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Rents Poppyfield Rob Waterdeep

CHARACTER NAME PLAYER REGION

Rogue Halfling(Lightfoot) Male Neutral Good


CLASS RACE GENDER ALIGNMENT DEITY

2 Small Humanoid (halfling) 27 3'0" 34 lbs. Black Black


LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 13 +1 HP 14 20 ft/x4
STRENGTH HIT POINTS

DEX 19 +4 AC 17 = 10 + +2 + +0 + +4 + +1 + +0 + +0 + +0
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 15 +2 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 15 FLAT-FOOTED 13 SKILLS MAX RANKS 5 / 2.5
INT 17 +3 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 16 +3 … Appraise¹ INT +6 = 3 + 3 + 0


WISDOM
INITIATIVE +4 = +4 + +0 … Balance¹ DEX* +4 = 4 + 0 + 0
MODIFIER
CHA 13 +1 TOTAL DEX MISC.
… Bluff¹ CHA +4 = 1 + 3 + 0
CHARISMA MODIFIER MODIFIER
… Climb¹ STR* +5 = 1 + 2 + 2
BASE ABILITY MISC. & TEMP CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MAGIC MODIFIER
6 Concentration¹ CON +2 = 2 + 0 + 0
FORTITUDE +3 = +0 + +2 + +1 + … Craft skills…¹ INT +3 = 3 + 0 + 0
(CONSTITUTION)
… Diplomacy¹ CHA +1 = 1 + 0 + 0
REFLEX +8 = +3 + +4 + +1 + … Disable Device INT +8 = 3 + 5 + 0
(DEXTERITY)
… Disguise¹ CHA +1 = 1 + 0 + 0
WILL +4 = +0 + +3 + +1 + … Escape Artist¹ DEX* +6 = 4 + 2 + 0
(WISDOM)
… Forgery¹ INT +4 = 3 + 1 + 0
TEMP. SPELL … Gather Information¹ CHA +1 = 1 + 0 + 0
RESISTANCE
0
BASE ATTACK BONUS +1 6 Heal¹ WIS +3 = 3 + 0 + 0
ARCANE SPELL … Hide¹ DEX* +13 = 4 + 5 + 4
GRAPPLE –2 = +1 + +1 + –4 + +0 FAILURE *
MODIFIER
… Intimidate¹ CHA +1 = 1 + 0 + 0
BASE STR SIZE MISC.
TOTAL ATTACK MODIFIER MODIFIER MODIFIER ACTION POINTS … Jump¹ STR* –1 = 1 + 2 + -4
… Knowledge (local) INT +4 = 3 + 1 + 0
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
… Listen¹ WIS +10 = 3 + 5 + 2
MELEE +3 = 1 + +1 + +1 + +0 + … Move Silently¹ DEX* +11 = 4 + 5 + 2
ATTACK BONUS
… Open Lock DEX +9 = 4 + 5 + 0
RANGED +6 = 1 + +4 + +1 + +0 + … Perform skills ...¹ CHA +1 = 1 + 0 + 0
ATTACK BONUS
TOTAL BASE ATTACK BONUS DEX SIZE MISC. TEMP.
6 Ride¹ DEX +4 = 4 + 0 + 0
MODIFIER MODIFIER MODIFIER MODIFIER
… Search¹ INT +6 = 3 + 3 + 0
… Sense Motive¹ WIS +4 = 3 + 1 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
… Sleight of Hand DEX* +6 = 4 + 2 + 0
Short Sword +6 1d4+1 19-20/x2 … Spot¹ WIS +8 = 3 + 5 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
6 Survival¹ WIS +3 = 3 + 0 + 0

0 ft 1 lb P Small One-handed … Swim¹ STR** +3 = 1 + 2 + 0


… Tumble DEX* +7 = 4 + 3 + 0
AMMUNITION …………… …………… …………… ……………
… Use Rope¹ DEX +4 = 4 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Dagger +6 1d3+1 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

10 ft 0.5 lb P/S Small One-handed = + +


= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Light Crossbow +6 1d6 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

80 ft 2 lb P Small Two-handed = + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with6 are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION …………… …………… …………… ……………
SPECIAL ABILITIES
Expedition to Undermountain 1,000 / 3,000 –– RACE ABILITIES ––
• -2 Strength, +2 Dexterity
CAMPAIGN EXPERIENCE POINTS • Base land speed of 20 feet.
• +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
GEAR • +1 racial bonus on all saving throws
• +2 morale bonus on saving throws against fear
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS • +1 racial bonus on attack rolls with thrown weapons and slings.
• Favored Class: Rogue
Leather Light +2 +6 –– CLASS ABILITIES ––
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
• Proficient in light armor
+0 10% 20 7.5 • Proficient with all simple weapons, and with Hand Crossbow, Rapier,
Sap, Shortbow, Composite Shortbow, Short Sword.
SHIELD/PROTECTIVE ITEM • Evasion(Ex): On a successful Reflex save against a magical attack,
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
you take no damage.
• Sneak Attack: Any time someone you attack is denied their Dexterity
SPECIAL PROPERTIES bonus to AC, or you are flanking them, you inflict an extra 1d6
damage. Ranged attacks must be within 30 feet to gain this, and this
extra damage is not increased on a critical hit. Creatures that are
immune to critical hits ignore this damage, as do creatures with concealment
OTHER POSSESSIONS • Trapfinding(Ex): You can use the Search skill to locate traps when
ITEM Wgt ITEM Wgt
the task has a DC higher than 20. You can use the Disable Device
Backpack 2 skill to disarm magic traps.
Bedroll 5 –– FEATS ––
Waterskin 3 • Weapon Finesse (PH 102) : Use Dex modifier instead of Str modifier
on attack rolls with light melee weapons.
Rations 1
Rations 1
Rations 1
Bolts x40 4
Theives' Tools 1
Flint and Steel 0
Sack 0.5
Lantern, Hooded 2 Magic Items Equipped by Slot
Flask of Oil 1 Ring Slot (RH)
Flask of Oil 1 (none) (0 GP)
Flask of Oil 1 Ring Slot (LH)
Flask of Oil 1 (none) (0 GP)
Flask of Oil 1 Hand Slot
(none) (0 GP) 0
Arm Slot
(none) (0 GP) 0
Head Slot
(none) (0 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
(none) (0 GP) 0
Waist Slot
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 33
NOTES LANGUAGES

Common 1

Dwarven 2

Elven 3

Goblin 4 CARRYING INFO TURN/REBUKE ATTEMPTS

Halfling 5
Turning/Rebuking
Chondathan 6
Times/Day Used
Check Modifier
37.5 75 112.5
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning/Reb Most Powerful Undead
uking # of HD Turned/Rebuked
9 Affected(Max HD)

# Up to 0 2d6
113 225 563
If your cleric level is double
# 1-3 the HD of the undead or
LIFT OVER LIFT OFF PUSH
# HEAD GROUND DRAG 4-6 more, the undead are
destroyed/commanded
# MONEY 7-9 rather than turned/rebuked.
PP Dispelling rebuking/turning
# 10-12 works like turning/rebuking,
# GP 13-15 but you must equal or
exceed the check result of
# SP 16-18 the cleric who
rebuked/turned.
# CP 19-21
# Art 22+
#
Gems
Other (GP)
#
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES

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