You are on page 1of 3
Gerbo Treesneaker Greg CHARACTER NAME PLAYER REGION Ranger Gnome(Rock) Male Neutral Good The High Forest Mielikk
Gerbo Treesneaker
Greg
CHARACTER NAME
PLAYER
REGION
Ranger
Gnome(Rock)
Male
Neutral Good
The High Forest
Mielikk
CLASS
RACE
GENDER
ALIGNMENT
DEITY
2
Small
Humanoid (gnome)
62
3'6"
46 lbs.
Cobalt Blue
Black
LEVEL
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
CHARACTER RECORD SHEET
ABILITY
ABILITY
TEMP.
TEMP.
TOTAL
WOUNDS
NONLETHAL DAMAGE
SPEED
ABILITY NAME
SCORE
MODIFIER
SCORE
MODIFIER
STR
HP
14
+2
22
20 ft/x4
STRENGTH
HIT POINTS
DEX
AC
17
+3
17
= 10
+
+3
+
+0
+
+3
+
+1
+
+0
+
+0
+
+0
–1
DEXTERITY
ARMOR CLASS
TOTAL
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECT
MISC MOD
ARMOR
DAMAGE REDUCTION
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MOD
CHECK
CON
16
+3
PENALTY
CONSTITUTION
TOUCH
14
FLAT-FOOTED
SKILLS
MAX RANKS
5 / 2.5
14
INT
13
+1
ARMOR CLASS
ARMOR CLASS
KEY
SKILL
ABILITY
MISC.
SKILL NAME
RANKS
INTELLIGENCE
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
Appraise¹
INT
+1
=
1
+
0
+
0
15
+2
WISDOM
INITIATIVE
Balance¹
DEX*
+2
=
3
+
0
+
-1
+3
=
+3
+
+0
MODIFIER
CHA
Bluff¹
CHA
+1
=
1
+
0
+
0
12
+1
TOTAL
DEX
MISC.
CHARISMA
MODIFIER
MODIFIER
Climb¹
STR*
+1
=2+
0
+
-1
BASE
ABILITY
MISC. &
TEMP
CONDITIONAL MODIFIERS
Concentration¹
CON
+3
=
3
+
0
+
0
SAVING THROWS
TOTAL
SAVE
MODIFIER
MAGIC
MODIFIER
FORTITUDE
Craft skills…¹
INT
+1
=
1
+
0
+
0
+6
=
+3
+
+3
+
+0
+
(CONSTITUTION)
Diplomacy¹
CHA
+1
=
1
+
0
+
0
REFLEX
Disguise¹
CHA
+1
=
1
+
0
+
0
+6
=
+3
+
+3
+
+0
+
(DEXTERITY)
Escape Artist¹
DEX*
+2
=
3
+
0
+
-1
WILL
Forgery¹
INT
+1
=1+
0
+
0
+2
=
+0
+
+2
+
+0
+
(WISDOM)
Gather Information¹
CHA
+1
=
1
+
0
+
0
TEMP.
SPELL
Heal¹
WIS
+7
=
2
+5
+
0
0
BASE ATTACK BONUS
GRAPPLE
+2
RESISTANCE
Hide¹
DEX*
+6
=
3
+
0
+
3
ARCANE SPELL
Intimidate¹
CHA
+1
=
1
+
0
+
0
+0
=
+2
+
+2
+
–4
+
+0
FAILURE *
Jump¹
STR*
–5
=
2
+
0
+
-7
MODIFIER
BASE
STR
SIZE
MISC.
Knowledge (dungeoneering)
INT
+6
=
1
+
5
+
0
TOTAL
ATTACK
MODIFIER
MODIFIER
MODIFIER
ACTION POINTS
Knowledge (nature)
INT
+8
=
1
+
5
+
2
STR
SIZE
MISC.
TEMP.
BASE ATTACK BONUS
Listen¹
WIS
+9
=
2
+
5
+
2
TOTAL
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MELEE
Move Silently¹
DEX*
+2
=
3
+
0
+
-1
+5
=
2
+
+2
+
+1
+
+0
+
ATTACK BONUS
Perform skills
¹
CHA
+1
=1
+
0
+
0
RANGED
Ride¹
DEX
+3
=
3
+
0
+
0
+6
=
2
+
+3
+
+1
+
+0
+
ATTACK BONUS
Search¹
INT
+6
=
1
+
5
+
0
TOTAL
BASE ATTACK BONUS
DEX
SIZE
MISC.
TEMP.
MODIFIER
MODIFIER
MODIFIER
MODIFIER
Sense Motive¹
WIS
+2
=
2
+
0
+
0
Spot¹
WIS
+7
=
2
+
5
+
0
WEAPON
Survival¹
WIS
+7
=
2
+
5
+
0
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Swim¹
STR**
+0
=
2
+
0
+
-2
+1 Longsword
+4
1d6+3
19-20/x2
Use Rope¹
DEX
+3
=
3
+
0
+
0
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
=
+
+
0 ft
2 lb
S
Small
Two-Weapon (primary)
=
+
+
AMMUNITION
=
+
+
WEAPON
=
+
+
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
=
+
+
Short Sword
+3
1d4+1
19-20/x2
=
+
+
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
=
+
+
0 ft
1
lb
P
Small
Two-Weapon (secondary)
=
+
+
AMMUNITION
=
+
+
WEAPON
=
+
+
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
=
+
+
Shortbow
+6
1d4
20/x3
=
+
+
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
=
+
+
60 ft
1
lb
P
Small
Two-handed
=
+
+
AMMUNITION
=
+
+
WEAPON
=
+
+
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
=
+
+
=
+
+
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
=
+
+
=
+
+
AMMUNITION
=
+
+
WEAPON
=
+
+
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
=
+
+
=
+
+
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
=
+
+
=
+
+
AMMUNITION
=
+
+
WEAPON
=++
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
=
+
+
=
+
+
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
Skills marked with¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills.
* ARMOR CHECK PENALTY applies.
** Twice ARMOR CHECK PENALTY applies.
AMMUNITION
CROSS-CLASS
 

Expedition to Undermountain

 

/ 3,000

CAMPAIGN

EXPERIENCE POINTS

GEAR
GEAR
+5 ARMOR BONUS TYPE 10 20 15% –1 SPECIAL PROPERTIES WEIGHT SPEED SPELL FAILURE ACP SHIELD/PROTECTIVE
+5
ARMOR BONUS
TYPE
10
20
15%
–1
SPECIAL PROPERTIES
WEIGHT
SPEED
SPELL FAILURE
ACP
SHIELD/PROTECTIVE ITEM
+3
Light
Studded Leather
MAX DEX BONUS
ARMOR BONUS
ARMOR/PROTECTIVE ITEM
SPECIAL PROPERTIES
SPELL FAILURE
CHECK PENALTY
WEIGHT
 

OTHER POSSESSIONS

 

ITEM

Wgt

ITEM

Wgt

Arrows (20)

3

   

Backpack

2

   

Bedroll

5

   

Flint and Steel

0

   

Rope, hempen (50 ft.)

10

   

Torch

1

   

Torch

1

   

Torch

1

   

Waterskin

4

   
       
   

Magic Items Equipped by Slot

 
   

Ring Slot (RH)

 
   

(none) (0 GP)

 
   

Ring Slot (LH)

 
   

(none) (0 GP)

 
   

Hand Slot

 
   

(none) (0 GP)

0

   

Arm Slot

 
   

(none) (0 GP)

0

   

Head Slot

 
   

(none) (0 GP)

0

   

Face Slot

 
   

(none) (0 GP)

0

   

Shoulder Slot

 
   

(none) (0 GP)

0

   

Neck Slot

 
   

(none) (0 GP)

0

   

Body Slot

 
   

(none) (0 GP)

0

   

Torso Slot

 
   

(none) (0 GP)

0

   

Waist Slot

 
   

(none) (0 GP)

0

   

Feet Slot

 
   

(none) (0 GP)

0

 

TOTAL WEIGHT CARRIED

37

NOTES

LANGUAGES Common Gnome Goblin # # # # # # #
LANGUAGES
Common
Gnome
Goblin
#
#
#
#
#
#
#

GP

 

SPECIAL ABILITIES

 

–– RACE ABILITIES –– • -2 Strength, +2 Constitution • Base land speed of 20 feet. • Low-Light Vision • Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation • Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. • +2 racial bonus on saving throws against illusions

• +1 modifier to the DC for all saving throws against illusion spells you cast. • +1 racial bonus on attack rolls against kobolds and goblinoids • +4 dodge bonus to AC against giants • +2 racial bonus on Craft (alchemy) and Listen checks. • Favored Class: Bard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons, and with Gnome Hooked Hammer.

• Wild Empathy(Ex): You can make a check(1d20+3) to improve the

attitude of an animal. You must be within 30 feet of it, and it

generally takes one minute to perform the action.

• Favored Enemy: You have certain types of enemies that you have

extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival

checks, as well as weapon damage rolls.

¤ Humanoid (goblinoid) (+2 bonus)

–– FEATS ––

• Track (PH 101)² : Use Survival skill to track.

• Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting

penalties by 2. • Two-Weapon Defense (PH 102) : Off-hand weapon grants +1 shield bonus to AC.

1

2

131 3 # HEAD 8 LOAD 5 6 7 LIGHT 43.5 9 # # 87 LIFT
131
3
#
HEAD
8 LOAD
5
6
7
LIGHT
43.5
9
#
#
87
LIFT OVER
4 CARRYING INFO
DRAG
656
PUSH
LOAD
HEAVY
131.25
GROUND
263
LIFT OFF
MED LOAD

MONEY

#

PP

SP

CP

Art

Gems

Other (GP)

TURN/REBUKE ATTEMPTS
TURN/REBUKE ATTEMPTS

Times/Day

Times/Day
 
Times/Day Turning/Rebuking

Turning/Rebuking

Times/Day Turning/Rebuking

Used

Check Modifier

Turning/Reb

Most Powerful Undead

   

# of HD Turned/Rebuked

uking

Affected(Max HD)

Up to 0

 

2d6

   

If your cleric level is double

1-3

 

the HD of the undead or

4-6

 

more, the undead are

     

destroyed/commanded

7-9

rather than turned/rebuked.

   

Dispelling rebuking/turning

10-12

works like turning/rebuking,

13-15

 

but you must equal or

   

exceed the check result of

16-18

   

the cleric who

19-21

 

rebuked/turned.

22+

   
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES "+2 bonus to Survival checks underground" "+2 bonus to Survival
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES
ADDITIONAL NOTES
"+2 bonus to Survival checks underground"
"+2 bonus to Survival checks in aboveground
natural environments"
"+2 bonus to Survival checks when following
tracks"

Related Interests