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A Full Support Guide - Beginner to Intermediate
September 12, 2012 by Sando COMMENTS: 29 | VIEWS: 94126 |
NEWLY RELEASED DOTA 2 HEROES
A Full Support Guide - Beginner to Intermediate
Sando September 12, 2012
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
Introduction What is a Support Hero? What’s the point of Support Heroes? Hard vs Semi Support The Golden Rules Why Support is a good place for Beginners to Start Early Game Helping your carry to farm Protecting your carry from ganks Helping them get kills Denying friendly creeps
MO R E HER O ES
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12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23.
Harassing enemy heroes Why Harass? “Pull” Camps and Lane Control Midgame Lategame Utility Items It’s ok to die as a support, right? I’m slow and squishy, how am I supposed to stay alive? This is all great in theory, but what about pubs? Common Mistakes So what about the good things then? Links
DOTA 2 TRAILER
Welcome to the guide, we'll be looking at how to play a support role from beginner up to an intermediate
Support is not a popular role overall - as you're unlikely to get to a big stack of kills next to your name, or that feeling of empowerment of being a well farmed carry. It's still a very fun and challenging role though - you get a lot of the big ultimates and interesting abilities to play with - and do a job that's vitally important to the team. Everyone should know how to play support to at least a basic level, and this is what this guide is here to tell you about. This is a long guide, but there's still not room for everything, so please feel to make comments, suggestions or requests in the comments section!
What is a Support Hero?
heroes can be played in so many ways.
Like a lot of things in DOTA, it can be hard to pin down exactly what this term actually means - as different
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Necrolyte or Silencer). open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Support heroes are usually at their m ost powerful in the early to m id gam e. and hence the items they need to be effective.some are suitable from Usually you'll hear heroes being described as either a Hard or Semi support . What’s the point of Support Heroes? Top All teams in DOTA require a balance of different heroes to be effective . Usually they have casting abilities that are good in team fights. but some require more than others to be able to play their part. they don't need all the expensive items that boost damage and attack speed. while carries will dom inate later on. This also allows them to buy team items. so can afford to let the carries take what is available. healing allies or other utility spells that help the team. This allows them to spend less time farming. Hard vs Semi Support everything from hard support to carry (e. Support heroes do not need items so much. Obviously all heroes benefit from extra equipment. while a team full of carries will struggle to get sufficient farm and survive the early game.The most accurate way to describe them all is that they do not rely on their normal attack (right click) to be effective. there is only a certain amount of farm that is "available" to each team. pushes and team fights to buy their carries time and opportunities.basically this is all to do with how many items they need in order to be effective. In most games of DOTA. and buy team items like Observer Ward and Mekansm. This means that if you have too many carry heroes. and instead of farming they'll be involved in ganks.com . This includes both the jungle and lanes that have been pushed far enough across to the map to be "safe" to farm. Top There is a fair bit of overlap between the various roles any particular hero can play .g. some or all of them will not be able to get the farm they require. As support heroes do not rely on their right click to fight.a team with only support will suffer badly from lack of damage in the late game.
and will be forced to either not use it. and will struggle to be involved in team fights without it. The Golden Rules If you take nothing else from this guide. Usually they have poor farming skills anyway so this is by design. a Blink Dagger to land their ultimate). His spells are relatively cheap to cast.Hard Supports can generally get by with very minimal personal equipment (just a bracer and boots in many cases). For example: Lich has the Sacrifice ability that allows him to recharge his mana by consuming a friendly creep.com .g. if necessary DON'T: . They can still help out on the support side however. remember these key points! DO: . Semi Supports need more personal equipment (e.Make sure your team has an . allowing them to use their gold to buy team items.Buy team items as required . Lina on the other hand can burn through mana rapidly with her spell combo. or take very frequent trips back to the fountain if she does not have several mana regeneration items.Buy and place Animal Courier Animal Courier Top Observer Ward for your team if you already have an .Take last hits from your carry . A "standard" team will usually have 1 hard support (who buys the wards all game) and 1 semi support (who buys the courier and may chip in with other items). and therefore he does not really need mana regeneration items.Sacrifice yourself to save a more important team mate.Take a definite kill from your carry open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.Deny friendly creeps where possible .
although it's a great game once you start to figure out how to play properly.Deny friendly creeps . As a support. your role is essentially the same. Carry also requires that you to know lots of different items so you can buy right ones for the situation. deny. You have several jobs to do here: .Build damage items (usually) . Top Support is by no means an easy or unimportant role in the team. Follow the guidelines below and you'll soon start finding yourself getting compliments from your team instead of criticism! Early Game The "classic" support role is to babysit a carry in the "safe" lane. Top open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.Help your carry to farm .Stack the "pull" camps and use them to draw your lane back If you end up in the long lane instead. and mid players have to be able to last hit. and make critical decisions in the late game. providing some basic warding. If you can't last hit consistently you're going to struggle to be a good carry.Help them gets kills . You also have a little more room to make occasional mistakes and opportunity to watch how others play successfully...Spend too much time farming or away from your team .. But it is one where you can learn the basics and still be helpful to your team. pulling and utility items allow you make a contribution to the team.com . and it is difficult to master.Protect them from enemy ganks . We'll cover all of these areas in more detail below.Harass enemy heroes . roam and work the runes.Miss important events like Team Fights Why Support is a good place for Beginners to Start DOTA has a steep learning curve. but you can't stack and pull as easily.
Helping them get kills Sometimes attack is the best form of defence . open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.effective harassment and ganking can get your side an Top Whether you are aggressive or passive on the lane depends very much on your partner and the opposition. to deny them gold and experience. Obviously your carry will be getting the last hits. and it's not like you can last hit for them . Concentrate on accruing an advantage by getting more last hits and denies than the opposition.so really The best way of doing this is to "win" the lane . Good ward placement and team communication allows your carry to feel confident they're not about to be attacked unexpectedly.com .e. or nukers like Lina maintain a threat of counter-attack. and you should be trying to deny in exactly the same way. and which one you use very much depends on the situation: Play Aggressively. Some harassment is fine. Against solo heroes especially you should be actively trying to drive them as far away as possible. Disablers like Shadow Shaman can make a timely intervention to save them.Helping your carry to farm this is about ensuring your carry can get those hits as safely and under as little pressure as possible. Good harassment and creep pulling also helps. Harass.healers like Omniknight or Top Dazzle can keep their partner topped up with health. nuke and kill the enemy hero(es). This does vary depending on which hero you take . This is risky. and relies on having the right heroes and co-ordination.as they have to take into account your attacks and abilities too.i. you and your carry end up out-levelling and out-farming their player(s). There are generally two ways to do this. and keep them alive when they would otherwise die. but concentrate more on denies. Top Generally your carry will have more damage than you. Play Passively. Protecting your carry from ganks Your presence alone makes it more difficult for the enemy to kill your partner . we'll cover this in a moment.
and also some experience. you'll see a little ! exclamation mark pop up. . Only do this if you are certain they will die however . and also use is to get rid of enemy creep/tower aggro (they'll stop attacking you). When a creep is denied. Queen of Pain or Anti-Mage Denying friendly creeps This is a very simple. it is actually more important than last hitting. simply hold down A (by default) and click on a friendly creep that has low health.Each Ranged Creep is worth 41 experience. try to let your carry get the last hit on an enemy hero and therefore the extra gold for the kill. although this is doubled for melee heroes.it's better to get your carry an assist than nothing at all! Doing this requires a certain amount of discipline and experience on your part. Slow heroes with no escape can generally be left. while a blinker like should be put down with extreme prejudice! Just because you might not be attacking. Top As this is a beginner's guide. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. they each receive 50%. to deny.Each Melee Creep is worth 62 experience. How experience works: When an enemy creep is killed. This experience is divided between all the heroes present from that team .so with 2 heroes.for example you can weaken your own creeps to help keep the lane near your tower. yet very important element of support play. as it denies the enemy not just gold.Siege Creeps are worth 88 experience. This has multiple other uses .com . Keep attacking until the enemy is very low on health and then make a judgement call on whether your carry can finish them or not. When you successfully last hit/deny a friendly creep. In some ways. but experience. heroes only share 18 experience between them. . slow or stun (provided these abilities don't do damage) to ensure the kill for your carry. This means you've successfully deprived the enemy team of a last hit.advantage and make it easier for you to dominate the lane. a hero within xp range (roughly 1000 units) receives experience: . 3 heroes 33% etc. remember that you can still body block. Whenever possible.
As you can see. depending on your strategy. frequent denies can really begin to add up. or even clicking on an enemy when out of attack range will cause nearby enemy creeps to try to attack you. Harassing enemy heroes carry . especially against dual ranged lanes.com . and eventually retreat from the lane altogether.For example. and you can make it more difficult for the enemy to farm. Top Nobody likes getting hit.although it's much. “Pull” Camps and Lane Control Top "Pulling" lanes has multiple advantages . An enemy melee creep is denied. Windrunner gets only 18 / 2 = 9 experience. you should be very aggressive about harassing enemy heroes . You can also use it to draw enemy creeps closer to your carry.it's much easier to get the kill if they're already low on health. Windrunner also gets An enemy melee creep is killed. a Brewmaster and a Windrunner are sharing a lane. you need to find the right balance between harassing and denying. Be careful with this. deny and take aggressive Harassment also helps you set up for ganks . Brewmaster receives (18 / 2) * 2 experience = 18. Total 27 experience. In a standard 2v2 lane. much easier as a ranged support. Brewmaster receives (62 / 2) experience = 31. but you should be looking to keep them as far away from the lane as possible. Over time you can wear down their health. forcing them to use consumables. Total 62 experience. Top Whether you're playing aggressively or passively.don't get yourself killed or beaten up by their creeps.but what is it? When you're playing in the "safe" lane (bottom as open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Attacking. harassing enemy heroes is a useful way of helping your Against solo heroes. 62 / 2 = 31 experience. and be ready to duck behind a friendly creep. Why Harass? positions.
You can "double pull" creeps by using a Tango or Quelling Blade to cut through the trees to let you draw another set of neutral creeps into the fight. There are many more tricks and techniques covered in other articles. you should think about pulling. and then follow them into the jungle. Both jungles have a neutral camp near to the tower. In the meantime. DON'T pull the neutrals when the lane is already close to your tower . and watch the game clock carefully. and you can use this to hold the lane closer to your tower. On approximately 00:15 or 00:45 seconds (in the minute) attack one of the neutral creeps. Your creeps will fight the neutrals briefly. you can "stack" the camp so that it has several sets of neutral creeps in there. Follow your creeps in. Why do I want to hold the lane close to the tower? Surely we should be pushing forward? Eventually you do want to push the lane forward and destroy the enemy tower. Are you a developer? Try out the HTML to PDF API open in browser PRO version pdfcrowd.com . and then quickly retreat back to the lane. They can now completely destroy your creep wave. and easier for the enemy mid player to get behind you to gank. but only when your heroes are strong enough to do this. and offer up more farm. So how do I pull then? Easy . and attempt to last hit the neutral creeps. Let your carry know by typing "pull" (they can then be more cautious) and move out of the lane towards the pull camp so you arrive at the right time.radiant. If you attack neutral creeps on 00:50 .this means your carry will have to take too many hits and is vulnerable. top as dire) you have the "jungle" nearby which is full of neutral creeps. being closer to the enemy tower makes it easier for them to farm safely (they can stand near it for protection).00:53 and move away. If you can keep the lane near to your tower. so make the most of it! When should I pull? Once your lane begins to push forward further than half way between the two towers. you have these advantages instead.stand near the camp. Any advanced pulling techniques? There are several extra ways of pulling that you can learn over time. This is one of the few times you get to farm early on as a support.
but it can be tricky to find the gold at this point. pushes. Roshan attempt or push . open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. In the team fights your spells and utility items can still be the difference between victory and defeat. Some players will intentionally ward enemy pull camps to make it easier for them to control the lane. This doesn't mean that you're useless however. defences and team fights as they develop. You should almost never be alone during this part of game. Many games that go late are won off the back of a single successful gank. Lategame Top As the game progresses.ensure that you have Roshan's pit under observation at all times as the enemy team might decide to go for it. You can get rid of these using sentry wards. Even then. Only farm if things are very quiet and/or you need some to complete an important item. Also be aware that the enemy may try to gank you or steal the farm when you pull. Also be careful about pulling the lane when you have a siege wave coming .the enemy will too.you are not a carry! Always have a Town Portal Scroll! If you're responsible for warding. and you're free to get involved more in the rest of the game. the carries on both teams will become more and more powerful compared to the other heroes in the game (assuming they get farm). Your relative power and health drops unless you somehow got plenty of farm along the way. and their catapult can inflict quite a lot of damage to your tower in the meantime.due to the long respawn times for heroes at higher levels. What you do next will very much depend on the game situation and your hero . This makes good warding (both aggressive and defensive) especially important.There are many more tricks and techniques covered in other articles.you should be involved in ganks. Midgame Top As heroes start pushing and roaming more the laning phase is over and we're on to the midgame. Anything I need to be wary of? Neutrals won't spawn if there are units or objects within a box around the camp. you should be at any major fight .com . continue to do so . At this point your carry shouldn't need you to babysit them anymore.
g. but it's certainly far more than 75 gold per ward! As a support player. As a support player. you should try to ensure your team has at least one (preferably two) wards up at all times. These also happen to be where aggressive moves can occur away from the vision of the lanes. Good ward placement gives your team vital knowledge of enemy movements. etc) is a situational decision. We'll cover the most common ones below. so you want to avoid duplication. allowing you to dodge or inflict ganks. or team utility items. Boots of Speed. ask for help from the rest of the team. Blink Dagger etc) or the Pipe of Insight. if so. try to keep the area around the Roshan pit under observation so the enemy team cannot open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. let your team know and they should help you out. You have to weigh up the overall good to the team Mekansm is much more useful to the team than a bracer. Be sure to talk to your team about who is buying what for support/utility items. team (e. Many items do not stack properly if the team has more than 1 of them. Use your The most important team item .Utility Items Top DOTA has a variety of utility items that suit different heroes and situations. ensure your team always has one from the start of the game. Bracer.. After this whether to buy items for yourself (e. and very much depends on whether you're playing a hard or semi-support.without one it's difficult and time consuming for heroes to get the equipment they need. It's hard to put a price on how valuable this can be.. If you really can't afford to buy them. If nothing else. Observer Ward: One critical skill of all support players is warding. especially the mid player. As a general rule.BUT if you're frequently being taken out too quickly in team fights to get your spells off. Animal Courier / Flying Courier: Mekansm. the two most vital warding areas are the two places on the river where the runes spawn. always ensure your team has wards and items like dust when they need them they're relatively cheap and too important to delay. the bracer can be a "team" choice too.com . Sometimes this is difficult early game. obviously a judgement. As a support player you don't usually have a lot of gold to spend.g. and have to prioritise the most important items to buy next. You also have to carefully consider whether to buy items for yourself. For most of the game.
It allows you and nearby heroes to go invisible and move faster for a short period of time. Dust of Appearance / Sentry Wards: As a support it's your job to ensure your team has these items when they need them. and also has its uses in other games. but don't underestimate it's value. Smoke is excellent for ganking. attempting Roshan discreetly or manoeuvring for team fights. Dust is most useful for ganks and team fights. Dewarding As valuable as the extra vision is for your team.com . even if they leave the area. Although it does lose some of its potency as the game progresses and 250hp becomes a smaller % of overall health. it is still excellent value for money. especially if you have a very gank orientated team. It combines a healing aura with an active area heal (250hp) that also boosts armour temporarily. denying it to the enemy is also very useful. It will instantly be removed if you go too close to an enemy hero or tower. but can be spotted by Sentry Wards and Gems. Mekansm: Mekansm is one of the best known and most versatile support items. Most commonly this is when the other team has stealth heroes such as Riki or Bounty Hunter. Smoke of Deceit: Smoke is commonly used in pro and competitive games. Remember to keep varying your warding positions to make them more difficult to find. Finding the extra gold for Sentry Wards and dewarding can be difficult as a support. as it sticks to heroes for a period of time. There's an excellent article on warding that explains in much more detail (Click Here). but it also applies if enemy heroes start carrying Shadow Blades. Observer Wards are invisible. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. but can be good for ganks as the enemy won't necessarily know that you've placed them. Sentry Wards are more useful defensively. and provides a set of useful stats for the carrier.attempt him without being spotted. unlike dust which is very obvious.
It also offers nice stats for the carrier. arcane boots allows you to restore some mana to nearby allies. Ring of Basilius / Ring of Aquila: A common item on casters. from helping allies to chase or escape. It's excellent on strength support heroes though. although it's somewhat more specialised than the Mekansm. Although the effective is not massively noticeable. Eul's Scepter of Divinity: Like the Force Staff. and as it provides magic resistance and a lot of HP regeneration. it's not really suitable for low HP caster type supports.com . This is very effective against big area of effect spells. The active ability boosts this to 10 for each. it's an achievable target even if you're buying wards. is offers a 5% movement bonus. and as an upgrade for the bracer does not use up an extra slot if you already have one. allowing you to help allies and hinder opponents with a timely cyclone. Eul's is a utility item. it is not an easy item to buy for a hard support. Force Staff: Although it offers some nice stats and an escape for the hero that carries it. However. Arcane Boots: A common item choice anyway for many heroes. Once activated. while still allowing them to get footwear which suits their needs better. Drum of Endurance: Another good team item. Pipe of Insight: Pipe is another good team utility item. force staff can be considered a team item. it can give your team that vital edge a team fight or a chase. but need it for their best abilities. Many carries have relatively small mana pools.At just over 2300 gold. Are you a developer? Try out the HTML to PDF API pdfcrowd. and with multiple pieces. to trapping enemy heroes or pushing them out of position. when toggled on it provides a small amount of extra mana regeneration and open in browser PRO version bonus armour for nearby allies. and 5 extra attack speed to nearby allies. This allows you to keep them topped up. It has multiple uses. Pipe gives all nearby friendly units a shield that blocks up to 400 magic damage for 10 seconds.
as a support player you are more vulnerable and less valuable than others on your team. Occasionally you might buy one as a ranged hero if your team has several melee fighters on. but you Sometimes it's necessary for you to sacrifice yourself for the greater good of the team. Veil of Discord: The veil is not a commonly used support item. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. but it is a worthwhile support item as you can get a lot of charges during a team fight..so ensure you don't have another one on your team. right? should still avoid dying unnecessarily. The ring of Aquila doesn't offer any further bonuses to team mates. You should only really buy Vlad's if you are playing a melee hero. Vladmir's Offering: Another improvement on the basic Basilius. Consider getting a veil when your team packs a lot of magical damage. saving him a massive respawn time that would have cost barracks. This item collects charges by nearby enemy heroes dying. Ideally after you buy whatever u can from the quickbuy bar.. and then dish them out to needy team mates afterwards. A few examples: Crystal Maiden body blocking an enemy and taking the fall to keep her carry alive in the early game. but it can still be very beneficial to the team. in addition to providing some nice stats for the carrier. Top Well. It’s ok to die as a support.com .bonus armour for nearby allies. It's most commonly used by gankers. Urn of Shadows: A relatively cheap item that provides some extra strength and mana regeneration. It also boosts the mana regeneration aura slightly for all heroes. and only 1 nearby urn can collect them . Vlad's offers bonus damage and 15% lifesteal to allied melee fighters. but does allow you to stack on some more cheap stats without using any more of your inventory space up. and have at least 1 melee carry on the team. Vengeful Spirit swapping out a chain stunned Morphling in the lategame.
ask nicely. but keep learning from your mistakes and figure out "why did I die there?" and "what could I have done differently?" Be very careful about your placement in lanes and team fights . I’m slow and squishy.- Warlock staying behind to channel his slow. stop AA!" 2) "*Playername*. so you don't have to go to risky places to do it. immaturity and anger issues. generally you want to be hanging back more as you will be reduced to pulp rapidly if focused. right? Welcome to the rollercoaster world of pubs! Let's have a look at some of the most common mistakes and problems you might encounter: Auto-attackers. be very careful about going out on your own as you are an easy target. Don't get any delusions about ganking enemy heroes without backup unless they're massively vulnerable.unless you're a tanky initiator like Tidehunter. etc Top So you've read the rest of the article. Sometimes you have to contend with language barriers. Generally you should be hanging around with your team mates.a ping and a line can go a long way. If your lane partner is an auto-attacking n00b there's two ways you can deal with this: 1) "OMG you're SUCH a ****** *Playername*.the way they work slickly together as a Communication is the key for any team to work effectively. Second. so his injured team mates can retreat successfully from a team fight. Keep trying . but what about pubs? team. moaners. This takes time and experience. First up. positioning. and you have time to move across the map to where you will be needed.com . keep your cool. and DOTA is no exception. You don't need to spend much time farming. This is all great in theory. Being in the right place at the right time is vital for support players try to develop your awareness of the map and the situation so you can be moving to the right place ahead of time. whingers. positioning. how am I supposed to stay alive? Top Positioning. you've seen the Pro games . Looks easy. pls could you stop auto-attacking the creeps" open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.
Carries who can't last hit. Generally you should do everything you possibly can to help your carry to start getting that gold. in case they miss it. First up. but they're likely to do the opposite of what you want. and Supports who think they're carries: We need to be careful here. You sometimes also need to explain WHY and WHAT they're doing wrong. However.com . but they might just be an aggressive player and need the right backup. and generally create a bad atmosphere on the team.and your carry just keeps missing hit after hit. You might also end up "backing up" their hits. and your team is getting owned open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Sometimes they are just stupid though.manners often get people to listen to you. or why they shouldn't do it. and it will likely cost your team the game. My carry keeps getting one or both of us killed stupidly. so won't understand what "AA" means. They're going to be useless and have no gold whether you take it or not. All that gold is going to waste. If you start insulting people.Which one do you think is more likely to get them to stop? Which one would you prefer someone said to you? It's amazing . Communication can be key. there will be situations where you can't save your carry no matter what you do.making them get it. it might make you feel better. and be effective. They need that gold to be able to afford the items to farm faster. but it's a long way from ideal. am I supposed to keep dying for him? Difficult one. and distracts you from denying and harassing. This leads us to some difficult decisions. Do everything you can to (politely) tell them what's going wrong. Sometimes you have to do this to make sure the lane isn't a total write-off. Sometimes you can actually help out by hitting the enemy creep just before your carry is about to misjudge his last hit . attacking so your hit lands just after theirs. as sometimes these two problems are just flip sides of the same coin. A carry who keeps getting killed is going to struggle to get the farm they need to be effective. and get them out of trouble if you possibly can. one of the worst crimes in the game of DOTA is to take farm from your carry. Somebody who auto-attacks doesn't know how to play the game properly.sometimes you're laning as a support . Taking it yourself should be absolute last resort. and most likely making it very difficult for each other. On the other side .two players both trying to get the last hit. This is tricky to do. and there is no point dying and feeding the enemy team at that point. You've done some awesome support play. The other problem with this is that it can lead to "competitive farming" . Carries without gold are useless.
Sure. or leaving the team without wards. but if we lost 3-4 deaths and a tower. was it worth it? Maybe you didn't buy Dust of Appearance so you could get your bracer faster.This is one of the downsides of playing support . especially in pub games where This is sometimes a problem for new support players who are used to playing other roles. and here are some of the most common ones: Making big utility items at all costs: Top It's quite normal to see players making certain mistakes playing as support. and any team is reliant on the other members. and it's best just to rise above it.you can be doing all the right things. Don't scrim p on essential item s like wards and dust! Poor Role Communication: Bounty open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. why have you got no items? Why didn't we have 15 wards on the map at all times? These people don't really understand how DOTA works. particularly against gank heavy line ups. Oi you. A "carry" mindset can lead you to try to rush items at the cost of missing the 'big picture'. helped the team and set back the opposition.that's not your fault. This section is more for the intermediates.that one assist on Hunter you missed would have easily paid for itself. What are you doing n00b? You've hardly got any farm at all! Especially when things are going badly.you can only perform your own role as best you can. you managed to get that Mekansm a few minutes faster. and your efforts are somewhat wasted.. but they are only a foundation that the rest of the team has to build on. Common Mistakes there's minimal organisation. You don't want to start taking farm off your carry. For example.. you could put a perfect anti-gank ward in the jungle. some people will turn on their team mates looking for someone to blame (they're far too awesome for it to be their fault). Don't get too downhearted though .com . but if your ally doesn't have the map awareness to notice the incoming enemy heroes . Even as a carry you're dependent on the rest of your team helping you.
It just doesn't matter as much as dying as a carry. You pick a carry and go with them. and assume that they will play them as such.not taking farm off the real carry. And whatever you do.. but you need to inform your team if you intend to play a hero in a way that isn't "standard" . Are you a developer? Try out the HTML to PDF API pdfcrowd.you're at your most dangerous and want to get stuck in. In the same way. Screw this warding business.. assuming they are going to support you. They proceed to take as much farm as possible. got some kills and are now ahead of the curve.. It doesn't matter if supports die: Not true. Your level. Semi-Carries can win the game if it ends early enough.. but they should get the majority of their funds from ganking and pushing..someone else can sort that out. screw utility items.don't get too carried away... Picking a hero like Venomancer (who can be a semi-carry) is not necessarily a bad thing to do.just step back a moment and think. stock up on wards or sentries.com . and ensure your team has 5* luxury. and they go straight to the safe lane. you see a Dazzle or a Venomancer chosen. if you intend to play a particular hero in a support role (where they are not usually played) is something you need to let your team know about so they can lay out the lanes appropriately... and you've had a great start. mess up your early game and cause chaos in the team... It's the early part of the game. Ask yourself two questions: 1) Will spending the money on my hero instead of team items make me immediately more capable of pushing and ganking? 2) Is there another hero on the team who is capable and willing to fill in the support role? If the answer to either question is no.... You're not missing out on tons of farm and Sand King isn't going to beat up a Spectre late game if the farming levels are anywhere near open in browser PRO version experience that you will need to be competitive later in the game.. Enjoy the feeling of being a rich support.sure. Maybe you and your partner dominated the long lane.and ideally lane in a more appropriate place. Semi-support turned semi-carry: You're playing a semi-support. When you get this kind of unexpected bonanza.Quite often you see people either choose or random common support heroes. just rush your utility items faster. For example.
experience that you will need to be competitive later in the game.so here's a few things to cheer you up: Top Support play can be very satisfying when you get it right. You let him take the good farming opportunities. You bought and upgraded the courier that let him stay in the lane. and can think back nostalgically to when he was just a little baby level 1. Links If you'd like to read more. Playing support isn't a licence to play stupidly or suicidally . Getting a good team who appreciate your work and build on it is very satisfying. the big ultimate placed in just the right spot. or at least die for a reason. with barely an item to his name. However... And now your team is smashing down the enemy base. If you're going to die. you're not there to help your team out while you're dead. and you're boosting up the enemy team. It's a good time to remember that DOTA is a team game.. ganks. here are some further guides: Top open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.you don't need to make every last hit. survive every gank attempt or make as many crucial late game decisions. You won't be spending m ost of the gam e watching health bars slowly m ov e down. You passed up definite kills so he could get the gold instead. try to avoid it wherever possible...and team games require team players. You placed the wards that let him avoid those ganks. One day you'll get the satisfaction of watching your uber-carry rip through an entire enemy team. You get to be inv olv ed in all the big ev ents . Save a team mate. You don't have the same pressure on you as a Carry either . You even took the fall for that ill-fated Roshan attempt so he could get away.pushes. So what about the good things then? You're probably feeling a bit down after reading all of that.com . The last second saves.. and he's got 20 kills next to his name. you are still missing out on some gold and experience. or die as part of a successful team fight or gank on the enemy carry. defences. or being a portable fountain (mek and arcanes) that keeps your team pressing forward to take barracks after a tough team fight. team fights. You helped him through those difficult times.
such as warding placement. I hope people will read this since not many players know how to play support. good job though. 2012 8:15am | R e port Q uote | PM | +R e p 2 3 >> Pretty nice guide.The Basics Playing Initiators . :) Even though this guide is pretty big. tri-laning.com . +1 PotM_Plz Unremarkable (16) Posts: 299 open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Support is an really important role.Developing Advanced Support Skills Playing Carry . ^^ Hades4u <Moderator> Prominent (153) Posts: 1804 Steam: hades4you View My Blog by PotM_Plz » Se pte m be r 12. you csn still add alot more. but not many players like it. 2012 9:30am | R e port Q uote | PM | +R e p A +1 from me. good job. ect.The Basics Picking the Right Support Hero GUIDE DISCUSSION 1 by Hade s4u » Se pte m be r 12.
View My Blog by Dr. such as mid lane when your mid laner goes to gank. Dr. each neutral camp has a definitive "spawn box" where. this essentially gives you a double creep wave with which to do so. don't stay in the lane. In addition to what has been said above. laning). It's not that neutrals won't spawn if either side has sight of the camp. This is particularly important on the Dire side. shouldn't really ever aim to build a Mekansm or Pipe of Insight or anything like that. where the unobstructed vision makes it easy to pull multiple creep waves if you're not careful. or helping your team push down towers. you won't draw (immediate) creep agro.e. ward. You can also take any lane that is not currently being used. roaming for kills. you need to stack the Medium pull camp at least once and deny your own creeps instead of last hitting the neutrals. check the rune spot. Contrary to popular belief. there are actually two types of resources in Dota 2: gold and experience. Rather. Remember. and make sure to have them turned on when you are pushing. A hard support. Every semi-competent support player knows to give all the gold to their carry. if any unit or ward (with some exceptions) is in the spawn box when the timer hits. This is probably the most important point that you didn't mention in your guide. Turn off Ring of Basilius / Ring of Aquila when you're not pushing (i.com . Getting a level advantage on a carry is just as important as getting a gold advantage. the next neutral camp won't spawn. roam. or zone out the enemy laners instead. but what most don't realize is that experience is just as important. This allows you to harass as a ranged support hero without taking much damage yourself.D <Formatting Wizard> Notable (48) Posts: 79 View My Blog open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. if your carry isn't in any danger of dying. If your aim is to push down the enemy tower quickly however.D » Se pte m be r 12. the pulled creep wave won't die and will overlap with the next creep wave. This is usually done by jungling (possible with certain heroes like Venomancer). but if you want to push back your wave with a pull. Usually these items should be built by someone who can get some farm. If you declare an attack on an enemy hero from outside of a 500 (I think) range of the creep wave. Therefore. 2012 9:38am | R e port Q uote | PM | +R e p I'm a pretty avid support player myself. pulling isn't always about getting farm / denying creeps for the enemy team. which will usually be the 5th in the farming priority. so here's some tips from my own experience: You mention it a bit. Use this time to stack/pull. it's equally important to make sure that you don't fall behind on farm / exp yourself. If you don't do this.
+1 sergiowero Posts: 3 by NotSure If » Se pte m be r 12. Dr.. Good work +1 NotSureIf <Editor> Unremarkable (16) Posts: 287 Steam: Bugger View My Blog by Sando » Se pte m be r 12. by se rgiowe ro » Se pte m be r 12.I was just worried that a relatively new support player already had enough to take in! I think your extra comments stand for themselves as a useful appendix for people who Sando <Editor> Notable (32) Posts: 310 View My Blog open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. There's probably more stuff that I'm missing. while not getting too bogged down. The guide is pretty solid. but that's all I can think of for now.it's difficult to find the balance between giving information and overloading people with too much at once.D . You can take the advice however you want. As you become a better player. people will start to realise when it's ok to break the rules. but don't get me wrong here. 2012 10:56am | R e port Q uote | PM | +R e p Great guide that's full of handy tips and advice for new and skilled supports alike. there are several areas it could be expanded .com .some very good points there.since they need to be acquired early in order to be effective. where different heroes fit in etc.. and I commend your effort. 2012 9:50am | R e port Q uote | PM | +R e p It's a very good guide for beginners. thanks for the positive feedback . the bit about XP is well worth mentioning. 2012 11:26am | R e port Q uote | PM | +R e p First of all.it's nice to know the guide is helpful! And yeah. I wanted to try and cover the basics in a general enough way that it covers most heroes and most situations.
happy to include links to other high quality articles that expand on some of the things discussed.. remember that the goal of the game is to win. or KotL. Like Potm said though. You don't have to give your carry all of the kills I've seen plenty of games where people get so generous enemies get away since support don't finish them. Ogre Magi. but this amazing guide gets a +1 from me. pulling so your carry can fight by tower with stout shield or killing enemies to allow your carries extra farm time. if you've got any to share. There's a couple heroes that require little to no farm like Jakiro. You might want to take a couple kills from your carry if it's 15 minutes and you don't have boots. Great tips and advice in there. 2012 10:49pm | R e port Q uote | PM | +R e p Man. Your job as support is to ensure your carry has farm. but it was worth it. 2012 8:56am | R e port Q uote | PM | +R e p great guide and be sure and read Dr.com . there are a few things to add.want more info. by Little TinGod » Se pte m be r 16. 2012 1:28pm | R e port Q uote | PM | +R e p You don't have to strictly follow these guidelines. al-be it protecting their lane farm. D's comments as well. must of taken awhile to write..I've included a link a really good warding guide. you might want to sort them out into farm reliant supports and level reliant supports. Oh and btw guys . Glayde <Editor> Unremarkable (13) Posts: 672 Steam: Zephyr View My Blog by Jonathan Hancock » Se pte m be r 18. Jonathan Hancock Unremarkable (2) Posts: 50 open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. 2 thumbs up !!! LittleTinGod Posts: 3 by Glayde » Se pte m be r 16.
you have to stand firm and deny all allegations. You will see the obvious baddies rise from the crowd when your team starts to lose and they start blaming the greedy support. It began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Batrider Beastmaster Crystal Maiden Dark Seer Dazzle Death Prophet Disruptor Doom Bringer Dragon Knight Drow Ranger Earthshaker Elder Titan Jakiro Juggernaut Keeper of the Light Kunkka Legion Commander Leshrac Lich Lifestealer Nature's Prophet Necrolyte Night Stalker Nyx Assassin Ogre Magi Omniknight Outworld Devourer Phantom Shadow Demon Shadow Fiend Shadow Shaman Silencer Skeleton King Skywrath Mage Slardar Treant Protector Troll Warlord Tusk Undying Ursa Vengeful Spirit Venomancer Viper Visage open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Most of these gits will continue to blame you even when they have the worst K/D on the team. by Endings » Se pte m be r 18. I am still waiting see a minijungler guide on multi-supporting mid and side lanes and when to place wards.I entirely disagree with the insults section of the guide you gotta revise that dude. The only manners you will ever see is on a competitive team or on a winning team.com . Dota 2 is currently open for early access and a full release is expected in 2013 for PC and Mac. 2012 4:04pm | R e port Q uote | PM | +R e p +1 good guide all around. maybe think about doing one for each role? Endings Posts: 6 1 2 3 >> Please log in or register to comment! DOTAFire & Defense of the Ancients Dota 2 is a multiplayer Action RTS game.
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