CLO Virtual Fashion Inc.

Marvelous Designer 2 & CLO 3D 2011 Manual

Last Updated: 2011-02-24

Table of Contents
Note: Marvelous Designer 2 has all the functions listed below except for functions. The mark
[A] [A]

and * marked

indicates the functions included in Animation Editor plug-in and the mark

“*” indicates the functions available only in CLO 3D 2011. CLO 3D 2011 has all the features.

Installation Guide ...................................................................................... 1
Installation ............................................................................................................................................................................. 1 Deactivate License ............................................................................................................................................................. 5 Set Language ....................................................................................................................................................................... 6

Environment ............................................................................................... 7
Window and Pane.............................................................................................................................................................. 7 Avatar Window ........................................................................................................................................................... 7 Pattern Window ......................................................................................................................................................... 8 Object Browser ........................................................................................................................................................... 8 Property Editor ........................................................................................................................................................ 10 Toolbar.................................................................................................................................................................................. 13 View Control ...................................................................................................................................................................... 16

File .............................................................................................................. 17
Format .................................................................................................................................................................................. 17 Open and Save Garment Files .................................................................................................................................. 19 Layer Garments ................................................................................................................................................................ 21 Open Avatar Files ............................................................................................................................................................ 22 Open and Save Pose Files ........................................................................................................................................... 23 Open and Save Motion Files[A] ................................................................................................................................. 25 Open and Save Animation Files[A] ........................................................................................................................... 26 Export Animation[A] ........................................................................................................................................................ 28 Import and Export OBJ ................................................................................................................................................ 30 Import COLLADA Files .................................................................................................................................................. 34 Import /Export DXF-AAMA Files* ............................................................................................................................ 35 Print* ..................................................................................................................................................................................... 37

Guide for DAZ Studio & Poser Users............................................................ 38
Import COLLADA and OBJ from DAZ Studio .................................................................................................... 38 Import COLLADA and OBJ for Poser ..................................................................................................................... 42 Change Pose based on Vertex Morphing ........................................................................................................... 46 Change Pose based on Joint Transformation .................................................................................................... 49 Export Cloth as OBJ for DAZ Studio ...................................................................................................................... 54

Export Cloth as OBJ for Poser ................................................................................................................................... 57

Garments ................................................................................................... 60
Drape .................................................................................................................................................................................... 60 Synchronize ............................................................................................................................................................... 60 Place Pattern with “Arrangement Sphere” .................................................................................................. 61 Place Patterns with “Arrangement Points”.................................................................................................. 62 Rearrange All Patterns ......................................................................................................................................... 70 Reset Arrangement ............................................................................................................................................... 71 Flip Patterns .............................................................................................................................................................. 72 Place Pattern as Flat/Curved ............................................................................................................................ 75 Simulation.................................................................................................................................................................. 76 Move Draped Garments ..................................................................................................................................... 77 Activate Patterns ..................................................................................................................................................... 78 Set Fabric Detail ..................................................................................................................................................... 79 Layer Garments ....................................................................................................................................................... 80 Set Fabric Thickness for Simulation .............................................................................................................. 82 Set Material Properties ................................................................................................................................................. 83 Set Textures............................................................................................................................................................... 83 Set Colors and Transparency ............................................................................................................................ 87 Set Physical Properties ................................................................................................................................................. 89 Display .................................................................................................................................................................................. 90 Display and Hide Garments .............................................................................................................................. 90 Set Fabric Thickness for Rendering ............................................................................................................... 91 Display Garment Fit .............................................................................................................................................. 92 Display Contact Points......................................................................................................................................... 93 Display Seam Lines ............................................................................................................................................... 94

Avatar......................................................................................................... 95
Sizing* (will be updated) ............................................................................................................................................. 95 Display .................................................................................................................................................................................. 95 Display and Hide .................................................................................................................................................... 95 Set Rendering Style ............................................................................................................................................... 96

Animation[A] .............................................................................................. 97
Record in Simulation Mode ....................................................................................................................................... 97 Play and Edit on Animation Mode ....................................................................................................................... 101

3D Environment .....................................................................................103
Set Lighting ...................................................................................................................................................................... 103 Render in 3D Stereo .................................................................................................................................................... 104

................................................ 138 Changing the Background of the “ Avatar Window”............................................................................................................................................................................106 Design........................................................................................................................................................................................................................................................................................................................................................................................................ 129 Show Base Line .......................... 122 Place Print Texture ............................................................................................................................................................................................................................................................... 136 Window ........................................ 111 Draw a 3-Point Curve ........................................................................................... 106 Create Internal Line...........................................................................................137 Display “Avatar Window” Dimension . Rectangle and Circle Patterns ..... 132 Editing Seams ........................................................................................................................... 131 Seams....................................................... Rectangles.................................... 128 Show Pattern Name ...................................................Change Viewpoint ...................................... 113 Edit Patterns ................................................................................................................................................................................................................ 110 Split Lines/Adding Points .................................................................................................. Lines............................................................................................................................................................................................................. 130 Show Mesh ..................................................................................................................................................... Polygons...................................................................................................................................................................................................................................................................................................................................................................................... 105 Pattern ............................................................................................................................................................................................................................. 108 Create Dart....... Circles .............................................................................................................................................. 137 Screen-capture “Avatar Window” .. 126 Show and Activating Grid ............................. 118 Make Fold Lines................................................................................................................................................... 134 Folding Seams ...................................................................................................................................................................................................................................... 140 ............................................................................................................................................................................................................................................................................................................................................................... 120 Insert Elastic ................................. 124 Display ...... 126 Show Line Length .............................................................................................. 112 Draw a Free Curve ........................................................................... 106 Create Polygon............................................................................................................. 115 Copy and Pasting ..........132 Sewing ......................... 135 Displaying Seams ....................................................

1 . Nvidia Geforce 460M (laptop) RAM: 4GB  Minimum System Requirements: OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium 4 3GHz GPU: Nvidia Geforce 210(desktop). Please update your computer‟s graphic card before installing the software.Installation Guide Installation 1. the following specifications are recommended:  Recommended System Requirements: OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium i7 Series GPU: Nvidia Geforce GTX 460(desktop).Nvidia Geforce310M(laptop) RAM: 2GB  Links for Updating Graphic Card Driver: [ NVIDIA Driver Download ] [ ATI Driver Download ] [ INTEL Driver Download ] 2. Run the installation file. For optimal display and performance.

The installation window will pop up as shown below.3. Choose an installation location. Read through the License Agreement and click the „I Agree‟ button. 4. Click the 'Next' button to proceed. 2 . 5.

Wait while the program installs the files. Choose a Start Menu Folder.6. Once the installation is complete. 8. 7. click the „Finish‟ button to run CLO 3D & Marvelous Designer. 3 .

11. as it must be due to the graphic card driver problem. If the program crashes after loading the data. When the Login window appears. After setting graphic options.9.com in License Activation Dialog. for example. you will be able to set your graphics options.marvelousdesigner. Once the authentication completed. After loading. after purchasing the Personal License or Small Business License. For slower operating systems. the program loads the initial avatar and clothes. 10. you may use the program even in offline. But you should be online whenever you need to update your license. In the window that follows. 12. Enter the same id and password as used when you login www.MarvelousDesigner. we recommend you turn off all of the options. you should update to the latest graphic card driver. 4 . enter the id and password you used to register at www.com. you need to get authenticated.

Note: The uninstaller does not deactivate your license automatically. main board. you should first deactivate the current license. 5 . It also requires you to be online. hard drive. Click “Yes” Deactivate License Enter your ID and Password and click “Deactivate”.Deactivate License In order to transfer the license onto the other PC or change the hardware configuration (CPU. [Operation] Click “Setting>Deactivate License”. etc). network card.

We support English. 6 . Deactivate License Restart the software to apply the change. Korean and Arabic now.Set Language The default language is English. [Operation] Click “Setting>Language” and select one you want to use.

Environment Window and Pane Avatar Window You can dress avatar and record animation with the cloth. Arrangement of Patterns Simulation Recording Animation 7 .

set seams and set textures here.Pattern Window You can draw patterns. shapes. When you select a Scene pattern in Pattern and Avatar Window. Change the material of cloth in Avatar Window. Drawing Patterns Sewing Setting Textures Object Browser [Operation] You can check the lists of patterns. Seams and object in Pattern and Avatar Window. it is showed up in the Object Browser. Material 8 .

Arrangement Point Add and edit the arrangement bounding volumes.Add and Edit the arrangement points. Arrangement BV (Bounding Volume) 9 .

thickness and coordinate with “layer”. You can adjust distance the of Pattern particle(mesh) patterns. There are some preset of fabric like “Denim”. Physical Property “Cotton” and “Wool”. Basic Info Shape It shows entire length of a shape. Material The physical property can be set here. “Detail”. “Silk”.Property Editor Pattern Property You can change the names of patterns. You can also set detailed property by using the menu. Arrangement The colors of clothes can be set here. After arranging patterns with “Arrangement Point”. You Etc can adjsut the shirink. 10 . you can ajdust the details.

Basic Info This menu is to fold a pattern Shape by adjsuting angle of internal shapes. Texture Transformation 11 . You can make a iron line and pleats with it.This menu displays when you only select a line of pattern. Basic Info Seam Pair You can aslo set the angle of seams like the internal shapes. You Picked Line can see the length of the line and insert elastic band. Texture Property After inserting textures. Internal Shape Property You can change the names of internal polygons and lines. you can edit them in this menu. Seam Property You can change the names of seams.

Object Property You can change the names of objects in Avatar Window. Material 12 . Basic Info The colors of objects can be adjsuted in this menu.

Create Internal Rectangle (F) Create Internal Circle () Create Dart (D) Add Point/Split Line (X) Change to 3-point Curve (C) To draw internal rectangles. To change a straight line into a 3-point curve. To draw a rectangle. To add points on a line or to split a line. To draw internal circles. and points.Toolbar Pattern Tools Edit pattern (Z) Create Polygon Pattern (A) Create Rectangle Pattern (S) Create Circle Pattern Internal Polygon/Line (G) To select and move patterns. To draw a polygon by plotting multiple points. To draw darts (4 point darts) within a pattern. Design Sewing Tools Edit Seam (B) Segment Sewing (N) Free Sewing (M) To select and modify sewing lines. To draw a circle. To sew seams by clicking on start points and end points on corresponding patterns. To draw internal shapes (polygons) and lines. 13 . To sew seams by line segments. lines. This tool is also used to indicate ironing lines or folding lines within a pattern.

rotate and scale textures.Show Seam (Ctrl+B) To display/ hide seams. 14 . To display/ hide textures. Edit Texture (T) Create Print Texture Show Texture (Ctrl+T) Draping Tools Simulation (Spacebar) Synchronize (Ctrl+D) Show Cloth Cloth Display Options To start/ stop the draping simulation. Click on the checkmark to activate/deactivate garment display options. To display/ hide the garment. and print textures between the Avatar and Pattern Windows. move. Texture Tools Design To select. To synchronize the patterns. To insert a print texture onto a pattern. seams. To display/ hide avatar. Play Motion Show Avatar Avatar Display Options To play stop avatar ‟s motion.

15 . Show Arrangement Points Reset All Patterns Rearrange All Patterns To display Arrangement Points on the avatar.Click the checkmark to activate/deactivate avatar display options. To reset all patterns to their original placement (along a single axis) To rearrange all patterns to their last placement before simulation.

Zoom In/Out To Rotate: Click and drag the right button. Move To Zoom: Scroll. Rotate 16 .View Control You can control the view of the Avatar Window and the Pattern Window using your mouse. [Operation] To Move: Scroll-click and drag.

COLLADA 17 . Thus although the avatar ‟s pose is changed. The pose can be saved only when you open an avatar model with joints as COLLADA format. You need a cloth file(*.psp It contains details about Physical Property of cloth.pac) to play this animation in CLO 3D & Marvelous Designer or Marvelous Show Player. It has the data of cloth. pattern.pan end of it are connected with joint of avatar. It is a cylinder covering parts of avatar and the start and Arrangement Bounding Volume *.  Marvelous Designer & CLO 3D own formats Cloth *. Maya.File Format Note: Marked formats “*” are only available in CLO 3D and [A] are available in Animation Editor plug-in. seams and material.arr It is a red points around avatar to arrange patterns easily. When you save clothes as “*.mtn) of Animation[A] *.anm avatar.pac” format this is automatically saved as “*.pos can change the avatar ‟s pose easily with this file. It can be created based on Arrangement Bounding Volumes. Arrangement Point *.pos” file. It is a recorded file by simulating with motion(*. It is a motion data of avatar. Physical Property *. Poser and DAZ Studio.dae format for loading avatars.mtn when you open an avatar model with the motion as COLLADA format. It has a pose data of avatar.  Compatible Format CLO 3D & Marvelous Designer currently supports COLLADA COLLADA *. You Pose *. The motion can be saved only Motion [A] *.pac It is an abbreviation of “Pattern and Cloth”. you can use these Arrangement BV by fitting the pose. COLLADA files can be exported from 3DS Max.

It has vertex animation data. 18 . Lectra.bmp.mc *. Optitex. but only geometries and materials can be loaded. etc. skinning.format contains rigging. animation data as well as geometries and materials.pc2 Texture Image You can set texture on cloth with standard image file formats Format such as *. After recording animation in CLO 3D you can export the animation as point cache to 3DS Max or Maya.dxf CLO 3D is now compatible with YUKA.bvh It has skeleton hierarchy information and the motion data by capturing actor ‟s motion. PAD System. DXF* *.opencollada. DXF-AAMA is a standard format in pattern CAD industries. *. *psd and etc. plug-in exporting Animation Cache[A] *. BVH[A] *. OBJ *. Gerber. StyleCAD. *.obj You can import OBJ formatted avatar models.html) COLLADA in 3DS Max or Maya.jpg.org/download. You should for install the OpenCOLLADA (http://www.png.

pac). Save Garment 19 . [Operation] Click file>Open>Garment Open Garment Click file>Save As>Garment to save Garment for the first time or under a different file name.Open and Save Garment Files To open and save garment files (*. Note: The avatar ‟s pose file (*.pos) is saved with the garment file.

Save Over 20 .Click File>Save Over.

click file> open> Layer Garment Layer Garment 21 .Layer Garments To import and layer garment files [Operation] In the main menu.

html) for exporting COLLADA in 3DS Max or Maya. Poser and Daz Studio. the previous avatar is replaced by the new avatar. You can also import OBJ formatted avatar models. Once you open an avatar. COLLADA format contains rigging. skinning. You should install the OpenCOLLADA plug-in (http://www. but only geometries and materials can be loaded. COLLADA files can be exported from 3DS Max.org/download. [Operation] In the main menu click File> Open> Avatar Open Avatar (COLLADA) File>Import>OBJ Open Avatar (OBJ) 22 . Maya.opencollada. animation data as well as geometries and materials.Open Avatar Files To load Avatars CLO 3D & Marvelous Designer currently supports COLLADA and OBJ formats for loading avatars.

click File > Open> Pose Open Pose Before and after loading a pose Play/Stop Pose Transition Click (Play Motion) button. The simulation mode will turn ON to drape the garment on the new pose of the avatar. Note: You can save pose files only if the avatar model has joints. the avatar‟s pose automatically changes to the new one. Save Pose Click Files> Save> Pose.Open and Save Pose Files To load avatar ‟s pose files (*.pos) Once loaded. 23 . [Operation] In the main menu.

24 .

[Operation] In the main menu. click File> Save> Motion Save Motion 25 . click File> Open> Motion Open Motion In the main menu. The motion file can only be saved when you open an avatar model who‟s current motion is saved as a COLLADA file.Open and Save Motion Files[A] To open and save avatar motion files.

please see the Animation section first.Open and Save Animation Files[A] All cloth animations and avatar motions can be recorded. * Before to load an animation file (*. and loaded in this software. the animation will not be played properly. you have to load the cloth file (*. If you are not familiar with the Animation features. [Operation] Click the button to switch to the Animation Mode. If the cloth file and the avatar file are not consistent with the animation file.pac) and the avatar file used for the animation recording. Then. saved. Open Click “File> Open> Cloth” to load the cloth used when you recorded the animation. the loaded animation will 26 . Click File>Open>Animation or the (Open) button to load an be displayed on animation.anm).

“Animation Save” dialog will pop up. Click the (Save) button. Save Entire Region Play Region only Save whole cloth animation data. Here you can specify the region you want to save.“Animation Editor ” pane. Then. 27 . Save the cloth animation data within the Play Region.

28 .mc) file. Scale Welding Save Set the scale manually.Export Animation[A] The animation data can be exported into the other 3D tools such as 3ds Max. Weld the edges connected by seams. There you can render the animation with high-quality renderer and make realistic virtual fashion shows. And set options to export in “Cloth Animation Exporter ” dialog. Select the region to save. and Maya. Export as OBJ Sequence Set options to export in “Cloth Animation Exporter ” dialog. [Operation] Click “File> Export> OBJ Sequence” to export animation as a sequence of OBJ files. Click “File> Export> Maya Cache” to export animation as a Maya Export as Maya Cache Cache(.

And set options to export in “Cloth Animation Exporter ” dialog. Export as Point Cache 2 29 .Click “File> Export> Point Cache 2” to export animation as a Point Cache(.pc2) file.

however the Avatar can collide with Environmental objects. [Operation] In the main menu. Click File> Import> OBJ Import OBJ 30 .Import and Export OBJ To import OBJ files as an Environment or an Avatar. Garments do not collide with Environmental objects. Avatar morphing is possible with OBJ importing if you save an MTL file (containing the material information) with the same name as the OBJ file.

Morphing Frame Count: Indicates the number of frames in the morphing animation. Auto Scale: automatically change the scale of OBJ file. both avatars will have the same mesh topology. the faster the Avatar will morph. Unit in File to Import: select a preset unit. Pose change 31 . Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm). Load as Static Object: Loads the OBJ file as an Environmental object that does not collide with garment Load as Morph Target and Animate: Loads the OBJ file as a Morph Target. Axis Conversion Option Swap Y and Z Axis: Swap the Y axis of OBJ file to with Z axis.Scale Determines the scale of the object‟s size. The smaller the number. Load as New Avatar: Loads the OBJ file as an Avatar. With morphing. With this option you can change the pose or size of the current avatar into that of the new avatar.

Click File> Export> OBJ Export OBJ After naming the file.Size change In the main menu. the following window will appear. 32 .

Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm). 33 . If it is not checked. Object Welding: connects overlapping vertices on seam lines. Shape List: selects shapes to export. Garment will be separated into individual pattern pieces. Note: “Cloth_Shape” is the name of the garment object.Scale Determines the scale of the object‟s size.

[Operation] In the main menu.Import COLLADA Files To load a COLLADA file within an environment model. Click File> Import> COLLADA Import COLLADA 34 .

Import /Export DXF-AAMA Files* DXF-AAMA is the standard CAD format used in the fashion industry. 35 . StyleCAD. please send the file to support@MarvelousDesigner. you can determine the scale of the pattern. If you run into this problem. We will try our best to resolve the issue in a timely manner.com. CLO 3D is now compatible with YUKA. etc. Optitex. . Lectra. you may fail to load some files in CLO 3D. PAD System. Import DXF File Check the path of file or load DXF file. As the DXF-AAMA format is different for every system and the exporting options vary. [Operation] In the main menu. Click File> Import> DXF In the following window. Gerber.

Minimum Distance Point: is distance between points. Note: The default unit of CLO 3D is millimeters (mm). In this case. narrow this distance. Turn this option on if the lines have been swapped during the export process. Curve Point: is the distance between “Free Curve Points”. Option Swap outer line and sewing line: The export options in most pattern CAD systems allow outer lines and sewing lines to be swapped. sometimes the line of pattern is distorted.Scale Determines the scale of the DXF file‟s size. Click File> Export> DXF Export DXF 36 . In the main menu. Because the points in this distance are automatically deleted.

Print*
CLO 3D currently prints objects in the Pattern Window. The scale is determined by and limited to the size of a single page. The printing of 1:1 scale patterns will be included in a future update.

[Operation]
Right-click on the background of the Pattern Window to display the popup menu. Click “Show All Patterns in Window”

Print Click File> Print Preview to preview the print area. Then click File> Print.

37

Guide for DAZ Studio & Poser Users
Import COLLADA and OBJ from DAZ Studio
You can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer.

[Operation]
Load an avatar at DAZ Studio.

Import as COLLADA

Click “File> Export at DAZ Studio”.

And select “COLLADA.dae(*.dae)” in Save as type.

38

Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open the avatar.

Click “File> Export at DAZ Studio”.

Import as OBJ

And select “Wavefront Object (*.obj)” in Save as type. 39

because the default unit of Marvelous is millimeter while it is centimeter in Daz Studio. 40 . Click “File> Import> OBJ” in CLO 3D & Marvelous Designer to import the avatar model.Enter “1000%” in the scale value in the OBJ Export Opt ions.

(If you exported the avatar model form DAZ Studio in “100%” scale. click “OK” to import.Then. you have to change the scale value to “1000%” in the Import OBJ Dialog.) 41 .

42 . Click “File> Export> COLLADA”. Note that this manual was written based on Poser 8 [Operation] Open an avatar at Poser.Import COLLADA and OBJ for Poser You can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer. Import as COLLADA And export the avatar as “100%”.

43 . Click “File> Export> Wavefront OBJ”. Import as OBJ Select single frame and whole objects of avatar in the option dialog.Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open the exported model.

6 feet and CLO 3D & Marvelous Designer ‟s is millimeter. Click “File> Import> OBJ” in CLO 3D & Marvelous Designer. And enter “262128%” in the scale slot in the Import OBJ Dialog because Poser‟s default unit is 8. 44 . In the case you changed the default unit in Poser. you have to calculate it yourself.Set options as below and click “OK” to export.

45 .

the avatar could be distorted during morphing process as you can see in the middle images below. Then apply morphing process with the final posed avatar once again. if there is a large gap between the initial and final poses. For those cases we recommend you to create an intermediate pose model and use it as the target posed avatar first. “Changing Pose based on Joint Transformation” will be described in the following section. If you feel like this task is cumbersome.Change Pose based on Vertex Morphing There is a two way to change the pose of V4. you can take the second way. The first is to morph the avatar into the target pose by loading the target posed avatar model formatted in OBJ. As we take a vertex morphing method. Export Avatar as OBJ from DAZ Studio Initial Pose Final Pose 46 . Export two poses of avatar as the OBJ file format from DAZ Studio. which requires COLLADA formatted avatar models. one is for draping clothes easily and the another is for changing pose. [Operation] There are two poses required.

“File> Import> OBJ” to load another pose of V4. 47 .Click “File> Import> OBJ” to load the T-posed V4 in CLO 3D & Marvelous Designer. Check the “Load as New Avatar” in “Import OBJ” Dialog. Morphing OBJ to Change Pose Then put clothes on the V4.

After changing the pose.Check the “Load as Morph Target and Animate”. 48 . Set the count of frame and click “OK”. adjust the clothes with the “Q” key. The “Morphing Frame Count” denotes the number of frames of the morphing animation from the current pose to the target pose. Then the pose is changed gradually as much as the count of frame.

one is for draping clothes easily and another is for changing pose. This is because there is a little difference between the shapes of the original avatar in DAZ Studio and the avatar loaded as in COLLADA format in CLO 3D & Marvelous Designer since DAZ Studio‟s COLLADA exporter does not fully fill the joint and skinning weight information in the file. 1. In order to take this approach you need to prepare the avatar models in COLLADA that has joint data. 49 . Export the initial posed and final posed avatars as COLLADA from other tools. Dressing the COLLAD formatted avatar Loading the OBJ formatted avatar Fitting the clothes to the OBJ formatted avatar [Operation] There are two poses required. Prepare the final pose as OBJ Export the final pose of the avatar as OBJ.Change Pose based on Joint Transformation You can easily change the pose with this way since Joint Transformation results in better interpolation between two poses. Thus the work flow after the Joint Transformation is as follows. Note: You also need the final posed avatar in OBJ. Prepare the initial and final posed avatar as COLLADA Initial Pose Final Pose 2.

Click “File> Open> Avatar” to load the initial posed avatar.Click “File> Open> Avatar” and open the final pose. 3. Save Pose Click “File> Save> Pose” to save the pose as a . Change Pose Put clothes on the avatar. 4. 50 .pos file.

51 . Then the avatar‟s pose will be changed gradually. It can take a while according to the complexity of the clothes.pos file you saved.Click “File> Open> pose” to load the .

Turning on “Avatar-Cloth Collision Detection (Vertex-Triangle)” can make this task much easier though it can slow down the simulation a little.Click “File> Import> OBJ”. You can check on this option in the Simulation Property which 52 . Then some parts of body and clothes would intersect each other. drag the cloth while pressing down „Q‟ key (see “Moving Cloth” section). Fit Clothes Here you should pull out the cloth manually. 5. For this.

you can select in the background popup menu in Avatar Window. 53 .

Let the scale percentage be as “100%”. 54 . Export Cloth as OBJ Click “File> Export> OBJ” to export the cloth. Check only on “Cloth_Shape” to export the cloth only.Export Cloth as OBJ for DAZ Studio [Operation] Make a cloth on the avatar. Check on “Welding” to weld seams of cloth.

Click “File> Import” in DAZ Studio to load the cloth. And enter “10%” in the scale slot in OBJ Import Options Dialog. 55 .

Texture name and file path should be alphabets with no spacing.Note: To load texture images correctly. 56 . The cloth file name also should be alphabets with no spacing. you should follow directions below.

Export Cloth as OBJ for Poser [Operation] Make a cloth on the avatar. 57 . Export Cloth as OBJ Click “File> Export> OBJ” to export the cloth. Check on “Welding” to weld seams of cloth. Let the scale percentage be as “100%”. Check only on “Cloth_Shape” to export the cloth only.

58 .Click “File> Import> Wavefront OBJ” at Poser First. import the object as “100%”.

And then you should scale the object manually because Poser autoresize the object when importing it. 59 .

Note: Pattern pieces turn blue after they have been synchronized. changes made in the Pattern Window are immediately reflected on the garment placed or draped in the Avatar Window. When Synchronize is on. [Operation] Synchronize 60 . seams and print textures between the Avatar and Pattern windows.Garments Drape Synchronize To synchronize the patterns.

Z Axis The blue arc rotates the pattern along the Z axis. The blue arrow moves the pattern along the Z axis Z Axis (forward/back). 61 . Use the colored arcs to rotate along an axis. You can also move the patterns freely by dragging the yellow box in any direction. The Sphere is displayed when you select a pattern in the Avatar Window or the Pattern Window. [Operation] Move Patterns Drag on the arrows to move patterns along an axis .Place Pattern with “Arrangement Sphere” You can move patterns in the Avatar Window with the Arrangement Sphere. The green arrow moves the pattern along the Y axis (up/down) Y Axis X Axis The red arrow moves the pattern along the X axis (left/right). The green arc rotates the pattern along the Y axis. Rotating Patterns Y Axis X Axis The red arc rotates the pattern along the X axis.

Select the pattern you would like to place. sleeve. The pattern will move and wrap itself around the area. waist. The Arrangement Points indicate key positions on the body. The Arrangement Points and BVs can be edited in the Object Browser. such as the bust. Show Arrangement Points 62 . referencing the Arrangement Point as its midpoint position.Place Patterns with “Arrangement Points” You can easily arrange the patterns around the avatar with the Arrangement Points. [Operation] Click in the Avatar Window toolbar or right click to show the popup menu and select “Show Arrangement Points”. and wrist. then click an Arrangement Point near the area you would like it to drape on. Arrangement Points are placed on the Arrangement Bounding Volumes (BVs) that enclose each part of the avatar ‟s body.

Adjusts the pattern‟s Y position on the Arrangement BV. Flips the pattern horizontally. Adjusts the direction of the pattern on the with Arrangement BV. You can also do this with the popup menu in Avatar Window. You can also do this the popup menu in Avatar Window. Edit Arrangement Point Add Click the “Arrangement Point” tab in the Object Browser. Arrange Patterns Arrangement Point Shape Type Position X Position Y Offset Direction Vertical Reverse Horizontal Reverse Shows the Arrangement Point the pattern referenced Makes the pattern curved or flat. The curvature will change accordingly .After placing the pattern. Then click “add” to create a new Arrangement Point. Adjusts the pattern‟s X position on the Arrangement BV. 63 . Flips the pattern vertically. you can edit the position under the Arrangement tab in the Property Editor. Adjusts the offset from the Arrangement BV.

Basic Info Arrangement Name BV X 64 Name of the Arrangement Point Selects an arrangement board to place the arrangement point on. Adjusts the horizontal position of the point . and its properties will be displayed in the Property Editor. Click the newly created “Body” tab. Choose the Arrangement BV and adjust the parameters to edit the position of the Arrangement Point.A new Arrangement Point “Body” is created.

Open And then open an “*.arr ” file. 65 . Delete Click “open” in the Arrangement Point tab. Adjusts the offset of the point from the Arrangement BV.Y Offset Adjusts the vertical position of the point. Click an Arrangement Point you would like to delete in the Arrangement Point list. and click the “delete” button.

66 . Show Edit Arrangement BV Add Click the “Arrangement BV” tab in the Object Browser. Then click “add” to create a new Arrangement BV. Save Click the triangle button next to the “Show Avatar” button in the Avatar Window. Then click the “Show Arrangement Bounding Volume” tab.Click the “save” button in the Arrangement Point tab.

Click “Pan”. and its properties will be displayed in the Property Editor. Here you can set the position. Basic Info Arrangement Name Joint Name 0 67 Name of the Arrangement BV Sets the joint that connects to the .A new Arrangement BV “Pan” is created. Move and rotate the BV using the Arrangement Sphere. height and radius of the BVs.

Click the Arrangement BV you wish to delete from the Arrangement BV list. then click the “delete” button. Joint Name 1 Height Radius X Adjusts the radius of the X axis. Radius Y Adjusts the radius of the Y axis. Delete The “Fitting” option will generate Arrangement BV based on the avatar ‟s current pose. Fitting 68 . Sets the joint that connects to the top of Arrangement BV. Adjusts the height of the Arrangement BV.bottom of the Arrangement BV. Click the “Fitting” button in the Arrangement BV tab.

Before and after BV fitting Click the “open” button in the Arrangement BV tab.pan” file. Open Open a “*. Save 69 . Click the “save” button in the Arrangement BV tab.

Rearrange All Patterns To return all patterns to the last arrangement before draping. Rearrange Selected Patterns 70 . [Operation] Click the button in the Avatar Window. Rearrange All Patterns Right-click on the pattern you would like to rearrange to activate the popup menu and select “Rearrange Selected Patterns” tab.

Reset Arrangement 71 . [Operation] Click the button in the Avatar Window.Reset Arrangement To reset the arrangement of all patterns All patterns in Avatar Window will be arranged on a single axis as displayed in the Pattern Window.

Flip Vertically Reverse-arrange Horizontally Right-click on the pattern you want to flip. Flip Horizontally Right-click on the pattern you want to flip.Flip Patterns To flip patterns horizontally and vertically “Flip Horizontally” rotates the pattern 180° on Y-Axis. [Operation] Right-click on the pattern you want to flip. 72 . You can also flip the patterns while keeping their curvature with “Reverse-arrange Horizontally” or “Reverse-arrange Vertically” in the right-click activated popup menu. and click “Flip Vertically” in the popup menu. and select “Flip Horizontally” in the popup menu. and click “Reverse-arrange Horizontally” in the popup menu. and “Flip Vertically” rotates the pattern 180° on X-Axis.

73 .Or select a pattern and check the “Horizontal Reverse” option in the Arrangement tab of the Property Editor. Right-click on the pattern you want to flip. and click “Reverse-arrange Vertically” in the popup menu. Reverse-arrange Vertically Or select a pattern and check the “Vertical Reverse” option in the Arrangement tab of the Property Editor.

74 .

and click “Arrange as Flat” or “Arrange as Curved” in the popup menu. select “Arrange as Flat” or “Arrange as Curved” from right-click activated popup menu. . Place as Flat/ Curved 75 . [Operation] Right-click on the pattern you want to change.Place Pattern as Flat/Curved To place patterns as curved or flat objects for better draping After placing pattern on Avatar using Arrangement Points.

Show Frame Rate 76 .Simulation You can use the “Simulation” button to sew patterns into 3D garments and play/stop 3D garment animations. Any Turn on both the in the Avatar Window. Higher FPS (frames per second) indicates a faster simulation speed. Synchronized Design changes made on patterns in Pattern Window are immediately reflected You can display the simulation speed by selecting Window> Show Frame Rate. (Simulation) and (Synchronize) buttons. [Operation] Simulation Click the (Simulation) button to simulate.

Remove Pin Click the pin again holding down the key.Move Draped Garments To pick up and move parts of the draped garment It is also possible to pin the garment at a specific point in space. 77 . You can click and drag to move the Pin Garment position of the pins. A dark red pin will appear on the garment. [Operation] Click and drag a part of the garment while holding down the key. Move Garment Click a part of garment while holding down the key.

and select “Activate/Deactivate Pattern” in the popup menu. Activate/Deactivate Pattern Right-click to activate the popup menu and select “Activate All Patterns” Activate All Patterns 78 .Activate Patterns To activate/deactivate patterns. Deactivated patterns will not move or show changes during simulation. [Operation] Right-click on a pattern you would like to activate/deactivate.

Set the value as 20. then enter a value from 5. This change will be reflected in the Avatar Window when it is refreshed using the (Reset Arrangement).0~10. 79 .0mm for presentation models. The Particle Distance indicates the average number of intervals between vertices.0~40.0 in the Particle Distance tab of the Property Editor.0mm for prototyping and 5.Set Fabric Detail You can control the detail level of garment by adjusting the Particle Distance in the Property Editor. [Operation] Select the pattern.0 to 700. Set Fabric Detail (Rearrange All Patterns) or (Synchronize) tools.

[Operation] Select a pattern. then enter a value in the Layer tab in the Property Editor (under Physical Property> Fabric Property> Etc). 80 . Set Layer Open a garment. . The value “0” indicates the layer closest to the body. Coordinate Click File> Open> Layer Garment to add another garment layer.Layer Garments To coordinate and layer garments.

Then enter “1” in the Layer tab. 81 .Select all the patterns of the newly imported garment in the Pattern Window. Press the simulate button in the Avatar Window to see the changes.

[Operation] Select the pattern.Set Fabric Thickness for Simulation You can mimic volumetric fabrics that have quilting or padding by increasing the thickness of the garment. then enter a value in the “Thickness (Simulation)” tab in the Property Editor (under Physical Property> Fabric Property> Etc) Set Fabric Thickness for Simulation 82 .

tga *. You can adjust the placement. CLO 3D & Marvelous Designer use standard images files to render the texture of garments.iff *.jpg *.bmp *.gif *. .jpeg *.tif *. Insert Texture Set Global Map at Property Editor: The global map is an image file that is used to represent the texture of the fabric.ras *.wbmp *.pict [Operation] Drag from Window Folder: Open a folder containing texture images. simply drag and drop the file from a folder on your computer directly into the program. scale.pbm *. These files can be anything from solid colors to specific prints.sgi *. To import files.jng *. and angle of the files after importing them.g3 *.koa *. Supported Format: *.lbm *.cut *.dds *.pcd *.Set Material Properties Set Textures To import texture files In addition to Global Map and Color options. button on the 83 . To specify the image path.exr *j2k *.ppm *.pcx *. Drag and drop an image form the folder onto a pattern in the Avatar or 2D Pattern Window.hdr *.psd *.jp2 *. click the Global Map tab.mng *.xmb *.png *.ico *.pfm *.pgm *.tiff *.xpm *.

Scale Vertically Scale Proportionally Gizmo Transform Texture Scale Horizontally Rotate Move Mouse-drag on a pattern to move the position of the texture.. Drag on a pattern to translate its texture.With 32bit images like PNG. TIFF and etc. Click on a pattern to display the Gizmo and drag the diagonal points to scale the texture. TGA. To rotate or scale the texture you can use gizmo. 84 Scale . you can render the transparency /sheerness of fabrics such as lace.

85 . drag the points being on end of each direction.Reduction Expansion If you want to scale vertically or horizontally. Scale Vertically Scale Horizontally Or you can scale the texture size by entering a value in the “ Texture Transformation” of the Property Editor displayed when you select a texture with the (Edit Texture) tool.

To delete the texture. 86 . right-click to activate the popup menu and select “Delete Texture. Rotate Or enter a value of angle in the “ Texture Transtformation”. The axis of rotation is the point you clicked on a pattern.” Delete Texture Display Texture Click the button to display or hide textures in Pattern Window.Mouse-drag along the yellow circle to rotate a texture.

[Operation] Click the button on the color option tabs (Ambient. In addition. Ambient Color: The color of light reflected from the objects around. Adjust Color Diffuse Color: the color of light diffused on the surface of the garment. Diffuse. You can render a variety of shiny fabrics by adjusting the values of this function. Specular. you can change the strength of the shine by adjusting the values in the “Shininess” tab. Emission) Then select the color of the garment in the window that follows. Then use the tabs in the Property Editor to customize parameters.Set Colors and Transparency To set the material properties of the garment Select the pattern you wish to assign material properties to. 87 . Specular Color: the color of light reflected on the surface of the garment.

Emission Color: the color of light reflecting by itself. The value “0” indicates a completely transparent garment. You can make details like retro reflective fabric. To adjust the transparency of the garment. Adjust Transparency 88 .

MarvelousDesigner. [Operation] Basic presets such as silk.0 to 1. You can customize the settings and save/load them. bending strength. such as stretch.0 Density 89 .Set Physical Properties You can set detailed physical properties of the rendered materials. internal damping. and cotton are provided. Additional settings will be added through www. buckling point and density. wool.com Set Physical Properties Stretch (Weft) Stretch (Wrap) Shearing Strength Bending Strength Internal Damping Buckling Point Density Horizontal stretch of fabric Vertical stretch of fabric Bias stretch of fabric Bendability Internal damping Rate of buckling ranging from 0. shearing strength.

Display Garment 90 .Display Display and Hide Garments [Operation] Click the (Show Cloth) button to display or hide garments.

Then select Rendering Style> Thick Textured Surface.Set Fabric Thickness for Rendering [Operation] Click the triangle button next to the “Show Garment” button. Then enter a value in the “Thickness (Rendering)” tab in the Property Editor (under Physical Property> Fabric Property> Etc) Adjust Thickness 91 . Display Thickness Select the pattern to adjust.

[Operation] Click the triangle button of the Rendering Style> Pressure. Show Garment Fit (Show Cloth) button. the red indicates areas that are tight. and select 92 . The blue indicates areas that fit loosely.Display Garment Fit To see how well the garment fits. you can change the Rendering Style to “Pressure”.

[Operation] Click the triangle button of the (Show Cloth) button. Click the “Show Contact Point” on/off to display /hide the contact points. Show Contact Point 93 .Display Contact Points This function will display points on the garment that are in contact with the Avatar‟s body.

Show Sewing Lines 94 .Display Seam Lines [Operation] Click the triangle button of the (Show Cloth) button Click the “Show Sewing Lines” on/off to display/hide the sewing lines.

Display/Hide Avatar 95 .Avatar Sizing* (will be updated) Display Display and Hide [Operation] Click the button to display or hide the avatar.

[Operation] Click the triangle button next to the “Show Avatar ” button.Set Rendering Style The Avatar can be displayed in three different rendering styles: textured. Select the Set Rendering Style Textured Surface Surface Mesh 96 . and mesh. style you want to display. surface.

Record in Simulation Mode This software enables you to record all movements of cloth into 3D position data only by clicking “Record” button. As the animation data can be exported into other 3D tools such as 3ds Max. Of course. you can play and save the recorded animation data.Animation[A] You can record the movement of garment to the avatar’s motion and save and open it. [Operation] Recording Click “File>Open>Motion” to load a motion. you can finally produce realistic virtual fashion shows like shown in the picture below. One is a “Simulation Mode” to make a cloth and record an animation. The other is an “Animation Mode” to play an animation recorded in simulation mode. and Maya. There are two modes in this software. 97 .

Then the avatar and cloth will start to move and the program will start to record their movements. a pop-up dialog will ask if you want to create a transition motion which smoothly transits from the avatar ‟s current posture to the first frame posture of the loaded motion. 98 . Once the avatar ‟s motion is played to the end. the avatar will jump to the first frame of motion at a time. the recording is stopped automatically. click the (Record) button again. If you select “No”. In order to manually stop the recording. Click the (Record) button.Then.

Then select “Complete”. Click the (Change to Animation Mode) button to switch from “Simulation Mode” to “Animation Mode”.To check the recorded animation. Right-click on a background of Avatar Window and select the “Set Simulation Property” on the popup menu. This will increase the simulation quality even During the simulation. Sometimes you can have the problems such as very elastic cloth movements. 99 . To remedy this. “Animation Mode” must be activated. you may use the more accurate collision Collision Handling for Sharpe Objects option as the following. sharp parts like hands or feet can penetrate the cloth. In order to alleviate those problems you need to change the “simulation quality” as the following. (Simulation) button. Increase Animation Quality Click the roll down button next to the though the simulation will slow down. shapes stretched too much and intersections between avatar and cloth. Then check the “AvatarCloth Collision Detection (Vertex-Triangle)” of Property Editor.

100 .

Play the animation Go to the end point of the Play Region. the second blue bar and the red bar on the timeline indicate the avatar ‟s motion. In most of the cases.anm) or finish the recording on the Simulation Mode.Play and Edit on Animation Mode Once the recording was completed. Repeat to play in the Play Region. you can see three animations in an Animation Editor Pane. (Change to Animation Mode) button Play You can play the animation by using the animation tools. Set the playing option – Frame stepping or Real-time. respectively. you can play the recorded animation in “Animation Mode”. The first blue bar. Please note that the animation will be playing only within the Play Region. Adjust the play speed. 101 . [Operation] After you load animation file (*. the recorded cloth animation. (Go to Start) (Play) (Go to End) (Repeat) (Fame Stepping / Real Time) Go to the start point of the Play Region. the transition animation. click the to go to “Animation Mode”.

the animation will not be played properly. There you can render the animation with highquality renderer and make realistic virtual fashion shows. Refer to “File> Open and Open and Save Save Animation” section for details. Thus we recommend you to save the cloth immediately after recording animation. The animation data can be exported into the other 3D tools such as Export 3ds Max. you have to open the cloth file (*. and Maya. * If the cloth file is not consistent with the animation file. Before to load an animation file (*. Drag either its start or its end to adjust the Play Region. 102 .anm).pac) used for the animation recording.Set Play Region The “Play Region” is displayed as the yellow bar on the top. Refer to “File>Export Animation” section for details.

Rotate. Load Preset Lights Select a preset number to change the lighting. 0 1 2 3 You can manually set the position and color of the lighting. move and rotate as you would for the pattern pieces. Each light object is displayed in the Avatar Window and you can select.3D Environment Set Lighting To change the color of the lighting in Avatar Window [Operation] Right-click in the Avatar Window to activate the popup window. Click on “light preset”. Change Color Environment > Light menu. The color of the lighting can be changed through the color tabs in the Property Editor. Under Move. click the “Show Light” tab. 103 .

Render in 3D Stereo 104 .Render in 3D Stereo You can render the scene in Avatar Window as a 3D Stereoscopic. [Operation] Right-click in the Avatar Window to activate the popup menu. Then check the “Render in 3D Stereo” tab.

then select the viewpoint. Change Viewpoint 105 .Change Viewpoint To switch to preset views of the Avatar [Operation] Right-click in the Avatar Window to activate the popup window.

Pattern
Design
Create Polygon, Rectangle and Circle Patterns
[Operation]
Select the Polygon Pattern tool. Click points in the Pattern Window to draw a polygon. Complete the pattern by clicking on the starting point. To make a curved segment within the polygon, hold down the CTRL key while clicking on

Polygon Pattern

the point.

Select the Rectangle Pattern tool. Click and drag to draw a rectangle. Release the mouse button to complete the pattern. To create a rectangle with specific width and height values, click and release the left mouse button. Enter the values in the

Rectangle Pattern

window that follows.

Circle Pattern

Select the Circle Pattern tool. Click and drag to draw a circle. Release the mouse button to complete the pattern. To create a circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows.

106

107

Create Internal Line, Polygons, Lines, Rectangles, Circles
To create shapes within the pattern The internal shapes are necessary for the placement of pockets, buttons, elastic bands and ironing lines. The internal shapes are currently limited to the boundaries of the pattern and cannot cross the outline of the pattern. This limitation will be removed in a future update.

[Operation]
Select the Internal Polygon/Line tool. Click points within a pattern to draw an internal polygon. Complete the pattern by clicking on the starting point. To draw internal line segments, double click the end point. To make a curved segment within the polygon, hold down the CTRL key while clicking on the point.

Internal Polygon/Line

Select the Internal Rectangle tool. Click and drag within a pattern to draw an internal rectangle. Release the mouse button to complete the pattern. To create an internal rectangle with specific width and height values, click and release the left mouse button. Enter the values in the window that follows.

Internal Rectangle

Select the Internal Circle tool. Click and drag within a pattern to draw an internal

Internal Circle

circle. Release the mouse button to complete the pattern. Release the mouse button to complete the creation. To create an internal circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows.

108

109 .

The values are measured from the center of the dart.Create Dart To create darts within the pattern [Operation] Select the Dart tool. Enter the values in the window that follows. Dart To create a dart with specific width and height values. click and release the left mouse button. 110 . Click and drag within a pattern to draw a dart. .

You can also select the delete function through the right-click activated popup menu. Delete Point 111 . Click on a line to add a point Add Point Right-click on the line to enter a specific length or ratio for the new point. Select a point and press the Delete or Backspace key. Select the Pattern Edit tool.Split Lines/Adding Points To split lines by adding points on the line [Operation] Select the Add Point tool.

Delete Curve 112 . Click and drag the control point. Edit Curve Select the Pattern Edit tool.Draw a 3-Point Curve 3-Point Curves consist of two end points and a control point (red dot). You can also select the delete function through the right-click activated popup menu. You can adjust the curvature by dragging the control point. Draw Curve Select the Pattern Edit tool. Anchor points cannot be added onto 3-Point Curves. Click on the control point and press the Delete or Backspace key. [Operation] Select the Draw Curve tool. Click and drag the line you would like to curve.

Edit Free Curve Select the Pattern Edit tool. Click on the anchor point and press the Delete Curve Delete or Backspace key. Add Anchor Point Select the Pattern Edit tool. Draw Free Curve Select the Add Anchor Point tool. Hold down the CTRL key while clicking new points to draw curves. the points and segment lines of the pattern will appear.Draw a Free Curve [Operation] Use the Polygon Pattern tool to draw curves involving more than 3 points. Click and drag the anchor point. You can also select the delete function. When you roll the cursor over the curve segment. Through the right-click activated popup menu. 113 . Click on the line to add a new anchor point.

114 .

Diagonally (Shift) key while dragging a point or a line. You can select and edit individual points and lines on a pattern after selecting the pattern with the Pattern Edit tool. Guide lines will appear along both lines connected to the point. 115 . To select multiple patterns. Horizontally. Hold down the guide. click on the patterns while holding down the (Ctrl) or (Shift) keys. Click and drag to Select and Move Pattern move. You can select multiple points and lines by holding down the (Ctrl) or (Shift) keys. Axis- aligned guide lines will appear and let you move them along the Moving a point Moving a line Move Along Slope of Line Hold down the (Ctrl) key while dragging a point. Click and drag a pattern to move it within the Pattern Window.Edit Patterns [Operation] Select the Pattern Edit tool. Move Vertically.

116 .Moving a point Moving a line To move with a specific value. This operation can be used with the Ctrl or Shift key to move along axes or angles. a line or a pattern. The unit distance is 100mm. The objects will move at 100mm intervals by default. Move with Arrow Key Pressing the (Left Arrow) key. Enter the value in the window that follows. You can change the default unit distance in Pattern Editor Properties listed in the Patterns menu. The Editor will appear in the Property Editor Window. Move With Specific Length Use the arrow keys to move a point. right-click while dragging a point or line.

117 .

Click to set the location. . Flip Horizontal/ Vertical Select one or more patterns and select the “Flip Horizontal” or “Flip Vertical” tabs in the right-click activated popup menu. You can also select the Copy and Paste tabs in right-click activated popup menu. 118 .Copy and Pasting [Operation] To Copy/ Paste a Pattern Select the patterns that you would like to copy. A ghost pattern will appear. then press Ctrl+C to copy and Ctrl+V to paste.

select the Copy and Mirror-Paste tabs in the right-click activated popup menu. You can also the location. A ghost pattern will appear.Mirrored Copy and Paste Select the patterns that you would like to copy. Click to set 119 . then press Ctrl+C to copy and Ctrl+R to mirror-paste.

Decrease the value to make the pattern fold outwards. adjust the “Folding Angle” listed under the Shape tab in the Property Editor.Make Fold Lines Patterns can be folded using internal lines. 120 . Adjust Folding Strength Set Folding Sharpness Turn the “Render Folded” option on to make the fold line sharp/smooth. The default value is 180°. and pleats. representing a flat surface. tucks. [Operation] After selecting an internal line. Adjust Folding Angle You can adjust the angle from 0° to 360°. you can make creases for iron lines. the stronger the crease. 0° 360° The higher the value. With this feature. Increase the value to make the pattern fold inwards. It is also possible use it to fold along seams between patterns (see the section on Seams).

Checked on (True) Checked off (False) 121 .

Elasticity Strength Elasticity Ratio The value indicates the ratio between the length of the rubber band and its corresponding line. The higher the value. the higher the tension. Insert Elastic The value of the “Elasticity Strength” reflects the tension of the elastic. 122 . Turn the “Elastic” option on.Insert Elastic [Operation] Select a line and locate the Line tab in the Property Editor.

123

Place Print Texture
[Operation]
Place Print Texture Click the button to open an image.

Click on a pattern you want to insert and then enter the size of print texture.

Click the Window.

button to synchronize the print texture to the Avatar

124

Edit Print Texture

The whole size of print texture can be scaled by using the

tool.

Select and drag to move the position. And drag the points around the print texture being displayed when you selected to scale whole size.

Transform Inner Texture

You can transform the inner pattern by using Gizmo being displayed when you select the print texture with the (Edit Texture) tool.

Note: Refer to the section “Cloth>Setting Texture” for details. Delete Print Texture

After selecting the print texture with the the “Delete” key on your keyboard.

(Edit Pattern) tool, press

125

[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Grid”. Show Grid Select the “Activate Grid” on the background popup menu. Activate Grid 126 . The default distance is 10mm but the displayed distance on the background of Pattern Window is five times of the unit distance.Display Show and Activating Grid You can draw or edit pattern on grid.

Select the “Pattern Editor Property”. 127 . Then property of grid is displayed in the Property Editor. Set Unit Distance Enter a value in the “Unit Distance” of Grid.

128 . You can see the entire length at “Entire Length of Shape” in Property Select a line. Show Line Length Select a pattern or an internal shape with the Show Entire Length Editor. Show Selected Line Length (Edit Pattern) tool. Then the length is displayed in the “Length of Picked Line” of Property Editor.Show Line Length [Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Line Length”.

Enter name in the “Name of Basic Info” of Property Editor. Show Pattern Name Select a pattern or an internal shape with the (Edit Pattern) tool. Set Name 129 .Show Pattern Name [Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Pattern Name”.

[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Base Line”. notch and etc. there are base lines for marking the margin.Show Base Line When you import DXF pattern exported from other Apparel Pattern Cad. You can show and hide the base line of pattern. Show Base Line 130 .

Show Mesh 131 .Show Mesh [Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Mesh”.

Seams Sewing Segment Sewing: to sew between two line segments. dotted lines connecting the end points of each segment. Click on a point along Free Sewing the line to indicate an end point to the sewing segment. defined by points. Free Sewing: to sew freely along the lines of the pattern. as well as directional notches. 132 . The line will be highlighted as you move the cursor. In general. Click on a point anywhere along a pattern line to begin sewing. 3). [Operation] Click on the first line segment. As you move the cursor over the second segment. Move the cursor over different parts of the second line segment to change the direction of the notches and dotted lines. will appear. dotted lines should not be crossed and notches should be in the same relative direction to ensure correct sewing. An exception is sewing pleats (covered in Tutorial No. defined by user selected start and end points. Segment Sewing Note: The dot lines and notches indicate the sewing direction.

checking the dotted lines and notches.Repeat on the corresponding pattern line. 133 .

Delete Seam Click on a seam.Editing Seams [Operation] Click and drag the middle of a seam to move it along the line. 134 . select the “Reverse Seam” button in the right-click activated popup menu. then use the “Delete” or “Backspace” keys to delete. You can also extend or shorten segments by clicking and dragging the end points Edit Seam To change the sewing direction.

You can adjust the angle from 0° to 360°. The default value is 180° indicating a flat surface.Folding Seams [Operation] Select a seam and adjust “Folding Angle” value in the Seam Pair Property. A higher value 135 . Increasing and decreasing the value makes the Garment folded up and down. Fold Seam 0° makes a stronger resistance. 360° Folding Strength is the resistance stiffness to folding. respectively.

Displaying Seams [Operation] Show Seam Click the button to display or hide seams. 136 .

Window Display “Avatar Window” Dimension [Operation] Show Avatar Window Size 137 .

Enter 0 in the Alpha Channel value in the window that follows. Turn the “Show Background Texture” option off to hide the Background texture. 138 . Capture as Transparent Background In the popup menu.Screen-capture “Avatar Window” To save the “Avatar Window” as a PNG image [Operation] Select the Capture Avatar Window tab in the “Window“ drop down menu Capture “Avatar Window” Right-click on the background of the Avatar Window activates the popup menu. select the Change Background Color tab.

Then select the Capture Avatar Window tab in the “Window“ drop down menu 139 .

140 . Change Background Color Show Background Texture Right-click to activate popup menu. Select the “Change Background Color ” tab. Change Background Texture Right-click on the background of the Avatar Window to activate the popup menu. Turn the “Show Background Texture “tab on/off display/hide the background texture. Select the “Load Background Texture” tab.Changing the Background of the “Avatar Window” [Operation] Right-click on the background of the Avatar Window to activate the popup menu.

Background Texture On Background Texture Off 141 .

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