Expedition to Undermountain |
/ 3,000 |
||
CAMPAIGN |
EXPERIENCE POINTS |
OTHER POSSESSIONS |
|||
ITEM |
Wgt |
ITEM |
Wgt |
Arrows (20) |
3 |
||
Backpack |
2 |
||
Bedroll |
5 |
||
Flint and Steel |
0 |
||
Rope, hempen (50 ft.) |
10 |
||
Torch |
1 |
||
Torch |
1 |
||
Torch |
1 |
||
Waterskin |
4 |
||
Magic Items Equipped by Slot |
|||
Ring Slot (RH) |
|||
(none) (0 GP) |
|||
Ring Slot (LH) |
|||
(none) (0 GP) |
|||
Hand Slot |
|||
(none) (0 GP) |
0 |
||
Arm Slot |
|||
(none) (0 GP) |
0 |
||
Head Slot |
|||
(none) (0 GP) |
0 |
||
Face Slot |
|||
(none) (0 GP) |
0 |
||
Shoulder Slot |
|||
(none) (0 GP) |
0 |
||
Neck Slot |
|||
(none) (0 GP) |
0 |
||
Body Slot |
|||
(none) (0 GP) |
0 |
||
Torso Slot |
|||
(none) (0 GP) |
0 |
||
Waist Slot |
|||
(none) (0 GP) |
0 |
||
Feet Slot |
|||
(none) (0 GP) |
0 |
||
TOTAL WEIGHT CARRIED |
37 |
NOTES |
GP
SPECIAL ABILITIES |
|
–– RACE ABILITIES –– • -2 Strength, +2 Constitution • Base land speed of 20 feet. • Low-Light Vision • Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation • Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. • +2 racial bonus on saving throws against illusions |
|
• +1 modifier to the DC for all saving throws against illusion spells you cast. • +1 racial bonus on attack rolls against kobolds and goblinoids • +4 dodge bonus to AC against giants • +2 racial bonus on Craft (alchemy) and Listen checks. • Favored Class: Bard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons, and with Gnome Hooked Hammer. |
|
• Wild Empathy(Ex): You can make a check(1d20+3) to improve the |
|
attitude of an animal. You must be within 30 feet of it, and it |
|
generally takes one minute to perform the action. |
|
• Favored Enemy: You have certain types of enemies that you have |
|
extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival |
|
checks, as well as weapon damage rolls. |
|
¤ Humanoid (goblinoid) (+2 bonus) |
|
–– FEATS –– |
|
• Track (PH 101)² : Use Survival skill to track. |
|
• Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting |
|
penalties by 2. • Two-Weapon Defense (PH 102) : Off-hand weapon grants +1 shield bonus to AC. |
|
1 |
|
2 |
MONEY
#
PP
SP
CP
Art
Gems
Other (GP)
Times/Day ![]() |
![]() |
Turning/Rebuking |
![]() |
|||
Used |
Check Modifier |
|||||
Turning/Reb |
Most Powerful Undead |
# of HD Turned/Rebuked |
||||
uking |
Affected(Max HD) |
|||||
Up to 0 |
2d6 |
|||||
If your cleric level is double |
||||||
1-3 |
the HD of the undead or |
|||||
4-6 |
more, the undead are |
|||||
destroyed/commanded |
||||||
7-9 |
rather than turned/rebuked. |
|||||
Dispelling rebuking/turning |
||||||
10-12 |
works like turning/rebuking, |
|||||
13-15 |
but you must equal or |
|||||
exceed the check result of |
||||||
16-18 |
the cleric who |
|||||
19-21 |
rebuked/turned. |
|||||
22+ |
Much more than documents.
Discover everything Scribd has to offer, including books and audiobooks from major publishers.
Cancel anytime.