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S.D.M.

COLLEGE OF ENGINEERING AND TECHNOLOGY DHARWAD

3D INTERNET
Sanket B.P. 2SD09IS038
Seminar in charge: Arati Nayak Sachidanand joshi

Contents

Introduction 3D Internet Why What How Conclusion References

Introduction

The Internet is evolving to become the cyberspace or virtual space. The world wide web, from document to full fledged virtual environment. CLI (gopher) GUI (www)3D Internet

3D Internet
3D Internet as an interactive virtual environment for services, interaction, and communication. Enabling factors: Availability of cheap hardware: GPUs, graphic cards. Emerging Output devices: Video Eye ware Advances in 3D graphics technologies: OpenGL, DirectX

Why 3D Internet?

CLI (gopher) GUI (www)3D Internet CLI

Continued..
GUI (WWW)

Continued..

What 3D Internet?

How 3D Internet?

The 3D internet works based on the virtual computing environment and different algorithms Intelligent Services: Location-based services, personal (search),assistants, recommender systems. Intelligent Agents and Rendering: virtual 3D bots for various tasks

Continued..

Conclusion

Provided an overview of the concept 3D Internet Discussed the motivation behind it and specific research directions in the fields of networking, security, distributed computing, and machine learning. At this point of time we are facing a unique opportunity for the evolution of the Internet towards a much more versatile, interactive, and usable version of 3D internet There are still many research challenges on the way

References

The croquet consortium, 2007. The met averse roadmap, 2007. A. Pashalidis and C.Mitchell. A taxonomy of single sign-on systems. In Proc. 8th Australasian Conf. in Inf. Sec. and Priv. (ACISP), July 2003. N. Li, J. C. Mitchell, and W. H. Winsborough. Design of a Role-Based Trust Management Framework. In Proc. IEEE Symp. on Sec. and Priv., May 2002

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Thank you

Dept of ISE