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5. RACES Option 1. If that ability be covered by simply through purchasing a normal skill.. I think it fits as an additional aspect. dispositions and stereo types. 1.low light vision.. With the original rules often the racial ability occurred so seldom that if a player didn't want to "pay: for that option there is no place in forcing it upon that player...if that is important to player simply just purchase a Detect Lie stunt that bumps up rapport. If you want to empahisize how that makes you better a XYZ. Handling Racial abilities by Aspects Every race gets an aspect based on their size. 2. 4. Yes.. Those characters with it can see better at night but are blinded by bright light.Give the character the ELASTIC racial advantage. then simply make it a racial aspect an use it in the additional aspect slot. For those that add a significant improvement we will go with the "use a stunt slot and buy a skill". Ignore a given ability if it doesn't do anything significant in game terms. For example.. High Concept.as with flying. Trouble Concept 3. For modern and sci-fi games. For example.. physique. the Dralasites can detect lie 5% of the time. Humans are going to be the baseline as far as abilities in this game. And that aspect is just their race name. 1.Starting New Characters As per Fate Core. every character starts out with: 1. go that route. The standard 3 Aspects 4. There are plenty of situations that a GM can invoke or compel against that PC. such characters can wear goggles to mitigate the problem of seeing in bright daylight. For non-human races here how to handle their abilities.use LIE WHISPERER stunt on page 113 of Fate Core . Since I don't see how this is much different than a human player wearing night-vision goggles. Dralesites . If the racial ability doesn't actually provide a noticeable advantage to that race over humans AND if it is possible that a GM could invoked/compelled that "ability" against that character. An ADDITIONAL aspect that all character have but some races will use this the slot for a Racial Aspect.DETECT LIE ... The standard Skills Pyramid. Optional . the Vrusks are ambidextrous and have swivel shoulders but that doesn't really matter for Fate mechanics. 2.then simply buy a stunt.
Vrusk .As per EBB AND FLOW stunt in Legends of Anglerre p.player take a stunt that allows them to place a BESERK aspect on their character. They get one free invoke and afterwards that aspect is available for invokes and compels.GLIDING .BESERK . I don't care for the idea of gliding monkies. Options . [Personally. Optional . looking for surface moods and other social cues." Yazarians . "read as a free action.] . If players wants to have a more controlled glide then take a GLIDE skill and use the number of shifts to indicate how many zones the character can move. Optional . 86.Give the character the LARGE and 8 LEGGED racial advantage.player takes a stunt that allows them to safely glide to the ground. You may then act on your turn as usual. on one target of your choice.COMPREHENSION .Give the character the SENSITIVE EYES racial advantage.
indeed. even though I got the names from Diaspora. be the same thing. I took all those listed in Star Frontiers. fit within listings within FATE Core.Skill List Here is the given basic skill list. and they may. Most of the skills. I think there is a fine line between Burglary and Security Systems. combined them with what was in FATE Core and then sprinkled in some from Diaspora and Bulldogs!. The second column is where to find the skill. Skill Athletics Notice Security Systems Contacts Computer Systems Deceit Demolitions Drive Vehicles Intimidation Investigation Lore Medical Pilot Aircraft Pilot Spacecraft Drive Vehicles Physique Scientist Rapport Resources Engineering Space Gunnery Vehicle Gunnery Gun Martial Arts Stealth Survival Will Languages FATE Core Athletics Notice Burglary Contacts Craft Deceit Craft Drive FC FC FC [Bulldogs!] Drive Drive Drive FC Lore FC FC Craft Shooting Shooting Shooting Fighting Stealth Lore Will Diaspora .
Converting NPCs For Stat conversion of STR/STA or DEX/RS it is best to do an average. Lore could be any sort of engineering/computer/knowledge/etc skill from the skill list. SF Stat Strength Stamina Dexterity Reaction Speed Intelligence Logic Personality Leadership Fate Skill Physique Physique Athletics Athletics Lore Investigation/Notice Rapport/Deceit/Empathy Will/Intimidation Stat Range 0-24 25-44 45-54 55-64 65-74 75-84 85-99 100-109 Effect Negative Aspect +0 +1 +2 +3 +4 +5 +6 For the skills just sideways convert keeping the same level as they closely correspond to FATE Star Frontiers Military Skills Beam Weapons Gyrojet Weapons Melee Weapons Projectile Weapons Thrown Weapons Demolitions Martial Arts Star Frontiers Fate Conversions Firearms Firearms Melee Weapons Firearms Thrown Weapons Demolitions* Martial Arts Biosocial Skills Medical Environmental Psychosocial Medical Survival/Tracking/Stealth Empathy/Rapport Technological Skills Technician Robotics Computers Mechanics*/ Security Systems* Engineer Computer Systems* . For the others. pick whatever seems appropriate.
Weapons Weapons Beam Weapons Electrostunner Laser Pistol Laser Rifle Sonic Disruptor Sonic Stunner Sonic Devastator Heavy Laser Damage 2 2 2 2 2 Range 0. Aspect: "Entangled" Archaic Weapons Axe Bow Knife Musket Spear 1 1 1 1 1 0.5 2 4 1 5 Notes Non-Lethal Long Range Non-Lethal Scale Projectile Weapons Automatic Pistol Automatic Rifle Needler Pistol Needler Rifle Machine Gun Recoilless Rifle 1 1 1 2 1 1 2 3 1 2 4 5 Autofire Autofire. Aspect: "Sleep Gas Cloud" Scene Aspect: "On Fire" Scene Aspect:"Poison Gas Cloud" Scene Aspect: "Obscuring Gas Cloud" Great (+4) to overcome.5 2 0. Grenade Incendiary Grenade Poison Grenade Smoke Grenade Tangler Grenade 2 4 4 4 1 1 1 1 1 1 Non-Lethal.5 1 1 Melee Weapons Brass Knuckles Electric Sword Nightstick Polearm Shock Gloves Sonic Knife Sonic Sword Stunstick Sword Vibroknife 1 2 1 2 1 2 3 2 2 1 1 2 1 2 1 2 3 2 2 1 Non-Lethal . Long Range Needler Needler Scale Scale Gyrojet Weapons Gyrojet Pistol Gyrojet Rifle Grenade Rifle Grenade Mortar Rocket Launcher 1 2 As per gernade As per gernade 2 2 3 2 5 5 Long Range Scale Grenades Doze Grenade Frag.
(Option #2) The Stress if is figured out normally. Long Range .You can use your weapons skill. In both cases the weapon damage must EXCEED the armor value or no damage occurs. When shooting at individuals they are +4 damage but characters get +4 to their Defensive rolls. + Normal . but if it creates a consequence then it is written up with being "Non-Lethal". For Laser Pistol/Rifle I assumed a constant 4d10 setting. Character is tagged with the Aspect:"Drugged" Conversion Notes: Damage: The number of D10's rolled for Star Frontier damage and divided by two rounding up. be it bullets/gernades/rockets/SEUs and thus can be given the Aspect:"Out of Ammo" Needler . rounding up.Every gun and powered melee weapon uses charges of some sort. vs Mediocre to gain a Free Aspect:"Using Scope" to gain +1 to range. Range: the longest distance and divided by 100 meters. For large damage weapons I just eyeballed it and consider using the SCALE rules found in FATE Core.Stress is figured normally + Sleep (Option #1) The character makes a Physique Overcome obstacle roll FAIR (+2) and takes and shifts against the MENTAL STRESS track. Scale: This are set at one level higher than the character in scale. Character also takes the Aspect: "Drugged". Thus a needler pistol will never affect a person wearing even the lowest grade of armor. Character is tagged with the Aspect:"Drugged" (Option #3) The Stress if is figured out normally. For those that came out below . I compared the results to Diaspora and Bulldogs! and made adjustments to my logic accordingly. but is figured against the MENTAL STESS TRACK. Perhaps opportunity for using Aspects.These guns shoot in two modes: Normal and Sleep. those need to be in reasonably close proximity.5. [Need to adjust Machine Gun} Charges (assumed) .Notes: Non-Lethal . .not edge to edge on map.Consequences need to take into account that physical damage is not being done..
Armor Civilian Skeinsuit Police/Military Skeinsuit Armored Skeinsuit Power Screens Civilian Military 2 3 Aspect:"Out of Charges" Aspect:"Out of Charges" Armor 1 2 3 Aspect:"Bulky" Notes Aspects :"Looks like Normal Clothes" . All damage goes to suit. "Blocks Lasers" Aspect:"Out of Charges". I tried to maintain the "feel" of SF at this point but it may not make sense for your game Armor Shift Boxes Notes Aspects :"Looks like Normal Clothes". Armor only protects versus Inertia and screens only protect versus all other energy except Inertia. "Blocks 1/2 Inertia Damage" Aspect:"Out of Charges". in that it takes ALL the damage and then is destroyed. player can choose to take damage instead. It may make sense for certain types of fails (like by -3) to automatically indicates a loss of a shield. The Inertia Skeinsuits transfer half the damage to the players and take half the damage itself until it reaches a threshold and then it is destroyed. The rest of the screens remove all damage. The Albedo Suit is ablative. Shield lose charges over time AND with every hit. "Blocks Sonics" Option 2 There are no shift boxes. but sometimes at a energy cost per hit. "Blocks Guassian" Aspect:"Out of Charges".Defenses Option 1 The way Star Frontiers handles defenses is a bit different . "Destroyed". Half damage (rounded up) goes to suit. The Inertia Screen works like the skeinsuit in that it takes on only 1/2 the damage. the other half to the Player Aspect:"Destroyed" Aspect:"Destroyed". Civilian Skeinsuit Military Skeinsuit Albedo Suit Power Screens Albedo Gauss Inertia Sonic 3 3 3 Aspect:"Out of Charges". It may make sense for certain types of fails (like by -3) to automatically indicates a loss of a shield.
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