This action might not be possible to undo. Are you sure you want to continue?
(Alteration) Level: 3rd Range: Touch Components: V, S, M Area of Effect: 1 individual Casting Time: 3 Duration: 1 hour/level Saving Throw: None Author: Mortice Vielt An individual under the effects of this spell can meld his body with nonmagical fire. The fire must be within 5 feet of the fireformed individual so he can leap into the blaze. The fireformed creature is then concealed in the flickering flames of a torch, campfire, fireplace, or other source of non-magical fire. The fire must be at least the size of a torch. While in fireform, the individual can see and hear normally; the flames do not obscure hearing or vision. The individual cannot cast spells, talk, attack, or suffer damage. To leave the fire, the individual can cancel the spell with a mental command. Otherwise, the individual is expelled from the flames at the end of the spell's duration or the fire is completely extinguished by any means. (The spell does not expire if the blaze merely dies down to embers.) The spell is also cancelled if a spell such as affect normal fires or pyrotechnics is cast upon the flames. The individual is immune to heat and damage from normal fires while moving into and out of the source of flame (as well as during the spell's effect). A fireformed individual cannot be discerned from normal flames unless a detect magic spell is cast. In this event, the flames radiate a faint aura of alteration magic. A detect invisibility spell will not reveal the fireformed individual. This old enchantment was created by a Zikalan court wizard who used it to spy on visiting dignitaries. The spell enabled the wizard or other creature of his choice to hide in the braziers and fireplaces of Zikala's palace, temples, and other state buildings. The material component is a mixture of salt, sulphur, and crushed peppercorns that are tossed into the fire source. Notes: Common on Cerilia, the Birthright setting, uncommon or rare for fire mages; otherwise very rare.