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Gaming: A Technology Forecast

Gaming: A Technology Forecast

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Published by TSTC Publishing
Full text of the technology forecast produced by Texas State Technical College Emerging Technologies. Bound hard copies available from TSTC Publishing at http://shop.tstc.edu.
Full text of the technology forecast produced by Texas State Technical College Emerging Technologies. Bound hard copies available from TSTC Publishing at http://shop.tstc.edu.

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Categories:Types, Research, Science
Published by: TSTC Publishing on Apr 16, 2009
Copyright:Traditional Copyright: All rights reserved

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12/13/2012

Specifications

Intel NetBurst microarchitecture (Pentium 4 or revised

High-speed texture cache: 8MB to 16MB

name) on 0.07-micron process

Textures and full frame buffers are stored in system

Clock speed: 7-8GHz

memory (1024MB)

SSE2 floating-point performance: 28 to 32 GFLOPS

32 to 64 hardware light sources

(64 GFLOPS with architecture improvements)

1.25 billion particles per second

External bus bandwidth: 5.33 GB/sec

3 billion polygons per second (peak)

System memory: 1024MB (1GB)

1.25 billion polygons per second (sustained)

System memory bandwidth: 32 GB/sec (up to 64 GB/sec)

800 million polygons per second (with effects)

NVIDIA XGPU2

15 trillion operations per second

Clock speed: 1 GHz

1.14 TFLOPS (1140 GFLOPS)

128 gigatexels per second

Screen resolutions: 640x480 (TV), 1280x720 (HDTV),

512 billion anti-aliased samples per second

1920x1080 (HDTV), up to 2048x1536 (VGA)

Full-scene anti-aliasing (4x, 8x, 16x, 32x, 64x)

GPU: ATI, derivative of R500 core targeting DirectX 10

64-bit color (16-bit floating point value per channel, RGBA)800 MHz
2D and 3D texture compression

1024 total voices (256 3D voices)

Z, stencil, shadow and multisampling buffers

3D modeled sound

Vertex compression

Dolby digital encoder

Triangle tessellation (including NURBS support)

Multiple DSP units

Programmable pixel and vertex processors

10/100/1000 Ethernet

Full hidden surface removal (boosting effective fillrate 8x

USB 2.0, DVD, HDD controller

= 1 teratexel per second)

40x DVD-ROM

High-speed rendering buffer (partial frame buffer):

160GB hard disk or 30GB solid state drive

4MB to 8MB

US Release Date: Q4 2004 PCVS Console, 2001
Japanese Release: not determined

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