Paladin Spells

SPELLS PER DAY BONUS SPELLS LEVEL SPELL SAVE DC 1 2 3 4
25 ft + 5 ft / 2 LVLS 100 ft + 10 ft / LVL 400 ft + 40 ft / LVL

3.5

RANGES
CLOSE MEDIUM LONG

LEVEL 1
£ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ Spell Bless Bless Water Bless Weapon Create Water Cure Light Wounds Detect Poison Detect Undead Divine Favor Endure Elements Magic Weapon Protection from Chaos Protection from Evil Read Magic Resistance Restoration, Lesser Virtue Description Allies gains +1 att, +1 vs fear Make holy water Blesses weapon against evil foes Creates 2 gallons/lvl of pure water Cures 1d8+1/lvl (+5) Detects poison in creature or item Reveals undead within 60-ft You gain att, dmg bonus +1/3 lvls Protected in extreme temperatures Weapon gets +1 att/dmg +2 AC and saves vs chaotic creatures +2 AC and saves vs evil creatures Read scrolls and spellbooks Target gains +1 on saves Restores ability scores Target gains 1 temporary hp Schl Ench Trans Trans Conj Conj Div Div Evoc Abjur Trans Abjur Abjur Div Abjur Conj Trans Comp V,S,DF V,S,M V,S V,S V,S V,S V,S,M/DF V,S,DF V,S V,S,F,DF V,S,M/DF V,S,M/DF V,S,F V,S,M/DF V,S V,S,DF Time 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 3 rnds 1a Range 50-ft Touch Touch Close Touch Close 60-ft Self Touch Touch Touch Touch Self Touch Touch Touch Target, Effect, Area Allies in 50-ft Water flask Weapon Up to 2 gallons/lvl One creature Creat,obj or 5-ft cube Cone Caster One creature Weapon One creature One creature 250 words/min One creature One creature One creature Duration 1 min/lvl Instantaneous 1 min/lvl Instantaneous Instantaneous Instantaneous Conc, 1min/lvl (D) 1 min 24 hours 1 min/lvl 1 min/lvl (D) 1 min/lvl (D) 10 min/lvl 1 min Instantaneous 1 min Save Will negs Will half Will negs Will negs Will negs Will negs Will negs Will negs Fort negs SR Yes Yes Yes Yes Yes Yes Yes Yes PHB 205 205 205 215 215 219 220 224 226 251 266 266 269 272 272 298

LEVEL 2
£ £ £ £ £ £ £ £ £ Spell Bull's Strength Delay Poison Eagle's Splendor Owl's Wisdom Remove Paralysis Resist Energy Shield Other Undetectable Alignment Zone of Truth Description +4 Str Stops poison from harming target +4 Cha +4 Wis Frees creats from parlys/hold/slow Ignores 10 energy dmg/rnd Target +1 AC, save, half dmg to caster Conceals alignment for 24 hours Targets within area cannot lie Schl Trans Conj Trans Trans Conj Abjur Abjur Abjur Ench Comp V,S,M/DF V,S,DF V,S,M/DF V,S,M/DF V,S V,S,DF V,S,F V,S, V,S,DF Time 1a 1a 1a 1a 1a 1a 1a 1a 1a Range Touch Touch Touch Touch Close Touch Close Close Close Target, Effect, Area One creature One creature One creature One creature 4 creatures in 30-ft One creature One creature One creat or item 20-ft radius Duration 1 min/lvl 1 hr/lvl 1 min/lvl 1 min/lvl Instantaneous 10 min/lvl 1 hr/lvl (D) 24 hours 1 min/lvl Save Will negs Fort negs Will negs Will negs Will negs Fort negs Will negs Will negs Will negs SR Yes Yes Yes Yes Yes Yes Yes Yes Yes PHB 207 217 225 259 271 272 278 297 303

LEVEL 3
Spell Cure Moderate Wounds Daylight Discern Lies Dispel Magic Heal Mount Magic Circle against Chaos Magic Circle against Evil Magic Weapon, Greater Prayer Remove Blindness / Deafness £ Remove Curse £ £ £ £ £ £ £ £ £ £ Description Schl Cures 2d8+1/lvl (+10) Conj 60-ft radius of bright light Evoc Reveals deliberate falsehoods Div Cancels magical effects (+10) Abjur Heals paladin's special mount Conj Non-lawful creatures cannot enter Abjur Non-good creatures cannot enter Abjur Weapon gets +1/4 lvl att/dmg (5) Trans Allies+1 att,dmg,save,skill, Enemies -1 Ench Cure normal or magical conditions Conj Frees item or person from curse Comp V,S V,S V,S,DF V,S V,S V,S,M/DF V,S,M/DF Time 1a 1a 1a 1a 1a 1a 1a V,S,F,M/DF 1 a V,S,DF 1a V,S 1a 1a Range Touch Touch Close Medium Touch Touch Touch Close 40-ft Touch Touch Target, Effect, Area One creature Item 60-ft radius Creature/lvl in 30-ft Special Mount 10-ft radius 10-ft radius Weapon or 50 proj. 40-ft radius One creature Creature or item Duration Instantaneous 10 min/lvl (D) Conc, 1 rnd/lvl Instantaneous Instantaneous 10 min/lvl 10 min/lvl 1 hr/lvl 1 rnd/lvl Instantaneous Instantaneous Save Will half Will negs Will negs Will negs Will negs Will negs Fort negs Will negs SR Yes Yes Yes Yes Yes PHB 216 216 221 223 239 249 249 251 264 270

Abjur V,S

Yes 270

LEVEL 4
£ £ £ £ £ £ £ £ £ Spell Break Enchantment Cure Serious Wounds Death Ward Dispel Chaos Dispel Evil Holy Sword Mark of Justice Neutralize Poison Restoration Description Frees target from enchantments Cures 3d8+1/lvl (+15) Immunity to death spells/effects +4 AC against chaotic attackers, banish +4 AC against evil attackers, banish +5 Holy weapon, +2d6 dmg vs evil Designates act that triggers curse Detoxifies venom in or on target Restores ability, neg lvls, one exp lvl Schl Abjur Conj Necro Abjur Abjur Evoc Necro Conj Conj Comp V,S V,S V,S,DF V,S,DF V,S,DF V,S V,S,DF V,S,M/DF V,S,M Time 1 min 1a 1a 1a 1a 1a 10 min 1a 3 rnds Range Close Touch Touch Touch Touch Touch Touch Touch Touch Target, Effect, Area Creature/lvl in 30-ft One creature One living creature Special Special Weapon One creature Creat / obj 1 cu ft/lvl One creature Duration Instantaneous Instantaneous 10 min/lvl 1 rnd/lvl or till used 1 rnd/lvl or till used 1 rnd/lvl Permanent 10 min/lvl Instantaneous Save Special Will half Special Special Will negs Will negs SR Yes Sp Sp Yes Yes Yes PHB 207 216 217 222 222 242 252 257 272

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Dungeons and Dragons 3.5 Paladin Spells

October 10, 2003

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