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Gryphon's Book of Feats (d20 system)

Gryphon's Book of Feats (d20 system)

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Published by Rafael Arrais
Gryphon's HUGE list of feats for d20 system and Dungeons and Dragones 3.5 edition. Check out for more free d20 downloads at http://dndworld.com/community3e
Gryphon's HUGE list of feats for d20 system and Dungeons and Dragones 3.5 edition. Check out for more free d20 downloads at http://dndworld.com/community3e

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Published by: Rafael Arrais on Apr 24, 2009
Copyright:Attribution Non-commercial

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06/22/2014

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You can make an area non-magical

Prerequisites: Int 13+, Improved Countering, Ability to cast
arcane spells, 10+ prepared arcane spell levels

Benefit: By giving up 10 or more levels of prepared spells, you
can make an area fall under the effects of an Anti-magic field.
However, unlike the spell, the Arcane Purge does not move
with you, and has a radius equal to 10 feet, plus 5 feet for each
additional spell level you give up to power the Arcane Purge.
The spell levels vanishes when the feat is called and lasts for a
number of rounds equal to half the Arcane Caster ability
modifier (Int for a Wizard, Cha for a Bard or Sorcerer), or until
you make dispel the effect, whichever occurs first. Spell
resistance applies against an Arcane Purge.

Nonlethal Substitution*

You can modify an energy spell to deal nonleathal damage.

Prerequisites: Knowledge Arcana 5 Ranks, any metamagic
feat.

Benefit: A spell can be altered for any single energy type and
you may then deal nonleathal damage using this energy type. It
works normally in all aspects except for the damage descriptor.
It uses a spell level of one slot higher that the original spell.
Thus a fireball would not damage object or set fire to
combustibles.

Persistent Spell*

You make one of your spells last all day.

Prerequisites: Extend Spell.

Benefits: A persistent spell has a duration of 24 hours. The
persistent spell must have a personal range or a fixed range (for

example, comprehend languages or detect magic). Spells of
instantaneous duration cannot be affected by this feat, nor can
spells whose effects are discharged. You need not concentrate
on spells such as detect magic and detect thoughts to be aware
of the mere presence or absence of the thing detected, but you
must still concentrate to gain additional information as normal.
Concentration on such a spell is a standard action that-does not
provoke an attack of opportunity. A persistent spell uses up a
spell slot six levels higher than the spell’s actual level.

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