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Version 5.

6: Corrected bug in "clean section" macros that deleted the cards rather than just cleaning the lines.

Version 7.1: Corrected a minor error - the letter "G" is now allowable again in Table and Deck names.

2/2/2012

READ ME

- Welcome to Version 7.4 of my MTG spreadsheet - If you spot any errors, contact me (matt

HOW TO USE THIS TOOL:


When you first download this spreadsheet, it will have 2 visible tabs: this one (INSTRUCTIONS) and All Cards. 1) The first thing you will want to do is to create a new table and deck which you will actually use to play with. Do this by clicking on the "CLICK HERE TO GET STARTED" macro button. Notes: - you will need to name the table and the deck differently and make sure the name for the deck needs to have no spaces in. For example "T1" for the table and "Deck1" for the deck. 2) The next thing to do is to create your deck. If you already have a list of cards, this is easy to do - simply select the tab for the deck you have just created, and copy and paste the card names into the Card Name column. The other fields will auto populate. If the line remains blank, then the card spelling is probably incorrect - check for leading or 3) Once you have your deck created, you can return to the tab representing the table you created (e.g. "T1" ). You then have a number of buttons you can use to play the game. The first one you should use is "Initial Draw" - this will draw 7 cards and put them into the section . copy If necessary, you could then use each the Mulligan button or 4) Once you start to actually play the game,marked you willHAND type or the numbers that represent card in column B into the appropriate section of the sheet. Note - the macros will take care of deleting wherever you have moved it from. You can also use the "Click here to insert a row in the XXXXX section" buttons to create additional blank 5) This is a description of the buttons you can see on the Table tab: Toggle Instruction Tab - simply toggles the visibility of this tab. Turn Pictures ON/OFF - If the pictures are already on, then toggling it off will delete all existing images and stop new ones appearing. If they were already off, then it will make them start to appear as draw / move cards around. that this a fairly memory intensive New Table &you Deck. This button does exactlyNote the same as is when clicking on the CLICKfeature. HERE TO GET STARTED button above. Creates a new table sheet and deck sheet from the Remove Deck & Table. In theory, when you've finished with a deck, you could just delete the tabs in question that represent that deck and table. It is better however, to use this macro button, as it will clean up neatly, getting rid of the a defined and offering the option of archiving off the Rename Deck. This it macro allows you to rename deck. names The table itself can you be renamed simply by double clicking on the tab in question. Clear Table. This button is used to clear the table and get it back to a pristine condition ready to play a new game. Also achievable by simply pressing Initial Draw, but does it without Shuffle Deck. This button shuffles the deck to mix in any cards currently showing at the top of the deck or on the bottom ofDraw. the deck. Initial This button clears the table and draws 7 cards (as mentioned above). Mulligan. This button clears the table and draws 1 less card than currently held in hand. Normal Draw. This button draws a card Scry/Reveal. This button allows you to reveal a number of cards from the top of the deck. These appear in the "Top of Library" section. As you then go on to perform a normal draw, they will beThis taken in order from theto top of this a section. If type you have option to re-arrange them in any then Cascade. button allows you perform Cascade spell.the Effectively, you tell it the CMC that order, you need to cascade to, and it will exile cards from the top of the deck until it reaches a non-land cardyou withto a mill CMC that from is less than to the value entered. Mill. This button allows cards the top or of equal the deck into your you graveyard. Discard Hand. This button does exactly what it says, discarding the cards in your hand direct to the graveyard. It also cleans up Initial your hand to 2 blank Copy Draft Postback to Clipboard . lines. This button copies a sample template post FOR THIS TABLE onto a clipboard. Note the field titled "EDH Game? (Yes/No): ". If you set this to Yes, then the template changes to include to be more appropriate for anof EDH game - including your General (making 6) This is a description the buttons you can see on the Deck tab: the Click here to Archive Deck. This macro makes a copy of a deck - just the card names only - onto a new Archive tab that will only appear once you have archived a deck. There is also an Archive tab that alsothe appears, and allows you to add notes about the deck just archived. Sort NameNotes . This macro sorts deck by card name. Sort Type. This macro sorts the deck by diferent card types - Creatures, Planeswalkers, Enchantments, Instants, Sorceries, Artifacts and then Land. The cards are then sorted within thoseCOLOR groups .by CMC. Sort This macro sorts the deck by the card colour - specifically Colourless, Black, Green, Red, Blue, White, Multi-coloured and Land. These groups are then sorted by CMC. 7) Finally, there is also a series of buttons on the All Cards sheet that can be used to sort the database in different ways, as well as a couple to remove all filters (apart from hiding

Note 1 - Do NOT MOVE the cells containing the numbers when moving cards from your hand to the areas of the spreadsheet that represent the Battlefield etc. Simply type or copy the number into the new area. Note 2 - You might need to enable the Analysis Toolpak Add-In so that the randbetween() function works. To do this, go to the Tools menu, select Add-Ins and then tick the checkbox for Analysis Toolpak. Obviously, you also need to have macros enabled! In theory, the macro to create a new table and deck should check to see if you have Update History: Version 1.0: Initial Creation - basic macro to draw a card from a deck. All the details needed to be entered onto the deck. Version 2.0: Now included formulae to look up all the details - only card name needed. Database also now included links. Version 3.0: Many new macros to perform various functions - much neater looking version. Version 3.1: Corrected minor errors. Version 3.2: Included this hideable instructions page. Version 3.3: Database updated to include the English Worldwake cards. Version 3.4: Mill card macro amended to correctly handle previously scryed cards. Template sheets hidden to force new users to create new table and deck sheets to use. Version 4.0: Amended the draw macro to clean up the hand. Created new macro to clean up unused lines in other sections.Improved Error Handling and ability to Version 4.1: Corrected formula that confirms deck legality, Database updated to include Rise of the Eldrazi cards . Wrote macros to rename deck and archive decks, to make table Version 4.2: Added formula to check for duplicate cards (to help prevent accidentally forgetting to delete cards when you move them around between hand/field etc. Also added Macro to Version5.0: 4.3: Added Removed trailing space into card from the set. Version in an Event Macro put names an image of the the Rise card of into a Eldrazi comment field on the number field and to assist in the process of moving cards around the table - simply type the number in the new location and it deletes it from the old. Version 5.1: Corrected a couple of bugs! Version 5.2: Corrected another bug. Version 5.3: Corrected yet another bug in the Code to put in pictures. Added an error checking routine to handle 5.4: Corrected minor stuff. Improved the "Initial Template post. Database to Version 5.5: Database some updated to formatting include the Scars of Mirrodin cards. Also fixed a bug with the updated rename deck and improved deck archiving with deck legality and new tab for notes. Version 5.6: Corrected bug in "clean section" macros that deleted the cards rather than just cleaning the lines. Version 5.7: Cleaned up the database by removing some duplicates - added back in the M11 cards that seemed to Version 5.8: Reinstated the missing data that was causing the name-deck macro to fail. Corrected a minor data Version 5.9: Database updated to include the Mirrodin Besieged cards. Added in a couple of macros for Version 6.0: Database completely revamped - now includes ALL cards from ALL editions todate, (include Scars of Mirrodin). Also includes new fields for Flavour text, Artist and links to each and every version of cards issued in different editions - just because it was there. The Version 6.1: Database updated to include the New Phryexia cards. Tweaked some macros to make things Version 6.2: Database updated to include the Commander cards. Added a macro to filter out the Version 6.3: Database updated to include the Magic 2012 cards. Protected the sheets to make it harder for people to screw it up accidentally. Added the ability to track the number of Version 6.4: to correct bug whereby the formulaespeed still pointed toward the blankdeck rather than a newly 6.5: Tried Corrected a fewa database errors, improved of creating new decks and made the decks leaner so that formulae to look up cards only exist on lines with card names. Version 6.6: Tweaked Lock and Unlock macros to ease problems with protection. Added in buttons to sort Version 6.7: Database updated to include the Innistrad cards and card rarity changed on some cards to reflect the lowest denominator. Tweaked a macro to add Commander a new Version 7.0: Database has been revamped toautomatically correct legality. Legality also introduced with appropriate macros and formula to support. Pictures support has been fixed, since it had become broken. Sort buttons added into the Deck sheet to Version 7.1: Corrected a minor error - the letter "G" is now allowable again in Table and Deck names. Version 7.2: Corrected a minor error - the formula looking up the number of Rares/Mythic rares was looking in the Version 7.3: Checked database and added missing cards, added in Planeswalker section on tables deck, expand and contract macros for the tables, corrected bug in the Sort macros Version 7.4: Corrected definition of the AllCards range. Database updated to include the Dark Ascension cards . Corrected positioning of a expand triangle so it doesn't get copied if

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f you spot any errors, contact me (matthewfenn) via http://www.rpol.net/game.cgi?gi=28470 1 49

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be entered onto the deck. se also now included links.

S T U V W X Y Z a b c d e f g h i j k l m n o p

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q r s t u v w x y z

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MOUSE HERE FOR HELP Name "Ach! Hans, Run!" Cost 2RRGG Type Enchantment Oracle Text At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. {1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.

_____

1U

Creature - Shapeshifter

1996 World Champion

WUBRG

Summon - Legend

Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library. As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Abandoned Outpost enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. Flying, protection from red

Abandon Hope

X1B

Sorcery

Abandoned Outpost

Land

Abattoir Ghoul

3B

Creature - Zombie

Abbey Gargoyles

2WWW

Creature - Gargoyle

Abbey Griffin

3W

Creature - Griffin

Flying, vigilance

Abbey Matron

2W

Creature - Human Cleric

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

Abduction

2UU

Enchantment - Aura

Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment.

Abeyance

1W

Instant

Abjure

Instant

Abolish

1WW

Instant

Abomination

3BB

Creature - Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) Switch target creature's power and toughness until end of turn. All creatures have protection from black.

Aboroth

4GG

Creature - Elemental

Aboshan, Cephalid Emperor

4UU

Legendary Creature Cephalid Enchantment - Aura

Aboshan's Desire

About Face Absolute Grace

R 1W

Instant Enchantment

Absolute Law

1W

Enchantment

All creatures have protection from red.

Absolver Thrull

3W

Creature - Thrull Cleric

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment. Counter target spell. You gain 3 life. Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)

Absorb Absorb Vis

WUU 6B

Instant Sorcery

Abu Ja'far

Creature - Human

Abuna Acolyte

1W

Creature - Cat Cleric

Abuna's Chant

3W

Instant

Abundance

2GG

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. Flying When Abyssal Horror enters the battlefield, target player discards two cards.

Abyssal Gatekeeper

1B

Creature - Horror

Abyssal Horror

4BB

Creature - Horror

Abyssal Hunter

3B

Creature - Human Assassin {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Creature - Nightstalker Creature - Horror Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Flying, trample You can't win the game and your opponents can't lose the game. Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Target creature gains haste until end of turn. Draw a card. Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Equipped creature gets +0/+3 and has vigilance. Equip {3} Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. When Accursed Centaur enters the battlefield, sacrifice a creature.

Abyssal Nightstalker Abyssal Nocturnus

3B 1BB

Abyssal Persecutor

2BB

Creature - Demon

Abyssal Specter

2BB

Creature - Specter

Academy Rector

3W

Creature - Human Cleric

Academy Researchers

1UU

Creature - Human Wizard

Academy Ruins

Legendary Land

Accelerate Accelerated Mutation

1R 3GG

Instant Instant

Acceptable Losses

3R

Sorcery

Accorder Paladin

1W

Creature - Human Knight

Accorder's Shield

Artifact - Equipment

Accumulated Knowledge

1U

Instant

Accursed Centaur

Creature - Zombie Centaur

Acid Rain Acid Web Spider

3U 3GG

Sorcery Creature - Spider

Destroy all Forests. Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment. {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Acidic Dagger

Artifact

Acidic Slime

3GG

Creature - Ooze

Acidic Sliver

BR

Creature - Sliver

All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." Acidic Soil deals damage to each player equal to the number of lands he or she controls. {1}{B}, {T}: Target player loses 1 life.

Acidic Soil

2R

Sorcery

Acolyte of Xathrid

Creature - Human Cleric

Acorn Catapult

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) ({RP} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Choose one - Destroy target blue permanent; or return target Island to its owner's hand. Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Acorn Harvest

3G

Sorcery

Acquire

3UU

Sorcery

Acridian

1G

Creature - Insect

Act of Aggression

3{RP}{RP}

Instant

Act of Treason

2R

Sorcery

Active Volcano Ad Nauseam

R 3BB

Instant Instant

Adamaro, First to Desire

1RR

Legendary Creature - Spirit Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Artifact Creature - Construct As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. Artifact Creature - Soldier {1}: Adarkar Sentinel gets +0/+1 until end of turn.

Adaptive Automaton

Adarkar Sentinel

Adarkar Unicorn

1WW

Creature - Unicorn

{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Adarkar Valkyrie

4WW

Snow Creature - Angel

Adarkar Wastes

Land

Adarkar Windform

4U

Snow Creature - Illusion

Flying {1}{snow}: Target creature loses flying until end of turn. ({snow} can be paid with one mana from a snow permanent.) When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

Adder-Staff Boggart

1R

Creature - Goblin Warrior

Addle

1B

Sorcery

Admonition Angel

3WWW

Creature - Angel

Adun Oakenshield

BRG

Legendary Creature Human Knight

Advance Scout

1W

Creature - Human Soldier Scout Creature - Drone

First strike {W}: Target creature gains first strike until end of turn. Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Advanced Hoverguard

3U

Adventurers' Guildhouse

Land

Adventuring Gear

Artifact - Equipment

Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) ({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Flying When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

Advice from the Fae

{2/U}{2/U}{2/U} Sorcery

Aegis Angel

4WW

Creature - Angel

Aegis of Honor

Enchantment

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Aegis of the Meek

Artifact

Aeolipile

Artifact

Aeon Chronicler

3UU

Creature - Avatar

rathi Berserker

2RRR

Creature - Human Berserker Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Creature - Human Soldier Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. Flying Aesthir Glider can't block. When ther Adept enters the battlefield, return target creature to its owner's hand. Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. Return up to X target creatures to their owners' hands, where X is one plus the number of cards named ther Burst in all graveyards as you cast ther Burst. Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

Aerial Caravan

4UU

Aerie Mystics

4W

Creature - Bird Wizard

Aerie Ouphes

4G

Creature - Ouphe

Aesthetic Consultation

Instant

Aesthir Glider

Artifact Creature - Bird

ther Adept

1UU

Creature - Human Wizard

ther Barrier

2U

Enchantment

ther Burst

1U

Instant

ther Charge

4R

Enchantment

ther Figment

1U

Creature - Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.) ther Figment is unblockable. If ther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, ther Flash deals 2 damage to it. Defender; reach (This creature can block creatures with flying.) Whenever ther Membrane blocks a creature, return that creature to its owner's hand at end of combat. Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. Choose one - Tap all Spirits; or tap all non-Spirit creatures.

ther Flash

2RR

Enchantment

ther Membrane

1RR

Creature - Wall

ther Mutation

3UG

Sorcery

ther Rift

1RG

Enchantment

ther Shockwave

3W

Instant

ther Snap

3BB

Sorcery

Remove all counters from all permanents and exile all tokens. {U}, Sacrifice ther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice ther Spellbomb: Draw a card. Whenever an opponent casts a creature spell, ther Sting deals 1 damage to that player. Creature spells can't be cast. Pay 4 life: Destroy ther Storm. It can't be regenerated. Any player may activate this ability. As an additional cost to cast ther Tide, discard X creature cards. Return X target creatures to their owners' hands. Return target permanent you control and target permanent you don't control to their owners' hands. At the beginning of your upkeep, you may put a charge counter on ther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on ther Vial from your hand onto the battlefield. Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) Defender therflame Wall can block creatures with shadow as though they didn't have shadow. {R}: therflame Wall gets +1/+0 until end of turn.

ther Spellbomb

Artifact

ther Sting

3R

Enchantment

ther Storm

3U

Enchantment

ther Tide

XU

Sorcery

ther Tradewinds

2U

Instant

ther Vial

Artifact

ther Web

1G

Enchantment - Aura

therflame Wall

1R

Creature - Wall

thermage's Touch

2WU

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Whenever therplasm blocks a creature, you may return therplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. When thersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Flash When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Target creature gets -1/-1 until end of turn. Draw a card.

therplasm

2UU

Creature - Illusion

thersnipe

5U

Creature - Elemental

thertow

3{W/U}

Instant

Affa Guard Hound

2W

Creature - Hound

Afflict

2B

Instant

Afflicted Deserter

3R

Creature - Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. -----------------------------------Werewolf Ransacker - Werewolf - 5/4 Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

Afiya Grove

1G

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)

Afterlife

2W

Instant

Aftershock Agadeem Occultist

2RR 2B

Sorcery Creature - Human Shaman Ally

Ageless Entity Ageless Sentinels

3GG 3W

Creature - Elemental Creature - Wall

Agent of Masks

3WB

Creature - Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. {R}: Add {B} to your mana pool.

Agent of Shauku

1B

Creature - Human Mercenary Creature - Human Knight

Agent of Stromgald

Aggravated Assault

2R

Enchantment

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. Target creature gets +1/+1 until end of turn. Draw a card. Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. Flying Flying {2}{U}: Tap target creature with flying.

Aggression

2R

Enchantment - Aura

Aggressive Urge Agility

1G 1R

Instant Enchantment - Aura

Agonizing Demise

3B

Instant

Agonizing Memories

2BB

Sorcery

Agony Warp

UB

Instant

Agrus Kos, Wojek Veteran

3WR

Legendary Creature Human Soldier Enchantment - Aura

Air Bladder

Air Elemental Air Servant

3UU 4U

Creature - Elemental Creature - Elemental

Airborne Aid

3U

Sorcery

Draw a card for each Bird on the battlefield.

Airdrop Condor

4R

Creature - Bird

Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Aisling Leprechaun

Creature - Faerie

Ajani Goldmane

2WW

Planeswalker - Ajani

+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. At the beginning of your upkeep, you may gain 1 life. Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.) Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. First strike {R}, {T}: Attacking creatures gain first strike until end of turn. {T}: Target creature gains haste until end of turn. Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. --------FLIP-------Tok-Tok, Volcano Born Legendary Creature Goblin Shaman - 1/1 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Ajani Vengeant

2WR

Planeswalker - Ajani

Ajani's Mantra Ajani's Pridemate

1W 1W

Enchantment Creature - Cat Soldier

Akki Avalanchers

Creature - Goblin Warrior

Akki Blizzard-Herder

1R

Creature - Goblin Shaman

Akki Coalflinger

1RR

Creature - Goblin Shaman

Akki Drillmaster Akki Lavarunner

2R 3R

Creature - Goblin Shaman Creature - Goblin Warrior

Akki Raider

1R

Creature - Goblin Warrior

Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.

Akki Rockspeaker

1R

Creature - Goblin Shaman

When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Akki Underling

1R

Creature - Goblin Warrior

Akki Underminer

3R

Creature - Goblin Rogue Shaman

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akoum Battlesinger

1R

Creature - Human Berserker Haste Ally Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. Creature - Giant Warrior When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.

Akoum Boulderfoot

4RR

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Akrasan Squire

Creature - Human Soldier

Akroma, Angel of Fury

5RRR

Legendary Creature - Angel Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath Akroma's Blessing

5WWW 2W

Legendary Creature - Angel Flying, first strike, vigilance, trample, haste, protection from black and from red Instant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) Creature - Human Cleric Cleric creatures have vigilance.

Akroma's Devoted

3W

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Akroma's Vengeance

4WW

Sorcery

Akron Legionnaire

6WW

Creature - Giant Soldier

Aku Djinn

3BB

Creature - Djinn

Akuta, Born of Ash

2BB

Legendary Creature - Spirit Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. White spells you cast cost {W} more to cast.

Al-abara's Carpet

Alabaster Dragon

4WW

Creature - Dragon

Alabaster Leech

Creature - Leech

Alabaster Mage

1W

Creature - Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Whenever Alaborn Cavalier attacks, you may tap target creature.

Alabaster Potion

XWW

Instant

Alabaster Wall

2W

Creature - Wall

Alaborn Cavalier

2WW

Creature - Human Knight

Alaborn Grenadier Alaborn Musketeer

WW 1W

Creature - Human Soldier Creature - Human Soldier

Vigilance Reach (This creature can block creatures with flying.)

Alaborn Trooper

2W

Creature - Human Soldier

Alaborn Veteran

2W

Creature - Human Knight

{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

Alaborn Zealot Aladdin Aladdin's Lamp

W 2RR 10

Creature - Human Soldier Creature - Human Rogue Artifact

Aladdin's Ring

Artifact

Alarum

1W

Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn. Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Vigilance

Albino Troll

1G

Creature - Troll

Alchor's Tomb

Artifact

Aleatory

1R

Instant

Alert Shu Infantry

2W

Creature - Human Soldier

Alexi, Zephyr Mage

3UU

Legendary Creature Human Spellshaper Enchantment - Aura

{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. {R}: Tap target Wall.

Alexi's Cloak

1U

Algae Gharial

3G

Creature - Crocodile

Ali Baba

Creature - Human Rogue

Ali from Cairo

2RR

Creature - Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Aliban's Tower

1R

Instant

Target blocking creature gets +3/+1 until end of turn.

All Hallow's Eve

2BB

Sorcery

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. Each player sacrifices all colored permanents he or she controls.

All Is Dust

Tribal Sorcery - Eldrazi

All Suns' Dawn

4G

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. Whenever Alley Grifters becomes blocked, defending player discards a card. Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. Domain - Target player draws a card for each basic land type among lands he or she controls. You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)

Allay

1W

Instant

Alley Grifters Alliance of Arms

1BB W

Creature - Human Mercenary Sorcery

Allied Strategies

4U

Sorcery

Allosaurus Rider

5GG

Creature - Elf Warrior

Alloy Golem

Artifact Creature - Golem

Alloy Myr

Artifact Creature - Myr

{T}: Add one mana of any color to your mana pool.

Alluring Scent Alluring Siren

1GG 1U

Sorcery Creature - Siren

All creatures able to block target creature this turn do so. {T}: Target creature an opponent controls attacks you this turn if able.

Alms

Enchantment

{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. {1}{G}: Target Kavu creature gets -1/+1 until end of turn.

Alpha Brawl

6RR

Sorcery

Alpha Kavu Alpha Myr

2G 2

Creature - Kavu Artifact Creature - Myr

Alpha Status

2G

Enchantment - Aura

Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Alpha Tyrranax

4GG

Creature - Beast

Altar Golem

Artifact Creature - Golem

Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. Exile target artifact or enchantment.

Altar of Bone

WG

Sorcery

Altar of Dementia

Artifact

Altar of Shadows

Artifact

Altar of the Lost

Artifact

Altar's Light

2WW

Instant

Altar's Reap

1B

Instant

As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. {3}: Target player puts the top three cards of his or her library into his or her graveyard. When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Alter Reality

1U

Instant

Aluren

2GG

Enchantment

Ambassador Laquatus

1UU

Legendary Creature Merfolk Wizard Creature - Treefolk Warrior

Ambassador Oak

3G

Amber Prison

Artifact

Ambiguity

2UU

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. You draw three cards and you lose 3 life. Blocking creatures gain first strike until end of turn.

Ambition's Cost Ambush

3B 3R

Sorcery Instant

Ambush Commander

3GG

Creature - Elf

Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. First strike, haste

Ambush Party

4R

Creature - Human Rogue

Ambush Viper

1G

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Target player reveals his or her hand and discards all nonland cards. Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. {1}, Discard a card at random: Put a +1/+1 counter on target creature. Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Amnesia

3UUU

Sorcery

Amoeboid Changeling

1U

Creature - Shapeshifter

Amok

1R

Enchantment

Amphibious Kavu

2G

Creature - Kavu

Amphin Cutthroat

3U

Creature - Salamander Rogue

Amrou Kithkin

WW

Creature - Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Amrou Scout

1W

Creature - Kithkin Rebel Scout

Amrou Seekers

2W

Creature - Kithkin Rebel

Amugaba

5UU

Creature - Illusion

Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Amulet of Kroog

Artifact

Amulet of Quoz

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. Whenever a permanent enters the battlefield tapped and under your control, untap it. Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Amulet of Unmaking

Artifact

Amulet of Vigor

Artifact

Ana Battlemage

2G

Creature - Human Wizard

Ana Disciple

Creature - Human Wizard

{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.

Ana Sanctuary

2G

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. {T}: Another target Minotaur creature gets +1/+1 until end of turn. First strike (This creature deals combat damage before creatures without first strike.) {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Minotaur creatures get +1/+0.

Anaba Ancestor

1R

Creature - Minotaur Spirit

Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter

3R 3R 2RR

Creature - Minotaur Creature - Minotaur Shaman Creature - Minotaur Shaman

Anaconda

3G

Creature - Snake

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Destroy all white permanents.

Anarchist

4R

Creature - Human Wizard

Anarchy

2RR

Sorcery

Anathemancer

1BR

Creature - Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Anavolver

3G

Creature - Volver

Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Tap five untapped Clerics you control: You gain 10 life.

Ancestor's Chosen

5WW

Creature - Human Cleric

Ancestor's Prophet

4W

Creature - Human Cleric

Ancestral Knowledge

1U

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancestral Mask

2G

Enchantment - Aura

Ancestral Memories

2UUU

Sorcery

Ancestral Recall Ancestral Tribute

U 5WW

Instant Sorcery

Target player draws three cards. You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ancestral Vision is blue. Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. You draw three cards and you lose 3 life. (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

Ancestral Vision

Sorcery

Ancient Amphitheater

Land

Ancient Craving Ancient Den

3B

Sorcery Artifact Land

Ancient Grudge

1R

Instant

Ancient Hellkite

4RRR

Creature - Dragon

Ancient Hydra

4R

Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. {2}: Ancient Kavu becomes colorless until end of turn.

Ancient Kavu

3R

Creature - Kavu

Ancient Ooze

5GG

Creature - Ooze

Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) First strike; reach (This creature can block creatures with flying.) Ancient Spring enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. Flying When Angel of Despair enters the battlefield, destroy target permanent. Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. Flying, vigilance Flying When Angel of Mercy enters the battlefield, you gain 3 life. Flying, first strike

Ancient Runes

2R

Enchantment

Ancient Silverback

4GG

Creature - Ape

Ancient Spider Ancient Spring

2WG

Creature - Spider Land

Ancient Stirrings

Sorcery

Ancient Tomb

Land

Ancient Ziggurat

Land

Andradite Leech

2B

Creature - Leech

Angel of Despair

3WWBB

Creature - Angel

Angel of Flight Alabaster

4W

Creature - Angel

Angel of Fury

4WW

Creature - Angel

Angel of Light Angel of Mercy

4W 4W

Creature - Angel Creature - Angel

Angel of Retribution

6W

Creature - Angel

Angel of Salvation

6WW

Creature - Angel

Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. {R}: Angelfire Crusader gets +1/+0 until end of turn. Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Flying, protection from artifacts

Angelfire Crusader Angelheart Vial

3W 5

Creature - Human Soldier Knight Artifact

Angelic Arbiter

5WW

Creature - Angel

Angelic Benediction

3W

Enchantment

Angelic Blessing

2W

Sorcery

Angelic Chorus

3WW

Enchantment

Angelic Curator

1W

Creature - Angel Spirit

Angelic Destiny

2WW

Enchantment - Aura

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. Flying As long as you control a Human, Angelic Overseer has hexproof and is indestructible. Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

Angelic Favor

3W

Instant

Angelic Overseer

3WW

Creature - Angel

Angelic Page

1W

Creature - Angel Spirit

Angelic Protector

3W

Creature - Angel

Angelic Renewal

1W

Enchantment

Angelic Shield

WU

Enchantment

Angelic Voices Angelic Wall

2WW 1W

Enchantment Creature - Wall

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Defender, flying (This creature can't attack, and it can block creatures with flying.) Whenever a player casts a white spell, you may gain 1 life. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. You gain 7 life.

Angel's Feather

Artifact

Angel's Grace

Instant

Angel's Herald

Creature - Human Cleric

Angel's Mercy

2WW

Instant

Angel's Trumpet

Artifact

All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. You gain X plus 1 life, where X is the number of green creatures on the battlefield. {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Angelsong

1W

Instant

Anger

3R

Creature - Incarnation

Angry Mob

2WW

Creature - Human

Angus Mackenzie

WUG

Legendary Creature Human Cleric Creature - Human

An-Havva Constable

1GG

An-Havva Inn

1GG

Sorcery

An-Havva Township

Land

Animal Boneyard

2W

Enchantment - Aura

Animal Magnetism

4G

Sorcery

Animar, Soul of Elements

URG

Legendary Creature Elemental

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Animate Artifact

3U

Enchantment - Aura

Animate Dead

1B

Enchantment - Aura

Animate Land

Instant

Until end of turn, target land becomes a 3/3 creature that's still a land. Enchant Wall Enchanted Wall can attack as though it didn't have defender. Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Animate Wall

Enchantment - Aura

Ankh of Mishra

Artifact

Annex

2UU

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. Destroy target nonblack creature. It can't be regenerated. Draw a card. Counter target artifact or enchantment spell.

Annihilate

3BB

Instant

Annul

Instant

Anodet Lurker

Artifact Creature - Construct When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.

Anoint

Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of your upkeep, each player sacrifices a non-Vampire creature. {1}{G}: Put a 1/1 green Insect creature token onto the battlefield.

Anowon, the Ruin Sage

3BB

Legendary Creature Vampire Shaman Creature - Insect

Ant Queen

3GG

Antagonism

3R

Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.

Anthem of Rakdos

2BRR

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove AntiMagic Aura. {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. Swampwalk Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. {T}: Untap target artifact or creature. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Anthroplasm

2UU

Creature - Shapeshifter

Anti-Magic Aura

2U

Enchantment - Aura

Antler Skulkin

Artifact Creature Scarecrow

Anurid Barkripper Anurid Brushhopper

1GG 1WG

Creature - Frog Beast Creature - Frog Beast

Anurid Murkdiver Anurid Scavenger

4BB 2G

Creature - Zombie Frog Beast Creature - Frog Beast

Anurid Swarmsnapper

2G

Creature - Frog Beast

Anvil of Bogardan

Artifact

An-Zerrin Ruins

2RR

Enchantment

Apathy

Enchantment - Aura

Apes of Rath Apex Hawks

2GG 2W

Creature - Ape Creature - Bird

Aphetto Alchemist

1U

Creature - Human Wizard

Aphetto Dredging

3B

Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Tap two untapped Wizards you control: Tap target permanent. Whenever a permanent is turned face up, you may draw a card. Flying When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. Exile all permanents. You discard your hand.

Aphetto Exterminator

2B

Creature - Human Wizard

Aphetto Grifter

2U

Creature - Human Wizard

Aphetto Runecaster Aphetto Vulture

3U 4BB

Creature - Human Wizard Creature - Zombie Bird

Aphotic Wisps

Instant

Apocalypse

2RRR

Sorcery

Apocalypse Chime

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. ({WP} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. {U}, {T}: Add {3} to your mana pool.

Apocalypse Hydra

XRG

Creature - Hydra

Apostle's Blessing

1{WP}

Instant

Apothecary Initiate

Creature - Kithkin Cleric

Apprentice Necromancer

1B

Creature - Zombie Wizard

Apprentice Sorcerer

2U

Creature - Human Wizard

Apprentice Wizard Aquamoeba Aquamorph Entity

1UU 1U 2UU

Creature - Human Wizard

Creature - Elemental Beast Discard a card: Switch Aquamoeba's power and toughness until end of turn. Creature - Shapeshifter As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Aquastrand Spider

1G

Creature - Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Reach (This creature can block creatures with flying.)

Aquitect's Will

Tribal Sorcery - Merfolk

Araba Mothrider

1W

Creature - Human Samurai

Arachnoid

Artifact Creature - Spider

Arachnus Spinner

5G

Creature - Spider

Reach (This creature can block creatures with flying.) Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Arachnus Web

2G

Enchantment - Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Arashi, the Sky Asunder

3GG

Legendary Creature - Spirit {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Creature - Human Archer {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. {T}: Untap target Forest.

Arbalest Elite

2WW

Arbiter of Knollridge

6W

Creature - Giant Wizard

Arbor Elf

Creature - Elf Druid

Arboria

2GG

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Arc Blade

3RR

Sorcery

Arc Lightning

2R

Sorcery

Arc Mage

2R

Creature - Human Spellshaper

Arc Runner

2R

Creature - Elemental Ox

Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner. Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Arc Trail

1R

Sorcery

Arcades Sabboth

2WWUUGG

Legendary Creature - Elder Flying Dragon At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Each player can't cast more than one spell each turn.

Arcane Denial

1U

Arcane Laboratory

2U

Enchantment

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcane Spyglass

Artifact

Arcane Teachings

2R

Enchantment - Aura

Arcanis the Omnipotent

3UUU

Legendary Creature Wizard Enchantment - Aura

Arcanum Wings

1U

Arcbound Bruiser

Artifact Creature - Golem

Arcbound Crusher

Artifact Creature Juggernaut

Arcbound Fiend

Artifact Creature - Horror

Arcbound Hybrid

Artifact Creature - Beast

Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Lancer

Artifact Creature - Beast

Arcbound Overseer

Artifact Creature - Golem

Arcbound Ravager

Artifact Creature - Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer

Artifact Creature - Golem

Arcbound Slith

Artifact Creature - Slith

Arcbound Stinger

Artifact Creature - Insect

Arcbound Wanderer

Artifact Creature - Golem

Arcbound Worker

Artifact Creature - Construct Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Land {T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Flying, vigilance

Archaeological Dig

Archangel

5WW

Creature - Angel

Archangel of Strife

5WW

Creature - Angel

Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

Archangel's Light

7W

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Archdemon of Greed

Creature - Demon

Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. Flying, trample At the beginning of your upkeep, sacrifice a nonZombie creature, then put a 2/2 black Zombie creature token onto the battlefield. Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. {T}: Draw a card. At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Archdemon of Unx

5BB

Creature - Demon

Archery Training

Enchantment - Aura

Architects of Will

2UB

Artifact Creature - Human Wizard

Archive Trap

3UU

Instant - Trap

Archivist Archmage Ascension

2UU 2U

Creature - Human Wizard Enchantment

Archon of Justice

3WW

Creature - Archon

Archon of Redemption

3WW

Creature - Archon

Arc-Slogger

3RR

Creature - Beast

Arctic Flats

Snow Land

Arctic Foxes

1W

Creature - Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Arctic Merfolk

1U

Creature - Merfolk

Arctic Nishoba

5G

Creature - Cat Warrior

Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. Vigilance

Arctic Wolves

3GG

Creature - Wolf

Arcum Dagsson

3U

Legendary Creature Human Artificer

Arcum's Sleigh

Artifact

Arcum's Weathervane

Artifact

Arcum's Whistle

Artifact

Ardent Militia

4W

Creature - Human Soldier

Ardent Plea

1WU

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Ardent Recruit

Creature - Human Soldier

Ardent Soldier

1W

Creature - Human Soldier

Arena

Land

Arena of the Ancients

Artifact

Arenson's Aura

2W

Enchantment

Argent Mutation

2U

Instant

Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card. Flying Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} {W}{W}, {T}: Return target artifact card from your graveyard to your hand.

Argent Sphinx

2UU

Creature - Sphinx

Argentum Armor

Artifact - Equipment

Argivian Archaeologist

1WW

Creature - Human Artificer

Argivian Blacksmith

1WW

Creature - Human Artificer

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Argivian Find

Instant

Return target artifact or enchantment card from your graveyard to your hand. Return target artifact card from your graveyard to the battlefield.

Argivian Restoration

2UU

Sorcery

Argothian Elder Argothian Enchantress

3G 1G

Creature - Elf Druid Creature - Human Druid

{T}: Untap two target lands. Shroud (This permanent can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. Trample

Argothian Pixies

1G

Creature - Faerie

Argothian Swine

3G

Creature - Boar

Argothian Treefolk Argothian Wurm

3GG 3G

Creature - Treefolk Creature - Wurm

Prevent all damage that would be dealt to Argothian Treefolk by artifacts. Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. {3}, {T}, Sacrifice Ark of Blight: Destroy target land. Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Destroy all lands.

Arid Mesa

Land

Ark of Blight Arm with ther

2 2U

Artifact Sorcery

Armadillo Cloak

1WG

Enchantment - Aura

Armageddon

3W

Sorcery

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Armament Master

WW

Creature - Kor Soldier

Armed Response

2W

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control. {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. {3}{W}{W}: You draw a card and target opponent gains 3 life. Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Armillary Sphere

Artifact

Armistice Armor of Faith

2W W

Enchantment Enchantment - Aura

Armor of Thorns

1G

Enchantment - Aura

Armor Sliver

2W

Creature - Sliver

Armor Thrull

2B

Creature - Thrull

Armored Ascension

3W

Enchantment - Aura

Armored Cancrix

4U

Creature - Crab

Armored Galleon

4U

Creature - Human Pirate

Armored Galleon can't attack unless defending player controls an Island. Flying, vigilance {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Armored Griffin Armored Guardian

3W 3WU

Creature - Griffin Creature - Cat Soldier

Armored Pegasus

1W

Creature - Pegasus

Flying

Armored Skaab

2U

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Armored Warhorse

WW

Creature - Horse

Armorer Guildmage

Creature - Human Wizard

{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.

Arms Dealer

2R

Creature - Goblin Rogue

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. {T}, Sacrifice a land: Destroy target land.

Army Ants

1BR

Creature - Insect

Army of Allah Army of the Damned

1WW 5BBB

Instant Sorcery

Attacking creatures get +2/+0 until end of turn. Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. Flying Trample Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Arnjlot's Ascent

1UU

Enchantment

Arrest

2W

Enchantment - Aura

Arrogant Bloodlord

1BB

Creature - Vampire Knight

Arrogant Vampire Arrogant Wurm

3BB 3GG

Creature - Vampire Creature - Wurm

Arrow Volley Trap

3WW

Instant - Trap

Arsenal Thresher

2{W/B}U

Artifact Creature - Construct As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. Sorcery Target creature is unblockable this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) {T}: Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. Counter target artifact spell.

Artful Dodge

Artful Looter

2U

Creature - Human Wizard

Artifact Blast

Instant

Artifact Mutation

RG

Instant

Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) As an additional cost to cast Artillerize, sacrifice an artifact or creature. Artillerize deals 5 damage to target creature or player. When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Flying Ascending Aven can block only creatures with flying. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Creatures you control can't be the targets of spells or abilities your opponents control. {1}{G}: Regenerate target creature. Enchant creature Enchanted creature has flying, first strike, and vigilance. Flash (You may cast this spell any time you could cast an instant.)

Artifact Possession

2B

Enchantment - Aura

Artifact Ward

Enchantment - Aura

Artificer's Intuition

1U

Enchantment

Artificial Evolution

Instant

Artillerize

3R

Instant

Artisan of Kozilek

Creature - Eldrazi

Ascendant Evincar

4BB

Legendary Creature Vampire

Ascending Aven

2UU

Creature - Bird Soldier

Asceticism

3GG

Enchantment

Asha's Favor

2W

Enchantment - Aura

Ashcoat Bear

1G

Creature - Bear

Ashen Firebeast

6RR

Creature - Elemental Beast {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.

Ashen Ghoul

3B

Creature - Zombie

Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Ashen Monstrosity

5RR

Creature - Spirit

Haste Ashen Monstrosity attacks each turn if able.

Ashen Powder

2BB

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Ashenmoor Cohort

5B

Creature - Elemental Warrior

Ashenmoor Gouger

{B/R}{B/R}{B/R} Creature - Elemental Warrior

Ashenmoor Gouger can't block.

Ashenmoor Liege

1{B/R}{B/R}{B/R} Creature - Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 1B Creature - Zubera Spirit When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Ashen-Skin Zubera

Ashes of the Fallen

Artifact

Ashes to Ashes

1BB

Sorcery

Ashling the Pilgrim

1R

Legendary Creature Elemental Shaman

Ashling, the Extinguisher

2BB

Legendary Creature Elemental Shaman

Ashling's Prerogative

1R

Enchantment

Ashmouth Hound

1R

Creature - Elemental Hound Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Artifact Artifact Sacrifice a creature: Add {2} to your mana pool. You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. {T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink.

Ashnod's Altar Ashnod's Battle Gear

3 2

Ashnod's Coupon

Artifact

Ashnod's Cylix

Artifact

{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Destroy target silver-bordered permanent in any game you can see from your seat. Destroy target tapped creature.

Ashnod's Transmogrant

Artifact

Asmira, Holy Avenger

2WG

Legendary Creature Human Cleric

Aspect of Mongoose

1G

Enchantment - Aura

Aspect of Wolf

1G

Enchantment - Aura

Ass Whuppin'

1WB

Sorcery

Assassinate

2B

Sorcery

Assassin's Blade

1B

Instant

Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. Assault deals 2 damage to target creature or player. ------------SPLIT CARD OTHER SIDE-------------Put a 3/3 green Elephant creature token onto the battlefield.

Assault (Assault/Battery)

Sorcery

Assault Griffin

3W

Creature - Griffin

Flying

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Flying, trample

Assault Zeppelid

2UG

Creature - Beast

Assembly Hall

Artifact

{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Assembly-Worker

Artifact Creature - Assembly- {T}: Target Assembly-Worker creature gets +1/+1 until Worker end of turn.

Assert Authority

5UU

Instant

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Each other Donkey gets +1/+1. Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Oubleday ikestray Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. Sacrifice an artifact: Atog gets +2/+2 until end of turn. Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. {B}, Sacrifice a creature: Destroy target nonblack creature. Return Attunement to its owner's hand: Draw three cards, then discard four cards. Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

Assquatch

4R

Creature - Donkey Lord

Astral Slide

2W

Enchantment

Astral Steel

2W

Instant

Astrolabe

Artifact

Atalya, Samite Master

3WW

Legendary Creature Human Cleric Eaturecray - Igpay 3/3

Atinlay Igpay

5W

Atog Atogatog

1R WUBRG

Creature - Atog Legendary Creature - Atog

Attrition

1BB

Enchantment

Attunement Augur il-Vec

2U 1W

Enchantment Creature - Human Cleric

Augur of Skulls

1B

Creature - Skeleton Wizard {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. Creature - Kithkin Wizard Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool.

Augury Adept

1{W/U}{W/U}

Augury Owl

1U

Creature - Bird

Auntie's Hovel

Land

Auntie's Snitch

2B

Creature - Goblin Rogue

Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Destroy target enchantment. Draw a card. Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) Attach target Aura you control to target creature. Draw a card. Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." Sacrifice a land: Destroy target enchantment.

Aura Barbs

2R

Instant - Arcane

Aura Blast

1W

Instant

Aura Extraction

1W

Instant

Aura Finesse

Instant

Aura Flux

2U

Enchantment

Aura Fracture

2W

Enchantment

Aura Gnarlid

2G

Creature - Beast

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Flying When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Aura Graft

1U

Instant

Aura Mutation

WG

Instant

Aura of Dominion

UU

Enchantment - Aura

Aura of Silence

1WW

Enchantment

Aura Shards

1WG

Enchantment

Aura Thief

3U

Creature - Illusion

Auramancer

2W

Creature - Human Wizard

Auramancer's Guise

2UU

Enchantment - Aura

Auratog

1W

Creature - Atog

Auratouched Mage

5W

Creature - Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. {W}, {T}: Tap target artifact.

Aurification

2WW

Enchantment

Auriok Bladewarden

1W

Creature - Human Soldier

Auriok Champion

WW

Creature - Human Cleric

Auriok Edgewright

WW

Creature - Human Soldier

Auriok Glaivemaster

Creature - Human Soldier

Auriok Replica

Artifact Creature - Cleric

Auriok Salvagers

3W

Creature - Human Soldier

Auriok Siege Sled

Artifact Creature Juggernaut

Auriok Steelshaper

1W

Creature - Human Soldier

Auriok Sunchaser

1W

Creature - Human Soldier

Auriok Survivors

5W

Creature - Human Soldier

Auriok Transfixer

Creature - Human Scout

Auriok Windwalker

3W

Creature - Human Wizard

Flying {T}: Attach target Equipment you control to target creature you control. Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurochs

3G

Creature - Aurochs

Aurochs Herd

5G

Creature - Aurochs

Aurora Eidolon

3W

Creature - Spirit

{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Flying {W}: Target permanent becomes white until end of turn. When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Trample Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. {1}: Attach target Aura attached to a creature to another creature. {1}, {T}: Tap target non-Human creature.

Aurora Griffin

3W

Creature - Griffin

Auspicious Ancestor

3W

Creature - Human Cleric

Austere Command

4WW

Sorcery

Autochthon Wurm

10WWGGG

Creature - Wurm

Autumn Willow

4GG

Legendary Creature Avatar

Autumn's Veil

Instant

Autumn-Tail, Kitsune Sage Avacynian Priest 1W

Legendary Creature - Fox Wizard Creature - Human Cleric

Avacyn's Collar

Artifact - Equipment

Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip {2} {T}: Add {W} to your mana pool.

Avacyn's Pilgrim

Creature - Human Monk

Avalanche

X2RR

Sorcery

Destroy X target snow lands.

Avalanche Riders

3R

Creature - Human Nomad

Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. {5}: Exchange control of Avarice Totem and target nonland permanent.

Avarax

3RR

Creature - Beast

Avarice Totem

Artifact

Avatar of Discord

{B/R}{B/R}{B/R} Creature - Avatar

({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. Avatar of Me costs {1} more to play for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest . Avatar of Me's color is the color of your eyes. If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) All creatures have double strike and attack each turn if able. If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Flying

Avatar of Fury

6RR

Creature - Avatar

Avatar of Hope

6WW

Creature - Avatar

Avatar of Me

2UU

Creature - Avatar

Avatar of Might

6GG

Creature - Avatar

Avatar of Slaughter

6RR

Creature - Avatar

Avatar of Will

6UU

Creature - Avatar

Avatar of Woe

6BB

Creature - Avatar

Aven Archer

3WW

Creature - Bird Soldier Archer Creature - Bird Wizard

Aven Augur

3U

Aven Brigadier

3WWW

Creature - Bird Soldier

Aven Cloudchaser

3W

Creature - Bird Soldier

Aven Envoy

Creature - Bird Soldier

Aven Farseer

1W

Creature - Bird Soldier

Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Fateshaper

6U

Creature - Bird Wizard

Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. Flying Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Flying, protection from red Flying {2}{W}: Look at target face-down creature. Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Aven Fisher

3U

Creature - Bird Soldier

Aven Fleetwing

3U

Creature - Bird Soldier

Aven Flock

4W

Creature - Bird Soldier

Aven Fogbringer

3U

Creature - Bird Wizard

Aven Liberator

2WW

Creature - Bird Soldier

Aven Mimeomancer

1WU

Creature - Bird Wizard

Aven Mindcensor

2W

Creature - Bird Wizard

Aven Redeemer

3W

Creature - Bird Cleric

Aven Riftwatcher

2W

Creature - Bird Rebel Soldier

Aven Shrine

1WW

Enchantment

Aven Smokeweaver Aven Soulgazer

2UU 3WW

Creature - Bird Soldier Creature - Bird Cleric

Aven Squire

1W

Creature - Bird Soldier

Aven Trailblazer

2W

Creature - Bird Soldier

Aven Trooper

3W

Creature - Bird Soldier

Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. Changeling (This card is every creature type at all times.) Flying Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. Counter target instant or Aura spell that targets a permanent you control. When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. At the beginning of each upkeep, untap all creatures and lands.

Aven Warcraft

2W

Instant

Aven Warhawk

4W

Creature - Bird Soldier

Aven Windreader

3UU

Creature - Bird Soldier Wizard

Avenger en-Dal

1W

Creature - Human Spellshaper Creature - Elemental

Avenger of Zendikar

5GG

Avenging Angel

3WW

Creature - Angel

Avenging Druid

2G

Creature - Human Druid

Avian Changeling

2W

Creature - Shapeshifter

Avizoa

3U

Creature - Jellyfish

Avoid Fate Awakener Druid

G 2G

Instant Creature - Human Druid

Awakening

2GG

Enchantment

Awakening Zone

2G

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.

Awe Strike

Instant

Awesome Presence

Enchantment - Aura

AWOL

2W

Instant

Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-gameforever zone.

Axegrinder Giant

4RR

Creature - Giant Warrior

Axelrod Gunnarson

4BBRR

Legendary Creature - Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Legendary Creature Human Artificer Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. {T}: Tap target creature with power 2 or less.

Ayesha Tanaka

WWUU

Aysen Abbey

Land

Aysen Bureaucrats

1W

Creature - Human Advisor

Aysen Crusader

2WW

Creature - Human Knight

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. White creatures have plainswalk.

Aysen Highway

3WWW

Enchantment

Ayumi, the Last Visitor

3GG

Legendary Creature - Spirit Legendary landwalk

Azami, Lady of Scrolls

2UUU

Legendary Creature Human Wizard

Tap an untapped Wizard you control: Draw a card.

Azamuki, Treachery Incarnate

Legendary Creature - Spirit Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 2U Creature - Drake Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. Flying, protection from enchantments

Azimaet Drake

Azorius thermage

1WU

Creature - Human Wizard

Azorius Chancery

Land

Azorius First-Wing

WU

Creature - Griffin

Azorius Guildmage

{W/U}{W/U}

Creature - Vedalken Wizard {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) Creature - Spirit Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. {1}, {T}: Add {W}{U} to your mana pool.

Azorius Herald

2W

Azorius Ploy

1WWU

Instant

Azorius Signet

Artifact

Azure Drake

3U

Creature - Drake

Flying

Azure Mage

1U

Creature - Human Wizard

{3}{U}: Draw a card.

Azusa, Lost but Seeking

2G

Legendary Creature Human Monk

You may play two additional lands on each of your turns.

You must play both B.F.M. cards to put B.F.M. into B.F.M. (Big Furry Monster) BBBBBBBBBBBBBBB Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See play. If either B.F.M. card leaves play, sacrifice the other. B.F.M. can be blocked only by three or more creatures. Back from the Brink 4UU Enchantment Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. Nonbasic lands don't untap during their controllers' untap steps. Destroy all enchantments.

Back to Basics

2U

Enchantment

Back to Nature

1G

Instant

Backdraft

1R

Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Tap target untapped creature. That creature deals damage equal to its power to its controller. Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) {1}{B}, Growl: Regenerate Bad Ass. Black creatures get +1/+1. Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Backfire

Enchantment - Aura

Backlash Backslide Bad Ass Bad Moon Bad River

1BR 1U 2BB 1B

Instant Instant Creature - Donkey Zombie Enchantment Land

Badlands

Land - Swamp Mountain

Baki's Curse

2UU

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. If target opponent has more cards in hand than you, draw cards equal to the difference. Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Baku Altar

Artifact

Bala Ged Scorpion

3B

Creature - Scorpion

Bala Ged Thief

3B

Creature - Human Rogue Ally

Balance

1W

Sorcery

Balance of Power

3UU

Sorcery

Balancing Act

2WW

Sorcery

Balduvian Barbarians

1RR

Creature - Human Barbarian

Balduvian Bears Balduvian Conjurer Balduvian Dead

1G 1U 3B

Creature - Bear Creature - Human Wizard Creature - Zombie {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.

Balduvian Fallen

3B

Creature - Zombie

Balduvian Frostwaker Balduvian Horde Balduvian Hydra

2U 2RR XRR

Creature - Human Wizard

{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Creature - Human Barbarian When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. Creature - Hydra Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Balduvian Rage

XR

Instant

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Balduvian Shaman

Creature - Human Cleric Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.

Balduvian Warlord

3R

Creature - Human Barbarian {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. Creature - Human Barbarian Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Creature - Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. {U}, {T}, Discard a card: Target creature gains flying until end of turn. First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.

Balduvian War-Makers

4R

Balefire Dragon

5RR

Balefire Liege

Creature - Spirit Horror 2{R/W}{R/W}{R/W}

Baleful Stare

2U

Sorcery

Ball Lightning

RRR

Creature - Elemental

Ballista Squad Balloon Peddler Ballynock Cohort

3W 2U 2W

Creature - Human Rebel Creature - Human Spellshaper Creature - Kithkin Soldier

Ballynock Trapper

3W

Creature - Kithkin Soldier

Ballyrush Banneret

1W

Creature - Kithkin Soldier

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Balm of Restoration

Artifact

{1}, {T}, Sacrifice Balm of Restoration: Choose one You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

Baloth Cage Trap

3GG

Instant - Trap

Baloth Woodcrasher

4GG

Creature - Beast

Balshan Beguiler

2U

Creature - Human Wizard

Balshan Collaborator

3U

Creature - Bird Soldier

Balshan Griffin

3UU

Creature - Griffin

Balthor the Defiled

2BB

Legendary Creature Zombie Dwarf

Balthor the Stout

1RR

Legendary Creature - Dwarf Other Barbarian creatures get +1/+1. Barbarian {R}: Another target Barbarian creature gets +1/+0 until end of turn. Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bane of Hanweir attacks each turn if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. -----------------------------------Hanweir Watchkeep - Human Warrior Werewolf - 1/5 Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Bamboozle

2U

Bandage

Instant

Bane of Hanweir

Creature - Werewolf

Bane of the Living

2BB

Creature - Insect

Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Banefire

XR

Sorcery

Baneful Omen

4BBB

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. Flying, first strike, lifelink, protection from Demons and from Dragons Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Put target artifact, creature, or enchantment on top of its owner's library. {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn.

Baneslayer Angel

3WW

Creature - Angel

Banewasp Affliction

1B

Enchantment - Aura

Banishing Knack

Instant

Banishment Decree Banshee

3WW 2BB

Instant Creature - Spirit

Banshee's Blade

Artifact - Equipment

Bant Battlemage

2W

Creature - Human Wizard

Bant Charm

WUG

Instant

Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Creatures you control get +0/+4 until end of turn.

Bant Panorama

Land

Bant Sojourners

1WUG

Creature - Human Soldier

Bant Sureblade

{G/U}W

Creature - Human Soldier

Bar the Door

2W

Instant

Barbarian Bully

2R

Creature - Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. Creature - Human Barbarian Horsemanship (This creature can't be blocked except Soldier by creatures with horsemanship.) Creature - Human Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.

Barbarian General

4R

Barbarian Guides

2R

Barbarian Horde

3R

Creature - Human Barbarian Soldier Creature - Human Barbarian {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Barbarian Lunatic

2R

Barbarian Outcast

1R

Creature - Human Barbarian When you control no Swamps, sacrifice Barbarian Beast Outcast.

Barbarian Riftcutter

4R

Creature - Human Barbarian {R}, Sacrifice Barbarian Riftcutter: Destroy target land.

Barbarian Ring

Land

{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Barbary Apes

1G

Creature - Ape

Barbed Battlegear

Artifact - Equipment

Equipped creature gets +4/-1. Equip {2}

Barbed Field

2RR

Enchantment - Aura

Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Barbed Foliage

2GG

Enchantment

Barbed Lightning

2R

Instant

Barbed Sextant

Artifact

Barbed Shocker

3R

Creature - Insect

Barbed Sliver

2R

Creature - Sliver

Barbed Wire

Artifact

Barbed-Back Wurm

4B

Creature - Wurm

Barbtooth Wurm Bargain

5G 2W

Creature - Wurm Sorcery Target opponent draws a card. You gain 7 life.

Bargaining Table

Artifact

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand. When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. Cycling {2} ({2}, Discard this card: Draw a card.)

Barishi

2GG

Creature - Elemental

Barkhide Mauler

4G

Creature - Beast

Barkshell Blessing

{G/W}

Instant

Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Barktooth Warbeard

4BRR

Legendary Creature Human Warrior Artifact {3}: Target creature doesn't untap during its controller's next untap step. Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.

Barl's Cage

Baron Sengir

5BBB

Legendary Creature Vampire

Barony Vampire

2B

Creature - Vampire

Barrage Ogre

3RR

Creature - Ogre Warrior

{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.

Barrel Down Sokenzan

2R

Instant - Arcane

Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) Barrenton Cragtreads can't be blocked by red creatures.

Barreling Attack

2RR

Instant

Barren Glory

4WW

Enchantment

Barren Moor

Land

Barrenton Cragtreads

2{W/U}{W/U}

Creature - Kithkin Scout

Barrenton Medic

4W

Creature - Kithkin Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. {2}, Sacrifice a permanent: Return target creature to its owner's hand.

Barrin, Master Wizard

1UU

Legendary Creature Human Wizard

Barrin's Codex

Artifact

At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.

Barrin's Spite

2UB

Sorcery

Barrin's Unmaking

1U

Instant

Barrow Ghoul

1B

Creature - Zombie

Bartel Runeaxe

3BRG

Legendary Creature - Giant Vigilance Warrior Bartel Runeaxe can't be the target of Aura spells. Sorcery Each player sacrifices two creatures.

Barter in Blood

2BB

Baru, Fist of Krosa

3GG

Legendary Creature Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."

Basal Sliver

2B

Creature - Sliver

Basal Thrull

BB

Creature - Thrull

{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.

Basalt Gargoyle

2R

Creature - Gargoyle

Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. Basalt Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool.{3}: Untap Basalt Monolith.

Basalt Golem

Artifact Creature - Golem

Basalt Monolith

Artifact

Basandra, Battle Seraph

3RW

Legendary Creature - Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bash to Bits

3R

Basilisk Collar

Artifact - Equipment

Equipped creature has deathtouch and lifelink. Equip {2} {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem. First strike Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Basking Rootwalla

Creature - Lizard

Bathe in Light

1W

Instant

Baton of Courage

Artifact

Baton of Morale

Artifact

Battered Golem

Artifact Creature - Golem

Battering Craghorn

2RR

Creature - Goat Beast

Battering Ram

Artifact Creature - Construct At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Battering Sliver

5R

Creature - Sliver

All Sliver creatures have trample.

Battering Wurm

6G

Creature - Wurm

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5}

Batterskull

Artifact - Equipment

Battery (Assault/Battery)

3G

Sorcery

Put a 3/3 green Elephant creature token onto the battlefield. ------------SPLIT CARD OTHER SIDE-------------Assault deals 2 damage to target creature or player.

Battle Cry

2W

Instant

Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. First strike

Battle Frenzy

2R

Instant

Battle Hurda

4W

Creature - Giant

Battle Mastery Battle of Wits

2W 3UU

Enchantment - Aura Enchantment

Enchant creature Enchanted creature has double strike. At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Defender {T}: Target creature gains haste until end of turn. Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn.

Battle Rampart Battle Screech

2R 2WW

Creature - Wall Sorcery

Battle Squadron

3RR

Creature - Goblin

Battle Strain Battlefield Forge

1R

Enchantment Land

Battlefield Medic

1W

Creature - Human Cleric

Battlefield Percher

3BB

Creature - Bird

Battlefield Scrounger

3GG

Creature - Centaur

Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Flying Other Spirit creatures you control get +1/+0.

Battlegate Mimic

1{R/W}

Creature - Shapeshifter

Battlegrace Angel

3WW

Creature - Angel

Battleground Geist

4U

Creature - Spirit

Battlegrowth

Instant

Put a +1/+1 counter on target creature.

Battle-Mad Ronin

1R

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Flying Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) Flying, vigilance

Battle-Rattle Shaman

3R

Creature - Goblin Shaman

Battletide Alchemist

3WW

Creature - Kithkin Cleric

Battlewand Oak

2G

Creature - Treefolk Warrior

Battlewise Aven

3W

Creature - Bird Soldier

Batwing Brume

1{W/B}

Instant

Bay Falcon

1U

Creature - Bird

Bayou Bayou Dragonfly Bazaar of Baghdad Bazaar of Wonders 3UU 1G

Land - Swamp Forest Creature - Insect Land World Enchantment Flying, swampwalk {T}: Draw two cards, then discard three cards. When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. {T}: Target player gains control of target artifact, creature, or land you control.

Bazaar Trader

1R

Creature - Goblin

Beacon Behemoth

3GG

Creature - Beast

{1}: Target creature with power 5 or greater gains vigilance until end of turn. Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon Hawk

1W

Creature - Bird

Beacon of Creation

3G

Sorcery

Beacon of Destiny

1W

Creature - Human Cleric

Beacon of Destruction

3RR

Instant

Beacon of Immortality

5W

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Beacon of Tomorrows

6UU

Sorcery

Beacon of Unrest

3BB

Sorcery

Bear Cub Bear Umbra

1G 2GG

Creature - Bear Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 40637 LEVEL 4+ 40700 Trample Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Bearscape

1GG

Enchantment

Beast Attack

2GGG

Instant

Beast Hunt

3G

Sorcery

Beast of Burden

Artifact Creature - Golem

Beast Walkers

1WW

Creature - Human Beast Soldier

Beast Within

2G

Instant

Beastbreaker of Bala Ged

1G

Creature - Human Warrior

Beastmaster Ascension

2G

Enchantment

Beastmaster's Magemark

2G

Enchantment - Aura

Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Beasts of Bogardan

4R

Creature - Beast

Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Creatures can't block. Bee Sting deals 2 damage to target creature or player. Destroy target land or nonblack creature. It can't be regenerated.

Beckon Apparition

{W/B}

Instant

Bedlam Bee Sting Befoul

2RR 3G 2BB

Enchantment Sorcery Sorcery

Beguiler of Wills

3UU

Creature - Human Wizard

{T}: Gain control of target creature with power less than or equal to the number of creatures you control. Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. {X}, {T}: Target creature gets -X/+X until end of turn.

Behemoth Sledge

1WG

Artifact - Equipment

Behemoth's Herald

Creature - Elf Shaman

Belbe's Armor

Artifact

Belbe's Percher

2B

Creature - Bird

Flying Belbe's Percher can block only creatures with flying. As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield.

Belbe's Portal

Artifact

Belfry Spirit

3WW

Creature - Spirit

Belligerent Hatchling

3{R/W}

Creature - Elemental

First strike Belligerent Hatchling enters the battlefield with four -1/1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Bellowing Fiend

4B

Creature - Spirit

Bellowing Tanglewurm

3GG

Creature - Wurm

Belltower Sphinx

4U

Creature - Sphinx

Beloved Chaplain

1W

Creature - Human Cleric

Protection from creatures

Benalish Cavalry

1W

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. {3}{U}, {T}: Draw a card.

Benalish Commander

3W

Creature - Human Soldier

Benalish Emissary

2W

Creature - Human Wizard

Benalish Heralds

3W

Creature - Human Soldier

Benalish Hero

Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. {W}, {T}: Tap target creature. Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Benalish Infantry

2W

Creature - Human Soldier

Benalish Knight

2W

Creature - Human Knight

Benalish Lancer

2W

Creature - Human Knight

Benalish Missionary

Creature - Human Cleric

Benalish Trapper Benalish Veteran

1W 2W

Creature - Human Soldier Creature - Human Soldier

Ben-Ben, Akki Hermit

2RR

Legendary Creature Goblin Shaman

Bend or Break

3R

Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Benediction of Moons

Sorcery

Benevolent Ancestor

2W

Creature - Spirit

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Islandwalk Islandwalk At the beginning of your upkeep, you lose 2 life. {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Enchant creature When enchanted creature is put into a graveyard, you draw two cards. Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card. Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Benevolent Bodyguard

Creature - Human Cleric

Benevolent Unicorn

1W

Creature - Unicorn

Benthic Behemoth Benthic Djinn

5UUU 2UB

Creature - Serpent Creature - Djinn

Benthic Explorers

3U

Creature - Merfolk Scout

Benthicore

6U

Creature - Elemental

Bequeathal

Enchantment - Aura

Bereavement

1B

Enchantment

Berserk

Instant

Berserk Murlodont

4G

Creature - Beast

Berserkers of Blood Ridge

4R

Creature - Human Berserker Berserkers of Blood Ridge attacks each turn if able.

Beseech the Queen

{2/B}{2/B}{2/B} Sorcery

({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Bestial Fury

2R

Enchantment - Aura

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Target creature gets -3/-0 until end of turn. Draw a card.

Bestial Menace

3GG

Sorcery

Betrayal

Enchantment - Aura

Betrayal of Flesh

5B

Instant

Betrothed of Fire

1R

Enchantment - Aura

Bewilder

2U

Instant

Bifurcate

3G

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Sacrifice Bile Urchin: Target player loses 1 life.

Big Game Hunter

1BB

Creature - Human Rebel Assassin

Bile Urchin

Creature - Spirit

Bind

1G

Instant

Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. ({G/U} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Binding Agony

1B

Enchantment - Aura

Binding Grasp

3U

Enchantment - Aura

B-I-N-G-O

1G

Creature - Hound

Biomantic Mastery

4{G/U}{G/U}{G/U}Sorcery

Bioplasm

3GG

Creature - Ooze

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. Each player's life total becomes the number of creatures he or she controls. Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flying

Biorhythm

6GG

Sorcery

Birchlore Rangers

Creature - Elf Druid

Bird Maiden

2R

Creature - Human Bird

Birds of Paradise

Creature - Bird

Flying {T}: Add one mana of any color to your mana pool. ({GP} can be paid with either {G} or 2 life.) {1}{GP}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Birthing Pod

3{GP}

Artifact

Biting Tether

4U

Enchantment - Aura

Bitter Ordeal

2B

Sorcery

Bitterblossom

1B

Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Creature - Human Shaman Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. When Black Cat dies, target opponent discards a card at random.

Bitterheart Witch

4B

Bituminous Blast

3BR

Instant

Black Carriage

3BB

Creature - Horse

Black Cat

1B

Creature - Zombie Cat

Black Knight

BB

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.

Black Lotus Black Mana Battery

0 4

Artifact Artifact

Black Market

3BB

Enchantment

Black Poplar Shaman

2B

Creature - Treefolk Shaman {2}{B}: Regenerate target Treefolk.

Black Scarab

Enchantment - Aura

Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool. Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Black Sun's Zenith

XBB

Sorcery

Black Vise

Artifact

Black Ward

Enchantment - Aura

Blackcleave Cliffs

Land

Blackcleave Goblin

3B

Creature - Goblin Zombie

Blacker Lotus

Artifact

Blackmail

Sorcery

Blade of the Bloodchief

Artifact - Equipment

Blade of the Sixth Pride Blade Sliver

1W 2R

Creature - Cat Rebel Creature - Sliver All Sliver creatures get +1/+0.

Blade Splicer

2W

Creature - Human Artificer

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have first strike. Equipped creature has flying and first strike. Equip {2}

Bladed Pinions

Artifact - Equipment

Bladed Sentinel

Artifact Creature - Construct {W}: Bladed Sentinel gains vigilance until end of turn.

Blademane Baku

1R

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Blades of Velis Vel

1R

Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Creature - Human Berserker Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, BladeTribe Berserkers gets +3/+3 and gains haste until end of turn. Creature - Boar Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control.

Blade-Tribe Berserkers

3R

Bladetusk Boar

3R

Bladewing the Risen

3BBRR

Legendary Creature Zombie Dragon

Bladewing's Thrall

2BB

Creature - Zombie

Blanchwood Armor

2G

Enchantment - Aura

Blanchwood Treefolk

4G

Creature - Treefolk

Blanket of Night

1BB

Enchantment

Each land is a Swamp in addition to its other land types. Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to target creature or player. If the kicker cost was paid, put a 1/1 red Goblin creature token into play. {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) {R}, {T}, Discard a card: Destroy target Wall.

Blasphemous Act

8R

Sorcery

Blast from the Past

2R

Instant

Blasted Landscape Blaster Mage 2R

Land Creature - Human Spellshaper

Blasting Station

Artifact

{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station. Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) Blaze deals X damage to target creature or player. Cast Blaze of Glory only during the declare attackers step. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Flying Creatures can't attack you. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1}

Blastoderm

2GG

Creature - Beast

Blatant Thievery

4UUU

Sorcery

Blaze Blaze of Glory

XR W

Sorcery Instant

Blazethorn Scarecrow

Artifact Creature Scarecrow

Blazing Archon Blazing Blade Askari

6WWW 2R

Creature - Archon Creature - Human Knight

Blazing Effigy

1R

Creature - Elemental

Blazing Salvo

Instant

Blazing Shoal

XRR

Instant - Arcane

Blazing Specter

2BR

Creature - Specter

Blazing Torch

Artifact - Equipment

Bleak Coven Vampires

3BB

Creature - Vampire Warrior Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Blessed Breath

Blessed Orator

3W

Creature - Human Cleric

Other creatures you control get +0/+1.

Blessed Reversal Blessed Wind

1W 7WW

Instant Sorcery

You gain 3 life for each creature attacking you. Target player's life total becomes 20.

Blessed Wine

1W

Instant

You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. Enchant creature Enchanted creature gets +1/+1 for each of its colors.

Blessing

WW

Enchantment - Aura

Blessing of Leeches

2B

Enchantment - Aura

Blessing of the Nephilim

Enchantment - Aura

Blight Blight Mamba

BB 1G

Enchantment - Aura Creature - Snake

Enchant land When enchanted land becomes tapped, destroy it. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{G}: Regenerate Blight Mamba. Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent is unblockable. {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blightning deals 3 damage to target player. That player discards two cards. {T}, Pay 1 life: Add {G} to your mana pool.

Blight Sickle

Artifact - Equipment

Blighted Agent

1U

Creature - Human Rogue

Blighted Shaman

1B

Creature - Human Cleric Shaman

Blightning

1BR

Sorcery

Blightsoil Druid

1B

Creature - Elf Druid

Blightspeaker

1B

Creature - Human Rebel Cleric

{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Trample, infect Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Blightsteel Colossus

12

Artifact Creature - Golem

Blightwidow

3G

Creature - Spider

Blind Creeper Blind Fury

1B 2RR

Creature - Zombie Beast Instant

Whenever a player casts a spell, Blind Creeper gets -1/1 until end of turn. Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Blind Hunter

2WB

Creature - Bat

Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.

Blind Phantasm Blind Seer

2U 2UU

Creature - Illusion Legendary Creature Human Wizard Instant - Arcane {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)

Blind with Anger

3R

Blind Zealot

1BB

Creature - Human Cleric

Blinding Angel

3WW

Creature - Angel

Blinding Beam

2W

Instant

Blinding Light

2W

Sorcery

Tap all nonwhite creatures.

Blinding Mage

1W

Creature - Human Wizard

{W}, {T}: Tap target creature.

Blinding Powder

Artifact - Equipment

Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) {WP}, {T}: Tap target creature. ({WP} can be paid with either {W} or 2 life.)

Blinding Souleater

Artifact Creature - Cleric

Blind-Spot Giant

2R

Creature - Giant Warrior

Blind-Spot Giant can't attack or block unless you control another Giant. {0}: Return Blinking Spirit to its owner's hand.

Blinking Spirit

3W

Creature - Spirit

Blinkmoth Infusion

12UU

Instant

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts.

Blinkmoth Nexus

Land

{T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. Swampwalk When Blistergrub is put into a graveyard from the battlefield, each opponent loses 2 life. Defender (This creature can't attack.)

Blinkmoth Urn

Artifact

Blinkmoth Well

Land

Blister Beetle

1B

Creature - Insect

Blistergrub

2B

Creature - Horror

Blistering Barrier

2R

Creature - Wall

Blistering Dieflyn

3R

Creature - Imp

Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. Flying {3}{U}: Untap Blizzard Elemental. Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) {U}: Blockade Runner is unblockable this turn.

Blistering Firecat

1RRR

Creature - Elemental Cat

Blisterstick Shaman Blitz Hellion

2R 3RG

Creature - Goblin Shaman Creature - Hellion

Blizzard

GG

Enchantment

Blizzard Elemental

5UU

Creature - Elemental

Blizzard Specter

2UB

Snow Creature - Specter

Bloated Toad Blockade Runner

2G 3U

Creature - Frog Creature - Merfolk

Blockbuster

3RR

Enchantment

{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. {B}, Pay 1 life: Add one mana of any color to your mana pool.

Blood Celebrant

Creature - Human Cleric

Blood Clock

Artifact

At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Target creature fights another target creature. (Each deals damage equal to its power to the other.) Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. First strike, protection from white If target creature has toughness 5 or greater, it gets +4/4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Nonbasic lands are Mountains.

Blood Crypt

Land - Swamp Mountain

Blood Cultist

1BR

Creature - Human Wizard

Blood Feud

4RR

Sorcery

Blood Frenzy

1R

Instant

Blood Funnel

1B

Enchantment

Blood Hound

2R

Creature - Hound

Blood Knight Blood Lust

RR 1R

Creature - Human Knight Instant

Blood Moon

2R

Enchantment

Blood Oath

3R

Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) Sacrifice Blood Pet: Add {B} to your mana pool.

Blood of the Martyr

WWW

Instant

Blood Ogre

2R

Creature - Ogre Warrior

Blood Pet

Creature - Thrull

Blood Rites

3RR

Enchantment

{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

Blood Seeker

1B

Creature - Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Blood Speaker

3B

Creature - Ogre Shaman

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. Each opponent loses 3 life. You gain life equal to the life lost this way. Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Sacrifice Blood Vassal: Add {B}{B} to your mana pool.

Blood Tithe Blood Tribute

3B 4BB

Sorcery Sorcery

Blood Tyrant

4UBR

Creature - Vampire

Blood Vassal

2B

Creature - Thrull

Bloodbond March

2BG

Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodbraid Elf

2RG

Creature - Elf Berserker

Bloodchief Ascension

Enchantment

Bloodcrazed Goblin

Creature - Goblin Berserker Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

Bloodcrazed Neonate

1R

Creature - Vampire

Bloodcrazed Neonate attacks each turn if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." Target creature gets +X/+0 until end of turn.

Bloodcurdler

1B

Creature - Horror

Bloodcurdling Scream

XB

Sorcery

Bloodfire Colossus

6RR

Creature - Giant

{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodfire Dwarf Bloodfire Infusion

R 2R

Creature - Dwarf Enchantment - Aura

{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Flying At the beginning of your upkeep, target player draws a card and loses 1 life. At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Bloodfire Kavu Bloodghast

2RR BB

Creature - Kavu Creature - Vampire Spirit

Bloodgift Demon

3BB

Creature - Demon

Bloodhall Ooze

Creature - Ooze

Bloodhusk Ritualist

2B

Creature - Vampire Shaman Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. Creature - Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. Flying {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. -----------------------------------Lord of Lineage - Vampire - 5/5 Flying Other Vampire creatures you control get +2/+2. {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Bloodied Ghost

1{W/B}{W/B}

Bloodletter

2B

Creature - Zombie

Bloodletter Quill

Artifact

Bloodline Keeper

2BB

Creature - Vampire

Bloodline Shaman

1G

Creature - Elf Wizard Shaman

Bloodlord of Vaasgoth

3BB

Creature - Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Bloodmark Mentor

1R

Creature - Goblin Warrior

Red creatures you control have first strike.

Bloodpyre Elemental

4R

Creature - Elemental

Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Bloodrage Vampire

2B

Creature - Vampire

Bloodrite Invoker

2B

Creature - Vampire Shaman {8}: Target player loses 3 life and you gain 3 life.

Bloodrock Cyclops

2R

Creature - Cyclops

Bloodrock Cyclops attacks each turn if able.

Bloodscale Prowler

2R

Creature - Viashino Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Instant All creatures able to block target creature this turn do so. Enchant creature Enchanted creature attacks each turn if able. {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. {T}: Add {B} or {R} to your mana pool.

Bloodscent

3G

Bloodshed Fever

Enchantment - Aura

Bloodshot Cyclops

5R

Creature - Cyclops Giant

Bloodshot Trainee

3R

Creature - Goblin Warrior

Bloodstained Mire

Land

Bloodstoke Howler

5R

Creature - Beast

Bloodstone Cameo

Artifact

Bloodthirsty Ogre

2B

Creature - Ogre Warrior Shaman

{T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. Haste {T}: Target creature with power 5 or greater gains haste until end of turn. Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. {T}: For each color among permanents you control, add one mana of that color to your mana pool. You gain life equal to the number of creature cards in your graveyard.

Bloodthorn Taunter

1R

Creature - Human Scout

Bloodthrone Vampire

1B

Creature - Vampire

Bloom Tender

1G

Creature - Elf Druid

Blossoming Wreath

Instant

Blowfly Infestation

2B

Enchantment

Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. Choose one - Counter target red spell; or destroy target red permanent. {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) {T}: Boa Constrictor gets +3/+3 until end of turn. Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Bludgeon Brawl

2R

Enchantment

Blue Elemental Blast Blue Mana Battery

U 4

Instant Artifact

Blue Scarab

Enchantment - Aura

Blue Sun's Zenith

XUUU

Instant

Blue Ward

Enchantment - Aura

Blunt the Assault

3G

Instant

Blurred Mongoose

1G

Creature - Mongoose

Boa Constrictor Boar Umbra

4G 2G

Creature - Snake Enchantment - Aura

Boartusk Liege

1{R/G}{R/G}{R/G}Creature - Goblin Knight

Body Double

4U

Creature - Shapeshifter

Body of Jukai

7GG

Creature - Spirit

Body Snatcher

2BB

Creature - Minion

Bog Down

2B

Sorcery

Bog Elemental

3BB

Creature - Elemental

Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Flying (This creature can't be blocked except by creatures with flying or reach.) {1}: Add {B} to your mana pool.

Bog Glider

2B

Creature - Human Mercenary

Bog Gnarr Bog Hoodlums

4G 5B

Creature - Beast Creature - Goblin Warrior

Bog Imp

1B

Creature - Imp

Bog Initiate

1B

Creature - Human Wizard

Bog Raiders

2B

Creature - Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bog Rats can't be blocked by Walls.

Bog Rats

Creature - Rat

Bog Serpent

5B

Creature - Serpent

Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. Swampwalk Swampwalk

Bog Smugglers Bog Tatters

1BB 4B

Creature - Human Mercenary Creature - Wraith

Bog Witch

2B

Creature - Human Spellshaper Creature - Wraith

{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Bog Wraith

3B

Bog Wreckage

Land

Bog Wreckage enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Bogardan Firefiend

2R

Creature - Elemental Spirit

Bogardan Hellkite

6RR

Creature - Dragon

Bogardan Lancer

1R

Creature - Human Knight

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Return target Goblin card from your graveyard to your hand. {R}, Sacrifice Boggart Forager: Target player shuffles his or her library.

Bogardan Phoenix

2RRR

Creature - Phoenix

Bogardan Rager

5R

Creature - Elemental

Boggart Arsonists

2R

Creature - Goblin Rogue

Boggart Birth Rite

Tribal Sorcery - Goblin

Boggart Forager

Creature - Goblin Rogue

Boggart Harbinger

2B

Creature - Goblin Shaman

When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. Haste Wither (This deals damage to creatures in the form of 1/-1 counters.)

Boggart Loggers

2B

Creature - Goblin Rogue

Boggart Mob

3B

Creature - Goblin Warrior

Boggart Ram-Gang

{R/G}{R/G}{R/G} Creature - Goblin Warrior

Boggart Shenanigans

2R

Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. Creature - Goblin Warrior As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Boggart Sprite-Chaser

1R

Bog-Strider Ash

3G

Creature - Treefolk Shaman Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. Instant Destroy all Islands.

Boil

3R

Boiling Blood

2R

Instant

Target creature attacks this turn if able. Draw a card. Destroy all Islands.

Boiling Seas

3R

Sorcery

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. {R}, {T}, Discard a card: Target creature can't block this turn. Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Bojuka Brigand

1B

Creature - Human Warrior Ally

Bola Warrior

1R

Creature - Human Spellshaper Warrior Instant

Bold Defense

2W

Boldwyr Heavyweights

2RR

Creature - Giant Warrior

Boldwyr Intimidator

5RR

Creature - Giant Warrior

Bomb Squad

3R

Creature - Dwarf

Bond of Agony

XB

Sorcery

As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. Defender, haste {T}: Draw a card, then discard a card.

Bonded Fetch

2U

Creature - Homunculus

Bonds of Faith

1W

Enchantment - Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. {2}, {T}: All creatures get -1/-0 until end of turn.

Bonds of Quicksilver

3U

Enchantment - Aura

Bone Dancer

1BB

Creature - Zombie

Bone Flute

Artifact

Bone Harvest

2B

Instant

Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.

Bone Mask

Artifact

{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. Counter target creature spell. Draw a card.

Bone Saw

Artifact - Equipment

Bone Shaman

2RR

Creature - Giant Shaman

Bone Shredder

2B

Creature - Minion

Bone Splinters

Sorcery

Bone to Ash Bonebreaker Giant Bonehoard

2UU 4R 4

Instant Creature - Giant Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2} {1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) All Sliver creatures get +2/+0.

Boneknitter

1B

Creature - Zombie Cleric

Boneshard Slasher

1B

Creature - Horror

Bonesplitter

Artifact - Equipment

Bonesplitter Sliver

3R

Creature - Sliver

Bonethorn Valesk

4R

Creature - Beast

Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Boneyard Wurm

1G

Creature - Wurm

Booby Trap

Artifact

As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Book Burning

1R

Sorcery

Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. {2}, Pay 2 life: Draw a card. Destroy target land you control and target land you don't control. ------------SPLIT CARD OTHER SIDE-------------Destroy all lands.

Book of Rass Boom (Boom/Bust)

6 1R

Artifact Sorcery

Boomerang Boon Reflection

UU 4W

Instant Enchantment

Return target permanent to its owner's hand. If you would gain life, you gain twice that much life instead. Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Booster Tutor

Instant

Borborygmos

3RRGG

Legendary Creature Cyclops

Border Guard Border Patrol

2W 4W

Creature - Human Soldier Creature - Human Nomad Vigilance

Borderland Behemoth

5RR

Creature - Giant Warrior

Trample Borderland Behemoth gets +4/+4 for each other Giant you control. When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. {snow}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({snow} can be paid with one mana from a snow permanent.) {T}: Add {1} to your mana pool.

Borderland Ranger

2G

Creature - Human Scout

Boreal Centaur

1G

Snow Creature - Centaur Warrior

Boreal Druid

Snow Creature - Elf Druid

Boreal Griffin

3WW

Snow Creature - Griffin

Flying {snow}: Boreal Griffin gains first strike until end of turn. ({snow} can be paid with one mana from a snow permanent.) Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool.

Boreal Shelf

Snow Land

Boris Devilboon

3BR

Legendary Creature Zombie Wizard Instant

{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. ({R/W} can be paid with either {R} or {W}.) First strike

Boros Fury-Shield

2W

Boros Garrison

Land

Boros Guildmage

{R/W}{R/W}

Creature - Human Wizard

Boros Recruit

{R/W}

Creature - Goblin Soldier

Boros Signet

Artifact

{1}, {T}: Add {R}{W} to your mana pool.

Boros Swiftblade

WR

Creature - Human Soldier

Double strike

Borrowing 100,000 Arrows

2U

Sorcery

Draw a card for each tapped creature target opponent controls. Borrowing the East Wind deals X damage to each creature with horsemanship and each player. Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Borrowing the East Wind Boseiju, Who Shelters All

XGG

Sorcery Legendary Land

Bosh, Iron Golem

Legendary Artifact Creature - Trample Golem {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.

Bsium Strip

Bosk Banneret

1G

Creature - Treefolk Shaman Treefolk spells and Shaman spells you cast cost {1} less to cast.

Bosom Buddy

3W

Whenever you play a spell, you may gain life for Creature - Elephant Townsfolk each word in that spell's name. Artifact Creature - Gnome Sacrifice Bottle Gnomes: You gain 3 life.

Bottle Gnomes

Bottle of Suleiman

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.

Bottled Cloister

Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. At the beginning of each player's upkeep, that player discards a card at random. Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. Bouncing Beebles is unblockable as long as defending player controls an artifact. Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. ------------SPLIT CARD OTHER SIDE-------------Other spells you control can't be countered by spells or abilities this turn. Draw a card.

Bottomless Pit

1BB

Enchantment

Bottomless Vault

Land

Bouncing Beebles

2U

Creature - Beeble

Bound (Bound/Determined)

3BG

Instant

Bound in Silence Bounteous Kirin

2W 5GG

Tribal Enchantment - Rebel Aura Legendary Creature - Kirin Spirit

Enchant creature Enchanted creature can't attack or block. Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. You gain 1 life for each land you control.

Bountiful Harvest

4G

Sorcery

Bounty Hunter

2BB

Creature - Human Archer Minion

{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.

Bounty of the Hunt

3GG

Instant

You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Brace for Impact

4W

Instant

Brackwater Elemental

2U

Creature - Elemental

Braid of Fire

1R

Enchantment

Braids, Cabal Minion

2BB

Legendary Creature Human Minion Legendary Creature Human Wizard Artifact

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. {T}: You gain 1 life.

Braids, Conjurer Adept

2UU

Braidwood Cup

Braidwood Sextant

Artifact

{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Target player draws X cards. Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Draw three cards, then put two cards from your hand on top of your library in any order.

Brain Freeze

1U

Instant

Brain Gorgers

3B

Creature - Zombie

Brain Pry

1B

Sorcery

Brain Weevil

3B

Creature - Insect

Brainbite

2UB

Sorcery

Braingeyser Brainspoil

XUU 3BB

Sorcery Sorcery

Brainstorm

Instant

Brainwash

Enchantment - Aura

Enchant creature Enchanted creature can't attack unless its controller pays {3}. Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Bramble Creeper

4G

Creature - Elemental

Bramble Elemental

3GG

Creature - Elemental

Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. Destroy target noncreature permanent.

Bramblecrush

2GG

Sorcery

Bramblesnap

1G

Creature - Elemental

Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Trample Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

Bramblewood Paragon

1G

Creature - Elf Warrior

Branching Bolt

1RG

Instant

Branchsnap Lorian

1GG

Creature - Beast

Brand

Instant

Brand of Ill Omen

3R

Enchantment - Aura

Branded Brawlers

Creature - Human Soldier

Brass Gnat

Artifact Creature - Insect

Brass Herald

Artifact Creature - Golem

Brass Man

Artifact Creature - Construct Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Artifact Creature - Construct {2}, Sacrifice Brass Secretary: Draw a card.

Brass Secretary

Brass Squire

Artifact Creature - Myr

{T}: Attach target Equipment you control to target creature you control. Brassclaw Orcs can't block creatures with power 2 or greater.

Brassclaw Orcs

2R

Creature - Orc

Brass-Talon Chimera

Artifact Creature - Chimera

First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

Bravado

1R

Enchantment - Aura

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn. Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) Turn target face-down creature an opponent controls face up.

Brawl

3RR

Instant

Brawn

3G

Creature - Incarnation

Breach

2B

Instant

Break Asunder Break of Day

2GG 1W

Sorcery Instant

Break Open

1R

Instant

Breaking Point

1RR

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures. Draw four cards, then choose X cards in your hand and discard the rest. Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Return target creature card from your graveyard to the battlefield. Breath of Malfegor deals 5 damage to each opponent.

Breaking Wave

2UU

Sorcery

Breakthrough

XU

Sorcery

Breath of Darigaaz

1R

Sorcery

Breath of Dreams

2UU

Enchantment

Breath of Fury

2RR

Enchantment - Aura

Breath of Life

3W

Sorcery

Breath of Malfegor

3BR

Instant

Breathstealer

2B

Creature - Nightstalker

{B}: Breathstealer gets +1/-1 until end of turn.

Breathstealer's Crypt

2UB

Enchantment

If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever a creature attacks you, it gets -1/-0 until end of turn. Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) Add {R} to your mana pool for each Goblin on the battlefield.

Breeding Pit

3B

Enchantment

Breeding Pool

Land - Forest Island

Breezekeeper

3U

Creature - Djinn

Briar Patch

1GG

Enchantment

Briar Shield

Enchantment - Aura

Briarberry Cohort

1U

Creature - Faerie Soldier

Briarhorn

3G

Creature - Elemental

Briarknit Kami

3GG

Creature - Spirit

Briarpack Alpha

3G

Creature - Wolf

Bribery

3UU

Sorcery

Bridge from Below

BBB

Enchantment

Brightflame

XWWRR

Sorcery

Brighthearth Banneret

1R

Creature - Elemental Warrior

Brightstone Ritual

Instant

Brigid, Hero of Kinsbaile

2WW

Legendary Creature Kithkin Archer

First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. Draw three cards.

Brilliant Halo

1W

Enchantment - Aura

Brilliant Plan

4U

Sorcery

Brilliant Ultimatum

WWUUUBB

Sorcery

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Flying, haste Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 40604 {T}: Brimstone Mage deals 1 damage to target creature or player. LEVEL 3+ 40635 {T}: Brimstone Mage deals 3 damage to target creature or player. Brimstone Volley deals 3 damage to target creature or player. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. Sacrifice Brindle Boar: You gain 4 life.

Brimstone Dragon Brimstone Mage

6RR 2R

Creature - Dragon Creature - Human Shaman

Brimstone Volley

2R

Instant

Brindle Boar

2G

Creature - Boar

Brine Elemental

4UU

Creature - Elemental

Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Brine Hag

2UU

Creature - Hag

Brine Seer

3U

Creature - Human Wizard

Brine Shaman

1B

Creature - Human Cleric Shaman

Bringer of the Black Dawn

7BB

Creature - Bringer

Bringer of the Blue Dawn

7UU

Creature - Bringer

You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. Enchant creature or land When enchanted permanent becomes tapped, destroy it. At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.

Bringer of the Green Dawn

7GG

Creature - Bringer

Bringer of the Red Dawn

7RR

Creature - Bringer

Bringer of the White Dawn

7WW

Creature - Bringer

Brink of Disaster

2BB

Enchantment - Aura

Brink of Madness

2BB

Enchantment

Brion Stoutarm

2WR

Legendary Creature - Giant Lifelink Warrior {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Artifact {4}, {T}, Exile Brittle Effigy: Exile target creature.

Brittle Effigy

Broken Ambitions

XU

Instant

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Tap one or two target creatures without horsemanship.

Broken Dam

Sorcery

Broken Fall

2G

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature. Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Broken Visage

4B

Instant

Brontotherium

4GG

Creature - Beast

Bronze Bombshell

Artifact Creature - Construct When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Bronze Calendar

Artifact

Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar. Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield. When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Eldrazi Spawn creatures you control get +2/+1.

Bronze Horse

Artifact Creature - Horse

Bronze Tablet

Artifact

Brood Birthing

1R

Sorcery

Brood of Cockroaches

1B

Creature - Insect

Brood Sliver

4G

Creature - Sliver

Broodhatch Nantuko

1G

Creature - Insect Druid

Brooding Saurian

2GG

Creature - Lizard

Broodmate Dragon

3BRG

Creature - Dragon

Broodstar

8UU

Creature - Beast

Broodwarden

3GG

Creature - Eldrazi Drone

Brothers of Fire Brothers Yamazaki

1RR 2R

Creature - Human Shaman Legendary Creature Human Samurai

{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Browbeat

2R

Sorcery

Brown Ouphe

Creature - Ouphe

{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Browse

2UU

Enchantment

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. {T}: Target permanent's artist becomes the artist of your choice until end of turn. Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

Brush with Death

2B

Sorcery

Brushland

Land

Brushstroke Paintermage Brushwagg

3U 1GG

Creature - Human Wizard Creature - Brushwagg

Brutal Deceiver

2R

Creature - Spirit

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. Target creature gets +3/+3 until end of turn.

Brutal Nightstalker Brutal Suppression

3BB R

Creature - Nightstalker Enchantment

Brutalizer Exarch

5G

Creature - Cleric

Brute Force

Instant

Bubble Matrix

Artifact

Prevent all damage that would be dealt to creatures.

Bubbling Beebles

4U

Creature - Beeble

Bubbling Beebles is unblockable as long as defending player controls an enchantment. Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. --------FLIP-------Dokai, Weaver of Life Legendary Creature - Human Monk - 2/1 {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

Bubbling Muck

Sorcery

Budoka Gardener

1G

Creature - Human Monk

Budoka Pupil

1GG

Creature - Human Monk

Builder's Bane

XXR

Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Vigilance, haste

Bull Aurochs

1G

Creature - Aurochs

Bull Cerodon

4WR

Creature - Beast

Bull Elephant

3G

Creature - Elephant

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. Islandwalk

Bull Hippo

3G

Creature - Hippo

Bull Rush Bullwhip

R 4

Instant Artifact

Target creature gets +2/+0 until end of turn. {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flash Enchant creature Enchanted creature has flying. Target player loses 1 life for each tapped artifact he or she controls. Enchant creature {1}: Tap enchanted creature. Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

Bulwark

3RR

Enchantment

Bump in the Night

Sorcery

Buoyancy

1U

Enchantment - Aura

Burden of Greed

3B

Instant

Burden of Guilt

Enchantment - Aura

Bureaucracy

3UU

Enchantment

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Buried Alive

2B

Sorcery

Buried Ruin

Land

{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.

Burn the Impure

1R

Instant

Burn Trail

3R

Sorcery

Burning Cinder Fury of Crimson Chaos 3R Fire Enchantment

Burning Cloak Burning Fields

R 4R

Sorcery Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Burning Fields deals 5 damage to target opponent.

Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random. You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

Burning of Xinye

4RR

Sorcery

Burning Oil

1R

Instant

Burning Palm Efreet

2RR

Creature - Efreet

Burning Sands

3RR

Enchantment

Burning Shield Askari

2R

Creature - Human Knight

Burning Vengeance

2R

Enchantment

Burning Wish

1R

Sorcery

Burning-Eye Zubera

2RR

Creature - Zubera Spirit

Burning-Tree Bloodscale

2RG

Creature - Viashino Berserker

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.

Burning-Tree Shaman

1RG

Creature - Centaur Shaman Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Instant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Enchant creature Enchanted creature has mountainwalk. Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Untap target permanent.

Burnout

1R

Burnt Offering

Instant

Burr Grafter

3G

Creature - Spirit

Burrenton Bombardier

2W

Creature - Kithkin Soldier

Burrenton Forge-Tender

Creature - Kithkin Wizard

Burrenton Shield-Bearers

4W

Creature - Kithkin Soldier

Burrowing Burst Lightning

R R

Enchantment - Aura Instant

Burst of Energy

Instant

Burst of Speed

Sorcery

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. --------FLIP-------Kenzo the Hardhearted Legendary Creature Human Samurai - 1/1 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Bursting Beebles

2U

Creature - Beeble

Bushi Tenderfoot

Creature - Human Soldier

Bust (Boom/Bust)

5R

Sorcery

Destroy all lands. ------------SPLIT CARD OTHER SIDE-------------Destroy target land you control and target land you don't control.

Butcher of Malakir

5BB

Creature - Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. Creature - Orgg You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3} {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. {2}, {T}: Add {B} to your mana pool for each Swamp you control. Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Add {B}{B}{B} to your mana pool. Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Whenever a Goblin deals combat damage to a player, that player discards a card.

Butcher Orgg

4RRR

Butcher's Cleaver

Artifact - Equipment

Cabal Archon Cabal Coffers

2B

Creature - Human Cleric Land

Cabal Conditioning

6B

Sorcery

Cabal Executioner

2BB

Creature - Human Cleric

Cabal Inquisitor

1B

Creature - Human Minion

Cabal Interrogator

1B

Creature - Zombie Wizard

Cabal Patriarch

3BBB

Legendary Creature Human Wizard

Cabal Pit

Land

Cabal Ritual

1B

Instant

Cabal Shrine

1BB

Enchantment

Cabal Slaver

2B

Creature - Human Cleric

Cabal Surgeon

2BB

Creature - Human Minion

{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. At the beginning of your upkeep, return a permanent you control to its owner's hand. Put a token onto the battlefield that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) When Cackling Fiend enters the battlefield, each opponent discards a card. Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Flying {T}: Target player loses 1 life. {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

Cabal Therapy

Sorcery

Cabal Torturer

1BB

Creature - Human Minion

Cabal Trainee

Creature - Human Minion

Cache Raiders Cackling Counterpart

3UU 1UU

Creature - Merfolk Rogue Instant

Cackling Fiend Cackling Flames

2BB 3R

Creature - Zombie Instant

Cackling Imp Cackling Witch Cadaver Imp

2BB 1B 1BB

Creature - Imp Creature - Human Spellshaper Creature - Imp

Cadaverous Bloom Cadaverous Knight

3BG 2B

Enchantment Creature - Zombie Knight

Cage of Hands

2W

Enchantment - Aura

Caged Sun

Artifact

Cagemail Cairn Wanderer

1W 4B

Enchantment - Aura Creature - Shapeshifter

Enchant creature Enchanted creature gets +2/+2 and can't attack. Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Calciderm

2WW

Creature - Beast

Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. Shroud (This creature can't be the target of spells or abilities.) Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Calciform Pools

Land

Calcite Snapper

1UU

Creature - Turtle

Caldera Hellion

3RR

Creature - Hellion

Caldera Kavu

2R

Creature - Kavu

Caldera Lake

Land

Call for Blood

4B

Instant - Arcane

Call of the Herd

2G

Sorcery

Call of the Wild

2GG

Enchantment

Call the Skybreaker

5{U/R}{U/R}

Sorcery

Call to Arms

1W

Enchantment

Call to Glory

1W

Instant

Call to Heel

1U

Instant

Return target creature to its owner's hand. Its controller draws a card.

Call to Mind

2U

Sorcery

Return target instant or sorcery card from your graveyard to your hand. At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) {1}{U}, {T}: Target creature gains flying until end of turn.

Call to the Grave

4B

Enchantment

Call to the Kindred

3U

Enchantment - Aura

Call to the Netherworld

Sorcery

Caller of Gales

Creature - Merfolk Wizard

Caller of the Claw

2G

Creature - Elf

Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. If a source would deal 3 or less damage to Callous Giant, prevent that damage. You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. --------FLIP-------Jaraku the Interloper Legendary Creature - Spirit 2/2 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

Caller of the Hunt

2G

Creature - Human

Callous Deceiver

2U

Creature - Spirit

Callous Giant

4RR

Creature - Giant

Callous Oppressor

1UU

Creature - Cephalid

Callow Jushi

1UU

Creature - Human Wizard

Calming Licid

2W

Creature - Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Whenever a creature attacks, Caltrops deals 1 damage to it. Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Calming Verse

3G

Sorcery

Caltrops

Artifact

Camel

Creature - Camel

Camouflage

Instant

Cancel

1UU

Instant

Counter target spell.

Candelabra of Tawnos

Artifact

{X}, {T}: Untap X target lands.

Candles' Glow

1W

Instant - Arcane

Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Candles of Leng

Artifact

Canker Abomination

2{B/G}{B/G}

Creature - Treefolk Horror

Cankerous Thirst

3{B/G}

Instant

Cannibalize

1B

Sorcery

Canopy Claws

Instant

Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. Reach (This creature can block creatures with flying.)

Canopy Cover

1G

Enchantment - Aura

Canopy Crawler

3G

Creature - Beast

Canopy Dragon

4GG

Creature - Dragon

Canopy Spider

1G

Creature - Spider

Canopy Surge

1G

Sorcery

Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

Cantivore

1WW

Creature - Lhurgoyf

Canyon Drake

2RR

Creature - Drake

Canyon Minotaur

3R

Creature - Minotaur Warrior

Canyon Wildcat Cao Cao, Lord of Wei

1R 3BB

Creature - Cat

Mountainwalk

Target opponent discards two cards. Activate this Legendary Creature - Human {T}: Soldier ability only during your turn, before attackers are declared. Legendary Creature Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. {W}: Capashen Templar gets +0/+1 until end of turn. {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.

Cao Ren, Wei Commander

2BB

Capashen Knight

1W

Creature - Human Knight

Capashen Standard

Enchantment - Aura

Capashen Templar Capashen Unicorn

2W 1W

Creature - Human Knight Creature - Unicorn

Capricious Efreet

4RR

Creature - Efreet

Capricious Sorcerer

2U

Creature - Human Wizard

Capsize

1UU

Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

Captain of the Watch

4WW

Creature - Human Soldier

Captain Sisay

2WG

Search your library for a legendary card, reveal that Legendary Creature - Human {T}: Soldier card, and put it into your hand. Then shuffle your library. Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. {R}: Target creature gets +1/+0 until end of turn. Take an extra turn after this one.

Captain's Maneuver

XWR

Captivating Glance

2U

Enchantment - Aura

Captivating Vampire

1BB

Creature - Vampire

Captive Flame Capture of Jingzhou

2R 3UU

Enchantment Sorcery

Captured Sunlight

2WG

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 40576 LEVEL 5+ 40668 First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Carapace

Enchantment - Aura

Carapace Forger

1G

Creature - Elf Artificer

Caravan Escort

Creature - Human Knight

Caravan Hurda

4W

Creature - Giant

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. Flying Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. Draw two cards, then discard two cards. {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. Target player draws three cards, loses 3 life, and gets three poison counters. Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. {3}, Sacrifice a creature: Draw a card.

Carbonize

2R

Instant

Cardboard Carapace

5G

Enchantment - Aura

Cardpecker

1W

Creature - Bird

Careful Consideration

2UU

Instant

Careful Study Caregiver

U W

Sorcery Creature - Human Cleric

Caress of Phyrexia Caribou Range

3BB 2WW

Sorcery Enchantment - Aura

Carnage Altar

Artifact

Carnage Wurm

6G

Creature - Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Trample {1}{G}: Regenerate Carnassid. Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. Defender

Carnassid

4GG

Creature - Beast

Carnifex Demon

4BB

Creature - Demon

Carnival of Souls

1B

Enchantment

Carnivorous Death-Parrot

1U

Creature - Bird

Carnivorous Plant

3G

Creature - Plant Wall

Carnophage

Creature - Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Carom

1W

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. {1}: Carrion Ants gets +1/+1 until end of turn.

Carpet of Flowers

Enchantment

Carrier Pigeons

3W

Creature - Bird

Carrion

1BB

Instant

Carrion Ants

2BB

Creature - Insect

Carrion Beetles Carrion Call

B 3G

Creature - Insect Instant

{2}{B}, {T}: Exile up to three target cards from a single graveyard. Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Carrion Feeder

Creature - Zombie

Carrion Howler

3B

Creature - Zombie Wolf

Carrion Rats

Creature - Rat

Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

Carrion Thrash

2BRG

Creature - Viashino Warrior When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. Creature - Wall Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

Carrion Wall

1BB

Carrion Wurm

3BB

Creature - Zombie Wurm

Carrionette

1B

Creature - Skeleton

Carry Away

UU

Enchantment - Aura

Cartographer

2G

Creature - Human

Carven Caryatid

1GG

Creature - Spirit

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. {T}: Add {1} to your mana pool. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Cascade Bluffs

Land

Cast Through Time

4UUU

Enchantment

Castigate

WB

Sorcery

Casting of Bones

2B

Enchantment - Aura

Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Untapped creatures you control get +0/+2.

Castle

3W

Enchantment

Castle Raptors

4W

Creature - Bird Soldier

Flying As long as Castle Raptors is untapped, it gets +0/+2. {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Forestwalk

Castle Sengir

Land

Cat Burglar

3B

Creature - Kor Rogue Minion Creature - Cat Warrior

Cat Warriors

1GG

Cataclysm

2WW

Sorcery

Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/0 until end of turn, where X is half the creature's power, rounded down. Draw two cards, then discard a card.

Catacomb Dragon

4BB

Creature - Dragon

Catalog

2U

Instant

Catalyst Stone

Artifact

Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. Tap five untapped Soldiers you control: Exile target creature. Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Catapult Master Catapult Squad

3WW 1W

Creature - Human Soldier Creature - Human Soldier

Catastrophe

4WW

Sorcery

Cateran Brute

2B

Creature - Horror Mercenary {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Cateran Enforcer

3BB

Creature - Horror Mercenary Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. Creature - Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Cateran Kidnappers

2BB

Cateran Overlord

4BBB

Creature - Horror Mercenary Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Cateran Persuader

BB

Creature - Human Mercenary

{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Cateran Slaver

4BB

Creature - Horror Mercenary Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. {T}: Target player puts the top card of his or her library into his or her graveyard. ({WP} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane is put into a graveyard from the battlefield during combat, it deals 6 damage to each creature it blocked this combat. White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cateran Summons

Caterwauling Boggart

3R

Creature - Goblin Shaman

Cathartic Adept

Creature - Human Wizard

Cathedral Membrane

1{WP}

Artifact Creature - Wall

Cathedral of Serra

Land

Cathodion

Artifact Creature - Construct When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. Instant Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Cauldron Dance

4BR

Cauldron Haze

1{W/B}

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no 1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. When Caustic Hound is put into a graveyard from the battlefield, each player loses 4 life. Exile target land.

Cauldron of Souls

Artifact

Caustic Crawler

3BB

Creature - Insect

Caustic Hound

5B

Creature - Hound

Caustic Rain

2BB

Sorcery

Caustic Tar

4BB

Enchantment - Aura

Enchant land Enchanted land has "{T}: Target player loses 3 life." Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn.

Caustic Wasps

2G

Creature - Insect

Cautery Sliver

WR

Creature - Sliver

Cavalry Master

2WW

Creature - Human Knight

Cave People

1RR

Creature - Human

Cave Sense

1R

Enchantment - Aura

Cave Tiger

2G

Creature - Cat

Cave-In

3RR

Sorcery

Cavern Crawler

2R

Creature - Insect

Cavern Harpy

UB

Creature - Harpy Beast

Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.

Cavern Thoctar

5G

Creature - Beast

{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.

Caverns of Despair

2RR

World Enchantment

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Caves of Koilos

Land

{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Target player can't cast creature spells this turn. Draw a card. Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. At the beginning of each upkeep, you gain 3 life.

Cease-Fire

2W

Instant

Ceaseless Searblades

3R

Creature - Elemental Warrior Creature - Elemental

Celestial Ancient

3WW

Celestial Colonnade

Land

Celestial Convergence

2WW

Enchantment

Celestial Crusader

2WW

Creature - Spirit

Celestial Dawn

1WW

Enchantment

Celestial Force

5WWW

Creature - Elemental

Celestial Gatekeeper

3WW

Creature - Bird Cleric

Flying When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Celestial Kirin

2WW

Legendary Creature - Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. {2}, {T}: Add one mana of any color to your mana pool. Exile target black or red permanent.

Celestial Mantle

3WWW

Enchantment - Aura

Celestial Prism Celestial Purge

3 1W

Artifact Instant

Celestial Sword

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. {3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. Defender (This creature can't attack.) Protection from black Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Cellar Door

Artifact

Cemetery Gate

2B

Creature - Wall

Cemetery Puca

1{U/B}{U/B}

Creature - Shapeshifter

Cemetery Reaper

1BB

Creature - Zombie

Cenn's Enlistment

3W

Sorcery

Cenn's Heir

1W

Creature - Kithkin Soldier

Cenn's Tactician

Creature - Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. When Censorship comes into play, choose a CENSORED word. Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. {T}: Centaur Archer deals 1 damage to target creature with flying.

Censorship

Enchantment

Centaur Archer

1RG

Creature - Centaur Archer

Centaur Chieftain

3G

Creature - Centaur

Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Centaur Courser

2G

Creature - Centaur Warrior

Centaur Garden

Land

{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. Trample {G}, Discard a card: Regenerate Centaur Veteran. Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. {T}: Target player draws two cards, then discards two cards. {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Centaur Glade

3GG

Enchantment

Centaur Omenreader

3G

Snow Creature - Centaur Shaman Creature - Centaur Druid

Centaur Rootcaster

3G

Centaur Safeguard

2{G/W}

Creature - Centaur Warrior

Centaur Veteran

5G

Creature - Centaur

Cephalid Aristocrat

4U

Creature - Cephalid

Cephalid Broker

3U

Creature - Cephalid

Cephalid Coliseum

Land

Cephalid Constable

1UU

Creature - Cephalid Wizard Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Creature - Cephalid Wizard Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Creature - Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) {T}: Target player draws a card, then discards a card.

Cephalid Illusionist

1U

Cephalid Inkshrouder

2U

Cephalid Looter

2U

Creature - Cephalid Rogue

Cephalid Pathmage

2U

Creature - Cephalid Wizard Cephalid Pathmage is unblockable. {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. Creature - Cephalid {U}{U}: Tap target creature without flying.

Cephalid Retainer

2UU

Cephalid Sage

3U

Creature - Cephalid

Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Cephalid Scout

1U

Creature - Cephalid Wizard Flying Scout {2}{U}, Sacrifice a land: Draw a card. Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.

Cephalid Shrine

1UU

Cephalid Snitch

1U

Creature - Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. Creature - Cephalid Rogue At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Cephalid Vandal

1U

Cerebral Eruption

2RR

Sorcery

Cerebral Vortex

1UR

Instant

Ceremonial Guard

2R

Creature - Human Soldier

Cerodon Yearling

WR

Creature - Beast

Vigilance, haste

Cerulean Sphinx

4UU

Creature - Sphinx

Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library. Target creature becomes blue until end of turn. Untap that creature. Draw a card. Flying, protection from green

Cerulean Wisps

Instant

Cerulean Wyvern

4U

Creature - Drake

Cessation

2W

Enchantment - Aura

Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool.

Ceta Disciple

Creature - Merfolk Wizard

Ceta Sanctuary

2U

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Cetavolver

1U

Creature - Volver

Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Target player discards two cards. That player may copy this spell and may choose a new target for that copy. Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Chain Lightning

Sorcery

Chain of Acid

3G

Sorcery

Chain of Plasma

1R

Instant

Chain of Silence

1W

Instant

Chain of Smog

1B

Sorcery

Chain of Vapor

Instant

Chain Reaction

2RR

Sorcery

Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chainbreaker

Artifact Creature Scarecrow

Chained Throatseeker

5U

Creature - Horror

Chainer, Dementia Master

3BB

Legendary Creature Human Minion

Chainer's Edict

1B

Sorcery

Chainflinger

3R

Creature - Beast

{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. {T}: Target player loses 5 life. {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. -----------------------------------Chalice of Death - Artifact {T}: Target player loses 5 life. Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." Whenever Chambered Nautilus becomes blocked, you may draw a card. Prevent all damage that creatures would deal to players this turn. Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Prevent all damage that would be dealt to Champion Lancer by creatures. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Chains of Mephistopheles

1B

Enchantment

Chalice of Death Chalice of Life 3

Artifact Artifact

Chalice of the Void

XX

Artifact

Chamber of Manipulation

2UU

Enchantment - Aura

Chambered Nautilus

2U

Creature - Nautilus Beast

Chameleon Blur

3G

Instant

Chameleon Colossus

2GG

Creature - Shapeshifter

Chameleon Spirit

3U

Creature - Illusion Spirit

Champion Lancer Champion of the Parish

4WW W

Creature - Human Knight Creature - Human Soldier

Champion's Drake

1U

Creature - Drake

Champion's Helm

Artifact - Equipment

Champion's Victory

Instant

Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. Vigilance, reach {R}{R}{R}, {T}: Destroy target artifact creature.

Chance Encounter

2RR

Enchantment

Chancellor of the Annex

4WWW

Creature - Angel

Chancellor of the Dross

4BBB

Creature - Vampire

Chancellor of the Forge

4RRR

Creature - Giant

Chancellor of the Spires

4UUU

Creature - Sphinx

Chancellor of the Tangle

4GGG

Creature - Beast

Chandler

4R

Legendary Creature Human Rogue Planeswalker - Chandra

Chandra Ablaze

4RR

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Chandra Nalaar

3RR

Planeswalker - Chandra

Chandra, the Firebrand

3R

Planeswalker - Chandra

+1: Chandra, the Firebrand deals 1 damage to target creature or player. -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. Changeling (This card is every creature type at all times.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Changeling (This card is every creature type at all times.) Vigilance Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Add {W}{U}{B}{R}{G} to your mana pool.

Chandra's Outrage

2RR

Instant

Chandra's Phoenix

1RR

Creature - Phoenix

Chandra's Spitfire

2R

Creature - Elemental

Change of Heart

Instant

Changeling Berserker

3R

Creature - Shapeshifter

Changeling Hero

4W

Creature - Shapeshifter

Changeling Sentinel

3W

Creature - Shapeshifter

Changeling Titan

4G

Creature - Shapeshifter

Channel

GG

Sorcery

Channel the Suns

3G

Sorcery

Chant of the Skifsang

2U

Enchantment - Aura

Enchant creature Enchanted creature gets -13/-0.

Chant of Vitu-Ghazi

6WW

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. Creatures can't block this turn. ------------SPLIT CARD OTHER SIDE-------------Exile target attacking creature.

Chaos (Order/Chaos)

2R

Instant

Chaos Charm

Instant

Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Chaos Confetti

Artifact

Chaos Harlequin

2RR

Creature - Human

Chaos Lord

4RRR

Creature - Human

Chaos Moon

3R

Enchantment

Chaos Orb

Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Chaos Warp

2R

Instant

Chaoslace Chaosphere

R 2R

Instant World Enchantment

Chaotic Backlash

4R

Instant

Chaotic Goo

2RR

Creature - Ooze

Chaotic Strike

1R

Instant

Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. Flying

Chapel Geist

1WW

Creature - Spirit

Char

2R

Instant

Char deals 4 damage to target creature or player and 2 damage to you. Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Charging Rhino can't be blocked by more than one creature. Charging Slateback can't block. Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Vigilance {G}: Regenerate Charging Troll. {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.

Charcoal Diamond Charge Across the Araba

2 4W

Artifact Instant - Arcane

Charging Bandits Charging Paladin Charging Rhino Charging Slateback

4B 2W 3GG 4R

Creature - Human Rogue Creature - Human Knight Creature - Rhino Creature - Beast

Charging Troll Chariot of the Sun

2WG 3

Creature - Troll Artifact

Charisma

UUU

Enchantment - Aura

Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School. At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)

Charm Peddler

Creature - Human Spellshaper Enchantment - Aura

Charm School

2W

Charmbreaker Devils

5R

Creature - Devil

Charmed Griffin

3W

Creature - Griffin

Charmed Pendant

Artifact

Charnelhoard Wurm

4BRG

Creature - Wurm

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. Destroy target attacking creature. You gain life equal to its power. Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Char-Rumbler

2RR

Creature - Elemental

Chartooth Cougar

5R

Creature - Cat Beast

Chasm Drake

4U

Creature - Drake

Chastise

3W

Instant

Chatter of the Squirrel

Sorcery

Cheap Ass Cheatyface

1W UUU

Creature - Donkey Townsfolk Spells you play cost less to play. Creature - Efreet You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players. Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die. During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. Trample When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. Lifelink (Damage dealt by this creature also causes you to gain that much life.) Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Checks and Balances

2U

Enchantment

Chicken la King

1UU

Creature - Chicken

Chicken Egg

1R

Creature - Egg

Chieftain en-Dal Child of Alara

1WW WUBRG

Creature - Human Knight Legendary Creature Avatar

Child of Gaea

3GGG

Creature - Elemental

Child of Night

1B

Creature - Vampire

Child of Thorns

Creature - Spirit

Childhood Horror

3B

Creature - Horror

Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Children of Korlis

Creature - Human Rebel Cleric

Chill Chill Haunting

1U 1B

Enchantment Instant

Red spells cost {2} more to cast. As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. Each player puts the top five cards of his or her library into his or her graveyard. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Destroy target nonsnow creature.

Chill of Foreboding

2U

Sorcery

Chill to the Bone

3B

Instant

Chilling Apparition

2B

Creature - Spirit

{B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. Flying {snow}: Chilling Shade gets +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.) Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Flying When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.

Chilling Shade

2B

Snow Creature - Shade

Chime of Night

1B

Enchantment - Aura

Chimeric Coils

Artifact

Chimeric Egg

Artifact

Chimeric Idol

Artifact

Chimeric Mass

Artifact

Chimeric Sphere

Artifact

Chimeric Staff Chimney Imp

4 4B

Artifact Creature - Imp

Chisei, Heart of Oceans

2UU

Legendary Creature - Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

Chittering Rats

1BB

Creature - Rat

When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Islands don't untap during their controllers' untap steps.

Chlorophant

GGG

Creature - Elemental

Cho-Arrim Alchemist

Creature - Human Spellshaper

Cho-Arrim Bruiser

5W

Creature - Ogre Rebel

Cho-Arrim Legate

2W

Creature - Human Soldier

Choice of Damnations

5B

Sorcery - Arcane

Choke

2G

Enchantment

Choking Fumes

2W

Instant

Put a -1/-1 counter on each attacking creature.

Choking Sands

1BB

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Choking Tethers

3U

Instant

Choking Vines

XG

Instant

Cho-Manno, Revolutionary

2WW

Legendary Creature Human Rebel Enchantment - Aura

Cho-Manno's Blessing

WW

Chord of Calling

XGGG

Instant

Chorus of the Conclave

4WWGG

Legendary Creature - Dryad Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. Sorcery Creature - Human Creatures you control get +1/+0 until end of turn. {T}, Tap an untapped Vampire you control: Transform Chosen of Markov. -----------------------------------Markov's Servant - Vampire - 4/4 Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Chorus of Woe Chosen of Markov

B 2B

Chromatic Armor

1WU

Enchantment - Aura

Chromatic Sphere

Artifact

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chromatic Star

Artifact

{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool. Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Chrome Mox

Artifact

Chrome Steed

Artifact Creature - Horse

Chromescale Drake

6UUU

Creature - Drake

Chromeshell Crab

4U

Creature - Crab Beast

Chromium

2WWUUBB

Legendary Creature - Elder Flying Dragon Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. Creature - Atog {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.

Chronatog

1U

Chronatog Totem

Artifact

{T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Chronomantic Escape

4WW

Sorcery

Chronosavant

5W

Creature - Giant

{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Chronozoa

3U

Creature - Illusion

Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Return target creature and target land to their owners' hands.

Chub Toad

2G

Creature - Frog

Churning Eddy

3U

Sorcery

Cinder Cloud

3RR

Instant

Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Cinder Crawler

1R

Creature - Salamander

Cinder Elemental

3R

Creature - Elemental

Cinder Giant

3R

Creature - Giant

Cinder Marsh

Land

Cinder Pyromancer

2R

Creature - Elemental Shaman

Cinder Seer

3R

Creature - Human Wizard

Cinder Shade

1BR

Creature - Shade

Cinder Storm Cinder Wall

6R R

Sorcery Creature - Wall

Cinder Storm deals 7 damage to target creature or player. Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. Wither (This deals damage to creatures in the form of 1/-1 counters.) {1}{B}: Regenerate Cinderbones. {T}: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. As Circle of Protection: Art comes into play, choose an artist. {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand. {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Cinderbones

2B

Creature - Elemental Skeleton Creature - Elemental Shaman

Cinderhaze Wretch

4B

Circle of Affliction

1B

Enchantment

Circle of Despair

1WB

Enchantment

Circle of Flame

1R

Enchantment

Circle of Protection: Art

1W

Enchantment

Circle of Protection: Artifacts

1W

Enchantment

Circle of Protection: Black

1W

Enchantment

Circle of Protection: Blue

1W

Enchantment

Circle of Protection: Green

1W

Enchantment

Circle of Protection: Red

1W

Enchantment

Circle of Protection: Shadow

1W

Enchantment

Circle of Protection: White

1W

Enchantment

Circle of Solace

3W

Enchantment

Circling Vultures

Creature - Bird

Circu, Dimir Lobotomist

2UB

Legendary Creature Human Wizard

Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Creatures you control have "{T}: Add {G} to your mana pool." Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. City of Ass comes into play tapped. {T}: Add one and one-half mana of any one color to your mana pool. Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. Players can cast spells and activate abilities only during their own turns.

Circular Logic

2U

Instant

Citadel of Pain

2R

Enchantment

Citanul Centaurs

3G

Creature - Centaur

Citanul Druid

1G

Creature - Human Druid

Citanul Flute

Artifact

Citanul Hierophants

3G

Creature - Human Druid

Citanul Woodreaders

2G

Creature - Human Druid

City in a Bottle

Artifact

City of Ass

Land

City of Brass

Land

City of Shadows

Land

City of Solitude

2G

Enchantment

City of Traitors

Land

When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.

Civic Guildmage

Creature - Human Wizard

Civic Wayfinder

2G

Creature - Elf Warrior Druid When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Creature - Human Advisor {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. -----------------------------------Homicidal Brute - Human Mutant - 5/1 At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Civilized Scholar

2U

Clairvoyance

Instant

Clam Session

1UU

Creature - Clamfolk

When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.

Clambassadors

3U

Creature - Clamfolk

If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. Whenever you roll a 3 on a six-sided die, you may reroll that die. Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {1}, Sacrifice a permanent: You gain 1 life.

Clam-I-Am

2U

Creature - Clamfolk

Clarion Ultimatum

WWWUUGG

Sorcery

Clash of Realities

3R

Enchantment

Claustrophobia

1UU

Enchantment - Aura

Claws of Gix

Artifact

Claws of Valakut

1RR

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) Flying {1} , Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.

Claws of Wirewood

3G

Sorcery

Clay Pigeon

Artifact Creature

Clay Statue

Artifact Creature - Golem

{2}: Regenerate Clay Statue.

Cleanfall

2W

Sorcery - Arcane

Destroy all enchantments.

Cleanse

2WW

Sorcery

Destroy all black creatures.

Cleansing Cleansing Beam

WWW 4R

Sorcery Instant

For each land, destroy that land unless any player pays 1 life. Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. Mountainwalk

Cleansing Meditation

1WW

Sorcery

Clear Clear the Land

1W 2G

Instant Sorcery

Clearwater Goblet

Artifact

Clergy en-Vec

1W

Creature - Human Cleric

Clergy of the Holy Nimbus

Creature - Human Cleric

Clickslither

1RRR

Creature - Insect

Cliff Threader

1W

Creature - Kor Scout

Cliffrunner Behemoth

3G

Creature - Rhino Beast

Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W} to your mana pool. Enchant creature Enchanted creature gets -4/-1.

Clifftop Retreat

Land

Clinging Darkness

1B

Enchantment - Aura

Clinging Mists

2G

Instant

Prevent all combat damage that would be dealt this turn. Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Cloak and Dagger

Tribal Artifact - Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Target creature gains flying until end of turn. Draw a card. Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) Enchant creature Enchanted creature is unblockable. Tap two untapped artifacts you control: Untap target artifact. Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

Cloak of Confusion

1B

Enchantment - Aura

Cloak of Feathers

Sorcery

Cloak of Invisibility

Enchantment - Aura

Cloak of Mists

1U

Enchantment - Aura

Clock of Omens

Artifact

Clockspinning

Instant

Clockwork Avian

Artifact Creature - Bird

Clockwork Beast

Artifact Creature - Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Clockwork Beetle

Artifact Creature - Insect

Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Condor

Artifact Creature - Bird

Clockwork Dragon

Artifact Creature - Dragon

Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. {3}, {T}: Regenerate target artifact creature.

Clockwork Gnomes

Artifact Creature - Gnome

Clockwork Hydra

Artifact Creature - Hydra

Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Clockwork Steed

Artifact Creature - Horse

Clockwork Swarm

Artifact Creature - Insect

Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

Clockwork Vorrac

Artifact Creature - Boar Beast

Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. At the beginning of your upkeep, you may transform Cloistered Youth. -----------------------------------Unholy Fiend - Horror - 3/3 At the beginning of your end step, you lose 1 life. You may have Clone enter the battlefield as a copy of any creature on the battlefield. Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

Cloistered Youth

1W

Creature - Human

Clone Clone Shell

3U 5

Creature - Shapeshifter Artifact Creature Shapeshifter

Close Quarters

2RR

Enchantment

Clot Sliver

1B

Creature - Sliver

All Slivers have "{2}: Regenerate this permanent."

Cloud Cover

2WU

Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. Flying First strike (This creature deals combat damage before creatures without first strike.) Flying Cloud Djinn can block only creatures with flying. Flying Cloud Dragon can block only creatures with flying. Flying Cloud Elemental can block only creatures with flying. As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Cloud Crusader

2WW

Creature - Human Knight

Cloud Djinn Cloud Dragon

5U 5U

Creature - Djinn Creature - Illusion Dragon

Cloud Elemental

2U

Creature - Elemental

Cloud Key

Artifact

Cloud of Faeries

1U

Creature - Faerie

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) Flying Cloud Pirates can block only creatures with flying. Flying Cloud Spirit can block only creatures with flying. Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn. {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Reach (This can block creatures with flying.)

Cloud Pirates Cloud Spirit Cloud Sprite

U 2U U

Creature - Human Pirate Creature - Spirit Creature - Faerie

Cloudchaser Eagle

3W

Creature - Bird

Cloudchaser Kestrel

1WW

Creature - Bird

Cloudcrest Lake

Land

Cloudcrown Oak

2GG

Creature - Treefolk Warrior

Cloudgoat Ranger

3WW

Creature - Giant Warrior

When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn.

Cloudheath Drake

4U

Artifact Creature - Drake

Cloudhoof Kirin

3UU

Legendary Creature - Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Cloudpost enters the battlefield tapped. {T}: Add {1} to your mana pool for each Locus on the battlefield. As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. Flash Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.

Cloudpost

Land - Locus

Cloudreach Cavalry

1W

Creature - Human Soldier

Cloudseeder

1U

Creature - Faerie Spellshaper

Cloudskate

1U

Creature - Illusion

Cloudstone Curio

Artifact

Cloudthresher

2GGGG

Creature - Elemental

Clout of the Dominus

{U/R}

Enchantment - Aura

Cloven Casting

5UR

Enchantment

Clutch of the Undercity

1UUB

Instant

Clutch of Undeath

3BB

Enchantment - Aura

Coal Golem

Artifact Creature - Golem

Coal Stoker

3R

Creature - Elemental

When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.

Coalhauler Swine

4RR

Creature - Boar Beast

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. You win the game if you control a land of each basic land type and a creature of each color. Flying, protection from green

Coalition Flag

Enchantment - Aura

Coalition Honor Guard

3W

Creature - Human Flagbearer

Coalition Relic

Artifact

Coalition Victory Coast Watcher

3WUBRG 1U

Sorcery Creature - Bird Soldier

Coastal Drake

2U

Creature - Drake

Flying {1}{U}, {T}: Return target Kavu to its owner's hand. Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) {1}{U}: Cobalt Golem gains flying until end of turn.

Coastal Hornclaw

4U

Creature - Bird

Coastal Piracy

2UU

Enchantment

Coastal Tower

Land

Coastal Wizard

2UU

Creature - Human Wizard

Coat of Arms

Artifact

Cobalt Golem

Artifact Creature - Golem

Cobbled Wings

Artifact - Equipment

Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Cobra Trap

4GG

Instant - Trap

Cockatrice

3GG

Creature - Cockatrice

Cocoon

Enchantment - Aura

Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.)

Coercion

2B

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. First strike

Coffin Puppets

3BB

Creature - Zombie

Coffin Purge

Instant

Coffin Queen

2B

Creature - Zombie Wizard

Cognivore

6UU

Creature - Lhurgoyf

Coiled Tinviper

Artifact Creature - Snake

Coiling Oracle

UG

Creature - Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Coiling Woodworm's power is equal to the number of Forests on the battlefield. Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool.

Coiling Woodworm

2G

Creature - Insect Worm

Coils of the Medusa

1B

Enchantment - Aura

Cold Snap

2W

Enchantment

Cold Storage

Artifact

Cold-Eyed Selkie

1{G/U}{G/U}

Creature - Merfolk Rogue

Coldsteel Heart

Snow Artifact

Colfenor's Plans

2BB

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. Draw a card for each creature you control.

Colfenor's Urn

Artifact

Collapsing Borders

3R

Enchantment

Collective Restraint

3U

Enchantment

Collective Unconscious

4GG

Sorcery

Collective Voyage

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. Target creature gets +4/+2 and gains trample until end of turn. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Collector Protector

3WW

Creature - Human Gamer

Colos Yearling Colossal Might

2R RG

Creature - Goat Beast Instant

Colossus of Sardia

Artifact Creature - Golem

Coma Veil

4U

Enchantment - Aura

Combat Medic

2W

Creature - Human Cleric Soldier

Combust

1R

Instant

Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Comet Storm

XRR

Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. {T}: Add to your mana pool one mana of any color in your commander's color identity. You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) Flying, protection from creatures

Command of Unsummoning

2U

Instant

Command Tower

Land

Commandeer

5UU

Instant

Commander Eesha

2WW

Legendary Creature - Bird Soldier

Commander Greven il-Vec

3BBB

Legendary Creature Human Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Nonartifact creatures get +2/+2 as long as they all share a color. Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. Target player draws three cards. Then that player discards two cards unless he or she discards a land card. Draw three cards.

Commando Raid

2R

Instant

Common Cause

2W

Enchantment

Common Courtesy

2UU

Enchantment

Commune with Nature

Sorcery

Complex Automaton

Artifact Creature - Golem

Complicate

2U

Instant

Composite Golem

Artifact Creature - Golem

Compost Compulsion Compulsive Research

1G 1U 2U

Enchantment Enchantment Sorcery

Concentrate

2UU

Sorcery

Concerted Effort

2WW

Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. All creatures have haste. Concussive Bolt deals 4 damage to target player. Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Whenever a player discards a card, you may gain 1 life. Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. Counter target spell that targets one or more creatures. Draw a card.

Conch Horn

Artifact

Conclave Equenaut

4WW

Creature - Human Soldier

Conclave Phalanx

4W

Creature - Human Soldier

Conclave's Blessing

3W

Enchantment - Aura

Concordant Crossroads Concussive Bolt

G 3RR

World Enchantment Sorcery

Condemn

Instant

Condescend

XU

Instant

Cone of Flame

3RR

Sorcery

Confessor

Creature - Human Cleric

Confiscate

4UU

Enchantment - Aura

Conflagrate

XXR

Sorcery

Conflux

3WUBRG

Sorcery

Confound

1U

Instant

Confusion in the Ranks

3RR

Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. Target player gains 2 life for each creature on the battlefield. Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Name a card. Until your next turn, the named card can't be played. Draw a card. {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. Enchant land You control enchanted land.

Congregate

3W

Instant

Congregation at Dawn

WGG

Instant

Conjurer's Ban

WB

Sorcery

Conjurer's Bauble

Artifact

Conquer

3RR

Enchantment - Aura

Conquering Manticore

4RR

Creature - Manticore

Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Flying Whenever an opponent draws a card, you may draw two cards. {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Choose one - Target player draws two cards; or target player discards two cards.

Conqueror's Pledge

2WWW

Sorcery

Consecrate Land

Enchantment - Aura

Consecrated Sphinx

4UU

Creature - Sphinx

Conservator Consign to Dream

4 2U

Artifact Instant

Conspiracy

3BB

Enchantment

Constant Mists

1G

Instant

Constricting Tendrils

Instant

Consult the Necrosages

1UB

Sorcery

Consume Spirit

X1B

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Destroy each creature with converted mana cost 3 or less. They can't be regenerated. Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. When Contagion Clasp enters the battlefield, put a -1/1 counter on target creature. {4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) When Contagion Engine enters the battlefield, put a -1/1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.

Consume Strength

1BG

Instant

Consume the Meek

3BB

Instant

Consuming Bonfire

3RR

Tribal Sorcery - Elemental

Consuming Ferocity

1R

Enchantment - Aura

Consuming Vapors

3B

Sorcery

Consuming Vortex

1U

Instant - Arcane

Consumptive Goo Contagion

BB 3BB

Creature - Ooze Instant

Contagion Clasp

Artifact

Contagion Engine

Artifact

Contagious Nim

2B

Creature - Zombie

Contaminated Bond

1B

Enchantment - Aura

Contaminated Ground

1B

Enchantment - Aura

Contamination

2B

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. Whenever you cast a spell, you gain 1 life.

Contemplation

1WW

Enchantment

Contempt

1U

Enchantment - Aura

Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {1} to your mana pool. {1}, {T}: Attacking creatures get +1/+0 until end of turn. Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Enchant creature You control enchanted creature. Draw four cards, then discard three cards at random.

Contested Cliffs

Land

Contested War Zone

Land

Contract from Below

Sorcery

Control Magic Control of the Court

2UU 1R

Enchantment - Aura Sorcery

Controlled Instincts

Enchantment - Aura

Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Controvert

2UU

Instant

Conundrum Sphinx

2UU

Creature - Sphinx

Convalescence

1W

Enchantment

Convalescent Care Conversion

1WW 2WW

Enchantment Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. {2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

Conversion Chamber

Artifact

Conviction

1W

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Counter target spell unless its controller pays {4}.

Convincing Mirage

1U

Enchantment - Aura

Convolute

2U

Instant

Convulsing Licid

2R

Creature - Licid

{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. {T}: Add {G} to your mana pool.

Cooperation

2W

Enchantment - Aura

Coordinated Barrage

Instant

Copper Carapace

Artifact - Equipment

Copper Gnomes

Artifact Creature - Gnome

Copper Myr

Artifact Creature - Myr

Copper Tablet Copperhoof Vorrac

2 3GG

Artifact Creature - Boar Beast

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Whenever Copperhorn Scout attacks, untap each other creature you control. Flying {T}, Sacrifice X lands: Put X +1/+1 counters on CopperLeaf Angel. Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool. You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool.

Copperhorn Scout

Creature - Elf Scout

Copper-Leaf Angel

Artifact Creature - Angel

Copperline Gorge

Land

Copy Artifact

1U

Enchantment

Copy Enchantment

2U

Enchantment

Coral Atoll

Land

Coral Eel

1U

Creature - Fish

Coral Fighters

1U

Creature - Merfolk Soldier

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. {3}, Discard a card at random: Target creature gets +2/+2 until end of turn.

Coral Helm Coral Merfolk

3 1U

Artifact Creature - Merfolk

Coral Net

Enchantment - Aura

Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 40605 Flying LEVEL 4+ 40637 Flying Other Merfolk creatures you control get +1/+1. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Coral Reef

UU

Enchantment

Coral Trickster

1U

Creature - Merfolk Rogue

Coralhelm Commander

UU

Creature - Merfolk Soldier

Core Prowler

Artifact Creature - Horror

Coretapper

Artifact Creature - Myr

Cornered Market

2W

Enchantment

Corpse Connoisseur

4B

Creature - Zombie Wizard

Corpse Cur

Artifact Creature - Hound

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand. Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature. Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Corpse Dance

2B

Instant

Corpse Harvester

3BB

Creature - Zombie Wizard

Corpse Lunge

2B

Instant

Corpsehatch

3BB

Sorcery

Corpulent Corpse

5B

Creature - Zombie

Corrosion

1BR

Enchantment

Corrosive Gale

X{GP}

Sorcery

({GP} can be paid with either {G} or 2 life.) Corrosive Gale deals X damage to each creature with flying.

Corrosive Mentor

2B

Creature - Elemental Rogue Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. When Corrupt Court Official enters the battlefield, target opponent discards a card. When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Corrupt

5B

Corrupt Court Official Corrupt Eunuchs Corrupt Official

1B 3R 4B

Creature - Human Advisor Creature - Human Advisor Creature - Human Minion

Corrupted Conscience

3UU

Enchantment - Aura

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}, Sacrifice a creature: Regenerate Corrupted Harvester.

Corrupted Harvester

4BB

Creature - Horror

Corrupted Resolve

1U

Instant

Counter target spell if its controller is poisoned.

Corrupted Roots

Enchantment - Aura

Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Corrupted Zendikon

1B

Enchantment - Aura

Corrupting Licid

2B

Creature - Licid

Cosi's Ravager

3R

Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. When Council of Advisors enters the battlefield, draw a card.

Cosi's Trickster

Creature - Merfolk Wizard

Cosmic Horror

3BBB

Creature - Horror

Cosmic Larva

1RR

Creature - Beast

Council of Advisors

2U

Creature - Human Advisor

Counsel of the Soratami

2U

Sorcery

Draw two cards.

Counterbalance

UU

Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. Return one or two target creatures to their owners' hands.

Counterbore

3UU

Instant

Counterintelligence

2UU

Sorcery

Counterlash

4UU

Instant

Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

Counterspell

UU

Instant

Counter target spell.

Countersquall

UB

Instant

Counter target noncreature spell. Its controller loses 2 life.

Countryside Crusher

1RR

Creature - Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Flying, vigilance

Courier Hawk

1W

Creature - Bird

Courier's Capsule

1U

Artifact

{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.

Court Archers

2G

Creature - Human Archer

Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Court Homunculus gets +1/+1 as long as you control another artifact.

Court Homunculus

Artifact Creature Homunculus

Court Hussar

2U

Creature - Vedalken Knight Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {snow}: Put an age counter on Cover of Winter.

Covenant of Minds

4U

Cover of Darkness

1B

Enchantment

Cover of Winter

2W

Snow Enchantment

Covert Operative Covetous Dragon

4U 4R

Creature - Human Wizard Creature - Dragon

Covert Operative is unblockable. Flying When you control no artifacts, sacrifice Covetous Dragon. Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Cowardice

3UU

Enchantment

Cowed by Wisdom

Enchantment - Aura

Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Crabapple Cohort gets +1/+1 as long as you control another green creature.

Crab Umbra

Enchantment - Aura

Crabapple Cohort

4G

Creature - Treefolk Warrior

Crack the Earth

Sorcery - Arcane

Each player sacrifices a permanent.

Crackdown

2W

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. {U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {U/R}{U/R}, {untap}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({untap} is the untap symbol.) Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Destroy target nonblack creature that entered the battlefield this turn. {T}: Target creature with power 2 or less is unblockable this turn. {U/R}: Switch Crag Puca's power and toughness until end of turn.

Crackleburr

1{U/R}{U/R}

Creature - Elemental

Crackling Club

Enchantment - Aura

Cradle Guard

1GG

Creature - Treefolk

Cradle of Vitality

3W

Enchantment

Cradle to Grave

1B

Instant

Crafty Pathmage Crag Puca

2U

Creature - Human Wizard

{U/R}{U/R}{U/R} Creature - Shapeshifter

Crag Saurian

RRR

Creature - Lizard

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Cragganwick Cremator

2RR

Creature - Giant Shaman

Cranial Extraction

3B

Sorcery - Arcane

Cranial Plating

Artifact - Equipment

Crash

2R

Instant

You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Trample

Crash Landing

2G

Instant

Crash of Rhinos

6GG

Creature - Rhino

Crashing Boars

3GG

Creature - Boar

Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. Craven Giant can't block. Craven Knight can't block. Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Crashing Centaur

4GG

Creature - Centaur

Crater Hellion

4RR

Creature - Hellion Beast

Craven Giant Craven Knight Craw Giant

2R 1B 3GGGG

Creature - Giant Creature - Human Knight Creature - Giant

Craw Wurm

4GG

Creature - Wurm

Crawling Filth

5B

Creature - Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) No more than two creatures can attack you each combat. {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. Crazed Goblin attacks each turn if able. Flying, haste

Crawlspace

Artifact

Crazed Armodon

2GG

Creature - Elephant

Crazed Firecat

5RR

Creature - Elemental Cat

Crazed Goblin Crazed Skirge

R 3B

Creature - Goblin Warrior Creature - Imp

Creakwood Ghoul

4B

Creature - Plant Zombie

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.

Creakwood Liege

1{B/G}{B/G}{B/G} Creature - Horror

Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Destroy all artifacts.

Cream of the Crop

1G

Enchantment

Creature Bond

1U

Enchantment - Aura

Creature Guy

3G

Creature - Beast

Credit Voucher

Artifact

Creeping Corrosion

2GG

Sorcery

Creeping Mold

2GG

Sorcery

Destroy target artifact, enchantment, or land.

Creeping Renaissance

3GG

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Creeping Tar Pit

Land

Creepy Doll

Artifact Creature - Construct Creepy Doll is indestructible. Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. Instant Exile target card from a graveyard. Draw a card. Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Cremate

Crenellated Wall Crescendo of War

4 3W

Artifact Creature - Wall Enchantment

Crested Craghorn

4R

Creature - Goat Beast

Crevasse Crib Swap

2R 2W

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Crime (Crime/Punishment)

3WB

Sorcery

Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control. ------------SPLIT CARD OTHER SIDE-------------Destroy each artifact, creature, and enchantment with converted mana cost X.

Crimson Acolyte

1W

Creature - Human Cleric

Protection from red {W}: Target creature gains protection from red until end of turn. Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crimson Kobolds is red. {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Target creature becomes red and gains haste until end of turn. Draw a card. Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. Crookshank Kobolds is red.

Crimson Hellkite

6RRR

Creature - Dragon

Crimson Kobolds Crimson Mage

0 1R

Creature - Kobold Creature - Human Shaman

Crimson Manticore

2RR

Creature - Manticore

Crimson Roc

4R

Creature - Bird

Crimson Wisps

Instant

Crippling Fatigue

1BB

Sorcery

Cromat

WUBRG

Legendary Creature Illusion

Crookclaw Elder

5U

Creature - Bird Wizard

Crookclaw Transmuter

3U

Creature - Bird Wizard

Crooked Scales

Artifact

Crookshank Kobolds

Creature - Kobold

Crop Rotation

Instant

As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library.

Crosis, the Purger

3UBR

Legendary Creature - DragonFlying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. Artifact Creature - Golem {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Creatures you control gain reach until end of turn. (They can block creatures with flying.) {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. When Crossway Vampire enters the battlefield, target creature can't block this turn. Creatures with flying get -2/-0.

Crosis's Attendant

Crosis's Catacombs

Land - Lair

Crosis's Charm

UBR

Instant

Crossbow Ambush

Instant

Crossbow Infantry

1W

Creature - Human Soldier Archer Creature - Vampire

Crossway Vampire

1RR

Crosswinds

1G

Enchantment

Crovax the Cursed

2BB

Legendary Creature Vampire

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Crovax, Ascendant Hero

4WW

Legendary Creature Human

Crowd Favorites

6W

Creature - Human Soldier

Crowd of Cinders

3B

Creature - Elemental

Crown of Ascension

1U

Enchantment - Aura

Crown of Awe

1W

Enchantment - Aura

Crown of Convergence

Artifact

Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. {4}, {T}: Attach target Aura attached to a creature to another creature. Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Dragon creatures you control get +3/+3.

Crown of Empires

Artifact

Crown of Flames

Enchantment - Aura

Crown of Fury

1R

Enchantment - Aura

Crown of Suspicion

1B

Enchantment - Aura

Crown of the Ages Crown of Vigor

2 1G

Artifact Enchantment - Aura

Crucible of Fire

3R

Enchantment

Crucible of Worlds Crude Rampart

3 3W

Artifact Creature - Wall

You may play land cards from your graveyard. Defender (This creature can't attack.) Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Draw four cards. You lose half your life, rounded up. {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. Target opponent sacrifices a creature.

Cruel Bargain Cruel Deceiver

BBB 1B

Sorcery Creature - Spirit

Cruel Edict

1B

Sorcery

Cruel Fate

4U

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Cruel Revival

4B

Instant

Cruel Tutor

2B

Sorcery

Cruel Ultimatum

UUBBBRR

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Crumble

Instant

Crumbling Ashes

1B

Enchantment

Crumbling Colossus

Artifact Creature - Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) When Crumbling Colossus attacks, sacrifice it at end of combat. Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. White creatures get +1/+1. Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. Destroy target noncreature artifact. Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Choose a Giant creature you control. It deals damage equal to its power to target creature. Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Choose one - Destroy target creature with flying; or destroy target artifact.

Crumbling Necropolis

Land

Crumbling Sanctuary

Artifact

Crusade Crusading Knight

WW 2WW

Enchantment Creature - Human Knight

Crush Crush of Wurms

R 6GGG

Instant Sorcery

Crush Underfoot

1R

Tribal Instant - Giant

Crusher Zendikon

2R

Enchantment - Aura

Crushing Pain

1R

Instant - Arcane

Crushing Vines

2G

Instant

Cry of Contrition

Sorcery

Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Cryoclasm

2R

Sorcery

Crypt Angel

4B

Creature - Angel

Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Sacrifice Crypt Creeper: Exile target card from a graveyard. Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Haste {B}: Crypt Ripper gets +1/+1 until end of turn. All Slivers have "{T}: Regenerate target Sliver."

Crypt Champion

3B

Creature - Zombie

Crypt Cobra

3B

Creature - Snake

Crypt Creeper Crypt of Agadeem

1B

Creature - Zombie Land

Crypt Rats

2B

Creature - Rat

Crypt Ripper Crypt Sliver

2BB 1B

Creature - Shade Creature - Sliver

Cryptic Annelid

3U

Creature - Worm Beast

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. {1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.

Cryptic Command

1UUU

Instant

Cryptic Gateway

Artifact

Cryptoplasm

1UU

Creature - Shapeshifter

Cryptwailing

3B

Enchantment

Crystal Ball

Artifact

Crystal Chimes

Artifact

Crystal Golem

Artifact Creature - Golem

Crystal Quarry

Land

Crystal Rod Crystal Seer

1 4U

Artifact

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Creature - Vedalken Wizard When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. All Slivers have shroud. (They can't be the targets of spells or abilities.) Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) Destroy each creature with converted mana cost 3 or less.

Crystal Shard

Crystal Spray

2U

Instant

Crystal Vein

Land

Crystalline Sliver

WU

Creature - Sliver

Crystallization

{G/U}W

Enchantment - Aura

Cudgel Troll

2GG

Creature - Troll

Culling Dais

Artifact

Culling Scales

Artifact

Culling Sun

2WWB

Sorcery

Culling the Weak

Instant

As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. When Cultbrand Cinder enters the battlefield, put a -1/1 counter on target creature. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) Creatures your opponents control get -1/-0.

Cultbrand Cinder

4{B/R}

Creature - Elemental Shaman Sorcery

Cultivate

2G

Cultural Exchange

4UU

Sorcery

Cumber Stone

3U

Artifact

Cunning

1U

Enchantment - Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Cunning Advisor

3B

Creature - Human Advisor

{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. --------FLIP-------Azamuki, Treachery Incarnate Legendary Creature Spirit - 2/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Cunning Bandit

1RR

Creature - Human Warrior

Cunning Giant

5R

Creature - Giant

If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. At the beginning of your upkeep, each player discards a card. Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Each player returns a creature he or she controls to its owner's hand. Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead. Enchant creature At the beginning of each upkeep, tap enchanted creature. Enchant player Creatures enchanted player controls get -1/-1. Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. Enchant player Enchanted player can't cast more than one spell each turn. When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.

Cunning Lethemancer

2B

Creature - Human Wizard

Cunning Sparkmage

2R

Creature - Human Shaman

Cunning Wish

2U

Instant

Cuombajj Witches

BB

Creature - Human Wizard

Curfew Curiosity

U U

Instant Enchantment - Aura

Curse Artifact

2BB

Enchantment - Aura

Curse of Bloodletting

3RR

Enchantment - Aura Curse

Curse of Chains

1{W/U}

Enchantment - Aura

Curse of Death's Hold

3BB

Enchantment - Aura Curse

Curse of Echoes

4U

Enchantment - Aura Curse

Curse of Exhaustion

2WW

Enchantment - Aura Curse

Curse of Marit Lage

3RR

Enchantment

Curse of Misfortunes

4B

Enchantment - Aura Curse

Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. Enchant player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Curse of Oblivion

3B

Enchantment - Aura Curse

Curse of Stalked Prey

1R

Enchantment - Aura Curse

Curse of the Bloody Tome

2U

Enchantment - Aura Curse

Curse of the Cabal

9B

Sorcery

Curse of the Fire Penguin

4RR

Enchantment - Aura

Curse of the Fire Penquin consumes and confuses enchanted creature. ----Creature Penguin Trample When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. 40669 Enchant player Creatures enchanted player controls attack each turn if able. Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Curse of the Nightly Hunt

2R

Enchantment - Aura Curse

Curse of the Pierced Heart

1R

Enchantment - Aura Curse

Curse of Thirst

4B

Enchantment - Aura Curse

Curse of Wizardry

2BB

Enchantment

Cursecatcher

Creature - Merfolk Wizard

Cursed Flesh

Enchantment - Aura

Cursed Land

2BB

Enchantment - Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. Activated abilities of creatures can't be activated.

Cursed Monstrosity

4B

Creature - Horror

Cursed Rack

Artifact

Cursed Ronin

3B

Creature - Human Samurai

Cursed Scroll

Artifact

Cursed Totem

Artifact

Curtain of Light

1W

Instant

Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card. Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. Return target enchanted permanent to its owner's hand.

Custody Battle

1R

Enchantment - Aura

Customs Depot Cut the Earthly Bond

1U U

Enchantment Instant - Arcane

Cut the Tethers

2UU

Sorcery

For each Spirit, return it to its owner's hand unless that player pays {3}. Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Cutthroat il-Dal

3B

Creature - Human Rogue

Cycle of Life

1GG

Enchantment

Cyclical Evolution

3GG

Sorcery

Cyclone

2GG

Enchantment

Cyclopean Giant

2BB

Creature - Zombie Giant

When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant. When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.

Cyclopean Mummy

1B

Creature - Zombie

Cyclopean Snare

Artifact

Cyclopean Tomb

Artifact

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Cyclops Gladiator

1RRR

Creature - Cyclops Warrior

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Cylian Elf

1G

Creature - Elf Scout

Cylian Sunsinger

1G

Creature - Elf Shaman

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Cystbearer

2G

Creature - Beast

Cytoplast Manipulator

2UU

Creature - Human Wizard Mutant

Cytoplast Root-Kin

2GG

Creature - Elemental Mutant Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. Instant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Cytoshape

1UG

Cytospawn Shambler

6G

Creature - Elemental Mutant Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

Daggerback Basilisk

2G

Creature - Basilisk

Deathtouch

Daggerclaw Imp

2B

Creature - Imp

Flying Daggerclaw Imp can't block.

Daily Regimen

Enchantment - Aura

Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Dakkon Blackblade

2WUUB

Legendary Creature Human Warrior

Dakmor Bat Dakmor Ghoul

1B 2BB

Creature - Bat Creature - Zombie

Flying When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. When Dakmor Lancer enters the battlefield, destroy target nonblack creature. Dakmor Plague deals 3 damage to each creature and each player. Dakmor Salvage enters the battlefield tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Dakmor Lancer

4BB

Creature - Human Knight

Dakmor Plague Dakmor Salvage

3BB

Sorcery Land

Dakmor Scorpion

1B

Creature - Scorpion

Dakmor Sorceress Damia, Sage of Stone

5B 4GUB

Creature - Human Wizard Legendary Creature Gorgon Wizard

Dakmor Sorceress's power is equal to the number of Swamps you control. Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. Destroy all creatures. They can't be regenerated. Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. Players can't untap more than one artifact during their untap steps. Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Damnation Dampen Thought

2BB 1U

Sorcery Instant - Arcane

Damping Engine

Artifact

Damping Field

2W

Enchantment

Damping Matrix

Artifact

Dance of Many

UU

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.

Dance of Shadows

3BB

Sorcery - Arcane

Dance of the Dead

1B

Enchantment - Aura

Dancing Scimitar

Artifact Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) Dandn can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandn. Flying Sacrifice Daraja Griffin: Destroy target black creature.

Dandn

UU

Creature - Fish

Daraja Griffin

3W

Creature - Griffin

Darba

3G

Creature - Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

Darien, King of Kjeldor

4WW

Legendary Creature Human Soldier Legendary Creature Dragon

Darigaaz, the Igniter

3BRG

Darigaaz's Attendant

Artifact Creature - Golem

Darigaaz's Caldera

Land - Lair

Darigaaz's Charm

BRG

Instant

Daring Apprentice Daring Leap

1UU 1WU

Creature - Human Wizard Instant

{T}, Sacrifice Daring Apprentice: Counter target spell. Target creature gets +1/+1 and gains flying and first strike until end of turn. Destroy target nonblack creature. It can't be regenerated.

Dark Banishing

2B

Instant

Dark Confidant

1B

Creature - Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. Sacrifice a Forest: You gain 3 life.

Dark Depths

Legendary Snow Land

Dark Favor

1B

Enchantment - Aura

Dark Hatchling

4BB

Creature - Horror

Dark Heart of the Wood

BG

Enchantment

Dark Maze

4U

Creature - Wall

Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. Destroy target nonblack creature. You gain 3 life.

Dark Offering

4BB

Sorcery

Dark Privilege

1B

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. Add {B}{B}{B} to your mana pool.

Dark Ritual

Instant

Dark Sphere

Artifact

{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Dark Supplicant

Creature - Human Cleric

Dark Suspicions

2BB

Enchantment

Dark Temper

2R

Instant

Dark Triumph

4B

Instant

If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Destroy target nonblack creature. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) All creatures are black.

Dark Tutelage

2B

Enchantment

Dark Withering

4BB

Instant

Darkblast

Instant

Darkest Hour

Enchantment

Darkheart Sliver

BG

Creature - Sliver

All Slivers have "Sacrifice this permanent: You gain 3 life."

Darkling Stalker

3B

Creature - Shade Spirit

{B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn.

Darklit Gargoyle Darkness

1W B

Artifact Creature - Gargoyle Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. Instant Prevent all combat damage that would be dealt this turn. Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Flying When Darkslick Drake is put into a graveyard from the battlefield, draw a card. Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool. Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.) Equipped creature gets +2/+0. Equip {2} Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Darkpact

BBB

Darkslick Drake

2UU

Creature - Drake

Darkslick Shores

Land

Darksteel Axe

Artifact - Equipment

Darksteel Brute

Artifact

Darksteel Citadel

Artifact Land

Darksteel Colossus

11

Artifact Creature - Golem

Darksteel Forge

Artifact

Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)

Darksteel Gargoyle

Artifact Creature - Gargoyle Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Artifact - Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut is indestructible and attacks each turn if able. Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Darksteel Plate is indestructible. Equipped creature is indestructible. Equip {2} Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.) Flash (You may cast this spell any time you could cast an instant.) Vigilance Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) {1}, {T}: Add {U}{B} to your mana pool.

Darksteel Garrison

Darksteel Ingot

Artifact

Darksteel Juggernaut

Artifact Creature Juggernaut

Darksteel Myr

Artifact Creature - Myr

Darksteel Pendant

Artifact

Darksteel Plate

Artifact - Equipment

Darksteel Reactor

Artifact

Darksteel Relic

Artifact

Darksteel Sentinel

Artifact Creature - Golem

Darkthicket Wolf

1G

Creature - Wolf

Darkwatch Elves Darkwater Catacombs

2G

Creature - Elf Land

Darkwater Egg

Artifact

{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. {U}: Return Darting Merfolk to its owner's hand.

Darting Merfolk

1U

Creature - Merfolk

Daru Cavalier

3W

Creature - Human Soldier

First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) First strike Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2. When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Daru Encampment

Land

Daru Healer

2W

Creature - Human Cleric

Daru Lancer

4WW

Creature - Human Soldier

Daru Mender

Creature - Human Cleric

Daru Sanctifier

3W

Creature - Human Cleric

Daru Spiritualist

1W

Creature - Human Cleric

Daru Stinger

3W

Creature - Human Soldier

Daru Warchief Dash Hopes

2WW BB

Creature - Human Soldier Instant

Daughter of Autumn

2GG

Legendary Creature Avatar

Daunting Defender

4W

Creature - Human Cleric

Dauntless Dourbark

3G

Creature - Treefolk Warrior

Dauntless Escort

1WG

Creature - Rhino Soldier

Dauthi Cutthroat

1B

Creature - Dauthi Minion

Dauthi Embrace

2B

Enchantment

Dauthi Ghoul

1B

Creature - Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror

1B

Creature - Dauthi Horror

Dauthi Jackal

2B

Creature - Dauthi Hound

Dauthi Marauder

2B

Creature - Dauthi Minion

Dauthi Mercenary

2B

Creature - Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. Flying Prevent all damage that would be dealt to Dawn Elemental. At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flying {8}: Tap all creatures target player controls.

Dauthi Mindripper

3B

Creature - Dauthi Minion

Dauthi Slayer

BB

Creature - Dauthi Soldier

Dauthi Trapper

2B

Creature - Dauthi Minion

Dauthi Warlord

1B

Creature - Dauthi Soldier

D'Avenant Archer

2W

Creature - Human Soldier Archer Creature - Human Cleric Archer

D'Avenant Healer

1WW

Dawn Charm

1W

Instant

Dawn Elemental

WWWW

Creature - Elemental

Dawn of the Dead

2BBB

Enchantment

Dawnfluke

3W

Creature - Elemental

Dawnglare Invoker

2W

Creature - Kor Wizard

Dawnglow Infusion

X{G/W}

Sorcery

You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Creatures target player controls get +1/+1 until end of turn. ------------SPLIT CARD OTHER SIDE-------------Target creature gets -1/-1 until end of turn.

Dawning Purist

2W

Creature - Human Cleric

Dawnray Archer

2U

Creature - Human Archer

Dawn's Reflection

3G

Enchantment - Aura

Dawnstrider Dawntreader Elk

1G 1G

Creature - Dryad Spellshaper Creature - Elk

Day (Night/Day)

2W

Instant

Day of Destiny

3W

Legendary Enchantment

Legendary creatures you control get +2/+2.

Day of Judgment

2WW

Sorcery

Destroy all creatures.

Day of the Dragons

4UUU

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. -----------------------------------Nightfall Predator - Werewolf - 4/4 {R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

Daybreak Coronet

WW

Enchantment - Aura

Daybreak Ranger

2G

Creature - Human Archer Werewolf

Daze

1U

Instant

You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}.

Dazzling Beauty

2W

Instant

Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep.

Dead (Dead/Gone)

Instant

Dead deals 2 damage to target creature. ------------SPLIT CARD OTHER SIDE-------------Return target creature you don't control to its owner's hand.

Dead Reckoning

1BB

Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. Enchant creature Enchanted creature gets -2/-2. {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. Creatures with forestwalk can be blocked as though they didn't have forestwalk. Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) Shroud (This permanent can't be the target of spells or abilities.) Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Tap target creature. It deals damage equal to its power to another target creature. When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)

Dead Ringers

4B

Sorcery

Dead Weight Deadapult

B 2R

Enchantment - Aura Enchantment

Deadfall Deadhead

2G 3B

Enchantment Creature - Zombie

Dead-Iron Sledge

Artifact - Equipment

Deadly Allure

Sorcery

Deadly Grub

2B

Creature - Insect

Deadly Insect

4G

Creature - Insect

Deadly Recluse

1G

Creature - Spider

Deadshot Deadshot Minotaur

3R 3RG

Sorcery Creature - Minotaur

Deadwood Treefolk

5G

Creature - Treefolk

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. Deal Damage deals 4 damage to target creature or player. Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. ------------SPLIT CARD OTHER SIDE-------------All lands you control become 1/1 creatures until end of turn. They're still lands.

Deal Damage

2RR

Instant

Dearly Departed

4WW

Creature - Spirit

Death (Life/Death)

1B

Sorcery

Death Baron

1BB

Creature - Zombie Wizard

Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Death Bomb

3B

Instant

Death by Dragons

4RR

Sorcery

Death Charmer

2B

Creature - Worm Mercenary Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. Sorcery Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. Return X target creature cards from your graveyard to your hand.

Death Cloud

XBBB

Death Cultist Death Denied

B XBB

Creature - Human Wizard Instant - Arcane

Death Grasp

XWB

Sorcery

Death Grasp deals X damage to target creature or player. You gain X life. Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Death Match

3B

Enchantment

Death Mutation

6BG

Sorcery

Death of a Thousand Stings

4B

Instant - Arcane

Death or Glory

4W

Sorcery

Death Pit Offering

2BB

Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Death Pits of Rath

3BB

Enchantment

Death Pulse

2BB

Instant

Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Destroy target nongreen creature. It can't be regenerated. Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. Protection from black

Death Rattle

5B

Instant

Death Spark

Instant

Death Speakers

Creature - Human Cleric

Death Stroke

BB

Sorcery

Destroy target tapped creature.

Death Ward

Instant

Regenerate target creature.

Death Watch

Enchantment - Aura

Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.

Death Wish

1BB

Sorcery

Deathbringer Liege

2{W/B}{W/B}{W/B}Creature - Horror

Deathbringer Thoctar

4BR

Creature - Zombie Beast

Deathcoil Wurm Deathcurse Ogre

6GG 5B

Creature - Wurm Creature - Ogre Warrior

Deathforge Shaman

4R

Creature - Ogre Shaman

Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

Deathgazer

3B

Creature - Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. {B}{B}: Counter target green spell.

Deathgreeter

Creature - Human Shaman

Deathgrip

BB

Enchantment

Death-Hood Cobra

1G

Creature - Snake

{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.) {1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Flying {W}{W}: Target creature is indestructible this turn. Destroy target green or white creature.

Deathknell Kami

1B

Creature - Spirit

Deathlace Deathless Angel Deathmark

B 4WW B

Instant Creature - Angel Sorcery

Deathmark Prelate

3B

Creature - Human Cleric

{2}{B}, {T}, Sacrifice a Zombie: Destroy target nonZombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. Imprint - {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} Destroy target creature. If that creature was a Human, you gain life equal to its toughness. Return two target creature cards from your graveyard to your hand. Death's Shadow gets -X/-X, where X is your life total. Flying When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.

Death-Mask Duplicant

Artifact Creature Shapeshifter

Deathmask Nezumi

2B

Creature - Rat Shaman

Deathrender

Artifact - Equipment

Death's Caress

3BB

Sorcery

Death's Duet

2B

Sorcery

Death's Shadow Death's-Head Buzzard

B 1BB

Creature - Avatar Creature - Bird

Deathspore Thallid

1B

Creature - Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Regenerate target creature. You gain control of that creature if it regenerates this way. ({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. Target opponent discards two cards.

Debt of Loyalty

1WW

Instant

Debtors' Knell

4{W/B}{W/B}{W/B}Enchantment

Decaying Soil

1BB

Enchantment

Deceiver Exarch

2U

Creature - Cleric

Deception

2B

Sorcery

Decimate

2RG

Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

Decimator Web

Artifact

{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. Exile up to three target cards from a single graveyard.

Declaration of Naught

UU

Enchantment

Decompose

1B

Sorcery

Decomposition

1G

Enchantment - Aura

Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature is put into a graveyard, its controller loses 2 life. Destroy target artifact. Add {G}{G}{G} to your mana pool. Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.

Deconstruct Decree of Annihilation

2G 8RR

Sorcery Sorcery

Decree of Justice

XX2WW

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. {W}, Sacrifice Dedicated Martyr: You gain 3 life.

Decree of Pain

6BB

Sorcery

Decree of Savagery

7GG

Instant

Decree of Silence

6UU

Enchantment

Dedicated Martyr

Creature - Human Cleric

Deep Analysis

3U

Sorcery

Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Deep Reconnaissance

2G

Sorcery

Deep Spawn

5UUU

Creature - Homarid

Deep Water

UU

Enchantment

Deep Wood

1G

Instant

Deepcavern Imp

2B

Creature - Imp Rebel

Deepchannel Mentor

5U

Creature - Merfolk Rogue

Blue creatures you control are unblockable.

Deepfire Elemental

4BR

Creature - Elemental

{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.

Deep-Sea Kraken

7UUU

Creature - Kraken

Deep-Sea Kraken is unblockable. Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Deep-Sea Serpent

4UU

Creature - Serpent

Deep-Sea Serpent can't attack unless defending player controls an Island. Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. {U}: Deeptread Merrow gains islandwalk until end of turn.

Deep-Slumber Titan

2RR

Creature - Giant Warrior

Deeptread Merrow

1U

Creature - Merfolk Rogue

Deepwood Drummer Deepwood Elder

1G GG

Creature - Human Spellshaper Creature - Dryad Spellshaper Creature - Zombie Creature - Shade

{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. Pay 2 life: Regenerate Deepwood Ghoul. If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. Whenever Deepwood Tantiv becomes blocked, you gain 2 life. Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Flash Protection from white Flash Protection from red

Deepwood Ghoul Deepwood Legate

2B 3B

Deepwood Tantiv Deepwood Wolverine

4G G

Creature - Beast Creature - Wolverine

Defender en-Vec

3W

Creature - Human Cleric

Defender of Chaos Defender of Law

2R 2W

Creature - Human Knight Creature - Human Knight

Defender of the Order

3W

Creature - Human Cleric

Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. Each spell costs {3} more to cast except during its controller's turn.

Defense Grid

Artifact

Defense of the Heart

3G

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. Creatures of the creature type of your choice get +0/+4 until end of turn. Enchant creature Enchanted creature gets -1/+1. Trample

Defensive Formation

Enchantment

Defensive Maneuvers Defensive Stance

3W U

Instant Enchantment - Aura

Defiant Elf

Creature - Elf

Defiant Falcon

1W

Creature - Rebel Bird

Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." Change the target of target spell with a single target. First strike Shroud (This creature can't be the target of spells or abilities.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Defiant Stand

1W

Instant

Defiant Vanguard

2W

Creature - Human Rebel

Defiler of Souls

3BBR

Creature - Demon

Defiling Tears

2B

Instant

Deflection Deft Duelist

3U WU

Instant Creature - Human Rogue

Deftblade Elite

Creature - Human Soldier

Defy Gravity

Instant

Dega Disciple

Creature - Human Wizard

{B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn.

Dega Sanctuary

2W

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. Choose target artifact or enchantment. Its owner shuffles it into his or her library. Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Return target sorcery card from your graveyard to your hand. Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Degavolver

1W

Creature - Volver

Deglamer

1G

Instant

Dehydration

3U

Enchantment - Aura

Deity of Scars

Creature - Spirit Avatar {B/G}{B/G}{B/G}{B/G}{B/G}

Dj Vu Delay

2U 1U

Sorcery Instant

Delaying Shield

3W

Enchantment

Delif's Cone

Artifact

Delif's Cube

Artifact

Delirium

1BR

Instant

Delirium Skeins

2B

Sorcery

Each player discards three cards.

Deliver (Stand/Deliver)

2U

Instant

Return target permanent to its owner's hand. ------------SPLIT CARD OTHER SIDE-------------Prevent the next 2 damage that would be dealt to target creature this turn.

Delraich

6B

Creature - Horror

Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. Tap all creatures without flying.

Deluge

2U

Instant

Delusions of Mediocrity

3U

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. -----------------------------------Insectile Aberration - Human Insect - 3/2 Flying Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. ------------SPLIT CARD OTHER SIDE-------------Put X 1/1 green Saproling creature tokens onto the battlefield.

Delver of Secrets

Creature - Human Wizard

Demand (Supply/Demand)

1WU

Sorcery

Dematerialize

3U

Sorcery

Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flying {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. Destroy target artifact or land.

Dementia Bat

4B

Creature - Bat

Dementia Sliver

3UB

Creature - Sliver

Creature - Spirit Avatar Demigod of Revenge {B/R}{B/R}{B/R}{B/R}{B/R}

Demolish

3R

Sorcery

Demon of Death's Gate

6BBB

Creature - Demon

You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample

Demonfire

XR

Sorcery

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. Search your library for a card and put that card into your hand. Then shuffle your library. Equipped creature gets +4/+2. Equip-Sacrifice a creature. {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. Whenever a player casts a black spell, you may gain 1 life. Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. Destroy target enchantment.

Demonic Appetite

Enchantment - Aura

Demonic Attorney

1BB

Sorcery

Demonic Collusion

3BB

Sorcery

Demonic Consultation

Instant

Demonic Dread

1BR

Sorcery

Demonic Hordes

3BBB

Creature - Demon

Demonic Torment

2B

Enchantment - Aura

Demonic Tutor Demonmail Hauberk Demon's Herald

1B 4 B

Sorcery Artifact - Equipment Creature - Human Wizard

Demon's Horn Demon's Jester

2 3B

Artifact Creature - Imp

Demonspine Whip

BR

Artifact - Equipment

Demoralize

2R

Instant

Demystify

Instant

Denied!

Instant

Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Denizen of the Deep

6UU

Creature - Serpent

Dense Canopy

1G

Enchantment

Creatures with flying can block only creatures with flying. Creatures can't be the targets of spells.

Dense Foliage

2G

Enchantment

Deny Reality

3UB

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

Denying Wind

7UU

Sorcery

Deprive

UU

Instant

Deranged Assistant

1U

Creature - Human Wizard

Deranged Hermit

3GG

Creature - Elf

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1.

Deranged Outcast

1G

Creature - Human Rogue

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. Black spells you cast cost {B} more to cast.

Derelor

3B

Creature - Thrull

Dermoplasm

2U

Creature - Shapeshifter

Flying Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Descendant of Kiyomaro

1WW

Creature - Human Soldier

Descendant of Masumaro

2G

Creature - Human Monk

Descendant of Soramaro

3U

Creature - Human Wizard

{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Destroy target land. Its controller discards a card.

Desecrated Earth

4B

Sorcery

Desecration Elemental

3B

Creature - Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. Flying Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. Desert Sandstorm deals 1 damage to each creature.

Desecrator Hag

2{B/G}{B/G}

Creature - Hag

Desert

Land - Desert

Desert Drake Desert Nomads

3R 2R

Creature - Drake Creature - Human Nomad

Desert Sandstorm

2R

Sorcery

Desert Twister

4GG

Sorcery

Destroy target permanent.

Deserted Temple

Land

{T}: Add {1} to your mana pool. {1}, {T}: Untap target land. Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. Creatures you control get +2/+0 until end of turn.

Desertion

3UU

Instant

Desolation

1BB

Enchantment

Desolation Angel

3BB

Creature - Angel

Desolation Giant

2RR

Creature - Giant

Desperate Charge

2B

Sorcery

Desperate Gambit

Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Desperate Ravings

1R

Instant

Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. Destroy target land. Its controller loses 2 life.

Desperate Research

1B

Sorcery

Desperate Ritual

1R

Instant - Arcane

Despise

Sorcery

Despoil

3B

Sorcery

Despondency

1B

Enchantment - Aura

Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. {T}: Destroy target permanent you own. It can't be regenerated.

Despotic Scepter

Artifact

Destructive Flow

BRG

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. Other spells you control can't be countered by spells or abilities this turn. Draw a card. ------------SPLIT CARD OTHER SIDE-------------Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Destructive Force Destructive Urge

5RR 1RR

Sorcery Enchantment - Aura

Detainment Spell

Enchantment - Aura

Determined (Bound/Determined) UG

Instant

Detonate

XR

Sorcery

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Detritivore

2RR

Creature - Lhurgoyf

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Deus of Calamity

Creature - Spirit Avatar {R/G}{R/G}{R/G}{R/G}{R/G}

Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Destroy target land. Devastate deals 1 damage to each creature and each player. As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield. Destroy all creatures and lands.

Devastate

3RR

Sorcery

Devastating Dreams

RR

Sorcery

Devastating Summons

Sorcery

Devastation

5RR

Sorcery

Development (Research/Development) 3UR

Instant

Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. ------------SPLIT CARD OTHER SIDE-------------Choose up to four cards you own from outside the game and shuffle them into your library.

Devil's Play

XR

Sorcery

Devil's Play deals X damage to target creature or player. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Devoted Caretaker

Creature - Human Cleric

Devoted Druid

1G

Creature - Elf Druid

Devoted Hero Devoted Retainer

W W

Creature - Elf Soldier Creature - Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Devour in Shadow

BB

Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. Islandwalk

Devouring Deep

2U

Creature - Fish

Devouring Greed

2BB

Sorcery - Arcane

As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature. As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.

Devouring Light

1WW

Instant

Devouring Rage

4R

Instant - Arcane

Devouring Strossus

5BBB

Creature - Horror

Devouring Swarm

1BB

Creature - Insect

Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. {T}: Destroy target Aura attached to a creature.

Devout Harpist

Creature - Human

Devout Lightcaster

WWW

Creature - Kor Cleric

Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. When Devout Monk enters the battlefield, you gain 1 life. {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. Target player sacrifices a creature.

Devout Monk Devout Witness

W 2W

Creature - Human Monk Cleric Creature - Human Spellshaper Creature - Faerie Rogue

Dewdrop Spy

1UU

Diabolic Edict

1B

Instant

Diabolic Intent

1B

Sorcery

As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.

Diabolic Machine

Artifact Creature - Construct {3}: Regenerate Diabolic Machine.

Diabolic Servitude

3B

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. Search your library for a card and put that card into your hand. Then shuffle your library. Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Diabolic Tutor Diabolic Vision

2BB UB

Sorcery Sorcery

Diamond Faerie

2WUG

Snow Creature - Faerie

Flying {1}{snow}: Snow creatures you control get +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.) {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Diamond Kaleidoscope

Artifact

Diamond Valley Diaochan, Artful Beauty 3R

Land Legendary Creature Human Advisor

Dichotomancy

7UU

Sorcery

Didgeridoo

Artifact

{3}: You may put a Minotaur permanent card from your hand onto the battlefield. {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. Target creature becomes 1/1 until end of turn.

Diligent Farmhand

Creature - Human Druid

Dimensional Breach

5WW

Sorcery

Diminish

Instant

Diminishing Returns

2UU

Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. ({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Dimir Aqueduct

Land

Dimir Cutpurse

1UB

Creature - Spirit

Dimir Doppelganger

1UB

Creature - Shapeshifter

Dimir Guildmage

{U/B}{U/B}

Creature - Human Wizard

Dimir House Guard

3B

Creature - Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) {1}, {T}: Add {U}{B} to your mana pool.

Dimir Infiltrator

UB

Creature - Spirit

Dimir Machinations

2B

Sorcery

Dimir Signet

Artifact

Din of the Fireherd

5{B/R}{B/R}{B/R} Sorcery

Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. Diregraf Ghoul enters the battlefield tapped.

Dingus Egg

Artifact

Dingus Staff

Artifact

Diplomatic Escort Diplomatic Immunity

1U 1U

Creature - Human Spellshaper Enchantment - Aura

Dire Undercurrents

3{U/B}{U/B}

Enchantment

Dire Wolves

2G

Creature - Wolf

Diregraf Captain

1UB

Creature - Zombie Soldier

Diregraf Ghoul

Creature - Zombie

Dirge of Dread

2B

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn.

Dirtcowl Wurm

4G

Creature - Wurm

Dirtwater Wraith

3B

Creature - Wraith

Dirty Wererat

3B

Creature - Human Rat Minion

{B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. Unattach all Equipment from target creature. As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. {U}, {T}: Target creature gains flying and becomes blue until end of turn. Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. Counter target spell. Look at the top four cards of your library, then put them back in any order. At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Disappear

2UU

Enchantment - Aura

Disarm Disaster Radius

U 5RR

Instant Sorcery

Disciple of Grace Disciple of Griselbrand

1W 1B

Creature - Human Cleric Creature - Human Cleric

Disciple of Kangee

2W

Creature - Human Wizard

Disciple of Law Disciple of Malice

1W 1B

Creature - Human Cleric Creature - Human Cleric

Disciple of Tevesh Szat

2BB

Creature - Human Cleric

Disciple of the Vault

Creature - Human Cleric

Discombobulate

2UU

Instant

Discordant Dirge

3BB

Enchantment

Discordant Spirit

2BR

Creature - Spirit

Disease Carriers

2BB

Creature - Rat

When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Destroy target creature with converted mana cost X.

Diseased Vermin

2B

Creature - Rat

Disembowel

XB

Instant

Disempower

1W

Instant

Put target artifact or enchantment on top of its owner's library. Destroy target artifact or enchantment. Return target creature card from your graveyard to your hand. Target creature gets -2/-2 until end of turn.

Disenchant Disentomb

1W B

Instant Sorcery

Disfigure

Instant

Disharmony

2R

Instant

Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Counter target spell. Its controller discards a card.

Disintegrate

XR

Sorcery

Dismal Failure

2UU

Instant

Dismantle

2R

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. ({BP} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn. Counter target spell. Draw a card. Disorder deals 2 damage to each white creature and each player who controls a white creature. Target creature gets -7/-0 until end of turn.

Dismantling Blow

2W

Instant

Dismember

1{BP}{BP}

Instant

Dismiss

2UU

Instant

Disorder

1R

Sorcery

Disorient

3U

Instant

Dispatch

Instant

Tap target creature. Metalcraft - If you control three or more artifacts, exile that creature. Counter target instant spell.

Dispel

Instant

Dispeller's Capsule

Artifact

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Dispense Justice

2W

Instant

Target player sacrifices an attacking creature. Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts. Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Return target nonland permanent to its owner's hand.

Dispersal Shield

1U

Instant

Disperse

1U

Instant

Dispersing Orb

3UU

Enchantment

{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.

Disrupt

Instant

Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. {3}, {T}: Target player discards a card. Activate this ability only during your turn. You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) {T}: Counter target spell unless its controller pays {1}.

Disrupting Scepter

Artifact

Disrupting Shoal

XUU

Instant - Arcane

Disruption Aura

2U

Enchantment - Aura

Disruptive Pitmage

2U

Creature - Human Wizard

Disruptive Student

2U

Creature - Human Wizard

Dissipate

1UU

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Dissipation Field

2UU

Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand. Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

3U

Sorcery

Distant Memories

2UU

Sorcery

Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. {T}: Target permanent becomes the color of your choice until end of turn. Return X target nonland permanents to their owners' hands.

Distorting Lens Distorting Wake

2 XUUU

Artifact Sorcery

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Distress

BB

Sorcery

Disturbed Burial

1B

Sorcery

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." Tap two untapped creatures you control: Tap target creature. Change the target of target spell with a single target unless that spell's controller pays {2}. Draw two cards.

Disturbing Plot

1B

Sorcery

Dive Bomber

3W

Creature - Bird Soldier

Divebomber Griffin

3WW

Creature - Griffin

Divergent Growth Diversionary Tactics

G 3W

Instant Enchantment

Divert

Instant

Divination

2U

Sorcery

Divine Congregation

3W

Sorcery

You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Divine Favor

1W

Enchantment - Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. Prevent all damage that would be dealt this turn to creatures you control.

Divine Intervention

6WW

Enchantment

Divine Light

Sorcery

Divine Offering

1W

Instant

Destroy target artifact. You gain life equal to its converted mana cost. If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Enchant creature Enchanted creature gets +3/+3. Destroy target attacking or blocking creature.

Divine Presence

2W

Enchantment

Divine Reckoning

2WW

Sorcery

Divine Retribution

1W

Instant

Divine Sacrament

1WW

Enchantment

Divine Transformation

2WW

Enchantment - Aura

Divine Verdict

3W

Instant

Diviner's Wand

Tribal Artifact - Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} Flying, vigilance

Diving Griffin

1WW

Creature - Griffin

Divining Witch

1B

Creature - Human Spellshaper

{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. ({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Flying

Divinity of Pride

Creature - Spirit Avatar {W/B}{W/B}{W/B}{W/B}{W/B}

Dizzy Spell

Instant

Dizzying Gaze

Enchantment - Aura

Djinn Illuminatus

5{U/R}{U/R}

Creature - Djinn

Djinn of the Lamp

5UU

Creature - Djinn

Djinn of Wishes

3UU

Creature - Djinn

Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. {T}: Destroy target creature token.

Do or Die

1B

Sorcery

Dodecapod

Artifact Creature - Golem

Dogged Hunter

2W

Creature - Human Nomad

Dogpile

3R

Instant

Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. Prevent all combat damage that would be dealt to attacking creatures you control.

Dokai, Weaver of Life

Legendary Creature Human Monk 2 Artifact

Dolmen Gate

Domestication

2UU

Enchantment - Aura

Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. Enchant artifact creature You control enchanted artifact creature. Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Target player gains control of target permanent you control. When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. Destroy target nonblack creature.

Dominaria's Judgment

2W

Instant

Dominate

X1UU

Instant

Dominating Licid

1UU

Creature - Licid

Domineer

1UU

Enchantment - Aura

Dominus of Fealty

Creature - Spirit Avatar {U/R}{U/R}{U/R}{U/R}{U/R}

Donate

2U

Sorcery

Dong Zhou, the Tyrant

4R

Legendary Creature Human Soldier Instant

Doom Blade

1B

Doom Cannon

Artifact

As Doom Cannon enters the battlefield, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Doomed Necromancer

2B

Creature - Human Cleric Mercenary Creature - Human Soldier

Doomed Traveler

Doomgape

4{B/G}{B/G}{B/G} Creature - Elemental

Doomsday

BBB

Sorcery

Doomsday Specter

2UB

Creature - Specter

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Each creature assigns combat damage equal to its toughness rather than its power. Flying Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa. All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. Players can cast spells only during their own turns.

Door to Nothingness

Artifact

Doran, the Siege Tower Dormant Gomazoa

WBG 1UU

Legendary Creature Treefolk Shaman Creature - Jellyfish

Dormant Sliver

2UG

Creature - Sliver

Dormant Volcano

Land

Dosan the Falling Leaf

1GG

Legendary Creature Human Monk

Dosan's Oldest Chant

4G

Sorcery

You gain 6 life. Draw a card.

Double Cleave

1{R/W}

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. Flying When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. Counter up to two target spells.

Double Cross

3BB

Sorcery

Double Deal

4R

Sorcery

Double Dip

4W

Instant

Double Header

3UU

Creature - Drake

Double Negative

UUR

Instant

Double Play

3GG

Sorcery

Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. {3}, {T}: Double the amount of each type of mana in your mana pool. If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. {1}{U}: Counter target red spell.

Double Take

3UU

Instant

Doubling Chant

5G

Sorcery

Doubling Cube

Artifact

Doubling Season

4G

Enchantment

Doubtless One

3W

Creature - Cleric Avatar

Douse

2U

Enchantment

Douse in Gloom

2B

Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Dovescape

Enchantment 3{W/U}{W/U}{W/U}

({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Downdraft

2G

Enchantment

Downhill Charge

2R

Instant

Dowsing Shaman

4G

Creature - Centaur Shaman {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. Artifact Creature - Dragon Domain - Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control. {2}, {T}, Discard a card at random: Regenerate target creature. Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. Skip your draw step. Whenever you sacrifice a creature, you may draw a card. {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.

Draco

16

Draconian Cylix Dracoplasm

3 UR

Artifact Creature - Shapeshifter

Drafna's Restoration

Sorcery

Drag Down

2B

Instant

Dragon Appeasement

3BRG

Enchantment

Dragon Arch

Artifact

Dragon Blood Dragon Breath

3 1R

Artifact Enchantment - Aura

{3}, {T}: Put a +1/+1 counter on target creature. Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

Dragon Broodmother

2RRRG

Creature - Dragon

Dragon Engine

Artifact Creature - Construct {2}: Dragon Engine gets +1/+0 until end of turn.

Dragon Fangs

1G

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. Put two 1/1 red Goblin creature tokens onto the battlefield.

Dragon Fodder

1R

Sorcery

Dragon Mage

5RR

Creature - Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

Dragon Mask

Artifact

Dragon Roost

4RR

Enchantment

Dragon Scales

1W

Enchantment - Aura

Dragon Shadow

1B

Enchantment - Aura

Dragon Tyrant

8RR

Creature - Dragon

Dragon Whelp

2RR

Creature - Dragon

Dragon Wings

1U

Enchantment - Aura

Dragonmaster Outcast

Creature - Human Shaman

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life. {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Dragon's Herald

Creature - Goblin Shaman

Dragonskull Summit

Land

Dragonsoul Knight

2R

Creature - Human Knight

Dragonspeaker Shaman

1RR

Creature - Human Barbarian Dragon spells you cast cost {2} less to cast. Shaman

Dragonstalker

4W

Creature - Bird Soldier

Flying, protection from Dragons

Dragonstorm

8R

Sorcery

Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. Destroy target land. You gain 2 life.

Drain Life

X1B

Sorcery

Drain Power

UU

Sorcery

Drain the Well

2{B/G}{B/G}

Sorcery

Draining Whelk

4UU

Creature - Illusion

Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) {T}: Add {U} or {B} to your mana pool.

Drake Familiar

1U

Creature - Drake

Drake Hatchling

2U

Creature - Drake

Drake Umbra

4U

Enchantment - Aura

Drake-Skull Cameo

Artifact

Dralnu, Lich Lord

3UB

Legendary Creature Zombie Wizard

If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. You may put a green creature card from your hand onto the battlefield. Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. Discard your hand. Draw seven cards, then discard three cards at random. As Drawn Together comes into play, choose an artist. Creatures by the chosen artist get +2/+2. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. Until end of turn, black creatures you control can be blocked only by black creatures. When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." White creatures get -1/-1.

Dralnu's Crusade

1BR

Enchantment

Dralnu's Pet

1UU

Creature - Shapeshifter

Dramatic Entrance Drana, Kalastria Bloodchief

3GG 3BB

Instant Legendary Creature Vampire Shaman

Drastic Revelation Drawn Together

2UBR 2WW

Sorcery Enchantment

Dread

3BBB

Creature - Elemental Incarnation

Dread Cacodemon

7BBB

Creature - Demon

Dread Charge

3B

Sorcery

Dread Drone

4B

Creature - Eldrazi Drone

Dread of Night

Enchantment

Dread Reaper

3BBB

Creature - Horror

Flying When Dread Reaper enters the battlefield, you lose 5 life. Return target creature card from your graveyard to the battlefield. Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Trample Dread Slag gets -4/-4 for each card in your hand. Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. {T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Dread Return

2BB

Sorcery

Dread Slag

3BR

Creature - Horror

Dread Specter

3B

Creature - Specter

Dread Statuary

Land

Dread Warlock

1BB

Creature - Human Wizard

Dread Warlock can't be blocked except by black creatures. At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.

Dread Wight

3BB

Creature - Zombie

Dreadship Reef

Land

Dreadwing

Creature - Zombie

Dream Cache

2U

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Face-down creature spells you cast cost {1} less to cast. Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) Counter target spell. Its controller draws a card. Draw a card. Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent. Dream Prowler is unblockable as long as it's attacking alone. Draw cards equal to the number of cards target opponent discarded this turn. When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. Flying {T}: Target land becomes the basic land type of your choice until end of turn.

Dream Chisel

Artifact

Dream Coat

Enchantment - Aura

Dream Fighter

2U

Creature - Human Soldier

Dream Fracture Dream Halls

1UU 3UU

Instant Enchantment

Dream Leash

3UU

Enchantment - Aura

Dream Prowler Dream Salvage

2UU {U/B}

Creature - Illusion Instant

Dream Stalker

1U

Creature - Illusion

Dream Thief

2U

Creature - Faerie Rogue

Dream Thrush

1U

Creature - Bird

Dream Tides

2UU

Enchantment

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. Target player puts the top three cards of his or her library into his or her graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

Dream Twist

Instant

Dreamborn Muse

2UU

Creature - Spirit

Dreamcatcher

Creature - Spirit

Dream's Grip

Instant

Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. {T}: Add {3} to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. Sacrifice a creature or land. Draw a card.

Dreams of the Dead

3U

Enchantment

Dreamscape Artist

1U

Creature - Human Spellshaper

Dreamspoiler Witches

3B

Creature - Faerie Wizard

Dreamstone Hedron

Artifact

Dreamwinder

3U

Creature - Serpent

Dredge

Instant

Dreg Reaver

4B

Creature - Zombie Beast

Dregs of Sorrow

X4B

Sorcery

Destroy X target nonblack creatures. Draw X cards.

Dregscape Zombie

1B

Creature - Zombie

Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Drekavac

1B

Creature - Beast

Drelnoch

4U

Creature - Yeti Mutant

Whenever Drelnoch becomes blocked, you may draw two cards. Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) Drifting Meadow enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) Flying {B}: Drifting Shade gets +1/+1 until end of turn. Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) Flying, double strike, lifelink Whenever you gain life, draw a card. Whenever Dromad Purebred is dealt damage, you gain 1 life.

Drift of Phantasms

2U

Creature - Spirit

Drift of the Dead

3B

Creature - Wall

Drifter il-Dal

Creature - Human Wizard

Drifting Djinn

4UU

Creature - Djinn

Drifting Meadow

Land

Drifting Shade

3B

Creature - Shade

Drill-Skimmer

Artifact Creature - Thopter

Drinker of Sorrow

2B

Creature - Horror

Dripping Dead

4BB

Creature - Zombie

Dripping-Tongue Zubera

1G

Creature - Zubera Spirit

Drogskol Captain

1WU

Creature - Spirit Soldier

Drogskol Reaver

5WU

Creature - Spirit

Dromad Purebred

4W

Creature - Camel Beast

Dromar, the Banisher

3WUB

Legendary Creature Dragon

Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. {X}, {T}: Each creature with converted mana cost X can't attack or block this turn.

Dromar's Attendant

Artifact Creature - Golem

Dromar's Cavern

Land - Lair

Dromar's Charm

WUB

Instant

Dromosaur

2R

Creature - Lizard

Droning Bureaucrats

3W

Creature - Human Advisor

Drooling Groodion

3BBG

Creature - Beast

{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/2 until end of turn. Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.

Drooling Ogre

1R

Creature - Ogre

Drop of Honey

Enchantment

Dross Crocodile

3B

Creature - Zombie Crocodile

Dross Golem

Artifact Creature - Golem

Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature is put into a graveyard from the battlefield, you gain 2 life. Sacrifice a creature: Dross Hopper gains flying until end of turn. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Dross Harvester

1BB

Creature - Horror

Dross Hopper

1B

Creature - Insect Horror

Dross Prowler

2B

Creature - Zombie

Dross Ripper

Artifact Creature - Hound

{2}{B}: Dross Ripper gets +1/+1 until end of turn.

Dross Scorpion

Artifact Creature - Scorpion Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.

Drought

2WW

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. {B}: Regenerate Drowned.

Drove of Elves

3G

Creature - Elf

Drowned

1U

Creature - Zombie

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. {U}, Sacrifice a creature: Discard a card, then draw a card. Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. {T}: Add {R}, {G}, or {W} to your mana pool.

Drowned Rusalka Drowner Initiate

U U

Creature - Spirit Creature - Merfolk Wizard

Drowner of Secrets

2U

Creature - Merfolk Wizard

Drudge Reavers

3B

Creature - Skeleton

Drudge Skeletons

1B

Creature - Skeleton

Drudge Spell

BB

Enchantment

Druid Lyrist

Creature - Human Druid

Druid of the Anima

1G

Creature - Elf Druid

Druidic Satchel

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool.

Druid's Call

1G

Enchantment - Aura

Drumhunter

3G

Creature - Human Druid Warrior

Dry Spell Dryad Arbor

1B

Sorcery Land Creature - Forest Dryad

Dry Spell deals 1 damage to each creature and each player. (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. Nonbasic landwalk

Dryad Sophisticate

1G

Creature - Dryad

Dryad's Caress

4GG

Instant

You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.) Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. {1}{R}: Target creature can't block Duct Crawler this turn. Permanents enter the battlefield tapped this turn. Draw a card. No more than one creature can attack each turn. No more than one creature can block each turn. Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Wither (This deals damage to creatures in the form of 1/-1 counters.) {R/W}: Duergar Cave-Guard gets +1/+0 until end of turn. When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. {1}{R/W}, {untap}: Attacking creatures get +1/+0 until end of turn. ({untap} is the untap symbol.)

Dryad's Favor

Enchantment - Aura

Dual Nature

4GG

Enchantment

Duct Crawler

Creature - Insect

Due Respect

1W

Instant

Dueling Grounds Duergar Assailant

1WG {R/W}

Enchantment Creature - Dwarf Soldier

Duergar Cave-Guard

3R

Creature - Dwarf Warrior

Duergar Hedge-Mage

2{R/W}

Creature - Dwarf Shaman

Duergar Mine-Captain

2{R/W}

Creature - Dwarf Soldier

Duh

Instant

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Dumb Ass

2R

Creature - Donkey Barbarian At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. Creature - Nephilim Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

Dune-Brood Nephilim

WBRG

Dunerider Outlaw

BB

Creature - Human Rebel Rogue

Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. Flying {B}: Dungeon Shade gets +1/+1 until end of turn. Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Dungeon Geists

2UU

Creature - Spirit

Dungeon Shade Dungrove Elder

3B 2G

Creature - Shade Spirit Creature - Treefolk

Duplicant

Artifact Creature Shapeshifter

Duplicity

3UU

Enchantment

Duress

Sorcery

Durkwood Baloth

4GG

Creature - Beast

Durkwood Boars

4G

Creature - Boar

Durkwood Tracker

4G

Creature - Giant

{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Flying

Dusk Imp

2B

Creature - Imp

Dusk Urchins

2B

Creature - Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying

Duskdale Wurm

5GG

Creature - Wurm

Duskhunter Bat

1B

Creature - Bat

Duskmantle, House of Shadow

Land

{T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. Flying, protection from black

Duskrider Falcon

1W

Creature - Bird

Duskrider Peregrine

5W

Creature - Bird

Flying, protection from black Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Duskwalker

Creature - Human Minion

Duskworker

Artifact Creature - Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. Exile two target artifacts.

Dust Bowl

Dust Corona

Enchantment - Aura

Dust Elemental

2WW

Creature - Elemental

Dust of Moments

2W

Instant

Dust to Dust

1WW

Sorcery

Dwarven Armorer

Creature - Dwarf

{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Dwarven Armory

2RR

Enchantment

{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Dwarven Berserker Dwarven Blastminer

1R 1R

Creature - Dwarf Berserker Creature - Dwarf

Dwarven Bloodboiler Dwarven Catapult

RRR XR

Creature - Dwarf Instant

Dwarven Demolition Team

2R

Creature - Dwarf

{T}: Destroy target Wall.

Dwarven Driller

3R

Creature - Dwarf

{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. Mountainwalk

Dwarven Grunt

Creature - Dwarf

Dwarven Hold

Land

Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. {1}{R}: Target Dwarf creature gets +1/+0 until end of turn.

Dwarven Landslide

3R

Sorcery

Dwarven Lieutenant

RR

Creature - Dwarf Soldier

Dwarven Miner

1R

Creature - Dwarf

{2}{R}, {T}: Destroy target nonbasic land.

Dwarven Nomad

2R

Creature - Dwarf Nomad

{T}: Target creature with power 2 or less is unblockable this turn. Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Dwarven Patrol

2R

Creature - Dwarf

Dwarven Pony

Creature - Horse

Dwarven Recruiter

2R

Creature - Dwarf

Dwarven Ruins

Land

Dwarven Scorcher

Creature - Dwarf

Dwarven Sea Clan

2R

Creature - Dwarf

Dwarven Shrine

1RR

Enchantment

Dwarven Soldier

1R

Creature - Dwarf Soldier

Dwarven Song Dwarven Strike Force

R 4R

Instant Creature - Dwarf Berserker

Any number of target creatures become red until end of turn. Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. {T}: Switch target creature's power and toughness until end of turn.

Dwarven Thaumaturgist Dwarven Trader

2R R

Creature - Dwarf Shaman Creature - Dwarf

Dwarven Vigilantes

2R

Creature - Dwarf

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. {T}: Target creature with power 2 or less is unblockable this turn. {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. Target player shuffles up to four target cards from his or her graveyard into his or her library. Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Dwarven Warriors Dwarven Weaponsmith

2R 1R

Creature - Dwarf Warrior Creature - Dwarf Artificer

Dwell on the Past

Sorcery

Dying Wail

1B

Enchantment - Aura

Dystopia

1BB

Enchantment

Eager Cadet

Creature - Human Soldier

Early Frost Early Harvest

1U 1GG

Instant Instant

Tap up to three target lands. Target player untaps all basic lands he or she controls.

Earnest Fellowship

1W

Enchantment

Each creature has protection from its colors.

Earsplitting Rats

3B

Creature - Rat

When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.

Earth Elemental

3RR

Creature - Elemental

Earth Rift

3R

Sorcery

Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Earth Servant gets +0/+1 for each Mountain you control.

Earth Servant

5R

Creature - Elemental

Earth Surge

3G

Enchantment

Each land gets +2/+2 as long as it's a creature.

Earthbind

Enchantment - Aura

Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." {2}{B}, {T}, Sacrifice a Goblin: Destroy target land.

Earthblighter

1B

Creature - Human Cleric

Earthbrawn

1G

Instant

Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) Tap an untapped creature you control: Untap target basic land. Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." Earthquake deals X damage to each creature without flying and each player. Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. {B}{B}, {T}: Destroy target green creature.

Earthcraft

1G

Enchantment

Earthen Goo

2R

Creature - Ooze

Earthlink

3BRG

Enchantment

Earthlore

Enchantment - Aura

Earthquake

XR

Sorcery

Earthshaker

4RR

Creature - Spirit

Earwig Squad

3BB

Creature - Goblin Rogue

Eastern Paladin

2BB

Creature - Zombie Knight

Eater of Days

Artifact Creature - Leviathan Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. Creature - Horror {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. Flying Whenever a player casts a spell, you lose 1 life.

Eater of the Dead

4B

Ebon Dragon

5BB

Creature - Dragon

Ebon Drake

2B

Creature - Drake

Ebon Praetor

4BB

Creature - Avatar

First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Trample

Ebon Stronghold

Land

Ebonblade Reaper

2B

Creature - Human Cleric

Ebony Charm

Instant

Ebony Horse

Artifact

Ebony Owl Netsuke

Artifact

Ebony Rhino

Artifact Creature - Rhino

Ebony Treefolk

1BG

Creature - Treefolk

{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.

Echo Chamber

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. Equipped creature can block an additional creature. Equip {1} Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 40635 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 40665 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Echo Circlet

Artifact - Equipment

Echo Mage

1UU

Creature - Human Wizard

Echo Tracer

2U

Creature - Human Wizard

Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand.

Echoing Calm

1W

Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment. Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Destroy target artifact and all other artifacts with the same name as that artifact. Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.

Echoing Courage

1G

Instant

Echoing Decay

1B

Instant

Echoing Ruin Echoing Truth

1R 1U

Sorcery Instant

Edge of Autumn

1G

Sorcery

Edge of the Divinity

{W/B}

Enchantment - Aura

Edgewalker

1WB

Creature - Human Cleric

Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

Edric, Spymaster of Trest

1GU

Legendary Creature - Elf Rogue Enchantment - Aura

Eel Umbra

1U

Eerie Procession

2U

Sorcery - Arcane

Ego Erasure

2U

Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Legendary Land {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. If a creature you control attacks, Ekundu Cyclops also attacks if able.

Eiganjo Castle

Eiganjo Free-Riders

3W

Creature - Human Soldier

Eight-and-a-Half-Tails

WW

Legendary Creature - Fox Cleric

Eightfold Maze

2W

Instant

Ekundu Cyclops

3R

Creature - Cyclops

Ekundu Griffin

3W

Creature - Griffin

Flying, first strike

Eladamri, Lord of Leaves

GG

Legendary Creature - Elf Warrior Instant

Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Eladamri's Call

WG

Eladamri's Vineyard

Enchantment

Eland Umbra

1W

Enchantment - Aura

Elbrus, the Binding Blade

Equipped creature gets +1/+0. Legendary Artifact - Equipment When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip {1} -----------------------------------Withengar Unbound - Legendary Demon - 13/13 Flying, intimidate, trample Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. Creature - Human Soldier When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Defender, trample When Elder Land Wurm blocks, it loses defender. Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Elder Cathar

2W

Elder Druid

3G

Creature - Elf Cleric Druid

Elder Land Wurm Elder Mastery

4WWW 3UBR

Creature - Dragon Wurm Enchantment - Aura

Elder of Laurels

2G

Creature - Human Advisor

Elder Pine of Jukai

2G

Creature - Spirit

Elder Spawn

4UUU

Creature - Elemental

Eldrazi Conscription

Tribal Enchantment Eldrazi Aura

Eldrazi Monument

Artifact

Eldrazi Temple

Land

{T}: Add {1} to your mana pool. {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. {3}: Look at the top three cards of target player's library, then put them back in any order. Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.

Electric Eel

Creature - Fish

Electrolyze

1UR

Instant

Electropotence

2R

Enchantment

Electrostatic Bolt

Instant

Electryte

3RR

Creature - Beast

Elemental Appeal

RRRR

Sorcery

Elemental Augury

UBR

Enchantment

Elemental Mastery

3R

Enchantment - Aura

Elemental Resonance

2GG

Enchantment - Aura

Elephant Ambush

2GG

Instant

Elephant Grass

Enchantment

Elephant Graveyard Elephant Guide 2G

Land Enchantment - Aura

Elephant Resurgence

1G

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. Whenever El-Hajjj deals damage, you gain that much life. {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Forestwalk First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Elesh Norn, Grand Cenobite

5WW

Legendary Creature Praetor Artifact Creature - Elf Land

Elf Replica Elfhame Palace

Elfhame Sanctuary

1G

Enchantment

Elgaud Inquisitor

3W

Creature - Human Cleric

El-Hajjj Elite Archers Elite Cat Warrior Elite Inquisitor

1BB 5W 2G WW

Creature - Human Wizard Creature - Human Soldier Archer Creature - Cat Warrior Creature - Human Soldier

Elite Javelineer Elite Vanguard

2W W

Creature - Human Soldier Creature - Human Soldier

Elixir of Immortality

Artifact

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. +2: You gain 1 life for each creature you control. -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -5: Destroy all other permanents except for lands and tokens.

Elixir of Vitality

Artifact

Elkin Bottle

Artifact

Elkin Lair

3R

World Enchantment

Elsewhere Flask

Artifact

Elspeth Tirel

3WW

Planeswalker - Elspeth

Elspeth, Knight-Errant

2WW

Planeswalker - Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." Return target card from your graveyard to your hand.

Elven Cache

2GG

Sorcery

Elven Fortress

Enchantment

{1}{G}: Target blocking creature gets +0/+1 until end of turn. {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Elven Lyre

Artifact

Elven Palisade

Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elven Riders can't be blocked except by Walls and/or creatures with flying. Distribute two +1/+1 counters among one or two target creatures. Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. First strike

Elven Riders

3GG

Creature - Elf

Elven Rite

1G

Sorcery

Elven Warhounds

3G

Creature - Hound

Elves of Deep Shadow

Creature - Elf Druid

Elvish Aberration

5G

Creature - Elf Mutant

Elvish Archdruid

1GG

Creature - Elf Druid

Elvish Archers

1G

Creature - Elf Archer

Elvish Bard

3GG

Creature - Elf Shaman

All creatures able to block Elvish Bard do so.

Elvish Berserker

Creature - Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Elvish Branchbender

2G

Creature - Elf Druid

Elvish Champion

1GG

Creature - Elf

Elvish Eulogist

Creature - Elf Shaman

Elvish Farmer

1G

Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life.

Elvish Fury

Instant

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool.

Elvish Guidance

2G

Enchantment - Aura

Elvish Handservant

Creature - Elf Warrior

Elvish Harbinger

2G

Creature - Elf Druid

Elvish Healer

2W

Creature - Elf Cleric

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. {G}: Target creature gains trample until end of turn.

Elvish Herder

Creature - Elf

Elvish Hexhunter

{G/W}

Creature - Elf Shaman

{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. Shroud (This permanent can't be the target of spells or abilities.) {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

Elvish House Party

4GG

Creature - Elf Rogue

Elvish Hunter

1G

Creature - Elf Archer

Elvish Impersonators

3G

Creature - Elves

Elvish Lookout

Creature - Elf

Elvish Lyrist

Creature - Elf

Elvish Pathcutter Elvish Pioneer

3G G

Creature - Elf Scout Creature - Elf Druid

{2}{G}: Target Elf creature gains forestwalk until end of turn. When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. {G}, {T}: You may put a creature card from your hand onto the battlefield.

Elvish Piper

3G

Creature - Elf Shaman

Elvish Promenade

3G

Tribal Sorcery - Elf

Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.

Elvish Ranger

2G

Creature - Elf

Elvish Scout

Creature - Elf Scout

{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.

Elvish Scrapper

Creature - Elf

Elvish Skysweeper

Creature - Elf Warrior

{4}{G}, Sacrifice a creature: Destroy target creature with flying. When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. When Elvish Visionary enters the battlefield, draw a card.

Elvish Soultiller

3GG

Creature - Elf Mutant

Elvish Spirit Guide

2G

Creature - Elf Spirit

Elvish Vanguard

1G

Creature - Elf Warrior

Elvish Visionary

1G

Creature - Elf Shaman

Elvish Warrior

GG

Creature - Elf Warrior

Embalmed Brawler

2B

Creature - Zombie

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Ember Beast can't attack or block alone.

Embargo

3U

Enchantment

Ember Beast

2R

Creature - Beast

Ember Gale

3R

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. Ember Shot deals 3 damage to target creature or player. Draw a card. Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.

Ember Hauler

RR

Creature - Goblin

Ember Shot

6R

Instant

Ember Weaver

2G

Creature - Spider

Ember-Fist Zubera

1R

Creature - Zubera Spirit

Embermage Goblin

3R

Creature - Goblin Wizard

When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. Enchant creature you control Creatures you control have haste. Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. Green spells you cast cost {1} less to cast. Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

Embersmith

1R

Creature - Human Artificer

Emberstrike Duo

1{B/R}

Creature - Elemental Warrior Shaman

Emberwilde Augur

1R

Creature - Goblin Shaman

Emberwilde Caliph

2UR

Creature - Djinn

Emberwilde Djinn

2RR

Creature - Djinn

Emblazoned Golem

Artifact Creature - Golem

Emblem of the Warmind

1R

Enchantment - Aura

Embolden

2W

Instant

Emcee

2W

Creature - Human Rogue

Emerald Charm

Instant

Emerald Dragonfly

1G

Creature - Insect

Emerald Medallion Emerald Oryx

2 3G

Artifact Creature - Antelope

Emerge Unscathed

Instant

Emeria Angel

2WW

Creature - Angel

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. {5}, {T}: Draw two cards, then discard a card.

Emissary of Despair

1BB

Creature - Spirit

Emissary of Hope

1WW

Creature - Spirit

Emmessi Tome

Artifact

Emperor Crocodile

3G

Creature - Crocodile

When you control no other creatures, sacrifice Emperor Crocodile. {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) Target opponent skips all combat phases of his or her next turn.

Empress Galina

3UU

Legendary Creature Merfolk Sorcery

Empty City Ruse

Empty the Catacombs Empty the Warrens

3B 3R

Sorcery Sorcery

Each player returns all creature cards from his or her graveyard to his or her hand. Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Empty-Shrine Kannushi has protection from the colors of permanents you control. Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Enchant creature Enchanted creature gets +1/+1 for each card in your hand. Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life. Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Empty-Shrine Kannushi

Creature - Human Cleric

Empyrial Archangel

4WWUG

Creature - Angel

Empyrial Armor

1WW

Enchantment - Aura

Empyrial Plate

Artifact - Equipment

Emrakul, the Aeons Torn

15

Legendary Creature Eldrazi

Emrakul's Hatcher

4R

Creature - Eldrazi Drone

Enatu Golem

Artifact Creature - Golem

Enchanted Being

1WW

Creature - Human

Enchanted Evening

3{W/U}{W/U}

Enchantment

All permanents are enchantments in addition to their other types. Attach target Aura attached to a creature or land to another permanent of that type. Whenever you cast an enchantment spell, draw a card. Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."

Enchantment Alteration Enchantress's Presence Enclave Cryptologist

U 2G U

Instant Enchantment Creature - Merfolk Wizard

Enclave Elite

2U

Creature - Merfolk Soldier

Encroach

Sorcery

Endangered Armodon

2GG

Creature - Elephant

Endbringer's Revel

2B

Enchantment

Endemic Plague

3B

Sorcery

Endless Cockroaches

1BB

Creature - Insect

Endless Horizons

3W

Enchantment

Endless Ranks of the Dead

2BB

Enchantment

Endless Scream

XB

Enchantment - Aura

Endless Swarm

5GGG

Sorcery

Endless Whispers

2BB

Enchantment

Endless Wurm

3GG

Creature - Wurm

Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Target player sacrifices two attacking creatures. ------------SPLIT CARD OTHER SIDE-------------Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

Endoskeleton

Artifact

Endrek Sahr, Master Breeder

4B

Legendary Creature Human Wizard

Ends (Odds/Ends)

3WR

Instant

Endure

3WW

Instant

Prevent all damage that would be dealt to you and permanents you control this turn. Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Protection from multicolored

Enduring Ideal

5WW

Sorcery

Enduring Renewal

2WW

Enchantment

Enemy of the Guildpact

4B

Creature - Spirit

Energizer Energy Arc

4 WU

Artifact Creature Juggernaut Instant

{2}, {T}: Put a +1/+1 counter on Energizer. Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Choose one - Energy Bolt deals X damage to target player; or target player gains X life. At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Energy Bolt Energy Chamber

XWR 2

Sorcery Artifact

Energy Field

1U

Enchantment

Energy Flux

2U

Enchantment

Energy Storm

1W

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.

Energy Tap

Sorcery

Energy Vortex

3UU

Enchantment

Enervate

1U

Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enfeeblement

BB

Enchantment - Aura

Engineered Explosives

Artifact

Engineered Plague

2B

Enchantment

Engulfing Flames

Instant

Engulfing Slagwurm

5GG

Creature - Wurm

Enigma Eidolon

3U

Creature - Spirit

Enigma Sphinx

4WUB

Artifact Creature - Sphinx

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Enlisted Wurm

4WG

Creature - Wurm

Enlistment Officer

3W

Creature - Human Soldier

Enormous Baloth

6G

Creature - Beast

Enrage Enraging Licid

XR 1R

Instant Creature - Licid

Target creature gets +X/+0 until end of turn. {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. {2}: Enslaved Scout gains mountainwalk until end of turn. You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Creatures with power greater than the number of cards in your hand can't attack. {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Enchant creature Enchanted creature can block any number of creatures. Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Enshrined Memories

XG

Sorcery

Enslave

4BB

Enchantment - Aura

Enslaved Dwarf

Creature - Dwarf

Enslaved Horror

3B

Creature - Horror

Enslaved Scout

2R

Creature - Goblin Scout

Ensnare

3U

Instant

Ensnaring Bridge

Artifact

Ensouled Scimitar

Artifact - Equipment

Entangler

2WW

Enchantment - Aura

Entangling Trap

1W

Enchantment

Entangling Vines

3G

Enchantment - Aura

Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. Search your library for a card and put that card into your graveyard. Then shuffle your library. When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. Counter target sorcery spell.

Enter the Dungeon

BB

Sorcery

Entomb Entomber Exarch

B 2BB

Instant Creature - Cleric

Entrails Feaster

Creature - Zombie Cat

Entropic Eidolon

3B

Creature - Spirit

Entropic Specter

3BB

Creature - Specter Spirit

Envelop

Instant

Eon Hub

Artifact

Players skip their upkeep steps.

Ephemeron

4UU

Creature - Illusion

Flying Discard a card: Return Ephemeron to its owner's hand. Flash Enchant creature Enchanted creature gets +5/+5 and has trample. At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Epic Proportions

4GG

Enchantment - Aura

Epic Struggle

2GG

Enchantment

Epicenter

4R

Sorcery

Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.

Epochrasite

Artifact Creature - Construct Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Equal Treatment

1W

Instant

If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. Exile target enchantment. If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. Remove target enchantment from the game. Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. --------FLIP-------Erayo's Essence Legendary Enchantment Whenever an opponent casts a spell for the first time in a turn, counter that spell.

Equilibrium

1UU

Enchantment

Equinox

Enchantment - Aura

Equipoise

2W

Enchantment

Eradicate

2BB

Sorcery

Erase

Instant Instant

Erase (Not the Urza's Legacy One)2W

Erayo, Soratami Ascendant

1U

Legendary Creature Moonfolk Monk

Erayo's Essence Erdwal Ripper 1RR

Legendary Enchantment Creature - Vampire

Whenever an opponent casts a spell for the first time in a turn, counter that spell. Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Haste {R}{R}{R}: Regenerate Eron the Relentless. Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Erg Raiders

1B

Creature - Human Warrior

Erhnam Djinn

3G

Creature - Djinn

Erithizon Eron the Relentless

2GG 3RR

Creature - Beast Legendary Creature Human Rogue Enchantment - Aura

Erosion

UUU

Errand of Duty

1W

Instant

Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Tap target creature with toughness 2 or less.

Errant Doomsayers

1W

Creature - Human Rebel

Errant Ephemeron

6U

Creature - Illusion

Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Counter target multicolored spell. ------------SPLIT CARD OTHER SIDE-------------Return all creatures blocking or blocked by target creature to their owner's hand.

Errant Minion

2U

Enchantment - Aura

Errantry

1R

Enchantment - Aura

Erratic Explosion

2R

Sorcery

Erratic Mutation

2U

Instant

Erratic Portal

Artifact

Error (Trial/Error)

UB

Instant

Ersatz Gnomes

Artifact Creature - Gnome

{T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. {2}{U}{U}, {T}: Counter target spell.

Ertai, the Corrupted

2WUB

Legendary Creature Human Wizard Legendary Creature Human Wizard

Ertai, Wizard Adept

2U

Ertai's Familiar

1U

Creature - Illusion

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Counter target spell if it was kicked.

Ertai's Meddling

XU

Instant

Ertai's Trickery

Instant

Escape Artist

1U

Creature - Human Wizard

Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. {2}{U}: Return target white or black creature you control to its owner's hand. Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.

Escape Routes

2U

Enchantment

Escaped Null

3B

Creature - Zombie Berserker Creature - Shapeshifter

Escaped Shapeshifter

3UU

Esper Battlemage

2U

Artifact Creature - Human Wizard

Esper Charm

WUB

Instant

Esper Cormorants

2WU

Artifact Creature - Bird

Flying

Esper Panorama

Land

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Esper Sojourners

WUB

Artifact Creature - Vedalken When you cycle Esper Sojourners or it's put into a Wizard graveyard from the battlefield, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) Artifact Creature - Vedalken As long as you control another multicolored permanent, Wizard Esper Stormblade gets +1/+1 and has flying. Artifact Creature - Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

Esper Stormblade

{W/B}U

Esperzoa

2U

Essence Bottle

Artifact

{3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Essence Drain deals 3 damage to target creature or player and you gain 3 life. Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Destroy all enchantments or all nonwhite enchantments.

Essence Drain

4B

Sorcery

Essence Feed

5B

Sorcery

Essence Filter

1GG

Sorcery

Essence Flare

Enchantment - Aura

Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

Essence Fracture

3UU

Sorcery

Essence Leak

Enchantment - Aura

Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." Creatures you control enter the battlefield as a copy of Essence of the Wild. Counter target creature spell.

Essence of the Wild Essence Scatter

3GGG 1U

Creature - Avatar Instant

Essence Sliver

3W

Creature - Sliver

Whenever a Sliver deals damage, its controller gains that much life. Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Whenever another creature enters the battlefield, you gain 1 life.

Essence Vortex

1UB

Instant

Essence Warden

Creature - Elf Shaman

Etched Champion

Artifact Creature - Soldier

Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. Etched Monstrosity enters the battlefield with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Etched Monstrosity

Artifact Creature - Golem

Etched Oracle

Artifact Creature - Wizard

Eternal Dominion

7UUU

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Enchant creature Enchanted creature has vigilance. When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Prevent all damage that would be dealt by creatures this turn.

Eternal Dragon

5WW

Creature - Dragon Spirit

Eternal Flame

2RR

Sorcery

Eternal Warrior

Enchantment - Aura

Eternal Witness

1GG

Creature - Human Shaman

Eternity Snare

5U

Enchantment - Aura

Eternity Vessel

Artifact

Ether Well

3U

Instant

Ethercaste Knight

WU

Artifact Creature - Human Knight Creature - Avatar

Ethereal Champion

2WWW

Ethereal Haze

Instant - Arcane

Ethereal Usher

5U

Creature - Spirit

{U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Ethereal Whiskergill

3U

Creature - Elemental

Etherium Abomination

3UB

Artifact Creature - Horror

Etherium Astrolabe Etherium Sculptor

2U 1U

Artifact

Flash {B}, {T}, Sacrifice an artifact: Draw a card. Artifact Creature - Vedalken Artifact spells you cast cost {1} less to cast. Artificer Artifact Creature - Vedalken Flying Knight {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. Artifact Creature - Human Cleric Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Ethersworn Adjudicator

4U

Ethersworn Canonist

1W

Ethersworn Shieldmage

1WU

Artifact Creature - Vedalken Flash Wizard When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. Artifact At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Return all creatures to their owners' hands.

Etherwrought Page

1WUB

Eunuchs' Intrigues

2R

Sorcery

Eureka

2GG

Sorcery

Evacuation

3UU

Instant

Evangelize

4W

Sorcery

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Evaporate deals 1 damage to each creature that's white or blue. Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield.

Evaporate Evasive Action

2R 1U

Sorcery Instant

Even the Odds

2W

Instant

Everbark Shaman

4G

Creature - Treefolk Shaman {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. Artifact Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool.

Everflowing Chalice

Everglades

Land

Everglove Courier

2G

Creature - Elf

You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

Everlasting Torment

2{B/R}

Enchantment

Evermind

Instant - Arcane

Evershrike

3{W/B}{W/B}

Creature - Elemental Spirit

Evil Eye of Orms-by-Gore

4B

Creature - Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Enchant land Enchanted land is a Swamp.

Evil Eye of Urborg

4B

Creature - Eye

Evil Presence

Enchantment - Aura

Evil Presents

2BB

Sorcery

Put a creature card from your hand into play under starget opponent's control. That creature attacks each turn if able... and always attacks its controller. You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. Protection from white When Eviscerator enters the battlefield, you lose 5 life. Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Evil Twin

2UB

Creature - Shapeshifter

Evincar's Justice

2BB

Sorcery

Eviscerator

3BB

Creature - Horror

Evolution Charm

1G

Instant

Evolution Vat

Artifact

Evolving Wilds

Land

Exalted Angel

4WW

Creature - Angel

Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flying Exalted Dragon can't attack unless you sacrifice a land. {1}, Sacrifice a land: Draw a card. Any player may activate this ability. {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Exile target attacking creature unless its controller pays {X}. Counter target creature spell. Draw a card. Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card. Put target creature on top of its owner's library.

Exalted Dragon

4WW

Creature - Dragon

Excavation

1U

Enchantment

Excavator

Artifact

Excise

XW

Instant

Exclude Exclusion Ritual

2U 4WW

Instant Enchantment

Excommunicate

2W

Sorcery

Excruciator

6RR

Creature - Avatar

Damage that would be dealt by Excruciator can't be prevented.

Execute

2B

Instant

Destroy target white creature. It can't be regenerated. Draw a card. {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Executioner's Capsule

Artifact

Executioner's Hood

Artifact - Equipment

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Creatures and lands target opponent controls don't untap during his or her next untap step. Each player puts a creature card from his or her graveyard onto the battlefield. Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.

Exhaustion

2U

Sorcery

Exhume

1B

Sorcery

Exhumer Thrull

5B

Creature - Thrull

Exile

2W

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Exile into Darkness

4B

Sorcery

Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. When Exiled Boggart is put into a graveyard from the battlefield, discard a card.

Exiled Boggart

1B

Creature - Goblin Rogue

Exiled Doomsayer

1W

Creature - Human Cleric

All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) {1}{W}, {T}: Destroy target black creature.

Exorcist

WW

Creature - Human Cleric

Exoskeletal Armor

1G

Enchantment - Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Exotic Curse

2B

Enchantment - Aura

Exotic Disease

4B

Sorcery

Exotic Orchard

Land

Expedition Map

Artifact

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.

Expendable Troops

1W

Creature - Human Soldier

Experiment Kraj

2UUGG

Legendary Creature - Ooze Experiment Kraj has all activated abilities of each other Mutant creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. Sorcery Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. You may play an additional land on each of your turns.

Exploding Borders

2RG

Exploration

Enchantment

Explore Explorer's Scope

1G 1

Sorcery Artifact - Equipment

You may play an additional land this turn. Draw a card. Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

Explosive Growth

Instant

Explosive Revelation

3RR

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) Each opponent loses X life. You gain life equal to the life lost this way. Destroy all creatures of the creature type of your choice. Counter target sorcery spell. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Look at target player's hand and choose up to two cards from it. That player discards those cards. Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Search target player's library for a card and exile it. Then that player shuffles his or her library. Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.

Explosive Vegetation

3G

Sorcery

Expunge

2B

Instant

Exsanguinate Extinction

XBB 4B

Sorcery Sorcery

Extinguish Extirpate

1U B

Instant Instant

Extortion

3BB

Sorcery

Extra Arms

4R

Enchantment - Aura

Extract

Sorcery

Extractor Demon

4BB

Creature - Demon

Extraplanar Lens

Artifact

Extravagant Spirit

3U

Creature - Spirit

Extruder

Artifact Creature Juggernaut

Exuberant Firestoker

2R

Creature - Human Druid Shaman

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Return target permanent to its owner's hand.

Eye for an Eye

WW

Instant

Eye of Nowhere

UU

Sorcery - Arcane

Eye of Ramos

Artifact

{T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. Look at the top card of target player's library. You may put that card into his or her graveyard. You and target creature's controller have a staring contest. If you win, destroy that creature. Destroy target non-Elf creature.

Eye of Singularity

3W

World Enchantment

Eye of the Storm

5UU

Enchantment

Eye of Ugin

Legendary Land

Eye of Yawgmoth

Artifact

Eye Spy Eye to Eye

U 2B

Sorcery Instant

Eyeblight's Ending

2B

Tribal Instant - Elf

Eyes of the Watcher

2U

Enchantment

Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

Eyes of the Wisent

1G

Tribal Enchantment Elemental Legendary Creature - Elf Warrior Creature - Elf Archer

Ezuri, Renegade Leader

1GG

Ezuri's Archers

Ezuri's Brigade

2GG

Creature - Elf Warrior

Fa'adiyah Seer

1G

Creature - Human Shaman

{T}: Draw a card and reveal it. If it isn't a land card, discard it. Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.

Fable of Wolf and Owl

3{G/U}{G/U}{G/U}Enchantment

Fabricate

2U

Sorcery

Face of Fear

5B

Creature - Horror

Face to Face

1R

Sorcery

Faceless Butcher

2BB

Creature - Nightmare Horror When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. Creature - Nightmare Horror Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. Enchantment Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. For each creature, its controller sacrifices a permanent unless he or she pays {1}.

Faceless Devourer

2B

Faces of the Past

2U

Facevaulter

Creature - Goblin Warrior

Fact or Fiction

3U

Instant

Fade Away

2U

Sorcery

Fade from Memory Faerie Conclave

Instant Land

Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.

Faerie Harbinger

3U

Creature - Faerie Wizard

Faerie Macabre

1BB

Creature - Faerie Rogue

Faerie Mechanist

3U

Artifact Creature - Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Faerie Noble

2G

Creature - Faerie

Faerie Squadron

Creature - Faerie

Faerie Swarm

3U

Creature - Faerie

Faerie Tauntings

2B

Tribal Enchantment - Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. --------FLIP-------Kaiso, Memory of Loyalty Legendary Creature Spirit - 2/2 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

Faerie Trickery

1UU

Faith Healer

1W

Creature - Human Cleric

Faithful Squire

1WW

Creature - Human Soldier

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Faith's Fetters

3W

Enchantment - Aura

Faith's Shield

Instant

Falkenrath Aristocrat

2BR

Creature - Vampire

Falkenrath Marauders

3RR

Creature - Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. Creature - Vampire Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. ------------SPLIT CARD OTHER SIDE-------------Return target creature card in a graveyard and target creature on the battlefield to their owners' hands.

Falkenrath Noble

3B

Falkenrath Torturer

2B

Creature - Vampire

Fall (Rise/Fall)

BR

Sorcery

Fallen Angel

3BB

Creature - Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. Protection from Clerics Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. Put target land on top of its owner's library.

Fallen Askari

1B

Creature - Human Knight

Fallen Cleric

4B

Creature - Zombie Cleric

Fallen Ferromancer

3R

Creature - Human Shaman

Fallen Ideal

2B

Enchantment - Aura

Falling Star

2R

Sorcery

Falling Timber

2G

Instant

Fallow Earth

2G

Sorcery

Fallow Wurm Fallowsage

2G 3U

Creature - Wurm Creature - Merfolk Wizard

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. Whenever Fallowsage becomes tapped, you may draw a card.

False Cure

BB

Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. Return target creature card from your graveyard to the battlefield. Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. Put target card from your graveyard on top of your library. Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. Target player skips all combat phases of his or her next turn. When False Prophet is put into a graveyard from the battlefield, exile all creatures. Counter target creature spell. Creatures without flying can't block this turn. Each creature you control can't be blocked by more than one creature. As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Famine deals 3 damage to each creature and each player.

False Dawn

1W

Sorcery

False Defeat

3W

Sorcery

False Demise

2U

Enchantment - Aura

False Memories

1U

Instant

False Mourning

Sorcery

False Orders

Instant

False Peace False Prophet False Summoning Falter Familiar Ground

W 2WW 1U 1R 2G

Sorcery Creature - Human Cleric Instant Instant Enchantment

Familiar's Ruse

UU

Instant

Famine

3BB

Sorcery

Famished Ghoul

3B

Creature - Zombie

{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. Sacrifice a creature: Regenerate target creature.

Fanatical Devotion

2W

Enchantment

Fanatical Fever

2GG

Instant

Target creature gets +3/+0 and gains trample until end of turn. {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Fang Skulkin

Artifact Creature Scarecrow

Fangren Firstborn

1GGG

Creature - Beast

Fangren Hunter

3GG

Creature - Beast

Trample

Fangren Marauder

5G

Creature - Beast

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn..

Fangren Pathcutter

4GG

Creature - Beast

Fanning the Flames

XRR

Sorcery

Far Wanderings

2G

Sorcery

Farbog Boneflinger

4B

Creature - Zombie

Farewell to Arms

1BB

Enchantment

Farhaven Elf

2G

Creature - Elf Druid

Farmstead

WWW

Enchantment - Aura

Farrelite Priest

1WW

Creature - Human Cleric

Farrel's Mantle

2W

Enchantment - Aura

Farrel's Zealot

1WW

Creature - Human

Farseek

1G

Sorcery

Farsight Mask

Artifact

Fascist Art Director

1WW

Creature - Human Horror

Fastbond

Enchantment

You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.

Fasting

Enchantment

Fat Ass

4G

Creature - Donkey Shaman Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) Enchantment - Aura Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. Destroy target creature that was dealt damage this turn. It can't be regenerated. Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. Move all counters from target creature onto another target creature.

Fatal Attraction

2R

Fatal Blow

Instant

Fatal Frenzy

2R

Instant

Fatal Lore

2BB

Sorcery

Fatal Mutation

Enchantment - Aura

Fate Transfer

1{U/B}

Instant

Fatespinner

1UU

Creature - Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.

Fatestitcher

3U

Creature - Zombie Wizard

Fathom Seer

1U

Creature - Illusion

Fathom Trawl

3UU

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Target player skips his or her next draw step.

Fatigue

1U

Sorcery

Fault Line Fault Riders

XRR 2R

Instant Creature - Human Soldier

Fault Line deals X damage to each creature without flying and each player. Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. Each creature with the highest converted mana cost has protection from all colors.

Faultgrinder

6R

Creature - Elemental

Fauna Shaman

1G

Creature - Elf Shaman

Favor of the Mighty

1W

Tribal Enchantment - Giant

Favor of the Overbeing

1{G/U}

Enchantment - Aura

Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Enchant creature Whenever enchanted creature blocks, you gain 3 life. Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Enchant creature Enchanted creature gets +4/+0. Destroy target land. If that land was legendary, its controller sacrifices another land.

Favor of the Woods

2G

Enchantment - Aura

Favorable Destiny

1W

Enchantment - Aura

Fear

BB

Enchantment - Aura

Feast of Blood

1B

Sorcery

Feast of Flesh

Sorcery

Feast of the Unicorn

3B

Enchantment - Aura

Feast of Worms

3GG

Sorcery - Arcane

Feast or Famine

3B

Instant

Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated. Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card. Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -2/-1.

Fecundity

2G

Enchantment

Feebleness

1B

Enchantment - Aura

Feed the Pack

5G

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness. Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Feedback Bolt deals damage to target player equal to the number of artifacts you control. Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Whenever an enchantment is put into a graveyard from the battlefield, draw a card. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn.

Feedback

2U

Enchantment - Aura

Feedback Bolt Feeding Frenzy

4R 2B

Instant Instant

Feeling of Dread

1W

Instant

Feint

Instant

Feldon's Cane

Artifact

Felidar Sovereign

4WW

Creature - Cat Beast

Fellwar Stone

Artifact

Femeref Archers

2G

Creature - Human Archer

Femeref Enchantress

WG

Creature - Human Druid

Femeref Healer

1W

Creature - Human Cleric

Femeref Knight

2W

Creature - Human Knight

Femeref Scouts

2W

Creature - Human Scout

Fen Stalker

3B

Creature - Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) Flying {U}: Put Fencer Clique on top of its owner's library. Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Fencer Clique

2UU

Creature - Faerie Soldier

Fencer's Magemark

2R

Enchantment - Aura

Fend Off

1W

Instant

Fendeep Summoner

4B

Creature - Treefolk Shaman {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Feral Animist

1RG

Creature - Goblin Shaman

{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.

Feral Contest

3G

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. Flying

Feral Deceiver

3G

Creature - Spirit

Feral Hydra

XG

Creature - Hydra Beast

Feral Instinct

1G

Instant

Feral Lightning

3RRR

Sorcery

Feral Ridgewolf

2R

Creature - Wolf

Feral Shadow

2B

Creature - Nightstalker

Feral Thallid

3GGG

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Creature spells cost {2} more to cast.

Feral Throwback

4GG

Creature - Beast

Ferocious Charge

2G

Instant

Ferocity

1G

Enchantment - Aura

Feroz's Ban

Artifact

Ferropede

Artifact Creature - Insect

Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Ferrovore

2R

Creature - Beast

Fertile Ground

1G

Enchantment - Aura

Fertile Imagination

2GG

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. Whenever a creature you control attacks, it gets +2/+2 until end of turn. Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Creatures you control have haste.

Fertilid

2G

Creature - Elemental

Fervent Charge Fervent Denial

1WBR 3UU

Enchantment Instant

Fervor

2R

Enchantment

Festercreep

1B

Creature - Elemental

Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Trample Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Festerhide Boar

3G

Creature - Boar

Festering Evil

3BB

Enchantment

Festering Goblin

Creature - Zombie Goblin

When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. Prevent the next X damage that would be dealt to you this turn. Draw a card.

Festering March

3BB

Sorcery

Festering Wound

1B

Enchantment - Aura

Festival

Instant

Festival of the Guildpact

XW

Instant

Festival of Trokin Fetid Heath

Sorcery Land

You gain 2 life for each creature you control. {T}: Add {1} to your mana pool. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. {B}: Fetid Horror gets +1/+1 until end of turn.

Fetid Horror

3B

Creature - Shade Horror

Feudkiller's Verdict

4WW

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. {2}{B}{B}: Put a -1/-1 counter on target creature.

Fever Charm

Instant

Fevered Convulsions

BB

Enchantment

Fevered Strength

2B

Instant

Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Fickle Efreet

3R

Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Fiddlehead Kami

4G

Creature - Spirit

Field Marshal

1WW

Creature - Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Players play with the top card of their libraries revealed.

Field of Dreams

World Enchantment

Field of Reality

2U

Enchantment - Aura

Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Field of Souls

2WW

Enchantment

Field Surgeon

1W

Creature - Human Cleric

Fieldmist Borderpost

1WU

Artifact

Fiend Hunter

1WW

Creature - Human Cleric

Fiend of the Shadows

3BB

Creature - Vampire Wizard

Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fierce Empath

2G

Creature - Elf

Fiery Bombardment

1R

Enchantment

Fiery Conclusion

1R

Instant

Fiery Fall

5R

Instant

Fiery Gambit

2R

Sorcery

Fiery Hellhound

1RR

Creature - Elemental Hound {R}: Fiery Hellhound gets +1/+0 until end of turn.

Fiery Justice

WRG

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Fiery Mantle

1R

Enchantment - Aura

Fiery Temper

1RR

Instant

Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. Destroy all blocking creatures and all blocked creatures. For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Flying

Fight or Flight

3W

Enchantment

Fight to the Death Fighting Chance

WR R

Instant Instant

Fighting Drake

2UU

Creature - Drake

Figure of Destiny

{R/W}

Creature - Kithkin

{R/W}: Figure of Destiny becomes a 2/2 Kithkin Spirit. (r/w)(r/w){R/W}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. (r/w)(r/w)(r/w)(r/w)(r/w){R/W}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Filigree Angel

5WWU

Artifact Creature - Angel

Filigree Fracture

2G

Instant

Filigree Sages

3U

Artifact Creature - Vedalken {2}{U}: Untap target artifact. Wizard

Fill with Fright

3B

Sorcery

Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. Whenever Filthy Cur is dealt damage, you lose that much life. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Exile all creatures.

Filth

3B

Creature - Incarnation

Filthy Cur Final Fortune Final Judgment

1B RR 4WW

Creature - Hound Instant Sorcery

Final Punishment

3BB

Sorcery

Target player loses life equal to the damage already dealt to him or her this turn. Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Fire deals 2 damage divided as you choose among any number of target creatures and/or players. ------------SPLIT CARD OTHER SIDE-------------Tap target permanent. Draw a card.

Final Revels

4B

Sorcery

Final Strike

2BB

Sorcery

Final-Sting Faerie

3B

Creature - Faerie Assassin

Finest Hour

2WUG

Enchantment

Fire (Fire/Ice)

1R

Instant

Fire Ambush

1R

Sorcery

Fire Ambush deals 3 damage to target creature or player. Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. {T}: Fire Ants deals 1 damage to each other creature without flying. Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Fire and Brimstone

3WW

Instant

Fire Ants

2R

Creature - Insect

Fire at Will

{R/W}{R/W}{R/W}Instant

Fire Bowman

Creature - Human Soldier Archer

Fire Covenant

1BR

Instant

Fire Diamond Fire Dragon

2 6RRR

Artifact Creature - Dragon

Fire Drake

1RR

Creature - Drake

Fire Elemental

3RR

Creature - Elemental

Fire Imp Fire Juggler

2R 2R

Creature - Imp Creature - Goblin Shaman

When Fire Imp enters the battlefield, it deals 2 damage to target creature. Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Fire Servant

3RR

Creature - Elemental

Fire Snake Fire Sprites Fire Tempest Fire Whip

4R 1G 5RR 1R

Creature - Snake Creature - Faerie Sorcery Enchantment - Aura

When Fire Snake is put into a graveyard from the battlefield, destroy target land. Flying {G}, {T}: Add {R} to your mana pool. Fire Tempest deals 6 damage to each creature and each player. Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first.

Fireball

XR

Sorcery

Fire-Belly Changeling

1R

Creature - Shapeshifter

Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fireblast

4RR

Instant

Firebolt

Sorcery

Firebrand Ranger

1R

Creature - Human Soldier

{G}, {T}: You may put a basic land card from your hand onto the battlefield. Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Flying {R}: Firefly gets +1/+0 until end of turn. {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. {T}: Add {1} to your mana pool. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. Fires of Undeath deals 2 damage to target creature or player. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Firebreathing

Enchantment - Aura

Firecat Blitz

XRR

Sorcery

Fire-Field Ogre

1UBR

Creature - Ogre Mutant

Firefly

3R

Creature - Insect

Firefright Mage

Creature - Goblin Spellshaper Land

Fire-Lit Thicket

Firemane Angel

3WWR

Creature - Angel

Firemaw Kavu

5R

Creature - Kavu

Fires of Undeath

2R

Instant

Fires of Yavimaya

1RG

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. {R}: Firescreamer gets +1/+0 until end of turn. Equipped creature has double strike. (It deals both firststrike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flying If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

Firescreamer Fireshrieker

3B 3

Creature - Kavu Artifact - Equipment

Fireslinger

1R

Creature - Human Wizard

Firespout

2{R/G}

Sorcery

Firestorm

Instant

Firestorm Hellkite

4UR

Creature - Dragon

Firestorm Phoenix

4RR

Creature - Phoenix

Firewake Sliver

1RG

Creature - Sliver

Firewild Borderpost

1RG

Artifact

First Come, First Served

1W

Enchantment

First Volley

1R

Instant - Arcane

Fishliver Oil

1U

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Destroy target creature or land. It can't be regenerated. Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.

Fissure Fissure Vent

3RR 3RR

Instant Sorcery

Fist of Suns

Artifact

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.

Fistful of Force

1G

Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. Target creature gets +4/+0 until end of turn.

Fists of Ironwood

1G

Enchantment - Aura

Fists of the Anvil

1R

Instant

Fists of the Demigod

1{B/R}

Enchantment - Aura

Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Target creature gets +3/+3 and gains first strike until end of turn. Counter target spell unless its controller pays {3}. {T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."

Fit of Rage Flaccify Flagstones of Trokair

1R 2U

Sorcery Instant Legendary Land

Flailing Drake

3G

Creature - Drake

Flailing Manticore

3R

Creature - Manticore

Flailing Ogre

2R

Creature - Ogre

Flailing Soldier

Creature - Human Soldier

Flame Burst

1R

Instant

Flame Elemental

2RR

Creature - Elemental

Flame Fusillade

3R

Sorcery

Flame Jab

Sorcery

Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) ({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Flame Jet deals 3 damage to target player. Cycling {2} ({2}, Discard this card: Draw a card.) Flame Rift deals 4 damage to each player. Flame Slash deals 4 damage to target creature.

Flame Javelin

{2/R}{2/R}{2/R} Instant

Flame Jet

1R

Sorcery

Flame Rift Flame Slash

1R R

Sorcery Sorcery

Flame Spirit

4R

Creature - Elemental Spirit

{R}: Flame Spirit gets +1/+0 until end of turn.

Flame Wave

3RRRR

Sorcery

Flame Wave deals 4 damage to target player and each creature he or she controls. Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. Haste Flameborn Hellion attacks each turn if able.

Flameblast Dragon

4RR

Creature - Dragon

Flameborn Hellion

5R

Creature - Hellion

Flameborn Viron

4RR

Creature - Insect

Flamebreak

RRR

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.

Flamecore Elemental

2RR

Creature - Elemental

Flamekin Bladewhirl

Creature - Elemental Warrior

Flamekin Brawler Flamekin Harbinger

R R

Creature - Elemental Warrior Creature - Elemental Shaman

{R}: Flamekin Brawler gets +1/+0 until end of turn. When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.

Flamekin Spitfire

1R

Creature - Elemental Shaman

Flame-Kin War Scout

3R

Creature - Elemental Scout When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. Creature - Elemental Berserker Instant When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

Flame-Kin Zealot

1WRR

Flames of the Blood Hand

2R

Flameshot

3R

Sorcery

You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. {7}{R}: Flamewave Invoker deals 5 damage to target player. Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flamestick Courier

2R

Creature - Goblin

Flametongue Kavu

3R

Creature - Kavu

Flamewave Invoker

2R

Creature - Goblin Mutant

Flaming Gambit

XR

Instant

Flaming Sword

1R

Enchantment - Aura

Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. Whenever Flanking Troops attacks, you may tap target creature.

Flanking Troops

2WW

Creature - Human Soldier

Flare

2R

Instant

Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. Counter target instant spell.

Flaring Flame-Kin

2R

Creature - Elemental Warrior Instant

Flaring Pain

1R

Flash

1U

Instant

Flash Conscription

5R

Instant

Flash Counter

1U

Instant

Flash Flood

Instant

Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card. Green creatures and white creatures can't block this turn. Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flash Foliage

2G

Instant

Flash of Defiance

1R

Sorcery

Flash of Insight

X1U

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) Destroy all Plains. Counter target red or green spell.

Flashfires Flashfreeze

3R 1U

Sorcery Instant

Flay

3B

Sorcery

Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. Flying Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. {B}, Discard a card: Fledgling Imp gains flying until end of turn. Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Fledgling Osprey has flying as long as it's enchanted. Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

Flayed Nim

3B

Creature - Skeleton

Flayer Husk

Artifact - Equipment

Flayer of the Hatebound

5R

Creature - Devil

Fledgling Djinn

1B

Creature - Djinn

Fledgling Dragon

2RR

Creature - Dragon

Fledgling Griffin

1W

Creature - Griffin

Fledgling Imp Fledgling Mawcor

2B 3U

Creature - Imp Creature - Beast

Fledgling Osprey Fleetfoot Panther

U 1WG

Creature - Bird Creature - Cat

Fleet-Footed Monk

1W

Creature - Human Monk

Fleeting Aven

1UU

Creature - Bird Wizard

Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. Target creature gets -1/-0 until end of turn. Draw a card.

Fleeting Distraction

Instant

Fleeting Image

2U

Creature - Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn. Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Flensermite

1B

Creature - Gremlin

Flesh Allergy

2BB

Sorcery

Flesh Reaver

1B

Creature - Horror

Fleshbag Marauder

2B

Creature - Zombie Warrior

Flesh-Eater Imp

3B

Creature - Imp

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) Exile target nontoken permanent, then return it to the battlefield under its owner's control. Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Fleshformer

2B

Creature - Human Wizard

Fleshgrafter

2B

Creature - Human Warrior

Fleshwrither

2BB

Creature - Horror

Flicker Flickerform

1W 1W

Sorcery Enchantment - Aura

Flickering Spirit

3W

Creature - Spirit

Flickering Ward

Enchantment - Aura

Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn. Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. {U}{U}: Tap target creature without flying.

Flickerwisp

1WW

Creature - Elemental

Flight

Enchantment - Aura

Flight of Fancy

3U

Enchantment - Aura

Flight Spellbomb

Artifact

Fling

1R

Instant

Flint Golem

Artifact Creature - Golem

Floating Shield

2W

Enchantment - Aura

Floating-Dream Zubera

1U

Creature - Zubera Spirit

Flock of Rabid Sheep

XGG

Sorcery

Flood

Enchantment

Flood Plain

Land

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Floodbringer

1U

Creature - Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land.

Floodchaser

5U

Creature - Elemental

Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. {T}: Add {1} to your mana pool. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. {X}{X}{1}, {T}: Tap X target lands.

Flooded Grove

Land

Flooded Shoreline

UU

Enchantment

Flooded Strand

Land

Flooded Woodlands

2UB

Enchantment

Floodgate

3U

Creature - Wall

Floodwater Dam

Artifact

Floral Spuzzem

3G

Creature - Elemental

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Draw a card for each Island you control. Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.

Flourishing Defenses

4G

Enchantment

Flow of Ideas Flow of Maggots

5U 2B

Sorcery Creature - Insect

Flowering Field

1W

Enchantment - Aura

Flowstone Armor

Artifact

Flowstone Blade

Enchantment - Aura

Flowstone Channeler

2R

Creature - Human Spellshaper Creature - Beast Creature - Beast

{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. {R}: Flowstone Crusher gets +1/-1 until end of turn.

Flowstone Charger Flowstone Crusher

2WR 3RR

Flowstone Embrace

1R

Enchantment - Aura

Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. {R}: Flowstone Giant gets +2/-2 until end of turn.

Flowstone Flood

3R

Sorcery

Flowstone Giant

2RR

Creature - Giant

Flowstone Hellion Flowstone Mauler

4R 4RR

Creature - Hellion Beast Creature - Beast

Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. {R}{R}: Target creature gets +1/-1 until end of turn.

Flowstone Overseer

2RRR

Creature - Beast

Flowstone Salamander

3RR

Creature - Salamander

{R}: Flowstone Salamander deals 1 damage to target creature blocking it. {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) {R}: Flowstone Shambler gets +1/-1 until end of turn. All creatures get +X/-X until end of turn. Target creature gets +1/-1 and gains haste until end of turn. Creatures you control get +1/-1.

Flowstone Sculpture

Artifact Creature Shapeshifter

Flowstone Shambler Flowstone Slide Flowstone Strike Flowstone Surge

2R X2RR 1R 1R

Creature - Beast Sorcery Instant Enchantment

Flowstone Thopter Flowstone Wall

7 2R

Artifact Creature - Thopter Creature - Wall

{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. Cycling abilities you activate cost you up to {2} less to activate.

Flowstone Wyvern

3RR

Creature - Drake

Fluctuator

Artifact

Flurry of Wings

WUG

Instant

Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Each player discards any number of cards, then draws that many cards. Draw a card. {2}, {T}: Target creature gains flying until end of turn.

Flusterstorm

Instant

Flux

2U

Sorcery

Flying Carpet

Artifact

Flying Men

Creature - Human

Flying

Fodder Cannon

Artifact

{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Prevent all combat damage that would be dealt this turn. Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Flying {B}: Regenerate Fog of Gnats. Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. {1}{G}: Folk of the Pines gets +1/+0 until end of turn.

Fodder Launch

3B

Tribal Sorcery - Goblin

Fog

Instant

Fog Bank

1U

Creature - Wall

Fog Elemental

2U

Creature - Elemental

Fog of Gnats

BB

Creature - Insect

Fog Patch

1G

Instant

Foil

2UU

Instant

Fold into ther

2UU

Instant

Folk Medicine

2G

Instant

Folk of An-Havva

Creature - Human

Folk of the Pines

4G

Creature - Dryad

Followed Footsteps

3UU

Enchantment - Aura

Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.

Fomori Nomad Font of Mythos

4R 4

Creature - Nomad Giant Artifact At the beginning of each player's draw step, that player draws two additional cards. Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Food Chain

2G

Enchantment

Fool's Demise

4U

Enchantment - Aura

Fool's Tome

Artifact

{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.

Foot Soldiers

3W

Creature - Human Soldier

Footbottom Feast

2B

Instant

Put any number of target creature cards from your graveyard on top of your library. Draw a card. Protection from Goblins Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Foothill Guide

Creature - Human Cleric

Footsteps of the Goryo

2B

Sorcery - Arcane

Foratog Forbid

2G 1UU

Creature - Atog Instant

Forbidden Alchemy

2U

Instant

Forbidden Crypt

3BB

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Forbidden Lore

2G

Enchantment - Aura

Forbidden Orchard

Land

Forbidden Ritual

2BB

Sorcery

Forbidding Watchtower

Land

Force Bubble

2WW

Enchantment

If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.

Force of Nature

2GGGG

Creature - Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Trample

Force of Savagery

2G

Creature - Elemental

Force of Will

3UU

Instant

You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. Counter target spell unless its controller pays {1}. Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. Whenever an opponent casts a spell, that player draws seven cards.

Force Spike Force Void

U 2U

Instant Instant

Forced Fruition

4UU

Enchantment

Forced March

XBBB

Sorcery

Destroy all creatures with converted mana cost X or less. Put target creature on top of its owner's library.

Forced Retreat

2U

Sorcery

Forced Worship

1W

Enchantment - Aura

Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Forcefield

Artifact

Forcemage Advocate

1G

Creature - Centaur Shaman {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. ({T}: Add {G} to your mana pool.)

Foresee

3U

Foreshadow

1U

Instant

Foresight

1U

Sorcery

Forest Forest Bear 1G

Basic Land - Forest Creature - Bear

Forethought Amulet

Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.

Forfend Forge Armor

1W 4R

Instant Instant

Prevent all damage that would be dealt to creatures this turn. As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Forge Devil

Creature - Devil

Forget Forgotten Ancient

UU 3G

Sorcery Creature - Elemental

Target player discards two cards, then draws as many cards as he or she discarded this way. Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Foriysian Brigade can block an additional creature.

Forgotten Cave

Land

Forgotten Harvest

1G

Enchantment

Forgotten Lore

Sorcery

Foriysian Brigade

3W

Creature - Human Soldier

Foriysian Interceptor

3W

Creature - Human Soldier

Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature. {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

Foriysian Totem

Artifact

Fork

RR

Instant

Forked Bolt

Sorcery

Forked Lightning

3R

Sorcery

Forked-Branch Garami

3GG

Creature - Spirit

Form of the Dragon

4RRR

Enchantment

Form of the Squirrel

Enchantment

As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You can't be the target of spells or abilities. You can't play spells. Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.

Formation

1W

Instant

Forsaken City

Land

Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.

Forsaken Wastes

2B

World Enchantment

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

Fortified Area

1WW

Enchantment

Fortify

2W

Instant

Fortitude

1G

Enchantment - Aura

Fortress Crab

3U

Creature - Crab

Fortune Thief

4R

Creature - Human Rogue

Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Fossil Find

{R/G}

Sorcery

Foster

2GG

Enchantment

Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Foul Familiar

2B

Creature - Spirit

Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. Flying When Foul Imp enters the battlefield, you lose 2 life. Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." Flying When Foul Spirit enters the battlefield, sacrifice a land. Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. {2}, {T}: You gain 1 life.

Foul Imp

BB

Creature - Imp

Foul Presence

2B

Enchantment - Aura

Foul Spirit

2B

Creature - Spirit

Fountain of Cho

Land

Fountain of Youth

Artifact

Fountain Watch

3WW

Creature - Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

Fowl Play Foxfire

2U 2G

Enchantment - Aura Instant

Foxfire Oak

5G

Creature - Treefolk Shaman {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.

Fraction Jackson

2G

Creature - Human Hero

{G}, {T}: Return target card with a on it from your graveyard to your hand.

Fractured Loyalty

1R

Enchantment - Aura

Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Tap or untap all permanents by the artist of your choice. As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

Fracturing Gust

Instant 2{G/W}{G/W}{G/W}

Framed! Frankenstein's Monster

1U XBB

Instant Creature - Zombie

Frankie Peanuts

2WW

AtRogue the beginning of your upkeep, you may ask target Legendary Creature - Elephant player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. Instant Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Frantic Purification

2W

Frantic Salvage

3W

Instant

Put any number of target artifact cards from your graveyard on top of your library. Draw a card. Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

2U

Instant

Fraternal Exaltation

UUUU

Sorcery

Frazzle

3U

Instant

Counter target nonblue spell.

Frazzled Editor Freed from the Real

1R 2U

Creature - Human BureaucratProtection from wordy (Something is wordy if it has four or more lines of text in its text box.) Enchantment - Aura Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. Enchantment When Free-for-All comes into play, set aside all creatures in play, face down. During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. {1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for FreeRange Chicken later in that turn, sacrifice it.) Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." Flying, protection from red

Free-for-All

3U

Free-Range Chicken

3G

Creature - Chicken

Freewind Equenaut

2W

Creature - Human Archer

Freewind Falcon

1W

Creature - Bird

Frenetic Efreet

1UR

Creature - Efreet

Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. Beasts can't block.

Frenetic Ogre

4R

Creature - Ogre

Frenetic Raptor

5R

Creature - Lizard Beast

Frenetic Sliver

1UR

Creature - Sliver

All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Frenzied Goblin

Creature - Goblin Berserker Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. Sorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Frenzied Tilling

3RG

Frenzy Sliver

1B

Creature - Sliver

All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.

Fresh Meat

3G

Instant

Fresh Volunteers

1W

Creature - Human Rebel

Freyalise Supplicant

1G

Creature - Human Cleric

{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. Counter target spell unless its controller pays {1}. That player discards a card. You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Freyalise's Charm

GG

Enchantment

Freyalise's Radiance

1G

Enchantment

Freyalise's Winds

2GG

Enchantment

Frightcrawler

1B

Creature - Horror

Frightful Delusion

2U

Instant

Frightshroud Courier

2B

Creature - Zombie

Frog Tongue

Enchantment - Aura

Frogmite

Artifact Creature - Frog

Frogtosser Banneret

1B

Creature - Goblin Rogue

Haste Goblin spells and Rogue spells you cast cost {1} less to cast. {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.

Frontier Guide

1G

Creature - Elf Scout

Frontline Sage

2U

Creature - Human Wizard

Frontline Strategist

Creature - Human Soldier

Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.

Frost Breath

2U

Instant

Frost Giant

3RRR

Creature - Giant

Frost Marsh

Snow Land

Frost Ogre

3RR

Creature - Ogre Warrior

Frost Raptor

2U

Snow Creature - Bird

Flying {snow}{snow}: Frost Raptor gains shroud until end of turn. ({snow} can be paid with one mana from a snow permanent.) Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. Sacrifice Frostling: Frostling deals 1 damage to target creature. Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead. Flying {8}: Creatures you control gain flying until end of turn.

Frost Titan

4UU

Creature - Giant

Frostling Frostweb Spider

R 2G

Creature - Spirit Snow Creature - Spider

Frostwielder

2RR

Creature - Human Shaman

Frostwind Invoker

4U

Creature - Merfolk Wizard

Frozen ther

3U

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped. {B}: Frozen Shade gets +1/+1 until end of turn.

Frozen Shade

2B

Creature - Shade

Frozen Solid

1UU

Enchantment - Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.

Fruitcake Elemental

1GG

Creature - Elemental

Fruitcake Elemental is indestructible. At the end of your turn, Fruitcake Elemental deals 7 damage to you. {3}: Target player gains control of Fruitcake Elemental. You gain 1 life for each Forest on the battlefield.

Fruition

Sorcery

Fuel for the Cause

2UU

Instant

Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.

Fugitive Druid

3G

Creature - Human Druid

Fugitive Wizard

Creature - Human Wizard

Fugue

3BB

Sorcery

Target player discards three cards.

Fulgent Distraction

2W

Instant

Choose two target creatures. Tap those creatures, then unattach all Equipment from them. Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. Sacrifice Fulminator Mage: Destroy target nonbasic land. As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land.

Full Moon's Rise

1G

Enchantment

Fulminator Mage

1{B/R}{B/R}

Creature - Elemental Shaman Sorcery

Fumarole

3BR

Fume Spitter

Creature - Horror

Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.

Fumiko the Lowblood

2RR

Legendary Creature Human Samurai

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.

Funeral Charm

Instant

Funeral March

1BB

Enchantment - Aura

Funeral Pyre

Instant

Fungal Behemoth

3G

Creature - Fungus

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. {G}{G}: Put a spore counter on target Fungus.

Fungal Bloom

GG

Enchantment

Fungal Reaches

Land

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. {R}: Target creature can't be regenerated this turn. Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. Haste {R}: Furnace Spirit gets +1/+0 until end of turn. Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able.

Fungal Shambler

4UBG

Creature - Fungus Beast

Fungus Elemental

3G

Creature - Fungus Elemental Creature - Fungus Sliver

Fungus Sliver

3G

Fungusaur

3G

Creature - Fungus Lizard

Furious Assault

2R

Enchantment

Furnace Brood Furnace Celebration

3R 1RR

Creature - Elemental Enchantment

Furnace Dragon

6RRR

Creature - Dragon

Furnace of Rath

1RRR

Enchantment

Furnace Scamp

Creature - Beast

Furnace Spirit Furnace Whelp

2R 2RR

Creature - Spirit Creature - Dragon

Furor of the Bitten

Enchantment - Aura

Fury Charm

1R

Instant

Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. All Sliver creatures have double strike.

Fury of the Horde

5RR

Sorcery

Fury Sliver

5R

Creature - Sliver

Furyborn Hellkite

4RRR

Creature - Dragon

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Furystoke Giant

3RR

Creature - Giant Warrior

Fusion Elemental

WUBRG

Creature - Elemental

Future Sight

2UUU

Enchantment

Play with the top card of your library revealed. You may play the top card of your library. Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. {3}, {T}: Target creature gains first strike until end of turn. {2}{G}, {T}: Untap target creature.

Fylamarid

1UU

Creature - Squid Beast

Fylgja

Enchantment - Aura

Fyndhorn Bow

Artifact

Fyndhorn Brownie

2G

Creature - Ouphe

Fyndhorn Druid

2G

Creature - Elf Druid

When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.

Fyndhorn Elder

2G

Creature - Elf Druid

{T}: Add {G}{G} to your mana pool.

Fyndhorn Elves

Creature - Elf Druid

{T}: Add {G} to your mana pool.

Fyndhorn Pollen

2G

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.

Gabriel Angelfire

3WWGG

Legendary Creature - Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Legendary Creature Kithkin Advisor Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. Creatures you control get +1/+1.

Gaddock Teeg

WG

Gaea's Anthem

1GG

Enchantment

Gaea's Avenger

1GG

Creature - Treefolk

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. {T}: Add {G} to your mana pool for each creature you control. Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. Creature spells can't be countered.

Gaea's Balance

3G

Sorcery

Gaea's Blessing

1G

Sorcery

Gaea's Bounty

2G

Sorcery

Gaea's Cradle

Legendary Land

Gaea's Embrace

2GG

Enchantment - Aura

Gaea's Herald

1G

Creature - Elf

Gaea's Liege

3GGG

Creature - Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. Flying

Gaea's Might

Instant

Gaea's Revenge

5GG

Creature - Elemental

Gaea's Skyfolk

UG

Creature - Elf Merfolk

Gaea's Touch

GG

Enchantment

You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. Counter target blue spell.

Gainsay

1U

Instant

Gale Force

4G

Sorcery

Gale Force deals 5 damage to each creature with flying.

Galepowder Mage

3W

Creature - Kithkin Wizard

Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Protection from red

Galina's Knight

WU

Creature - Merfolk Knight

Gallantry

1W

Instant

Target blocking creature gets +4/+4 until end of turn. Draw a card.

Gallowbraid

3BB

Legendary Creature - Horror Trample Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creature - Spirit Flying Other Spirit creatures you control get +0/+1. Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has first strike. Galvanic Blast deals 2 damage to target creature or player. Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. Flash {3}, {T}: Untap target artifact. At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Gallows Warden

4W

Galvanic Arc

2R

Enchantment - Aura

Galvanic Blast

Instant

Galvanic Juggernaut

Artifact Creature Juggernaut

Galvanic Key Galvanoth

2 3RR

Artifact Creature - Beast

Gamble

Sorcery

Game of Chaos

RRR

Sorcery

Game Preserve

2G

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Changeling (This card is every creature type at all times.) Trample Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Gamekeeper

3G

Creature - Elf

Game-Trail Changeling

3GG

Creature - Shapeshifter

Gang of Elk

5G

Creature - Elk Beast

Gangrenous Goliath

3BB

Creature - Zombie Giant

Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

Gangrenous Zombies

1BB

Creature - Zombie

Gargantuan Gorilla

4GGG

Creature - Ape

Gargoyle Castle

Land

{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Gargoyle Sentinel

Artifact Creature - Gargoyle Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Planeswalker - Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Put a 2/2 green Wolf creature token onto the battlefield. -----------------------------------Garruk, the Veil-Cursed - Planeswalker - Garruk +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Garruk Relentless

3G

Garruk Wildspeaker

2GG

Planeswalker - Garruk

+1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. +1: Put a 3/3 green Beast creature token onto the battlefield. -3: Draw cards equal to the greatest power among creatures you control. -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Trample Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.

Garruk, Primal Hunter

2GGG

Planeswalker - Garruk

Garruk, the Veil-Cursed

Planeswalker - Garruk

Garruk's Companion

GG

Creature - Beast

Garruk's Horde

5GG

Creature - Beast

Garruk's Packleader

4G

Creature - Beast

Garza Zol, Plague Queen

4UBR

Legendary Creature Vampire

Garza's Assassin

BBB

Creature - Human Assassin Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Creatures you control have vigilance as long as Gate Hound is enchanted. Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Gaseous Form

2U

Gate Hound

2W

Creature - Hound

Gate to Phyrexia

BB

Enchantment

Gate to the ther

Artifact

Gatekeeper of Malakir

BB

Creature - Vampire Warrior Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. Creature - Human Warrior Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. -----------------------------------Gatstaf Shepherd - Human Werewolf - 2/2 At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

Gathan Raiders

3RR

Gather Courage

Instant

Gather Specimens

3UUU

Instant

Gather the Townsfolk

1W

Sorcery

Gatherer of Graces

1G

Creature - Human Druid

Gatstaf Howler

Creature - Werewolf

Gatstaf Shepherd

1G

Creature - Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. -----------------------------------Gatstaf Howler - Werewolf - 3/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

Gauntlet of Might

Artifact

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Gauntlet of Power

Artifact

Gauntlets of Chaos

Artifact

Gavony Ironwright

2W

Creature - Human Soldier

Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. {T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. ({B/G} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

Gavony Township

Land

Gaze of Adamaro

2RR

Instant - Arcane

Gaze of Justice

Sorcery

Gaze of Pain

1B

Sorcery

Gaze of the Gorgon

3{B/G}

Instant

Geist of Saint Traft

1WU

Legendary Creature - Spirit Hexproof (This creature can't be the target of spells or Cleric abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. Artifact Creature - Construct When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. Instant Geistflame deals 1 damage to target creature or player. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geistcatcher's Rig

Geistflame

Geist-Honored Monk

3WW

Creature - Human Monk

Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. Put X X/X green Ooze creature tokens onto the battlefield. {T}: Gelectrode deals 1 damage to target creature or player. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {snow}: Enchanted creature gains defender until end of turn. ({snow} can be paid with one mana from a snow permanent.) All Slivers have "{T}: Add one mana of any color to your mana pool."

Gelatinous Genesis

XXG

Sorcery

Gelectrode

1UR

Creature - Weird

Gelid Shackles

Snow Enchantment - Aura

Gemhide Sliver

1G

Creature - Sliver

Gemini Engine

Artifact Creature - Construct Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. Creature - Human Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Gempalm Avenger

5W

Gempalm Incinerator

2R

Creature - Goblin

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Gempalm Polluter

5B

Creature - Zombie

Gempalm Sorcerer

2U

Creature - Human Wizard

Gempalm Strider

1G

Creature - Elf

Gemstone Array

Artifact

Gemstone Caverns

Legendary Land

Gemstone Mine

Land

General Jarkeld

3W

Legendary Creature Human Soldier Artifact - Equipment

General's Kabuto

General's Regalia

Artifact

Genesis

4G

Creature - Incarnation

Genesis Chamber

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. Geothermal Crevice enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.

Genesis Wave

XGGG

Sorcery

Genju of the Cedars

Enchantment - Aura

Genju of the Falls

Enchantment - Aura

Genju of the Fens

Enchantment - Aura

Genju of the Fields

Enchantment - Aura

Genju of the Realm

WUBRG

Legendary Enchantment Aura

Genju of the Spires

Enchantment - Aura

Geosurge

RRRR

Sorcery

Geothermal Crevice

Land

Geralf's Messenger

BBB

Creature - Zombie

Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. {2}{W}: Creatures you control get +1/+1 until end of turn. Untap target creature. It gets +3/+3 until end of turn.

Geralf's Mindcrusher

4UU

Creature - Zombie Horror

Gerrard Capashen

3WW

Legendary Creature Human Soldier

Gerrard's Battle Cry

Enchantment

Gerrard's Command

WG

Instant

Gerrard's Irregulars

4R

Creature - Human Soldier

Trample, haste

Gerrard's Verdict Gerrard's Wisdom

WB 2WW

Sorcery Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way. You gain 2 life for each card in your hand.

Gerrymandering

2G

Sorcery

Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. Target player and each of his or her teammates exchange life totals. Intimidate {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. Whenever an opponent discards a card, you may draw a card.

Get a Life Geth, Lord of the Vault

W 4BB

Instant Legendary Creature Zombie

Geth's Grimoire

Artifact

Geth's Verdict Geyser Glider

BB 3RR

Instant

Target player sacrifices a creature and loses 1 life.

Creature - Elemental Beast Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. Creature - Elephant Soldier Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.

Ghalma's Warden

3W

Ghastlord of Fugue

Creature - Spirit Avatar {U/B}{U/B}{U/B}{U/B}{U/B}

Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.

Ghastly Demise

Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Enchant creature You control enchanted creature. Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbn Ogre. When Ghazbn Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazbn Ogress. Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player. Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand.

Ghastly Discovery

2U

Sorcery

Ghastly Haunting

Enchantment - Aura 1/3

Ghastly Remains

BBB

Creature - Zombie

Ghave, Guru of Spores

2BGW

Legendary Creature Fungus Shaman

Ghazbn Ogre

Creature - Ogre

Ghazbn Ogress

Creature - Ogre

Ghitu Encampment

Land

Ghitu Fire

XR

Sorcery

Ghitu Firebreathing

1R

Enchantment - Aura

Ghitu Fire-Eater

2R

Creature - Human Nomad

{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. {R}: Target creature gets +1/+0 until end of turn.

Ghitu Slinger

2R

Creature - Human Nomad

Ghitu War Cry

2R

Enchantment

Ghor-Clan Bloodscale

3R

Creature - Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. Creature - Centaur Berserker Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Ghor-Clan Savage

3GG

Ghost Council of Orzhova

WWBB

Legendary Creature - Spirit When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

Ghost Hounds

1B

Creature - Hound Spirit

Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. {T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. Flying {U}{U}{U}: Regenerate Ghost Ship. {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. {T}: Target creature gets +1/+1 until end of turn.

Ghost Quarter

Land

Ghost Ship

2UU

Creature - Spirit

Ghost Tactician

4W

Creature - Spirit Spellshaper Land

Ghost Town

Ghost Warden

1W

Creature - Spirit

Ghostfire

2R

Instant

Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. All Slivers are colorless.

Ghostflame Sliver

BR

Creature - Sliver

Ghosthelm Courier

2U

Creature - Human Wizard

You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. {W}, {T}: You gain 2 life. Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.

Ghost-Lit Nourisher

2G

Creature - Spirit

Ghost-Lit Raider

2R

Creature - Spirit

Ghost-Lit Redeemer

Creature - Spirit

Ghost-Lit Stalker

Creature - Spirit

{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. Black and/or red permanents and spells are colorless sources of damage. Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Destroy target nonblack creature.

Ghost-Lit Warder

1U

Creature - Spirit

Ghostly Changeling

2B

Creature - Shapeshifter

Ghostly Flame

BR

Enchantment

Ghostly Possession

2W

Enchantment - Aura

Ghostly Prison

2W

Enchantment

Ghostly Visit

2B

Sorcery

Ghostly Wings

1U

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. {T}: Target creature gets -1/-0 until end of turn.

Ghosts of the Damned

1BB

Creature - Spirit

Ghosts of the Innocent

5WW

Creature - Spirit

If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step. {T}: Each player puts the top card of his or her library into his or her graveyard. Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Ghoultree costs {1} less to cast for each creature card in your graveyard.

Ghostway

2W

Instant

Ghoulcaller's Bell

Artifact

Ghoulcaller's Chant

Sorcery

Ghoulraiser

1BB

Creature - Zombie

Ghoul's Feast

1B

Instant

Ghoultree

7G

Creature - Zombie Treefolk

Giant Albatross

1U

Creature - Bird

Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. Whenever Giant Badger blocks, it gets +2/+2 until end of turn. {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.

Giant Ambush Beetle

3{B/G}R

Creature - Insect

Giant Badger

1GG

Creature - Badger

Giant Caterpillar

3G

Creature - Insect

Giant Cockroach

3B

Creature - Insect

Giant Crab

4U

Creature - Crab

{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) Flying Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) {2},{T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. Target creature gets +3/+3 until end of turn.

Giant Dustwasp

3GG

Creature - Insect

Giant Fan

Artifact

Giant Growth

Instant

Giant Harbinger

4R

Creature - Giant Shaman

When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Reach (This creature can block creatures with flying.)

Giant Mantis

3G

Creature - Insect

Giant Octopus

3U

Creature - Octopus

Giant Oyster

2UU

Creature - Oyster

You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

Giant Scorpion Giant Shark

2B 5U

Creature - Scorpion Creature - Fish

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.

Giant Slug

1B

Creature - Slug

{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. ({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) Reach (This creature can block creatures with flying.)

Giant Solifuge

2{R/G}{R/G}

Creature - Insect

Giant Spider

3G

Creature - Spider

Giant Strength

RR

Enchantment - Aura

Enchant creature Enchanted creature gets +2/+2. Giant Tortoise gets +0/+3 as long as it's untapped. {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. Giant Turtle can't attack if it attacked during your last turn.

Giant Tortoise Giant Trap Door Spider

1U 1RG

Creature - Turtle Creature - Spider

Giant Turtle

1GG

Creature - Turtle

Giant Warthog

5G

Creature - Boar Beast

Trample

Giantbaiting

2{R/G}

Sorcery

Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Gibbering Hyenas can't block black creatures.

Giant's Ire

3R

Tribal Sorcery - Giant

Gibbering Descent

4BB

Enchantment

Gibbering Hyenas

2G

Creature - Hyena

Gibbering Kami

3B

Creature - Spirit

Flying Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Gideon Jura

3WW

Planeswalker - Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. {W}, {T}: Tap target creature. If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2. Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Gideon's Avenger

1WW

Creature - Human Soldier

Gideon's Lawkeeper Gift of Estates

W 1W

Creature - Human Soldier Sorcery

Gift of Granite

Enchantment - Aura

Gift of the Deity

4{B/G}

Enchantment - Aura

Gift of the Gargantuan

2G

Sorcery

Gift of the Woods

Enchantment - Aura

Gifts Given Gifts Ungiven

3U 3U

Instant Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. {1}: Target creature you control becomes 7/7 until end of turn. Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

Gigadrowse

Instant

Gigantiform

3GG

Enchantment - Aura

Gigantomancer

7G

Creature - Human Shaman

Gigapede

3GG

Creature - Insect

Gilded Drake

1U

Creature - Drake

Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) {T}: Add three mana of any one color to your mana pool. {2}{G/U}, {untap}: For each counter on target permanent, put another of those counters on that permanent. ({untap} is the untap symbol.) Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. {G}, {T}: Look at the top two cards of your library, then put them back in any order.

Gilded Light

1W

Instant

Gilded Lotus

Artifact

Gilder Bairn

1{G/U}{G/U}

Creature - Ouphe

Gilt-Leaf Ambush

2G

Tribal Instant - Elf

Gilt-Leaf Archdruid

3GG

Creature - Elf Druid

Gilt-Leaf Palace

Land

Gilt-Leaf Seer

2G

Creature - Elf Shaman

Giltspire Avenger

WUG

Creature - Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. ({UP} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card. Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Gitaxian Probe

{UP}

Sorcery

Glacial Chasm

Land

Glacial Crevasses

2R

Enchantment

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool.

Glacial Plating

2WW

Snow Enchantment - Aura

Enchant creature Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Defender (This creature can't attack.)

Glacial Ray

1R

Instant - Arcane

Glacial Wall

2U

Creature - Wall

Glaciers

2WU

Enchantment

At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Tap an untapped creature you control: Tap target artifact or creature. Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.

Glade Gnarr

5G

Creature - Beast

Gladecover Scout

Creature - Elf Scout

Glamer Spinners

4{W/U}

Creature - Faerie Wizard

Glamerdye

1U

Instant

Glare of Subdual

2WG

Enchantment

Glarecaster

4WW

Creature - Bird Cleric

Glarewielder

4R

Creature - Elemental Shaman

Glass Asp

1GG

Creature - Snake

Glass Golem

Artifact Creature - Golem

Glassdust Hulk

3WU

Artifact Creature - Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.)

Glasses of Urza Glaze Fiend

1 1B

Artifact Artifact Creature - Illusion

{T}: Look at target player's hand. Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) ({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) You choose all targets for all spells and abilities.

Gleam of Resistance

4W

Instant

Gleancrawler

3{B/G}{B/G}{B/G} Creature - Insect Horror

Gleeful Sabotage

1G

Sorcery

Gleemax

100

Legendary Artifact

Glen Elendra Archmage

3U

Creature - Faerie Wizard

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {1} to your mana pool. At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool.

Glen Elendra Liege

1{U/B}{U/B}{U/B} Creature - Faerie Knight

Glen Elendra Pranksters

3U

Creature - Faerie Wizard

Gliding Licid

2U

Creature - Licid

Glimmerdust Nap

2U

Enchantment - Aura

Glimmering Angel

3W

Creature - Angel

Glimmerpoint Stag

2WW

Creature - Elk

Glimmerpost

Land - Locus

Glimmervoid

Land

Glimpse of Nature

Sorcery

Whenever you cast a creature spell this turn, draw a card. Target player puts the top ten cards of his or her library into his or her graveyard.

Glimpse the Unthinkable

UB

Sorcery

Glint Hawk

Creature - Bird

Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. First strike, deathtouch Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand. Mountainwalk

Glint Hawk Idol

Artifact

Glint-Eye Nephilim

UBRG

Creature - Nephilim

Glintwing Invoker Glissa Sunseeker

4U 2GG

Creature - Human Wizard Mutant Legendary Creature - Elf

Glissa, the Traitor

BGG

Legendary Creature Zombie Elf

Glissa's Courier

1GG

Creature - Horror

Glissa's Scorn

1G

Instant

Destroy target artifact. Its controller loses 1 life.

Glistener Elf

Creature - Elf Warrior

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. Haste At the beginning of the end step, return Glitterfang to its owner's hand. Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Glistening Oil

BB

Enchantment - Aura

Glitterfang

Creature - Spirit

Glittering Lion

2W

Creature - Cat

Glittering Lynx

Creature - Cat

Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.

Glittering Wish

WG

Sorcery

Global Ruin

4W

Sorcery

Gloom

2B

Enchantment

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Flying Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." Flying

Gloomdrifter

3B

Creature - Zombie Minion

Gloomhunter

2B

Creature - Bat

Gloomlance

3BB

Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card. Reach Gloomwidow can't block creatures without flying. Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) Creatures you control get +1/+1.

Gloomwidow

2G

Creature - Spider

Gloomwidow's Feast

3G

Instant

Glorious Anthem

1WW

Enchantment

Glorious Charge

1W

Instant

Creatures you control get +1/+1 until end of turn.

Glory

3WW

Creature - Incarnation

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

Glory of Warfare

2WR

Enchantment

Glory Seeker

1W

Creature - Human Soldier

Gloryscale Viashino

1WRG

Creature - Viashino Soldier Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. Creature - Beast Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. Noncreature spells cost {1} more to cast.

Glowering Rogon

5G

Glowing Anemone Glowrider

3U 2W

Creature - Jellyfish Beast Creature - Human Cleric

Gluetius Maximus

3GG

Creature - Beast

As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. At end of combat, destroy all creatures that were blocked by target Wall this turn. Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. {4}, {T}: Put a -1/-1 counter on target creature.

Gluttonous Slime

2G

Creature - Ooze

Gluttonous Zombie

4B

Creature - Zombie

Glyph of Delusion

Instant

Glyph of Destruction

Instant

Glyph of Doom

Instant

Glyph of Life

Instant

Glyph of Reincarnation

Instant

Gnarled Effigy

Artifact

Gnarled Mass

1GG

Creature - Spirit

Gnarlid Pack

1G

Creature - Beast

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. Gnat Alley Creeper can't be blocked by creatures with flying.

Gnat Alley Creeper

2R

Creature - Human Rogue

Gnat Miser

Creature - Rat Shaman

Each opponent's maximum hand size is reduced by one.

Gnathosaur

4RR

Creature - Lizard

Sacrifice an artifact: Gnathosaur gains trample until end of turn.

Gnaw to the Bone

2G

Instant

You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Destroy target nonartifact creature. When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. {R}: Goblin Balloon Brigade gains flying until end of turn. {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

Go for the Throat Goatnapper

1B 2R

Instant Creature - Goblin Rogue

Gobhobbler Rats

BR

Creature - Rat

Goblin Archaeologist

1R

Creature - Goblin Artificer

Goblin Arsonist

Creature - Goblin Shaman

Goblin Artillery

1RR

Creature - Goblin Warrior

Goblin Artisans

Creature - Goblin Artificer

Goblin Assassin

3RR

Creature - Goblin Assassin

Goblin Assault

2R

Enchantment

Goblin Balloon Brigade Goblin Bangchuckers

R 2RR

Creature - Goblin Warrior Creature - Goblin Warrior

Goblin Berserker

3R

Creature - Goblin Berserker First strike, haste

Goblin Bomb

1R

Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. {R}, {T}: Reflip any coin or reroll any die.

Goblin Bombardment Goblin Bookie

1R R

Enchantment Creature - Goblin

Goblin Bowling Team

3R

Creature - Goblins

Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. First strike Goblin Brawler can't be equipped. Goblin Brigand attacks each turn if able.

Goblin Brawler

2R

Creature - Goblin Warrior

Goblin Brigand

1R

Creature - Goblin Warrior

Goblin Bully

1R

Creature - Goblin

Goblin Burrows

Land

{T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

Goblin Bushwhacker

Creature - Goblin Warrior

Goblin Cadets

Creature - Goblin

Goblin Cannon

Artifact

Goblin Cavaliers

2R

Creature - Goblin

Goblin Caves

1RR

Enchantment - Aura

Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Haste (This creature can attack the turn it comes under your control.) Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Sacrifice a Goblin: Regenerate target creature.

Goblin Charbelcher

Artifact

Goblin Chariot Goblin Chieftain

2R 1RR

Creature - Goblin Warrior Creature - Goblin

Goblin Chirurgeon

Creature - Goblin Shaman

Goblin Clearcutter

3R

Creature - Goblin

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. Goblin Cohort can't attack unless you've cast a creature spell this turn. When Goblin Commando enters the battlefield, it deals 2 damage to target creature. Trample

Goblin Cohort

Creature - Goblin Warrior

Goblin Commando Goblin Deathraiders

4R BR

Creature - Goblin Creature - Goblin Warrior

Goblin Digging Team

Creature - Goblin

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Goblin Dirigible

Artifact Creature - Construct Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.

Goblin Dynamo

5RR

Creature - Goblin Mutant

{T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

Goblin Elite Infantry Goblin Festival

1R 1R

Creature - Goblin Warrior Enchantment

Goblin Fire Fiend

3R

Creature - Goblin Berserker Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. Creature - Goblin When Goblin Firebug leaves the battlefield, sacrifice a land. {T}: Goblin Fireslinger deals 1 damage to target player.

Goblin Firebug

1R

Goblin Fireslinger

Creature - Goblin Warrior

Goblin Firestarter

Creature - Goblin

Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Prevent all damage that Goblin Furrier would deal to snow creatures.

Goblin Flectomancer

URR

Creature - Goblin Wizard

Goblin Flotilla

2R

Creature - Goblin

Goblin Furrier

1R

Creature - Goblin Warrior

Goblin Game

5RR

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. When Goblin Gardener is put into a graveyard from the battlefield, destroy target land. Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Flying Goblin Glider can't block. Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player.

Goblin Gardener Goblin Gaveleer

3R R

Creature - Goblin Creature - Goblin Warrior

Goblin General Goblin Glider Goblin Goon

1RR 1R 3R

Creature - Goblin Warrior Creature - Goblin Creature - Goblin Mutant

Goblin Grappler

Creature - Goblin

Goblin Grenade

Sorcery

Goblin Grenadiers

3R

Creature - Goblin

Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

Goblin Guide

Creature - Goblin Scout

Goblin Hero

2R

Creature - Goblin

Goblin King

1RR

Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. Draw four cards, then discard three cards at random.

Goblin Kites

1R

Enchantment

Goblin Lackey

Creature - Goblin

Goblin Legionnaire

WR

Creature - Goblin Soldier

Goblin Lookout Goblin Lore

1R 1R

Creature - Goblin Sorcery

Goblin Lyre

Artifact

Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall. When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. When you speak, sacrifice Goblin Mime.

Goblin Machinist

4R

Creature - Goblin

Goblin Marshal

4RR

Creature - Goblin Warrior

Goblin Masons

1R

Creature - Goblin

Goblin Matron

2R

Creature - Goblin

Goblin Medics Goblin Mime

2R 1R

Creature - Goblin Shaman Creature - Goblin Mime

Goblin Mountaineer

Creature - Goblin Scout

Mountainwalk

Goblin Mutant

2RR

Creature - Goblin Mutant

Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. Put X 1/1 red Goblin creature tokens onto the battlefield. Protection from white

Goblin Offensive Goblin Outlander

X1RR BR

Sorcery Creature - Goblin Scout

Goblin Patrol

Creature - Goblin

Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Goblin Piker

1R

Creature - Goblin Warrior

Goblin Piledriver

1R

Creature - Goblin Warrior

Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. Goblin Raider can't block. {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. {T}: Target creature can't block this turn. {snow}: Goblin Rimerunner gains haste until end of turn. ({snow} can be paid with one mana from a snow permanent.) Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

Goblin Psychopath

3R

Creature - Goblin Mutant

Goblin Pyromancer

3R

Creature - Goblin Wizard

Goblin Raider Goblin Razerunners

1R 2RR

Creature - Goblin Warrior Creature - Goblin Warrior

Goblin Recruiter

1R

Creature - Goblin

Goblin Replica Goblin Rimerunner

3 2R

Artifact Creature - Goblin Snow Creature - Goblin Warrior

Goblin Ringleader

3R

Creature - Goblin

Goblin Rock Sled

1R

Creature - Goblin

Goblin Roughrider

2R

Creature - Goblin Knight

Goblin Ruinblaster

2R

Creature - Goblin Shaman

Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. First strike At the beginning of your upkeep, reveal a card from your hand at random. When Goblin Settler enters the battlefield, destroy target land. Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Enchant land If enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. Mountainwalk

Goblin S.W.A.T. Team

3R

Creature - Goblin Warrior

Goblin Sappers

1R

Creature - Goblin

Goblin Scouts

3RR

Sorcery

Goblin Secret Agent

2R

Creature - Goblin Rogue

Goblin Settler Goblin Sharpshooter

3R 2R

Creature - Goblin Creature - Goblin

Goblin Shortcutter

1R

Creature - Goblin Scout

Goblin Shrine

1RR

Enchantment - Aura

Goblin Ski Patrol

1R

Creature - Goblin

Goblin Sky Raider

2R

Creature - Goblin Warrior

Goblin Skycutter

1R

Creature - Goblin Warrior

Goblin Sledder Goblin Snowman

R 3R

Creature - Goblin Creature - Goblin

Goblin Soothsayer

Creature - Goblin Shaman

Goblin Spelunkers

2R

Creature - Goblin Warrior

Goblin Spy

Creature - Goblin Rogue

Play with the top card of your library revealed.

Goblin Striker

1R

Creature - Goblin Berserker First strike, haste

Goblin Swine-Rider

Creature - Goblin

Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. {1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {T}: Target creature with power 2 or less is unblockable this turn.

Goblin Taskmaster

Creature - Goblin

Goblin Tinkerer

1R

Creature - Goblin Artificer

Goblin Trenches

1WR

Enchantment

Goblin Tunneler

1R

Creature - Goblin Rogue

Goblin Turncoat

1B

Creature - Goblin Mercenary

Sacrifice a Goblin: Regenerate Goblin Turncoat.

Goblin Tutor

Instant

Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 Any Goblin Tutor 3 Any enchantment 4 Any artifact 5 Any creature 6 Any sorcery, instant, or interrupt

Goblin Vandal

Creature - Goblin Rogue

Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Each creature you control can't be blocked except by two or more creatures. Enchant creature Enchanted creature gets +2/+2 and has haste. Goblin War Strike deals damage equal to the number of Goblins you control to target player. Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.

Goblin War Buggy

1R

Creature - Goblin

Goblin War Cry

2R

Sorcery

Goblin War Drums

2R

Enchantment

Goblin War Paint

1R

Enchantment - Aura

Goblin War Strike Goblin War Wagon

R 4

Sorcery Artifact Creature Juggernaut

Goblin Warchief

1RR

Creature - Goblin

Goblin spells you cast cost {1} less to cast. Goblin creatures you control have haste. Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. Flying Other creatures are 1/1. ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. {R}: Godo's Irregulars deals 1 damage to target creature blocking it. {T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. Vigilance {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. {T}: Add {W} to your mana pool.

Goblin Wardriver

RR

Creature - Goblin Warrior

Goblin Warrens

2R

Enchantment

Goblin Welder

Creature - Goblin Artificer

Goblin Wizard

2RR

Creature - Goblin Wizard

Goblins of the Flarg

Creature - Goblin Warrior

Godhead of Awe Godless Shrine

Creature - Spirit Avatar {W/U}{W/U}{W/U}{W/U}{W/U} Land - Plains Swamp

Godo, Bandit Warlord

5R

Legendary Creature Human Barbarian

Godo's Irregulars

Creature - Human Warrior

Gods' Eye, Gate to the Reikai

Legendary Land

Godsire

4WRGG

Creature - Beast

Godtoucher

3G

Creature - Elf Cleric

Godtracker of Jund

1RG

Creature - Elf Shaman

Goham Djinn

5B

Creature - Djinn

Goka the Unjust Gold Myr 2

Legendary Creature - Ogre Shaman Artifact Creature - Myr

Golden Bear

3G

Creature - Bear

Golden Urn

Artifact

At the beginning of your upkeep, you may put a charge counter on Golden Urn. {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

Golden Wish

3WW

Sorcery

Goldenglow Moth

Creature - Insect

Goldmeadow Dodger

Creature - Kithkin Rogue

Goldmeadow Harrier

Creature - Kithkin Soldier

{W}, {T}: Tap target creature.

Goldmeadow Lookout

3W

Creature - Kithkin Spellshaper

{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.

Goldmeadow Stalwart

Creature - Kithkin Soldier

Golem Artisan

Artifact Creature - Golem

{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. Whenever a player casts an artifact spell, you may gain 1 life. Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

Golem Foundry

Artifact

Golem's Heart

Artifact

Golem-Skin Gauntlets

Artifact - Equipment

Golgari Brownscale

1GG

Creature - Lizard

Golgari Germination

1BG

Enchantment

Golgari Grave-Troll

4G

Creature - Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Golgari Guildmage

{B/G}{B/G}

Creature - Elf Shaman

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool. {B}, Sacrifice a creature: Target player loses 1 life.

Golgari Rot Farm

Land

Golgari Rotwurm

3BG

Creature - Zombie Wurm

Golgari Signet

Artifact

{1}, {T}: Add {B}{G} to your mana pool.

Golgari Thug

1B

Creature - Human Warrior

When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.

Golgothian Sylex

Artifact

Goliath Beetle

2G

Creature - Insect

Trample

Goliath Sphinx

5UU

Creature - Sphinx

Flying

Goliath Spider

6GG

Creature - Spider

Reach (This creature can block creatures with flying.)

Gomazoa

2U

Creature - Jellyfish

Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. Return target creature you don't control to its owner's hand. ------------SPLIT CARD OTHER SIDE-------------Dead deals 2 damage to target creature.

Gone (Dead/Gone)

2R

Instant

Gore Vassal

2W

Creature - Hound

Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.

Gorehorn Minotaurs

2RR

Creature - Minotaur Warrior Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Creature - Elemental Boar Beast When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.

Goretusk Firebeast

5R

Gorger Wurm

3RG

Creature - Wurm

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. {1}{G}: Regenerate Gorilla Chieftain.

Gorgon Flail

Artifact - Equipment

Gorgon Recluse

3BB

Creature - Gorgon

Gorilla Berserkers

3GG

Creature - Ape Berserker

Gorilla Chieftain

2GG

Creature - Ape

Gorilla Pack

2G

Creature - Ape

Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep.

Gorilla Shaman

Creature - Ape Shaman

Gorilla Titan

3GG

Creature - Ape

Gorilla War Cry

1R

Instant

Gorilla Warrior

2G

Creature - Ape Warrior

Goryo's Vengeance

1B

Instant - Arcane

Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Gossamer Chains

WW

Enchantment

Gossamer Phantasm

1U

Creature - Illusion

Gosta Dirk

3WWUU

Legendary Creature Human Warrior

Govern the Guildless

5U

Sorcery

Gain control of target monocolored creature. Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) You have no maximum hand size.

Grab the Reins

3R

Instant

Graceful Adept

2U

Creature - Human Wizard

Graceful Antelope

2WW

Creature - Antelope

Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. Creature cards can't enter the battlefield from graveyards or libraries. Players can't cast cards in graveyards or libraries. Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Graceful Reprieve

1W

Instant

Grafdigger's Cage

Artifact

Grafted Exoskeleton

Artifact - Equipment

Grafted Skullcap

Artifact

At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast. Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. Grand Coliseum enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Grafted Wargear

Artifact - Equipment

Grand Abolisher

WW

Creature - Human Cleric

Grand Arbiter Augustin IV

2WU

Legendary Creature Human Advisor Creature - Vedalken Artificer

Grand Architect

1UU

Grand Coliseum

Land

Grand Melee Grandmother Sengir

3R 4B

Enchantment Legendary Creature Human Wizard Creature - Human Wizard

All creatures attack each turn if able. All creatures block each turn if able. {1}{B}, {T}: Target creature gets -1/-1 until end of turn.

Granger Guildmage

{W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. Flying {R}: Granite Gargoyle gets +0/+1 until end of turn.

Granite Gargoyle

2R

Creature - Gargoyle

Granite Grip

2R

Enchantment - Aura

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. You gain life equal to your age.

Granite Shard

Artifact

Granny's Payback

7G

Sorcery

Granulate

2RR

Sorcery

Destroy each nonland artifact with converted mana cost 4 or less. Grapeshot deals 1 damage to target creature or player. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Grapeshot

1R

Sorcery

Grapeshot Catapult

Artifact Creature - Construct {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Instant All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.

Graphic Violence

2G

Grappler Spider

1G

Creature - Spider

Reach (This creature can block creatures with flying.)

Grappling Hook

Artifact - Equipment

Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} Target creature gets -4/-4 until end of turn.

Grasp of Darkness

BB

Instant

Grasp of Phantoms

3U

Sorcery

Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Grassland Crusader

5W

Creature - Human Cleric Soldier Land

Grasslands

Gratuitous Violence

2RRR

Enchantment

Grave Bramble Grave Consequences

1GG 1B

Creature - Plant Instant

Defender, protection from Zombies Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler. Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

Grave Defiler

3B

Creature - Zombie

Grave Pact

1BBB

Enchantment

Grave Peril

1B

Enchantment

Grave Robbers Grave Scrabbler

1BB 3B

Creature - Human Rogue Creature - Zombie

{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. Deathtouch Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Grave Servitude

1B

Enchantment - Aura

Grave Titan

4BB

Creature - Giant

Gravebane Zombie

3B

Creature - Zombie

Gravebind

Instant

Graveborn Muse

2BB

Creature - Zombie Spirit

Gravecrawler

Creature - Zombie

Gravedigger

3B

Creature - Zombie

Gravegouger

2B

Creature - Nightmare Horror When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. Creature - Human Soldier {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Gravel Slinger

3W

Gravelgill Axeshark

4{U/B}

Creature - Merfolk Soldier

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) {T}: Add {1} to your mana pool. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Put any number of target creature cards from your graveyard on top of your library. Draw a card. {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. Trample Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. {2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.

Gravelgill Duo

2{U/B}

Creature - Merfolk Rogue Warrior

Graven Cairns

Land

Graven Dominator

4WW

Creature - Gargoyle

Gravepurge

2B

Instant

Grave-Shell Scarab

2BGG

Creature - Insect

Gravespawn Sovereign

4BB

Creature - Zombie

Gravestorm

BBB

Enchantment

Gravetiller Wurm

5G

Creature - Wurm

Graveyard Shovel

Artifact

Gravitational Shift

3UU

Enchantment

Creatures with flying get +2/+0. Creatures without flying get -2/-0. All creatures lose flying.

Gravity Sphere

2R

World Enchantment

Gravity Well

1GG

Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn. Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

Graxiplon

5U

Creature - Beast

Gray Ogre

2R

Creature - Ogre

Graypelt Hunter

3G

Creature - Human Warrior Ally

Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. Islandwalk

Graypelt Refuge

Land

Grayscaled Gharial

Creature - Crocodile

Grazing Gladehart Grazing Kelpie

2G 3{G/U}

Creature - Antelope Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. {G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Target creature gets +0/+X until end of turn, where X is its converted mana cost. (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) Creatures with plainswalk can be blocked as though they didn't have plainswalk. When Great Whale enters the battlefield, untap up to seven lands. Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Other enchantments you control have shroud. Enchanted creatures you control have shroud. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}{R}: Greater Forgeling gets +3/-3 until end of turn.

Great Defender Great Furnace Great Sable Stag

Instant Artifact Land

1GG

Creature - Elk

Great Wall Great Whale

2W 5UU

Enchantment Creature - Whale

Greatbow Doyen

4G

Creature - Elf Archer

Greater Auramancy Greater Basilisk Greater Forgeling

1W 3GG 3RR

Enchantment Creature - Basilisk Creature - Elemental

Greater Gargadon

9R

Creature - Beast

Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

Greater Good

2GG

Enchantment

Greater Harvester

2BBB

Creature - Horror

Greater Morphling

6UU

Creature - Shapeshifter

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling.

Greater Mossdog

3G

Creature - Plant Hound

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) {B}, Pay 2 life: Draw a card.

Greater Realm of Preservation

1W

Enchantment

Greater Stone Spirit

4RR

Creature - Elemental Spirit

Greater Werewolf

4B

Creature - Human Wolf

Greatsword

Artifact - Equipment

Greed

3B

Enchantment

Greel, Mind Raker Greel's Caress

3BB 1B

Legendary Creature - Horror {X}{B}, {T}, Discard two cards: Target player discards X Spellshaper cards at random. Enchantment - Aura Flash Enchant creature Enchanted creature gets -3/-0. Artifact {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Green Mana Battery

Green Scarab

Enchantment - Aura

Green Sun's Zenith

XG

Sorcery

Green Ward

Enchantment - Aura

Greener Pastures

2G

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. {T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater. {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. {T}: Add {G}{G} to your mana pool.

Greenhilt Trainee

3G

Creature - Elf Warrior

Greenseeker

Creature - Elf Spellshaper

Greenweaver Druid

2G

Creature - Elf Druid

Gremlin Mine

Artifact

{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.

Grid Monitor Grief Tyrant

4 5{B/R}

Artifact Creature - Construct You can't cast creature spells. Creature - Horror Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

Griffin Canyon

Land

Griffin Guide

2W

Enchantment - Aura

Griffin Rider

1W

Creature - Human Knight

Griffin Sentinel

2W

Creature - Griffin

Flying Vigilance (Attacking doesn't cause this creature to tap.) Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) {T}: Add {1} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.

Grifter's Blade

Artifact - Equipment

Grim Affliction

2B

Instant

Grim Backwoods Grim Discovery 1B

Land Sorcery

Grim Feast

1BG

Enchantment

Grim Flowering

5G

Sorcery

Draw a card for each creature card in your graveyard.

Grim Harvest

1B

Instant

Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. {T}: Put a charge counter on Grindclock. {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.

Grim Lavamancer

Creature - Human Wizard

Grim Monolith

Artifact

Grim Poppet

Artifact Creature Scarecrow

Grim Reminder

2B

Instant

Grim Tutor

1BB

Sorcery

Grimclaw Bats

1B

Creature - Bat

Grimgrin, Corpse-Born

3UB

Legendary Creature Zombie Warrior

Grimoire of the Dead

Legendary Artifact

Grimoire Thief

UU

Creature - Merfolk Rogue

Grindclock

Artifact

Grinding Station

Artifact

{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station. {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card. Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Put target creature on top of its owner's library.

Grindstone

Artifact

Grinning Demon

2BB

Creature - Demon

Grinning Ignus

2R

Creature - Elemental

Grinning Totem

Artifact

Grip of Amnesia

1U

Instant

Grip of Chaos

4RR

Enchantment

Griptide

3U

Instant

Gristle Grinner

4B

Creature - Zombie

Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.

Gristleback

2G

Creature - Boar Beast

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) {T}: Target land you control becomes the basic land type of your choice until end of turn. {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Grixis Battlemage

2B

Creature - Human Wizard

Grixis Charm

UBR

Instant

Grixis Grimblade

{U/R}B

Creature - Zombie Warrior

Grixis Illusionist Grixis Panorama

Creature - Human Wizard Land

Grixis Slavedriver

5B

Creature - Zombie Giant

When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

Grixis Sojourners

1UBR

Creature - Zombie Ogre

Grizzled Leotau Grizzled Outcasts

WG 4G

Creature - Cat Creature - Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. -----------------------------------Krallenhorde Wantons - Werewolf - 7/7 At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. Creature - Wolverine Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.

Grizzled Wolverine

1RR

Grizzly Bears

1G

Creature - Bear

Grizzly Fate

3GG

Sorcery

Put two 2/2 green Bear creature tokens onto the battlefield. Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. Whenever Grollub is dealt damage, each opponent gains that much life.

Groffskithur

5G

Creature - Beast

Grollub

2B

Creature - Beast

Grotag Siege-Runner

1R

Creature - Goblin Rogue

{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. Whenever Grotag Thrasher attacks, target creature can't block this turn. Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Grotag Thrasher

4R

Creature - Lizard

Grotesque Hybrid

4B

Creature - Zombie

Ground Rift

Sorcery

Ground Seal

1G

Enchantment

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. Trample, haste At the beginning of the end step, sacrifice Groundbreaker. {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. {1}{G}: Return target basic land card from your graveyard to your hand. Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. Defender (This creature can't attack.) When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Groundbreaker

GGG

Creature - Elemental

Groundling Pouncer

1{G/U}

Creature - Faerie

Groundskeeper Groundswell

G G

Creature - Human Druid Instant

Grove of the Burnwillows

Land

Growth Spasm

2G

Sorcery

Growth Spurt

1G

Instant

Grozoth

6UUU

Creature - Leviathan

Gruesome Deformity

Enchantment - Aura

Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Target player discards two cards. Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. ({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.

Gruesome Discovery

2BB

Sorcery

Gruesome Encore

2B

Sorcery

Gruul Guildmage

{R/G}{R/G}

Creature - Human Shaman

Gruul Nodorog

4GG

Creature - Beast

Gruul Scrapper

3G

Creature - Human Berserker When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. Artifact {1}, {T}: Add {R}{G} to your mana pool.

Gruul Signet

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. Destroy all tapped creatures.

Gruul War Plow

Artifact

Guan Yu, Sainted Warrior

3WW

Legendary Creature Human Soldier Warrior

Guan Yu's 1,000-Li March

4WW

Sorcery

Guard Dogs

3W

Creature - Hound

{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. Enchant creature Enchanted creature has defender. Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Guard Duty Guard Gomazoa

W 2U

Enchantment - Aura Creature - Jellyfish

Guardian Angel

XW

Instant

Guardian Beast

3B

Creature - Beast

Guardian Idol

Artifact

Guardian of Cloverdell

5GG

Creature - Treefolk Shaman When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. {G}, Sacrifice a Kithkin: You gain 1 life. Creature - Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Guardian of Solitude

1U

Guardian of the Guildpact

3W

Creature - Spirit

Protection from monocolored

Guardian of Vitu-Ghazi

6WG

Creature - Elemental

Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance

Guardian Seraph

2WW

Creature - Angel

Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. Flash Enchant creature Creatures you control that are enchanted get +1/+1. Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) White creatures you control get +2/+2 until end of turn.

Guardian Zendikon

2W

Enchantment - Aura

Guardian's Magemark

2W

Enchantment - Aura

Guardians of Akrasa

2W

Creature - Human Soldier

Guardians' Pledge

1WW

Instant

Guerrilla Tactics

1R

Instant

Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. When Gulf Squid enters the battlefield, tap all lands target player controls. Protection from blue

Guided Passage

URG

Sorcery

Guided Strike

1W

Instant

Guiding Spirit

1WU

Creature - Angel Spirit

Guile

3UUU

Creature - Elemental Incarnation

Guiltfeeder

3BB

Creature - Horror

Guilty Conscience

Enchantment - Aura

Gulf Squid Guma

3U 2R

Creature - Squid Beast Creature - Cat

Gurzigost

3GG

Creature - Beast

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. {U}: Gust-Skimmer gains flying until end of turn.

Gus

2G

Creature - Gus

Gush

4U

Instant

Gustcloak Cavalier

3WW

Creature - Human Knight

Gustcloak Harrier

1WW

Creature - Bird Soldier

Gustcloak Runner

Creature - Human Soldier

Gustcloak Savior

4W

Creature - Bird Soldier

Gustcloak Sentinel

2WW

Creature - Human Soldier

Gustcloak Skirmisher

3W

Creature - Bird Soldier

Gustha's Scepter

Artifact

Gustrider Exuberant

2W

Creature - Human Wizard

Gust-Skimmer

Artifact Creature - Insect

Gut Shot

{RP}

Instant

({RP} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to target creature or player. {1}, Sacrifice a creature: You gain 2 life. Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Gutless Ghoul Gutter Grime

2B 4G

Snow Creature - Zombie Enchantment

Guttural Response

{R/G}

Instant

Counter target blue instant spell.

Gutwrencher Oni

3BB

Creature - Demon Spirit

Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.

Guul Draz Assassin

Creature - Vampire Assassin

Guul Draz Specter

2BB

Creature - Specter

Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. {T}: Target player discards a card at random. Activate this ability only during your turn. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life. {T}, Sacrifice Haazda Exonerator: Destroy target Aura.

Guul Draz Vampire

Creature - Vampire Rogue

Gwafa Hazid, Profiteer

1WU

Legendary Creature Human Rogue

Gwendlyn Di Corci

UBBR

Legendary Creature Human Rogue Creature - Hag Wizard

Gwyllion Hedge-Mage

2{W/B}

Haakon, Stromgald Scourge

1BB

Legendary Creature Zombie Knight

Haazda Exonerator

Creature - Human Cleric

Haazda Shield Mate

2W

Creature - Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

Hada Freeblade

Creature - Human Soldier Ally

Hada Spy Patrol

1U

Creature - Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol is unblockable. LEVEL 3+ 3/3 Shroud Hada Spy Patrol is unblockable. When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Hag Hedge-Mage

2{B/G}

Creature - Hag Shaman

Hagra Crocodile

3B

Creature - Crocodile

Hagra Diabolist

4B

Creature - Ogre Shaman Ally

Hail of Arrows

XW

Instant

Hail Storm

1GG

Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Hair-Strung Koto

Artifact

Hakim, Loreweaver

3UU

Legendary Creature Human Wizard

Halam Djinn

5R

Creature - Djinn

Halberdier Halcyon Glaze

3R 1UU

Creature - Human Barbarian First strike Enchantment Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.

Halfdane

1WUB

Legendary Creature Shapeshifter

Halimar Depths

Land

Halimar Excavator

1U

Creature - Human Wizard Ally

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Halimar Wavewatch

1U

Creature - Merfolk Soldier

Hall of Gemstone

1GG

World Enchantment

Hall of the Bandit Lord

Legendary Land

Hallow

Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Put all creatures on the bottom of their owners' libraries. ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. {W}{W}: Return target nonsnow land you control to its owner's hand. {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Counter target artifact spell. Draw a card. Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.

Hallowed Burial

3WW

Sorcery

Hallowed Fountain

Land - Plains Island

Hallowed Ground

1W

Enchantment

Hallowed Healer

2W

Creature - Human Cleric

Halls of Mist

Land

Halo Hunter

2BBB

Creature - Demon

Halt Order

2U

Instant

Hamlet Captain

1G

Creature - Human Warrior

Hamletback Goliath

6R

Creature - Giant Warrior

Hammer Mage

1R

Creature - Human Spellshaper

Hammer of Bogardan

1RR

Sorcery

Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

Hammer of Ruin

Artifact - Equipment

Hammerfist Giant

4RR

Creature - Giant Warrior

Hammerhead Shark Hammerheim

1U

Creature - Fish Legendary Land

Hammerhead Shark can't attack unless defending player controls an Island. {T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn. Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Destroy target nonblack creature. You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}, Tap three untapped white creatures you control: Destroy target creature. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter. During combat, players can't cast instant spells or activate abilities that aren't mana abilities. Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.

Hammerheim Deadeye

3R

Creature - Giant Warrior

Hana Kami Hanabi Blast

G 1RR

Creature - Spirit Instant

Hand of Cruelty

BB

Creature - Human Samurai

Hand of Death Hand of Emrakul

2B 9

Sorcery Creature - Eldrazi

Hand of Honor

WW

Creature - Human Samurai

Hand of Justice

5W

Creature - Avatar

Hand of the Praetors

3B

Creature - Zombie

Hand to Hand

2R

Enchantment

Handcuffs

3BB

Enchantment

Hankyu

Artifact - Equipment

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. All artifacts have shroud. (They can't be the targets of spells or abilities.) Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. -----------------------------------Bane of Hanweir - Werewolf - 5/5 Bane of Hanweir attacks each turn if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Hanna, Ship's Navigator

1WU

Legendary Creature Human Artificer Enchantment

Hanna's Custody

2W

Hanweir Watchkeep

2R

Creature - Human Warrior Werewolf

Hapless Researcher

Creature - Human Wizard

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Harabaz Druid

1G

Creature - Human Druid Ally {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. Creature - Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. Islandwalk (This creature is unblockable as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. Flying {1}{U}{U}: Target creature gains flying until end of turn.

Harbinger of Night

2BB

Harbinger of Spring

4G

Creature - Spirit

Harbor Guardian

2WU

Creature - Gargoyle

Harbor Serpent

4UU

Creature - Serpent

Harmattan Efreet

2UU

Creature - Efreet

Harmless Assault

2WW

Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Harmonic Convergence Harmonic Sliver

2G 1WG

Instant Creature - Sliver

Put all enchantments on top of their owners' libraries. All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

Harmonize

2GG

Sorcery

Draw three cards.

Harmony of Nature

2G

Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Flying At the beginning of your upkeep, tap target creature. As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Harm's Way

Instant

Harpoon Sniper

2W

Creature - Merfolk Archer

Harrier Griffin

5W

Creature - Griffin

Harrow

2G

Instant

Harrowing Journey

4B

Sorcery

Target player draws three cards and loses 3 life.

Harsh Deceiver

3W

Creature - Spirit

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. Wither (This deals damage to creatures in the form of 1/-1 counters.) {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature. When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. {T}: Add to your mana pool one mana of any color that a land you control could produce. Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.

Harsh Judgment

2WW

Enchantment

Harsh Justice

2W

Instant

Harsh Mercy

2W

Sorcery

Haru-Onna

3G

Creature - Spirit

Harvest Gwyllion

2{W/B}{W/B}

Creature - Hag

Harvest Mage

Creature - Human Spellshaper

Harvest Pyre

1R

Instant

Harvest Wurm

1G

Creature - Wurm

Harvester Druid

1G

Creature - Human Druid

Hasran Ogress

BB

Creature - Ogre

Hatchet Bully

3R

Creature - Goblin Warrior

{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. When Hatching Plans is put into a graveyard from the battlefield, draw three cards. {2}: Target blue or red creature gets +1/+0 until end of turn. Wither (This deals damage to creatures in the form of 1/-1 counters.) {2}{R}, {untap}: Hateflayer deals damage equal to its power to target creature or player. ({untap} is the untap symbol.) As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn.

Hatching Plans

1U

Enchantment

Hate Weaver Hateflayer

1B 5RR

Creature - Zombie Wizard Creature - Elemental

Hatred

3BB

Instant

Haunted Angel

2W

Creature - Angel

Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) {B}: Put target creature card from your graveyard on top of your library. {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. {1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. {2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

Haunted Cadaver

3B

Creature - Zombie

Haunted Crossroads

2B

Enchantment

Haunted Fengraf

Land

Haunting Apparition

1UB

Creature - Spirit

Haunting Echoes

3BB

Sorcery

Haunting Hymn

4BB

Instant

Haunting Misery

1BB

Sorcery

Haunting Wind

3B

Enchantment

Havengul Lich

3UB

Creature - Zombie Wizard

Havengul Runebinder

2UU

Creature - Human Wizard

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. Flash (You may cast this spell any time you could cast an instant.) Trample Whenever an opponent casts a white spell, he or she loses 2 life.

Havenwood Wurm

6G

Creature - Wurm

Havoc

1R

Enchantment

Havoc Demon

5BB

Creature - Demon

Flying When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn. Flying; shroud (This permanent can't be the target of spells or abilities.) {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Flying, protection from red

Hawkeater Moth Hazduhr the Abbot

3G 3WW

Creature - Insect Legendary Creature Human Cleric Creature - Frog

Haze Frog

3GG

Haze of Rage

1R

Sorcery

Hazerider Drake

2WU

Creature - Drake

Hazezon Tamar

4WRG

Legendary Creature Human Warrior

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

Hazy Homunculus He Who Hungers

1U 4B

Creature - Homunculus Hazy Homunculus is unblockable as long as defending Illusion player controls an untapped land. Legendary Creature - Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Head Games

3BB

Head to Head

Instant

You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Headhunter

1B

Creature - Human Cleric

Headless Horseman

2B

Creature - Zombie Knight

Headless Skaab

2U

Creature - Zombie Warrior

As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. Attacking creatures gain first strike until end of turn.

Headlong Rush

1R

Instant

Headstone

1B

Instant

Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Regenerate target creature. You gain life equal to that creature's toughness.

Heal

Instant

Heal the Scars

3G

Instant

Healer's Headdress

Artifact - Equipment

Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Sacrifice Heap Doll: Exile target card from a graveyard.

Healing Leaves

Instant

Healing Salve

Instant

Heap Doll

Artifact Creature Scarecrow

Heart of Bogardan

2RR

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.

Heart of Light

2W

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. All Sliver creatures have haste.

Heart of Ramos

Artifact

Heart of Yavimaya

Land

Heart Sliver

1R

Creature - Sliver

Heart Warden

1G

Creature - Elf Druid

{T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

Heart Wolf

3R

Creature - Wolf

Heartbeat of Spring

2G

Enchantment

Hearth Charm

Instant

Hearth Kami

1R

Creature - Spirit

Hearthcage Giant

6RR

Creature - Giant Warrior

When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Double strike

Hearthfire Hobgoblin

{R/W}{R/W}{R/W}Creature - Goblin Soldier

Heartlash Cinder

1R

Creature - Elemental Warrior

Haste Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1. At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Heartless Hidetsugu

3RR

Legendary Creature - Ogre Shaman Enchantment

Heartless Summoning

1B

Heartmender

2{G/W}{G/W}

Creature - Elemental

Heartseeker

Artifact - Equipment

Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Heartwood Dryad can block creatures with shadow as though they didn't have shadow. {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. Forestwalk

Heartstabber Mosquito

3B

Creature - Insect

Heartstone

Artifact

Heartwood Dryad

1G

Creature - Dryad

Heartwood Giant

3GG

Creature - Giant

Heartwood Shard

Artifact

Heartwood Storyteller

1GG

Creature - Treefolk

Heartwood Treefolk

2GG

Creature - Treefolk

Heat of Battle

1R

Enchantment

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Heat Ray deals X damage to target creature.

Heat Ray

XR

Instant

Heat Shimmer

2R

Sorcery

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." At end of combat, destroy each creature that blocked or was blocked this turn. Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. Any number of target creatures become white until end of turn. Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to target creature or player." Equip {4} {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Heat Stroke

2R

Enchantment

Heat Wave

2R

Enchantment

Heaven's Gate Heavy Arbalest

W 3

Instant Artifact - Equipment

Heavy Ballista

3W

Creature - Human Soldier

Heavy Fog

1G

Instant

Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. {2}{R}: Target creature attacks this turn if able.

Heavy Mattock

Artifact - Equipment

Hecatomb

1BB

Enchantment

Heckling Fiends

2R

Creature - Devil

Hedge Troll

2G

Creature - Troll Cleric

Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll.

Hedron Crab

Creature - Crab

Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Equipped creature gets +X/+X, where X is its converted mana cost. Equip {4}

Hedron Matrix

Artifact - Equipment

Hedron Rover

Artifact Creature - Construct Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. Artifact Creature - Construct Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. Creature - Human Cleric Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. Flying {1}, {T}: Add one mana of any color to your mana pool.

Hedron Scrabbler

Hedron-Field Purists

2W

Heed the Mists

3UU

Sorcery - Arcane

Heedless One

3G

Creature - Elf Avatar

Heidar, Rimewind Master

4U

Legendary Creature Human Wizard Enchantment

Heightened Awareness

3UU

Helionaut

2W

Creature - Human Soldier

Heliophial

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player. Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. Shroud {X}: Put X tower c