Created by Gwafu (supertoinkz

)

Last Manual Update Jun. 14, 2013

Introduction Installation Troubleshooting Mods GrowthCraft Core GrowthCraft Booze GrowthCraft Apples GrowthCraft Flowers GrowthCraft Fishnet GrowthCraft Grapes GrowthCraft Hops

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GrowthCraft Rice________________________________________________33 GrowthCraft Bamboo_____________________________________________39 Contact 43

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GrowthCraft is a compilation of mods created by the one developer which aims to add more features and improve the agriculture/farming aspect of Mojang‟s game MineCraft™ while still keeping its simplicity and avoiding overcomplicating it. The plants added to the game are carefully designed that they are not just exact copies of the vanilla plants or other plants added by this modpack. The developer aims to create a unique experience and/or hobby in farming the plants and on the same time avoiding repetitiveness. The same thing can be also said with the harvest from the plants, they are not simply used as foods but can be crafted into other items which will either aid the player in his/her adventures or escalate fun in the game while still keeping the game balance in play. The modpack will also not only add additional crops to the game but also other features which will help the player in terms of efficiency (such as surface spawning watermelon blocks, automatic fish catching, etc.). More mods will be added overtime since GrowthCraft also have MineCraft™‟s “theme”, endless possibilities. Enjoy the mods! 

Gwafu (supertoinkz) Developer

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1. Install the latest build of Minecraft Forge. Minecraft Forge download page link: http://www.minecraftforge.net/forum/index.php/topic,5.0.html Minecraft Forge installation instructions link: http://www.minecraftforge.net/forum/index.php?topic=1976.0 2. Download the .zip file of the mod you want to install from the mod thread. Minecraft Forums GrowthCraft thread link: http://www.minecraftforum.net/topic/1510394-/ The .zip file is named with the following pattern: “growthcraft-(name of the mod)-(minecraft version) –(mod version)” Example: “growthcraft-minis-1.5.1-1.0” NOTE: Also install the required core files for each mod. NOTE: If you downloaded the .zip file that contains every mod, you need to extract the contents first, otherwise it won‟t work. NOTE: YOU DON’T NEED TO PLACE THE CORE MODS IN THE coremods FOLDER. 3. Go to your MineCraft mods folder. If a mods folder doesn‟t exist, create one. Windows 7: C:\Users\Your User Name\AppData\Roaming\.minecraft\mods Windows Vista/XP:

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C:\Documents and Settings\*your user name*\Application Data\.minecraft\mods Linux: /home/Your User Name/.minecraft/mods Mac OS/X: ~/Library/Application Support/minecraft/mods 4. Copy the downloaded .zip file (“growthcraft-(mod)-(mcver)-(modver)”) to your MineCraft mods folder.‟ 5. Start MineCraft and enjoy!

If you ran across any problems with the mod installed, please contact me immediately by posting at the mod thread at MineCraft Forums: Minecraft Forums GrowthCraft thread link (link may change): http://www.minecraftforum.net/topic/1510394-/ If possible, please include a crash log into your post and hide it in [spoiler][/spoiler] tags for other user‟s sake. Thank you!

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GrowthCraft Core is a compilation classes used by most of the GrowthCraft mods. It is created to lessen the amount of classes downloaded from the individual mods and on the same time ease up updating them since they only use one file/class.

GrowthCraft Core: Cellar is a child of GrowthCraft Core which deals with mods that adds juice/booze features:     GrowthCraft GrowthCraft GrowthCraft GrowthCraft Apples Grapes Hops Rice

It adds three blocks to the game which have their own unique roles in the juice/booze-making feature of the mods. In addition to these, it also adds a new type of villager and its own village component/building. The Fruit Press. The fruit press is used to press the contents of the Fruit Press Bin into its Young Booze. See CRFT 1 for the crafting recipe.

CRFT 1: Fruit Press crafting recipe.

The press is operated by redstone and has two toggle-able states like a piston; the retracted and extended state.

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SCRN 1: From left to right; Retracted state, Extended fully state, and Extended half-way state.

As denoted by SCRN 1, the Extended state is further divided into two, fully and half-way. A fully extended state means that there‟s actually pressing going on (i.e., the Fruit Press Bin is filled with fruits and is not yet in juice/booze). On the other hand, a half-way extended state means it “rejects” further pressing. This can either mean that the Fruit Press Bin is not filled enough or the fruits are already in Young Booze. The Fruit Press Bin. The Fruit Press Bin is the block where the bushels of fruits for juice/booze pressing is placed. It needs to be filled with three bushels of the same fruit before the Fruit Press starts to press it. After the fruits turn into its young juice/booze form (notable by the change in texture of the contents), it can be scooped by a bucket to be used on a Brew Barrel (for further juice/booze improvements) or by three glass bottles for quick usage (it can be crafted into a bucket, see CRFT 2 and 3).
SCRN 2: An empty fruit press bin.

CRFT 2: A Bucket of Booze to three Bottles of Booze; shapeless recipe.

CRFT 3: Three Bottles of Booze to a Bucket of Booze; shapeless recipe.

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Currently, it accepts two kinds of fruit:   Apples -> Young Apple Cider Grapes -> Young Grape Wine

For further information on what each of the juice/booze does, see they respective mod section in this manual. For the crafting recipe, see CRFT 4.

CRFT 4: Fruit Press Bin crafting recipe.

The Brew Barrel. The Brew Barrel is used to further improve young juices/boozes. See CRFT 5 for the crafting recipe.

CRFT 5: Brew Barrel crafting recipe.

GUI 1: Brew Barrel GUI – empty

The Brew Barrel GUI is divided into 5 parts:   The circle shows how much time left in the brewing process. The left icon inside the circle shows that Nether Wart is used. 9

  

The right icon inside the circle shows what kind of dust (Redstone or Glowstone) is used. The bottle icon shows the type of juice/booze is inside the barrel (i.e., Apple Cider, Young Grape Wine, Extended Ale, etc.) The three slots in the right shows the amount left inside the barrel (those are not item slots).

GUI 2: Brew Barrel GUI – in action.

The Brew Barrel works solely with right-clicking while the wanted item is held. To start the brewing process, there must be at least 1/3 amount left and the juice/booze is still brew-able (means that its‟ not yet in Extended or Potent state). The Brew Barrel currently accepts the following for maturation/brewing:     Apple Cider Grape Wine Ale Sake

The process starts with a Bucket of Young Juice/Booze (which is either received from a Fruit Press Bin or a Cauldron). It must be first matured by using a Nether Wart on it. Having it matured will remove the “Young” prefix and increases the duration of the effect. After this, the player has the option to either use a Redstone (increases the duration more) or a Glowstone Dust (increases potency/effect power but decreases duration). The used dust is not reversible; this means that the player cannot use a Redstone if he/she has already used a Glowstone Dust. After the whole brewing process is finished, the player can use a bucket to scoop the juice/booze to relocate it to another Brew Barrel or to use glass bottles to use/drink the juice/booze. Take note that you cannot return the filled glass bottles in the Brew Barrel so be careful to not accidentally use it while the brewing is in process.

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To see what kind of effects the juice/booze gives, see their respective mod sections in this manual. Wait what…booze? Yeah booze (or juice in the Minor Friendly mode). These are items added by:     GrowthCraft GrowthCraft GrowthCraft GrowthCraft Apples – Apple Cider Grapes – Grape Wine Hops – Ale Rice - Sake

They act like potions in the sense that they give the user with beneficial effects and the materials required are easier to get compared to the ones used by regular potions (which are mostly monster drops). Along with the potion effects, it also gives the user with food effects (restore hunger and saturation bar). Although hugely beneficial at first glance, there‟s a risk in using these kinds of items which makes them undependable. Using/drinking them has a chance to inflict a Nausea effect to the user (the effect the player gets while using a Nether Portal) for 45 seconds. For more information regarding the numbers (durations, chances, hunger points, etc.), see the respective tables of each juice/booze on their own mod section in this manual.

The Brewer. The brewer is a new villager type added by this mod. They are distinguishable from the other villagers by the white long-sleeved shirt they wear topped with a long green vest. They buy items used for brewing (apples, grapes, wheat, hops, rice) and sell booze items (cider, wine, ale, sake). The brewer is found in the village bar which is distinguishable by a chimney at the back and a lot of chair and tables inside with matching fireplace. See SCRN 4 and 5 for better visuals.
SCRN 3: The Brewer

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SCRN 4: Bar Exterior

SCRN 5: Bar Interior

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GrowthCraft Apples makes it possible to plant apples (its core) underneath oak leaves and make them farm-able like cocoas. The apples can also be brewed into Apple Cider.

SCRN 6: A couple of apple trees in a forest biome.

The mod also generates rare/random oak trees in forest biomes that contain a random amount of apples planted on its leaves. The Seed. The Apple Core can be obtained from apples by either eating it or crafting it (in case the player is full).

CRFT 6: Apple Core crafting recipe.

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SCRN 7: When eaten, an Apple will give 1 Apple Core.

The Apple Core can be planted (right-click) underneath oak leaves. It will then undergo four visual stages until it‟s ready to harvest. The Plant. Once planted from an Apple Core, it will then undergo four growth stages, with the fourth one the stage where you can harvest it.

SCRN 8: Growth stages of the apple block. In order from left to right.

Stages 1, 2, and 3 will not drop anything when destroyed, so caring them is a must. On the other hand, the final (4) stage can drop the Apple in two ways; either destroyed or “harvested” (right-clicked). 14

When destroyed, the block will be removed and will drop the apple. When “harvested” (right-clicked), the block will revert back to stage 1 and will still drop the apple, thus creating a growth cycle. And also, at stage 4, there is a random (albeit low) that the apple will spontaneously drop the apple and revert back to stage 1. So prepare your hoppers! (This feature can be disabled through the config file). Same thing with other crops, you can use bone meal to advance to another growth stage. The Product. To produce Apple Ciders, the player needs 3 Apple Bushels, Fruit Press, Fruit Press Bin, and a Brew Barrel. See CRFT 7 for Apple Bushel crafting recipe.

CRFT 7: Apple Bushel crafting recipe.

After acquiring 3 apple bushels, proceed by pressing the apples in the Fruit Press Bin and start pressing. It will produce Young Apple Cider which can be scooped with an empty bucket (for Brew Barrel use) or an empty glass bottle (for quick usage).

SCRN 9: From left to right; 1/3 Apples, 2/3 Apples, 3/3 Apples, Young Apple Cider. Contents of a Fruit Press Bin.

The Bucket of Young Apple Cider can be placed on a Brew Barrel to further improve the booze into Apple Cider, Extended Apple Cider, and Potent Apple Cider. See TBLE 1 for a list of effects for each booze.

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Booze Apple Cider Color Food Points Saturation Restored 2.4 Nausea Chance 25% Young Apple Cider Effect Regeneration Duration 0:22 Apple Cider Effect Regeneration Duration 0:45 Potent Apple Cider Effect Regeneration II Duration 0:22 Extended Apple Cider Effect Regeneration Duration 2:00 Effect Description Restores 17 + Potion Level over time.
TBLE 1: Apple Cider effects

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GrowthCraft Flowers gives another way to farm roses and dandelions (other than using bone meal all-over the lawn). In addition to this, it also adds another flower for the magenta dye which can spread lily pads to its vicinity. The Seeds. These can be initially obtained by crafting 4 rose/dandelion in a cross-shape with a bone meal in the middle. It can be also obtained by shearing/destroying the flower bush (explained later on).

CRFT 8: Rose Seeds crafting recipe.

CRFT 9: Dandelion Seeds crafting recipe.

These seeds can be planted at the top of a grass block and will undergo different growth stages.

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The Plants. Once planted from a seed, it will then undergo five growth stages, with the five one the stage where you can harvest it.

SCRN 10: Growth stages of the flower bushes before harvest. In order from left to right, stages 1, 2, 3, and 4.

SCRN 11: The final stage of bush growth (rose in the right, dandelions in the left).

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The light level on the area of the bush is a factor for the bush growth. The higher the light level is, the faster it will grow. Stages 1 and 2 will not drop anything when destroyed. Stage 3 and 4 will drop 0-3 seeds when destroyed. When sheared, it will drop 2-4 seeds and will revert back to Stage 2. Stage 5 will drop 4 flowers and 0-3 seeds when destroyed. When sheared, it will drop 4 flowers and revert back to Stage 3. Same thing with other crops, you can use bone meal to advance to another growth stage. The…uh, extra? The water lily is a new flower added by the mod. It will spawn naturally in swamp biomes. It is around 175% rarer than a regular lily pad.

SCRN 12: A comparison between the rarities of lily pads and the water lily flower. There are 2-3 water lily flowers in the picture compared to the huge amount of lily pads.

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When placed on a still water block (source water), it will spawn lily pads randomly on the 3x3 surrounding it. The depth of the water where the water lily is planted is a factor to its spread. This means that the deeper the water (until a dirt block) is, the longer it will take for the water lily to spread. If you don‟t like waiting, you can also apply to bone meal to it to instantly spawn a lily pad.

SCRN 13: Water lily pad spread area.

The water lily can also be crafted into a magenta dye just like the vanilla flowers.

CRFT 10: Magenta Dye crafting recipe.

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You can also craft the water lily flower in case your neighbor swamp biome ran out of water lily flower.

CRFT 11: Water Lily crafting recipe.

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GrowthCraft Fishnet adds a new a block to MineCraft™ which automatically catch fish over time. It is specifically created for those who get frustrated at using the fishing rod because they don‟t have the quick reflexes needed to catch a fish (like the mod developer). The Block. The Fishnet can be crafted by having three wool blocks at the top and the bottom rows and two wooden planks at the two sides of the middle row, leaving the middle spot empty.

CRFT 12: Fishnet crafting recipe.

The block can be opened like a chest and it has container of one slot. That means it can catch up to a maximum of 64 fish overtime. And also, like other containers (Chest, Dispensers, Droppers, etc.), you can rename its container via an Anvil. To make it catch fish, at least one of the six sides of the fishnet block must be covered with water (either moving or still). Additional water blocks can be added to the 3x3x3 adjacent area of the fishnet to achieve maximum catching rate. This is best represented by the following two pictures (SCRN 14 and SCRN 15). The ice blocks represent water blocks.

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SCRN 14: At least one of the six sides of the fishnet must be covered with water to make it functional.

SCRN 15: To achieve maximum catching rate, the fishnet‟s 3x3x3 area must be covered with water blocks.

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GrowthCraft Grapes adds a totally new crop to the game, grapes. The grapes can be eaten or made into wine through a unique process. The grapes can be eaten for 2 hunger points (1 hunger bar) and has a saturation level the same as apples. Grape plantations/vineyards can be found naturally on villages. These are the only source of grapes to start your own farm.

SCRN 16: Grape Vineyard at a village.

The Seeds. Grape Cuttings . They can be planted on tilled soil. They can also be obtained by shearing fruit-bearing vines of the plant (explained later on). The Plant. When a grape seed is planted on a tilled soil, it will create the first stage of the long grape growth. Also note that he tilled soil must have nearby water source so it won‟t revert back to dirt and destroying your plant. It is also 24

recommended to already have created a proper trellis before planting. See SCRN 17.

SCRN 17: A trellis for grape growth. The trellis supports (the wood planks) are just designs, create your own!

As you can see, the trellis should be 3 bocks high from the ground with the iron fences at the third block. The length of the trellis is not limited to any number; the player can have it as long as you want it to. NOTE: It will only crawl on an Iron Fence. The grape plant will first undergo 7 stages before spreading grape vines and create fruits.

SCRN 18: The seven stages of the grape trunk from left to right in order.

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The trunk parts (the one without the leaves) will not drop anything when destroyed. The leafy part will drop the iron fence when destroyed. When sheared, it will revert back into an iron fence. The player can also apply bone meal to either parts of the trunk to instantly advance to the next growth stage. At the final (seventh) stage, the leafy part will then check its sides: If the side is an iron fence, it will spread to it as a grape vine, which will then check its surroundings just like the original vine. If the side is an air block, it will create a fruiting block which will create the grapes to be harvested. The fruiting block/vine/foliage will then undergo three growth stages until it is ready to be harvested. It will drop a grape when destroyed, but when “harvested: (right-clicked), it will drop a grape and return back into stage one to create another cycle or to be sheared for one grape cutting. The player can also apply bone meal to it to quickly advance to the next growth stage. It is also important to protect the root trunk (the most bottom trunk). When its destroyed, all of its vines will start to decay (destroyed).

SCRN 19: A presentation on how the grapevine “crawls” in a one line trellis. The foliage with violet colors are the fruiting vines/blocks.

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SCRN 20: The different growth stages of the fruiting block, in order from left to right.

The Product. To produce Grape Wine, the player needs 3 Grape Bushels, Fruit Press, Fruit Press Bin, and a Brew Barrel. See CRFT 13 for Grape Bushel crafting recipe.

CRFT 13: Grape Bushel crafting recipe

After acquiring 3 grape bushels, proceed by pressing the grapes in the Fruit Press Bin and start pressing. It will produce Young Grape Wine which can be scooped with an empty bucket (for Brew Barrel use) or an empty glass bottle (for quick usage).

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SCRN 21: From left to right; 1/3 Grapes, 2/3 Grapes, 3/3 Grapes, Young Grape Wine. Contents of a Fruit Press Bin.

The Bucket of Young Grape Wine can be placed on a Brew Barrel to further improve the booze into Grape Wine, Extended Grape Wine, and Potent Grape Wine. See TBLE 2 for a list of effects for each booze.

Booze Grape Wine Color Food Points Saturation Restored 1.2 Nausea Chance 25% Young Grape Wine Effect Resistance Duration 1:30 Grape Wine Effect Resistance Duration 3:00 Potent Grape Wine Effect Resistance II Duration 1:30 Extended Grape Wine Effect Resistance Duration 8:00 Effect Description Reduces all incoming damage by 20% per potion level.
TBLE 2: Grape Wine effects

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GrowthCraft Hops adds a totally new crop to the game, hops. The hops, along with wheat, can be brewed ale. Hop vineyards can be found naturally on villages and serves as the firsthand source of hops and rhizomes in game.

SCRN 22: Hop Vineyard at a village.

The Seeds. Hop Rhizomes can be obtained from tall grass with quarter the rarity of wheat seed. They can be planted on tilled soil with a fence on it. They can also be obtained by shearing stage five hop vines (explained later). The Plant. When a hop rhizome is planted on a tilled soil with a fence, it will produce the first stage of the plant (which looks like four green shoots). To avoid tilled soil dehydration (returning to dirt block), a water source must be nearby. The plant climbs up to four blocks upward.

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The plant will undergo 5 stages for each fence before it starts produce hops (see SCRN 24 for visual representation). When sheared, it will drop 1 rhizome. Additional 1-2 rhizomes will be dropped when the plant is sheared on stages four and five. At stage five, the plant/block will start to create hops on its four sides that are air block or free. It will generate the hops one by one. The produced hops will drop one hop when destroyed. Bone meal can be used to instantly advance a plant to next growth stage. It is also important to take care of the root block/part (the most bottom block). If the root is destroyed, its vines will start to decay/destroyed as well.
SCRN 23: A fully grown hop vine/plant.

SCRN 24: Hop Plant growth stages.

The Product. To produce ale, you need 3 wheat bushels, 1 hop bushel, a filled cauldron, an empty bucket or three bottles, and a Brew Barrel. See their crafting recipes:

CRFT 14: Wheat Bushel crafting recipe.

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CRFT 15: Hop Bushel crafting recipe.

To start, place a cauldron full of water at the top of a valid heat source (fire or lava). Fill the cauldron with 3 wheat bushels to start its mashing process (note, shift-right-click the cauldron to place the wheat bushels).

SCRN 25: From left to right; cauldron full of water, 1/3 wheat, 2/3 wheat, full wheat.

After a while of cooking, the wheat will then form into gruel (liquid with whitish substances/blobs). To advance, you‟ll need to place the hop bushel to cauldron to start the flavoring process. After a while (shorter than the mashing process), the Young Ale is ready.

SCRN 26: From left to right; gruel, gruel with hops, ready ale, empty cauldron.

The player can either scoop the Young Ale with a bucket to use it on a Brew Barrel or three glass bottles for instant usage. See TBLE 3 for the effects of Ale.

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Booze Color Food Points Saturation Restored Nausea Chance Effect Effect Effect Effect Effect Description

Ale

6 50% Young Ale Haste Duration 1:30 Ale Haste Duration 3:00 Potent Ale Haste II Duration 1:30 Extended Ale Haste Duration 8:00 Arm swings faster, blocks break faster by 20% per potion level.
TBLE 3: Ale effects

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GrowthCraft Rice is the first part of the Oriental-themed update. It adds a new crop to the game, which is rice, with has its own unique farming methods and uses (booze-brewing and food). Rice fields can be found on villages and serves as the initial source of rice in the game.

SCRN 26: Rice Field in a village.

The crop is very similar to wheat only differing in two major things:   The seed and produce is the same item (unlike wheat). Rice can only be planted on a special ground (Rice Paddy) and not on a tilled soil.

The Field. The Rice Paddy is a special block/ground which serves as the planting spot for Rice. They can be crafted by placing 6 dirt blocks in a fence-like arrangement which will yield 32 pieces of Rice Paddies.

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CRFT 16: Rice Paddy crafting recipe.

Once used (right-clicking) on grass or dirt, it will initially look like SCRN 27.

SCRN 27: Dehydrated 9x9 plot of Rice Paddies.

This is the dehydrated state of the Rice Paddy. There‟re two ways to hydrate the rice paddies:   By having a water block (either source block or not) at the top of the paddy. Through rain.

Once hydrated, it will look like SCRN 28.

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SCRN 28: Hydrated 9x9 plot of rice paddies.

Unlike regular tilled soil, rice paddies do not lose “hydration” over time when there‟s no crop planted on it. They also have heightened resistance against trampling (only hydrated paddies, dehydrated paddies will still have the normal resistance). The Plant. The rice crop undergoes five visual changes. See SCRN 29 for visualization.

SCRN 29: Rice growth stages.

For the rice to grow or advance to the next stage, the paddy the crop is planted on needs to be hydrated. The maximum number of “hydration” of a rice paddy is 7. It is also the same number of the stages the rice crop goes through (although it only shows 5 stages). For every advancement to the next stage done by the crop, one “hydration” is subtracted on the paddy. This means that by the 35

time the rice crop reaches maturity (stage 7), the paddy it is planted on will be dehydrated (0 dehydration). The growth rate is the same with wheat only slower. See http://www.minecraftwiki.net/wiki/Tutorials/Wheat_farming#Growth_rate for more info. To balance the slowed growth rate, bone meal usage on the rice crop is different and somewhat unique. When you apply a bone meal to the rice crop, it will also affect nearby rice crops in a 3x3 area (including the crop you applied the bone meal to). The crop will drop 1-5 rice grains at the final stage and will only drop one on stages below. The Product/s. The rice grains can be used into two products, Rice Balls (Onigiri) and Rice Sake. Rice Balls can be crafted by placing 6 rice grains on a crafting table (see CRFT 17). It restores 5 hunger points (2 ½ „ham‟).

CRFT 17: Rice Ball recipe.

To produce Rice Sake, you need 4 rice bushels, a filled cauldron, an empty bucket or three bottles, and a Brew Barrel.

CRFT 18: Rice Bushel crafting recipe.

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To start, place a cauldron full of water at the top of a valid heat source (fire or lava). Fill the cauldron with 4 rice bushels to start its process (note, shift-rightclick the cauldron to place the wheat bushels).

SCRN 30: From left to right; cauldron full of water, 1/4 rice, 2/4 rice, 3/4 rice.

SCRN 31: From left to right; full rice, gruel, ready sake, empty cauldron.

The player can either scoop the Young Sake with a bucket to use it on a Brew Barrel or three glass bottles for instant usage. See TBLE 4 for the effects of Sake.

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Booze Sake Color Food Points Saturation Restored 6 Nausea Chance 38% Effect Effect Effect Effect Effect Description Young Sake Jump Boost, Speed Duration 1:30 Sake Jump Boost, Speed Duration 3:00 Potent Sake Jump Boost II, Speed II Duration 1:30 Extended Sake Jump Boost, Speed Duration 8:00 Allows the player to jump higher per potion level. Increases walking speed by 20% per potion level.
TBLE 4: Sake effects

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GrowthCraft Bamboo is the second part of the Oriental-themed update. Unlike the other mods in the pack, the bamboo plant is focused more on construction rather than foodstuffs. Bamboo clumps are found randomly and rarely in biomes which don‟t have extreme conditions (taiga, tundra, desert, extreme hills, and swamps).

SCRN 32: Bamboo clumps in a plains biome.

The Seed. Bamboo Shoots are the seedlings/saplings of the bamboo plant. Unlike regular saplings from regular trees, they don‟t drop from the leaves of the bamboo but rather spawn in the ground nearby like mushrooms. The bottom bamboo stalk (the one touching the ground) will randomly spawn a bamboo shoot inside a 7x2x7 rectangle centered on its location. There‟s a limit to the spawning though. The bamboo will not spawn additional shoots if there‟s at least 21 shoots inside the area.

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This limit can be surpassed by using bone meal to the bottom bamboo stem. It will constantly create bamboo shoots nearby as long as there is space inside the 7x2x7 rectangle. The bamboo shoots can be destroyed and acquired allowing the player to replant it somewhere else. Bone meal can be applied to the shoot to hasten its growth. The shoot can grow into a bamboo plant 12-14 blocks high. The only condition in its growth is that the top part (the foliage part; around 12-14 high) should have enough free space (3x3 space) for it to grow. The rest can fit in a 1x1 hole.

SCRN 33: A lone bamboo shoot.

The Plant. The bamboo plant follows a simple pattern (just differing in heights). It has three foliage parts; two small ones in crossed shapes and one big one in a blocky-sphere shape. See SCRN 34 for a better visualization on how the bamboo plant looks. The bamboo stem acts like sugar canes. When a stem is destroyed, all of the stems above it will also be destroyed. Each bamboo stem/block will drop one bamboo item. This item can be crafted into many type blocks to add more variety to the regular aesthetics. As said before, the player can apply bone meal to the bottom block/stem (the one touching the ground) to spawn bamboo shoots nearby.
SCRN 34: A single bamboo plant.

The leaves can also be sheared to acquire the block.

The Product/s. Bamboos can be crafted into blocks and fences. Bamboo blocks can be crafted to walls, doors, stairs, and slabs. See the next two pages for full list of crafting recipes involving bamboos.

SCRN 35: From left to right: leaves, block, stairs, slab, door, wall, fence.

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CRFT 19: Bamboo (Block) crafting recipe.

CRFT 20: Bamboo Fence crafting recipe.

CRFT 21: Bamboo Wall crafting recipe.

CRFT 22: Bamboo Stairs crafting recipe.

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CRFT 23: Bamboo Slabs crafting recipe.

CRFT 24: Bamboo Door crafting recipe.

Most of these blocks are self-explanatory, except the Bamboo Wall. The bamboo wall is an advanced version of iron bars/glass panes. Bamboo walls can connect to solid blocks (this includes the backside of stairs), bamboo fences, and doors. See SCRN 36 for better visualization. Take note though, they do connect to panes, wooden fences, and iron bars but those don‟t.

SCRN 36: Bamboo wall connections from left to right; solid block, fence (only bamboo fence will connect), door.

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You can contact the developer through the following methods: 1. Posting in the Minecraft Forums GrowthCraft thread Minecraft Forums GrowthCraft thread link (link may change): http://www.minecraftforum.net/topic/1510394-/ 2. Sending him/her a private message at Minecraft Forums Minecraft Forums account link: http://www.minecraftforum.net/user/480779-/

An answer/reply will be guaranteed but immediateness is not.

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