Created by Gwafu (supertoinkz


Last Manual Update Apr. 25, 2013

Introduction Installation Troubleshooting Mods GrowthCraft Minis GrowthCraft Apples GrowthCraft Flowers GrowthCraft Fishnet GrowthCraft Grapes GrowthCraft Hops Contact

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GrowthCraft is a compilation of mods created by the one developer which aims to add more features and improve the agriculture/farming aspect of Mojang‟s game MineCraft™ while still keeping its simplicity and avoiding overcomplicating it. The plants added to the game are carefully designed that they are not just exact copies of the vanilla plants or other plants added by this modpack. The developer aims to create a unique experience and/or hobby in farming the plants and on the same time avoiding repetitiveness. The same thing can be also said with the harvest from the plants, they are not simply used as foods but can be crafted into other items which will either aid the player in his/her adventures or escalate fun in the game while still keeping the game balance in play. The modpack will also not only add additional crops to the game but also other features which will help the player in terms of efficiency (such as surface spawning watermelon blocks, automatic fish catching, etc.). More mods will be added overtime since GrowthCraft also have MineCraft™‟s “theme”, endless possibilities. Enjoy the mods! 

Gwafu (supertoinkz) Developer


1. Install the latest build of Minecraft Forge. Minecraft Forge download page link:,5.0.html Minecraft Forge installation instructions link: 2. Download the .zip file of the mod you want to install from the mod thread. Minecraft Forums GrowthCraft thread link (link may change): The .zip file is named with the following pattern: “growthcraft-(name of the mod)-(minecraft version) –(mod version)” Example: “growthcraft-minis-1.5.1-1.0” 3. Go to your MineCraft mods folder. If a mods folder doesn‟t exist, create one. Windows 7: C:\Users\Your User Name\AppData\Roaming\.minecraft\mods Windows Vista/XP: C:\Documents and Settings\*your user name*\Application Data\.minecraft\mods Linux: /home/Your User Name/.minecraft/mods Mac OS/X: 4

~/Library/Application Support/minecraft/mods 4. Copy the downloaded .zip file (“growthcraft-(mod)-(mcver)-(modver)”) to your MineCraft mods folder.‟ 5. Start MineCraft and enjoy!

If you ran across any problems with the mod installed, please contact me immediately by posting at the mod thread at Minecraft Forums: Minecraft Forums GrowthCraft thread link (link may change): If possible, please include a crash log into your post and hide it in [spoiler][/spoiler] tags for other user‟s sake. Thank you!



GrowthCraft Minis is a smaller compilation of mods containing mods so small that a separate mod file will be unproductive. You can disable one or all of them in the configuration file. The mod contains:    WatermelonGen StoneGen TallGrass+

WatermelonGen Generates watermelon patches in the world in pumpkin patch style. It has the same rarity as the pumpkin.

SCRN 1: An example of the random watermelon patches generation. Note, it is not limited to only the swamp biome.


StoneGen Generates six different stone formations randomly in the world.

SCRN 2: A plains biome with scattered stone formations.

TallGrass+ Adds carrots and potatoes to tall grass drops in addition to wheat seeds. The carrots and potatoes drop rarer than wheat seeds.


GrowthCraft Apples makes it possible to plant apples (its core) underneath oak leaves and make them farm-able like cocoas. The mod also adds visible apple blocks scattered in forest biomes which are pretty common. The apples will also have different growth stages (explained later on) when generated.

SCRN 3: Four (three „ripe‟ ones and one young) apples found in a forest biome.


Apple Core – Default Item ID: 2500 The Seed. The Apple Core can be obtained from apples by either eating it or crafting it (in case the player is full).

CRFT 1: Apple Core crafting recipe

SCRN 4: When eaten, an Apple will give 1 Apple Core.

The Apple Core can be planted (right-click) underneath oak leaves. It will then undergo four visual stages until it‟s ready to harvest.


Apple Fruit – Default Block ID: 160; can‟t be legally obtained in-game. The Block. Once planted from an Apple Core, it will then undergo four growth stages, with the fourth one the stage where you can harvest it.

SCRN 5: Growth stages of the apple block. In order from left to right.

Stages 1, 2, and 3 will not drop anything when destroyed, so caring them is a must. On the other hand, the final (4) stage can drop the Apple in two ways; either destroyed or sheared. When destroyed, the block will be removed and will drop the apple. When sheared, the block will revert back to stage 1 and will still drop the apple in the cost of -1 durability to the shear, thus creating a growth cycle. And also, at stage 4, there is a random (albeit low) that the apple will spontaneously drop the apple and revert back to stage 1. So prepare your hoppers! (This feature can be disabled through the config file). Same thing with other crops, you can use bone meal to advance to another growth stage.


GrowthCraft Flowers gives another way to farm roses and dandelions (other than using bone meal all-over the lawn). In addition to this, it also adds another flower for the magenta dye which can spread lily pads to its vicinity. Rose Seeds – Default Item ID: 2504 Dandelion Seeds – Default Item ID: 2505 The Seeds. These can be initially obtained by crafting 4x rose/dandelion in a cross-shape with a bone meal in the middle. It can be also obtained by shearing/destroying the flower bush (explained later on).

CRFT 2: Rose Seeds crafting recipe.

CRFT 3: Dandelion Seeds crafting recipe.

These seeds can be planted at the top of a grass block and will undergo different growth stages.


Rose Bush – Default Block ID: 164; can‟t be legally obtained in-game. Dandelion Bush - Default Block ID: 165; can‟t be legally obtained in-game. The Blocks. Once planted from a seed, it will then undergo five growth stages, with the five one the stage where you can harvest it.

SCRN 6: Growth stages of the flower bushes before harvest. In order from left to right, stages 1, 2, 3, and 4.


SCRN 7: The final stage of bush growth (rose in the right, dandelions in the left).

The light level on the area of the bush is a factor for the bush growth. The higher the light level is, the faster it will grow. Stages 1 and 2 will not drop anything when destroyed. Stage 3 and 4 will drop 0-3 seeds when destroyed. When sheared, it will drop 2-4 seeds and will revert back to Stage 2. Stage 5 will drop 4 flowers and 0-3 seeds when destroyed. When sheared, it will drop 4 flowers and revert back to Stage 3. Same thing with other crops, you can use bone meal to advance to another growth stage.


Water Lily – Default Block ID: 166. The…uh, extra? The water lily is a new flower added by the mod. It will spawn naturally in swamp biomes. It is around 175% rarer than a regular lily pad.

SCRN 8: A comparison between the rarities of lily pads and the water lily flower. There are 2-3 water lily flowers in the picture compared to the huge amount of lily pads.

Unlike lily pads, water lilies can‟t be placed directly on water (right-clicking the water) but they can only placing it on an adjacent block. With water diagonally downward adjacent to it (See SCRN 9).

SCRN 9: Click in there to place the water lily.


When placed on a still water block (source water), it will spawn lily pads randomly on the 3x3 surrounding it. The depth of the water where the water lily is planted is a factor to its spread. This means that the deeper the water (until a dirt block) is, the longer it will take for the water lily to spread. If you don‟t like waiting, you can also apply to bone meal to it to instantly spawn a lily pad.

SCRN 10: Water lily pad spread area.

The water lily can also be crafted into a magenta dye just like the vanilla flowers.

CRFT 4: Magenta Dye crafting recipe.


You can also craft the water lily flower in case your neighbor swamp biome ran out of water lily flower.

CRFT 5: Water Lily crafting recipe.


GrowthCraft Fishnet adds a new a block to MineCraft™ which automatically catch fish over time. It is specifically created for those who get frustrated at using the fishing rod because they don‟t have the quick reflexes needed to catch a fish (like the mod developer). Fishnet – Default Block ID: 161 The Block. The Fishnet can be crafted by having three wool blocks at the top and the bottom rows and two wooden planks at the two sides of the middle row, leaving the middle spot empty.

CRFT 6: Fishnet crafting recipe.

The block can be opened like a chest and it has container of one slot. That means it can catch up to a maximum of 64 fish overtime. And also, like other containers (Chest, Dispensers, Droppers, etc.), you can rename its container via an Anvil. To make it catch fish, at least one of the six sides of the fishnet block must be covered with water (either moving or still). Additional water blocks can be added to the 3x3x3 adjacent area of the fishnet to achieve maximum catching rate. This is best represented by the following two pictures (SCRN 11 and SCRN 12). The ice blocks represent water blocks.


SCRN 11: At least one of the six sides of the fishnet must be covered with water to make it functional.

SCRN 12: To achieve maximum catching rate, the fishnet‟s 3x3x3 area must be covered with water blocks.


GrowthCraft Grapes adds a totally new crop to the game, grapes. The grapes can be eaten or made into wine through a unique process. Grapes – Default Item ID: 2501

SCRN 13: A single grape plantation.

The grapes can be eaten for 2 hunger points (1 hunger bar) and has a saturation level the same as apples.


Grape Cutting – Default Item ID: 2502; The Seeds. Grape Cuttings can be obtained from tall grass with quarter the rarity of wheat seed. They can be planted on tilled soil. They can also be obtained by shearing fruit-bearing vines of the plant (explained later on). Grape Trunk/Vine – Default Block IDs: 162, 163; can‟t be legally obtained ingame. The Block. When a grape seed is planted on a tilled soil, it will create the first stage of the long grape growth. Also note that he tilled soil must have nearby water source so it won‟t revert back to dirt and destroying your plant. It is also recommended to already have created a proper trellis before planting. See SCRN 14.

SCRN 14: A trellis for grape growth. The trellis supports (the wood planks) are just designs, improvised your own!

As you can see, the trellis should be 3 bocks high from the ground with the iron fences at the third block. The length of the trellis is not limited to any number; the player can have it as long as you want it to. NOTE: It will only crawl on an Iron Fence. 21

The grape plant will first undergo 7 stages before spreading grape vines and create fruits.

SCRN 15: The seven stages of the grape trunk from left to right in order.

The trunk parts (the one without the leaves) will not drop anything when destroyed. The leafy part will drop the iron fence when destroyed. When sheared, it will revert back into an iron fence. The player can also apply bone meal to either parts of the trunk to instantly advance to the next growth stage. At the final (seventh) stage, the leafy part will then check its sides: If the side is an iron fence, it will spread to it as a grape vine, which will then check its surroundings just like the original vine. If the side is an air block, it will create a fruiting block which will create the grapes to be harvested. The fruiting block/vine/foliage will then undergo three growth stages until it is ready to be harvested. It will drop a grape when destroyed, but when sheared, it will drop a grape and return back into stage one to create another cycle or to be sheared for one grape cutting. The player can also apply bone meal to it to quickly advance to the next growth stage. It is also important to protect the root trunk (the most bottom trunk). When its destroyed, all of its vines will start to decay (destroyed).


SCRN 16: A presentation on how the grapevine “crawls” in a one line trellis. The foliage with violet colors are the fruiting vines/blocks.

SCRN 17: The different growth stages of the fruiting block, in order from left to right.


Grape Wine – Default Item ID: 2503 Grape Bushel – Default Item ID: 2506 Grape Barrel – Default Item ID: 2507; Default Block ID: 167 Wine Press – Default Item ID: 2508; Default Block ID: 168 The Product. To produce grape wines, you need three grape bushels, a grape barrel, and a wine press. See CRFT 7, 8, 9 for their respective crafting recipes.

CRFT 7: Grape Bushel crafting recipe.

CRFT 8: Grape Barrel crafting recipe.

CRFT 9: Wine Press crafting recipe


When done, place the grape barrel anywhere you want. Before you can press it, the barrel must be first filled up with 3 grape bushels. Fill it by right-clicking it with the grape bushel on hand (note, grape bushels have a maximum of one item per stack).

SCRN 18: From left to right; empty, 1 bushel, 2 bushels, and 3 bushels.

After filling the grape barrel, place the wine press above it and have a source of redstone power nearby which can be toggled on and off. A lever (for manually pressing it) or a clock (for automation) is recommended. The wine press works like a piston. When it receives a redstone power, it extends and presses the grapes and reverts back when it doesn‟t. The grapes will need at least 6 presses to turn into wine (the press amount is random). The wine press will then stop pushing deep into the barrel when the pressing is complete. See SCRN 18 for presentation.

SCRN 19: From left to right; press not extended, press extended, press rejecting extension, press complete.


When the pressing is completed, the barrel full of wine can accommodate three bottles of wine.

SCRN 20: From left to right; full barrel, half barrel, quarter barrel, empty barrel.

The wine, when drank, will give the player a Resistance effect for 3 minutes. There is also 25% chance of contracting a Nausea effect for 45 seconds.

SCRN 21: The effects of drinking wine.


In case you don‟t know, Resistance will reduce incoming damage by 20%. Nausea, on the other hand, will give a swirly screen like the screen the player gets when transporting from a nether portal. It‟s the best representation of being drunk in game.



GrowthCraft Hops adds a totally new crop to the game, hops. The hops, along with wheat, can be brewed ale. The brewing process is made to closely resemble real life brewing but simple enough to fit with MineCraft‟s™ standards. Hops – Default Item ID: 2510

SCRN 23: A hop plantation.


Hop Rhizome – Default Item ID: 2509; The Seeds. Hop Rhizomes can be obtained from tall grass with quarter the rarity of wheat seed. They can be planted on tilled soil with a fence on it. They can also be obtained by shearing stage five hop vines (explained later). Hop Vine – Default Block IDs: 169, 170; can‟t be legally obtained in-game. The Block. When a hop rhizome is planted on a tilled soil with a fence, it will produce the first stage of the plant (which looks like four green shoots). To avoid tilled soil dehydration (returning to dirt block), a water source must be nearby. The plant climbs up to four blocks upward.

The plant will undergo 5 stages for each fence before it starts produce hops (see SCRN 25 for visual representation). When sheared, it will drop 1 rhizome. Additional 1-2 rhizomes will be dropped when the plant is sheared on stages four and five. At stage five, the plant/block will start to create hops on its four sides that are air block or free. It will generate the hops one by one. The produced hops will drop one hop when destroyed. Bone meal can be used to instantly advance a plant to next growth stage. It is also important to take care of the root block/part (the most bottom block). If the root is destroyed, its vines will start to decay/destroyed as well.
SCRN 24: A fully grown hop vine/plant.

SCRN 25: Hop Plant growth stages.


Ale – Default Item ID: 2514 Wheat Bushel – Default Item ID: 2511 Hop Bushel – Default Item ID: 2512 Bucket of Ale – Default Item ID: 2513 Ale Keg – Default Item ID: 2515; Default Block ID: 172 The Product. To produce ale, you need 3 wheat bushels, 1 hop bushel, a cauldron, a water bucket, an empty bucket, and an ale keg. See their crafting recipes:

CRFT 10: Wheat Bushel crafting recipe.

CRFT 11: Hop Bushel crafting recipe.

CRFT 12: Ale Keg crafting recipe. The iron ingot can be placed on the left side.


To start, place a cauldron full of water at the top of a valid heat source (fire or lava). Fill the cauldron with 3 wheat bushels to start its mashing process (note, shift-right-click the cauldron to place the wheat bushels).

SCRN 26: From left to right; cauldron full of water, 1/3 wheat, 2/3 wheat, full wheat.

After a while of cooking, the wheat will then form into gruel (liquid with whitish substances/blobs). To advance, you‟ll need to place the hop bushel to cauldron to start the flavoring process. After a while (shorter than the mashing process), the ale is ready.

SCRN 27: From left to right; gruel, gruel with hops, ready ale, empty cauldron.

An empty bucket is needed to get the ale. You can place the bucket of ale in a keg to accommodate three mugs/bottles of ale or directly drink it from the bucket. Drinking from a bucket will give you a 100% Nausea effect for 1 minute and 30 seconds and a Haste effect for 6 minutes. Otherwise, drinking from the bottle will give you a Haste effect for 3 minutes and a 50% chance of Nausea effect for 45 seconds. In case you don‟t know, Haste effect will give you 20% increase in block breaking speed.

SCRN 28: The ale keg.


SCRN 29: Effects of Ale.



You can contact the developer through the following methods: 1. Posting in the Minecraft Forums GrowthCraft thread Minecraft Forums GrowthCraft thread link (link may change): 2. Sending him/her a private message at Minecraft Forums Minecraft Forums account link:

An answer/reply will be guaranteed but immediateness is not.


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