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 Level 2 • A roaring lion engraved on the head of this spear pinsyaur joe 65. thaneborn Hungry Spear in place while you close for the kill. Make a ranged basic attack w i t h this spear. deal 2d 10 lightning damage. 4 d 1 0 lightning damage. a n d boots w e r e fashioned from t h e h i d e o f a desert lion. G O L D E N LION'S BATTLE REGALIA BENEFITS Pieces 3 Benefit When you're adjacent to three or more enemies you can see. a n d bools she wore—crafted f r o m t h e pelt of a l i o n s h e slew w h e n s h e w a s o n l y a child. Reflex.000 gp W e a p o n : Spear LORE H i s t o r y D C 7: T h e ( i o l c l e n L i o n l o o k h e r n a m e from the gauntlets. You take lightning damage.000gp benefit the most f r o m the G o l d e n Lion's B a t t l e R e g a l i a . Barbarian characters.000 gp 5. particularly barbarians.625. Fortitude. Fortitude. Trigger You reduce an enemy to 0 hit points. The spear doesn't return to you until the immobilized effect on the target imposed by this w e a p o n is ended. help overcome the toughest adversaries. add a 11 item bonus to the roll. the target is also immo bilized (save ends). t h o u g h t h e desert c a i r n m a r k i n g her grave has long b e e n lost to t i m e . 3d 10 lightning damage. and W i l l Property: W h e n you use your roar of triumph power. t h e G o l d e n L i o n fell. a n d h e r w e a p o n s bore the m a r k of thai fearsome beast. Irlgger. w h o w i l l r e v e a l t h e l o c a t i o n of o n e o r m o r e i t e m f r o m h e r b a t t l e r e g a l i a to a worthy These gauntlets. d e f e n d e r s a n d m e l e e strik e r s c a n a l s o m a k e g o o d u s e of t h e s e l e g e n d a r y ' i t e m s . you and each ally adjacent to you can shift 1 square as a free action. crafted from a lion's paws. Fortitude.

i N a g c o q u i c k l y fell to its n e i g h b o r s .000gp Lvl 15 +3 25. S e t i t e m s in t h e i r f r e e f o r m (for e x a m p l e . h o w e v e r . b i n d i n g a n i t e m into a set m i g h t require effort o r special c o m p o n e n t s : t h e b l o o d of a d e s c e n d a n t of the original set creator. N o trace of the K a m e s t i r i ' s r u m o r e d riches w a s e v e r f o u n d . The Kamestiri. t a k i n g t h e i t e m t o a special location. T h e l o n g .125.Swiftpad Boots these supple boots lend a lions strength to your leaps. W i t h i n the y e a r . r u m o r s b e g a n to c i r c u l a t e t h a t t h e K a m e s t i r i c a p t a i n s h a d b e e n k e e p i n g m u c h o f t h e w e a l t h t h e y h a d liber­ ated f r o m the area's pirates. the bloodlust in your allies mounts. h e sent t h e b u l k o f t h e K a m e s t i r i f o r c e s o n a d o o m e d v o y a g e of exploration f r o m w h i c h lew r e t u r n e d . you and each ally adjacent to you gain a +2 item bonus to your next attack roll before the end of the encounter. T h e s e legendary w a r r i o r s c a l l e d the K a m e s t i r i a r e little m o r e t h a n a m e m o r y now. Item Slot: Feet 680 gp t h e force's l e g a c y l i v e s o n i n t h e m a g i c a l p a n o p l y its members once wore. but it c a n be utilized by a n y character w h o favors long-range attacks a n d mobility in combat. A n i t e m t h a t is b o u n d into a n i t e m set c a n ' t later be unbound. a n end/ess quiver n o t c r e a t e d a s part o f a K a m e s t i r i uniform) can be i n c o r p o r a t e d i n t o a n i t e m s e t . LORE H i s t o r y D C 8 : T h e e l i t e s o l d i e r s o f t h e city-state of N a g c o t r a i n e d w i t h light a r m o r s u i t e d to m o b i l i t y a n d s h i p b o a r d c o m b a t . S u c h i t e m s c a n be f o u n d in a c a m p a i g n in b o t h t h e i r d e f a u l t (free) and item set ( b o u n d ) v e r s i o n s . Property: You gain a -2 item bonus to Athletics checks to jump. a n d a c h a r a c t e r c a n learn that a m a g i c i t e m is b o u n d i n t h e s a m e w a y h e o r she learns t h e i t e m ' s p r o p e r t i e s or p o w e r s . Lvl 5 +1 1. uncertain i n h i s p o s i t i o n . I t e m s b o u n d to a set exhibit quali­ ties t h a t link it to t h a t set.000 gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: W h e n you use this weapon to reduce an enemy to 0 hit points. H o w e v e r .r a n g e c r o s s b o w s that w e r e t h e i r s i g n a t u r e w e a p o n h a d first b e e n c r e a t e d b y a l o c a l t r i b e k n o w n a s t h e k a m e s t i . M a g i c i t e m s c r e a t e d in b o u n d f o r m as part of a magic i t e m set use t h e n o r m a l rules for c r e a t i n g magic items. a n d a l s o to p r o v i d e s e a b o r n e m e r c e n a r y f o r c e s for t r a d e r s a n d neighboring stales. I n r e s p o n s e . s o o n b e c a m e the d o m i n a n t f i g h t i n g f o r c e i n t h e r e g i o n . e v e n i f t h e t a l c s o f ill-gotten gains w e r e u n f o u n d e d . a s t h e s e s o l d i e r s c a l l e d t h e m s e l v e s . t h e p r i n c e w a s a s s a s s i n a t e d — s l a i n by a s i n g l e c r o s s b o w bolt f i r e d f r o m a g r e a t d i s t a n c e . a n d pirates. but STANDARD ITEMS IN ITEM SETS S o m e i t e m sets i n c l u d e m a g i c i t e m s f o u n d in t h e Player's Handbook a n d o t h e r s u p p l e m e n t s .s t a t e o f N a g c o w a s o n c e a m a j o r port a n d t r a d e h u b .l o n g peace b e t w e e n N a g c o a n d its p o w e r f u l n e i g h b o r s . T h e i r effec­ t i v e n e s s i n b a t t l e o n b o t h l a n d a n d sea s o o n b e c a m e l e g e n d a r y . g r e w j e a l o u s of t h e K a m e s t i r i ' s power. A t t h e DM's d i s c r e t i o n . P o w e r (Daily): Move Action.000gp W e a p o n : Any melee Lvl 20 Lvl25 Lvl 30 +4 +5 +6 125. H i s t o r y D C ] 14: A t the height of Nageo's power. a n d h e l p e d m a i n t a i n a d e c a d e s . You j u m p a number of squares equal to your Strength modifier. KAMESTIRI UNIFORM T h e c i t y . T h i s i t e m set is most u s e f u l lor r a n g e r s . D e c i d i n g to t a k e steps to r e m o v e ( h e m . t h e N a g c o s c r e a t e d a d e f e n s i v e force to p r o ­ tect t h e c i t y a n d its l u c r a t i v e s h i p p i n g t r a d e . c o m p e t i n g city-stales. the group's legitimate earn­ i n g s w e r e s a i d to h a v e g o n e u n a c c o u n t e d for i n the Thane Blood W e a p o n Each time you drop an enemy.000 gp 625. A c h a r a c t e r c a n perform t h e E n c h a n t M a g i c I t e m ritual w i t h n o c o m p o n e n t cost to b i n d s u c h a f r e e m a g i c i t e m into a set. C H A P T E R 2 I Item Sets . but its g r e a t w e a l t h m a d e it a target for goblin raiders. W i t h n o c l e a r h e i r a n d n o d e f e n d e r s . o r t h e like. A n e w p r i n c e .000 gp 3.000 gp Lvl 10 +2 5.

or other watercratt.000 gp Boarding Boots Level 8 These hard hoots oj moA leather keep you moving in conduit. this bonus also applies to damage rolls. and W i l l P o w e r (Daily): Minor Action. Special: If you're wielding two infighting blades. even if it normally does. You gain a +2 power bonus to A C and Reflex until you leave your current space. Effect: You don't expend the use of that power.f l u n g l a n d s .000gp Lvl 27 +6 1. The long range of your crossbow increases by t w i c e that a m o u n t .625. Lvl 7 +2 2. You miss every target with an attack you make using this crossbow.625. it automatically pro­ duces a single arrow or bolt.000 gp Lvl 27 +6 1. W h e n you reach into the endless quiver.000gp Lvl 1 7 +4 65. the first use per day of the weapon's daily power doesn't count toward the limit of magic item daily powers you can use in a day. you can shift 1 square. t h o u g h t h e y ' r e c a r e f u l to not say so too loudly. you don't fall prone. T h e u l t i m a t e late of that t r e a s u r e r e m a i n s a m a t t e r o f g r e a t interest to scholars a n d a d v e n t u r e r s a l i k e . Infighting B l a d e Level 7 * The closer your foes press. P o w e r (Daily): Free Action. you gain an item bonus to the saving throw equal to the armor's enhancement bonus.000 gp Lvl 17 +4 65. Lvl9 +2 4.400gp Lvl 13 +3 17.200 gp Lvl 14 +3 21. Level 9 77iis elven styled quiver can create an endless supply of normal arrows or bolts.000gp Lvl 12 +3 13. Until the end of your turn. Trigger.000 gp Lvll8 14 85. Wondrous Item 4. you gain a bonus to damage rolls equal to the number of enemies adjacent to you w h e n you make the attack. axe (one-handed only) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action. t h i s c l a i m is little m o r e t h a n s p u r i o u s b o a s t i n g . Countless m o d e r n m e r c e n a r y c o m p a n i e s trace their origins to t h e K a m e s t i r i . Item Slot: Feet 3. Shipboard Armor Level 7 i This black leather armor allows you to stand steady in the face oj uncertain looting or a possible fall.125. You jump a number of squares equal to your speed and use one of your at-will attack powers with a +1 power bonus to the attack roll.W i l l • Conjuration): Free Action. to deadly effect. Y o u gain a +1 bonus to d a m a g e rolls on melee attacks w h i l e you are adjacent to t w o or more enemies. t h o u g h i n m a n y c a s e s . If you're wielding another infighting blade in your off hand. H i s t o r y D C 1 9 : I h e few survivors of the K a m e ­ stiri a r e s a i d to h a v e g o n e o n to f o u n d m e r c e n a r y troops i n f a r .OOOgp 2.000 gp W e a p o n : Crossbow Lvl 24 Lvl 29 +5 +6 525. KAMESTIRI U N I F O R M ITEMS Lvl 7+ 7+ 8 8+ 9 9+ Name Infighting blade Shipboard armor Boarding boots Pavise c h a r m Endless quiver Kamesti crossbow Price (gp) 2.000gp Enhancement: Attack rolls and damage rolls Critical: »Td6 damage per plus Property: Attacks with this crossbow don't take the -2 penalty for long range. O n a save. S o m e c a l l t h e s e k i l l e r s t h e last ol t h e K a r n e s tiri.600gp Lvl 22 +5 325. Reflex.200 I t e m Slot Weapon Armor Feet Neck Wondrous item Weapon Ka mesti Crossbow Level 9 • This exceptionally crafted crossbow can target even die furthest foes. ship. KAMESTIRI UNIFORM BENEFITS Pieces Benefit T h e short range o f a crossbow you w i e l d increases by a n u m b e r of squares equal to the n u m b e r of items you have f r o m this set. CIIAI'TKK 2 | Item Sets .chaos a f t e r t h e d e a t h of t h e p r i n c e .000 gp A r m o r Leather Enhancement: A C Property: W h e n you make a saving throw to avoid forced movement.OOO gp Lvl 12 +3 13.000 gp W e a p o n : Light blade. W h e n you reduce a n enemy to 0 hit points.000gp Lvl 19 +4 105. The power also has no effect on a miss.400 3.600gp Lvl 22 +5 32S.400 gp Property: You ignore difficult terrain on a boat.625.200 4. the more deadly this quick blade becomes. Lvl 7 +2 2.400 4. w h e n you attack with this weapon.000gp 2. a n d o f t h e u n i q u e c r o s s b o w s they bear.200 gp Power ( A t . Power (Daily): Standard Action. Enhancement: Fortitude. Lvl 8 +2 3.600 3. T h e s e w a n d e r i n g c o m p a ­ nies a r e t h o u g h t to h a v e b e e n t h e s o u r c e o f t h e first K a m e s t i r i u n i f o r m s to a p p e a r i n t h e w i d e r w o r l d . Pavise C h a r m Level8-< This shield shaped charm surrounds you with protective energy. S t r e e t w i s e D C 1 9 : R u m o r s i n t h e larger cities ol the l a n d s p e a k o f l o n e assassins w h o s p e c i a l i z e i n murder at long r a n g e .600 2.000 gp Item S l o t Neck Lvl 23 Lvl 28 +5 +6 425. Ammunition created by the quiver that is not used within 1 round of its creation disappears. as appropriate. with that weapon. Use this power w h e n you attack with a bow or crossbow.

000 gp Lvl 29 W e a p o n : Heavy blade. MARJAM'S D R E A M ITEMS Price (gp) 2 3 4+ 5 6 B o o t s of jaunting G a u n t l e t s of a r c a n e might W e a p o n of arcane bonds W a r d e d vambraces 520 680 840 1. Item Slot: Hands 6 8 0 gp Property: W h e n you hit an enemy marked by you with an arcane attack power. t h e w a r ­ r i o r h a d a final v i s i o n i n w h i c h h e s a w a s u c c e s s i o n o f heroes w h o would wield a r c a n e a n d martial power in e q u a l m e a s u r e . W e a p o n of A r c a n e B o n d s Lvl 4 +1 8 4 0 gp Lvl 19 Lvl9 +2 4. light blade Enhancement: Attack rolls and damage Critical: +-1 d6 damage per plus +4 +5 +6 rolls Level 4+ Effects you cause with this blade bindyour enemies to you. h e t r a i n e d t h e first i n a l o n g l i n e o f w a r r i o r s t a u g h t to b a l a n c e t h e i r m a r t i a l prowess with arcane power. h o w e v e r . Until the end of your turn. T h e area affected by your S w o r d m a g e Aegis class feature increases to a close burst 3 .000 MARJAM'S DREAM BENEFITS Pieces Benefit W h e n you m a k e Arcana checks to detect magic. Item Slot: Head 1.000 gp P o w e r (Daily): Minor Action. a n d for l o n g y e a r s at t h e t e m p l e h e r a i s e d a n d t r a i n e d h e r .000 gp 525. but t h e d r e a m i n c r e a s e d i n f r e q u e n c y a n d intensity. A t t u n e d to t h e a r c a n e e n e r g y that p e r m e a t e d t h e w o r l d . the range of your ranged arcane powers increases by 5 squares. s h e w a s k n o w n by h e r r e p u t a t i o n a n d t h e d i s t i n c t i v e weapons a n d raiment of Marjam's D r e a m .625. W h e n A l o r a d i e d . T h e c h i l d b e c a m e M a r j a m s c h a r g e . each ally adjacent to you gains a power bonus to A C equal to the bonus provided by your Swordmage Warding class feature. W a r d e d Vambraces These leather armbands let you share your arcane defenses with others. W i t h t h o s e r e l i c s . t h e w a r r i o r s t r a p p e d o n m a i l a n d s w o r d once m o r e a n d undertook a n epic quest t h a t s a w h i m collect t h e f i v e r e l i c s that h i s d r e a m h a d showed h i m . M a r j a m t r i e d to i g n o r e t h i s p r o p h e t i c v i s i o n .MARJAMS DREAM A faithless m e r c e n a r y d r i v e n by prophetic visions g i v e n to h i m b y M e l o r a c o l l e c t e d t h e i t e m s o f M a r j a m ' s D r e a m . Until the end of your next turn.800 I t e m Slot Feet Hands Weapon Head Arms Circlet of arcane extension 1. Initially resistant to w h a t h e p e r c e i v e d a s t h e p r o d u c t of a n age-addled brain a n d a healthy love of strong ale.000gp 2. the items o f M a r j a m ' s D r e a m q u i c k l y spread across the w o r l d a n d b e y o n d the b o u n d s o f M e l o r a ' s f a i t h . w h o had g r o w n up tinder the care of the temple faithful a n d w h o s h o w e d great p r o m i s e as a s p e l l c a s t e r . M a r j a m h a d a d r e a m i n w h i c h M e l o r a i n s t r u c t e d h i m to c o l l e c t a n u m b e r of powerfid relics i n her n a m e . t h e y ' r e most h i g h l y c o v e t e d by s w o r d m a g e s . H o w e v e r . Item Slot: Feet 1 square. B o o t s of J a u n t i n g Level 2 lliese comfortable leather boots allow you to slip past obstacles unhindered. 5 2 0 gp P o w e r (Daily • Teleportation): Minor Action. Effect: That enemy is marked by you (save ends). H e k n e w that it w a s t h e d e s t i n y o f h i s f i n a l y e a r s to t r a i n t h e f i r s t o f t h e s e h e r o e s . A l o r a l e a r n e d t h e w a y s of c o m b a t . you gain a bonus e q u a l to the n u m b e r of items you have f r o m this set. You teleport C i r c l e t of A r c a n e E x t e n s i o n This golden circlet extends the range of your arcane power to strike at distant foes. M a r j a m s o u g h ! out a c h i l d h e h a d s e e n i n h i s f i n a l v i s i o n . I n h i s l a t e r y e a r s . a c h a n g e h a d c o m e o v e r M a r j a m .000gp P o w e r (Encounter): Free Action. T e a r i n g for h i s s a n i t y i n t h e e n d . C H A P T E R 2 | Item Sets . LORE H i s t o r y D C 7: M a r j a m w a s a v a i n a n d b o a s t f u l m e r c e n a r y w a r r i o r w h o w a s d i s d a i n f u l of m a g i c h i s e n t i r e life. G a u n t l e t s of A r c a n e M i g h t When a foe you have challenged reels from your arcane power. H i s t o r y D C 1 2 : B y t h e t i m e his quest w a s c o m ­ p l e t e . these gauntlets grantyou increased vigor.a n o r p h a n n a m e d A l o r a .200gp Lvl 24 Lvl 14 +3 21. A powerful s y m b o l of Melora's faith. A l o r a h a d left t h e t e m p l e to b e c o m e a n a d v e n t u r i n g svvordmage. Trigger: You hit an enemy with an arcane attack power using this weapon. you gain 2 temporary hit points. Item Slot: Arms 1. T h o u g h t h e i t e m s o f t h i s set a r e u s a b l e b y a n y c l a s s . H i s t o r y D C 17: E v e n before M a r j a m ' s d e a t h . e v e n a s t h e r e l i c s o f M a r j a m ' s D r e a m a l l o w e d h e r to b a l a n c e that m a r t i a l s k i l l w i t h t h e m a g i c a l a b i l i t y taught to h e r b y M e l o r a ' s f a i t h f u l .800 gp P o w e r (Encounter): Minor Action. 105. s a g e s b e l i e v e that M e l o r a still s e e k s out c h o s e n c h a m p i o n s o n w h o m to b e s t o w t h e items of this set. F r o m M a r j a m . A t t h e n e a r b y t e m p l e of M e l o r a .

000 gp 1. the gods were victorious. The treasures they bore became their legacy. the enemy is also pushed 5 squares. paladins. and you can move 5 squares.000 gp L v l l 7 +4 65. you gain an item bonus to AC against opportunity attacks equal to the blade's enhancement bonus. These faithful are said by some to be the first avengers-divine champions o f the deities themselves. a number of the faithful stepped forth from its towers ol light.000 gp W e a p o n : Heavy blade.400 gp Lvl 23 +5 425.400 gp Lvl 13 +3 17. Lvl 8 +2 3. light blade bnhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus P o w e r (Daily): Immediate Reaction. protecting vou from harm. the Radiant Temple and the souls that had forged it were taken to the Astral Sea.000 gp Lvl 18 +4 85. O n a hit. chosen by the gods to remain behind as pro­ tectors of the new-made world.000gp P o w e r (Encounter): Free Action. Effect: You shift an additional number of squares equal to half of this armor's enhancement bonus. and you have temporary hit points.125. LORE H i s t o r y o r R e l i g i o n D C 8: In the final years of the war between the gods and the primordials. Y o u gain a +10 bonus to your first death saving t h r o w e a c h day. Lvl 7 +2 2. a great number of mortal clerics. You must end your movement in a space adjacent to that enemy. and other servants o f the gods came together to create a mighty bastion o f light. in the moments before the temple's ascendance.000 gp Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this weapon in your off hand. Trigger: You hit a n enemy adjacent to you with a melee attack power. Level 29: Lose any number of temporary hit points and deal that amount of damage.000 gp Property: You gain a +2 item bonus to Stealth checks.000 gp Lvl 13 +3 1 7. H i s t o r y or R e l i g i o n D C 14: In the end. Effect: Make a melee basic attack against the triggering enemy with this blade.000 gp Lvl 18 +4 85. a number o f its faithful stayed behind in the mortal realm.62S.000 gp 2.000 gp Lvl 28 +6 2. W a r d i n g Blade RADIANT TEMPLE TREASURES BENEFITS Pieces Benefit W h e n your oath of enmity reduces a target to 0 hit points.400 4. Trigger: An enemy adjacent to you bloodies you with a melee attack. H i s t o r y or R e l i g i o n D C 19: T h e items of the Radiant Temple Treasures arc spread across all cultures.R A D I A N T T EMPLE T REASURES Many cultures tell versions of the mvth of the Kadi ant Temple—a great bastion of light created during the ancient war between the gods and the primordials.600 3. and it's said that the devotion o f the temple helped turn the tide of war in their favor.200 I t e m Slot Armor Weapon Weapon Arms Bracers of Z e a l These golden bracers lei you channel your own resiliency into a punishing attach Lvl 9 +2 4. you gain temporary hit points equal to twice t h e number of items you h a v e f r o m this set. but they're most useful to avengers.600 gp Lvl 12 +3 13. even those where the secret rituals o f the avengers are all but unknown. P o w e r (Encounter): Free Action. Effect: You lose up to 5 tem­ porary hit points and deal that amount of extra damage to that enemy. C l I A l ' T L R 2 I Item Sets . How­ ever.000 gp Armor: Cloth Enhancement: A C Lvl 22 Lvl 27 +5 +6 325.625.200 gp L v l 1 4 +3 21. Some believe that the appearance of these relics is a sign meant to inspire worshipers to take up the path o f the avenger.000 gp Item Slot: Arms Lvl 24 Lvl 29 +5 +6 525.000gp Lvl 19 +4 105. you can shift 5 squares instead of moving 5 squares. RADIANT TEMPLE TREASURES ITEMS Lvl 7+ 8+ 8+ 9+ Name Radiant temple uniform B l a d e of vengeance W a r d i n g blade Bracers of zeal P r i c e (gp) 2.000 gp 2. Lvl 8 +2 3. Though the temple was taken to the celestial realms by the gods in the aftermath o f their victory. Level 7 9 or 24: Lose up to 10 temporary hit points and deal that amount of damage. Level 8^ This silvery blade seems to move of its own accord. Special: If you have the oath of enmity power. Trigger: You shift 1 or more squares. Radiant Temple Uniform Level 7 1 This muted gray uniform protectsyou from watchful eyes and lets you skillfully slip past your foes in combat. In a glorious cataclysm that shook the mortal world. This act greatly pleased the gods. Blade of Vengeance Level 8 - Your foe's attack bites dee\\ but your counterstrike hits even harder.125.400 3. Any character can wield (he Radiant Temple Trea­ sures.000 gp W e a p o n : Light blade Lvl 23 +5 Lvl 28 +5 425.

R ESPLENDENT F INERY
O n l y t h e m o s t f a s h i o n a b l e a d v e n t u r e r s s e e k out t h e c l o t h i n g t h a t m a k e s u p t h e set k n o w n a s R e s p l e n d e n t Finery. T h e items o f t h e R e s p l e n d e n t F i n e r y grant potent defenses a m i m e n t a l abilities to a n y character, but t h e s e g a r m e n t s a r e f a v o r e d by b a r d s , fey pact w a r ­ locks, a n d illusionist w i z a r d s .

Resplendent Circlet

Level 7

this gold and mithral circlet masks your thoughts arid grants an ally favor in combat. Item Slot: Head 2.600 gp Property: Enemies within 10 squares of you take a - 2 penalty to Insight checks. Those enemies are not aware of this effect. Power (Encounter): Minor Action. Choose one ally within 5 squares of you. One enemy adjacent to that ally grants combat advantage to him or her. Resplendent Cloak that affect the mind. Lvl 8 +2 3.400gp Lvl 23 +5 425.000gp L v i 1 3 +3 17.000 gp Lvl 28 <6 2.12S.OOOgp Lvl 18 +4 8S.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You and each ally within 10 squares of you gain a + 2 bonus to W i l l against charm, fear, and illusion attacks. Resplendent Gloves These fine calfskin gloves increase the potency of powers that break a foe's will. Lvl S 1.000 gp Lvl 25 625.000 gp Lvl 15 25.000 gp Item Slot: Hands Property: W h e n you hit an enemy with an attack power that targets W i l l , the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn. Level 15: 3 extra damage. Level 25: 5 extra damage. Level 8-

LORE
H i s t o r y D C 7: T h e m a g i c i t e m s k n o w n a s t h e R e s p l e n d e n t F i n e r y a r e a s l e g e n d a r y for t h e i r f i n e s t y l i n g a s for t h e i r p o w e r s . A d v e n t u r e r s w h o w a n t t h e i r h e r o i c status to h e k n o w n a d o p t t h e f i n e r y a s a k i n d o f status s y m b o l , w i t h t h e i t e m s of t h e set g r a n t ­ i n g t h e i r w e a r e r s a m e a s u r e of c o n t r o l o v e r t h e i r interactions w i t h others. T h o u g h versions of the finery c a n appear in any n u m b e r o f S t y l e s , m a n y sets f e a t u r e fey t o u c h e s t h a t e c h o the fashion a n d art o f the e l a d r i n . H i s t o r y D C 12: T h e items of the Resplendent F i n e r y a r e s a i d to h a v e t h r e a d s o f g l a m o r a n d i l l u ­ sion w o v e n into t h e m , g i v i n g t h e i r w e a r e r the p o w e r to I n f l u e n c e m i n d s . T h e s e l e g e n d a r y g a r m e n t s h a v e a p p e a r e d t h r o u g h o u t t h e ages, i n d i s t i n g u i s h a b l e detected. H i s t o r y D C 1 7 : T h e first p r o m i n e n t set o f R e s p l e n d e n t F i n e r y w a s a gift f r o m a n e l a d r i n l o r d to a p o w e r f u l d w a r f c l a n c h i e f . O v e r t i m e , t h e m a g i ­ cal e n h a n c e m e n t s in the g a r m e n t s w e r e r e v e a l e d and stealthily copied, though the benefits a n d core p o w e r s of a l l sets r e m a i n t h e s a m e . RESPLENDENT FINERY ITEMS Lvl 5+ 6 7 8+ Name Resplendent gloves Resplendent boots Resplendent circlet Resplendent cloak P r i c e (gp) 1.000 1.800 2,600 3.400 Item Slot Hands Feet u « .a
Head

This richly colored cloak shields you andyour allies from powers

from

o t h e r fine c l o t h i n g u n l e s s t h e m a g i c w i t h i n t h e m is

S HADOWDANCER'S G A R B
T h e c l o t h i n g that m a k e s u p t h e S h a d o w d a n c e r ' s G a r b is e l e g a n t a n d w e l l c r a f t e d , but a l s o s t e r n a n d forbid ditig. W h i l e y o u w e a r t h e s e i t e m s , y o u ' r e c l o a k e d in silence a n d shadow. E v e n i n bright daylight, your f e a t u r e s a r c o b s c u r e d , a n d t h e s h a d o w s t ast by y o u r b o d y s e e m to e x u d e t e n d r i l s o f d a r k n e s s . T h e i t e m s o f t h e S h a d o w d a n c e r ' s G a r b a r e most u s e f u l for r o g u e s , but t h e set a p p e a l s to a n y c h a r a c t e r w h o u n d e r s t a n d s t h e b e n e f i t s of s t e a l t h .

Neck

RESPLENDENT FINERY BENEFITS Pieces 2 4 Benefit You gain an item bonus to Bluff checks equal to the number of items you have from this set. Each ally within 10 squares of you gains a +1 item bonus to checks involving any skill you're trained in. Resplendent Boots Level 6

LORE
A r c a n a o r H i s t o r y D C 1 0 : C r e a t o r s of t h e S h a d o w d a n c e r ' s G a r b i m b u e e a c h item of c l o t h i n g with s h a d o w m a g i c , w r a p p i n g I h e w e a r e r i n a c l o a k of magical darkness. S h a d o w d a n c e r ' s G a r b items are popular a m o n g rogues a n d other characters w h o v a l u e s t e a l t h b o t h i n a n d out o f c o m b a t . A d d i t i o n a l l y t h e g a r b h a s a r e p u t a t i o n a s t h e r a i m e n t of c h o i c e for a s s a s s i n s a n d spies. A r c a n a o r H i s t o r y D C 1 6 : T h e items that make u p t h e S h a d o w d a n c e r ' s G a r b w e r e first c r a f t e d a s i n d i v i d u a l m a g i c i t e m s for t h e u s e o f elite s h a d a r - k a i warriors. Originally, the cloak, mask, gloves, a n d

These intricately embroidered hoots let you Jade from sight for a moment to slip past \OUT foes. Item Slot: Feet 1.800 gp Property: You gain an item bonus to all defenses against opportunity attacks equal to the number of items you have from this set. P o w e r (Daily • Illusion): Move Action. You become invis­ ible and move your speed. You become visible again at the end of this action. ( I I \ P T E R 2 I Item Sets

boots of t h e set w e r e s i g n a t u r e g e a r for t h e l e a d e r s o f four s h a d a r - k a i r e g i m e n t s i n t h e s e r v i c e o f a p o w e r f u l Shadowfell lord. These companies were k n o w n as the shadovvdancers, a n d their exploits i n the S h a d o w f e l l and the m o r t a l w o r l d are legendary. A r c a n a or H i s t o r y D C 2 1 : R a z m a n - k a s h w a s t h e leader o f a p o w e r f u l S h a d o w f e l l assassin's g u i l d - a f o r m e r m e m b e r of t h e s h a d o v v d a n c e r s p a s s e d o v e r for a r e g i m e n t a l c o m m a n d that h e b e l i e v e d w a s h i s b y right. A f t e r n u r t u r i n g his h a t e for y e a r s . R a z m a n - k a s h staged a c o u p i n w h i c h t h e four r e g i m e n t a l l e a d e r s and the S h a d o w f e l l lord w e r e killed. Not content w i t h m e r e l y c l a i m i n g l e a d e r s h i p of t h e s h a d o v v d a n c e r s , R a z m a n - k a s h h a d the c o m b i n e d regalia e n c h a n t e d to p r o v i d e e v e n g r e a t e r p o w e r w h e n t h e f o u r p i e c e s w e r e w o r n together. M i s o r i g i n a l d e s i g n h a s l o n g s i n c e spread a c r o s s t h e S h a d o w f e l l a n d into t h e w o r l d .

Shadowdancer's Gloves

Level 11

While you're hidden, these supple gloves make your attacks more deadly. Item Slot: Hands 9,000 gp Property: W h e n you hit an enemy you're hidden from, you deal 1d6 extra damage.

Shado
This featureless black mask aids your efforts to fool or hide from your foes. Item Slot: Head 5.000 gp P o w e r (Daily): Free Action. Trigger. You make a Bluff check or Stealth check and dislike the result. Effect Reroll the check with a I 3 power bonus and use either result.

S K I N OF THE P A N T H E R
T h i s i t e m set w a s first c r a f t e d i n t h e d e e p j u n g l e , w h e r e t h e d r u i d s v e n e r a t e t h e s p i r i t of t h e p a n t h e r . C r a f t e d from the hide o f these stealthy hunters, the items that m a k e u p t h e S k i n o f t h e P a n t h e r grant their w e a r e r the h u n t i n g prowess a n d d e m e a n o r of

S H A D O W D A N C E R ' S GARB ITEMS

10 11 12

S h a d o w d a n c e r ' s mask S h a d o w d a n c e r s gloves S h a d o w d a n c e r ' s boots

5,000 9,000 13,000

Head Hands Feet

this noble beast. T h i s m a g i c i t e m set is m o s t c o m m o n l y sought out by p r e d a t o r d r u i d s , t h o u g h a n y c h a r a c t e r w h o w e a r s h i d e a r m o r a n d s e e k s to e x c e l i n s t e a l t h a n d h a r d ­ h i t t i n g a t t a c k s c a n b e n e f i t f r o m it.

S H A D O W D A N C E R ' S GARB BENEFITS
Pieces Benefit Y o u gain an item bonus to Athletics, Stealth, a n d Thievery checks equal to t h e n u m b e r of items you have from this set. A t the start of each encounter, if y o u a r e n ' t surprised, y o u have concealment until the e n d of your first turn.

LORE
A r c a n a or N a t u r e D C 7: I n t h e u n t a m e d j u n g l e s , h u m a n t r i b e s g i v e h o n o r a n d r e s p e c t to t h e p a n t h e r Jungle w a r r i o r s m o d e l their c o m b a t tactics o n the strength a n d stealthy p o w e r of these great hunt­ i n g c a t s , w h o s e s p i r i t s a r e s a i d to l i v e o n w i t h i n t h e mightiest hunters a n d the magic relics they w i e l d . A r c a n a or N a t u r e D C 1 2 : T h e c o m p o n e n t s o f t h i s i t e m set a r c c a r e f u l l y c r a f t e d f r o m t h e h i d e o f t h e p a n t h e r - b o t h the great cats of the mortal w o r l d a n d their Fey w i l d cousins. T o hunt (he F e y w i k I panther is a n h o n o r a c c o r d e d o n l y to t h e m o s t p o w e r f u l w a r ­ riors of a tribe, a n d the locations of the h i d d e n jungle p o r t a l s t h a t l e a d to t h a t p l a n e a r e c a r e f u l l y g u a r d e d s e c r e t s k n o w n o n l y to h i g h - r a n k i n g d r u i d s . A r c a n a o r N a t u r e D C 17: A n i m a l s f a t e d to s u p p l y t h e r a w m a t e r i a l s for t h e S k i n o f t h e P a n ­ t h e r a r e g i v e n g r e a t r e v e r e n c e by t h e t r i b e s , a n d a r e h u n t e d in a c c o r d a n c e w i t h a n c i e n t rituals. W a r r i o r s w h o take u p t h e hunt must follow a strict r e g i m e n o f t r a i n i n g , fasting, a n d prayer—traditions d e s i g n e d to e n s u r e t h a t t h e s p i r i t s o f t h e s e g r e a t cats form the foundation o f the S k i n o f the Panther's power hi I magic.

Shadowdancer's Boots
These sleek boots lighten your steps, particularly while shadow concealsyou. Item Slot: Feet 13.000 gp Property: You gain a 4-1 bonus to speed while you're wearing light armor. This bonus increases to +2 w h e n you start your turn in dim light or darkness.

Shadowdancer's Cloak

level 9 *

I his flowing cloak obscures your movement while you are hidden. Lvl 9 +2 4.200 gp Lvl 14 43 21.000 gp Lvl 19 >4 105,000 gp Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525,000 gp 2,625.000 gp

Enhancement: Fortitude, Reflex, and W i l l Power (Daily): Free Action. Trigger: You hit or miss an en­ emy you're hidden from. Effect: You make a Stealth check against that enemy's passive Perception check to remain hidden from it. You are no longer hidden from other creatures, as normal.

CTIAPTF.R

2 I F r c m Sets

^

SKIN OF THE P A N T H E R ITEMS Lvl 2+ 3+ 4 5 6 Name Shadow hunter hide Death fang totem Claw gloves Panther slippers Cat's-eye headband Price (gp) 520 680 840 1 ,000 1 ,800 I t e m Slot Armor Implement Hands Feet Head

Panther

Slippers

These soft, clawed shoes help you stay wirlrin striking range of your prey. Item Slot: Feet 1.000 gp Enhancement: Fortitude. Reflex, and W i l l Power (Daily): Immediate Reaction. Trigger. An enemy adjacent to you shifts. Effect: You shift 1 square. If you're in beast form, you instead shift 3 squares. ft! This shimmering black hide armor allowsyou to get the drop on your foes, Lvl 2 +1 520gp Lvl7 +2 2,600gp Lvl 12 +3 13,000 gp Armor: Hide Enhancement: AC l v l 17 +4 Lvl 22 +5 Lvl 27 +6 65.000gp 325.000gp 1,625,000 gp

SKIN OF THE P A N T H E R BENEFITS Pieces 2 5 Benefit You gain an item bonus to Stealth checks equal to the number of items you have from this set. The first time you use wild shape to take on your beast form during an encounter, you become invisible until the end of your next turn or until you attack. Cat's-Eye Headband Level 6

Two fragments of green jade set in (his Marfc leather headband open up the shadows toyour sight. Item Slot: Head 1,800 gp Power (Encounter): Minor Action. You gain darkvision un­ til the end of your next turn.

Property: You can move 4 squares during an action while you're hidden (instead of 2 squares) without taking a - 5 penalty to your Stealth check.

TOOLS OF ZANE'S VENGEANCE
Fate c a n b e c r u e l , as the l e g e n d a r y s h a m a n Z a n e k n e w a l l too w e l l . A f t e r a despot slaughtered his p e o p l e a n d h a d h i s e y e s p u t o u t , t h e b l i n d Z a n e spent y e a r s i n p u r s u i t of b l o o d y r e v e n g e . T h e Tools o f Z a n c ' s V e n g e a n c e a r e the w e a p o n s a n d r a i m e n t h e crafted i n t h e c o u r s e of a c h i e v i n g t h a t l i f e l o n g g o a l . T h i s i t e m set i s most u s e f u l to s h a m a n s .

LORE
H i s t o r y o r N a t u r e D C 8: A s a mvstic a n d elder of h i s t r i b e , t h e s h a m a n Z a n e b r o u g h t h i s p e o p l e Claw Gloves These gloves incorporate the elaws of a panther, granting you additional power in vour beast form. Item Slot: Hands 8 4 0 gp Property: W h e n you're in beast form and an enemy grants combat advantage to you. your melee attacks deal I d l O extra damage against that enemy. into h a r m o n y w i t h their totem spirits. I l o w e v c r . a n ambitious king shattered the peace w h e n he turned h u n g r y e y e s t o w a r d t h e tribe"s r i c h l a n d s . D r i v e n by g r e e d , his a r m i e s laid w a s t e to t h e tribe's h u n t i n g grounds. Zane's people were slaughtered, a n d he w a s brought before the king. S e n s i n g the shaman's a u t h o r i t y a n d w a n t i n g to set a h a r s h e x a m p l e , t h e Death Fang Totem Level 3H k i n g o r d e r e d Z a n e ' s e y e s p u t o u t . t h e n set h i m free. H i s t o r y o r N a t u r e D C 1 4 : T h o u g h b l i n d e d . Zane v o w e d that h e w o u l d visit u p o n t h e d e s p o t t h e s a m e h o r r o r s h i s people h a d s u f f e r e d . A f t e r t h e soldiers had m o v e d o n . h e r e t u r n e d a n d harvested from his f a l l e n k i n t h e i t e m s w i t h w h i c h h e w o u l d m a k e good o n his vow, infusing e a c h w i t h blood magic a n d dire curses. For the r e m a i n d e r o f his days, Z a n e w a l k e d the l a n d , h e a r i n g t h e s p i r i t s o l h i s f a l l e n t r i b e s i o l k calling for v e n g e a n c e . E a c h t i m e h e took a life, t h e s h a m a n p l a c e d t h e v i c t i m ' s e y e s i n h i s o w n r u i n e d sockets, r e g a i n i n g h i s sight for a short t i m e b y t h e u s e o l dark rituals. H i s t o r y o r N a t u r e D C 1 9 : T h e Tools o f Zane's V e n g e a n c e w e r e spread across a l l l a n d s after his

A wounded or vulnerable foe grants you advantage whileyou wield this totem of bone, teeth, and sinew. Lvl3 +1 680gp Lvl8 +2 3.400gp Lvl 13 +3 IZOOOgp Implement (Totem) Lvl 18 - 4 Lvl 2 3 +5 Lvl 28 +6 85.000gp 425.000gp 2,125,000 gp

Enhancement: Attack rolls and damage rolls Critical: + 1 d6 damage per plus, plus 1 d6 extra damage against a target that is granting combat advantage to you. Power (Daily): Free Action. Trigger. You bloody an enemy with an attack. Effect: That enemy grants combat advan tage to you (save ends).

C H A P I K K 1 I Item

Sets

000gp Lvl 29 +6 2.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus.800 gp Property: You gain a * 2 item bonus to W i l l against close and area attacks. Though he worked frequently in the service o f H o u s e T o r n t t o r . this blood crusted cloak allows you and your allies to take advantage of an enemy's error. Blood Harvest Blade Level 8+ Whenyou drop an enemy with this bloodstained Mude.d e a d w a r l o c k ' s p o w e r or l a m e . and the target is blinded until the end of your next turn.000 gp W e a p o n : Light blade Lvl 23 Lvl 28 +5 +6 425.000 gp Lvl 18 +4 85. a b l a c k i r o n j a r within which was bound a powerful spirit. Reflex. t h o u g h t h e d e t a i l s of that life v a r y w i t h t h e a f f i l i a t i o n s of t h e teller. Effect: Each enemy adjacent to your spirit companion grants combat advantage to you until the end of your next turn. I ) a r k e r r u m o r s suggest that S a l z a c a s w a s t h e s p i r i t o f Z y ' s t w i n b r o t h e r .200 gp Lvl 24 +5 525. p 5 I Z Y TORMTOR'S TRINKETS A l o r m t o r is a l e g e n d a m o n g t h e d r o w o f E r c l h e i C i n l u . C h a r a c t e r s w h o follow i n h i s p a t h a r e s o m e t i m e s g i f t e d w i t h t h e knowledge o f w h e r e the Tools of A m e s V e n g e a n c e Can h e f o u n d .200 I t e m Slot Head Neck Weapon Implement Totem of the Severed Eye level 9 The severed eyes placed upon this totem can blind a foe m <\ pose invisible creatures to your sight. A r c a n a or H i s t o r y D C 10: Z y ' s a c t i v i t i e s w e r e a i d e d b y a p o w e r f u l spirit n a m e d S a l z a c a s . M i l l e n n i a a f t e r h i s b e t r a y a l a n d e x e c u t i o n at t h e h a n d s of I l o u s e K i l s e k . complex acts of sabotage. the w a r ­ lock w a s r e s p o n s i b l e for c o u n t l e s s d a r i n g b u r g l a r i e s .i n c l u d i n g the m a t r o n mother of House Kilsek. p a r t i c u l a r l y to o t h e r d a r k p a c t w a r l o c k s . Trigger. h i s life a n d e x p l o i t s a r e r e v e r e d b y t h e d r o w .400 4. a n d r o g u e s covet t h e s e i t e m s for t h e i r p o w e r . i tftj Lvl 9 +2 4. Item Slot: Head 1.800 2. Savage Mask Level 6 The savage spirit whose visage marks this mask grants you strength against attacks rluil would sap your will. a n d outright larceny. A s c h i e f m o t i v a t i o n s w e r e to s o w c h a o s a n d increase his o w n infamy. TOOLS OF ZANE'S V E N G E A N C E BENEFITS Pieces Benefit You gain an item bonus t o Intimidate checks equal t o the n u m b e r of items you have from this set. A r c a n a or H i s t o r y D C 15: Z y T o r m t o r ' s T r i n k e t s have passed t h r o u g h the h a n d s o f n u m e r o u s scoun­ d r e l s s e e k i n g to c l a i m t h e l o n g .000 gp Lvl 14 +3 21.600 gp Lvl 2 2 +5 325.400 gp Lvl 13 +3 I 7. you gain blindsight 5 .d e a t h . H o w e v e r . vour spirit companion takes on a horrijVintj visage that shakes your foes. W a r l o c k s .125. W h i l e you're bloodied. . S o m e c l a i m that A had s u m m o n e d a n d held a d e m o n w i t h i n the prison. W h i l e you're bloodied. w i z a r d s .600 3. Property: You can see any invisible creatures adjacent to your spirit companion. I : \ e n n o w . The w e a p o n s a n d tools that Z y u s e d i n h i s e x p l o i t s a r e a l m o s t as f a m o u s a s t h e w a r l o c k himself— p a r t i c u l a r l y t h e prison o\ S a l z a c a s .000 gp Lvl 17 +4 65. a n d for t h e s y m b o l i c v a l u e o f following i n t h e p a t h of t h e l e g e n d a r y w a r l o c k w h o crafted t h e m . plus 1 | W | extra damage Power (Encounter • Fear): Free Action. w h i l e o t h e r s say that t h e prison of Salzacas w a s a n a n c i e n t r e l i c h e f o u n d d u r i n g o n e of h i s a d v e n t u r e s .000gp Lvl 19 +4 105. an enemy adjacent to you or your spirit companion misses with a melee attack. and the triggering enemy grants combat advantage to you until the end of your next turn. Lvl 8 +2 3. D u r i n g his career. Z y l o r m t o r u s e d h i s a r c a n e t a l e n t s for intel­ ligence gathering.000 gp Item Slot: Neck Enhancement: Fortitude. r e a d y to a i d t h e d o w n t r o d d e n i n t h e i r struggles a g a i n s t t y r a n n y a n d i n j u s t i c e .000 gp Enhancement: Attack rolls and damage rolls Critical: +-1 d6 damage per plus. b o u n d to t h e w a r l o c k a f t e r b e i n g slain bv h i m in the w o m b .625. Lvl 7 +2 2. TOOLS OF ZANE'S V E N G E A N C E ITEMS Lvl 6 7+ 8+ 9+ Name Savage mask Cloak of t h e crimson path B l o o d harvest blade Totem of t h e bleeding eye P r i c e (gp) 1. t h e i t e m set that b e a r s h i s n a m e h a s s i n c e spread from the U n d c r d a r k a n d across the surface w o r l d .000 gp Lvl 27 +6 1. it's s a i d that Z o n e ' s spirit l i n g e r s in t h e w o r l d .000 gp Lvl 12 +3 13. You reduce an enemy to 0 hit points with an attack power using this weapon. a n d the m u r d e r o f d o / e n s o f nobles l r o m r i v a l h o u s e s .Though the full secrets o f Z y s p o w e r a r e said to have d i e d w i t h h i m .625. b o u n d in a n e n c h a n t e d b l a c k i r o n f l a s k . i f the legends o f Z y T o r m l o r a r e to b e b e l i e v e d . skulduggery. t h e i t e m s that b e a r h i s n a m e t o d a y v a r y i n p o w e r f r o m t h e tools t h e w a r l o c k o n c e w i e l d e d .000 gp 2. LORE A r c a n a o r H i s t o r y D C 5: A m i n o r s c i o n o f h i s h o u s e . I t C H A P T E R 2 Item Sets^gfi C l o a k of t h e C r i m s o n P a t h Level 7 + When you re injured. Effect: You and your spirit companion swap positions. Trigger. and W i l l Power (Daily • Teleportation): Immediate Reaction.

000gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus R Property: This blade functions as a warlock implement. allowing you to channel your orpine energies through the item even when it's not with you. ZY TORMTOR'S TRINKETS ITEMS Lvl 2 3+ 3+ 4 Name P r i s o n of Salzacas P a c t blade Spidersilk mantle B l a c k l e a f gloves P r i c e (gp) 520 680 680 840 Item Slot W o n d r o u s item Weapon Neck Hands ZY TORMTOR'S TRINKETS BENEFITS Pieces 2 Benefit T h e prison of Salzacas gains t h e following p r o p e r t y : Y o u r T h i e v e r y checks a r e a l w a y s treated as if you're using thieves' tools.125. Trigger Your pact boon triggers. Level 3 Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl 8 +2 3. adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements.000 gp Lvl 28 +6 2. and you gain a n additional +2 i t e m bonus to Thievery checks.400gp Lvl 23 +5 425. Item Slot: Hands 840 gp P o w e r (Encounter • Teleportation): Free Action. Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement. Effect: You teleport 3 squares in addition to the other effect of your pact boon.r e m a i n s u n k n o w n w h e t h e r later c o p i e s of t h e t r i n ­ k e t s h a v e lost t h e o r i g i n a l s ' p o w e r o r w h e t h e r u n s e e n p o w e r lies l a t e n t w i t h i n t h e t r i n k e t s a n d w a i t s to b e claimed. described below. these wellpreserved black gloves increase the utility of your pact boon. Property: W h e n a creature you have cursed w i t h your Warlock's Curse makes a melee attack against you. Blackleaf Gloves Level 4 Made from the leaves of an ancient leywild oak. Pact Blade vVorlocfes/avor this wickedly sharp blade. 4 You gain t h e hand of Salzacas power. deal damage to the creature equal to the pact blade's enhancement bonus. Daily Free A c t i o n Personal Trigger: You use a warlock power Effect: The power uses the location of the prison of Salzacas instead of your location as the origin square.000 p Lvl 13 +3 17. Hand of Salzacas item Set Power Your bond with the spirit of the prison is strong. .

armor.000 25. As a free action.Spun from die silk of a demonweb terror. whose hammer brought down deadly storms. Spidersilk M a n t l e Level 3 + .P r i s o n of S a l z a c a s Level 2 LORE H i s t o r y D C 11: The legend of B r a d a m a n is first recorded at the height ol the Empire of Nerath. The magic items ol litis set are closely associated with paladins. Reflex. though other defenders can benefit Irom their power. You gain a climb (spider climb) speed equal to your speed until the end of your turn. and commoners alike know the songs of the legendary hero B r a d a m a n . 12+ 13+ 13+ 14 15 16 Unbroken lance Bradaman's weapon Mirrored plate Pennant helm Shield of fellowship Bridle of flame 13. Though m a i n have scare heel lor ii. you can cause the spirit to pick up or manipulate a different object. S h i x / a n raised up a great tomb for her.ady B r a d a m a n was a paladin of great repute. I.000 gp Lvl 13 +3 1 7. she fought her way to the altar of the temple and sounded her horn. body. though B r a d a m a n paid w i t h her life.000 gp Item Slot: Neck Enhancement: fortitude. The Crow Knighl was unhorsed. You conjure the spirit contained within the prison in an unoc­ cupied space within 10 squares of you. and gear she bore­ al death became known as the A r m s of Unbreak­ able Honor. If you're holding the object w h e n you use this power.000 gp Lvl 8 +2 3. The spirit can pick up. Sustain Minor: The spirit persists. and other items that can reflect and complement their increasing notoriety. C I I A P T L R 2 | I t e m Set* . or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. She was a knight of one of the ancient h u m a n kingdoms on whose bones the empire of Nerath was built—a war dor whose exploits shaped the items and powers of the A r m s of Unbreakable Honor. As a minor action. P A R A G O N T I E R I T E M SETS Characters in the paragon tier seek magic arms. staggering the cull's yuan-ti leaders so that her brothers could strike them d o w n . armor. A R M S OF UNBREAKABLE HONOR Paladins. hiding it away in the mountains. H i s t o r y D C 18: f o r her first task.000 17. you can move the spirit 10 squares. you or your mount gains an item bonus to speed equal to the number of items you have from this set. move. B y tricking S h i x / a n to go underground where he could not swing his hammer. The weapons. the Crow Knight's lance passed through Bradaman's shield. Wondrous Item 520 gp Power (Encounter • Conjuration): Minor Action. hards. W h e n her three brothers were falsely accused of murder. As a move action.400 gp Lvl 23 +5 425. A R M S OF UNBREAKABLE HONOR ITEMS Lvl Name Price (gp) I t e m Slot Tin' spirit bound within flu's rune-scribed black metal flask ma nipulates objects al vour command.000 17. Lvl 3 +1 6 8 0 gp Lvl 18 i-4 85.000 Weapon Weapon Armor Head Arms Mount ARMS OF UNBREAKABLE HONOR BENEFITS Pieces Benefit When you or a mount you ride charges an enemy. Bradaman's legend isn't a part of any particular faith. a sheath. the spirit can move the object into a pack. Bradaman was ordered to unhorse the ('row Knighl. When you use your lay on hands power. Bradaman's crypt remains as much a legend as she. and soul. the target regains an additional 5 hit points. who declared she would be buried w i t h the honor she had in life. this mantle grants you a spider's effortless ability to climb.000 gp Lvl 28 +6 2. implements. an undead warrior whose lance brought death. you can cause the spirit to drop an object it's holding. a pouch. or manipulate an object adjacent to it weighing 20 pounds or less and can carry it 10 squares. W i t h her brothers.000 45. and W i l l Power (Encounter): Minor Action. Bradaman Ion ed I he titan to swear loyally to the king with unbreakable oaths. and armor she wore are said to seek out any whose valor a n d pure heart reflect the ideals o f a lost age. where it was told as the story ol a n earlier age of nobility. Bradaman reclaimed a temple to Moradin and Melora that had (alien under the control of worshipers of Zehir. or culture. B r a d a m a n swore to set tire their pardon by undertaking three tasks set for her by the high king. Rather. the weapon'. but the paladin did not waver from her goal. their magic grown more powerful by her heroic sacrifice. For the second task. W h e n the two knights clashed. for her final task.000 21. Bradaman vanquished the titan S h i x / a n . H i s t o r v D C 23: I ler brothers returned Brada man's body to the high king.125. one of many free knights who served and defended the common folk of hei land. race.

your mount also regains hit points as if it had spent a healing surge.125. Spend a healing surge. axe. until you end the power as a free ac­ tion. or until you are no longer mounted on it. this shiel share your resilience with allies.000gp Lvl 18 +4 85. P o w e r (Encounter): Minor Action.000 gp Lvl 28 +6 2. P o w e r (Daily • Fire.000 gp S h i e l d : Any Property: W h e n you gain temporary hit points. Your mount retains this form until the end of the encounter.Bradamans Weapon • This elegantly crafted weapon draws on your own reserves of valor to take the fight to your foes.000 gp A r m o r : Plate Enhancement: AC Property: You gain an item bonus to Diplomacy checks equal to the armor's enhancement bonus. P o w e r (Daily • Healing): Minor Action. Lvl 13 Lvl 18 +3 +4 IZOOOgp 85. Item Slot: Head 21. hammer Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus. Item Slot: Mount 45. Instead.125. Property: Divine characters can use this weapon as a holy symbol implement for divine powers. and you can spend a healing surge. each ally w h o can see you can spend a healing surge.000 gp Lvl 23 Lvl 28 +5 +6 425. Property: W h e n an enemy scores a critical hit against you. This brightly decorated helmet grants you strength of will and helps revitalize your allies. magic that helpsyou Polished to a bright sheen. S h i e l d of Fellowship Level 15 . your divine challenge power targets two creatures in the burst instead of one. Item Slot: Arms 2 5. Your mount transforms into a creature of wind and flame. C H A P T E R 2 | Item Sets .000 gp Property: W h e n you spend a healing surge to regain hit points. Any creature other than you that starts its turn on or adjacent to the mount takes 2d6 fire damage. The mount gains resist 20 fire. Until the end of the en­ counter. you can transfer those temporary hit points + 3 additional temporary hit points to an adjacent ally as a free action. Lvl 13 +3 IZOOOgp Lvl 23 +5 425. it is blinded until the end of its next turn.000 gp 2.000 gp Property: You gain a +1 item bonus to W i l l . Pennant Helm Level 14 W e a p o n : Heavy blade.000 gp this gleaming plate mail lends authority toyour voice and can blind foes with its brilliance. Polymorph): Minor Action. B r i d l e of F l a m e Level 16 This black leather bridle decorated with a flame motif grants healing power and can transformyour mount into a fiery steed. You don't regain hit points as normal.

Your mount shifts 3 squares and you make a charge attack.000 17. and W i l l Property: Free Action.000 Item Slot Implement Feet Head Neck ASPECT OF THE R A M BENEFITS IMS 2 4 Y o u gain a +1 bonus to attack rolls w i t h charge a t t a c k s .Unbroken Lance you charge. the m o u n t a i n n u n is r e v e r e d b y m a n y vvielders o f p r i m a l p o w e r .000 gp Item Slot: Head 1 3. Manual. M a d e o f l e a t h e r . ASPECT OF THE R A M ITEMS Lvl 10-f11 12 13+ Name Stern mountain totem S t e a d y boots of the ram Charger's headdress Fleece of r e n e w a l P r i c e (gp) 5. that enemy is knocked prone. cloak gives you a boost of vigor each limeyou ASPECT OF THE R A M Tenacious.625.000 gp 2. This weapon glows with the power of your righteousness Lvl 12 *-3 13. a n d sure-footed.125. Item Slot: Feet 9. the rams discard their physical forms o n t h e r o c k s of t h e i r f a v o r i t e p e a k s . T h e r a i ­ m e n t that m a k e s u p t h e A s p e c t o f t h e R a m is c r a f t e d from these rare finds. C H A P T E K 1 I Item Sets . Power (Daily): Standard Action.000 gp W e a p o n : Spear Lvl 2 2 +5 Lvl 27 +6 325. you teleport the same number of squares. W h e n they do. a n dadventurers d r a w inspiration f r o m t h e visage a n d spirit o f these n i m b l e Lvl 13 +3 17. you gain temporary hit points equal to your Constitution modifier until the start of your next turn. stalwart.m i n d e d ciruids benefit t h e most f r o m t h i s m a g i c i t e m set.000 13. Reflex. but instead of moving your speed before the attack. p a r t i c u l a r l y t h o s e g u a r d i a n s w h o e n j o y b e i n g at t h e f r o n t o f t h e fray. this headdress lets van charge unhindered through the spirit world. Property: You gain a +2 item bonus to Athletics checks to climb.000 gp Property: You gain the earth walk ability (Monster page 283). this set's c r u d e o u t w a r d a p p e a r a n c e i s i n s h a r p c o n ­ trast to its t r u e p o w e r . A r c a n a o r N a t u r e D C 16: T h e d r u i d s of the D a w n f o r g e M o u n t a i n s believe that t h e noblest o f the m o u n t a i n r a m s m o v e o n to t h e s p i r i t r e a l m a f t e r death. W h e n you hit an e n e m y w i t h a charge attack. W a r d e n s a n d m a r t i a l .000 gp Enhancement: Fortitude.000 gp Lvl 17 +4 65. Fleece of R e n e w a l l hisfleece Level 13^ charge. W h e n you charge an enemy.000 9.000 gp Property: You gain a +1 bonus to attack rolls w i t h charge attacks.000 gp Item Slot: Neck Lvl 2 3 Lvl 28 +5 -r6 425. Level T2H when Charger's Headdress fashioned from a mountain ram's horns. Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you hit an enemy with a charge attack while you're mounted. one ally w i t h i n 5 squares of you c a n m a k e a saving t h r o w as a free action.s t i t c h e d f u r a n d d e c o r a t e d w i t h d a n g l i n g letishes i n the s h a p e o f a ram's h e a d . Make a charge attack.000 gp 1. S t e a d y Boots of the R a m These/ur-lined leather boots give you the surefooted mountain ram. P o w e r (Daily • Teleportation): Standard Action. Totems of the r a m adorn the a r m o r of the hunters and warriors o l the mountains a n d fearless b e a s t s . Level 11 step of the LORE A r c a n a o r N a t u r e D C 10: T h e items o f the A s p e c t o f t h e R a m w e r e first c r e a t e d b y m e m b e r s of the drtiid orders that haunt the h i g h m o u n t a i n passes.000 gp Lvl 18 i 4 85.

000 gp Property: You gain a +2 item bonus to Insight checks and Perception checks. Armor of essence inviolate 17. H i s t o r y or R e l i g i o n D C 2 1 : D e v a s w h o c o m e into c o n t a c t u i l h i t e m s f r o m t h e A y r k a s h n a A r m o r often b e l i e v e that they o w n e d these items i n a previ­ ous lile. a light shield.Stern Mountain Totem Level 10- 1 A Y R K A S H N A A R M O R BENEFITS Pieces Benefit You gain resistance to fire equal to Resistance racial trait. The strength of your unending spirit surges through fins urrnor. You use the power locked within the items of this set to recover from the minor wounds your enemies inflict uponyvu. o r + l d l O per plus w i t h charge attacks Power (Daily • Healing): Free Action. Trigger: A n effect daz­ es or stuns you. You hit with a primal attack power using this totem.000gp Lvl 23 Lvl 28 +5 +6 425. LORE H i s t o r y o r R e l i g i o n D C 10: T h e city-state o f A y r k a s h n a w a s o n c e t h e site f r o m w h i c h g o o d d e v a s set out o n t h e i r q u e s t s a m o n g t h e m o r t a l s t h e y h a d s w o r n to d e f e n d .000 C H A P T E R 2 | item Sets . H i s t o r y o r R e l i g i o n D C 16: W h e n t h e first a n g e l s t i e d t h e m s e l v e s to t h e m o r t a l r e a l m to b e c o m e d e v a s .000gp Level 13+ AYRKASHNA A R M O R C r a f t e d bv a n a n c i e n t c i v i l i z a t i o n o f d e v a s . Lvl 13 Lvl 18 +3 +4 17. B y u n d e r t a k i n g a quest o f self-discovery. Crest of V i g i l a n c e Eternal Level 12 The undying courage of the deva race fuels the power of this item to keep you focused in combat Item Slot: Arms 13. A y r k a s h n a A r m o r g r a n t s its f u l l p o w e r o n l y to m e m b e r s o f t h a t r a c e . you gain regeneration 5 while you're not bloodied. A y r k a s h n a A r m o r r e m a i n s a potent r e m i n d e r ol the p o w e r I r o m w h i c h the d i v a s sprang.000 gp Implement (Totem) Lvl 25 Lvl 30 +5 t-6 625. T h o u g h t h e c i t y ' s l o c a t i o n w a s lost to h i s t o r y l o n g ago.000gp Enhancement: Airark rolls and damage rolls Critical: + 1d8 per plus. Power (Daily): Free Action. the effect ends. O n a save.125. M a n y d i v a s a r e d r a w n to s e e k o u t t h e s c a t t e r e d pieces of this a r m o r . Effect You make a saving throw against the triggering effect. senses and showing you things unseen.125. P o w e r (Daily): Immediate Interrupt.000 21. described below. Effect: You regain hit points as if you had spent a healing surge.000 9. t h e a r m o r v a n i s h e s to b e s c a t t e r e d i n n c a r h \ locations. You gain the strength of Ayrkashna power. Trigger. Armor: Any Enhancement: AC Property: W h e n you use your memory of a thousand lifetimes racial power.000 13.000gp Lvl 20 +4 12 5. Lvl 10 +2 5. t h e y c r a f t e d t h e A y r k a s h n a A r m o r to r e p r e s e n t I h e l i v e p r i n c i p l e s m o s t i m p o r t a n t to t h e i r k i n d to bolster t h e m against the evil o f their a n c i e n t e n e m i e s . t h e y h o p e to r e a c q u i r e t h e rest o f t h e s e t .000 gp Property: W h e n you spend a healing surge while you're bloodied.000 gp Lvl 15 ±2 25. A r m o r of E s s e n c e I n v i o l a t e reinforcing your defenses whenyou call upon it.s e e k i n g out t h e p l a c e s w h e r e t h e i r p r e v i o u s i n c a r n a t i o n s l i v e d and died.000 gp 3. S t r e n g t h of Ayrkashna Item Set Power the resistance to radiant granted by your Astral The strength of the mountain I'euearh the rants hooves flows into your attacks. d e l v i n g into their subconscious a n d j o u r n e y i n g to s t r a n g e l o c a l e s i n a n a t t e m p t to u n e a r t h t h e s e c r e t s o f t h e i r o w n past. H e l m of V i s i o n Unclouded Level 11 shojfeningyour A band of platinum encircles this helmet. You can see invisible creatures and objects until the end of your next turn. Item S l o t Waist 21. Daily • Healing Minor Action Personal Effect: Until the end of the encounter.000 Item S l o t Weapon Head Arms Armor Waist This sash's red and white coloring represents harm and healing. you gain an item bonus to AC equal to the result of the 1 d 6 roll until the end of your next turn. W h e n a deva in possession o f this item set d i e s . grantingyou Increased vitality when von need ir mast. the r a k s h a s a s .000 gp Special: This item can be either bracers. Sash of Vitality Ceaseless Level 14 A Y R K A S H N A A R M O R ITEMS Lvl 10+ 11 12 13+ 14 Name Weapon of evil undone Helm of vision unclouded Crest of vigilance eternal Sash of vitality ceaseless Price (gp) 5.000 gp 8S. Item Slot: Head 9. or a heavy shield.000 gp 2. you regain additional hit points equal to your W i s d o m modifier.

000 gp Lvl 18 +4 85. S o m e e v e n say that t h e h i g h priest s t i l l l i v e s .000 45. Effect: That enemy is dominated until the end of your next turn and takes a . V a l i s s i n g l e h a n d c d l y broke a half d o / e n cults o f V e c n a . temples. scale Enhancement: AC Lvl 23 Lvl 28 +5 +6 425.000 gp 2.000 25. you gain a n item bonus to your next attack roll before the end of your next turn equal to the result of the 1d6 roll.000 gp Lvl 20 +4 12 5.000 g p Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus.000 gp CHAMPION'S F L A M E E v e n t h e most b e n e f i c e n t f a i t h m u s t t a k e a h a r d l i n e against t h r e a t s . u b i l e o t h e r s Suggest t h a i h e c a m e t o l o a t h e t h e v i o l e n c e r e q u i r e d b y h i s oil i c e . Pursuer's Boots I he magic of these fine leather boots sharpensyour reflexes and lets urn stay close to a fleeing foe.000 gp Property: You gain a +1 item bonus to Reflex.000 gp Weapon: A n y Lvl 25 +5 Lvl 30 +6 625.Weapon of Evil Undone Level 10^ C H A M P I O N ' S FLAME ITEMS Lvl 13+ 14+ 15+ 16 17 Name Champion's hauberk Weapon of cruel persuasion Champion's symbol Restorative gauntlets Pursuer's boots P r i c e (gp) I t e m S l o t 17. V a l i s r e s i g n e d h i s post a n d d i s a p p e a r e d f r o m p u b l i c v i e w . A l e g e n d a r y priest c h a r g e d u itli u n c o v e r i n g c o r ­ r u p t i o n w i t h i n h i s f a i t h first d e v e l o p e d t h e i t e m s o f the ( C h a m p i o n ' s I l a m e .000 65. w h o s e office h e p u r g e d w i t h f a i t h a n d h o l y l i r e . I t e m Slot: Feet 65. When a creature lies to you and fails a Bluff check against your opposed Insight check. a n d A s m o d e t i s that h a d b e e n I n f i l t r a t i n g H a h a m u t ' s . Trigger. Trigger: You hit a n enemy w i t h a fire or radiant power and deal damage to it using this holy symbol.000gp Lvl 15 +3 2 5. You expend a use of your healing word power to use your Channel Divinity class feature an additional time during this encounter. h e r o e s i n f i l t r a t i n g d a r k c u l t s . A n en e m y adjacent to you moves. " I h e 1 l a m e o f B a h a m u t . Lvl 10 +2 5.1 25. " I l e e a r n e d that e p i t h e t w h e n h e u n c o v ­ ered the c o r r u p t i o n o f t h e p r e v i o u s high priest.000 gp Lvl 3 0 +6 3. Power (Encounter): Free Action. Power (Dally): Free Action.000 gp Armor Chain. Champion's Symbol Level 1 ! Inscribed With stylized flames. t h e i t e m s of t h i s set h a v e s i n c e a p p e a r e d w i t h i n the orders ol n u m e r o u s faiths. seeding his legacy e v e n as h e searches lor a w o r t h y successor. R e l i g i o n D C 18: A t t h e h e i g h t o f h i s su< * e s s . Level 25 or 30: 3d10 damage ( 4 d 1 0 damage if a rakshasa).000gp Lvl 15 +3 2 5. Effect: You shift 3 squares. this shirt of black mail lets rati focus the power ofyour faith. Effect: Until the end of your next turn. the d a n g e r s lacing i h e faithful a r e sought OUt a n d e l i m i n a t e d b y e l i t e c h a m p i o n s o f g o o d . C H A P T E R 2 | Item Sets .000 gp Lvl 20 4-4 1 25. you gain a +1 bonus to attack rolls against that creature until the end of the encounter. I l o w e v e r . T h e y ' r e m o s t o f t e n s o u g h t o u t by c l e r i c s . or * 1 til 2 damage per plus against rakshasas Property: Divine characters can use this w e a p o n as a holy symbol implement for divine powers. t h e tools o f t h e C h a m p i o n ' s F l a m e w e r e lost for a n u m b e r ol y e a r s .000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage mils Critical: The target Is dominated until the end of your next turn. Property: W h e n you use your memory of a thousand lifetimes racial power. this holy symbol grants you ton irol over the will of vour foes. LORE R e l i g i o n DC 1 1 : O n e o f t h e m o s t l e g e n t l a i \ c h a m p i o n s ol good w a s ( i o n nor Valis. W h e t h e r d e \ ils u n d e r m i n i n g t h e c l e r g y o l a g o o d deity. ( ) r c u s . Trigger: You hit a n enemy with this weapon.125. R e l i g i o n D C 2 3 : A f t e r V a l i s v a n i s h e d . C H A M P I O N ' S FLAME BENEFITS Pieces Benefit You gain an item bonus to Insight checks and Intimidate checks equal to the number of items you have from this set. a l l clearly d e r i v e d f r o m t h e desigtis o f Valis's original p a n o p l y . You can't use the same Channel Divinity power twice in the same encounter.125.5 penalty to Bluff checks until the end of the encounter.000 21. that enemy takes 2d10 damage whenever it attacks (3d10 damage if the enemy is a rakshasa). Lvl 25 +5 625.000 Armor Weapon Implement Hands Feet The power and purity of this weapon lays intoyour foe and leaves it stricken on the btinlejteld. P o w e r ( D a i l y • C h a r m ) : Free Action. P o w e r (Encounter): Immediate Reaction. Lvl 13 +3 17. hut a n y w h o d e l e n d t h e i r f a i t h c a n m a k e use of t h e s e i t e m s . S o m e w h i s p e r that h e h i m s e l f b e c a m e c o r r u p t e d by so l o n g s t a r i n g i n t o t h e d a r k h e a r t o l e v i l .000gp 3. or t h e t e m p l e s o f a l a r g e c i t y e n g a g i n g i n m u n d a n e espionage. Pfttfd to he worn under a priests robe.

or her level and ends one effect o n him or her that a save can end (ally's choice). Lvl 17 1 4 65. Eldritch Medallion L e v e l ! 7- W h e n you're injured. and some defenders c a n m a k e use of these p o w e r f u l relics. I t e m Slot: W a i s t 105.OOOgp 125. a n d t h e y r e m a i n h i g h l y soughit a f t e r b y swordmages and other arcane warriors.000gp 3.000gp 2. the power of this intricately engraved medallion tetsyou slip away from your foes.000 in*. your melee reach increases by 1 and you gain threatening reach. this plain leather belt semis you across the battlefield.625.000gp W e a p o n : Heavy blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: + l d 6 damage per plus P r o p e r l y : W h e n you use a standard action to make a melee attack with this blade. a r m o r . Until the start of your next turn.000 85. W e a p o n of C r u e l Persuasion Level 14^ The menacing cut of this weapon kecpsyour foes at bay. your melee reach increases by 2 and you gain threatening reach. O n e willing ally adjacent to you takes damage equal to half his.UUU 25.000 gp Lvl 2 5 Lvl 30 +5 +6 Level 15 1 Mystic runes shimmer along the length of this blade. N o n e fought h a r d e r to s t a v e o f f Nerath's lall t h a n this d e d i c a t e d g r o u p o f w a r r i o r arcanists. their po­ tent energy allowing an ally to return to fighting form. Item Slot: Hands 1 2 5. ELDI*ITCH P A N O P L Y ITEMS P r i c e (gp) ^ ^ n ^ ^ t | 14+ 15+ 17+ 18 1Q 1 7 20 Swift-step boots B l a d e of the eldritch knight Eldritch medallion R e b u k i n g bracers B e l t of breaching D i m e n s i o n a l gauntlets 21. LORE A r c a n a o r H i s t o r y D C 13: T h e eldritch knights w e r e a d i s t i n g u i s h e d o r d e r of s w o r d m a g e s w h o R >Ught i n t h e s e r v i c e of N e r a t h . a l l o w i n g t h e w e a r e r to c h a n n e l a r c a n e e n e r g v for u s e im c o m b a t m a n e u v e r s or s p c l l c a s t i n g . y o u r next a t t a c k against that e n e m y deals extra d a m a g e e q u a l to the n u m b e r of i t e m s y o u h a v e from this set. Trigger: You Ihit an enemy with this weapon. a n d g e a r that supported their impressive fighting talents. E//ect: You teleport a number of squares equal to the medallion's enhancement bonus.000 gp P o w e r ( D a i l y • Teleportation): Immediate Reaction. The weap 625. I t e m Slot: Hands 45. You g a i n a +1 item bonus to A C w h i l e you're w e a r i n g light a r m o r or no armor. Lvl 1 5 Lvl 2 0 +3 +4 25. you can spend a healing surge to regain hit points and then teleport 5 squares. Belt of B r e a c h i n g Level 19 liven as your foe falls. nnn 125.000 gp P o w e r (Daily): Minor Action.000gp I t e m Slot: Neck r R I J I ^ N R O M O I I J ' Fortitude Reflex u " d W i ! ! 1. you can use a minor action in the s a m e t u r n to teleport again a n u m b e r of squares e q u a l to the number of items y o u h a v e f r o m this set. your melee reach increases to 5 for that attack.Restorative Gauntlets level 16 ELDRITCH PANOPLY Pieces Benefit BENEFITS I hese black leather gloves flare with crimson flames. T h e i r legend survives today in ( h e E l d r i t c h P a n o p l y — a set o f m a g i c a r m s . B l a d e of t h e Eldritch Knight on enables you to attach a distant enemy. S w o r d mages benefit the most f r o m o w n i n g the Kiel rite h P a n o p l y . W h e n a n e n e m y m a r k e d by y o u triggers your S w o r d m a g e Aegis class feature by attacking a target other t h a n y o u .O00gp E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus P o w e r (Daily • Fear): Free Action. A r c a n a o r H i s t o r y D C 20: I t e m s i n the E l d r i t c h Panoply have precious metals and other special m a t e r i a l s w o v e n o r [used i n t o t h e m . t h e s w o r d m a g e s k n o w n a s ( h e e l d r i t c h k n i g h t s w e r e s a i d to h e t h e m o s t e l i t e force i n t h e e m p i r e .000 gp ELDRITCH PANOPLY I n t h e d y i n g d a y s of N e r a t h . T h e p i e c e s o f t h e p a n o p l y w e r e scattered across the w o r l d w h e n the eldritch k n i g h t s l e l l . Trigger: A n enemy bloodies you.000 65.K 2 l Item Sets .000 gp Lvl 2 7 * 6 Lvl 22 +5 325.125.000gp W e a p o n : A n y melee Lvl 24 Lvl 29 +5 +6 525. W h e n y o u use a teleportation power. but w a r l o c k s . Lvl 14 4-3 21.625. refreshed and ready to fight on.000gp Lvl 19 +4 105.000 reet Weapon Neck Arms waisi Hands Dimensional Gauntlets L*vfcl20 ihese light mail gauntlets allow you to lash out at nearby foes. Effect That enemy can't attack you until the end of your next turn.000 gp P o w e r (Encounter): Standard Action. If you're wielding the blade of the eldritch knight. Property: W h e n you reduce an enemy to 0 hit points. IN C H A P II. o t h e r s t r i k e r s .

000 gp Item Slot: Feet Property: W h e n you run. t h e y a r c c o v e t e d by o t h e r c h a r a c ­ ters w h o u n d e r t a k e a d v e n t u r e s i n t h e S h a d o w f e l l o r who hunt the undead . a sorcerer f r o m a distant land. this bracelet keeps you safe from energy attacks. you can teleport the target 3 squares.000 65. I l o w e v e r . Item Slot: Arms 85. o t h e r s c l a i m that t h e l o v e r s r e m a i n e d i n the S h a d o w f e l l . B r a c e l e t of t h e R a d i a n t S t o r m Level 13 Seemingly composed of pure energy. GIFTS FOR THE QUEEN BENEFITS Swift-Step Boots These nondescript (earlier boots let you run past any obstacle.000 gp Property: W h e n you hit an enemy with a lightning power and deal damage to it. G i r y o n s e n e m i e s s t r u c k f r o m t h e S h a d o w f e l l a n d stole I s a t h r a i n a w a y . t h o u g h its o r i g i n s r e m a i n s h r o u d e d i n mystery. A r c a n a o r H i s t o r y D C 1 8 : A c c o r d i n g to l e g e n d .000 gp Property: W h e n a creature moves adjacent to you. CHAPTER 2 | Item Sets . you gain a bonus to d a m a g e rolls on that attack equal to t h e n u m b e r of items you h a v e f r o m this set. Spark Slippers Level 16 When you wear these magically supple glass slippers. you c a n m a k e a saving t h r o w as a n i m m e d i a t e reaction to negate that d a m a g e . the target is also dazed until the end of your next turn. a daily lightning or radiant power can trigger this power instead. If you're wielding the blade of the eldritch knight. Item Slot: Head 21.a q u e e n o f o l d w h o w a s k i d n a p p e d a n d t a k e n to t h e S h a d o w f e l l — a n d o f t h e p o w e r f u l relics t h a t a i d e d h e r l o v e r o n h i s d a n g e r o u s q u e s t to r e s c u e h e r . G i r y o n a n d t h e queen's court r e s p o n d e d by t u r n i n g w h a t h a d b e e n planned as a w e d d i n g reception into a w a r council. S o m e say t h e y t r a v e l e d to t h e F e y w i l d to e s c a p e G i r y o n s e n e m i e s . O v e r l o n g c e n t u r i e s . G i r y o n a n d I s a t h r a i n w e r e reunited in the S h a d o w fell a f t e r m a n y t r i a l s . Item Slot: Ring 65.000 gp Lvl 19 +4 105. Effect. If you've reached at least one milestone today. T h o u g h m o s t useful to s o r c e r e r s .000 These gem-studded bracers flare with blue Ii#hf as your devas­ tating arrack sends an enemy away fromyou.625. Item Slot: Feet 45.000 C r o w n of the brilliant sun Q u e e n ' s staff S p a r k slippers R i n g of t h e radiant storm 21. Lvl 14 +3 21.000 gp Property: W h e n you hit an enemy with a lightning or radiant power and deal damage to it. You regain the use of the power. Item Slot: Arms 1 7. t h e s e G i f t s for t h e Q u e e n h a v e f o u n d t h e i r w a y h a c k to t h e w o r l d . you can deal lightning damage to that creature equal to your Charisma modifier. A r c a n a or H i s t o r y D C 2 3 : Those w h o believe that Q u e e n I s a t h r a i n s t i l l fights for t h e lives o f m o r ­ tals t r a p p e d i n t h e S h a d o w f e l l s a y t h a t a c h a r a c t e r w h o a s s e m b l e s a f u l l set o f t h e G i f t s for t h e Q u e e n c a n seek h e r t h e r e . T h e resistances granted by the bracelet of the radiant storm increase t o 10. w h e n you take lightning or radiant d a m a g e . • Pieces Benefit W h e n you hit w i t h a lightning or radiant attack power. R i n g of t h e Rai A gem of pure energy set into this platinum ring sharpens vow mastery of light and lightning. Level 24 or 29: Teleport the last 4 squares of your move plus 1 extra square. foes who step too close toyou pay the price.000 25.000 gp Lvl 29 +6 2. you can deal radiant damage instead. G i l l s that h a d b e e n i n t e n d e d a s c o u r t l y v e s t m e n t s (or the q u e e n w e r e t r a n s f o r m e d i n t o p o w e r f u l w e a p o n s a n d i m p l e m e n t s i n p r e p a r a t i o n for a n assatdt i n t o t h e Shadowfell. s e a r c h i n g for o t h e r m o r t a l s t h a t h a d been stolen a w a y by t h e denizens of that d a r k l a n d . In addition. the q u e e n of a p o w e r f u l b o r d e r k i n g d o m . D a y s before the w e d d i n g . t h e t w o l o v e r s n e v e r r e t u r n e d to t h e q u e e n ' s c o u r t . T h e t a l e s l e l l o I T s a t h r a i n . you can roll the damage twice and use either result.000 45.000 gp Property: You gain resist 5 radiant and resist 5 lightning.Rebuking Bracers Level 18 GIFTS FOR THE QUEEN ITEMS Lvl 13 14 15+ 16 17 Name P r i c e (gp) I t e m Slot Arms Head Implement Feet Ring Bracelet of the radiant storm 17. P o w e r (Daily): Free Action. b e c a m e b e t r o t h e d to G i r y o n . you can teleport the last 2 squares of your move. Trigger: You attack an enemy with an encounter lightning or radiant power and miss. C r o w n of t h e Brilliant S u n Level 14 This crown flares with brilliant energy lhatyou can unleash in place of a lightning attack. t h o u g h t h e G i f t s for the Q u e e n w e r e s o o n s e e n i n t h e m o r t a l w o r l d . GIFTS FOR THE QUEEN T h i s i t e m set is s p o k e n of i n t h e l e g e n d s o f h u m a n s a n d e l a d r i n .000 gp Property: W h e n you score a critical hit with a melee attack.000 gp Lvl 24 +5 525. LORE A r c a n a o r H i s t o r y D C 1 1 : Isathrain.

the four white stars set at the head of this staff send you effortlessly across the battlefield. Effect: You slide the triggering enemy 1 square. or r a d i a n t . Your lightning attacks and arcane defenses are more potent whdeyou wield this staff L v l 1 5 +3 25. I he Offerings of Celestian are best suited for cosmic sorcerers.000 65. psychic. Property: W h e n you hit a n enemy with an arcane lightning power using this staff and deal damage to it. OFFERINGS OF CELESTIAN ITEMS Lvl 17+ 17+ 18+ 19 20 Name M o o n c l o t h robes S t a f f of t h e Far W a n d e r e r Star-strewn scarf Sun sphere P r i c e (gp) I t e m S l o t 65. P o w e r (Daily • I m p l e m e n t . and the target is blinded until the start of your next turn. Celestian sought to honor t h e m . targets enemies. o r R e l i g i o n D C 2 0 : believing this magical fragment to be a gift from the good dei­ ties. i Lvl 1 7 +4 65. T h e allies must begin a n d e n d the teleport adjacent to y o u .000 gp Lvl 2 0 +4 125.000 gp Lvl 30 +6 3. on a hit. or R e l i g i o n D C 13: W h e n the comet k n o w n as the Far W a n d e r e r last traversed the skies centuries ago.625. I n ages past. this strange piece of ' m e t a l was found to c a r r y potent levels of magical power. and if the attack gives you a bonus to AC from your Chaos Burst class feature. G l o v e s of t h e W a n d e r i n g S t a r Level 19 The magic of these supple gloves sends forth a hurst of starlight to blind your foes. a fiery comet c a l l e d the Far W a n d e r e r traverses the night sky. S t a f f of t h e Far W a n d e r e r Level 17- A r c a n a .000 gp Property: The range of your ranged attack powers increases by 2 squares. H i s t o r y .125. the attack deals 2d8 + Charisma modifier radiant damage. Effect: Make a secondary attack: Area burst 1 centered on that enemy. Special: If you have the Cosmic Magic class feature and are in the phase of the stars. W h e n y o u teleport.000 gp Lvl 2 2 +5 325. but any character can m a k e use of the items of this set. Collected by an arcanist and astronomer named Celestian.000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: -*-1d6 damage per plus. I t e m Slot: Hands 105. B y stitching this thread into fine silk and leather and e m b e d d i n g pieces of it in other materials. When you burn your foes with radiant power.000 125. Radiant): Free Action. but only one w a s ever recovered. Trigger: You use a radiant power.000gp Lvl 2 2 +5 325. a great sorcerer secured a fragment of the Far W a n d e r e r for use in the creation o f a set of powerful items—the Offerings of C e l e s t i a n . Legend holds thai the Far W a n d e r e r is a sign of salvation and a por­ tent of the w a t c h f u l eyes of the gods of good.000 Armor Implement Neck Hands Head G l o v e s of the w a n d e r i n g star 1 0 5 .000 gp Lvl 25 +5 625. Charisma + 4 vs. OFFERINGS OF CELESTIAN O n c e in a d o / e n generations.Q u e e n s Staff Level 15 + OFFERINGS OF CELESTIAN BENEFITS Pieces Benefit W h e n y o u h a v e resistance to cold. A would-be attacker is shunted awayfrom you by the protective power of these shimmering robes. After smelting the fragment d o w n . the arcanist spun a t h i n metal lie thread that was stronger t h a n steel.000 gp Lvl 27 16 1. he crafted a set of magic items as his offering to the gods.625. that bonus increases to +3. Mooncloth Robes Level I 7 LORE A r c a n a . A d v e n t u r e r s and scholars r o a m e d far and w i d e in search of these fragments. Trigger: A n enemy adja­ cent to you misses you with a melee attack.000 85. Special: If you have the Cosmic Magic class feature. Fortitude.000 gp Lvl 27 +6 1. you slide the triggering enemy 2 squares. y o u c a n also teleport a n u m b e r of allies equal to t h e n u m b e r of i t e m s y o u h a v e f r o m this set.000 gp A r m o r : Cloth Enhancement: AC P o w e r (Encounter): Free Action. 0 0 0 CHAPTER 2 | Item Sets . you gain a +2 bonus to your attack rolls against that enemy until the end of your next turn. H i s t o r y .000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 radiant damage per plus P o w e r (Daily • Teleportation): Free Action. t h a t resistance increases b y a n a m o u n t e q u a l to t h e n u m b e r of items y o u h a v e f r o m this set. Effect You teleport to a space adja­ cent to any target of the triggering power. Lvl 1 7 +4 65. Trigger: You hit or mtss an enemy with a ranged attack. it is said that fragments of its essence split off and r a i n e d w h i t e fire across the land. you gain a power bonus to A C equal to the staff's enhancement bonus until the start of your next turn.

you gain a +2 bonus to all defenses until you take damage for the first time after the e n d of your first turn (not including a surprise round).000 gp I t e m Slot: Neck Lvl 28 +6 Level 18+ h a d c r e a t e d w e r e p a s s e d to n e w g e n e r a t i o n s o f shep­ h e r d s a n d e v e n t u a l l y s p r e a d to t h e w i d e r w o r l d . W h e n its m a g i c w a s s h u t d o w n by u n k n o w n f o r c e s . and each enemy that can see you takes a . Item Slot: Head 21. hide.000 gp Lvl 23 +5 425. Reflex.000 Weapon Head Armor P r i c e (gp) Item Slot 13. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type. A r c a n a o r H i s t o r y D C 2 3 : W h e n t h e shepherds l e d t h e i r p e o p l e f r o m t h e f a l l e n city. Crystalline Breastplate PANOPLY OF THE SHEPHERDS OF GHEST A n c i e n t l e g e n d s tell o f t h e f l o a t i n g c i t y o f G h e s t a n d o f its s p e c t a c u l a r d e s t r u c t i o n .125. but at the expense of increased vulnerability. 4 Each ally adjacent to you gains a +1 item bonus to all defenses. Item Slot: Head 12 5. Sun Sphere Level 20 This tiny sphere. 1 lovvever. plate Enhancement: AC 625. H e l m of Able Defense Level 14 Lifelike crystal eyes in the back of this helmet focus your will and bolster your defenses. those s u r v i v o r s w e r e left a l o n e i n a h o s t i l e l a n d . Each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. 0 0 0 g p Lvl 30 +6 Armor: Leather. A r c a n a o r H i s t o r y D C 18: F r o m t h e b r o k e n w r e c k a g e of t h e i r o n c e . peace. t h e f l o a t i n g c i t y loll to e a r t h . some b e l i e v e that t h e d e s c e n d a n t s of t h e first s h e p h e r d s still g u a r d t h e r u i n s . lightning and thunder. chain. This shimmering black scarf protects your vision even as it hin 2. L e s s w e l l k n o w n is t h e t a l e o f t h o s e w h o s u r v i v e d that d e s t r u c t i o n .000 gp Property: You gain a +1 item bonus to W i l l . T h r o u g h t h e efforts a n d s a c r i f i c e o f G h o s t ' s p o w e r f u l p r i e s t s a n d w i z a r d s .id. H o w e v e r . l o r c e n t u r i e s . vulnerable 15. F o r c e n t u r i e s . A h a n d f u l of s e l f a p p o i n t e d " s h e p ­ h e r d s " w i e l d i n g w e a p o n s a n d a r m o r of s a c r e d c r y s t a l led t h e p e o p l e of G h e s t t h r o u g h m a n y t r i a l s .000gp LORE A r c a n a o r H i s t o r y D C 11: T h e floating city o f G h e s t w a s a m a g i c a l m a r v e l s a i d to h a v e b e e n b u i l t by m i g h t y a r c h m a g e s a n d d e m i g o d s . T h i s i t e m set is f a v o r e d b y d e f e n d e r s a n d c h a r a c ­ ters c h a r g e d w i t h p r o t e c t i n g o t h e r s f r o m h a r m .000 25. t h e e x i l e s sal­ v a g e d s o m e of t h e a r c a n e w o n d e r s of G h e s t to h e l p t h e m s u r v i v e . scale. C H A P I K K I I Item Sets . t h e i r l e a d ­ ers a n d c h a m p i o n s d e a d . or necrotic and radiant.000 gp Enhancement: Fortitude. a n d ( h a t c h a r a c t e r s w h o success f u l l y c o l l e c t t h e p a n o p l y c a n a t t e m p t to f i n d t h e m . a n d prosper ity— a n d t h e n d i s a s t e r s t r u c k . this power affects each en­ emy within 2 squares of you. e v e n t u ­ a l l y f i n d i n g a safe h o m e i n n e w l a n d s .125.000gp 3. Special: If you have the Cosmic Magic class feature and are in the phase of the sun. choose one of the following pairs: cold and fire. lliumb sized crystals set into this armor absorb certain types of damage.000 Wondrous item PANOPLY OF THE SHEPHERDS OF GHEST BENEFITS Pieces 2 Benefit Each ally adjacent to you gains resistance to all damage equal to the number of items you have from this set. burn ingfoes who move too close.in the shape of the sun circles your he.t h e shepherds of Ghest—suc­ cessfully led their people through countless dangers to m a k e n e w l i v e s .Star-Strewn Scarf dersyour enemies' attacks. Until the start of your next turn.m i g h t y city. T h e r e l i c s t h e y Property: After ait extended rest. its n a m e lives o n i n t h e a r m s a n d a r m o r those heroes w o r e . a f r a c t i o n of t h e c i t y ' s population s u r v i v e d the c a t a c l y s m .000 gp Property: You gain a +1 item bonus to W i l l . P o w e r (Encounter • Fire. G h e s t w a s a center of learning. P o w e r (Daily): Minor Action. L v l 1 8 +4 85. to n o a v a i l . sages a n d a d v e n t u r e r s h a v e sought t h e l o c a t i o n of t h e f a l l e n city.000 21. the s u r v i v o r s a l l o w e d t h e c i t y ' s g r e a t a r c a n e e n g i n e s to destroy themselves a n d the s u r r o u n d i n g r u i n s .5 penalty to attack rolls for attacks that include you as a target. t h e y took only t h e p a n o p l y t h e y h a d c r e a t e d . you are blinded. Property: At the start of each encounter. Radiant): Minor Action. Lvl 15 +3 25. T h o u g h G h e s t is l i t t l e m o r e t h a n a m e m o r y n o w . F e a r i n g that C h e s t ' s p o w e r f u l m a g i c m i g h t fall i n t o t h e w r o n g h a n d s . Level 25 or 30: Resist 1 5. a n d h o w a h a n d f u l of h e r o e s . P A N O P L Y O F T H E S H E P H E R D S O F C H E S T ITEMS Lvl 12 13+ 14 15+ Name Shepherd's battle standard Shepherd's arms Helm of able defense Crystalline breastplate 17. and W i l l Property: You gain a + 2 item bonus to saving throws against the blinded condition.000 gp Lvl 25 +5 Lvl 2 0 +4 1 2 5 .

W h e n you plant this hattle standard in your space o r an adjacent square. T h e s e p a t r o n s forged a s h o r t . BENEFITS RAIMENT OF S H A D O W S ITEMS Lvl 3+ 11 1 Name fact D I A A E Price (gp) 9.O0Ogp W e a p o n : Polearm. p i e c e s o f t h e r a i m e n t still c i r c u l a t e . This effect lasts until the end of the encounter or until the battle standard is removed from the ground. T h e R a i m e n t o f S h a d o w s — a set o f magic: r e l i c s c r a f t e d w i t h t h e p o w e r o l t h e S h a d o w fell—was t h e i r u n i f o r m a n d w a s d e s i g n e d to o b s c u r e any d i f f e r e n c e s o l r a c e . When an enemy affected by your Warlock's Curse drops to 0 hit points. o r p a c t . A r c a n a D C 2 1 : S a g e s k n o w that t h e fall of t h e blades o f S h a d o w w a s d u e to m o r e t h a n m e r e infight­ ing. c r e e d .t e r m a l l i a n c e that s h a t t e r e d t h e B l a d e s of S h a d o w a n d d e s t r o y e d its t e a c h i n g s . it creates a zone in a close burst 5. T h o u g h t h e w a r l o c k o r d e r n o l o n g e r exists. •1 Darkstrike armor Tenebrous mask Cloak of burgeoning shadow Armor Head Neck ( It A P T E S I | Item Sets . W h i l e within the zone. T h e b e i n g s a n d p o w e r s to w h o m t h e w a r l o c k s had s w o r n fealty f e a r e d that t h e B l a d e s w e r e o n t h e verge o f d i s c o v e r i n g t h e m e a n s to l a p d i r e c t l y i n t o the' e l d r i t c h p o w e r that w a s t h e i r I i l c b l o o d . a n d other p o w e r s . this Iximicr inspires bravery InyoUT allies and keeps enemies at bay. Shepherd's Battle Standard level 1 1 Set with scores of shining i n s t i l l s . 5 RAIMENT OF SHADOWS Pieces 2 Benefit You gain an item bonus to Stealth checks equal to the number of items you have from this set.000gp Lvl 18 -"-4 85. RAIMENT OF SHADOWS Created by a militant order o f w a r l o c k s .000gp Lvl 23 +5 425. t h e d i v i s i o n s b e t w e e n w a r l o c k s o f dif­ ferent p a c t s t u r n e d to c o n f l i c t .6 2. the R a i m e n t ol S h a d o w s is a set ol b a t t l e g a r b c r a f t e d from t h e h i d e s a n d scales o f e x t r a p l a n a r c r e a t u r e s d w e l l i n g i n the S h a d o w f e l l . It costs enemies 3 extra squares of movement to enter the zone.000 gp Lvl 28 .125. 11 icy w o u l d b e able to b y p a s s t h e i r t r a d i t i o n a l p a t r o n s of t h e Fey w i l d .Shepherd's Arms Level i i - Hie proactive magic of this crystal-btaded weapon hinders a foe's attacks agOinsiyota allies.000 21.000 s -* f\e\f\ 13.000 25. w i t h s m a l l e r g r o u p s within the blades accusing each other of withholding the o r d e r ' s most p o w e r f u l secrets.000 I t e m Slot weapon Arms A j 12+ 14 15+ -> i Razordark bracers r-\ 1 . A r c a n a D C 1 6 : D e s p i t e t h e i r d e d i c a t i o n to u n i f y ­ ing t h e e l d r i t c h a r t s . Lvl 13 4-3 17.000 gp Power (Encounter • Zone): Standard Action. Any character in or adjacent to a battle standard's square can remove it from the ground as a standard action. you become invisible until the end of your next turn. a n d m a n y w a r l o c k s seek to c o m p l e t e a set lor t h e m s e l v e s . you and your allies gain a +2 power bonus to W i l l against fear effects. spear Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: A n enemy adjacent to you can't flank your allies. t h e N i n e H e l l s . Wondrous Item 1 3. O v e r t i m e . t h e F a r R e a l m . t h e B l a d e s of ' S h a d o w e v e n t u a l l y It'll. LORE A r c a n a D C 10: T h e Blades o f S h a d o w were a n elite o r d e r ol w a r l o c k s w h o s t r o v e to o v e r c o m e thephilosophical barriers arising between warlocks ol different p a d s . B y d o i n g so.

it releases t i n y s e e d s t h a t t a k e r o o t i n t h e w e a r e r ' s c l o t h i n g and s p r o u t v i n e s t h a t w e a v e a b o u t t h a t p e r s o n s body. W i t h t h e s e n o w .000 gp Property: Your warlock at-will ranged attack powers don't provoke opportunity attacks from adjacent enemies.000 gp A r m o r : Leather. s h a m a n s .000 gp Lvl 13 +3 UOOOgp Lvl 28 +6 2. b i n d i n g it to n a t u r e . a n d they take c a r e to e n s u r e t h a t t h e r e l i c s don't f a l l i n t o the wrong Pact Blade Warlocksfavor this wickedly sharp Made. R A I M E N T OF THE W O R L D SPIRIT T h e R a i m e n t ol t h e W o r l d S p i r i t is a m a g i c i t e m set of a n c i e n t d e s i g n a n d p r i m a l p o w e r .000 gp Lvl 8 -K2 3. CH A P I E R 2 | Item Sets . Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement. you ignore the . a n d d r u i d s c a m e t o g e t h e r to r e q u e s t aid f r o m t h e p r i m a l p o w e r t h e y s o u g h t to p r o t e c t . Level 3 Lvl 3 +1 6 8 0 gp Lvl 18 +4 85. t h e k e e p e r s o f t h e o l d ways c o n t i n u e to c r a f t t h e s e r e l i c s . a n d that gift c a n b e w i t h d r a w n i f its w e a r e r a b u s e s its p o w e r . p r o v i d e s its s e e d p o d s for t h e n e c k l a c e . each ally adjacent to you while you have concealment from your Shadow W a l k class feature also has concealment. deal damage to the creature equal to the pact Mode's enhancement bonus.400 gp Lvl 23 +5 425. A r c a n a o r N a t u r e D C 18: T h e R a i m e n t of the W o r l d S p i r i t w a s first f a s h i o n e d i n t h e e a r l i e s t age of t h e m o r t a l w o r l d . these bracers allow van to strike at range without felling your guard down. a n d manifests t h e r i n g a s a n e x t e n s i o n o f its p r i m a l s p i r i t .000 gp Lvl 17 +4 65. a n d o t h e r m a t e r i a l s of t h e forest.000 gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1 dG damage per plus Property: This blade functions as a warlock implement. Dark t a l e s a b o u n d of p r i m a l s p i r i t s v i s i t i n g c a l a m i t y on h e r o e s w h o m i s u s e t h e r a i m e n t . Darkstrike Armor Shadowy runes shift across the surface of this black armor. n e c k l a c e . T o t h e u n t r a i n e d e y e . A r c a n a or N a t u r e D C 2 3 : T h e c r a f t e r s of the rai­ m e n t t r e a t its c r e a t i o n as a s a c r e d t r u s t .125. 1 l o w e v e r . S e n s i n g l o o m i n g t h r e a t s that might d i s r u p t t h e f r a g i l e c y c l e of life a n d d e a t h . c l o s e r s c r u t i n y r e v e a l s that the p i e c e s o f t h e r a i m e n t a r e u n t o u c h e d by m o r t a l tools. a p p e a r i n g instead as though they w e r e g r o w n as living objects. pro­ tecting you whenyou single out a foe with your attacks. Until the end of the encounter. T h e t r e e g i v e s u p a p o r t i o n o f its h e a r t w o o d to s e r v e a s a s h i e l d . LORE A r c a n a o r N a t u r e D C 1 1 : P r i m a l p o w e r infuses t h e R a i m e n t o f t h e W o r l d S p i r i t s e t . you gain a +2 bonus to A C against that enemy until the end of your next turn. shrouded h a n d s . W h e n a n i t e m f r o m t h e r a i m e n t is w o r n . and W i l l P o w e r (Daily): Minor Action. Item Slot: Arms 9.000 gp Lvl 22 ^ 5 32 5.625. L v l 1 5 +3 25.a n c i e n t r i l e s .000 gp Lvl 25 +5 625.000 gp Lvl 20 +4 125.The t e n d r i l s s t a u n c h w o u n d s a n d s u p p l e m e n t strength lo a l l o w t h e w e a r e r to k e e p f i g h t i n g p a s t t h e point when others w o u l d fall.000 gp Lvl 27 . Razordark Bracers Level 1 1 lashed with lines of glass-sharp shadow.000 gp Lvl 30 +6 3. a n d r i n g f a s h i o n e d f r o m w o o d . Tenebrous Mask This thin slip of black silk allowsyou to target foes from your sight. if you gained a bonus to your ranged attack roll against that enemy from your P r i m e Shot class feature. adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. W a r d e n s b e n e f i t t h e m o s t f r o m t h e R a i m e n t of the W o r l d S p i r i t set. hide E n h a n c e m e n t : AC Property: W h e n you hit an enemy with an attack power. Property: W h e n a creature you have cursed with your Warlock's Curse makes a melee attack against you. Lvl 12 +3 13. w a r d e n s . t h e i t e m s i n t h i s set a p p e a r a s t h e r e l i c s o f sonic p r i m i t i v e tribe—a s h i e l d . b o t h to h o n o r the cham­ p i o n s w h o o n c e c a r r i e d t h e m a n d a s a b o o n to new h e r o e s d e d i c a t e d to d e f e n d i n g t h e n a t u r a l w o r l d . f o r m s t h e m a s k f r o m its b a r k .000 gp Item Slot: Neck E n h a n c e m e n t : Fortitude. a n d of w h o l e lands s c o u r g e d b y b l i g h t a n d d i s e a s e i n r e s p o n s e to the p o w e r o f t h e W o r l d S p i r i t b e i n g bet r a y e d . h a r k .6 1.125. but d e f e n d e r s a n d c l a s s e s t h a t grant a c c e s s to p o l y m o r p h p o w e r s w i l l f i n d t h e s e i t e m s useful as w e l l . Reflex.000 gp P o w e r (Encounter): Minor Action. m a s k . S p e l l c a s t i n g c r a f t e r s c r e a t e e a c h component a s p a r t of a n a n c i e n t c e r e m o n y p a s s e d d o w n through t h e a g e s . T h e r a i m e n t is a gift o f n a t u r e . E a c h p i e c e o f t h e set is g r o w n a s t h e offshoot o f a living tree—an avatar o f the mysterious W o r l d S p i r i t .Cloak of Burgeoning Shad This dark cloak helps obscure your allies when you stay close.2 penalty to attack rolls against creatures within 10 squares of you that have concealment. Until the end of your next turn. Item Slot: Head 21.

A r c a n a or H i s t o r y D C 2 3 : W i t h the h e l p o f a fellow prisoner schooled i n the w a r l o c k arts. T h e h a i r o f a foe is w o v e n i n t o t h e c l o a k ' s f a b r i c . Y g n i r killed h i s master. CIIAPTKR 2 ! Item Sets . each ally adjacent to you gains a 1-2 shield bonus to AC until the start of your next turn. h 2 LORE A r c a n a or H i s t o r y D C 1 1 .000 65. Y g n i r forged t h e first R e a p e r ' s A r r a y set u s i n g t h e s t e e l . Effect: You gain an item bonus to that saving throw equal to the necklace's enhancement bonus.000 gp Property: W h e n you use a polymorph power. first c r e a t e d the items in the Reaper's A r r a y . s k i n . T h e c r a f t i n g o f a R e a p e r ' s A r r a y set is a s e c r e t k n o w n o n l y to a h a n d f u l of a r c a n i s t s . a n d its f l e s h is c u r e d to p r o v i d e t h e l e a t h e r o f g a u n t l e t s a n d b e l t . W h e n a slave over s e e r m u r d e r e d h i s f a m i l y a s p u n i s h m e n t for Y g n i r s r e f u s a l to k n e e l .000 gp Power (Daily • Fear): No Action. iiem Slot: Head 21.h o t f r o m u < t h e forge. LeveM4 Z p i e c e . a n d a d o / e n guards with his bare hands.000 21. a n d b e a r i n g silent w i t n e s s to u n c o u n t a b l e a c t s of s a v a g e slaughter. causing a selected foe to be overcome In fear.000 17.625. a n d h a i r o f t h e foes h e h a d s l a i n . the overseer. a d r a g o n b o r n b a r b a r i a n w a r r i o r w h o s e b l o o d h i s t a n d t h i r s t for v e n g e a n c e still i n s p i r e s f e a r i n t h e t i c l l i n g s that r e m e m b e r h i s n a m e .000gp Item Slot: Neck Lvl 22 Lvl 27 +5 +6 325. b l o o d .000 gp 1. M o s t sets a r e m a d e w i t h t h e b l o o d a n d b o d i e s o f m o n s t e r s . W i t h his g r i m h e l m a n d terrifying axe.000 gp Shield: Any Property: W h e n you spend a healing surge. REAPER'S ARRAY ITEMS Lvl 14+ 15+ 15 17 18 Name Crimson cloak Reaper's axe Reaper's helm Gauntlets of brutality Head-taker's belt P r i c e (gp) 21. a n d foes m e t o n t h e field o f battle a r e d e s t i n e d to find o n l y p a i n a n d r u i n . Level 1 3 When you make use of healing energy.000 25. Ygnir b e c a m e a l e g e n d o n a n c i e n t b a t t l e f i e l d s . F o r t h o s e w h o c o l l e c t t h e i t e m s o l t h i s set.a n a c t that s o m e s a y m i g h t h a v e h a s t e n e d i h e fall o f that r a c e . t h e R e a p e r ' s A r r a y is a p a n o p l y b e f i t t i n g o n l y t h e d e a d l i e s t w a r riors. S h i e l d of t h e W o r l d Tree solid heartwood shield protects your allies. B r e a k i n g bis c h a i n s . N e c k l a c e of F a t e Level 12 This necklace of acorns and woven vines tethers your spirit to nature. 2 You gain an item bi?nus to Intimidate checks equal to t h e numbc :r of items you have f r o m this set.000 85. t i e f l i n g d i a b o l i s t s w e r e s a i d to h a v e s u m ­ m o n e d p o w e r f u l d e v i l s to finally e n d t h e w a r r i o r ' s t h r e a t . A r c a n a or H i s t o r y D C 18: T h e l e g e n d a r y ber­ serker Y g n i r .000 I t e m Slot Neck Arms Head Ring B a r b a r i a n s benefit the most f r o m these items. Item Slot: Ring 25.000 gp Lvl 17 +4 65. t h e b a r b a r i a n v o w e d to b r i n g d o w n the e m p i r e of B a e l Turath single-handedly. you can shift 1 square as a free a c t i o n . B l o o d q u e n c h e s t h e steel p u l l e d w h i t e . you mark one enemy you can sec. you gain a +1 bonus to your next attack roll before the end of your turn. d e a t h is a c o n s t a n t c o m p a n i o n . etched w i t h t h e scars o f c o u n t l e s s b a t t l e s . Reflex. REAPERS A R R A Y Stained w i t h d r i e d blood.000 25. U n a b l e to s l a y h i m t h e m s e l v e s .000 I t e m Slot Neck Weapon Head Hands Waist EC < M a s k of t h e V e n g e f u l S p i r i t This wooden mask lakes on the appearance of a snarling beast. a n d the d a r k process involves the incor­ poration ol a n e n e m y ' s c o r p o r e a l essence into each LU I- RAIMENT OF THE W O R L D SPIRIT BENEFITS Pieces 2 Benefit You gain an item bonus to saving t h r o w s against ongoing damage equal to the number of items you have f r o m this set.000 25.000gp Enhancement: Fortitude. and W i l l Power (Encounter): No Action.RAIMENT OF THE W O R L D SPIRIT ITEMS Lvl 12 13 14 15 Name Necklace of late Shield of t h e W o r l d Tree Mask of the vengeful spirit Ring of many forms Price (gp) 15. and that enemy grants combat advantage to you until the end of your next turn. the magic within this Item Slot: Arms 17. 4 Y o u r healing surge value increases by 4 . W h e n you roll initiative. Trigger: You make a saving throw at a time other than the end of your turn. Lvl 12 +3 13. W h e n you bloody am enemy. helping you shake off the effects of combat. R i n g of M a n y F o r m s Level 15 This ring appears as a band of shifting energy. b u t m o r e t h a n a few h a v e b e e n c r a f t e d u s i n g m a t e r i a l s h a r v e s t e d f r o m sentient humanoids. sharpening your combat prowess when you wield the magic of transformation. t h o u g h a n y c h a r a c t e r w h o y e a r n s to b e i n t h e t h i c k o f c o m b a t w i l l find v a l u e i n t h i s set.

62 5. H i s t o r y o r R e l i g i o n D C 2 3 : L e g e n d says dial fl hero w h o o w n s the full Regalia o f the G o l d e n Gen­ e r a l set t a n a t t e m p t to r e t r i e v e t h e f r a g m e n t s o f the o r i g i n a l r e g a l i a f r o m t h e a b y s s a l d e p t h s . Item Slot: Waist 8 5. Reflex. t h e h e r o e a r n s t h e r i g h t to b e c o m e o n e of the deity s e x a r c h s u p o n d e a t h . defending you 52S. a r m o r . EJfect: You spend a healing surge.000 25. I I successful. which strengthen your attacks against fallen joes.000 45. 2 I Item Sets C H A P T E R .Crimson Cloak against the most potent attacks of your foes. Reaper's Helm Level 1 . EJJect: You gain temporary hit points equal to your level. this steel axe draws on the death throes of your opponents to fuel its attack. REGALIA OF THE G O L D E N GENERAL ITEMS Lvl 12+ 13+ 14 15 16 Name General's w e a p o n G o l d e n c r o w n of battle command General's belt R i n g of tactical brilliance P r i c e (gp) 17.0O0gp Lvl 20 +4 125. with a Sporting a wickedly curved blade.000 gp Lvl 30 *6 3. G a u n t l e t s of B r u t a l i t y Level 1 1 Rust and bloodstains mark these leather and steel gauntlets. R E G A L I A OF THE G O L D E N G E N E R A L BENEFITS Pieces 2 5 Benefit Y o u gain a +2 i t e m bonus to W i l l . ( h e d e s i g n o f h i s r e g a l i a w a s w e l l k n o w n e v e n before his d e a t h . the attack deals 5 extra damage. U p o n p r e s e n t i n g t h e regalia to P e l o r . a w a r l o r d k n o w n as one of t h e foremost d e m o n slay­ ers w h o e v e r l i v e d .000gp Lvl 25 +5 625. you make a saving throw against the ongoing damage with an item bonus equal to the cloak's enhancement bonus. you can shift 1 square and make a melee basic attack with this weapon.000 gp Property: W h e n you hit a prone enemy with a melee attack. that ally gains a +2 bonus to W i l l until the end of his or her next turn. t h i s h e r o c a n b r i n g t h e f r a g m e n t s to t h e c i t y of I lestav a r i n t h e A s t r a l S e a .000gp 105. Item Slot: Hands 65. Trigger.000 gp Property: You gain a +1 item bonus to Fortitude.000 gp Lvl 24 Lvl 29 +5 +6 Level 14+ LORE H i s t o r y o r R e l i g i o n D C 1 8 : N o a c c u r a t e records o f t h e G o l d e n G e n e r a l ' s b i r t h o r d e a t h exist. P o w e r (Daily): Free Action. Head-Taker's Belt new one appearing each time you slay a foe.125. but all w a r l o r d s c a n m a k e u s e o f t h e m . n o r is it k n o w n w h i c h l a n d s w e r e h i s t r u e h o m e . General's Belt Level I S J W I v wounded foes can't elude your attacks while you wear this battle scarred steel helmet.000 gp W e a p o n : Axe Enhancement: Attack rolls and damage rolls Critical: ^1d12 damage per plus Property: W h e n you reduce an enemy to 0 hit points. R e s o u r c e f u l w a r l o r d s benefit t h e most f r o m t h e items i n t h i s set.000 21. You use a power that heals an ally. T h o u g h t h e f r a g m e n t s o f t h e original a r m s .OOOgp 2.000 gp Item Slot: Neck Enhancement: Fortitude. a n d at least o n e t a l e c l a i m s t h a t t h e G o l d e n G e n e r a l b e c a m e a n e x a r c h of Pelor after h e met h i s e n d . W h e n a n ally y o u can see spends an action point. T h e histo­ rians o f m a n y h u m a n c u l t u r e s c l a i m this legendary w a r l o r d a s t h e i r o w n .000 This rich clonk shimmers with a blood-red sheen.000 Item Slot l Neck Weapon Head Waist Ring M a n t l e of the G o l d e n G e n e r a l 13. but it's s a i d t h a t a n e v i l c r e a t u r e that d o n s these r e l i c s c a u s e s t h e m to t u r n d e a d b l a c k i n color. a n d raiment w i e l d e d by the G o l d e n G e n e r a l a r e s a i d to l i e i n t h e d e p t h s of t h e A b y s s w h e r e h e m e t h i s end. and W i l l Property: W h e n you take untyped ongoing damage. Item Slot: Waist 2 5. Reaper's Axe Level 15-^ l e v e l 18 This plain leather belt is set with skull shaped steel studs.000 gp Property: You ignore the -2 penalty to attack rolls against bloodied enemies that have concealment. Trigger: You reduce an enemy to 0 hit points. R E G A L I A OF THE GOLDEN GENERAL T h e G o l d e n G e n e r a l is a n e n d u r i n g f i g u r e of l e g e n d . i The buckle of this leather belt is a golden shield whose magic revitalize. L v l 1 5 +3 25. T h e i t e m s of t h e R e g a l i a of the G o l d e n G e n e r a l a r e u s a b l e b y c h a r a c t e r s of a n y align­ m e n t .000 gp Property: You gain a +1 item bonus to Fortitude. Item Slot: Head 2 5. P o w e r (Daily • Healing): Free Action. Lvl 14 Lvl 19 +3 +4 21.you when you help your allies heal. P i e c e s belong­ i n g to t h i s i t e m set c a n b e f o u n d t h r o u g h o u t t h e w o r l d a n d b e y o n d it.

General's

Weapon

RELICS OF T H E FORGOTTEN O N E ITEMS Lvl 13+ 14+ 15+ 16 17+ 18 Name S k i n of agonies S w o r d of m e l a n c h o l y M a n t l e of regrets M a s k of t e a r s S y m b o l of t h e Forgotten O n e R i n g of s o r r o w s P r i c e (gp) I t e m S l o t 17,000 21,000 25,000 45,000 65,000 85,000 Armor Weapon Neck Head Implement Ring

A foe lurking out of reach willfeel the magical bite of this gilded pole arm. Lvl 13 +3 17,000gp Lvl 18 +4 85,000 gp W e a p o n : Polearm Lvl23 Lvl 28 +5 +6 425,OOOgp 2,12 5,000 gp

Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus P o w e r (Encounter): Minor Action. Until the end of your next turn, your melee reach with this w e a p o n increases by 1.

RELICS O F THE FORGOTTEN O N E BENEFITS Pieces Benefit W h e n y o u spend a healing surge w h i l e y o u a r e bloodied, y o u regain additional hit points equal to t h e n u m b e r of items y o u h a v e f r o m this set. W h i l e y o u a r e b l o o d i e d , your m e l e e w e a p o n a t t a c k s g a i n t h e brutal 1 property (originally described in Adventurer's higher. Vault): Reroll a n y d a m a g e die result of 1 until t h e die s h o w s 2 or

G o l d e n C r o w n of B a t t l e C o m m a n d

Level 14

When you direct an ally's attack, the power of this simple circlet of beaten gold helps guide his hand. Item Slot: Head 21,000 gp Property: W h e n you use a warlord power to grant a melee basic attack to a n ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll. M a n t l e of t h e G o l d e n General

Level 12+ M a n t l e of Regrets Level 15-i This somber mantle bestbws a crippling weight on your enemies. Lvl 1 5 +3 25,000 gp Lvl 2 0 +4 125,000 gp Item Slot: Neck Lvl 2 5 Lvl 3 0 +5 -t-6 625,000 gp 3,125,000 gp

The aid you give an ally is strengthened by the power of this furlined amber cloak. Lvl 12 i 3 13,000 gp Lvl 22 +5 325,000 gp Lvl 17 +4 65,000 gp Lvl 27 +6 1,625,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a warlord power to grant a saving throw to a n ally, that ally gains a +2 bonus to the saving throw. Ring of Tactical Brilliance

Level 16

The power of this golden ring helps protect an ally who changes position at your command. Item Slot: Ring 45,000 gp Property: W h e n you use a warlord power that lets an ally shift, that ally gains a +1 bonus to all defenses until the end of his or her next turn.

E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily • Fear, Psychic): Immediate Reaction. Trigger: A n enemy hits you w i t h a melee or a close attack. Effect: The triggering e n e m y takes a - 2 penalty to attack rolls and saving throws (save ends both). First Failed Saving Throw: The e n e m y also takes ongoing 10 psychic damage (save ends all). Second Failed Saving Throw: The enemy is also stunned (save ends all).

M a s k of Tears

Level16

This bone mask captures the image ofa grievitig figure whose tears become a balm to you or an ally. I t e m Slot: Head 45,000 gp

R ELICS OE THE F ORGOTTEN O N E
Crafted from the r e m a i n s of a d e a d god, the Relics o l t h e F o r g o t t e n O n e a r c a s e t of potent m a g i c i t e m s from the d a w n o f t i m e . T h o u g h clerics, avengers, a n d paladins most often seek these relics, they c a n be used by any class.

P o w e r ( D a i l y • Healing): Free Action. Trigger: A n enemy bloodies you with a melee or a close attack. Effect: You or an ally adjacent to you can spend a healing surge.

R i n g of S o r r o w s

Level 18

You conjure the manifestation of sorrow from this plain silver ring, tasking your foes with the agony of the Forgotten One's demise. I t e m Slot: Ring 85,000 gp Property: You and each ally you can see gain a +1 bonus to attack rolls w i t h fear powers. P o w e r ( D a i l y • Conjuration, Teleportation): Standard Action. You conjure a manifestation of sorrow in each of three unoccupied squares within 10 squares of you. T h e three sorrows remain until the end of your next turn. A n enemy that starts its turn adjacent to a sorrow and that deals damage during that turn is teleported to another space adjacent to the sorrow (your choice) and dazed until the end of your next turn.

LORE
H i s t o r y o r R e l i g i o n D C 1 8 : Histories a n d reli­ g i o n s texts r e c o r d t h e fates of t h e d e i t i e s t h a t f e l l i n the a n c i e n t c o n f l i c t b e t w e e n t h e g o d s a n d t h e p r i m o r d i a l s , but a f e w stories h a v e e s c a p e d t h e s c h o l a r s ' quills. I n c e n t u r i e s past, o n e s u c h fallen deity w a s f o u n d by a m y s t e r i o u s o r d e r o f a r c a n i s t s w h o s e m e m ­ bers f a s h i o n e d t h e r e m a i n s o f t h e F o r g o t t e n O n e i n t o relics o f i n c r e d i b l e p o w e r .

CHAPTER

2 | Item

Sets

Skin of Agonies

Level 131

LORE
H i s t o r y D C 17: O v e r a thousand years ago. a great battle w a s fought in the F e y w i l d palace of Nessecar b e t w e e n the eladrin a n d the Ibmorians. The great behemoths laid waste to the priceless crystal relics for w h i c h the palace was k n o w n , slaying many in their w a k e . I lowever. before the Ibmorians could t r i u m p h , the eladrin lord O n d a t h i a n unveiled a magic m i r r o r that had the power to save his people. H i s t o r y D C ] 2 6 : T h e magic of the m i r r o r opened a portal through w h i c h eladrin reinforcements pre­ pared to enter the fray. Hut the foinorian w a r chief Morgkash shattered the m i r r o r just after the portal opened, trapping the souls of the eladrin w i t h i n the broken pieces*The Ibmorians overran the palace, slaving all w i t h i n it. In a n attempt at total victory, M o r g k a s h tried to destroy the shards of the shattered m i r r o r but couldn't affect t h e m . Sensing the power lingering w i t h i n these fragments, the fomorians si al­ tered the pieces throughout multiple worlds. H i s t o r y D C 3 1 : O v e r m a n y generations, frag nients o f the m i r r o r have been collected a n d formed into M i r r o r of Nessecar sets. T h e items of this set are powered by the essence of the eladrin who died trapped w i t h i n the mirror, granting potent abilities to the wielder.

The likeness of a screaming fact is etched across this armor, which protects you from your foes' harshest attacks. L v l 1 3 +3 IZOOOgp Lvl 2 3 t-5 425.000 gp Lvl 18 +4 85.000gp Lvl 2 8 +6 2.125,000gp Armor: Leather, hide Enhancement: AC Property: You automatically succeed o n saving throws against untyped ongoing damage. Power (Daily): Immediate Reaction. Trigger. A n enemy hits you with a n attack that deals ongoing damage. Effect: The ongoing damage ends. O n e e n e m y adjacent to you takes the ongoing damage instead, and takes a - 2 penalty to saving throws against that ongoing damage. S w o r d of M e l a n c h o l y Level 14»

I he magic, of this well notched blade fills your Joe with a dread malaise that leaves it open to further attack. L v M 4 +3 21,000gp Lvl 2 4 +5 525,000gp Lvl 19 f 4 105.000 gp Lvl 2 9 +6 2,62 5.000 gp W e a p o n : Heavy blade, light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus

Power (Daily • Fear): Free Action. Trigger: You make a
melee attack against an enemy using this weapon and miss. Effect: That enemy takes a 2 penalty to all defens­ es (save ends). Aftereffect: If you're adjacent to the enemy w h e n it succeeds on its saving throw against this effect, you can make a melee basic attack using this weapon against that e n e m y as a free action.

MIRROR OF NESSECAR ITEMS
S y m b o l of t h e F o r g o t t e n O n e Level 17 r Lvl Name P r i c e (gp) l.lib .UUU 1,625,000 2,125.000 h e m Slot

The divine power of this buffered symbol conceabyau from your foes. Lvl 17 -r4 65,000gp Lvl 27 +6 1,625,000gp Lvl 22 +5 325.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: * 1d8 radiant damage per plus Power (Dally • Illusion): Standard Action. By expending a use of your Channel Divinity class feature, you become invisible to each creature within 5 squares of you until the end of your next turn.

lb 27 28 29

bloodshard ring Mirrored mask Feyshard wand Far-step amulet

King Head Implement 2 , 6 2 5 . 0 0 0 Neck

MIRROR OF NESSECAR BENEFITS
Pieces 2 4 Benefit You gain a +10 item bonus to skill checks made as part of a scrying ritual or a travel ritual. You can perform the Observe Creature and True Portal rituals once per day each with no component cost.

EPIC T I E R ITEM

SETS

Bloodshard Ring

l e v e l .f.

Characters require the most potent a r m s , armor, implements, a n d other magic items to lace the chal­ lenges of the epic levels.

The images of eladrin nobles flicker within this circular shard of mirrored glass, which injures you even as if cx tends your vitality. Item Slot: Ring 1.125.000 gp Property: You reduce your maximum hit points by 5. In addition, whenever you spend a healing surge, you regain 2 additional hit points. Power (Daily • Healing): Minor Action. Regain hit points as if y o u had spent a healing surge. If you've reached at least one milestone today, you also regain a spent healing surge.

M I R R O R OF TSJESSECAR
The mirror ofNessecar was a u n i q u e treasure from an ancient fey e m p i r e . It held a d i m e n s i o n a l portal w i t h i n its magically silvered glass that w a s capable of transporting large n u m b e r s of creatures to its loca­ tion. I n a great battle between e l a d r i n a n d fomorians. the m i r r o r w a s shattered as e l a d r i n soldiers prepared to come through it. a n d their souls were trapped w i t h i n its shards. CHAPTER 1
1

Item

Sets

wmzmm,
This amulet appears to be the frame and shattered glass of a Scryina mirror. /Is magic focuses your teleportation powers. Lvl 29 1-6 2,625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you use a teleportation power, the distance you can teleport increases by 3 squares. P o w e r (Daily • Teleportation): Move Action. You teleport 20 squares.

a f t e r m a t h , the u n h o l y relics f r o m b e y o n d the stars w e r e s c a t t e r e d far a n d w i d e , a n d t h e y h a v e c o n t i n u e d to s p r e a d t o v a r i o u s c u l t u r e s o v e r t h e c e n t u r i e s . H i s t o r y D C 3 1 : Sages speculate that t h e p o w e r g r a n t e d by t h e s e i t e m s is g i v e n o n l y to h e l p r e u n i t e t h e items. A n d m a n v t h i n k that the P o i n t s of the C o n s t e l l a t i o n i t e m s s e n d d a r k d r e a m s o f p o w e r to t h o s e w h o s e e k t h e m , e x a c t i n g a cost f r o m t h e u s e r lor t h e i r p o w e r . It's e v e n s a i d t h a t ( h e i t e m s n o t o n l y w o r k to b e r e u n i t e d , but a l s o a r e t r y i n g to r e t u r n to t h e F a r Realm—at the e x p e n s e of those w h o collect t h e m . Level 28

Feyshard W a n d

This slender mirrored shard reflects the ghostly image of eladrin battle tniiaes and replenishes the arcane power within you. Lvl 28 +6 2.12 5,000 gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action. You gain the use of an arcane encounter power that you or an ally has already used during this encounter. This power is lost if it is not used before the end of the encounter.

POINTS OF THE CONSTELLATION ITEMS
Lvl 23 24
i J
T

Name Delbanian vambraces B o o t s of C a i p h o n R o d of U l b a n H a n d s of H a d a r R i n g of Khirad

P r i c e (gp) 425,000 525,000 625,000 1,125,000 1,625,000

Item Slot Arms Feet Implement Hands Ring

26 27

POINTS OF THE CONSTELLATION BENEFITS
Pieces Benefit Y o u r e n e m i e s take a - 1 penalty to s a v i n g t h r o w s against your powers for e v e r y t w o pieces y o u h a v e of this set. Y o u gain a +3 item bonus to Fortitude or W i l l . Y o u c a n change the defense this bonus applies to after a short rest.

Mirrored M a s k

Level 27

A jagged cut mask of silvered glass appears to show Images of eladrin scouts even as it protects you from attacks. Item Slot: Head 1,62 5,000 gp Property: You are immune to gaze attacks. Property: You gain a +2 bonus to all defenses against ranged or area attacks.

Boots of Caiphon

Level 24

POINTS OF THE CONSTELLATION
The P o i n t s of t h e C o n s t e l l a t i o n a r e r e l i c s s a c r e d to an a n c i e n t sect ol star pact w a r l o c k s w h o w o r s h i p e d t h e u n k n o w n p o w e r s of t h e F a r R e a l m . E a c h i t e m is n a m e d for a d i f f e r e n t a l i e n s t a r a n d a l l o w s its w t e l d e r to exert i n f l u e n c e o v e r m o r t a l m i n d s a n d b o d i e s . T h o u g h t h i s set is m o s t u s e f u l to w a r l o c k s , a n y c h a r a c t e r s e e k i n g a c o n n e c t i o n to t h e F a r R e a l m c a n m a k e use of its i t e m s .

A mote of purple light orbits these black leather boots, buniimj you even as it lets you move freely across the battlefield. Item Slot: Feet 525,000 gp Property: You gain a +2 item bonus to Reflex. P o w e r ( A t - W i l l ) : Minor Action. You shift your speed and take damage equal to two times the number of squares you shifted.

Delbanian Vambraces

Level 23

These ice white bracers let you pass unseen, but their power freezes you to the marrow if left unchecked. Item Slot: Arms 425,000 gp P o w e r ( A t - W i l l • Cold, Illusion): Free Action. Trigger: You score a critical hit using a cold power or reduce an enemy to 0 hit points using a cold power. Effect You become invis­ ible until the end of your next turn. Sustain Free: The invis­ ibility persists, but each time you sustain it, you take 5 cold damage that can't be reduced or prevented in any way.

LORE
History D C 17: C a l l i n g themselves the Constel­ lation, a secret sect o f w a r l o c k s i n the a n c i e n t t i e f l i n g e m p i r e o f B a e l Turath w o r s h i p e d t h e a l i e n p o w e r s lurking w i t h i n the F a r R e a l m . W h e n ibis practice and the resultant c o r r u p t i o n of these star pact w a r ­ l o c k s w a s d i s c o v e r e d by the e l d e r s o f t h e e m p i r e , retribution c a m e swiftlv. P r a y i n g to t h e i r c i d e r gods, t h e w a r l o c k s c a l l e d a m i g h t y p o w e r to t h e w o r l d , s h o w e r i n g t h e r e a l m w i t h m o n s t r o u s m e t e o r i t e s . T h i s assault d e s t r o y e d t h e w a r ­ locks' foes, e v e n as it e n c h a n t e d a p a n o p l y o i i t e m s w i t h p o w e r n e v e r m e a n t to b e w i e l d e d by m o r t a l h a n d s . H i s t o r y D C 2 6 : T h e d r a g o n b o r n of A r k h o s i a fin­

H a n d s of H a d a r

Level 26

Tire opals speckle these black gloves, whichfocus the power of your Warlock's Curse. Item Slot: Hands 1,12 5,000 gp Property: W h e n you hit an enemy that is granting combat advantage to you and deal your Warlock's Curse extra damage to it, you deal an additional 2d6 extra damage.

ished the job t h a t the elders of B a e l T u r a t h c o u l d not, l a y i n g siege to t h e s a n c t u m s a n d fortresses o f t h e s t a r pact w a r l o c k s before their taint c o u l d s p r e a d . I n the

CHAPTER

2 | Item

Sets

each holding a sliver of divine power from the deity w h o fashioned the original item. In addition. RELICS OF CREATION BENEFITS Pieces 2 Benefit Y o u gain a bonus to A r c a n a . gain a +2 power bonus to all defenses against illusion attacks. or slowing effects until the end of the encounter.125.625. Effect: An ally within 10 squares of you becomes the target of the attack. creatures within 5 squares of you lose invisibility. fragments of older histo ries speak of other items that were once part of the set—some n a m e d for deities whose presence is still felt wit hin the world. but any divine character c a n make use of this set. 6 W h e n y o u use a d i v i n e blast or burst attack power.000 2. P o w e r (Daily): Immediate Interrupt. an affected creature that makes an attack is slowed until the end of its next turn.UUU Item Slot Head Hands Ring Neck Implement W o n d r o u s item 625. most were lost alongside their wiclders i n the dread battles that swept across the world and through the planes. Effect: The triggering effect ends.125. a n d others whose names and powers are d r a w n from gods long dead.625. restraining. LORE A r c a n a o r R e l i g i o n D C 17: In the cataclysmic w a r between the gods and the primordials for control of the w o r l d . each deity fashioned a powerful relic to bestow on the greatest of their chosen followers.000 gp Lvl 30 +6 3.625. the attack deals 1d8 extra d a m a g e (2d8 extra d a m a g e if you have all six pieces of t h e set). History. Item S l o t : Ring 1. Trigger: An effect im­ mobilizes.000 gp Implement (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d12 psychic damage per plus Property: W h i l e an enemy is affected by your W a r l o c k s Curse. Item S l o t : Ring 1. y o u c a n affect 3 additional squares. restrains. and you can see invisible creatures and objects. and w h i l e their servants sometimes wage w a r w i t h one another.000 gp Property: You ignore difficult terrain. A r c a n a or R e l i g i o n D C 2 6 : T h e Relics of Cre­ ation Ibund across the world today contain only six items. and elements now u n k n o w n in the mortal realm. P o w e r (Daily): Immediate Interrupt. It's said that the bearer of these relics is filled with the light of creation. C H A P T E R 2 ! Item Sets . F e w relics survived the war. but an ally pays the price. you can roll twice and use either result. your allies are unaffected by this power. it's said that a hero w h o brings the relics- Bane's Collar Level 28 Your mind shrugs off the control of others while you wear this bright steel collar. P o w e r (Daily): Minor Action.000 3. Avandra's Ri evei27 This loose-fitting ring grants you the power to ignore effects that would constrain you. each of w h i c h m u s t b e adjacent to the power's n o r m a l area. Until the end of your next turn. If you've reached at least one milestone today. wood t r i m m e d from heavenly trees. Sustain Minor: T h e effects persist. it gains vulnerable 10 psychic. these items demonstrate a quality of perfection that suggests creation by divine hands. together can remind the gods of the strength and righteousness of their once-common cause. Though long centuries have driven rifts between these deities. U n l l a w c d and unspoiled.000 2. Invokers derive the most benefit from items of the Relics of Creation. A r c a n a o r R e l i g i o n D C 3 1 : T h e six Relics of Creation appear consistently i n the contemporary historical record. or slows you. Lvl 28 +6 2. I lovvever.000 gp Item S l o t : Neck E n h a n c e m e n t : Fortitude.000 R o d of U l b a n Level / The mind of your foe is made more susceptible to attach by the power of this blue white crystal rod. Trigger: An enemy targets you w i t h an charm or fear attack. RELICS OF CREATION ITEMS Name loun s flame 25 z/ 28 29 30 Z e h i r ' s gloves A v a n d r a ' s ring B a n e ' s collar P e l o r ' s scepter V e c n a ' s puzzle box Price (gp) bz^.000 gp Property: You gain a +5 item bonus to Insight checks and Perception checks. Their otherworldly con­ struction incorporates fabulous substances such as solidified flame. 4 W h e n y o u hit a n e l e m e n t a l creature w i t h an invoker attack power. and Religion c h e c k s e q u a l to the n u m b e r of items y o u h a v e f r o m this set. you also gain a +5 power bonus to saving throws against immobilizing. however. If you've reached at least one milestone today. Lvl 25 +5 625.125.625. whose energy fuels potent powers that sear enemies witli divine judgment. and W i l l Property: W h e n you make a saving throw against a charm or fear effect.This ring is set with a clouded astral diamond whose gleam reveals things seen and unseen.000 1.2 penalty to attack rolls w i t h illusion powers. and take a .125. Reflex. RELICS OE CREATION E a c h piece i n the item set k n o w n as the Relics of Creation is the epitome of wondrous design and manufacture.

Item Slot: I lands 6 2 5. Effect: The attack ignores the enemy's immunities and resistances.W i l l ) : Minor Action. you can make an Arcana check instead.R 2 I Item Sets . Power ( A t . Item Slot: Head 525. These black gloves bolster your powers to byqmssyour enemy's most potent defenses. you can reroll any damage die that shows a 1.000 gp Property: You can perform the Loremaster's Bargain and Voice of Fate rituals as if you had mastered them. Against elemental creatures. Trigger: You hit an enemy with an attack power. Great secrets are revealed to you by your possession of this fistsized brass puzzle box.62 5. Property: W h e n you hit an enemy with a divine radiant power using this rod. granting you knowledge and flaring to life at your command. CHAPTF.loun's Flame Level 24 Vecna's Puzzle Box Level 30 A flickering violet flame darts about your head. Property: You gain a -i-8 item bonus to knowledge and monster knowledge checks.000 gp Property: You gain a +2 item bonus to W i l l . dim light 5 squares in all directions. Property: Divination rituals you perform have no component cost. you can reroll any damage die that shows a 1 or a 2. W h e n you perform a divination ritual that requires a Religion check.125. Pelor's Scepter Level 29 Zehir's Gloves Level 25 i his golden rod is dipped with o sunburst that adds potent) to your radiant powers. or no light. Lvl 29 +6 2.000 gp P o w e r (Daily): Free Action. You set loun's flame to shed bright light 10 squares in all directions.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d8 radiant damage per plus Property: Divine characters can use this rod as a holy symbol implement for divine powers. W o n d r o u s Item 3.

and you can use the staff's power without expending its daily use. even if the powers daily use has been expended. and you take 10 psychic damage that can't be reduced or prevented In any way. If you've reached at least one milestone today. TIME W I Z A R D ' S T O O L S ITEMS Lvl JLj 28 29 30 Name T i m e . you reappear in the space you last occupied or in the nearest unoccupied space of your choice. . d i s a p p e a r i n g i n t o u n s e e n r e a l m s o r e v e n c o m i n g f a c e to f a c e w i t h t h e m ­ s e l v e s for s h o r t p e r i o d s . and creatures don't have line of sight or line of effect to you. T h e i t e m set k n o w n a s t h e T i m e W i z a r d ' s f o o l s is l e g e n d a r y a m o n g a r c a n i s t s w h o t i n k e r w i t h t i m e .62 5. H o w e v e r . a n d for g o o d r e a s o n .TIME W I Z A R D S TOOLS S p e l l c a s l c r s m a n i p u l a t e t h e m a t e r i a l w o r l d and e n e r g y of t h e p l a n e s w i t h e a s e . Until that time. F e w w i / a r d s a n d other a r c a n i s l s S p e c i a l i z e in d e c o n s t r u c t i n g t i m e a n d e n c h a n t i n g o b j e c t s t o m a n i p u l a t e its b o u n d a r i e s . it can't take actions and can't be targeted. You also ignore negative ongoing effects. Time-Jumping Boots 1 Level 27 perhaps t h e most For a brief moment. Item Slot: Head 2. Effect: That enemy disappears until the start of your next turn.000 2. A r c a n a D C 3 3 : S h a p i n g t i m e is o f t h e T i m e W i z a r d ' s T o o l s is Lvl 3 0 . and don't need to make saving throws (though you can still do so if you wish). these nondescript boots allow you to step out of time and evade your enemies attention.6 3.000 gp Property: You gain a + 2 item bonus to Reflex. C o n s i d e r e d m a d by h i s p e e r s . At the start of your next turn.1 25. Staff of T i m e This elegant birch staff is capped with a brilliant whose power can cast foes out of time. A l t h o u g h the p o w e r formidable.000 3. P o w e r (Encounter): Free Action. d a u n t i n g of the a r c a n i s t s tasks. Y o u gain o n e additional use per day of magic item daily powers. S u c h c h a r a c t e r s o f t e n suffer t h e s t r a n g e e f f e c t s ol t h i s p o t e n t m a g i c . but o n e a r t i f i c e r a n d i n v e n t o r wasn't c o n t e n t w i t h c l o t h a n d l e a t h e r . you can use this power at will once per round. allowing you to act faster thou your foes. T h e enemy reappears In the space it last occupied or in the nearest unoccupied space of its choice. Until that time.000 2. P o w e r (Daily): Free Action. Level 30 diamond LORE A r c a n a D C 2 8 : T h e T i m e W i z a r d s Tools a r e p o w e r f u l relics scattered across the present-day w o r l d f r o m b o t h t h e f u t u r e a n d t h e past.1 2 5. you don't have line of sight or line of effect to any creature. CHAPTER 2 Item Sets known o n l y as the T i n k c r c r c r e a t e d a set o f i t e m s d e s i g n e d to provide u n i q u e b e n e f i t s for h i s c h o s e n p r o f e s s i o n .125.000 gp Property: You gain a +2 item bonus to W i l l . You can take an additional minor action on your turn. and you are dazed until the end of your turn. C r o w n of S t u t t e r e d T i m e Level 2 8 LORE A r c a n a o r H i s t o r y D C 1 6 : A r t i f i c e r s favor the l i g h t a r m o r t h a t g r a n t s t h e m e a s i e r u s e o f their n u m e r o u s tools. a l t h o u g h t h e p o w e r o f its i t e m s c a n b e u t i l i z e d b y a n y character. t h o u g h t h e pieces h a v e a n u n p r e d i c t a b l e q u a l i t y c o n s i s t e n t w i t h their creator's w o r k . I t e m Slot: Feet 1. g i v e n the n a t u r e o f t h e tools. certain i t e m s i n t h e set a l s o e x a c t a c o s t f r o m t h e w i c l d e r a s part of the unstable nature of their magic.000 gp Property: You gain resist 5 to all damage. You can take one standard action and two minor actions.625.000 gp I m p l e m e n t (Staff) Enhancement: Attack rolls and damage rolls Critical: +1d1 2 damage per plus. you become insubstantial and gain phas­ ing. it's s p e c u l a t e d t h a t t h e s e r e l i c s m i g h t b e the product of a single m a g e traveling through time w i t h the a i d o f spells or items beyond the scope o f mortal magic. TIMKERERS INVENTIONS A l e g e n d a r y a d v e n t u r i n g a r t i f i c e r k n o w n o n l y as t h e T i n k c r c r o r i g i n a l l y c r a f t e d litis set o f m a g i c a l a n d m e c h a n i c a l items. Trigger: You hit an enemy with an attack using this staff. P o w e r (Daily • Psychic): Minor Action. P o w e r (Daily): Move Action.125. You disappear until the start of your next turn. Sustain Minor: T h e effect persists.625.000 I t e m Slot Feet Head Ring Implement TIME W I Z A R D ' S T O O L S BENEFITS Pieces Benefit You gain an item bonus to initiative c h e c k s e q u a l to t w i c e the n u m b e r of i t e m s y o u have f r o m this set. take no damage. Each use of a magic i t e m daily p o w e r must c o m e f r o m a different magic i t e m . T h e vari­ o u s i t e m s a n d t h e i r m y s t e r i o u s c r e a t o r s w e r e s a i d to have a p p e a r e d in w i d e s p r e a d locations throughout the world's history.625. I t e m Slot: Ring 2. the R i n g of Free T i m e Level 29 You slip the bonds of time while you wear this simple silver band. T h e s e T i n k e r e r s Inventions w e r e a t r i u m p h o f m a g i c a n d c r a f t .j u m p i n g boots C r o w n of stuttered t i m e R i n g of free t i m e Staff of t i m e Price (gp) 1. t h e l e g e n d a r y e r a Iter This copper crown is set with numerous tiger's-eye gems that slip out of phase with the world even as you do. b u t t i m e r e m a i n s n o t o r i o u s l y r e s i s t a n t to m a g i c a l c o n t r o l . Until the e n d of your next turn.

Standard Action Personal Effect: O n e zone you're within or one conjuration you're adjacent to ends. Each item stored within one of the armor's pockets can weigh no more than 20 pounds. his assistants d i v i d e d the pieces o f his mas­ W i t h but a thought. including those that normally last until a target saves. P o w e r (Daily): Minor Action.000 gp A r m o r : Leather E n h a n c e m e n t : AC Lvl 28 +6 2. power. thait ally regains additional hit points equal to the number of items you have from this set. even as it generates a defensive field in response to attack Lvl 23 +5 425.000 Item Slot waist Hands Artificer's Belt b vel 21 1 Tins nudtipocketed belt chargesyour healing infusions with potent power. You use your Arcane Empowerment class feature on an item held by you or an adjacent ally. You use your Healing Infusion class feature on an ally. P o w e r (Daily): Free Action. Propellant Boots Level 24 These hoots contain a self replenishing alchemical fuel that launches you through the air. A n enemy hits you with a melee or a ranged attack. Trigger.125. I t e m Slot: W a i s t 225.000 pounds in weight or 200 cubic feet in volume. P o w e r (Encounter): Immediate Interrupt. CHAPTER 2 I Item Sets . Tinkersuit Level 2 3 * Tin's armor's magic lets you store an abundance of gear. Relatively lew artificers have a c c e s s to a w h o l e set o f T i n k e r e r ' s I n v e n t i o n s .000 525. Gauntlets of Magical Interchange Level 22 These gauntlets magically extrude a variety of useful tools and allow you to restore the magic of other items in the thick of combat I t e m Slot: Hands 3 2 5. h o w ­ e v e r .000 gp Property: You can use your Healing Infusion class feature twice in the same round.000 Armor Feet TINKERER'S I N V E N T I O N S BENEFITS Pieces 2 Benefit When you use your Healing Infusion class feature to allow an ally to regain hit points. you disable an effect that threatens the area t e r p i e c e set a m o n g t h e m s e l v e s .W i l l • Polymorph): Free Action. In addition. all its effects end. 23+ 24 I mkersuit Propellant boots 425. I t e m Slot: Feet 525. but items stored in the armor add only 1 pound to its weight.000 gp Property: The many pockets of this armor can hold up to 2. A t Will item Set P o w e r death. Trigger. The tool must be one normally usable by a creature of your size. The gauntlets transform to incorporate the form and function of any mundane handheld tool. a n d m a n y a r t i f i c e r s a c t i v e l y s e e k set i t e m s lost by adventuring Artificers in y e a r s past. Effect: The ally gains one additional use o f a magic item daily power. as found in the equipment list of the Player's Handbook and other supplements. 4 You gain the tinkerer's disjunction described below.Arcana or H i s t o r y DC 2 4 : A f t e r the T i n k c r e f s Tinkerer's Disjunction where you stand. Drawing an item from a tinkersuit is a minor action. Effect You gain a +2 power bonus to all defenses until the end of your next turn. TINKERER'S I N V E N T I O N S ITEMS Name 1\ 22 Artiticer s belt Gauntlets of magical interchange A P r i c e (gp) 325. You gain a fly speed equal to your speed + 2 until the end of the encounter.000 gp P o w e r (Daily): Minor Action.000 gp P o w e r ( A t . a n d so h i s i n v e n t i o n s were copied a n d spread.

R e g a r d l e s s . Lvl 17 +4 )55. S o m e s a y t h e y f e l l f i g h t i n g d e m o n s i n t h e A b y s s . E a c h c h a r a c t e r w e a r i n g o r w i e l d i n g a n i t e m f r o m t h e set q u a l i f i e s for t h e set b e n e f i t s .625. m e r c e n a r i e s .62 5. H i s t o r y D C 2 3 : W h e n c l a i m e d by a n e w master.b e heroes of e a c h n e w generation.j f » c r j C l l j ^ j r r i r j y ^ n J 11 r [ j r p rj m a l l l S i i i y 1 " t r ^ V C l c r S ' * T h e n u m b e r o f allies w h o w i e l d one or m o r e items from t h e set. if m o r e t h a n one).000 85. e a c h i t e m i n t h e A r m o r y ol t h e U n v a n q u i s h e d m a n i ­ fests a tattoo o n t h e w i e l d e r ' s b o d y — a s t o r m lor t h e tempest staff. Level 22 or 27: 1 5 temporary hit points. t h e set b e n e f i t s a r c d e t e r m i n e d b y t h e n u m b e r o f a l l i e s w h o p o s s e s s i t e m s f r o m t h e set. the U n v a n q u i s h e d p l u n d e r e d t o m b s . A s m o r e i t e m s i n t h e set a r e c l a i m e d .000 gp W e a p o n : Hammer Lvl 27 +6 1. but by t h e m e m b e r s o f a n e n t i r e party. and each ally within 5 squares of you gains 10 temporary hit points. targets enemies. a b a n d o f legendary adventurers w h o w e r e active centuries ago. the w e a p o n s a n d implements w i t h w h i c h they m a d e their reputation s u r v i v e d t h e m . R 2 | f r * m Sets .000 gp Lvl 24 4-5 Lvl 19 +4 105. targets enemies. on a hit.000 gp Lvl 14 +3 21. blade. on a hit. A d v e n t u r e r s . a d r a g o n for t h e dragontooth p i o n (or t h e scorpion hammer. Trigger: You score a critical hit. Property: W h i l e you're bloodied. each ally w h o w i e l d s a n item f r o m this set and can sec you gains t e m p o r a r y hit points equal to his or h e r item's e n h a n c e m e n t bonus (ally's choice of i t e m s . A R M O R Y OF THE UNVANQUISHED T h e A r m o r y o f t h e U n v a n q u i s h e d is a set o f f a v o r e d i t e m s u s e d by t h e U n v a n q u i s h e d C o m p a n y . w h i l e o t h e r s suggest t h e y q u i t t h i s w o r l d to s e e k n e w a d v e n t u r e s i n r e a l m s b e y o n d . LORE H i s t o r y D C 1 1 : T w o h u n d r e d years ago.000 gp Lvl 29 t-6 2. a s c o r ­ heart tail blade. Effect: Make an attack: Close burst 1 . a n d a s n a k e for t h e serpent 's hiss bow. P o w e r (Daily • Fear): Immediate Reaction. A R M O R Y OF THE U N V A N Q U I S H E D ITEMS Z 13+ 14+ 15+ 17+ 18+ E 3 H M P r i c e (gp) 17.000gp Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus.000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: Each enemy marked by you takes ongoing fire damage equal to 3 + the blade's enhancement bonus (save ends). a n d these items soon s p r e a d to a l l c o r n e r s o f t h e w o r l d . W i l l . 5 2 5. you can score a critical hit w i t h this weapon on a roll of 19-20. the h e r o e s of t h e U n v a n q u i s h e d C o m p a n y m a d e a glori­ o u s n a m e for t h e m s e l v e s . the attack deals 2d6 extra fire damage and the target takes ongoing 10 fire damage (save ends). P o w e r (Daily 4" Fire): Free Action. Reflex. e a c h l a t t o o g r o w s l a r g e r a n d m o r e resplendent—the legend of the U n v a n ­ q u i s h e d C o m p a n y m a n i f e s t i n g in a n e w generation.000gp Lvl 22 +5 3 25. Trigger: An enemy bloodies you. W h e n a p a r t y collects t h e items of a group item set.000 65.A R M O R Y OF T H E U N V A N Q U I S H E D BENEFITS GROUP SETS Wielders* 2 Berlefit W h e n y o u spend a healing surge. foiled d e a d l y plots. Property: Divine characters can use this hammer as a holy symbol implement for divine powers. S o n i c i t e m sets a r c d e s i g n e d to b e b o r n e n o t b y a s i n g l e c h a r a c t e r . 4 W h e n t w o or m o r e allies w h o w i e l d items f r o m this set flank t h e s a m e target. H i s t o r y D C 18: H o w t h e U n v a n q u i s h e d m e t t h e i r e n d is u n c e r t a i n . Dragontooth Blade level 14 * The j u r y of dragon fire powers your attacks with this bone handled blade. a n d ne'er-do-wells. i n s p i r i n g w o u l d . each f l a n k e r c a n score a critical hit against the f l a n k e d target on a roll of 19-20. t h o u g h not a l l w h o f i n d t h e m a r e s t a l w a r t e n o u g h to w i e l d t h e m .000 Item Slot Weapon Weapon Implement Weapon Weapon S c o r p i o n tail blade Dragontooth blade T e m p e s t staff Lion's heart h a m m e r S e r p e n t ' s kiss b o w C M A P T F . Effect: Make an attack: Close burst 5. M a n y of those w h o w o u l d f o l l o w i n t h e footsteps o f t h e U n v a n q u i s h e d s e e k out the items o f the a r m o r y . a l i o n for t h e lions Lion's H e a r t H a m m e r Level17- When you wield this hummer. a n d e n g a g e d i n l e g e n d a r y e x p l o i t s f r o m o n e s i d e of t h e g l o b e to t h e o t h e r . W i s d o m vs. * \ t r j i .000 25. Strength vs. an attack that bloodies you semis your foes stumbling back in fear. the target is pushed 1 square and takes a .2 penalty to attack rolls until the end of your next turn.000 21. c a m p s a n d i n front o f t a v e r n fires.

Property: This weapon has the brutal 1 property (originally described in Adventurer's Vault): Reroll any damage die result of 1 until the die shows 2 or higher. Tempest Staff Level l S-* The power of the storm drives your foe back and blasts enemies pressing your allies. Aftereffect: The enemy is slowed (save ends). Level 28: Ongoing 1 7 poison damage. and each other enemy within 3 squares of you takes thunder damage equal to half the amount of lightning damage.125. Lvl 18 +4 85.000gp Lvl 18 +4 85. . Lvl 15 +3 25. Effect: That enemy grants combat advantage to your allies until the start of your next turn.125.000 gp Implement (Staff) Lvl 25 Lvl 30 +5 +6 625.000 gp Enhancement: Attack rolls and damage rolls Critical: +1 d6 lightning damage per plus against each enemy adjacent to you.000 gp Lvl 20 +4 125. P o w e r (Encounter • Poison): Free Action. and the target can't shift until the end of your next turn.000 gp Weapon: Bow Lvl 28 +6 2.000gp W e a p o n : Light blade Lvl 23 Lvl 28 +5 '6 425.'Hi is magically envenomed Made teavesfoes at your mercy. Effect T h e triggering enemy takes 2d6 lightning damage and is pushed 1 square.125. Level 18: Ongoing 1 2 poison damage. Serpent's Kiss B o w Level 1 8 - /his bow bestows a kiss of toxic venom to its attacks* making your foes more vulnerable. Trigger: A n enemy hits you with a melee or close attack. Trigger: You hit an enemy w i t h a ranged attack power using this weapon.000 gp Enhancement: Attack rolls and damage rolls Critical: +1 d6 poison damage per plus.000gp 2. Effect: That enemy is immobilized (save ends).000gp Lvl 23 +5 4 2 5. P o w e r (Daily • Poison): Free Action.000 gp Enhancement: Attack rolls and damage rolls Critical: The target is slowed and takes ongoing 10 poison damage (save ends both). Each enemy adjacent to an ally you can see takes 1 d6 thunder damage. Level 23: Ongoing 15 poison damage. P o w e r (Daily • Lightning. Thunder): Immediate Reaction.000 gp 3. L v l 1 3 +3 17. Trigger: You hit an enemy with a melee attack power using this weapon.

000 Neck W o n d r o u s item Hands Head Feet Feystride Boots Level 11 These supple gray boots help you close the distance across the battlefield. Property: W h i l e you have an elf ally within 10 squares of you. you gain a -^2 bonus to the reroll.000 9. S c a r f of R e c o n c i l i a t i o n I lie shifting colors of this scarf reflect a common legacy grant ingyou power in the presence of your sibling-race allies.200 5. a n d elves are a l l c h i l d r e n o f the Fey­ w i l d . Item Slot: Feel 9. you gain darkvision.600gp Lvl 22 +5 325. Property: W h i l e you have an elf ally within 10 squares of you. you gain a t-S item bonus to saving throws against charm effects. o r elf w h o w e a r s or w i e l d s a n item f r o m this set gains a +1 item bonus t o s p e e d . h u t t h e i r p o t e n c y is g r e a t e s t w h e n a group of wielders includes members oi all [ h u e races. LORE H i s t o r y D C 1 4 : C a e l y n n v a l a is a l e g e n d a r y a r c h fey—one o f t h e g o d l i k e s p i r i t .000 gp Item Slot: Neck Enhancement: Fortitude. o n e d a y u n i t e i n a c u l t u r e o f p e a c e . P o w e r (Encounter): Minor Action. Reflex. Property: W h i l e you have an eladrin ally within 10 squares of you.400 gp Property: W h e n you use your e/ven accuracy racial power while you have a drow or eladrin ally within 10 squares of you.000 gp Property: W h i l e you have an eladrin ally within 10 squares of you.000 gp Property: W h i l e you have a drow or elf ally within 10 squares of you.625. Lvl 7 +2 2. C A E L Y N N V A L A ' S B O O N S BENEFITS Wielders* 3 Benefit Each d r o w . e l a d r i n . you gain a -t 2 item bonus to Perception checks and Nature checks. T o i b i s e n d .000gp Lvl 12 13 13.000 gp Lvl 27 +6 1. * T h e n u m b e r of allies w h o w e a r or w i e l d o n e or more items f r o m t h e set. s h e c r a f t e d a set o f m a g i c i t e m s w h o s e p o w e r s d e f i n e t h e b o n d s h e s e e k s to forge b e t w e e n t h e s i b l i n g races* C a e l y n n v a l a ' s B o o n s h a v e a h a b i t of Q n d i n g their w a y into t h e h a n d s o f c h a m p i o n s w h o e m b o d y t h e i d e a l of r e c o n c i l i a t i o n a n d p e a c e . you can expend your elven accuracy racial power or your fey step racial power to use the darkfire racial power (FoftGOTtiEN RrAuws Player's Guide. eladrin. any other d r o w . Darkfire Gloves These leather gloves are imbued with the darkfire power of the drow.000 gp Lvl 17 +4 65. or elf w h o w e a r s o r w i e l d s a n item f r o m this set uses a racial power. a n d m a n y m a i n t a i n h o p e that these estranged r a c e s might. elf. s h e h o p e s to e n d t h e a g e s . your eladrin and elf allies gain a t 2 bonus to damage rolls against that enemy until the end of your next turn. A n i m m o r t a l e l a d r i t i n o b l e .l o n g c o n f l i c t b e t w e e n d r o w . You miss with an attack using the bow this bowstring is fitted to while you have an elf ally within 10 squares of you.a v a t a r s o f t h e F e y w i l d . Bowstring of Accuracy Level 8 /his silver card makes your bow strike true when you fight alongside allies of your sibling races. C a e ­ l y n n v a l a ' s B o o n s a r e u s e f u l t o e l a d r i n . e l a d r i n . page 8). o r elf w h o w e a r s o r w i e l d s an item f r o m this set gains a tT bonus to all defenses until t h e e n d of t h e next turn of the creature using t h e racial power.CAELYNNVALA'S BOONS D r o w . W h i l e you have a drow ally within 10 squares of you. While you have an eladrin ally within 10 squares of you. C H A P T E R 2 l I rem Sets . each ally within 5 squares of you gains a 1 1 item bonus to Perception checks. and W i l l Property: W h i l e you have a drow ally within 10 squares of you. eladrin. you gain a +2 Item bonus to Intimidate checks and Stealth checks. C A E L Y N N V A L A ' S B O O N S ITEMS Lvl 7+ 8 9 10 11 Name S c a r f of reconciliation B o w s t r i n g o f accuracy D a r k f i r e gloves Circlet of revelations Feystride boots Price (gp) I t e m Slot 2. eladrin. Effect: You expend your fey step racial power or your use of the Lolthtouched racial trait and reroll the attack roll. Trigger.400 4. you gain a +2 item bonus to Arcana checks and History checks.600 3. P o w e r (Encounter): Free Action. Item Slot: Hands 4. a n d elf. the range of your fey step racial power increases by 2 squares.200 gp Property: W h e n you hit an enemy with your darkfire racial power. you can expend your elven accuracy racial power or your use of the Lolthtouched racial trait to teleport 5 squares. P o w e r (Encounter • Teleportation): Move Action. 5 W h e n a drow. Circlet of R e v e l a t i o n s This slender mifhrnl circlet grants you the unique utilities of your sibling race allies. W o n d r o u s Item 3. o r d r o w c h a r a c t e r s o f a n y c l a s s . Property: W h i l e you have a drow ally within 10 squares of you. I t e m Slot: Head 5.

FORTUNE STONES BENEFITS Wielders* 2 Benefit E a c h ally w h o b e a r s a fortune stone g a i n s a n i t e m b o n u s to t h e reroll g r a n t e d by t h e stone's p o w e r e q u a l to t h e n u m b e r o f allies w h o b e a r o n e o r m o r e i t e m s f r o m this s e t .000 13. and the arcane symbol for "earth" adorns it. CIIAl'iliK 2 Item Sets ^ stone gains a +2 i t e m b o n u s to i n i t i a t i v e a n d a +1 i t e m b o n u s . Trigger: You miss a n e n e m y w i t h a necrotic attack power. Stone of Shadow The arcane symbol for "darkness" etched across this nugget of glossy hematite seems to absorb all light. Effect: Reroll the attack roll. Trigger. Stone of Storms The arcane symbols for "thunder" and "lightning" are scribed on opposite faces of this piece of rough obsidian.FORTUNE STONES N o n m a g i c a l fortune stones w e r e first created by devo­ tees o f A v a n d r a .000 13. Stone of Spirit This swirled teardrop of lapis is scribed with the arcane symbol for "spirit. LORE F l i s t o r y o r R e l i g i o n D C 10: F r o m d e a l i n g c a r d s to casting dice to r e a d i n g entrails. Trigger. though most o f his effort centered o n exposing false soothsayers a n d c h a r l a t a n s .000 gp P o w e r ( D a i l y ) : Free Action. d i v i n a t i o n h a s long h a d a p o w e r f u l a l l u r e ." Wondrous Item 1 3.000 13.000 gp P o w e r ( D a i l y ) : Free Action. Stone of Earth This smooth brown agate is warm to the tench.000 gp P o w e r ( D a i l y ) : Free Action. Triaaer: You miss an e n e m y w i t h a psychic attack power. Effect: Reroll the attack roll. god ol luck. These enchanted stones provide a boon of l u c k to t h e i r bearers—a sign of the gifts o f fortune that A v a n d r a bestows on the boldest a n d bravest. Wondrous Item 1 3. A s simple talismans a n d tokens o f faith.000 13." Wondrous Item 1 3. W o n d r o u s Item 13. Effect: Reroll the attack roll. FORTUNE STONES ITEMS Lvl 12 12 12 12 12 12 12 Name S t o n e of e a r t h S t o n e of f l a m e S t o n e of light S t o n e of s h a d o w Stone of spirit S t o n e of s t o r m s S t o n e of w i n d P r i c e (gp) I t e m S l o t 13. H i s t o r y o r R e l i g i o n D C 2 1 : A s k a r R e i has l o n g since passed on into history. Trigger: You miss a n e n e m y w i t h a lightning or thunder attack power.000 gp P o w e r ( D a i l y ) : Free Action.000 13.000 gp P o w e r ( D a i l y ) : Free Action. thus i n c r e a s i n g the c h a n c e of A v a n d r a ' s favor lor the future.000 gp P o w e r ( D a i l y ) : Free Action. You miss an e n e m y w i t h a fire attack power. not bought by magical m e a n s such as d i v i n a t i o n a n d prophecy. Stone of Flame The arcane symbol for '"fire" smolders within this chu nk of redtinged anthracite.000 g p P o w e r ( D a i l y ) : Free Action. Wondrous Item 13. t h e stones provided c o m m o n folk w i t h a r e m i n d e r that Avandra's favor must be e a r n e d b y d e e d . Effect: Reroll the attack roll. Trigger: You miss an e n e m y w i t h a ranged w e a p o n attack. A s k a r R e i a n d his follow­ ers fashioned a n d distributed s y m b o l i c tokens c a l l e d fortune stones. ' T h e n u m b e r o f allies w h o b e a r o n e or m o r e i t e m s f r o m the set. Trigger: You miss an e n e m y w i t h a melee w e a p o n attack. A s k a r labored to i m p r e s s upon others that fortune must be e a r n e d . for followers w h o best exem­ plified her ideals. but w e r e m e a n t to provide the b e a r e r w i t h a focus for his or her actions i n the present. W o n d r o u s Item 13. Effect: Reroll the attack roll.000 W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item Wondrous item Stone of Light Level 12 This oval bead of white quartz has the arcane symbol for "radi­ ance" on its surface. Stone of W i n d This pale blue zircon is scribed with the arcane symbol for "air.000 13. H i s t o r y o r R e l i g i o n D C 16: I n a n effort to u n d e r m i n e the prevalence o f false prophets a n d diviners a m o n g his people. 5 E a c h ally w h o b e a r s a fortune to s a v i n g t h r o w s . T h i s set o f relies regularly comes into the possession o f adventurers a n d others w h o epitomize the tenet that luck favors the b o l d . Effect: Reroll the attack roll. Wondrous Item 13. Effect: Reroll the attack roll. not m a d e by magical m e a n s . J lowever. T h e m o n k A s k a r R e i w a s a follower o f A v a n d r a a n d a n expert o n the subject. T h e s e stones h a d no magical power. but it's said that his piety inspired A v a n d r a to create sets o f magic For­ tune Stones for h i m a n d his closest followers. A v a n d r a bestowed t h e p o w e r o f luck into magic F o r t u n e Stones. You miss a n e n e m y w i t h a radiant attack power.

Bluff. Diplomacy. E a c h item in the H e i r l o o m s of Mazgorax set is n a m e d for o n e of his c h i l d r e n . famed for their dedication and service to the e m p i r e . S o m e say the copper dragon still lives.625. CMIAPTLR 2 I Tie?n Sets . Reflex. spreading the n a m e s of their bearers far and wide. M a t r a k k ' s Lenses lenses of perfect crystal hone your vision and protect you from attacks tliiii target your sight. lightning. I n ancient Arkhosia. ?nn 5. and Religion checks equal to the number of allies who wear or wield one or more items from this set.400 4. choose acid.uuu Item Slot 111 ipit 111>_ i J i Weapon Nocie it i . a n d that he harbors a particular enmity for individuals w h o w e a r the heirlooms. the H o u s e of Mazgorax w a s brought d o w n by the machinations o f a copper dragon n a m e d S a l i n g r a z i . cold. *The number of allies who wear or wield one or more items from the set. and W i l l Property: After an extended rest. Feet ii Head i H E I R L O O M S OF M A Z G O R A X BENEFITS Wielders* Benefit 2 Each ally who wears or wields an item from this set gains an item bonus to Athletics.1 1 . Power (Encounter): Minor Action. he a n d his family w e r e m e m b e r s of the nobility. Lvl 9 +2 4.200gp Lvl 24 +5 525. Level 24 or 29: Resist 1 5 .000gp L v l 1 4 +3 21. Item Slot: Head 9. H i s t o r y D C 19: L o n g before the fall of Arkhosia.000 3 . Keicha s A m u l e t The gemstone scales of this amulet grant you resistance against your enemies' harshest attacks.000 gp Property: You gain an item bonus to Perception checks equal to the number of allies w h o w e a r or wield one or more items from this set. Property: You gain a +1 bonus to all defenses against gaze attacks and a . that creature can allow an ally who wears or wields an item from this set to spend a healing surge instead. LORE H i s t o r y D C 14: T h e famed dragonborn crafter Mazgorax created the items of this set. W h e n his c h i l d r e n w e r e s l a i n by a ruthless copper dragon.H E I R L O O M S OE M A Z G O R A X At the height of the dragonborn e m p i r e of Arkhosia. S e e k i n g power over the dragonborn.5 bonus to saving throws against effects that cause the blinded condition. C h a r a c t e r s w h o c l a i m these relics c a n gain some m e a s u r e of the heroic nature of the dragonborn w h o m the items w e r e n a m e d for.000 gp Item Slot: Neck Enhancement: Fortitude. Endurance. Salingrazi struck at the empire's strongest families in a n effort to sow fear a n d unrest. or poison. all legendary drag onborn heroes w h o s e success o w e d itself in no small part to their lather's craft. the H e i r l o o m s of Mazgorax w e r e scattered a n d sold. You gain resist 5 to the chosen damage type.000gp Lvl 19 +4 105. 4 When a creature who wears or wields an item from this set would spend a healing surge. the legendary artisan M a / g o r a x first crafted the items of this set as gifts Ibr his c h i l d r e n . Level 74 or 7 9: Resist 10. fire. H E I R L O O M S OF M A Z G O R A X ITEMS Price (gp) 7+ 8+ Q ZJ ~J• 10 11 Symbol of Gajz Rovikar's weapon \{ t \ * c\\ b dlllUlcL rv> ) * \X tVClCIm Skaivani's anklets Matrakk s lenses 3.000 gp Lvl 29 +6 2. You grant an ally within 5 squares ofyou the lesistance from the amulet (losing that resistance yourself) until the end of the encounter.

Gajz: A d e v o u t w o r s h i p e r o f B a h a m u t . G a j z spent many y e a r s as t h e h e a d of a t e m p l e in a d e s o l a t e p r o v i n c e a t the n o r t h e r n m o s t r e a c h e s o f t h e e m p i r e . h e r e t u r n e d t o t a k e c a r e of t h e e s t a t e . Level 2 7: Each ally gains resist 15. Enhancement: Attack rolls and damage rolls Critical: r 1 d6 damage per plus P o w e r (Daily): Immediate Interrupt.000 gp 2. If the ally is a dragonborn. K e i c h a d i e d d e f e n d i n g her. m a n a g i n g to stay o n e step a h e a d o f t h e m f o r o v e r a y e a r before disappear­ ing. K e i c h a s e r v e d a s a courtier in t h e A r k h o s i a n capital. S k a i v a n i t h e S w i f t w a s a star attraction a t A r k h o s i a ' s formalized sporting c o m p e t i tions. H e surprised Salingrazfs assassins w i t h his elusiveness. c o n q u e r i n g s e v e r a l n e w p r o v i n c e s in t h e n a m e of t h e d r a g o n b o r n . she a l s o p l a y e d a m o r e s e c r e t role as b o d y g u a r d t o the emperor's youngest daughter. M o s t t h i n k h e w a s killed. Effect: The triggering ally gains a honus to the attack roll and damage roll equal to your Charisma modifier or your Strength modifier. W h e n a c a r a v a n transporting t h e e m p e r o r ' s daugh­ ter w a s a m b u s h e d . H o w ­ ever. the bonus increases by 2.000 gp Implement (Holy Symbol! Enhancement: Attack rolls and damage rolls Critical: -t-1 d6 damage per plus Property: W h e n you use a healing power through this holy symbol. M a t r a k k w a s t a r g e t e d by S a l i n g r a z f s w r a t h . You gain a + 2 power bonus to speed until the end of your next turn.OOOgp Lvl 12 t-3 13. U p o n his father's d e a t h . K e i c h a : W i t h her noble bearing and elegant manner. S h e received many honors over the years a n d w a s a trusted m e m b e r of the c o u r t . Item Slot: Feet 5. Level 1 7 or 22: Each ally gains resist 10. this weapon allows you to channel your own strength to an ally in battle. H o w e v e r . when you make an Acrobatics check or Athletics check and roll 5 or lower. B e f o r e s h e c o u l d m a k e h e r w a y h o m e . Each ally affected by the power gains resist 5 to the chosen damage type until the end of your next turn. t h e life o f a soldier w a s n o t t o h e r liking. Lvl 8 +2 3. Lvl 7 +2 2.000gp Lvl 27 ^-6 1. W h i l e this bonus is in effect. lightning. If the triggering ally wears or wields one or more items from this set. C H A P T E R I | Item Sets . Rovikar: A fierce a n d inspiring w a r r i o r . A n ally you can see makes an attack roll. R o v i k a r t h e R e l e n t l e s s led A r k h o s i a n t r o o p s t o t h e far r e a c h e s o f t h e e m p i r e .000gp Lvl 17 +4 65. Symbol of Gajz L evei 7 f The runes that adorn this holy symbol allow your healing pow ers to grant resistance to your allies.000 gp P o w e r (Encounter): Free Action. It's s a i d h e w a s killed by Salingrazfs assassins w h i l e putting d o w n a rebel­ lion in o n e o f his c o n q u e r e d territories. Skaivani: A skilled a t h l e t e .125. choose acid. cold. the resistance increases by 5.400 gp L v M 3 +3 IZOOOgp Lvl 18 <4 85.000 gp W e a p o n : Any Lvl 23 +5 Lvl 28 +6 425. Skaivani's Anklets Level 1 0 These anklets ofleaiher and copper let you surge across the battlefield. or poison.625. T h o u g h S k a i v a n i ran t h e race o f h e r life in a n a t t e m p t t o e s c a p e . If the ally wears or wields one or more items from this set. t h e scions of Mazgorax l i v e d lives o f great f a m e a n d glory. For his political p o w e r a n d c o n n e c t i o n s . s h e w a s caught a n d killed. the resistance increases by 5.Rovikar's W e a p o n Level 8 - Jnltiiif with (i delicate pattern in gold leaf.000gp MAZGORAX'S CHILDREN A r m e d w i t h t h e i t e m s c r a f t e d b y t h e i r father. s h e w a s a t t a c k e d b y Sal­ ingrazfs s e r v a n t s . Trigger.600gp Lvl 22 +5 325. b u t r u m o r s suggest t h a t he left A r k h o s i a t o proselytize in a distant l a n d . His sculptures a n d f r e s c o e s a d o r n e d t h e n o b l e ' s h o u s e s of t h e A r k h o s i a n c a p i t a l a n d s m a l l e r s e t t l e m e n t s . E v e n t u a l l y feeling a greater sense of duty t o w a r d the e m p i r e . H i s standard—a g o l d e n basilisk—flew a b o v e c o u n t l e s s fortresses o f t h e frontier. a n d S k a i v a n i resigned w h e n asked t o u n d e r t a k e missions she t h o u g h t w e r e c o n t r a r y t o h e r o w n m o r a l c o d e . Matrakk: W i t h a p r e f e r e n c e f o r a r t a n d literature. M a t r a k k l i v e d a less c o n s p i c u o u s life t h a n h i s siblings. you can re roll the check. fire. s h e b e c a m e a scout a n d soldier in t h e imperial army.

can communicate telepathically with the others.W i l l • Healing Free Action Ranged sight Trigger You spend a healing surge T a r g e t Each ally wearing a ring from this set Effect: Each target regains 10 hit points. Though the A k a r o t lords w i e l d e d c o n s i d e r a b l e p o w e r . o p u l e n t e s t a t e housing t h o u s a n d s o f s e r v a n t s a n d slaves.000 325. U r u a l . a n d h e w a s said t o go t o a n y lengths to retain his y o u t h a n d vigor. a n d t h e i r c i t i e s w e r e lost to t h e r a v a g e s o i t i m e . W h a t e v e r d i s a s t e r b e f e l l t h e sev­ e n t h w a s potent e n o u g h t o w i p e its r e c o r d a n d its r u l e r f r o m t h e a n n a l s o f h i s t o r v . H r u m d a r ' s H o r n : M i n o t a u r s living in t h e militaristic society o f H r u m d a r ' s H o r n f o l l o w e d t h e savage m i n o t a u r lord for w h i c h their c i t y w a s n a m e d . 6 Each ally wearing a ring from this sen gains the voice of the Akarot power. B u i l t w i t h i n a m o u n ­ tain spire. Effect: Each ally wearing a ring from this set is da^cd until the end of your next turn. 5 Each ally wearing a ring from this set: gains the blood of the Akarot power. described below. T h e E m p t y C i t y : A t w i s t i n g m a z e o f stone a n d shadow.000 I t e m LORE H i s t o r y D C 1 6 : T h e original R i n g s ol the A k a r o t w e r e t h e r o y a l s i g n e t s o f t h e m y s t e r i o u s r u l e r s o f six ancient city-states. RINGS OF THE AKAROT BENEFITS Wielders* 2 Benefit Each ally wearing a ring from this set. w a s t h e most secretive of t h e A k a r o t . Its ruler.p o w e r n o w l o c k e d w i t h i n the rings that b e a r their n a m e s . h u n t e d for sport b y bloodthirsty m i n o t a u r w a r r i o r s .RINGS OF THE A K A R O T I n d a r k b a r r o w s a n d w i t h i n ancient m a u s o l e u m s lie t h e six m e m b e r s o f t h e A k a r o t . Haggaron. L a g a . b a n d i n g together to c o n q u e r a n d control the world. T h i s h u m a n l o r d b e l i e v e d t h a t h i s b e a u t y w a s e t e r n a l .000 525. Voice of the Akarot Item Set Power Channeling the power of your allies' will you command your enemies to stop attacking. H i s t o r y D C ] 2 9 : T h e six c i t i e s o f t h e A k a r o t w e r e o n c e s e v e n c i t i e s . A great tide is s a i d t o h a v e d e s t r o y e d his city after his d e a t h . Teros t h e P e r f e c t . Blood of the Akarot Item Set Power You tap info your reserves to restore your vitality and that of your allies. 'The number of allies wearing one or more items from the set. though each ally is momentarily disoriented. W i l l Hit: The target cannot attack (save ends).125. t h e E m p t y City c o n t a i n s g a t e s that r e a c h n u m e r o u s places in t h e S h a d o w f e l l . A n a r c h a i c l e a g u e o f p o w e r f u l lords.000 1. A u r u n i a P a l a c e w a s k n o w n for its w e a l t h a n d t h e narcissism o f its master. C H A P T E R 2 l i e tri Sets . A t . described below. H r u m d a r ' s H o r n t h r e a t e n e d a w i d e s p r e a d of h u m a n l a n d s b e l o w it. they w o u l d rise o n c e more. Sherozuul's black band is s a i d t o b e t h e n a m e o f a s e v e n t h K i n g o f the Akarot lost i n t h e c a t a c l y s m . F a r n d a k . T h e six r i d e r s w e r e s a i d to h a v e w i e l d e d potent p o w e r . t h e s e t y r a n t s o n c e r u l e d t h e S i x C i t i e s o f t h e A k a r o t . w a s a s h a d a r . t h e S m o k i n g W a s t e : Built a t o p a n a n c i e n t m i n e shaft. w a s a d w a r f k n o w n for his g r e e d a n d t y r a n n y w h o e n s l a v e d t h e folk o f nearby settle­ m e n t s t o labor in h i s d e a d l y m i n e s . H i s t o r y D C 2 4 : W h i l e t h e y still l i v e d .000 425. This fomorlan king m a n i p u l a t e d t h e eladrin o f the city w i t h t h e p o w e r f u l m a g i c o f h i s ring. K a r t a n . Its h i s t o r y a n d p o w e r r e m a i n unknown. T h e six s w o r e that w h e n t h e o l d e m p i r e s h a d ( a l i e n a n d left Civi­ lized lands u n d e f e n d e d . Defter of T i d e s : Great walls imbued with pow­ erful m a g i c p r o t e c t e d t h e c o a s t a l city o f U r u a l f r o m t h e p o u n d i n g tides o f t h e sea. Countless adventurers have since c l a i m e d the rings that b e a r t h e i r n a m e s . t h e city o f Laga w a s p e r p e t u a l l y s h r o u d e d in dust a n d s m o k e . D a r k l e g e n d s s p o k e o f prisoners b e i n g set loose in v a s t labyrinths w i t h i n t h e m o u n t a i n .k a i w h o s u r r o u n d e d h i m s e l f w i t h nihilistic allies a n d soulless walking dead. A u r u n i a P a l a c e : A s p r a w l i n g . e a c h fell o v e i t h e c o u r s e " I long y e a r s . t a k i n g u n d e a d f o r m to out­ l i v e t h e m o r t a l r a c e s t h e v r u l e d over. just a s m a n y h a v e sought o u t their tombs.000 625. lord o f t h e E m p t y City. regardless of distance. Ring Ring Ring Ring Ring Ring THE SIX CITIES E a c h o f t h e six cities o f t h e A k a r o t w a s ruled by a p o w e r ­ ful tyrant. RINGS OF THE A K A R O T ITEMS Lvl 21 22 23 24 25 26 Name Rom Kala's tide-shield ring Farndak's glittering ring Ring of Hrumdar's halls Golden ring of Teros Haggaron's ring of control Kartan's void ring P r i c e (gp) 225. a n d his p r i v a t e e r s s c o u r e d t h e n e a r b y seas for t h e w e a l t h t h a t filled h i s coffers. S y n n i t h O r d a n : T h e e l a d r i n city o f S y n n i t h O r d a n w a s as beautiful a s a l l t h e o t h e r s e t t l e m e n t s o f that race. a l l l o n g lost t o t i m e . R o m Kala t h e S e a l o r d ruled h e r e . Its ruler. Daily • Charm Standard Action Close burst 5 Target: Each enemy in burst Attack:+30 vs. t h e A k a r o t l o r d s m a d e a s e c r e t p a c t . Special: Using this power does not provoke opportunity attacks. i n c l u d i n g t h e d a r k p o r t o f G l o o m w r o u g h t . the resting places of the A k a r o t lords r e m a i n a mystery. H o w e v e r .

000 gp Property: W h e n you spend a healing surge. targets one creature you can see. Item Slot: Ring 225. Choose one enemy within 5 squares of you. Fortitude. If you've reached at least one milestone today. You pull the chosen enemy 5 squares and mark it (save ends). you also gain resist 5 to all damage until you become bloodied or until the end of the encounter. the stunned condition resumes once the dominated condition ends. If you've reached at least one milestone today. If you've reached at least one milestone today. on a hit. If you've reached at least one milestone today. Effect: Make an attack: Area burst 2 centered on that enemy. you can also use this power against enemies that are dazed. P o w e r (Daily): Immediate Reaction. Haggaron's Ring of This beautiful fey-styled ring sharpens your ability to soothe others and grants you control of their minds in combat Item Slot: Ring 625.000 gp Property: You gain a +2 item bonus to A C and Fortitude while you're not bloodied. The chosen enemy is dominated until the end of its next turn.000 gp Property: You gain a +4 item bonus to Bluff checks and Diplomacy checks (+6 against fey creatures). Golden Ring of Teros Level 24 The magic of this golden ring protectsyour physical perfection from harm. and you regain 4 hit points. W i l l . pushed.000 gp P o w e r ( A t . Trigger. Necrotic): Free Action. you can use this power one additional time against the same tar­ get on your next turn. Kartan's Void Ring Level 26 Rom Kala's Tideshield Ring Level 21 The shifting form of this black ring allows you to draw off your enemies' vigor when one of their nearby allies drops. Item Slot: Ring 525. the attack deals 2d8 necrotic damage.000 gp Property: You gain a I 5 item bonus to Dungeoneering checks. +26 vs. Level U J Item Slot: Ring 425. targets enemies. If the ally has a ring from this set. Rir*gof Hrumdar's Halls underground and lets you drive yourfoes beforeyou. double the number of additional hit points you regain from this property. You or an ally within 10 squares of you is pulled. this effect lasts until the ally takes an extended rest. with the dazed condition temporarily negated as above. Trigger: You reduce an enemy within 20 squares of you to 0 hit points. This attack doesn't provoke opportunity attacks. 1-29 vs. If you've reached at least one milestone today. C H A P T E R 2 | Item Sets . and you regain 2 hit points. You choose a stunned enemy within 10 squares of you. Trigger: A n enemy hits you while you're at maximum hit points. the attack deals 1 d l 0 necrotic damage.12 5. Effect: You or your ally ignores the forced movement. P o w e r (Daily • C h a r m ) : Minor Action. The magic of this blue-green ring protects you from the denizens of the sea and lets you standfast in combat. you slide the target 10 squares.Farndak's Glittering Ring l e v e l 22 This gem-studded ring lets you draw vigor from your allies even as it pulls a foe into your grasp. you regain additional hit points equal to the number of allies w h o w e a r one or more rings from this set. Make an attack: Ranged 30.W i l l • Healing. P o w e r (Daily • C h a r m ) : Minor Action. each ally within 10 squares of you reduces the distance of any forced movement by 1 square until the end of the en­ counter. or slid. Item Slot: Ring 1. on a hit. If you've reached at least one milestone today. P o w e r (Daily): Minor Action. The stunned condition is temporarily negated while the e n ­ emy is dominated. Item Slot: Ring 325.000 gp Property: You gain resist 10 to all damage on attacks from aquatic creatures or water creatures. Effect: You gain a +5 power bonus to your next attack roll against the triggering enemy. If its duration allows. P o w e r (Daily): Immediate Interrupt. though its duration continues.

It blade Spear Lt blade Any ranged Any 6 9 m IU 11 11 11 11 1L Nightmare ward armor +1 Predator's hide +1 Robe of avoidance +1 I? t m i . crossbow A M M U N I T I O N ( 2 5 G P PER ITEM) Onslaught arrow +1 HOLY SYMBOLS loun blessed S y m b o l +1 Symbol of divine force L ™* m A4 tne i 1 . 45 47 yt> 55 1IYI 63 63 64 67 109 80 83 LEVEL 1 ITEMS WEAPONS Challenge-seeking weapon +1 Earth-wrought hammer +1 W O N D R O U S ITEMS Blessed book loun's parchment Woundstitch powder 360 GP Any melee Hammer W O N D R O U S LAIR ITEMS Sun globe W O N D R O U SI T E M S * Prison of Salzacas LEVEL 2 ITEMS 5 2 0 GP 6 94 7 / 9 11 106 15 17 17 18 19 •^ 19 98 21 21 24 24 25 25 W O N D R O U S LAIR I T E M S Door of alarm Window of escape ARMOR Armor of aegis expansion +1 Cloth.120 Lt blade 97 Songbow of vanishment +1 Bow. plate coruscdung armor ^ i Hero's armor +1 Rat killer's coat+1 "Shadow hunter hide +1 WEAPONS Aftershock weapon +1 Duelist's bow +1 Entrapping weapon +1 Farbond spellblade +1 Guardian's call +1 Harmonic songblade +1 'Hungry spear +1 Quicksilver blade +1 Rebounding weapon +1 • f~\ n t t f it* t \ 11ftr tt t t r 1 1 v ^ . crossbow 23 Targeting weapon +1 Bow. I at h level header indicates the price o l items of that level.1 o p i K t l l JiKKCl • 1 12 n 13 Wall armor +1 Warmage's uniform +1 WEAPONS Aegis blade +1 Alfsair spear +1 Aura killer weapon +1 Blood fury weapon +1 Flesh grinder +1 Frost fury waraxe +1 Great hunger weapon 4-1 Guardian's brand 1 "Pact blade +1 "Rhythm blade +1 Any Cloth. hvy blade. W e a p o n s a n d a r m o r entries include information alxnil the category ol each item. crossbow 24 26 26 27 27 ORBS W R O O I R E S I U E M lenaciiy T I 33 K \ RODS Rod of burgeoning memory T I Rod of the fickle servant +1 - 36 1 Items A M M U N I T I O N ( 3 0 GP PER ITEM) Attention-stealing bullet +1 Firestorm arrow +1 Freezing arrow +1 Lightning arrow +1 S W APPENDIX ' Level . Items are sorteil by level aiul l>\ type. scale. leather Cloth Chain Leather. hvy blade 1 Axe. leather Hide Any Bow Bow. . polearm 18 Axe 18 18 Any melee 19 Any mclcc Lt blade 108. . | . lor w h i c h a price is given separately E a c h entry ini hales the |*age n u m b e r o n w h i c h the item o n b r found. It blade Any melee Hvy blade. M itli the exception of a m m u n i t i o n . | v 3 I 1 Hvy blade. first . crossbow Hvy blade.• ^ ! I 4 <• 1 symbol ot * t1 *»• | T R 27 28 29 j .A P P E N D I X : I T E M T A B L E S STAFFS Staff of divinity +1 Staff of knives +1 Verdant staff +1 TOTEMS Roaring bear totem +1 Totem of thunder's keeper +1 A R M S SLOT "Bracers of enforced regret Preservation shield 17 17 76 76 78 82 FEET SLOT * Boots of jaunting NECK SLOT Amulet of double fortune +1 Amulet of elegy +1 Badge of the berserker +1 Lifesaving brooch > T 3fl JO 39 /in ar I he following section contains master tables tor all o f the items in Achrnturt'r's Vciull i . hide Hide Cloth y Cloth 1 MI a I t . It blade \ Spear 1 Any melee I Axe. nine A in/ •i Chain Cloth. Lcainer. leather "Armor of dwarven vigor ' 1 Chain. t I • . ** I \ t ± . L. LI h i. leather 14 14 Supremely vicious weapon +1 Totemic spear +1 Spear Totemic warclub +1 Mace Whistling songbow +1 Bow. IMIUH ir i i i r i i 4 -1 (II H U M ' 1 Sanguine vestments +1 S o i l / a i A i li Li>: 4 . spirits * . LEVEL 3 ITEMS A R M O R Armor of sudden recovery +1 Holy adversary's armor +1 f\t\ 11 / k . Items that a r e parts ol sets a r e m a r k e d w i t h a n aslerisk ("). ^ i r n t n t \ 1 i V H I I M I ill 11 M M v | 6 8 0 GP Cloth.

Spider bolt +1 Surprise bullet +1 HOLY S Y M B O L S S y m b o l of b r a w n +1 ORBS O r b of s u p p l e m e n t a r y force +1 27 28 29 34 H O L Y SYMBOLS S y m b o l of the holy n i m b u s +1 32 34 36 R O D S D a r k s p i r a l rod +1 R o d of the pactbinder +1 fij •J C O f 2 tii STAFFS S t a f f of iron infusion +1 TOMES Tome of striking lightning +1 TOTEMS W i l d f i r e t o t e m +1 W i n t e r w o o d t o t e m +1 38 R O D S Hexer's rod +1 Rod of d i v i n i t y +1 STAFFS 1 Q 35 42 Z UJ M. plate Hammer H v y blade.iii ot resilience + i S t a f f of sleep and c h a r m +1 TOTEMS B o a r ' s charge t o t e m +1 * D e a t h f a n g t o t e m +1 Fell beast t o t e m +1 A R M S SLOT Executioner's bracers Lunia's bracelet FEET SLOT 3Wittpad boots H A N D S SLOT * G a u n t l e t s of arcane might NECK SLOT A m u l e t of w a r d i n g +1 ' B a f f l i n g c a p e +1 Necklace of k e y s +1 * Spidersilk m a n t l e +1 W O N D R O U S LAIR ITEMS Cask of liquid gold W i n d o w of deception 39 43 106 44 54 55 inn IUU W A N D S D i a m o n d w a n d +1 Master's w a n d of eyes of t h e vestige +1 M a s t e r ' s w a n d of illusory a m b u s h +1 M a s t e r ' s w a n d of misdirected m a r k +1 M a s t e r ' s w a n d of p h a n t o m bolt +1 M a s t e r ' s w a n d of spiteful glamor +1 M a s t e r ' s w a n d of vicious m o c k e r y +1 S h i e l d i n g w a n d +1 W a n d of allure +1 A R M S SLOT Shield of silver light 102 63 96 67 109 79 83 87 84 47 48 49 50 50 51 51 51 51 52 52 55 58 FEET SLOT R i d i n g boots H A N D S SLOT ' B l a c k l e a f ploves o ' C l a w gloves G a u n t l e t s of blood Poison gloves NECK SLOT * Cloak of the lion's m a n e +1 Frostwolf pelt +1 Lucky c h a r m +1 P e r i a p t of proof against poison +1 ^ ^ ^ ^ ^ 108 106 58 61 98 66 67 67 79 82 87 84 T A T T O O S D c m o n s k i n tattoo **tr V • * 1 V I ' M V M i i l l 1 % \ r \ j Escape tattoo LEVEL 4 ITEMS ARMOR ^ ^ Dazzling plate +1 Lifefont a r m o r +1 P a r c h m e n t a r m o r +1 Scale of t h e s e r p e n t +1 S e r p e n t i n e a r m o r +1 T i m e link a r m o r +1 WEAPONS Avalanche hammer+1 Echoing songblade +1 ' H a r m o n y blade +1 Impaler's pick +1 Intensifying w e a p o n +1 Master's blade +1 M a w of t h e g u a r d i a n +1 S c r e a m i n g b o w +1 S t o r m b i t e r w a r b l a d e +1 ' W e a p o n of a r c a n e bonds +1 W e a p o n of o a t h s fulfilled +1 ^ ^ G e n a s i soul a r m o r +1 8 4 0 GP ^ Plate Leather. It blade H v y b l a d e . chain Cloth. leather Scale Scale Chain 7 8 10 11 ii lx W O N D R O U S ITEMS B e d of rapid rest Silence-warded room TATTOOS F i r e h e a r t tattoo Tattoo of a r c a n e blood 12 14 15 17 97 20 20 20 ZU 21 23 102 25 ir\ LEVEL 5 ITEMS A R M O R H e a l e r ' s a r m o r +1 ' S h o c k w e a v e a r m o r +1 S u p p o r t i n g a r m o r +1 WEAPONS " Rousing h a m m e r +1 R u n i c w e a p o n +1 ' T h a n e blood w e a p o n +1 ' W e a p o n of g r e a t o p p o r t u n i t y +1 1. hide Hide C l o t h . It blade H v y blade Pick Any H v y blade. It blade Any melee Bow H v y blade. leather Scale.000 GP Hide. l t blade Any melee 9 98 13 95 21 100 96 Hammer Any A n y melee A n y melee A M M U N I T I O N (50 G P P E R I T E M ) B e n d i n g bullet +1 26 29 I level 5 Items H O L Y SYMBOLS S y m b o l of daring +1 APPENDIX .

. I * I . . i l l .« A > 4 1 K o d ot the tickle s e r v a n t +1 STAFFS M o o n s i l v e r statt +1 Staff o f divinity +2 Staff of k n i v e s +2 S u m m o n e r ' s s t a f f +2 V e r d a n t staff +2 87 85 TOMES JO ravage masK W A I S T SLOT B a l d r i c of t i m e 107 IV// 74 38 39 40 40 41 44 45 /!7 TATTOOS Distractinf tattoo Tattoo of b o n d e d defense Dispelling tome +2 TOTEMS Lo Wt %p *m . A .STAFFS Staff of w i n d +1 40 AO WEAPONS A f t e r s h o c k w e a p o n +2 B o l t s h a r d c r o s s b o w +2 D u e l i s t ' s b o w +2 E n t r a p p i n g w e a p o n +2 F a r b o n d s p e l l b l a d e +2 Any Crossbow TOTEMS b l o o d n u n t e r t o t e m +1 15 17 17 DOW Bow. p l a t e Bastion a r m o r + 2 Coruscating a r m o r +2 Death's brink a r m o r +2 Hero's a r m o r +2 Marauder's a r m o r +2 Scale. p l a t e Scale. R o d of s t o l e n starlt 1 1 33 -t 34• 35 -tc j». crossbow A | HEAD SLOT *_irciec o i <irc<ini' cxiuiision 107 • *' i. l e a t h e r ' A r m o r of d w a r v e n v i g o r + 2 C h a i n . HANDS SLOT / i i c n e m y gloves 97 HEAD SLOT L a t s-eye h e a d b a n d ' H e l m of e x e m p l a r y d e f e n s e mc I Ub 95 l> .irthf. a x e ( o n e . scale. 21 24 1 S u p r e m e l y vicious w e a p o n +2 T o t e m i c s p e a r +2 T o t e m i c w a r c l u b +2 W h i s t l i n g s o n g b o w +2 W O N D R O U S ITEMS Deepfarer's pouch TATTOOS T a t t o o of v e n g e a n c e 85 -ic / «j 24 25 25 27 28 29 30 135 30 31 32 A A M M U N I T I O N ( 1 0 0 G P PER ITEM) LEVEL 6 ITEMS armor Gambler's suit + 2 WEAPONS Challenge-seeking w e a p o n +2 Earth-wrought h a m m e r +2 1. I V • +2 rffe F.ill t R o a r i n g b e a r t o t e m +2 T-LLL V I LLTLLL 1 l a n o o or Donoea escape LEVEL 7 ITEMS armor 2.800 GP Leather A n y melee 17 Onslaught arrow +2 HOLY SYMBOLS loun -Diesseu s y m o o i • < £ S y m b o l of d i v i n e f o r c e +2 S y m b o l of f o e t u r n i n g +2 " S y m b o l of G a j z +2 Hammer 17 S y m b o l of s h a r e d h e a l i n g +2 S y m b o l of the first spirits +2 ARMS SLOT 'Warded vambraces i m S y m b o l of v i g o r +2 ORBS FEET SLOT I < i\/\tr~ fit K / I M iirliiift doois oi o u u n u i n g * Resplendent boots C7 Ji 104 Orb of resilient tenacity +2 RODS R o d ot b u r g e o n i n g m e m o r y + / . plate Chain Leather. . I . h i d e i o i e m oi munaer s Keeper FEET S L O T -r/ J1 Boots of surging speed H A N D S SLOT * Dual-threat gauntlets Feinting g l o v e s HEAD SLOT 95 58 62 104 ' R a d i a n t t e m p l e uniform +2 Cloth Rat Ifillpr'c i r» it 4-7 (~lnth Hide Hide Leather Philosopher's c r o w n ' R e s p l e n d e n t circlet NECK SLOT A m u l e t of d o u b l e f o r t u n e + 2 Amulet of elegy +2 l\<ll Kllltl b I ltd t ' L S h a d o w hound armor +2 " S h a d o w h u n t e r hide -*~2 'Shipboard armor +2 ICaLIICI •i 12 106 101 63 63 APPENDIX | L e v e l (t Items . It b l a d e Spear Lt b l a d e . p l a t e Scale. . .1 . It b l a d e Any melee H v y b l a d e .600 GP 6 94 6 7 7 9 10 103 If itltpr 11 I A4 A M nf tfnun/lArV l^/WHF\R*V A r m o r of a e g i s e x p a n s i o n + 2 C l o t h .h a n d e d only) I/ FEET SLOT Boots of rapid motion * Panther slippers 17 18 19 19 98 101 21 3/ 106 G u a r d i a n ' s call +2 H a r m o n i c s o n g b l a d e +2 HANDS SLOT G l o v e s of g r a c e ' G l o v e s of r e c o v e r y * Lion's c l a w g a u n t l e t s * Resplendent gloves 59 96 ' H u n g r y s p e a r +2 ' I n f i g h t i n g b l a d e +2 qo JO 104 Q u i c k s i l v e r b l a d e +2 R e b o u n d i n g w e a p o n +2 Lt b l a d e Any ranged Any c Spear Mace Bow. crossbow H v y b l a d e ..

« . pick 19 Lt blade 108.Badge of the berserker +2 *Cloak of the crimson path +2 * Deep-pocket cloak +2 Lifesaving brooch +2 * Scarf of reconciliation +2 Talisman of terror +2 W A I S T SLOT Belt of nourishment W O N D R O U S ITEMS Map of unseen lands TATTOOS Long-battle tattoo Quick-step tattoo Tattoo of the unlucky Tattoo of the wolverine CONSUMABLES ( 1 0 0 GP PER ITEM) Clay of creation Level 64 107 97 67 132 69 74 77 ob 85 ob 85 87 Bolt of clumsiness +2 Bolt of transit +2 Dispelling bolt +2 Firestorm arrow +2 Freezing arrow +2 Lightning arrow +2 Space-shifting bolt +2 < ~ • i 26 26 26 26 27 27 27 27 28 to la U1 t 2 Spider holt +J Summoning bullet +2 Surprise bullet +2 HOLY SYMBOLS Symbol of brawn +2 Symbol of the champion's code +2 Symbol of the radiant flame +2 ORBS Orb of supplementary force +2 RODS Hexer's rod +2 Rod of divinity +2 STAFFS Staff of resilience +2 Staff of sleep and charm +2 C | . It blade Spear Any melee Hvy blade. . ( [ . leather Hvy blade. hvy blade.. leather Cloth Scale. polearm 18 Axe 18 Any melee 18 Any melee 19 Flail. crossbow 23 Targeting weapon +2 Bow. . . . { I U .120 Ravenclaw warblade * 2 Hvy blade 21 * Rhythm blade +2 Lt blade 97 " Rovikar's weapon +2 Any 135 Songbow of vanishment +2 Bow. plate Chain Leather.| i. .400 gp 6 9 9 10 11 11 11 12 12 13 13 13 14 14 armor Armor of sudden recovery +2 Holy adversary's armor +2 Kemstone armor +2 Moon armor +2 Nightmare ward armor +2 Predator's hide f2 Robe of avoidance +2 Runic ai mor +2 Sanguine vestments +2 Slime armor +2 Spiderweb robes +2 Spiked jacket +2 Wall armor +2 Warmage's uniform 4-2 WEAPONS Aegis blade +2 Alfsair spear +2 Aura killer weapon +2 * Blade of vengeance +2 Blood fury weapon +2 * Blood harvest blade +2 Flesh grinder +2 Frost fury waraxe +2 Great hunger weapon +2 Guardian's brand +2 Hideous weapon +2 *Pact blade+2 Cloth. (-jifUf. crossbow 24 Unforgettable cudgel 2 Mace 25 -Warding blade +2 Lt blade 103 Writhing vine weapon +2 Any melee 25 A M M U N I T I O N ( 1 2 5 GP PER ITEM) Attention-stealing bullet +2 26 62 97 63 63 96 66 67 67 101 104 109 75 75 . hvy blade TOMES Gossamer tome +2 TOTEMS Boar's charge totem +2 * Death fang totem +2 Fell beast totem +2 Iron bear totem +2 Totem of the satyr's dance +2 Vengeful spirit totem +2 ARMS SLOT Charm bracelet 'Hammer shield "Pincer shield FEET SLOT "Boarding boots Greaves of fortunate falling H A N D S SLOT Grizzly gauntlets HEAD SLOT Fey-blessed circlet 'Gadgeteer's goggles Sacred mask NECK SLOT Amulet of warding -1-2 * Baffling cape +7 Courtier's cape +2 Necklace of keys +2 Orc's-eye amulet +2 *Pavise charm +2 'Resplendent cloak +2 "Spidersilk mantle +2 W A I S T SLOT Potion bandolier Stonewall belt \ l » P r \ 1)1 X I Level 8 Items CO by 43 106 44 44 47 47 53 95 96 101 58 15 15 15 103 17 Lt blade 107 Axe. hide Any Cloth. hammer. i ) ai i o i i n e T a n n i u i a r c a m s t ~ z i •• i ~i 5 z UJ 29 31 32 34 34 35 39 39 d (l **u < 8 Items 3. hide Hide Cloth Any Cloth Scale. plate Cloth Leather. It blade Axe.

4k t . H U M 132 78 78 79 81 87 87 86 86 84 STAFFS Staff of iron infusion + 2 TOMES Tome of crushing force + 2 Tome of striking lightning + 2 TOTEMS Panther totem + 2 Totem of the ravenous beast +2 ' T o t e m of the severed eye + 2 Totem of winter's scorn + 2 Wildfire totem + 2 W i n t e r w o o d totem + 2 \ A/A MRVC 38 42 42 45 47 107 i \ji 47 47 48 49 49 50 50 51 51 51 51 52 52 103 54 132 60 61 63 98 66 66 134 67 67 67 IOC WAINU3 C O N S U M A B L E S ( 1 2 5 G P P E R ITEM) Silver sand Vortex stone 88 88 Diamond w a n d +2 Hawthorn w a n d + 2 Master's w a n d of eyes of the vestige + 2 Master's w a n d of illusory ambush +2 Master's w a n d of misdirected mark +2 7 8 8 10 10 11 12 12 14 15 16 17 97 20 20 20 101 20 20 21 22 23 102 2S Master's w a n d of phantom bolt +2 Master's w a n d of spiteful glamor +2 Master's w a n d of vicious mockery + 2 Shielding w a n d +2 W a n d of allure + 2 A R M S SLOT * Bracers of zeal + 2 Keeper's shield H A N D S SLOT *Darkfire gloves Illusionist's g l o v e s HEAD S L O T Boar headdress *-tf x > w 1 1 I V U VI V J I * —J J NECK SLOT Amulet of vigor +2 "Cloak of the lion's m a n e + 2 Cloak of translocation + 2 Frostwolf pelt +2 •Keicha's amulet +2 Lucky charm + 2 Medic's amulet f 2 Periapt of proof against poison 4-2 b n a d o w d a n c e r s cloak +1 W A I S T SLOT Belt of fragile guard * Clear-blood baldric W O N D R O U S ITEMS * Endless quiver 26 26 in 32 a 34 35 30 LEVEL 9 ITEMS A R M O R Dazzling plate +2 Demonscale +2 Genasi soul armor + 2 Lifefont armor +2 Magnetic armor . It blade Any melee 74 95 101 80 84 84 84 A M M U N I T I O N ( 1 6 0 G P P E R ITEM) A r r o w of revelation + 2 Forbiddance bolt + 2 HOLY S Y M B O L S Symbol of fire and fury +2 Symbol of the holy nimbus + 2 C. I I _f »i> .200 GP Plate Scale Leather.| m ^ I • Kod ot the pactbinder +Z AKMUK Counterstrike a r m o r +2 Healer's armor +2 APPLNDIX .000 GP Cloth. Level 9 Items . chain 7 9 4 th L _ r-fc Mtt. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. plate Cloth. It blade Hvy blade. leather.ipt_ .2 Parchment armor + 2 Scale of the serpent + 2 Serpentine armor + 2 T i m e link armor +2 WEAPONS Avalanche hammer + 2 Blood drinker + 2 Echoing songblade + 2 * Harmony blade + 2 Impaler's pick + 2 Incisive d a g g e r +2 Intensifying w e a p o n + 2 " K a m e s t i crossbow + 2 Master's blade + 2 Maw of the guardian + 2 Screaming bow +2 S o n g b o w of lullabies + 2 Stormbiter w a r b l a d e + 2 * W e a p o n of arcane bonds +2 W e a p o n of oaths fulfilled + 2 4. hide Hide. hide Hide Scale. crossbow Hvy b l a d e . leather Scale Scale Chain Hammer A x e . J i^r W O N D R O U S LAIR ITEMS Feast table TATTOOS Backlash tattoo Reinforcement tattoo Strikeback tattoo bymboi of unified defense -i-z RODS Darkspiral rod +2 Rod of obliterating w r a t h +2 n * m -J LEVEL 10 ITEMS f n 5. It blade Any m e l e e Bow Bow.W O N D R O U S ITEMS * Bowstring of accuracy Vagabond's die Whistle of warnng W O N D R O U S LAIR I T E M 5 Alchemist's w o r k s h o p Shiftstone TATTOOS Curse eye tattoo Fleet hero tattoo Ironheart tattoo Strongheart tattoo l a i i u o o i i n e L'SI . h v y blade Hvy blade.! * .

scale. crossbow H v y b l a d e . leather ' A r m o r of d w a r v e n vigor +3 C h a i n . plate Chain Leather.> 53 43 tj 43 44 112 45 38 40 35 37 C O N S U M A B L E S ( 3 5 0 GP PER ITEM) Flash f l o w e r Rust bark LEVEL 12 ITEMS A R M O R B a s t i o n a r m o r +3 B l a c k f l o c k robe +3 C o r u s c a t i n g a r m o r +3 * D a r k s t r i k e a r m o r +3 D e a t h ' s brink a r m o r +3 Hero's a r m o r +3 M a r a u d e r ' s a r m o r +3 13. Leather Cloth.000 GP A r m o r of a e g i s expansion +3 C l o t h . leather Hide Hide Leather S c a l e . axe ( o n e .S h a d o w w a r l o c k a r m o r +2 ' S h o c k w e a v e a r m o r H-2 C _ -. h i d e A R M SS L O T n Barrage 1 bracers FEET SLOT Skaivani s anklets HEAD SLOT ' R a d i a n t t e m p l e u n i f o r m +3 C l o t h R a t killer's coat +3 S h a d o w h o u n d a r m o r +3 ' S h a d o w hunter h i d e +3 Cloth.000 GP Leather 8 Any melee 17 17 w e a p o n +3 T o t e m i c s p e a r +3 T o t e m i c w a r c l u b +3 ' U n b r o k e n lance +3 Hammer 54 120 W h i s t l i n g s o n g b o w +3 APPENDIX . plate Leather.h a n d e d only) Q u i c k s i l v e r b l a d e +3 Lt b l a d e Any ranged Lt b l a d e Any Spear Mace Spear B o w .ti . It b l a d e Any melee H v y b l a d e . crossbow : Level 12 Items R e b o u n d i n g w e a p o n +3 S h a d o w r i f t b l a d e +3 Supremely vicious 82 F a r b o n d spellblade -f-3 G u a r d i a n ' s call +3 86 85 85 H a r m o n i c songblade +3 ' H u n g r y spear +3 ' I n f i g h t i n g b l a d e +3 LEVEL 11 ITEMS A R M O R G a m b l e r ' s suit +3 WEAPONS Challenge-seeking w e a p o n +3 E a r t h . It b l a d e Spear Lt b l a d e ._ i ~% S u p p o r t i n g a r m o r +2 WEAPONS * Rousing h a m m e r R u n i c w e a p o n +2 S u p r e m e skirmisher's b o w +2 * T h a n e blood w e a p o n +2 +2 H A N D SS L O T 95 21 24 100 -: -i 1 G l o v e s of ice G l o v e s of missile a v o i d a n c e ' S h a d o w d a n c e r ' s gloves H E A DS L O T Circlet of continuity * H e l m of vision u n c l o u d e d ' M a t r a k k ' s lenses 113 96 W e a p o n of evil u n d o n e +2 A n y Any melee * W e a p o n of great o p p o r t u n i t y +2 A M M U N I T I O N (200 G P P E R ITEM) B e n d i n g bullet +2 o WAIST S L O T B a l d r i c of assault 26 WONDROUS I T E M S V e r s a t i l e spellbook H L Y YM BrO SO ym b o lSof da i nL g S+2 S y m b o l of protection +2 29 30 T A T T O O S Teamstrike tattoo RODS R o d of d e v i l r y +2 Torch of m i s e r y +2 STAFFS Blastwarp staff+2 Staff of w i n d +2 TOTEMS B l o o d h u n t e r t o t e m +2 D i r e t o t e m +2 H a m e n e a r t t o t e m +1 * S t e r n m o u n t a i n t o t e m +2 Totem of nature's b a l m +2 WANDS S h a r p s h o o t e r ' s w a n d +2 W a n d of a p t i t u d e +2 52 52 r. plate S c a l e .w r o u g h t h a m m e r +3 A R M S SLOT Force shield 'Razordark bracers 9. plate 135 ' S h i p b o a r d a r m o r +3 T e l e p o r t i n g a r m o r +3 ' C i r c l e t of revelations 'Shadowdancer's mask W A I S T SLOT D i a m o n d cincture W O N D R O U S LAIR ITEMS S h i n i n g sundial TATTOOS Eager hero's tattoo Tattoo of s h a r e d c o n s e q u e n c e Tattoo of s h a r e d v e n g e a n c e 132 105 75 WEAPONS A f t e r s h o c k w e a p o n +3 B o l t s h a r d c r o s s b o w +3 D u e l i s t ' s b o w +3 E n t r a p p i n g w e a p o n +3 Any Crossbow Bow B o w . plate Cloth S c a l e . leather f i_ S c a l e . h i d e S c a l e . plate Hammer Any Bow Any melee 12 98 FEET S L O T ' F e y s t r i d e boots ' S t e a d y boots of t h e r a m M.

hammer 15 15 15 103 17 107 110 111 61 Alfsair spear+3 A u r a killer w e a p o n + 3 ' B l a d e of v e n g e a n c e +3 63 63 64 107 QT -7/ Blood fury w e a p o n + 3 ' B l o o d h a r v e s t blade +3 ' B r a d a m a n ' s w e a p o n +3 Flesh grinder +3 Frost fury w a r a x e +3 ' G e n e r a l ' s weapon-t-3 G r e a t hunger w e a p o n +3 G u a r d i a n ' s b r a n d +3 H i d e o u s w e a p o n +3 ' P a c t blade +3 A x e . leather 6 C h a i n . scale C l o t h . h a m m e r . It blade A x e .A M M U N I T I O N (500 G P P E R ITEM) O n s l a u g h t a r r o w +3 o HOLY S Y M B O L S loun-blessed s y m b o l +3 S y m b o l of b r a n d i n g +3 S y m b o l of d i v i n e force +3 S y m b o l of f o e t u r n i n g +3 * S y m b o l of G a j z +3 S y m b o l of s h a r e d h e a l i n g +3 f ii f A • • A S y m b o l or t h e first spirits + 3 r~ ' S t o n e of light 27 ' S t o n e of s h a d o w * S t o n e of spirit TQ ZO 133 133 133 133 133 ' S t o n e of s t o r m s * S t o n e of w i n d W O N D R O U S LAIR ITEMS Brilliant s c r y i n g basin Diplomat's table Door warden Ritualist's l e c t e r n T h r o n e of d o m i n i o n W a t c h f u l eye 29 29 30 135 30 31 32 79 80 80 81 83 83 • 1 S y m b o l of vigor +3 ORBS O r b of h e i g h t e n e d imposition +3 O r b of resilient t e n a c i t y +3 O r b ot v i s i o n a r y p r o t e c t i o n +5 RODS R o d of b u r g e o n i n g m e m o r y +3 R o d of s t o l e n starlt +3 R o d of t h e f i c k l e s e r v a n t +3 STAFFS M o o n s i l v e r staff +3 S t a f f of d i v i n i t y +3 Staff of k n i v e s +3 S u m m o n e r ' s staff -t-3 Verdant staff+3 TOMES D i s p e l l i n g t o m e +3 TOTEMS E a r t h f a i l t o t e m +3 R o a r i n g bear t o t e m +3 T o t e m of t h e h a r r i e r ' s c l a w s +3 T o t e m of t h e night +3 T o t e m of t h u n d e r ' s k e e p e r +3 A R M S SLOT " C r e s t of v i g i l a n c e e t e r n a l FEET SLOT B o o t s of u n c h e c k e d passage ' S h a d o w d a n c e r ' s boots H E A D SLOT 'Charger's headdress C r o w n of e q u i l i b r i u m N E C K SLOT A m u l e t of double f o r t u n e +3 A m u l e t of elegy +3 B a d g e of t h e b e r s e r k e r +3 ' C l o a k of t h e c r i m s o n p a t h +3 ' D e e p . h v y b l a d e . h v y blade Lt blade H v y blade. pick Lt blade H v y blade Lt blade Any Lt blade 18 123 18 19 19 108. polearm 18 Axe Polearm Any melee Any melee Flail. leather Any 113 8 9 9 110 10 11 11 11 12 12 124 13. 13 13> 13 14 14 14 38 38 on H o l y a d v e r s a r y ' s a r m o r +3 K e m s t o n e a r m o r +3 ' M i r r o r e d p l a t e +3 Moon armor+3 N i g h t m a r e w a r d a r m o r +3 P r e d a t o r ' s h i d e +3 39 40 40 41 R o b e of a v o i d a n c e +3 R u n i c a r m o r +3 44 45 46 46 f / 112 C7 S a n g u i n e v e s t m e n t s +3 ' S k i n of a g o n i e s + 3 S l i m e a r m o r +3 S n a k e t o n g u e robe +3 S p i d e r w e b r o b e s +3 S p i k e d j a c k e t +3 Wall armor+3 W a r m a g e ' s u n i f o r m +3 3 / W i n g e d a r m o r +3 WEAPONS A e g i s b l a d e +3 105 H v y b l a d e . hide Hide Cloth Any Cloth Leather. axe. plate Plate Chain Leather. h i d e Any C l o t h .120 21 97 135 131 67 123 121 137 1 J Z 69 76 119 133 133 R a v e n c l a w w a r b l a d e +3 * R h y t h m blade +3 'Rovikar's weapon+3 ' S c o r p i o n tail blade +3 A P P E N D I X I level 13 Items .p o c k e t c l o a k +3 Lifesaving b r o o c h +3 M a n t l e of t h e g o l d e n g e n e r a l +3 ' N e c k l a c e of f a t e +3 ' S c a r f of reconciliation +3 T a l i s m a n of terror +3 WONDROUS ITEMS H o r n of dismissal ' S h e p h e r d ' s battle standard ' S t o n e of e a r t h ' S t o n e of f l a m e 33 33 34 LEVEL 13 ITEMS ARMOR ' A r m o r of essence inviolate +3 17.000 GP Any 112 34 35 36 A r m o r of s u d d e n recovery +3 ' C h a m p i o n ' s h a u b e r k +3 G a m b i t a r m o r +3 Cloth. It blade Spear Any melee H v y blade. plate Cloth Cloth Leather. hide S c a l e . leather Cloth S c a l e ..

"Shepherd's arms +3 Polearm, spear Shrieking songbow +3 Bow, crossbow Songbow of vanishment +3 Bow, crossbow
I n M i l i K weupuri T J Unforgettable cudgel +3 DOW, t r o w u o w

119 21 23 24 25 103 25 26 26 26 26 26 27 27 27 27 28 28 28 29 31 32 33 34 34 35 37 39 39 40 42 42 43 43 106 44 44 44 45 47 47 53 115 54 54 121
CO

Mace Lt blade Any melee

NECK SLOT Amulet of warding +3 'Baffling cape +3 Cloak of the desert +3 Courtier's cape +3 " Fleece of renewal +3 Necklace of keys +3 Orc's-eye amulet +3 "Pavise charm +3 "Resplendent cloak +-3 Seashimmer cloak +3 Shroud of ravens +3 'Spidersilk mantle +3 WAIST SLOT Waistband of the grappler W O N D R O U S ITEMS Ribbon of limitless questio i> W O N D R O U S LAIR ITEMS Magic drawbridge TATTOOS Breakchain tattoo Demonskin tattoo

63 96 ob 66 111 67 67 101 104 68 68 109

UJ

t

•Warding blade +3 Writhing vine weapon +3

A M M U N I T I O N ( 6 5 0 G P PER ITEM) Attention-stealing bullet +3 Bolt of clumsiness +3 Bolt of transit +3 Dispelling bolt +3 Firestorm arrow +3 Freezing arrow +3 Lightning arrow +3 Space-shifting bolt +3 Spider bolt -3 Summoning bullet +3 Surprise bullet +3 HOLY SYMBOLS Convert's symbol +3 Symbol of brawn +3 Symbol of the champion's code +3 Symbol of the radiant flame +3

X •

z
UJ

a <

75
7 7 / /

81 87 87

LEVEL 14 ITEMS
ARMOR Armor of dark deeds +3 Dazzling plate +3 Demonscale +3 Formidable armor +3 Genasi soul armor +3 Lifefont armor +3 Magnetic armor +3 Parchment armor +3 Scale of the serpent +3 Serpentine armor +-3 Spirit armor +3 Time link armor +3 Translocating armor +3 WEAPONS Avalanche hammer +3 Banishing spellblade +3 Blood drinker +3 * Or ii'i HI 1 no 111 111 nit- + ^
VJ \ <1 l" Ki 1 1 1 1 1 1Uliltll * J

21.000 GP
Leather, hide Plate Scale Hide, chain Leather, hide Hide Scale, plate Cloth, leather scale Scale Chain Chain Any Hammer Hvy blade. It blade Axe, hvy blade H w lilaHe
ii v y uidvic

ORBS
Orb of repeated imposition +3 Orb of supplementary force +3
R 0 D S

Hexer's rod +3 Rod of divinity +3 Spider rod +3 STAFFS _ Staff of resilience +3 Staff of sleep and charm +3 Staff of the faithful arcanist +3 TOMES Gossamer tome +3 Mordenkainen's tome +3 TOTEMS Boar's charge totem +3 Bronzewood coils totem +3 "Death fang totem +3 Fell beast totem +3 Iron bear totem +3 Life river totem +3 Totem of the awakened bear +3 Totem of the satyr's dance +3 Vengeful spirit totem +3 A R M S SLOT ^ ^ ^ ^ ^ ^ ^ ^ Bloodhound bracers ' Bracelet of the radiant storm Executioner's bracers Frost charger bracers * Shield of the world tree H A N D S SLOT Gauntlets of discontinuity

6 7 8 8 8 10 10 11
"11

12 12 13 14 14 15 16 16 130 17 97 20 20 20 101 20 20 21 22 23 23 124 102

Echoing songblade +3 "Harmony blade +3 Impaler's pick +3 Incisive dagger +3 Intensifying weapon +3 * Kamesti crossbow +3 Master s blade +3 Maw of the guardian +3 Screaming bow +3 Songbow of lullabies +3 Soul drinker weapon +3 Stormbiter warblade +3 "Sword of melancholy +3 'Weapon of arcane bonds +3
A P P E N D I X

Hvy blade. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. It blade Any melee Bow Bow, crossbow Any melee Hvy blade, It blade Hvy blade, It blade Hvy blade, It blade

i- i

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; level

14

Items

'Weapon of cruel persuasion +-3
r

Any melee Any melee

114 25

Weapon of oaths fulfilled +3

HEAD SLOT *Crown of the brilliant sun 'Golden crown of battle command
• L I ,
1 _ L I _ J „

f„ „ _ _

A M M U N I T I O N ( 8 0 0 G P PER ITEM) Arrow of revelation +3 Forbiddance bolt +3 HOLY SYMBOLS Symbol of fire and fury +3 Symbol of the holy nimbus +3 Symbol of unified defense +3 ORBS Orb of accuracy +3 RODS Darkspiral rod +3 Rod of obliterating wrath +3 Rod of the hag +3 Rod of the pactbinder +3 STAFFS Staff of iron infusion +3 Staff of spell blasting +3 TOMES Deck of spells +3 Tome of crushing force +3 Tome of enduring creation +3 Tome of striking lightning +3 TOTEMS Panther totem +3 Razor talon totem +3 Totem of new beginnings +3 Totem of the ravenous beast +3 *Totem of the severed eye +3 Totem of winter's scorn -t-3 Wildfire totem +3 Winterwood totem +3 WANDS Cursing wand +3 Diamond wand +3 Hawthorn wand +3 Master's wand of eyes of the vestige +3 Master's wand of illusory ambush +3 Master's wand of misdirected mark ? Master's wand of phantom bolt 3 Master's wand of spiteful glamor +3 Master's wand of vicious mockery -3 Shielding wand +3 ot allure + i Wand of thunderous anguish +3
Wand

zb 26 30 32
it

Helm oi able defense 'Mask of the vengeful spirit ^Pennant helm 'Tenebrous mask NECK SLOT Amulet of vigor +3 Assassin's cloak +3 Chaos cloak +3 Cloak of the bat +3
* C|f4a|/ r\t LLIO LIITRI (
IIIMI

115 123 118 121 110 120 63 64 65 65 98 66 122 66 oo 134 b/ 67 67 67 105 69 70 70 70 74 74 112 81 83 87 84
O F

si 33 34 35 36 36 38 40 41 42
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Cloak of translocation +3 'Crimson cloak +3 Demon amulet +-3 Frostwolf pelt +3 'Keicha's amulet +3 Lucky charm +3 Medallion of the mind +3 Medic's amulet +3 Periapt of proof against poison +3
J I 1 ( K I O W O I L MU*. 1 I ( IU«IK
R

C7

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Timeless locket +3 RINGS Grace ring of lightning Grace ring of salvation Grace ward ring Unvanquished grace ring W A I S T SLOT Acrobat's harness 'Sash of vitality ceaseless W O N D R O U S LAIR ITEMS Loadstone statue Teleportation disk TATTOOS Fireheart tattoo Tattoo of arcane blood tattoo or the shared heart Level

42 45 45 45 47 in7
I U /

47 47 48 48 49 49 50 50 51 51 51 51 52 n bz 52 103 56 58 115 58
to

86

15 I t e m s

25,000

g p 6 7 118 9 9 12 98 13

ARMS SLOT * Bracers of zeal +3 Vortex shield FEET SLOT Sandwalkcr boots * Swift-step boots +3 H A N D S SLOT

ARMOR Armor of shared valor +3 Leather, chain Counterstrike armor +3 Cloth, leather, hide 'Crystalline breastplate +3 Leather, hide, chain, scale, plate * * r Healer's armor +3 Hide, chain Holy radiance armor +3 Chain Shadow warlock armor +3 Leather "Shockweave armor +3 Cloth, leather Supporting armor +3 Scale, plate WEAPONS Battle spirit weapon +3 'Blade of the eldritch knight +3 'Reaper's axe 4-3 'Rousing hammer +3
R

Axe, flail, hammer, 16 hvy blade, mace, spear 114 Hvy blade Axe Hammer 122 95

A P P E N D I X

| level

IS

Items

Runic weapon +3 Supreme skirmisher's bow +3 "Thane blood weapon +3 'Weapon of evil undone +3 'Weapon of great opportunity +3

Any Bow Any melee Any Any melee

21 22 24

Songbow of summoning +3 Bow, crossbow

TATTOOS Tattoo of vengeance

85

100
113 i • J

LEVEL 16 ITEMS A R M O R
Gambler's suit +4 WEAPONS Challenge-seeking weapon +4 Earth-wrought hammer A R M S SLOT Climber's bracers Flameward shield Stormward shield Winterward shield FEET SLOT Boots of blood 'Spark slippers Survivor's boots 4

45,000 GP
Leather Any melee Hammer 8
17

CD

96

A M M U N I T I O N ( 1 , 0 0 0 G P PER ITEM) Bending bullet -1-3 HOLY SYMBOLS 'Champion's symbol +3 Symbol of daring 4-3 Symbol of protection -r3 RODS Rod of devilry +3 Rod of silver rain +3 Torch of misery +3 STAFFS Blastwarp staff +3 'Queen's staff +3 Staff of wind +3 'Tempest staff +3 TOTEMS Bloodhunter totem +3 Dire totem +3 Flameheart totem +3 'Stern mountain totem +3 Totem of nature's balm +3 Totem of the crashing tide + 3
* — — £ *I .... • __| i o Totem of the scouring wind +5
T

26

17

• Z

113

53 54 56 56

29 30

35 j j 35
37 3 /

57
115

58

3R
JO

117

H A N D S SLOT Gloves of dimensional grasp 'Restorative gauntlets HEAD SLOT Chimera headdress 'Mask of tears M O U N T SLOT "Bridle of flame

58
114

40
131

61
123

•±i

43 44
112

110

R I N G S
Death spiral ring Ring of eladrin grace 'Ring of tactical brilliance W A I S T SLOT Baldric of time WONDROUS
70 71
123

45 46 4/
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WANDS Sharpshooter's wand +3 Wand of aptitude +3 A R M S SLOT Deathward shield Rhino bracers oliieid ot leiiowsnip H A N D S SLOT * Resplendent gloves HEAD SLOT 'Reaper's helm NECK SLOT 'Cloak of burgeoning shado• ••
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57

74

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L A I R

ITEMS
80 80

Deceptive scrying basin Dimensional anchor

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LEVEL 17 ITEMS A R M O R
Bastion armor f 4

65.000 GP
6

Armor of aegis expansion + 4 C l o t h , leather 'Armor of dwarven vigor +4 Chain, scale, plate Scale, plate Cloth Scale, plate Leather, hide Scale, plate Chain Leather, hide Cloth
122
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94
6 6 7
120

Blackflock robe +4 Coruscating armor + 4 * Darkstrike armor +4 Death's brink armor +4 Hero's armor +4 Marauder's armor + 4 'Mooncloth robes +4

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170

'Mantle of regrets +3 RINGS Alliance band Crown of the dream king * Ring of many forms Ring of sympathy Ring of the zealous W A I S T SLOT General s belt W O N D R O U S ITEMS Ghostlight candle Seed of war

123

7 9

69 69
121

10
117 103

72
77 / Z

"Radiant temple uniform +4 Cloth Cloth, leather Rat killer's coat +4 Shadow hound armor + 4 "Shadow hunter hide + 4 'Shipboard armor + 4 Teleporting armor +4 WEAPONS Aftershock weapon +4 Boltshard crossbow +4 Hide Hide Leather Scale, plate Any Crossbow

11 12
106 101

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111
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Items

plate Cloth Cloth Leather.. scale C l o t h . leather i n LEVEL 18 ITEMS ARMOR k « r _______ A r m o r or essence inviolate +4 A r m o r of s u d d e n recovery +4 'Champ *i o n ' s h a u b e r k Gambit armor +4 +4 Holy adversary's armor Kemstone armor ' M i r r o r e d p l a t e +4 Moon armor +4 +4 Nightmare ward armor Predator's hide +4 +4 +4 112 6 113 8 Q C h a i n . Hide Cloth Any Cloth R o b e of a v o i d a n c e +4 Runic armor +4 S a n g u i n e v e s t m e n t s +4 ' S k i n of a g o n i e s +4 Slime armor +4 +4 Snaketongue robe V e r d a n t staff +4 TOMES Dispelling t o m e TOTEMS Earthfall totem +4 +4 +4 Leather. leather f~l<-»*U uotn S c a l e . leather Any Roaring bear totem T o t e m of t h e h a r r i e r ' s c l a w s +4 T o t e m of t h e night +4 T o t e m of t h u n d e r ' s k e e p e r +4 A R M S SLOT A b s o r b i n g shield ' G a u n t l e t s of b r u t a l i t y 44 45 46 46 47 53 122 S p i d e r w e b robes +4 Spiked jacket W a l l armor +4 +4 W a r m a g e ' s u n i f o r m +4 W i n g e d armor WEAPONS A e g i s b l a d e +4 Alfsair spear +4 +4 110 10 11 11 11 •i 12 12 124 13 13 13 13 14 14 14 11 H v y b l a d e . crossbow H v y b l a d e . hide Any C l o t h .a —J A 1 of V I reconciliation I •W^*—* • 1 V I I I U U \J 11 +4 • T a l i s m a n of t e r r o r +4 S u p r e m e l y vicious weapon +4 Any T o t e m i c s p e a r +4 Totemic w a r c l u b +4 ' U n b r o k e n lance +4 W h i s t l i n g s o n g b o w 4-4 AMMUNITION Onslaught arrow HOLY SYMBOLS loun-blessed s y m b o l +4 S y m b o l of b r a n d i n g +4 Spear Mace Spear B o w .itl-/»r r1111<"> I1IUC LlfJlill-i. crossbow ITEM) (2. It b l a d e Spear Lt b l a d e . axe ( o n e .D u e l i s t ' s b o w +4 E n t r a p p i n g w e a p o n +4 F a r b o n d s p e l l b l a d e +4 G u a r d i a n ' s call +4 H a r m o n i c s o n g b l a d e +4 ' H u n g r y s p e a r +4 * I n f i g h t i n g b l a d e +4 ' L i o n ' s h e a r t h a m m e r +4 Q u i c k s i l v e r b l a d e +4 R e b o u n d i n g w e a p o n +4 S h a d o w r i f t b l a d e +4 *—' » • *** v — v «w • * * * w • V* W• Bow B o w . hide S c a l e . It b l a d e Spear 15 15 APPENDIX I Level 18 Items .p o c k e t cloak +4 ' E l d r i t c h medallion +4 Lifesaving b r o o c h +4 ' M a n t l e of t h e g o l d e n g e n e r a l +4 ' N e c k l a c e of f a t e +4 'S rf *Jc \.600 G P P E R 87 85.h a n d e d onlv) Hammer Lt b l a d e A n y ranged Lt b l a d e *^ • **»-• V — 17 17 18 19 19 98 101 130 71 21 21 24 i. 1 FEET SLOT ' P u r s u e r ' s boots H A N D S SLOT Hero's gauntlets 113 59 62 to H E A DS L O T Philosopher's crown NECK SLOT A m u l e t of double f o r t u n e +4 A m u l e t of e l e g y +4 B a d g e of t h e b e r s e r k e r +4 ' C l o a k of t h e c r i m s o n p a t h +4 D e e p . Any C l o t h . It b l a d e A n y melee H v y b l a d e . piate Plate Chain I r>'.600 G P P E R +4 24 25 111 25 27 28 29 29 29 30 135 30 31 124 32 33 33 34 35 36 38 38 39 117 40 40 41 63 64 107 97 114 67 123 121 132 69 115 73 74 74 83 85 ITEM) RINGS * R i n g of t h e radiant s t o r m R i n g of u n w e l c o m e g i f t i n g Stone band S t o r m c a t c h e r ring l * / n M [ A D A I IC 1 A I D IT*EZ"iA< W O N D R O U S L A I K 11 E M ! V i g i l a n t gargoyle S y m b o l of d i v i n e force +4 S y m b o l of d i v i n e light +4 S y m b o l of foe t u r n i n g +4 ' S y m b o l of G a j z +4 S y m b o l of s h a r e d h e a l i n g +4 S y m b o l of t h e first spirits +4 ' S y m b o l of t h e f o r g o t t e n one +4 S y m b o l of vigor ORBS O r b of h e i g h t e n e d i m p o s i t i o n +4 O r b of resilient t e n a c i t y +4 +4 O r b of v i s i o n a r y p r o t e c t i o n RODS R o d of b u r g e o n i n g m e m o r y R o d of stolen starlight +4 R o d of t h e fickle s e r v a n t +4 STAFFS M o o n s i l v e r staff +4 S t a f f of d i v i n i t y +4 S t a f f of k n i v e s +4 ' S t a f f of t h e Far W a n d e r e r + 4 S u m m o n e r ' s staff +4 +4 +4 T A T T O O S T a t t o o of t h e w o l v e r i n e CONSUMABLES Clay of c r e a t i o n (2.000 GP A —.

pick Lt blade Hvy blade Lt blade Any Lt blade Bow Polearm. axe.4 "Spidersilk mantle + 4 "Star-strewn scarf + 4 RINGS "Ring of sorrows Ring of the fallen Traveler's ring W A I S T SLOT Belt of the Witch King "Head-taker's belt 63 9 6 65 6 6 111 67 67 101 104 68 6 8 109 118 123 72 7 4 75 122 75 81 82 83 87 87 86 86 88 88 61 6 0 53 115 55 43 43 106 4 4 44 44 45 47 47 41 42 42 Axe. spear Bow. crossbow Bow. 4 0 0 o Any melee Hvy blade.4 Seashimmer cloak + 4 Shroud of ravens 4 .4 * Resplendent cloak 4 . hvy blade. 4 0 0 GP PER ITEM) 38 39 Silver sand 39 Vortex stone 4 0 A P P E N D I X I level IS Hems . crossbow Mace Lt blade Any melee to 123 •4 ft 18 19 19 1 0 8 . 1 2 0 71 JL I 97 135 131 131 119 11 i.4 Symbol of the radiant flame ORBS Orb of repeated imposition Orb of supplementary force RODS Battle-pact rod + 4 Hexer's rod + 4 Rod of divinity + 4 Spider rod + 4 STAFFS Spelfshaper's s t a f f + 4 Staff of resilience + 4 Staff of sleep and charm + 4 Staff of the faithful arcanist + 4 1-4 + 4 + 4 28 29 29 30 31 32 Phoenix sash W O N D R O U S LAIR ITEMS 33 Mirror of deception 34 Spying mirrors (pair) -»i\ 34 34 3^ J J 37 Throne of grandeur TATTOOS Fleet hero tattoo Greatwing tattoo Ironheart tattoo Strongheart tattoo C O N S U M A B L E S ( 3 .Aura killer weapon 4-4 "Blade of vengeance + 4 Blood fury weapon + 4 "Blood harvest blade + 4 "Bradaman's weapon + 4 Flesh grinder + 4 Frost fury waraxe + 4 "General's weapon + 4 Great hunger weapon + 4 Guardian's brand + 4 Hideous weapon + 4 "Pact b l a d e + 4 Ravenclaw warblade + 4 "Rhythm blade + 4 "Rovikar's weapon + 4 "Scorpion tail blade + 4 "Serpent's kiss bow + 4 "Shepherd's arms + 4 Shrieking songbow + 4 Targeting weapon + 4 Unforgettable cudgel + 4 "Warding blade + 4 Writhing vine weapon + 4 AMMUNITION ( 3 . hvy blade Lt blade Hvy blade. It blade Axe. crossbow G P PER ITEM) 2 6 26 26 26 26 27 27 27 27 28 28 Attention-stealing bullet + 4 Bolt of clumsiness + 4 Bolt of transit + 4 Dispelling bolt + 4 Firestorm arrow + 4 Freezing arrow + 4 Lightning arrow + 4 Space-shifting bolt + 4 Spider bolt + 4 Summoning bullet + 4 Surprise bullet + 4 HOLY S Y M B O L S Convert's symbol + 4 Symbol of brawn + 4 Symbol of defense + 4 Symbol of prayers recovered + 4 Symbol of the champion's code 4 . hammer 15 103 17 107 110 TOMES Frozen tome + 4 Gossamer tome + 4 Mordenkainen's tome + 4 TOTEMS Boar's charge totem + 4 Bronzewood coils totem + 4 * Death fang totem + 4 Fell beast totem + 4 Iron bear totem t 4 Life river totem + 4 Totem of the awakened bear + 4 Totem of the satyr's dance + 4 Vengeful spirit totem + 4 A R M S SLOT Charm bracelet "Rebuking bracers Serpentine bracers H A N D S SLOT Hrothmar's gauntlets H E A D SLOT Cyclops helm NECK SLOT Amulet of warding + 4 "Baffling c a p e + 4 Cloak of the desert + 4 Courtier's cape + 4 * Fleece of renewal + 4 Necklace of keys + 4 Orc's-eye amulet 4-4 "Pavise charm 4 . \ 23 Z*T 25 103 25 Songbow of vanishment + 4 Bow. hammer. polearm 1 8 Axe Polearm Any melee Any melee Flail.

chain Leather.| . leather Scale Scale Chain Chain Any 6 7 8 8 8 9 10 10 11 12 12 13 14 14 TOMES D e c k of spells 4-4 T o m e of crushing force +4 T o m e of e n d u r i n g creation +4 T o m e of striking lightning +4 TOTEMS A v a l a n c h e ' s w a k e t o t e m 4-4 P a n t h e r t o t e m +4 Razor t a l o n t o t e m 4-4 T o t e m of n e w beginnings +4 T o t e m of t h e ravenous beast 4-4 ' T o t e m of the severed e y e +4 T o t e m of w i n t e r ' s scorn 4-4 W i l d f i r e t o t e m -1-4 W i n t e r w o o d t o t e m +4 WANDS C u r s i n g w a n d +4 48 49 49 50 50 51 j i 51 51 51 52 52 52 A *> 41 42 42 42 43 45 45 45 47 107 47 47 48 Hammer H v y b l a d e . It blade Any melee Bow B o w .!„ n v y oiatic. hide Plate Scale H i d e . It blade Any melee Any melee 25 A M M U N I T I O N (4. It b l a d e H v y blade Pick Dagger Any Crossbow H v y b l a d e . It b l a d e | | .b e n d i n g w e a p o n +4 S t o r m b i t e r w a r b l a d e +4 ' S w o r d of m e l a n c h o l y +4 " W e a p o n of a r c a n e bonds +4 ' W e a p o n of cruel persuasion +4 W e a p o n of oaths fulfilled +4 105. h v y blade H v y blade 11 i i i i. i i i H v y b l a d e . It blade H v y b l a d e .000 GP Leather.. crossbow Any melee H v y b l a d e . |« | J .LEVEL 19 ITEMS A R M O R A r m o r of dark d e e d s +4 Dazzling plate +4 D e m o n s c a l e +4 Formidable a r m o r +4 G e n a s i soul a r m o r +4 G r e a t cat a r m o r +4 Lifefont a r m o r 4-4 M a g n e t i c a r m o r +4 P a r c h m e n t a r m o r +4 S c a l e of the serpent +4 Serpentine a r m o r + 4 Spirit a r m o r +4 T i m e link a r m o r +4 Translocating a r m o r +4 WEAPONS A v a l a n c h e h a m m e r +4 B a n i s h i n g spellblade +4 B l o o d d r i n k e r +4 " D r a g o n t o o t h b l a d e +4 E c h o i n g songblade +4 ' H a r m o n y blade +4 Impaler's pick +4 Incisive dagger +4 Intensifying w e a p o n +4 ' K a m e s t i crossbow +4 M a s t e r ' s blade +4 M a w of the g u a r d i a n +4 S c r e a m i n g b o w +4 S o n g b o w of lullabies +4 Soul d r i n k e r w e a p o n +4 S p a c e . it Diade ( 15 16 16 130 i ~i 1/ 97 20 20 20 101 20 20 21 22 23 23 23 124 102 114 D i a m o n d w a n d +4 H a w t h o r n w a n d 4-4 Master's w a n d of eyes of t h e vestige +4 Master's w a n d of illusory a m b u s h +4 M a s t e r ' s w a n d of misdirected m a r k +4 Master's w a n d of p h a n t o m bolt 4-4 Master's w a n d of spiteful glamor 4-4 M a s t e r ' s w a n d of vicious m o c k e r y 4-4 Shielding w a n d +4 W a n d of allure +4 W a n d of t h u n d e r o u s anguish +4 ARMS SLOT A n k h m o n ' s bracers ' B r a c e r s of zeal +4 FEET SLOT ' Swift-step boots 4-4 H A N D S SLOT G l o v e s ot the w a n d e r i n g star NECK SLOT A m u l e t of vigor +4 Assassin's cloak +4 Chaos cloak 4-4 Cloak of the bat +4 ' C l o a k of the lion's m a n e 4-4 Cloak of t h e s h a d o w t h i e f 4-4 ^ ^ ^ ^ ^ ^ ^ ^ ^ 63 64 65 65 98 65 66 122 66 66 134 67 67 67 67 105 69 117 115 53 103 H v y b l a d e .200 G P P E R ITEM) A r r o w of revelation +4 Forbiddance bolt +4 HOLY SYMBOLS S y m b o l of fire a n d fury +4 S y m b o l of the holy n i m b u s +4 S y m b o l of unified defense +4 ORBS O r b of accuracy +4 RODS D a r k s p i r a l rod +4 R o d of obliterating w r a t h +4 R o d of the hag 4-4 R o d of the pactbinder 4-4 34 35 36 36 33 30 32 32 26 26 C l o a k of translocation 4*4 ' C r i m s o n cloak +4 D e m o n amulet 4-4 Frostwolf pelt +4 ' K e i c h a ' s amulet 4-4 Lucky c h a r m 4-4 Medallion of the m i n d +4 Medic's amulet +4 P e r i a p t of proof against poison 4-4 ' S h a d o w d a n c e r ' s cloak 4-4 T i m e l e s s locket +4 RINGS D e a t h song ring G r a c e r i n g of prowess 70 70 73 • STAFFS Staff of iron infusion 4-4 S t a f f of spell blasting +4 \ ^ A P P E N D I X 38 40 Level 1 ') Items S h a d o w f e l l signet . plate C l o t h . It blade A x e . hide Hide Hide S c a l e . „ l-l -.

crossbow Supreme skirmisher's bow +4 'Thane blood weapon +4 Bow Any melee LEVEL 21 ITEMS ARMOR Gambler's suit +5 WEAPONS Challenge-seeking weapon +5 Earth-wrought hammer t-5 H A N D S SLOT 225. spear Hvy blade Axe Ring of action reversal Ring of agile thought Ring of enduring earth Ring of unfettered motion W A I S T SLOT Diamond cincture TATTOOS Eager hero's tattoo 47 LEVEL 2 0 ITEMS ARMOR Armor of shared valor +4 Counterstrike armor +4 125. leather. Healer's armor +4 Holy radiance armor +4 Shadow warlock armor 4-4 *Shockweave armor +4 Spectral plate +4 Supporting armor+4 WEAPONS "Rousing hammer +4 Battle spirit weapon+4 •Blade of the eldritch knight +4 'Reaper's axe 14 Hide. plate Bastion armor +5 Blackflock robe +5 Coruscating armor +5 'Darkstrike armor +5 Death's brink armor +5 Hero's armor +5 Marauder's armor +5 APPENDIX Scale.000 GP Leather Any melee Hammer 8 17 17 "Weapon of evil undone+4 Any "Weapon of great Any melee opportunity +4 A M M U N I T I O N ( 5 . hide chain. 0 0 0 GP PER ITEM) Bending bullet +4 HOLY SYMBOLS ' Champion's symbol + 4 Symbol of daring +4 Symbol of protection + 4 ORBS Orb of distance denial +4 Orb of petrification + 4 RODS Rod of devilry H-4 Rod of silver rain +4 Torch of misery +4 STAFFS Blastwarp staff +4 •Queen's staff +4 Staff of wind +4 •Tempest staff +4 TOTEMS Bloodhunter totem + 4 Dire totem +4 Flameheart totem + 4 Nine furies totem +4 •Stern mountain totem +-4 Totem of nature's balm +4 Totem of the crashing tide + 4 Totem of the scouring wind +4 26 113 29 30 33 33 35 35 37 38 117 40 131 43 43 44 44 112 45 46 47 Gloves of ice HEAD SLOT Essence of the wisp RINGS Ring of heroic health Ring of influence Ring of traded knowledge *Rom Kala's tideshield ring W A I S T SLOT •Artificer's belt CONSUMABLES ( 9 . mace. leather Plate Scale. hvy blade. plate Cloth Scale. chain Chain Leather Cloth.000 GP 52 52 114 61 62 118 65 65 120 123 71 71 /1 73 75 86 'Crystalline breastplate +4 leather. hide Scale. hide | Level 22 .W A I S T SLOT Baldric of shielding 'Belt of breaching Totem of the world tree +4 74 114 WANDS Sharpshooter's wand +4 Wand of aptitude +4 H A N D S SLOT Leather. hammer. flail.000 GP 6 94 6 6 7 120 7 9 10 Items ARMOR Armor of aegis expansion +5 Cloth. hide. plate Leather. 0 0 0 G P PER ITEM) Flash flower Rust bark 59 61 71 72 72 137 129 88 88 LEVEL 2 2 ITEMS 325. scale. chain Cloth. scale. plate Runic weapon +4 Any Songbow of summoning +4 Bow. plate 6 7 118 9 9 12 98 13 13 95 16 114 122 21 22 24 100 113 96 ^Dimensional gauntlets Many-fingered gloves HEAD SLOT Gibbering lump •Sun sphere NECK SLOT Bloodgem shard +4 Bralani cloak + 4 'Cloak of burgeoning shadow +4 * Ma ntle of regrets +4 RINGS Hammer Axe. plate Chain Leather. leather 'Armor of dwarven vigor +5 Chain.

• I-„ _ _ I r Symbol of divine force +5 Symbol of divine light +5 Symbol of foe turning +5 'Symbol of Gajz +5 C I I C t J I F * . ( . It blade Any melee Hvy blade. . It blade 13 13 129 i /. plate A - r Any Crossbow Bow Bow. plate Scale. leather Any Hvy blade. crossbow 1J 17 17 17 18 19 19 98 101 130 1 1 63 64 107 Q7 _*/ 114 67 123 121 132 69 137 1\ 21 21 24 24 25 111 25 27 79 81 A M M U N I T I O N ( 1 3 .. .r Symbol of shared healing +5 Symbol of the first spirits +5 'Symbol of the forgotten one +5 Symbol of vigor +5 ORBS Orb of heightened imposition +5 Orb of resilient tenacity +5 Orb of visionary protection +5 RODS Rod of burgeoning memory +5 Rod of stolen starlight + 5 D n I-L N F (tt. . 0 0 0 GP PER ITEM) Onslaught arrow +5 HOLY SYMBOLS loun-blessed symbol 4-5 Symbol of branding +5 c ( I i J". axe (one-handed only) Hammer Lt blade Any ranged Lt blade Any Spear Mace Spear Row.000 g p 6 112 6 113 Q O 9 Q y 10 110 10 li _o 29 1 CI Armor of enduring health +5 Hide. hide Hide Cloth Any cioin Leather. 14 14 14 15 A P P E N 1)1 \ | level 23 Items . > . crossbow Hvy blade. . hide — L A I C . It blade Spear Lt blade. chain Any 'Armor of essence inviolate 4-5 Armor of sudden recovery 4-5 'Champion's hauberk 4-5 Gambit armor +5 Holy adversary's armor 4-5 Kemstone armor +5 Mind armor 4-5 "Mirrored plate 4-5 Moon armor 4-5 Nightmare ward armor 4-5 Chain. » L A 13 I _ Lloth Leather.1(1. .*Mooncloth robes +5 Cloth 117 103 11 12 106 101 14 1 'Radiant temple uniform +5 Cloth Rat killer's coat +5 Cloth. 1C L e v e l 23 I t e m s ARMOR 425.loin. leather Cloth Scale. hide Leather Any Cloth. leather 29 29 30 135 -J r\ 30 31 124 32 • 33 34 34 35 3b 38 38 39 117 40 40 Predator's hide +5 Robe of avoidance +5 Runic armor 4-5 Sanguine vestments +5 'Skin of agonies 4-5 Slime armor 4 5 Snaketongue robe 4-5 bpiderweb robes 4-b Spiked jacket i-5 'Tinkersuit 4-5 Wall armor 4-5 Warmage's uniform 4-5 Winged armor +5 WEAPONS Aegis blade 4-5 11 11 •i 12 n I L 124 •j Koa ot the tickle servant STAFFS Moonsilver staff 4-5 Staff of divinity +5 Staff of knives +5 'Staff of the Far Wanderer +5 Summoner's staff +5 Verdant staff+5 Cloth l~ 1 « . leather Shadow hound armor +5 Hide 'Shadow hunter hide +5 Hide 'Shinhoiird armor + _ Leather tair ILL LV * ' W N • VI a P\» I r TOMES Dispelling tome +5 TOTEMS Earthfall totem +5 Roaring bear totem +5 Totem of the harrier's claws 4-5 Totem of the night 4-5 lotem ot thunder s keeper 4-b H A N D S SLOT 'Gauntlets of magical interchange NECK SLOT Amulet of double fortune 4-5 Amulet of elegy +5 Badge of the berserker 4-5 'Cloak of the crimson path 4-5 'Deep-pocket cloak +5 'Eldritch medallion +5 Lifesaving brooch +5 * Mantle of the golden general 4-5 'Necklace of fate +5 "Scarf of reconciliation 4-5 Talisman of terror 4-5 RINGS 'Farndak's glittering ring W O N D R O U S LAIR I T E M S All-seeing eye Gorgonblood mortar 41 AA 45 4b 46 4/ 129 c_ bS Teleporting armor +5 WEAPONS Aftershock weapon 4-b Boltshard crossbow +5 Duelist's bow +5 Entrapping weapon +5 Farbond spellblade +5 Guardian's call +5 Harmonic songblade +5 'Hungry spear + 5 'Infighting blade +5 'Lion's heart hammer +5 Quicksilver blade i Rebounding weapon +5 Shadowrift blade +5 Supremely vicious weapon +5 Totemic spear + 5 Totemic warclub +5 'Unbroken lance + 5 Whistling songbow 4-5 Scale. plate Plate Chain Leather.-. [UTILE Cloth. scale t.

crossbow 25 Unforgettable cudgel +5 Mace 103 "Warding blade +5 Lt blade 25 Writhing vine weapon +5 Any melee 26 26 26 26 26 27 27 27 27 28 28 28 29 29 30 31 32 33 34 34 34 35 37 38 39 Staff of resilience +5 Staff of sleep and charm +5 Staff of the faithful arcanist +5 TOMES Frozen tome +5 Gossamer tome +5 Mordenkainen's tome +5 TOTEMS Boar's charge totem +5 Bronzewood coils totem +5 " Death fang totem +5 Fell beast totem +5 Iron bear totem +5 Life river totem +5 Totem of the awakened bear +5 Totem of the satyr's dance +5 Vengetui spirit totem + b A R M S SLOT "Delbanian vambraces Executioner's bracers HEAD SLOT Lenses of the luminary NECK SLOT Amulet of warding +5 "Baffling cape +5 Cloak of the desert +5 Courtier's cape +5 "Fleece of renewal +5 Necklace of kevs +5 Orc's-eye amulet +5 "Pavise charm +5 Possum amulet +5 "Resplendent cloak +5 Seashimmer cloak +5 Shroud of ravens +5 "Spidersilk mantle +5 "Star-strewn scarf +5 RINGS Greater ring of invisibility * Ring of Hrumdar's halls Ring of the r i s e n W O N D R O U S LAIR ITEMS Arcane laboratory Austere dojo Holy shrine Sacred glade TATTOOS Breakchain tattoo Demonskin tattoo 39 39 40 A f\ 41 42 A1 -+z 43 43 1 UD 44 44 44 45 47 A1 **/ 125 54 62 63 96 65 66 i1 1 ni 67 £ 7 A M M U N I T I O N ( 1 7 . chain Leather. polearm 18 Flesh grinder +5 Axe 18 Frost fury waraxe +5 Polearm 123 "General's weapon +5 Any melee 18 Great hunger weapon +5 Any melee 19 Guardian's brand +5 Flail. hide Plate Scale Hide. spear 119 "Shepherd's arms +5 Bow. 0 0 0 GP PER ITEM) Attention-stealing bullet + 5 Bolt of clumsiness +5 Bolt of transit +5 Dispelling bolt +5 Firestorm arrow +5 Freezing arrow +5 Lightning arrow +5 Space-shifting bolt +5 Spider bolt +5 Summoning bullet +5 Surprise bullet +5 HOLY SYMBOLS Convert's symbol +5 Symbol of brawn +5 Symbol of defense +5 Symbol of prayers recovered +5 Symbol of the champion's code +5 Symbol of the radiant flame +5 ORBS Orb of repeated imposition +5 Orb of supplementary force +5 RODS Battle-pact rod +5 Hexer's rod +5 Rod of divinity +5 Spider rod +5 STAFFS Spellshaper's staff+5 Staff of luck and skill +5 O/ 101 68 uo 104 68 68 1 109 118 an 71 137 7 7 79 79 81 81 87 87 LEVEL 2 4 ITEMS A R M O R Armor of dark deeds +5 Dazzling plate +5 Demonscale +5 Formidable armor +5 Genasi soul armor +5 Great cat armor +5 A P P E N D 1 X 525. hide Hide Level 24 Item s . hvy blade 17 Lt blade 107 Hvy blade. pick 19 Hideous weapon +5 Lt blade 108. hvy blade. It blade 103 Axe.000 GP Leather. 110 hammer Death mark weapon +5 Any 17 Axe.120 "Pact blade+5 Hvy blade 21 Ravenclaw warblade +5 Lt blade 97 "Rhythm blade +5 Any 135 "Rovikar's weapon 4-5 Lt blade 131 "Scorpion tail blade +5 Bow 131 "Serpent's kiss bow +5 Polearm. crossbow 24 Targeting weapon +5 Bow. hammer.Alfsair spear +5 Aura killer weapon +5 "Blade of vengeance +5 Blood fury weapon +5 "Blood harvest blade +5 "Bradaman's weapon +5 Spear 15 Any melee 15 Hvy blade. crossbow 21 Shrieking songbow +5 23 Songbow of vanishment +!5 Bow. axe.

It blade Hvy blade. It blade Axe.Lifefont armor +5 Magnetic armor +5 Parchment armor +5 Scale of the serpent +5 Serpentine armor +5 Spirit armor +5 Time link armor +5 Translocating armor +5 WEAPONS Avalanche hammer +5 Banishing spellblade +5 Blood drinker + D "Dragontooth blade +5 Echoing songblade +5 'Harmony blade +5 Imp. 52 _ i r * r « • _ rtny meiee i-j Hvy blade. 1 rt i i 22 17. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. hvy blade Hvy blade Hvy blade. leather Scale Chain Chain Any Hammer Hvy blade. It blade Hvy blade. It blade Hvy blade. plate Cloth. It blade Any melee Any melee 23 23 124 102 114 25 Wand of thunderous anguish +5 ARMS SLOT "Bracers of zeal +5 Trapping shield FEET SLOT "Boots of Caiphon Fey warrior's boots "Propellant boots "Swift-step boots +5 H A N D S SLOT 52 1 03 IU3 56 125 58 no 1 Vj 115 CO DO A M M U N I T I O N ( 2 1 .tier's pick +5 Incisive dagger +5 intensifying weapon -4-5 "Kamesti crossbow +5 Master's blade +5 Maw of the guardian +5 Screaming bow +5 Songbow of lullabies +5 Soul drinker weapon +5 Space-bending weapon +5 Stormbiter warblade +5 * Sword of melancholy +5 'Weapon of arcane bonds +5 "Weapon of cruel persuasion -t-5 Weapon of oaths fulfilled +5 Hide Scale.j j e t -t-5 117 Ml 51) 30 32 32 33 3/1 U~K <> j 64 AC OJ 65 QS 70 65 DO 5** 122 66 66 134 67 67 67 fi7 105 r Q 35 f~ if - Rod of the hag +5 Rod of the pact binder +5 STAFFS Man ot iron infusion +b Staff of spell blasting +5 TOMES Deck ot Spells +5 Tome of crushing force +5 Tome of enduring creation +5 Tome of striking lightning +5 Toxic tome +5 36 36 Jo So Lucky charm +5 40 A 1 Medallion of the mind +5 Medic's amulet +5 Periapt of proof against poison +5 "Shadowdancer's cloak +5 Soul shard talisman +5 Timeless locket +5 RINGS "Golden ring of Teros 41 42 42 42 43 by 69 137 APPENDIX | i r vet 2 4 Items . 0 0 0 GP PER ITEM) Arrow of revelation +5 Forbiddance bolt +5 HOLY SYMBOLS bymooi ot tire ana tury +!> Symbol of reflection +5 Symbol of the holy nimbus +5 Symbol of unified defense +5 ORBS Orb of accuracy +5 RODS Darkspiral rod +5 Rod of obliterating wrath ' ' n • ' 1 I fy 26 3Ci uauntlets ot blood HEAD SLOT "loun's flame NECK SLOT Amulet of vigor +5 Assassin's cloak +5 Chaos cloak +5 Cloak of the bat +5 "Cloak of the lion's mane +5 Cloak of the shadowthief +5 Cloak of translocation +5 "Crimson cloak +5 Demon amulet +5 Frostwolf pelt +5 * kv^'cha's a m . crossbow i\ n l i t*n i. It blade Any melee D na D O W 10 10 11 12 I T 1 L TOTEMS Avalanche's wake totem +5 Panther totem +5 Razor talon totem +5 Totem of new beginnings +5 Totem of the ravenous beast +5 "Totem of the severed eye -1-5 Totem of winter's scorn +5 Wildfire totem +5 Winterwood totem +5 WANDS Cursing wand +5 Diamond wand +5 Hawthorn wand +5 Iron wand +5 Master's wand of eyes of the vestige +5 Master's wand of illusory ambush +5 Master's wand of misdirected mark +5 Master's wand of phantom bolt +5 Master's wand of spiteful glamor +5 Master's wand of vicious mockery +5 Shielding wand +5 Wand of allure +5 ill 43 45 AC 13 14 14 15 16 lb 130 17 1 / 1 £ 45 47 •/ 107 47 47 48 48 49 49 A O • j 97 20 20 zu 101 20 20 71 Z I 49 50 50 bl 51 51 51 C7 J>Z Bow.

scale. plate Hide. chain Healer's armor +5 Chain Holy radiance armor +5 Shadow warlock armor 4-5 Leather Cloth. flail. chain.000 g p 6 7 118 9 9 12 98 13 13 95 16 ARMOR Armor of shared valor +5 Leather. Flameheart totem 4-5 Nine furies totem 4-5 'Stern mountain totem +5 Totem of nature's balm 4-5 Totem of the crashing tide 4-5 Totem of the scouring wind 4-5 TP 43 44 44 112 45 4b 47 A ~l 47 52 -* *• 52 54 Ad < 25 I t e m s 625.1 _ |J i C Deathward shield H A N D S SLOT 'Resplendent gloves 'Zehir's gloves NECK SLOT Bloodgem shard +b Bralani cloak 4-5 Cloak ot burgeoning shadow +b 'Mantle of regrets 4-5 Periapt of w o u n d closure +5 n 1 _ 1 1 1 . 0 0 0 G P PER ITEM) Immurement of arcane suspension Immurement of the abandoned throne Immurement of the blood vine Level 71 71 80 87 84 86 89 90 90 S T A F F S « Blastwarp staff 4-5 "Queen's staff 4-5 Staff —.125.Ring of battlements Ring of focus W O N D R O U S LAIR ITEMS Chandelier of revelation TATTOOS . spear 114 Hvy blade knight +5 122 •Reaper's axe 4-5 Axe Runic weapon 4-5 21 Any Songbow of summoning +5 Bow. hide Counterstrike armor +5 "Crystalline breastplate +5 Leather. chain Cloth. mace. r f ~A 104 127 65 65 120 123 D / C IT Axe.000 g p Leather Any melee Hammer 8 17 17 ARMOR Gambler's suit 4-6 26 27 WEAPONS Challenge-seeking weapon 4-6 Earth-wrought hammer 4-6 A R M S SLOT Flameward shield Stormward shield Winterward shield FEET SLOT Clearing cleats H A N D S SLOT 'Hands of Hadar RINGS 'Bloodshard ring 'Kartan's void ring Ring of guarded will 11 ~ \ \ 13 28 29 30 33 33 35 35 126 37 56 56 57 125 124 137 APPENDIX I Level 2b Items . leather. ^ ^ ^ ^ Fireheart tattoo Tattoo of arcane blood Tattoo of the shared heart CONSUMABLES ( 2 1 .1 • • • I • A _ I . rr of r wind • l4 i -5 l 'Tempest staff 4-5 - J O 3ft a r\ 117 40 131 It s TOTEMS _ _ __ Bloodhunter totem 4-5 Dire totem 4-5 m m m m a m t a a m &i *TJ fa X 0 z UJ 0. * Blade of the eidritch hvy blade. leather 'Shockweave armor 4-5 Plate Spectral plate 4-5 Supporting armor 4-5 WEAPONS "Rousing hammer 4-5 Battle spirit weapon 4-5 Scale. crossbow 22 Supreme skirmisher's Bow 24 bow +5 •Thane blood weapon +5 Any melee •Weapon of evil undone 4-5 Any •Weapon of great Any melee A M M U N I T I O N ( 2 5 . 0 0 0 G P PER ITEM) Immurement of the dragon boneyard Level 137 i J § Q1 O I 85 90 26 I t e m s 1. 0 0 0 G P PER ITEM) Bending bullet 4-5 Phasing arrow 4-5 HOLY SYMBOLS •Champion's symbol 4-5 loun stone of divine knowledge 4-5 Symbol of daring 4-5 Symbol of protection 4-5 ORBS Orb of distance denial +5 Orb of petrification +5 RODS Rod of devilry 4-5 Rod of silver rain 4-5 •Rod ofUlban +5 Torch of misery 4-5 100 113 96 RINGS 'Haggaron's ring of control W O N D R O U S LAIR ITEMS Magic weapon rack TATTOOS Tattoo of vengeance CONSUMABLES ( 2 5 . plate Hammer Totem of the world tree 4-5 WANDS Sharpshooter's wand 4-5 Wand of aptitude +5 A R M S SLOT r-v . hammer. hide.

—. 0 0 0 GP PER ITEM) c i a y oi c r e a t i o n 59 o z fil 125 62 63 63 64 107 97 114 67 123 121 132 69 126 126 84 85 R7 t^uiCKSiiver blade i-b 111 l i l n U L D U C LI 1 (L Lt blade Any ranged LL U L D U C 1 f K l -x. hide IN R T I 11 (> . T T J | I V ll 1 I1 Rebounding weapon 4-6 N I L LFL/>UI»*!f I J L L D C I U W L L L L 21 71 J (\ " \J Supremely vicious weapon 4-6 Totemic spear +6 Totemic warclub 4-6 * 1 1 n i l i dl\'C 11 Ul IUI J L. crossbow A M M U N I T I O N ( 6 5 . axe (one-handed only) Hammer i # i.L R I L I I N R Any Crossbow Row Bow.i. 1 24 24 25 111 i i i 25 27 28 29 29 29 30 135 30 Items f T () \J Whistling songbow 4-6 V I M 11 I d l I L C Bow. 0 0 0 G P PER ITEM) Onslaught arrow 6 HOLY SYMBOLS loun-blessed symbol 4-6 Symbol of branding +6 Symbol of divine force 4-6 Symbol of divine light +6 Symbol of foe turning 4-6 * Symbol of Gajz +6 Symbol of shared healing 4-6 APPENDIX I L e v e l 27 Oi . crossbow Hvy blade. It blade Any melee Hvy blade.000 GP Cloth. I f l d l c 34 34 35 3 b RODS Rod memory 4-b II I ot i burgeoning I • i r Rod of stolen starlight +-6 Rod of the fickle servant +6 Rod of the risen dead 4-6 STAFFS Moonsilver staff 4-6 Staff of divinity +6 Staff of knives +6 * Staff of the Far Wanderer 4-6 Summoner's staff +6 Verdant staff +6 TOMES Dispelling tome 4-6 TOTEMS Earthfall totem +6 Roaring bear totem 4-6 Totem of the harrier's claws 4-6 Totem of the night +6 T-_ .i. plate Scale. leather Chain.TATTOOS Ghostwalk tattoo CONSUMABLES ( 4 5 . 17 • i 17 17 18 19 19 98 101 130 *>i FEET SLOT 'Time-jumping boots H A N D S SLOT Great hero s gauntlets HEAD SLOT Firebird 'Mirrored mask Philosopher's crown NECK SLOT Amulet of double fortune 4-6 Amulet of elegy +6 Badge of the berserker 4-6 "Cloak of the crimson path +6 * Deep-pocket cloak 4-6 'Eldritch medallion 4-6 Lifesaving brooch 4-6 "Mantle of the golden general 4-6 "Necklace of fate 4-6 'Scarf of reconciliation 4-6 Talisman of terror +6 RINGS "Avandra's ring "Ring of Khirad TATTOOS •* » i i Resurgence tattoo Tattoo of the wolverine CONSUMABLES ( 6 5 . It blade Spear Lt blade. I ' 1 1 1 * leather 1 %1 K I •\ 1 Hide Hide Leather Scale. plate Cloth Scale. plate 45 46 46 IV) * I.JLilU ... hide c i o i n _M 8 9 10 1 1 7 11/ o "Radiant temple uniform +6 Cloth Rat killer's coat +6 Shadow hound armor +6 'Shadow hunter hide +6 "Shipboard armor +6 Teleporting armor +6 WEAPONS / A r i e r s n o c K 103 11 12 106 101 14 1q i j) 41 A A • M Cloth. R . V . J _ — 37 38 38 39 117 40 40 I I I -7 Gallant armor +6 Hero's armor +6 Marauder's armor +6 iviooncioin r o u e s T Plate Chain Leather. scale.——— I C Totem of thunder s keeper 4-6 weapon +fi 47 n 1 o la CO Boltshard crossbow 4-6 Diiplicf'c how Entrapping weapon +6 Farbond spellblade +6 Guardian's call +6 Harmonic songblade +6 "Hungry spear +6 "Infighting blade +6 'Lion's heart hammer 4-6 A I I I I . 0 0 0 C P PER ITEM) Immurement of seething scoria Immurement of the vengeful river Symbol of the first spirits 4-6 87 89 91 "Symbol of the forgotten one 4-6 Symbol of vigor 4-6 ORBS Orb of heightened imposition +6 Orb of resilient tenacity 4-6 Orb ot visionary protection 4-b 6 94 6 6 7 120 7 31 174 32 •XI jj LEVEL 27 ITEMS ARMOR Armor of aegis expansion +6 "Armor of dwarven vigor +6 Bastion armor +6 Biackflock robe +6 Coruscating armor +6 *Darkstrike armor +6 r— ^Q '»tti *c iI f Ii In I II RU TI R T 1 ' T^*L III N tU 1k K A DR L RM O 1. plate Leather.625. _ R . I n Any Spear Mace V W I .

hide Leather Any Cloth. hide Hide Cloth Any Cloth Leather. pol earm 18 Polearm Any melee Any melee Flail. axe. plate Cloth t_iotn Leather. hide Scale. plate Scale. crossbow Mace Lt blade Any melee \ I'l'kMDI X I level 28 Items . leather Cloth bcale. chain Any "Armor of essence inviolate +6 Armor of sudden recovery +6 Champion's hauberk +6 Gambit armor H-6 Holy adversary's armor +6 Kemstone armor +6 Mind armor + 6 Mirrored plate +6 Moon armor +6 Nightmare ward armor +6 Predator's hide +6 Robe of avoidance +6 Runic armor +6 Sanguine vestments +6 " Skin of agonies +6 Slime armor +6 Snaketongue robe +6 Spidersweb robes +6 Spiked jacket +6 •Tinkersuit +6 Wall armor +6 Warmage's uniform +6 Winged armor +6 WEAPONS Aegis blade +6 Alfsair spear +6 Aura killer weapon +6 "Blade of vengeance +6 Blood lury weapon +o "Blood harvest blade +6 "Bradaman's weapon +6 Death mark weapon +6 Flesh grinder +6 Frost fury waraxe +6 "General's weapon +6 Great hunger weapon +6 Guardian's brand +6 Hideous weapon +6 'Pact blade +6 Ravenclaw warblade +6 "Rhythm blade +6 'Rovikar's weapon +6 "Scorpion tail blade +6 'Serpent's kiss bow +6 " Shepherd's arms +6 • X < I- 2 Ol Cloth. spear 19 108. It blade Spear Any melee Hvy blade. It blade A x e . hvy blade Lt blade Hvy blade. hammer Any Axe 13 1 £. leather Any Hvy blade. scale l l o t n . crossbow Shrieking songbow +6 Songbow of vanishment +6 Bow.LEVEL 2 8 ITEMS ARMOR 2. plate DI -i *o r iaie X z t~\ i i i *i a 9 y 10 t1 i1n w 10 11 11 11 12 12 124 13 13 17 1 3 L1 Q 28 28 < 28 29 29 30 31 32 33 34 34 34 35 37 Chain Leather. 0 0 0 G P PER ITEM) Attention-stealing bullet H-6 Bolt of clumsiness H-6 Bolt of transit+6 Dispelling bolt +6 Firestorm arrow + 6 Freezing arrow +6 Lightning arrow H-6 Space-shifting bolt +6 Spider bolt +6 Summoning bullet + 6 Surprise bullet H-6 HOLY S Y M B O L S Convert's symbol + 6 Symbol of brawn +6 Symbol of defense + 6 Symbol of prayers recovered +6 Symbol of the champion's code +6 Symbol of the radiant flame +6 ORBS Orb of repeated imposition +6 Orb of supplementary force +6 RODS Battle-pact rod +6 Hexer's rod H-6 Rod of divinity +6 Spider rod +6 STAFFS Spellshaper's staff + 6 38 39 39 39 40 41 41 42 42 43 43 106 44 44 44 45 47 47 125 128 63 96 126 65 Staff of luck and skill +6 Staff of resilience + 6 Staff of sleep and charm +6 Staff of the faithful arcanist +6 TOMES Confounding tome H-6 Frozen tome +6 Gossamer tome +6 17 18 123 18 1Q 117 Mi 26 26 26 26 26 27 27 27 7"7 UJ Armor of enduring health i-6Hide. hvy blade. iJ 103 -1 "T 17 107 110 A 1 1 1 _ I _ Mordenkainen's tome +6 TOTEMS Boar's charge totem +6 Bronzewood coils totem +6 'Death fang totem +6 Fell beast totem + 6 Iron bear totem +6 Life river totem +6 Totem of the awakened bear H-6 Totem of the satyr's dance +6 Vengeful spirit totem +6 WANDS "Feyshard wand + 6 H E A D SLOT "Crown of stuttered time NECK SLOT Amulet of warding +6 •Baffling cape +6 'Bane's collar +6 Cloak of the desert +6 A x e . pick Lt blade Hvy blade 1 t 111 I H P Any Lt blade Bow Polearm. crossbow Targeting weapon +6 Unforgettable cudgel +6 " Warding blade +6 Writhing vine weapon +6 Bow.120 21 97 135 131 131 119 21 23 24 25 103 25 Bow.125. hammer.J 14 14 14 IS 15 i e.000 GP 6 112 6 113 Q A M M U N I T I O N ( 8 5 . leather Chain.

It blade Hvy blade. It blade Axe.• 1 . I at. £ 1 l~ Star-strewn scarf +6 66 111 Screaming bow +6 Songbow of lullabies -*-6 Soul drinker weapon . chain Leather. plate Cloth. It blade Hvy blade. leather Scale Scale Chain Chain Any 6 7 8 8 Q Staff of spell blasting +6 TOMES Deck of spells H-6 Tome of crushing force +6 Tome of enduring creation +6 Tome of striking lightning +6 Toxic tome +6 TOTEMS Avalanche's wake totem +6 Panther totem H-6 Razor talon totem H-6 Totem of new beginnings +6 Totem of the ravenous beast +6 "Totem of the severed eye +6 Totem of winter's scorn +6 Wildfire totem +6 Wtnterwood totem +b WANDS Cursing wand +6 Diamond wand +6 Hawthorn wand +6 Iron wand • t> Master's wand of eyes of the vestige +6 Master's wand of illusory ambush +6 Master's wand of misdirected mark +6 Master's wand of phantom bolt +6 Master's wand of spiteful glamor +6 I I I ! 40 A1 42 ** I 47 I A.Courtier's cape +6 'Fleece of renewal +6 Necklace of keys +6 Orc's-eye amulet +6 Pavise charm +6 Possum amulet +6 "Resplendent cloak +6 Seashimmer cloak +6 Shroud of ravens +6 "Spidersilk mantle +6 * f A — . f Rod ot the pactbinder +b STAFFS Staff of iron infusion +6 3R J O 32 33 89 91 91 88 88 34 127 35 36 36 <&. hide Hide Hide Scale. 0 0 0 G P PER ITEM) Immurement of baleful gossamer Immurement of the mordant hideaway Immurement of the strident statuary Silver sand Vortex stone L t V t L 1 l l_iVlD 71 73 A M M U N I T I O N ( 1 0 5 . hide Plate Scale Hide. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. hvy blade Hvy blade Hvy blade. 42 43 43 45 45 45 o 9 10 10 11 11 12 12 13 ii dt 14 4/ 107 47 47 AO Hammer Hvy blade. It blade Hvy blade.6 Space-bending weapon +6 Stormbiter warblade +6 "Sword of melancholy +6 * Weapon of arcane bonds +6 "Weapon of cruel persuasion +6 Weapon of oaths fulfilled +6 Bow Bow. crossbow Any melee Hvy blade.VVU o r ARMOR Armor of dark deeds +6 Dazzling plate +6 Demonscale +6 Formidable armor +6 Genasi soul armor +6 Great cat armor +6 Lifefont armor +6 Magnetic armor +6 Parchment armor +6 Scale of the serpent +6 Serpentine armor +6 Spirit armor +6 Time link armor +6 Translocating armor +6 WEAPONS Avalanche hammer +6 Banishing spellblade +6 DI Leather.D£o. It blade Any melee Any melee 21 22 23 23 23 124 102 67 67 "I ' rt - 1 . r i\\ 101 68 104 68 1 DO 109 o 114 11 O 1 lo 25 RINGS Ring of fearlessness Ring of windows W A I S T SLOT Sash of heroic inspiration Sash of regeneration TATTOOS Fleet hero tattoo Greatwing tattoo Ironheart tattoo Strongheart tattoo CONSUMABLES ( 8 5 . 0 0 0 G P PER ITEM) Arrow of revelation +6 Forbiddance bolt +6 HOLY SYMBOLS ayniDOi oi lire a n a jury t o 26 26 75 75 3n 30 Symbol of reflection +6 87 87 86 86 Symbol of the holy nimbus +6 Symbol of unified defense +6 ORBS Orb of accuracy +6 RODS Darkspiral rod +6 "Pelor's scepter +6 Rod of obliterating wrath +6 Rod of the hag +6 11 I f . It blade Any melee 29 Items 1 c ID J a_ A i /!" 16 11Z 48 Blood drinker +b 'Dragontooth blade +6 Echoing songblade +6 "Harmony blade H-6 Impaler's pick +6 Incisive dagger +6 Intensifying weapon +6 "Kamesti crossbow +6 Master's blade +6 Maw of the guardian +6 APPENDIX A J — — j C lb 130 dfl 48 49 17 97 20 20 20 101 ~)Ci dQ * W 49 50 50 51 51 51 20 I Level .

2 w * ' W e a p o n of evil u n d o n e 4-6 A n y ' W e a p o n of g r e a t o p p o r t u n i t y 4-6 A M M U N I T I O N (125. hvy blade.125. h i d e . h a m m e r . chain Chain Leather Cloth.s t e p boots +6 H E A D SLOT C r o w n of v i c t o r y NECK SLOT A m u l e t of vigor +6 o Assassin's cloak +6 C h a o s cloak +6 C l o a k of t h e b a t + 6 ' C l o a k of t h e lion's m a n e +6 C l o a k of t h e s h a d o w t h i e f +6 C l o a k of t r a n s l o c a t i o n +6 " C r i m s o n cloak +6 D e m o n a m u l e t +6 * Far-step a m u l e t +6 F r o s t w o l f pelt +6 ' K e i c h a ' s a m u l e t +6 Lucky c h a r m +6 M e d a l l i o n of t h e m i n d M e d i c ' s a m u l e t +6 P e r i a p t of proof against poison +6 " * S h a d o w d a n c e r ' s cloak + 6 S o u l s h a r d t a l i s m a n +6 •**• • • ••>/* 1 imeless locket 4-b RINGS * R i n g of free t i m e 6 5*1 52 5. plate Hammer A x e . 38 117 128 40 131 S t a f f of w i n d 4-6 T e m p e s t staff 4-6 TOTEMS B l o o d h u n t e r t o t e m 4-6 D i r e t o t e m 4-6 F l a m e h e a r t t o t e m 4-6 N i n e f u r i e s t o t e m 4-6 ' S t e r n m o u n t a i n t o t e m 4-6 I 43 43 44 44 117 \l 128 T o t e m of n a t u r e ' s b a l m +6 T o t e m of t h e c r a s h i n g t i d e 4-6 T o t e m of t h e scouring w i n d +6 45 4b 47 47 52 52 LEVEL 3 0 ITEMS ARMOR A r m o r of s h a r e d h e a l t h +6 A r m o r of s h a r e d v a l o r +6 C o u n t e r s t r i k e a r m o r +6 ' C r y s t a l l i n e breastplate +6 3. leather.4 Diamond cincture W r a i t h ' s cord WONDROUS ITEMS 75 75 ' V e c n a ' s puzzle box TATTOOS 127 Any melee 100 Eager hero's t a t t o o 86 APPENDIX | Level io Items . crossbow Bow 122 21 22 2. leather Plate • i<i 9 9 12 98 13 13 55 62 65 65 120 123 67 it S c a l e . flail. plate 6 6 7 118 T o t e m of t h e w o r l d t r e e 4-6 WANDS S h a r p s h o o t e r ' s w a n d 4-6 W a n d of a p t i t u d e 4-6 A R M S SLOT S h i e l d of u l t i m a t e H E A D SLOT Gibbering lump NECK SLOT B l o o d g e m s h a r d 4-6 B r a l a n i cloak 4-6 ' C l o a k of b u r g e o n i n g s h a d o w +6 protection H e a l e r ' s a r m o r +6 H o l y r a d i a n c e a r m o r +6 S h a d o w w a r l o c k a r m o r +6 * S h o c k w e a v e a r m o r +6 S p e c t r a l plate +6 S u p p o r t i n g a r m o r +6 WEAPONS 'Rousing hammer +6 Hide.M a s t e r ' s w a n d of vicious m o c k e r y +6 S h i e l d i n g w a n d +6 W a n d of allure +6 W a n d of t h u n d e r o u s anguish +6 A R M S SLOT B r a c e r s or zeal +6 FEET SLOT S w i f t . mace. hide Leather.000 GP Chain Leather. spear 95 16 ' M a n t l e of regrets 4-6 P e r i a p t of w o u n d closure 4-6 RINGS B a t t l e spirit w e a p o n +6 ' B l a d e of t h e e l d r i t c h k n i g h t +6 ' R e a p e r ' s axe +6 R u n i c w e a p o n 4-6 S o n g b o w of s u m m o n i n g +6 S u p r e m e skirmisher's b o w +6 ' T h a n e blood w e a p o n 4-6 H v y blade 114 D a u n t l e s s c h a m p i o n ' s ring W A I S T SLOT 70 Axe Any B o w . c h a i n . scale. c h a i n C l o t h .000 G P P E R ITEM) B e n d i n g bullet 4-6 P h a s i n g a r r o w +6 HOLY SYMBOLS A n y melee 113 96 -4 C D < I26 27 113 28 29 30 Z u H 115 ' C h a m p i o n ' s s y m b o l 4-6 loun stone of d i v i n e k n o w l e d g e 4-6 x 61 S y m b o l of d a r i n g + 6 S y m b o l of protection +6 £ 63 64 65 65 98 65 66 122 66 125 66 134 67 67 67 67 105 69 69 ORBS O r b of d i s t a n c e d e n i a l 4-6 O r b of p e t r i f i c a t i o n +6 RODS Rod of d e v i l r y 4-6 Rod of silver rain 4-6 ' R o d o f U l b a n 4-6 Torch of m i s e r y +6 STAFFS B l a s t w a r p staff +6 ' S t a f f of t i m e +6 35 35 126 37 33 33 Q .

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