3D Workflow guide book For HXR-NX3D1

October ,2011 First edition ©2011 Sony Corporation. All rights reserved. Reproduction in whole or in part without written permissions is prohibited. Features and specifications are subject to change without notice. Sony and Sony logo are trademarks of Sony Corporation. G Lens, Exmor, InfoLITHIUM, Memory Stick, Memory Stick PRO Duo, Memory Stick PRO-HG Duo are registered trademark of Sony Corporation. AVCHD and AVCHD logo are trademarks of Panasonic Corporation and Sony Corporation. All other trademarks are the property of their respective owners.


Introduction  …………………………………………………… 4 Basic Knowledge on 3D  …………………………………… 5 Shooting 3D Videos  ……………………………………… 10 Editing 3D Videos  ………………………………………… 15 Notes on Editing 3D Videos ……………………………… 34 3D Live Application  ……………………………………… 36 FAQ ………………………………………………………………… 37

3D Workflow guide book



A compact 3D camera with two parallel built-in lenses has resulted in “a new market” which differs from that of conventional movies and TV broadcasts and entered the world of 3D videos. The new market can be expected to steadily grow with the development of technology that mitigates visual fatigue resulting from stereoscopic viewing and technology used to process complex stereoscopic viewing data on a file basis. This Guidebook introduces the basic knowledge and features of 3D video and unleashes the potential of the production flow of 3D content.

4 3D Workflow guide book

Basic Knowledge on 3D How do we view 3D video? Both our eyes are slightly apart from each other. Basically a stereoscopic view video is realized through capturing images from both the left and right with twin lenses. and hence everything ‘seen’ by our brains has a small left-right disparity. <B>. and the milder the stereoscopic effect. is referred to as the “Stereo base”. and the stronger the stereoscopic effect. is referred to as the “Convergence point”. the bigger the Stereo base is. the area where the optical axes cross and thus no disparity in images. Conversely. resulting from setting the two lenses further apart. The width of the gap between the left and right images is referred to as the “Disparity”. Our brains actually then instantaneously judge the perspective according to that left-right disparity. resulting from setting the two lenses closer together. the smaller the Stereo base is. and Convergence point The distance between the two camera lenses. the smaller the Disparity is. and then showing the images independently to our left and right eyes. the bigger the Disparity (left-right disparity in the image) is. Basically. and is the 3D reference point. or the equivalent of left and right eyes. The following figures reveal how the Disparity becomes bigger as the Stereo base lengthens. Convergence point Stereo base Disparity 3D Workflow guide book 5 Basic Knowledge on 3D . Stereo base. thus providing us with a stereoscopic view. Disparity. just like our eyes do. Stereo base and Disparity greatly influence the stereoscopic effect.

When <B> is played on athe 3D display. which is to the rearin the back of the Convergence point. which liesis on the Convergence point. looks like its popping up. Virtual display area Basic Knowledge on 3D 6 3D Workflow guide book . Object <C>. has no left-right disparity. which is to thein front of the Convergence point. it orients itself on the display. results inlooks like a concave image.Convergence point = Zero Disparity Object <B>. Object <A>.

Toe-in setting The shooting method used to cross the optical axes over by setting the left and right lenses slightly inside. a disadvantage of the method is the occurrence of “trapezoidal distortion” in the logic due the optical axes crossing over each other. Trapezoidal distortion in the lattice patterns shot using the Toe-in setting 3D Workflow guide book Basic Knowledge on 3D 7 . thus requiring adjustment. whose individual features differ from each other. as explained on the preceding page.Shooting method of two-lens 3D cameras The methods used with currently available 3D cameras equipped with two lenses include “Toe-in setting” and “Parallel setting”. When the Stereo base is wide and the convergence angle (toe-in angle) therefore large the difference in size and unevenness between the upper and lower sides becomes quite conspicuous at both ends of the left and right displays. However. with the advantage of the method being that zooming does not change the Convergence point.

and hence infinity becomes the virtual convergence point. *The optical axes do not cross in the Parallel setting and hence the Convergence point with a “zero” disparity is defined as a “Virtual convergence point” Virtua convergence point Basic Knowledge on 3D The Virtual convergence point is infinite and hence all the objects look as they are popping up. and all the objects move in the popping up direction. The optical axes do not cross as is. Disparity adjusted in setting <B> to be the Virtual convergence point. This method does not incur the trapezoidal distortion that occurs with the Toe-in setting. 8 3D Workflow guide book .Parallel setting (the method used with the HXR-NX3D1) The shooting method used to make the optical axes parallel by setting the left and right lenses to be parallel. The left and right images therefore get shifted in parallel upon shooting in adjusting the disparity.

8m NG area NG area NG area Zoom position : wide middle(x3) tele(x10) Visual difference in accordance with the viewing size The stereoscopic effect can vary depending on the size of the screen used to view the video. can be easily ruined. • The bigger the screen size the bigger the proportionate disparity. The smaller the disparity is the more difficult it is to sense the stereoscopic effect. Shooting 2D images is possible as long as they are in focus. 3D Workflow guide book .5m Basic Knowledge on 3D 9 2. but an excessively large left-right disparity can ruin 3D images. 7.Shooting distance and screen size Minimum object distance for 3D The stereoscopic effect is represented by the amount of disparity. The following figures show the relationship between the zoom position and minimum object distance for viewing 3D videos taken by the HXR-NX3D1 on 40 ~ 60 inch 3D TV. whereas with shooting 3D images if the disparity is too big the physical burden during viewing can be too great. NG near area regarding position of zoom ratio Cannot shooting under approx. The stereoscopic effect is further emphasized and the side that looks like a concave image. • The smaller the screen size the smaller the proportionate disparity.5m 0. The supported disparity is approximately 40 mm with a 60-inch monitor. in particular. The minimum object distance thus needs to be secured in thereby ensuring that 3D images can be shot in a viewer-friendly manner without being ruined.

down. Disparity adjustment Disparity can be adjusted by shifting the cutout area of an image being shot on the imager. * MXR-NX3D1 supports recording of 1080/60i. left and right. 10 3D Workflow guide book . images can be separated into left and right images via use of the accessory software CMU (Content Management Utility). Functionality optimized for 3D shooting in thus avoiding any blurred images due to hand movements Active SteadyShot. In addition. can be activated during 3D shooting.By turning the adjustment dial in the + direction to move the cutout area to the outer side the Virtual convergence point moves to the back. The small distance between the left and right lenses (Stereo base: Inter Axial Distance) of 31 mm and parallel setting of the lenses 3D videos to be shot quite close to the subject. 50i. and 24p. Shooting 3D Videos + + Recording of left and right 3D images in the MVC format of 1920 x 1080 The MVC (Multiview Video Coding) system is used as the recording format of 3D images and can record images as a single video stream at a resolution of 1920 x 1080 for both left and right eyes. thus ensuring stable 3D images of moving objects. or the technology used to correct any blurring of the images due to hand movements in the three directions that include the turning direction in addition to up.Shooting 3D Videos Features of the HXR-NX3D1 Compact A very compact twin-lens 3D camcorder with a built-in 1/4 CMOS sensor and left and right 10-power lenses. thus increasing the pop up effect.

decide the composition using the 2D L or R. L (2D) R (2D) How to utilize the liquid-crystal panel while shooting images 1. Switch to 3D display and check the extent of the actual popping up and concave effect. First. 1* Ensure a 30 cm distance from the liquid-crystal panel and look at the panel from the front for how the 3D displays. 2.Liquid-crystal panel supports glassless 3D display for use in checking stereoscopic images on the spot The HXR-NX3D1 is equipped with a 3. 4. 3D Workflow guide book Shooting 3D Videos 11 .229. Next. 3D L+R MIX(2D) * The left-right disparity can be checked using the L+R MIX.000 pixels (2562 x 480). which displays the left and right images vertically in turn. Shoot the image in 3D or L/R of 2D after the disparity adjustment has been completed. 3. adjust the disparity by checking the amount of disparity using the L+R MIX before deciding upon the Virtual convergence point. Repeat steps 2 and 3 as needed.5-inch liquid-crystal HD panel of disparity the barrier type at 1. The panel thus provides highresolution stereoscopic viewing on the spot while supporting the disparity adjustments which are so critical to 3D video shooting.

NG! Too concave The object being too far away from the screen will result in “too much of a concave” effect. NG area How to resolve this problem Shoot using an angle where infinity does not overly stand out by making the effort to exclude the ruined image. 0.8m The image of a flower has been ruined. Shooting 3D Videos * Adjust the disparity to be within 30 . This then results in the disparity of the closest object being smaller. Infinity NG area OK area The image of a mountain has been ruined. How to resolve this problem With the HXR-NX3D1 the Virtual convergence point should be set to the nearest side in the disparity adjustment by setting the image angle to the widest and ensuring a distance of more than 80 cm from the object. 12 3D Workflow guide book . With this situation the object at the nearest side appears to have double and the 3D image to have failed. Cannot shooting under approx.50 pixels by checking the image in L+R MIX mode.Method of adjusting the disparity in preventing 3D images from being ruined NG! Too much popping up The distance between the camera and object being too close will result in the object having “too much of a popping up” effect.In this case not only the stereoscopic effect is lost but also viewers will incur headaches from excessive eye squinting from attempting to view the image with both their eyes pointing outwards.

3D Workflow guide book Shooting 3D Videos 13 . How to resolve this problem Switch the liquid-crystal panel between L and R of 2D in turn while recording the image and then adjust the angle and framing to exclude any distinct halfwaycut objects at the left/right edges of the image.NG! Left/Right ghosting (Frame violations) An object viewed by either the left or right eye only displays with ghosting that appears and disappears at the edge of the screen during playback due to the disparity.

* Active SteadyShot Technology used to correct any blurring of images resulting from hand movements in the three directions that include the turning direction in addition to up. In addition. Slow panning can result in a difference in the left and right images. The function thereby enables more stable 3D shooting of moving objects. down. left and right SteadyShot menu screen Shooting 3D Videos Caution! Zoom & pan Movement of the lenses while shooting images can result in problems with 3D shooting that never occurred with 2D shooting. If zooming and panning are used then you will need to check for any stereo window violations or misalignment of the Virtual conversion point. How to resolve this problem Activate the HXR-NX3D1 “Active SteadyShot” feature. thus providing more intensive correction of any images blurred by movements of the hand.Other methods for use in preventing 3D images from being ruined NG! Blurring of images due to movement of the hands Blurred 3D images resulting from hand movements are difficult to view than blurred 2D images and can increase the chance of it being unpleasant to view. the Virtual conversion point can misalign during zooming. How to resolve this problem The recommended solution is to avoid frequent use of zooming and panning to fully obtain a stereoscopic effect in 3D images. thus leading to a stereo window violation. 14 3D Workflow guide book . This function interlocks the left and right lenses.

2 files) 2D X 2 B Editing of image size using Side by side (For Adobe Premiere CS5. Edit at half resolution x 2 after separating the left and right images (Half resolution. 3D A Edit the MVC file loaded with CMU. * 3D BD (MVC) created using VEGAS Pro 11 should be shot in 24p mode.5) C Convert the respective images to a side width of 50%. 2 files) ▼ ▼ 3D Workflow guide book Editing 3D Videos 15 ▼ . Editing of recorded materials as they are (Full resolution.Editing 3D Videos The methods that can be used to edit 3D videos taken with the HXRNX3D1 include direct editing of the MVC format and editing of the two AVCHD files for the left and right images. (Cine Form Neo3D + non-linear editing software) Convert the images to Cine Form Codec and then create a pair using the two files. Edit the pair of files as a virtual clip using non-linear editing software. 1 file) Editing of two files via the creation of a pair Conversion Convert MVCs to AVCHDs. *Direct loading and editing of MVC files from VEGAS is also supported. using CMU. Editing MVC files using VEGAS PRO 11 Importing Import MVCs to a PC using CMU. Make a nest of the timeline and then position a new timeline for use with the editing. Place them in two video tracks beside each other. The format and image size of any footage taken will be converted in accordance with the hardware and software environment used for editing. Edit at full resolution x 2 after separating the left and right images (Full resolution. which are separate left and right images.

Next. start the Content Management Utility. click [Start importing]. * If you register the folder into which the imported videos are saved as [Browsing Folder] the video information will register in the database and will be viewable using the Content Management Utility. Select the videos to be imported and specify the folder in which to save them. 2. 16 3D Workflow guide book . Editing 3D Videos (2) After your camcorder or memory card has been selected the videos will display as thumbnails.CMU (Content Management Utility) Ver.1 Importing 3D videos onto a computer (1) After connecting the camcorder and a computer with a USB cable or setting the memory card into the computer. Click [Import Media Files] on the upper part of the screen to display the [Import] screen.

CMU (Content Management Utility) Ver. 3D Workflow guide book Editing 3D Videos 17 . 2. (2) The created video files will be saved with a new file name in the same folder as the original video. Source 3D video file (MVU) Created 2D video file (AVC) For left view For right view * This function is only available for 3D videos imported using the Content Management Utility.1 Creating Separate 2D videos for left and right points of view from 3D video (1) Select the 3D video from which separate left and right points of view videos will be created (press-hold the shift key to select multiple videos) and click [Create Separate 2D Videos for Left & Right] on the [Tool] menu to start. The created file name will have “_L” for left point of view and “_R” for right point of view in addition to the source file.

976 fps)] from project templates should be selected.Direct 3D editing using MVC format A VEGAS Pro 11 Direct 3D editing of MVC files imported using CMU (1) Starting up and Project configuration After setting up VEGAS Pro 11 configure as a 3D editing project. 23. Editing 3D Videos Example of minimum system architecture needed for 3D editing Connecting the HDMI output of a corresponding video card with a 3D TV enables the video to be edited while being watched and checked as a 3D video. Set [Stereoscopic 3D mode] to the video signal that suits the 3D monitor to be used in the editing. When directly editing MVC-format videos [HD1080-24p (1920 x 1080. 18 3D Workflow guide book .

which is then read by the project.(2) Reading MVC files Select the media file for use in the project in the Import window. 3D Workflow guide book Editing 3D Videos 19 . VEGAS Pro 11 can read MVC files in the same manner as a regular media file and be used and edited as a video track.

1920 x 1080 (60)] in this case) from [Display Adaptor] of [Preview Device].(3) Configuration of 3D preview Activate the video output to the external monitor used. Click [Option] ► [User Setting] ► [Preview Device]. Select the connected external monitor ([2. Set stereoscopic 3D mode in external monitor to the video signal that suits the monitor to be used. Editing 3D Videos 20 3D Workflow guide book .

in particular. You cannot modify any 3D images that have been ruined.(4) Disparity adjustment for titles using [Stereoscopic 3D Adjust] [Stereoscopic 3D Adjust] of the Video Track FX can be used to adjust Disparity using a slider. [Horizontal offset]. can control the extent of popping up of the title text by adjusting the horizontal left-right disparity in the images. * Disparity adjustment during editing of 3D videos leads to degradation of image quality. 3D Workflow guide book Editing 3D Videos 21 .

The video is output as an ISO image. The amount of concavity or convexity can be changed using that value. Set to [3D Source Alpha] from the track motion window and set the [Lens Distance] of the [Stereoscopic 3D Camera] to create a simulated stereoscopic view. his method suits a stereoscopic view of a 2D object moved via track motion and a motion title using Pro Type Titler. 22 3D Workflow guide book .(5)Making 3D Titles with Track Motion Vegas Pro 11 can be used to view 2D titles with a stereoscopic effect by adding track motion to the clip. Editing 3D Videos (6) Exporting/For MVC 3D BD (without Menu screen) VEGAS Pro 11 can be used to export an edit video in MVC format to a Bluray disc. Setting [Z:] of [Position] to a negative value will create a concave image whereas a positive value will create a convex image. and hence will require use of separate writing software.

To upload to YouTube [Bit rate] Target bit rate Internet / LAN 20M [Project] Stereoscopic 3D mode Side by side(half) Add yt3d:enable=LR as a tag when uploading to enable 3D display. ■ Output Format : Windows Media Video V 11 6. Adding yt3d:aspect=16:9 enables the aspect rate of the frame display to be set. 3D Workflow guide book 23 Editing 3D Videos [Video] Image size Width 1920 Height 1080 Pixel aspect ratio 1.000 . Select the appropriate configuration for the usage.(7) Output after editing Output configuration can be prepared using [Render As]. and [Project] from [Customize Template].4 Mbps HD 1080-24p Video ■ Adjust [Video]. [Bit rate].

Editing 3D Videos [Video] Profile High [Project] Stereoscopic 3D mode Side by side(half) 24 3D Workflow guide book . 16Mbps video stream ■ Adjust [Video] and [Project] from [Customize Template]. Saving as BD ■ Output Format : Sony AVC/MVC Blu-ray 1920 x 1080-24p.

and Register on the queue list of the Pairing Setting Screen of 3D Mixer. Files converted into CineForm Codec format ① ② (2) Pairing L and R After starting up “FirstLight”. Drag and drop the CineForm Codec files (. Select the AVCHD L/R separated using CMU on the [Select File] window. 3D Workflow guide book Editing 3D Videos 25 .Editing via the creation of a pair of files that have been separated using CMU B Cine Form Neo/Neo3D (1) Converting into CineForm Codec format After starting up [HDLink].avi) for left and right after their conversion into [Clip Library]. Click [3D] and select [3D Mixer]. and Click [Start] to convert into CineForm Codec format.

Repeat the selection and registration steps described in as necessary.). Click [Start Queue] in the lower area of the screen to execute pairing. After registering the pair files. Final Cat Pro. (3) Editing with a clip after pairing Set the 3D Display Type to [Side-by-Side] on “FirstLight” and open your video editing software (Adobe Premiere. Editing 3D Videos * In the case that the files have no audio after having been paired use the audio from the original files 26 3D Workflow guide book . etc. Next. read in the files after having been paired with the editing software to display as a side by side preview.

(4) Output after editing Output configuration takes place in the Export Settings. To upload to YouTube ■ Format: H.97 High Quality 3D Workflow guide book Editing 3D Videos 27 . Saving as BD ■ Format: H.264 ■ Preset: YouTube Widescreen HD Add yt3d:enable=LR as a tag when uploading to enable 3D display. Adding yt3d:aspect=16:9 enables the aspect rate of the frame display to be set.264 Blu-ray ■ Preset: HDTV 1080i 29. Select the necessary configuration.

Editing 3D Videos (2) Positioning the L and R images on the timeline Position the L footage in Video 1 and 3 of the timeline and the R footage in Video 2. (1) Separate importation of L and R images The difference in the appearance of the L and R footage is very subtle. 28 3D Workflow guide book . Separate bins (folders) are therefore used for the L and R footage in thereby avoiding any mixing during the editing process.Editing the files separated using CMU beside each other C For Adobe Premiere CS5. Mute Audio 1 and 2.5 Edit the images beside each other by positioning them on one sheet after having halved the horizontal width of the left and right images. This method of editing halves the horizontal resolution but is very versatile as the video files can be handled using existing editing software or BD authoring software.

(3) Adjusting the video tracks to be beside each other Reduce the horizontal width of L footage in Video 1 and R footage in Video 2 and accurately align them to their respective left/right sides. Video1 Video2 Side by side 3D Workflow guide book Editing 3D Videos 29 . Do not change the horizontal width of the L footage in Video 3 to enable it to be used as an editing viewer.

30 3D Workflow guide book .(4) Placing of remaining footage and pasting the Video 1 and 2 settings Use [Paste Attributes] and set the size and position in aligning all the footage in Video 1 to the left side. Editing 3D Videos Align Video 2 to the right side in a similar manner.

3D Workflow guide book Editing 3D Videos 31 . Editing and previews using the timeline can now take place in a similar manner to typical 2D editing procedures.(5) Configuration of Sequence 01 display After setting the Video 1 and 2 display to Off place the footage in Video 3 and set the display to On. (6) Creating of Sequence 02 for editing Create a new sequence and position Sequence 01 in Sequence 02. Mute all the Audio except Audio 3.

264 Blu-ray ■ Preset: HDTV 1080i 29. Adding yt3d:aspect=16:9 enables the aspect rate of the frame display to be set. Select the appropriate configuration for the usage.264 ■ Preset: YouTube Widescreen HD Add yt3d:enable=LR as a tag when uploading to enable 3D display.(7) Output after editing Set the Video 1 and 2 display to On and switch the Video 3 display to Off. Editing 3D Videos Saving as BD ■ Format: H.97 High Quality 32 3D Workflow guide book . To upload to YouTube ■ Format: H. Output configuration takes place in Export Settings.

3D Workflow guide book Editing 3D Videos 33 .

Caution! Notes on Editing 3D Videos When linking compositions of different disparities Conventional 2D images maintain the relationship between the left and right positions using an imaginary line. with the relationship between the front and back positions of the objects needing to be maintained. When linking the withdraw cut to the approach cut images whose disparity is significantly different should not be combined. When moving the camera position you should pay attention to the relationship between the front and back of the objects. Viewers therefore cannot recognize any stereoscopic effect in fast-moving scenes with many cuts over several frames. and taking the relationship between the Convergence point and the object positions into consideration. Set longer cut times for any scene in which you wish to emphasize the 3D effect. However. even if you do change the size. unpleasant shocks can be prevented by keeping the apparent convergence in a constant position. in particular. 34 3D Workflow guide book .Notes on Editing 3D Videos Longer cut times! Cut times that bring out the fullest stereoscopic production effect Viewers typically take a few seconds to recognize the stereoscopic relationship of any objects included in the image that are based on a disparity. the Convergence point is used in 3D images as the imaginary line for the front and back. With images shot from the same position.

*If a number of screens are displayed the individual disparity can be ignored as long as each screen size gets smaller. 3D Workflow guide book Notes on Editing 3D Videos 35 . Other transitions where a pseudo 3D effect is created in 2D will look unnatural because the 3D space has no disparity. Set all the screens to a similar level disparity or create the screens in 2D. You can produce a great impact for the title utilizing the 3D effect. If any object is near the text it will look like its cutting into the object. Organize! Amount of popping up of a title Lay out the title text nearest to the image by arranging it to be a constant amount of popping up. Because of this no transition should be used as the stereoscopic viewing will be ruined in the middle of the effect. Note that large disparities will tire viewers when the distance between the background and the text in the front is large. if the amount of popping up of the text varies in every cut viewers will incur eye strain because the Convergence point will constantly changing while they read the text. Dynamic expressions can be produced via effective control of the changes in size and disparity.Do not mix! Screens of different disparity on a multiscreen The screens on PinP or a multiscreen being of individual disparity will result in the viewer being unable to look at all the screens in 3D at the same time. A longer dissolve can change the amount of disparity during the effect and produce a stereoscopic effect for forward and backward movements. Avoid! Transition that divides the Disparity Transitions such as slides and wipes divide the normal disparity during the transition effect. In addition.

3D Live Application Menu screen of HDMI 3D Setting Either Frame Packing or Side-by-Side can be selected as the 3D video output format for the HXR-NX3D1. VC-7063 . thus making it more efficient. Output with Side-by-Side The equipment can be used with 2D environments too.8. HDMI to HD-SDI Converter HDMI (Side by Side) 960 1080 960 3D Monitor L R 3D Live Application HD-SDI (Side by Side) HDMI Output HXR-NX3D1 1920 SONY LMD-2451TD HD-SDI (L) HD-SDI (R) 3D Processor 36 3D Workflow guide book 1080 1080 L Active Space SONY MPE-200 R HDMI to 3D HD-SDI Converter SDI 3D Switcher (Frame packing) HDMI doremi Dimension 3D *Firmware Ver. Output with Frame Packing Use of two full resolution streams packed in one track as separate left and right 3D HD-SDI can lead to higher-quality3D solutions.0 ~ ASTRODESIGN Inc.1.

3D Workflow guide book FAQ 37 . The line by line format displays left and right images via alternate allocation in the vertical fields.FAQ About 3D video format for output in 2D format The side by side format displays left and right pictures in one screen by changing the horizontal aspect ratio. by changing the vertical aspect ratio. By transferring the left and right images at a 2D HD resolution after compressing them in half enables 3D videos to be output with conventional 2D reproduction equipment. monitors. The glasses are handy to use because they need no electricity but they do halve the resolution. respectively. The top and bottom format displays left and right pictures in the upper section and lower section. and glasses ■ Polarized seal + circular-polarized glasses The left and right images are allocated to even-numbered and oddnumbered fields and polarized with the lens on the side of glasses. 960 1080 960 540 540 1920 L R L R Top and bottom Line by line Side by side About the types of 3D TVs.

38 3D Workflow guide book . Frame 2 sequential L R L R L R L R Open Close ■ Glass-less 3D displays FAQ Glass-less 3D displays show different images to the left and right eyes using one screen by overlapping plate lens called “Lenticular lens” or a verticalstriped filter (Aperture grille) called a “disparity barrier” on a regular display. * The HXR-NX3D1 utilizes the Disparity barrier system. the combination of which provides the clear images.■ Frame sequential + Active shutter glasses Electrically opened/closed shutters are equipped on the left and right lenses of the glasses for use in switching the left and right images of every frame in synchronization with the monitor. The shutter on each of the left and right lens open/close 30 times per second.

thus enabling 3D to be shot closer to the object.Camera What are the advantages of a twin-lens 3D camera? • The distance between the left and right lenses can be decreased. including zooming and adjusting any blurring of the images due to hand movement. • Two cameras take longer to set and are more difficult to adjust. Perform [Auto 3D Lens Adjust] to realign the upper/lower position of the screen during shooting. Menu screen of the Auto 3D Adjust 3D Workflow guide book 39 FAQ . and hence two cameras using a rig that keeps the cameras in parallel is needed. Shooting When shooting a large object at a distance Obtaining the 3D effect for large objects far away from the camera can be difficult. Shooting Something strange appears in the images upon zooming (With HXR-NX3D1) One of the reasons for that could be a misalignment in the optical axes of the two lenses. Stable 3D images of even moving objects can thus be created. and you need to increase the distance between the left and right lenses. • With the HXR-NX3D1 you can accurately interlock the left and right lens mechanisms. Twin-lens 3D cameras do not support large distances between the left and right lenses.

(The top frames will always match. thus providing more efficient compression. that is 2D images for the left point of view.Editing Notes for conversion into 2D images using CMU (Content Management Utility) When the files separated into left and right images using CMU (Content Management Utility) are played back with editing software the final end left and right frames may mismatch. or. MVC is also used in Blue-ray 3D standards. *MVC files recorded with the HXR-NX3D1 can be used as the base view. However.264 MVC) MVC (Multi View Coding) is an extension standards added to H.264/AVC Version 11 for compressing images shot from several points of view into one stream. MVC allows encoding via the composition of a reference base view and a nonbase view while referring to other views and frames included in itself (inter-view prediction). by importing the MVC files to AVCHD compatible non-linear editing software. About MVC (MPEG4/H. FAQ 40 3D Workflow guide book . in some cases. MVC has backward compatibility with the H. MVC is suitable for the compressing 3D images that require recording of images from left and right points of view. this is not guaranteed to work.264 decoders to decode the base view only.) When you use separated left and right files as a pair you should not use the files all the way to the end and instead set the out point to be a few frames back.264 and thus allows existing 2D AVC/H.

YouTube automatically converts video files into the anaglyph format for play back.264 YouTube / Wide HD screen ► yt3d:enable=LR ► yt3d:aspect=16:9 3D Workflow guide book FAQ 41 . thus making a dedicated 3D monitor unnecessary. Viewers can therefore use anaglyph glasses and a standard PC monitor to watch 3D videos.Posting 3D images on YouTube You can post videos created beside each other on YouTube. Output of upload data Export setting of editing software Tag setting when uploading to YouTube ► H.

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