P. 1
Starting Equipment

Starting Equipment

|Views: 9|Likes:
Published by Foxtrot Oscar
For old school RPGs.
For old school RPGs.

More info:

Published by: Foxtrot Oscar on May 23, 2013
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less






Roll 3d6 but do not add together, instead equip your character based on each die rolled: GREAT MAGIC-USER'S ONLY:




3, 2, 1

chainmail armor A Magic-User's highest single die roll goes longbow and 20 arrows toward his Spellbook, it contains a number of spells equal to the die roll/2 hvy crossbow & 20 bolts (min. 1) + INT modifier or two FINE items: studded leather armor lt crosbow & 20 bolts SPECIAL ITEMS shield, steel 1 stationary, wax ink & seal great weapon (2H sword, greataxe, maul, etc) 2 musical instrument & jewelry or two GOOD items: 3 manacles and a net medium weapon (sword, axe, mace, etc) 4 map polearm 5 soap, razor, mirror leather armor 6 tobacco, pipe & fine wine or brandy Shortbow & 20 arrows 7 vial of holy water and wolfsbane silver dagger 8 tent mule canoe, corracle or raft or two BASIC items: Select a number of BASIC items equal to number rolled: poor quality medium weapon (on a 1 or 20 breaks 2:6) club, spear or staff Example: rolling 5, 2, 1 could get you: (1 small weapon (dagger, hand axe) FINE item) studded leather armor plus (3 4 darts BASIC items) a spear, wooden shield & sling and stones backpack, pouch and associated essentials. OR (2 GOOD items instead of 1 FINE) padded armor leather armor & a short bow, plus (3 shield, wood BASIC) a dagger, backpack etc, and helm perhaps 100' of rope 20 arrow or bolts plus one silver tipped backpack, pouch, d4 sp, tinderbox, 6 torches, 2 days of salt pork, bottle of ale 6 torches or 24 candles or 3 flasks of oil and d6 sp 1 week of bread, sausage and cheese and waterskin or wineskin lantern and 3 flasks of oil bedroll, cookpot, 5 days of herbs, veggies and saltfish, flagon and a small cask of mead holy symbol or lock picks two tools: miner's pick, hammer and spikes or nails, shovel, drill, crowbar, fishing gear 50' rope and grappling hook or 100' rope farm implement (eg. pitchfork or sickle), poor quality knife & a small farm animal one item or group of items on the 'SPECIAL ITEMS' list above
When generating a character Roll (d12) or chose on the following chart twice:

FREE ITEMS 1 2 3 4




10' pole or garlic or string chalk or whistle empty vial jar of lard or large sack

5 6 7 8

bag of flour or salt heavy cloak or blanket handkerchief and/or hat jar of pickles, mustard or jam

9 10 11 12

pouch of snuff or pepper block and tackle or leather gloves jar of leeches or iron pot needle and thread


You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->