This action might not be possible to undo. Are you sure you want to continue?
HER O GUIDES
FO R DO TA 2
DOTA 2 STRATEGY
DOTA 2 Database
HEROES, ITEMS & SKILLS
STREAMS & VIDEO
Forums & Blogs
TOURNIES & CONTESTS
Play 2 Win
A Full Support Guide - Beginner to Intermediate
September 12, 2012 by Sando COMMENTS: 29 | VIEWS: 94126 |
NEWLY RELEASED DOTA 2 HEROES
A Full Support Guide - Beginner to Intermediate
Sando September 12, 2012
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
Introduction What is a Support Hero? What’s the point of Support Heroes? Hard vs Semi Support The Golden Rules Why Support is a good place for Beginners to Start Early Game Helping your carry to farm Protecting your carry from ganks Helping them get kills Denying friendly creeps
MO R E HER O ES
open in browser PRO version
Are you a developer? Try out the HTML to PDF API
12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23.
Harassing enemy heroes Why Harass? “Pull” Camps and Lane Control Midgame Lategame Utility Items It’s ok to die as a support, right? I’m slow and squishy, how am I supposed to stay alive? This is all great in theory, but what about pubs? Common Mistakes So what about the good things then? Links
DOTA 2 TRAILER
Welcome to the guide, we'll be looking at how to play a support role from beginner up to an intermediate
Support is not a popular role overall - as you're unlikely to get to a big stack of kills next to your name, or that feeling of empowerment of being a well farmed carry. It's still a very fun and challenging role though - you get a lot of the big ultimates and interesting abilities to play with - and do a job that's vitally important to the team. Everyone should know how to play support to at least a basic level, and this is what this guide is here to tell you about. This is a long guide, but there's still not room for everything, so please feel to make comments, suggestions or requests in the comments section!
What is a Support Hero?
heroes can be played in so many ways.
Like a lot of things in DOTA, it can be hard to pin down exactly what this term actually means - as different
open in browser PRO version
Are you a developer? Try out the HTML to PDF API
Obviously all heroes benefit from extra equipment. and buy team items like Observer Ward and Mekansm. Hard vs Semi Support everything from hard support to carry (e. As support heroes do not rely on their right click to fight.some are suitable from Usually you'll hear heroes being described as either a Hard or Semi support .basically this is all to do with how many items they need in order to be effective. so can afford to let the carries take what is available.g. Support heroes are usually at their m ost powerful in the early to m id gam e. Necrolyte or Silencer). and hence the items they need to be effective. some or all of them will not be able to get the farm they require. and instead of farming they'll be involved in ganks. This also allows them to buy team items.a team with only support will suffer badly from lack of damage in the late game. Top There is a fair bit of overlap between the various roles any particular hero can play . Usually they have casting abilities that are good in team fights. there is only a certain amount of farm that is "available" to each team. pushes and team fights to buy their carries time and opportunities.com . What’s the point of Support Heroes? Top All teams in DOTA require a balance of different heroes to be effective . This means that if you have too many carry heroes.The most accurate way to describe them all is that they do not rely on their normal attack (right click) to be effective. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. while a team full of carries will struggle to get sufficient farm and survive the early game. they don't need all the expensive items that boost damage and attack speed. This allows them to spend less time farming. healing allies or other utility spells that help the team. while carries will dom inate later on. This includes both the jungle and lanes that have been pushed far enough across to the map to be "safe" to farm. but some require more than others to be able to play their part. Support heroes do not need items so much. In most games of DOTA.
a Blink Dagger to land their ultimate). A "standard" team will usually have 1 hard support (who buys the wards all game) and 1 semi support (who buys the courier and may chip in with other items).Buy and place Animal Courier Animal Courier Top Observer Ward for your team if you already have an . For example: Lich has the Sacrifice ability that allows him to recharge his mana by consuming a friendly creep. They can still help out on the support side however.Make sure your team has an . Usually they have poor farming skills anyway so this is by design.com . remember these key points! DO: . allowing them to use their gold to buy team items.Buy team items as required .Take a definite kill from your carry open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.Hard Supports can generally get by with very minimal personal equipment (just a bracer and boots in many cases). The Golden Rules If you take nothing else from this guide.Take last hits from your carry . Lina on the other hand can burn through mana rapidly with her spell combo. if necessary DON'T: .Sacrifice yourself to save a more important team mate.Deny friendly creeps where possible . and will be forced to either not use it. and therefore he does not really need mana regeneration items. and will struggle to be involved in team fights without it.g. His spells are relatively cheap to cast. Semi Supports need more personal equipment (e. or take very frequent trips back to the fountain if she does not have several mana regeneration items.
Build damage items (usually) . deny... and make critical decisions in the late game. Top Support is by no means an easy or unimportant role in the team. your role is essentially the same. Carry also requires that you to know lots of different items so you can buy right ones for the situation.com . providing some basic warding. Follow the guidelines below and you'll soon start finding yourself getting compliments from your team instead of criticism! Early Game The "classic" support role is to babysit a carry in the "safe" lane. and mid players have to be able to last hit.. If you can't last hit consistently you're going to struggle to be a good carry. and it is difficult to master. You also have a little more room to make occasional mistakes and opportunity to watch how others play successfully. although it's a great game once you start to figure out how to play properly.Help your carry to farm .Miss important events like Team Fights Why Support is a good place for Beginners to Start DOTA has a steep learning curve.Help them gets kills . We'll cover all of these areas in more detail below.Spend too much time farming or away from your team .Protect them from enemy ganks . pulling and utility items allow you make a contribution to the team.Harass enemy heroes .Deny friendly creeps . But it is one where you can learn the basics and still be helpful to your team. As a support. You have several jobs to do here: . but you can't stack and pull as easily. Top open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. roam and work the runes.Stack the "pull" camps and use them to draw your lane back If you end up in the long lane instead.
Protecting your carry from ganks Your presence alone makes it more difficult for the enemy to kill your partner . Against solo heroes especially you should be actively trying to drive them as far away as possible. This does vary depending on which hero you take .as they have to take into account your attacks and abilities too. This is risky. Some harassment is fine. Top Generally your carry will have more damage than you.com . and relies on having the right heroes and co-ordination. you and your carry end up out-levelling and out-farming their player(s). open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.effective harassment and ganking can get your side an Top Whether you are aggressive or passive on the lane depends very much on your partner and the opposition. nuke and kill the enemy hero(es).e.so really The best way of doing this is to "win" the lane . and which one you use very much depends on the situation: Play Aggressively. we'll cover this in a moment. Good harassment and creep pulling also helps. Good ward placement and team communication allows your carry to feel confident they're not about to be attacked unexpectedly. Obviously your carry will be getting the last hits. Concentrate on accruing an advantage by getting more last hits and denies than the opposition. and keep them alive when they would otherwise die.Helping your carry to farm this is about ensuring your carry can get those hits as safely and under as little pressure as possible. Harass. Disablers like Shadow Shaman can make a timely intervention to save them.i. There are generally two ways to do this. Helping them get kills Sometimes attack is the best form of defence . and you should be trying to deny in exactly the same way. and it's not like you can last hit for them . to deny them gold and experience. but concentrate more on denies. or nukers like Lina maintain a threat of counter-attack. Play Passively.healers like Omniknight or Top Dazzle can keep their partner topped up with health.
Each Melee Creep is worth 62 experience. and also use is to get rid of enemy creep/tower aggro (they'll stop attacking you). yet very important element of support play. Only do this if you are certain they will die however . In some ways. it is actually more important than last hitting. How experience works: When an enemy creep is killed. heroes only share 18 experience between them. Slow heroes with no escape can generally be left. Whenever possible. to deny. Queen of Pain or Anti-Mage Denying friendly creeps This is a very simple. 3 heroes 33% etc.for example you can weaken your own creeps to help keep the lane near your tower. Keep attacking until the enemy is very low on health and then make a judgement call on whether your carry can finish them or not.com .Siege Creeps are worth 88 experience. a hero within xp range (roughly 1000 units) receives experience: . When a creep is denied. while a blinker like should be put down with extreme prejudice! Just because you might not be attacking. This means you've successfully deprived the enemy team of a last hit.it's better to get your carry an assist than nothing at all! Doing this requires a certain amount of discipline and experience on your part.advantage and make it easier for you to dominate the lane. and also some experience.Each Ranged Creep is worth 41 experience. Top As this is a beginner's guide. although this is doubled for melee heroes. remember that you can still body block. .so with 2 heroes. . open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. try to let your carry get the last hit on an enemy hero and therefore the extra gold for the kill. slow or stun (provided these abilities don't do damage) to ensure the kill for your carry. simply hold down A (by default) and click on a friendly creep that has low health. When you successfully last hit/deny a friendly creep. but experience. as it denies the enemy not just gold. you'll see a little ! exclamation mark pop up. they each receive 50%. This experience is divided between all the heroes present from that team . This has multiple other uses .
you should be very aggressive about harassing enemy heroes . and you can make it more difficult for the enemy to farm. or even clicking on an enemy when out of attack range will cause nearby enemy creeps to try to attack you. Over time you can wear down their health. deny and take aggressive Harassment also helps you set up for ganks . “Pull” Camps and Lane Control Top "Pulling" lanes has multiple advantages . forcing them to use consumables. Brewmaster receives (62 / 2) experience = 31. frequent denies can really begin to add up. Top Nobody likes getting hit. 62 / 2 = 31 experience. you need to find the right balance between harassing and denying. Harassing enemy heroes carry .but what is it? When you're playing in the "safe" lane (bottom as open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. and be ready to duck behind a friendly creep. Windrunner also gets An enemy melee creep is killed.For example. An enemy melee creep is denied. You can also use it to draw enemy creeps closer to your carry. Top Whether you're playing aggressively or passively. Be careful with this. but you should be looking to keep them as far away from the lane as possible. a Brewmaster and a Windrunner are sharing a lane. Attacking.don't get yourself killed or beaten up by their creeps. Why Harass? positions. especially against dual ranged lanes. and eventually retreat from the lane altogether. harassing enemy heroes is a useful way of helping your Against solo heroes. As you can see.com .it's much easier to get the kill if they're already low on health. Brewmaster receives (18 / 2) * 2 experience = 18. Windrunner gets only 18 / 2 = 9 experience. depending on your strategy. much easier as a ranged support. Total 27 experience. In a standard 2v2 lane.although it's much. Total 62 experience.
top as dire) you have the "jungle" nearby which is full of neutral creeps. Your creeps will fight the neutrals briefly. So how do I pull then? Easy . Both jungles have a neutral camp near to the tower.this means your carry will have to take too many hits and is vulnerable. being closer to the enemy tower makes it easier for them to farm safely (they can stand near it for protection). you can "stack" the camp so that it has several sets of neutral creeps in there. so make the most of it! When should I pull? Once your lane begins to push forward further than half way between the two towers. Follow your creeps in. and attempt to last hit the neutral creeps. If you can keep the lane near to your tower. and then quickly retreat back to the lane. Any advanced pulling techniques? There are several extra ways of pulling that you can learn over time. and you can use this to hold the lane closer to your tower.radiant.00:53 and move away. you should think about pulling.com . Why do I want to hold the lane close to the tower? Surely we should be pushing forward? Eventually you do want to push the lane forward and destroy the enemy tower. In the meantime. Are you a developer? Try out the HTML to PDF API open in browser PRO version pdfcrowd. and then follow them into the jungle. DON'T pull the neutrals when the lane is already close to your tower . On approximately 00:15 or 00:45 seconds (in the minute) attack one of the neutral creeps. and watch the game clock carefully. This is one of the few times you get to farm early on as a support. and easier for the enemy mid player to get behind you to gank. but only when your heroes are strong enough to do this. They can now completely destroy your creep wave. If you attack neutral creeps on 00:50 .stand near the camp. and offer up more farm. Let your carry know by typing "pull" (they can then be more cautious) and move out of the lane towards the pull camp so you arrive at the right time. There are many more tricks and techniques covered in other articles. you have these advantages instead. You can "double pull" creeps by using a Tango or Quelling Blade to cut through the trees to let you draw another set of neutral creeps into the fight.
Midgame Top As heroes start pushing and roaming more the laning phase is over and we're on to the midgame. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. In the team fights your spells and utility items can still be the difference between victory and defeat.com . Also be aware that the enemy may try to gank you or steal the farm when you pull. and you're free to get involved more in the rest of the game. Some players will intentionally ward enemy pull camps to make it easier for them to control the lane. Only farm if things are very quiet and/or you need some to complete an important item. Also be careful about pulling the lane when you have a siege wave coming . but it can be tricky to find the gold at this point. At this point your carry shouldn't need you to babysit them anymore. You should almost never be alone during this part of game. Even then.you are not a carry! Always have a Town Portal Scroll! If you're responsible for warding.There are many more tricks and techniques covered in other articles. pushes. defences and team fights as they develop.you should be involved in ganks. continue to do so . you should be at any major fight . the carries on both teams will become more and more powerful compared to the other heroes in the game (assuming they get farm). You can get rid of these using sentry wards. Roshan attempt or push .due to the long respawn times for heroes at higher levels. Many games that go late are won off the back of a single successful gank.the enemy will too. Lategame Top As the game progresses. and their catapult can inflict quite a lot of damage to your tower in the meantime. This doesn't mean that you're useless however. Your relative power and health drops unless you somehow got plenty of farm along the way. What you do next will very much depend on the game situation and your hero .ensure that you have Roshan's pit under observation at all times as the enemy team might decide to go for it. This makes good warding (both aggressive and defensive) especially important. Anything I need to be wary of? Neutrals won't spawn if there are units or objects within a box around the camp.
Observer Ward: One critical skill of all support players is warding. if so. etc) is a situational decision.com ..Utility Items Top DOTA has a variety of utility items that suit different heroes and situations. After this whether to buy items for yourself (e. Blink Dagger etc) or the Pipe of Insight. As a general rule. obviously a judgement. the two most vital warding areas are the two places on the river where the runes spawn. If you really can't afford to buy them. especially the mid player. You also have to carefully consider whether to buy items for yourself. let your team know and they should help you out. It's hard to put a price on how valuable this can be. For most of the game. Boots of Speed. always ensure your team has wards and items like dust when they need them they're relatively cheap and too important to delay. you should try to ensure your team has at least one (preferably two) wards up at all times. the bracer can be a "team" choice too.without one it's difficult and time consuming for heroes to get the equipment they need. and very much depends on whether you're playing a hard or semi-support. We'll cover the most common ones below. Animal Courier / Flying Courier: Mekansm. or team utility items. so you want to avoid duplication. Use your The most important team item .g. team (e. Many items do not stack properly if the team has more than 1 of them.g. but it's certainly far more than 75 gold per ward! As a support player. try to keep the area around the Roshan pit under observation so the enemy team cannot open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. ensure your team always has one from the start of the game. Be sure to talk to your team about who is buying what for support/utility items. You have to weigh up the overall good to the team Mekansm is much more useful to the team than a bracer. If nothing else. and have to prioritise the most important items to buy next. Bracer.. Good ward placement gives your team vital knowledge of enemy movements. As a support player you don't usually have a lot of gold to spend. Sometimes this is difficult early game. allowing you to dodge or inflict ganks. ask for help from the rest of the team. As a support player. These also happen to be where aggressive moves can occur away from the vision of the lanes.BUT if you're frequently being taken out too quickly in team fights to get your spells off.
Finding the extra gold for Sentry Wards and dewarding can be difficult as a support. Dewarding As valuable as the extra vision is for your team. Dust of Appearance / Sentry Wards: As a support it's your job to ensure your team has these items when they need them. but can be good for ganks as the enemy won't necessarily know that you've placed them. but it also applies if enemy heroes start carrying Shadow Blades. Smoke is excellent for ganking. It combines a healing aura with an active area heal (250hp) that also boosts armour temporarily. and also has its uses in other games. attempting Roshan discreetly or manoeuvring for team fights. Observer Wards are invisible. but can be spotted by Sentry Wards and Gems. Sentry Wards are more useful defensively. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. There's an excellent article on warding that explains in much more detail (Click Here). especially if you have a very gank orientated team. Smoke of Deceit: Smoke is commonly used in pro and competitive games. Most commonly this is when the other team has stealth heroes such as Riki or Bounty Hunter. it is still excellent value for money. and provides a set of useful stats for the carrier.com . even if they leave the area. It allows you and nearby heroes to go invisible and move faster for a short period of time. Dust is most useful for ganks and team fights. as it sticks to heroes for a period of time.attempt him without being spotted. Mekansm: Mekansm is one of the best known and most versatile support items. Although it does lose some of its potency as the game progresses and 250hp becomes a smaller % of overall health. It will instantly be removed if you go too close to an enemy hero or tower. denying it to the enemy is also very useful. Remember to keep varying your warding positions to make them more difficult to find. unlike dust which is very obvious. but don't underestimate it's value.
arcane boots allows you to restore some mana to nearby allies. is offers a 5% movement bonus. Pipe gives all nearby friendly units a shield that blocks up to 400 magic damage for 10 seconds. This is very effective against big area of effect spells. The active ability boosts this to 10 for each. and with multiple pieces. to trapping enemy heroes or pushing them out of position. from helping allies to chase or escape. allowing you to help allies and hinder opponents with a timely cyclone. and 5 extra attack speed to nearby allies. It also offers nice stats for the carrier. This allows you to keep them topped up. Force Staff: Although it offers some nice stats and an escape for the hero that carries it. Although the effective is not massively noticeable. it is not an easy item to buy for a hard support.At just over 2300 gold. Eul's is a utility item. it's an achievable target even if you're buying wards. Once activated. Arcane Boots: A common item choice anyway for many heroes. it can give your team that vital edge a team fight or a chase. but need it for their best abilities. Pipe of Insight: Pipe is another good team utility item. It has multiple uses. when toggled on it provides a small amount of extra mana regeneration and open in browser PRO version bonus armour for nearby allies. although it's somewhat more specialised than the Mekansm. Ring of Basilius / Ring of Aquila: A common item on casters. Many carries have relatively small mana pools. force staff can be considered a team item. and as an upgrade for the bracer does not use up an extra slot if you already have one. and as it provides magic resistance and a lot of HP regeneration.com . it's not really suitable for low HP caster type supports. while still allowing them to get footwear which suits their needs better. Eul's Scepter of Divinity: Like the Force Staff. It's excellent on strength support heroes though. Drum of Endurance: Another good team item. Are you a developer? Try out the HTML to PDF API pdfcrowd. However.
The ring of Aquila doesn't offer any further bonuses to team mates.as a support player you are more vulnerable and less valuable than others on your team. It’s ok to die as a support. Vladmir's Offering: Another improvement on the basic Basilius. You should only really buy Vlad's if you are playing a melee hero. but it is a worthwhile support item as you can get a lot of charges during a team fight. Consider getting a veil when your team packs a lot of magical damage. Occasionally you might buy one as a ranged hero if your team has several melee fighters on. but you Sometimes it's necessary for you to sacrifice yourself for the greater good of the team. in addition to providing some nice stats for the carrier. and then dish them out to needy team mates afterwards.. Vlad's offers bonus damage and 15% lifesteal to allied melee fighters. and have at least 1 melee carry on the team.com . right? should still avoid dying unnecessarily. Vengeful Spirit swapping out a chain stunned Morphling in the lategame. and only 1 nearby urn can collect them . It's most commonly used by gankers. saving him a massive respawn time that would have cost barracks. Top Well.. but it can still be very beneficial to the team.bonus armour for nearby allies. It also boosts the mana regeneration aura slightly for all heroes. but does allow you to stack on some more cheap stats without using any more of your inventory space up. open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Veil of Discord: The veil is not a commonly used support item. Urn of Shadows: A relatively cheap item that provides some extra strength and mana regeneration. Ideally after you buy whatever u can from the quickbuy bar.so ensure you don't have another one on your team. This item collects charges by nearby enemy heroes dying. A few examples: Crystal Maiden body blocking an enemy and taking the fall to keep her carry alive in the early game.
Don't get any delusions about ganking enemy heroes without backup unless they're massively vulnerable. Generally you should be hanging around with your team mates. ask nicely. positioning. whingers. immaturity and anger issues. You don't need to spend much time farming.- Warlock staying behind to channel his slow. generally you want to be hanging back more as you will be reduced to pulp rapidly if focused.unless you're a tanky initiator like Tidehunter. Keep trying . so his injured team mates can retreat successfully from a team fight. keep your cool.a ping and a line can go a long way. This takes time and experience. and you have time to move across the map to where you will be needed. stop AA!" 2) "*Playername*. Being in the right place at the right time is vital for support players try to develop your awareness of the map and the situation so you can be moving to the right place ahead of time. you've seen the Pro games . First up. but what about pubs? team. Sometimes you have to contend with language barriers.com . etc Top So you've read the rest of the article. I’m slow and squishy. pls could you stop auto-attacking the creeps" open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. how am I supposed to stay alive? Top Positioning. right? Welcome to the rollercoaster world of pubs! Let's have a look at some of the most common mistakes and problems you might encounter: Auto-attackers. be very careful about going out on your own as you are an easy target. Second. This is all great in theory. and DOTA is no exception. moaners. Looks easy. so you don't have to go to risky places to do it. If your lane partner is an auto-attacking n00b there's two ways you can deal with this: 1) "OMG you're SUCH a ****** *Playername*. positioning. but keep learning from your mistakes and figure out "why did I die there?" and "what could I have done differently?" Be very careful about your placement in lanes and team fights .the way they work slickly together as a Communication is the key for any team to work effectively.
making them get it. Carries who can't last hit. A carry who keeps getting killed is going to struggle to get the farm they need to be effective. am I supposed to keep dying for him? Difficult one.two players both trying to get the last hit. The other problem with this is that it can lead to "competitive farming" . My carry keeps getting one or both of us killed stupidly. as sometimes these two problems are just flip sides of the same coin. Do everything you can to (politely) tell them what's going wrong. They need that gold to be able to afford the items to farm faster. This is tricky to do. Taking it yourself should be absolute last resort. and Supports who think they're carries: We need to be careful here. All that gold is going to waste. You've done some awesome support play. First up. Somebody who auto-attacks doesn't know how to play the game properly. in case they miss it. and generally create a bad atmosphere on the team. However.and your carry just keeps missing hit after hit. Generally you should do everything you possibly can to help your carry to start getting that gold. You sometimes also need to explain WHY and WHAT they're doing wrong. there will be situations where you can't save your carry no matter what you do. If you start insulting people. one of the worst crimes in the game of DOTA is to take farm from your carry. Sometimes you can actually help out by hitting the enemy creep just before your carry is about to misjudge his last hit .manners often get people to listen to you. They're going to be useless and have no gold whether you take it or not. attacking so your hit lands just after theirs. but they're likely to do the opposite of what you want. and most likely making it very difficult for each other.com . Sometimes they are just stupid though. Sometimes you have to do this to make sure the lane isn't a total write-off. and it will likely cost your team the game. Carries without gold are useless. but it's a long way from ideal. Communication can be key. and distracts you from denying and harassing. and your team is getting owned open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.sometimes you're laning as a support . You might also end up "backing up" their hits.Which one do you think is more likely to get them to stop? Which one would you prefer someone said to you? It's amazing . so won't understand what "AA" means. or why they shouldn't do it. This leads us to some difficult decisions. and get them out of trouble if you possibly can. and be effective. and there is no point dying and feeding the enemy team at that point. it might make you feel better. but they might just be an aggressive player and need the right backup. On the other side .
You don't want to start taking farm off your carry.that one assist on Hunter you missed would have easily paid for itself. and any team is reliant on the other members. but if your ally doesn't have the map awareness to notice the incoming enemy heroes .you can be doing all the right things. Don't get too downhearted though . Even as a carry you're dependent on the rest of your team helping you. Oi you.This is one of the downsides of playing support . particularly against gank heavy line ups. some people will turn on their team mates looking for someone to blame (they're far too awesome for it to be their fault). For example. This section is more for the intermediates. but if we lost 3-4 deaths and a tower.com . you managed to get that Mekansm a few minutes faster. especially in pub games where This is sometimes a problem for new support players who are used to playing other roles. What are you doing n00b? You've hardly got any farm at all! Especially when things are going badly. why have you got no items? Why didn't we have 15 wards on the map at all times? These people don't really understand how DOTA works. and here are some of the most common ones: Making big utility items at all costs: Top It's quite normal to see players making certain mistakes playing as support. helped the team and set back the opposition. A "carry" mindset can lead you to try to rush items at the cost of missing the 'big picture'.you can only perform your own role as best you can.. or leaving the team without wards. was it worth it? Maybe you didn't buy Dust of Appearance so you could get your bracer faster. Sure. and it's best just to rise above it.. Common Mistakes there's minimal organisation. but they are only a foundation that the rest of the team has to build on.that's not your fault. and your efforts are somewhat wasted. you could put a perfect anti-gank ward in the jungle. Don't scrim p on essential item s like wards and dust! Poor Role Communication: Bounty open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.
if you intend to play a particular hero in a support role (where they are not usually played) is something you need to let your team know about so they can lay out the lanes appropriately. Ask yourself two questions: 1) Will spending the money on my hero instead of team items make me immediately more capable of pushing and ganking? 2) Is there another hero on the team who is capable and willing to fill in the support role? If the answer to either question is no... but you need to inform your team if you intend to play a hero in a way that isn't "standard" . screw utility items..Quite often you see people either choose or random common support heroes.sure.. Screw this warding business. and ensure your team has 5* luxury. Are you a developer? Try out the HTML to PDF API pdfcrowd. Maybe you and your partner dominated the long lane. It's the early part of the game. Your level.. Semi-Carries can win the game if it ends early enough.you're at your most dangerous and want to get stuck in. and you've had a great start. and assume that they will play them as such. Picking a hero like Venomancer (who can be a semi-carry) is not necessarily a bad thing to do..just step back a moment and think.someone else can sort that out.and ideally lane in a more appropriate place.not taking farm off the real carry. assuming they are going to support you.. got some kills and are now ahead of the curve.com .. And whatever you do. When you get this kind of unexpected bonanza.. but they should get the majority of their funds from ganking and pushing. You're not missing out on tons of farm and Sand King isn't going to beat up a Spectre late game if the farming levels are anywhere near open in browser PRO version experience that you will need to be competitive later in the game. stock up on wards or sentries. It doesn't matter if supports die: Not true.. They proceed to take as much farm as possible. You pick a carry and go with them... mess up your early game and cause chaos in the team... just rush your utility items faster. Semi-support turned semi-carry: You're playing a semi-support.. Enjoy the feeling of being a rich support. and they go straight to the safe lane. It just doesn't matter as much as dying as a carry. In the same way.don't get too carried away. For example. you see a Dazzle or a Venomancer chosen.
You get to be inv olv ed in all the big ev ents . you're not there to help your team out while you're dead. or die as part of a successful team fight or gank on the enemy carry.so here's a few things to cheer you up: Top Support play can be very satisfying when you get it right. with barely an item to his name. and you're boosting up the enemy team. here are some further guides: Top open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. and he's got 20 kills next to his name. Playing support isn't a licence to play stupidly or suicidally .. and can think back nostalgically to when he was just a little baby level 1. It's a good time to remember that DOTA is a team game. You helped him through those difficult times. The last second saves. or being a portable fountain (mek and arcanes) that keeps your team pressing forward to take barracks after a tough team fight.pushes. You placed the wards that let him avoid those ganks.and team games require team players.experience that you will need to be competitive later in the game.you don't need to make every last hit. ganks. survive every gank attempt or make as many crucial late game decisions. You don't have the same pressure on you as a Carry either .. or at least die for a reason. you are still missing out on some gold and experience. However. And now your team is smashing down the enemy base. try to avoid it wherever possible. You won't be spending m ost of the gam e watching health bars slowly m ov e down. You let him take the good farming opportunities. team fights. So what about the good things then? You're probably feeling a bit down after reading all of that... If you're going to die. the big ultimate placed in just the right spot.. One day you'll get the satisfaction of watching your uber-carry rip through an entire enemy team. defences. Links If you'd like to read more.. You passed up definite kills so he could get the gold instead. Save a team mate. Getting a good team who appreciate your work and build on it is very satisfying. You bought and upgraded the courier that let him stay in the lane.com . You even took the fall for that ill-fated Roshan attempt so he could get away.
good job though. but not many players like it. you csn still add alot more.The Basics Picking the Right Support Hero GUIDE DISCUSSION 1 by Hade s4u » Se pte m be r 12.The Basics Playing Initiators . ^^ Hades4u <Moderator> Prominent (153) Posts: 1804 Steam: hades4you View My Blog by PotM_Plz » Se pte m be r 12. I hope people will read this since not many players know how to play support.com . tri-laning. 2012 9:30am | R e port Q uote | PM | +R e p A +1 from me. 2012 8:15am | R e port Q uote | PM | +R e p 2 3 >> Pretty nice guide. such as warding placement. ect. :) Even though this guide is pretty big.Developing Advanced Support Skills Playing Carry . +1 PotM_Plz Unremarkable (16) Posts: 299 open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. Support is an really important role. good job.
e. you won't draw (immediate) creep agro. Every semi-competent support player knows to give all the gold to their carry. it's equally important to make sure that you don't fall behind on farm / exp yourself.D <Formatting Wizard> Notable (48) Posts: 79 View My Blog open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. A hard support. each neutral camp has a definitive "spawn box" where. Therefore. but if you want to push back your wave with a pull. Dr. shouldn't really ever aim to build a Mekansm or Pipe of Insight or anything like that. this essentially gives you a double creep wave with which to do so. so here's some tips from my own experience: You mention it a bit. pulling isn't always about getting farm / denying creeps for the enemy team. or helping your team push down towers. check the rune spot. which will usually be the 5th in the farming priority. and make sure to have them turned on when you are pushing. you need to stack the Medium pull camp at least once and deny your own creeps instead of last hitting the neutrals.D » Se pte m be r 12.View My Blog by Dr. This is particularly important on the Dire side. but what most don't realize is that experience is just as important. Remember. such as mid lane when your mid laner goes to gank. Use this time to stack/pull. If you declare an attack on an enemy hero from outside of a 500 (I think) range of the creep wave.com . 2012 9:38am | R e port Q uote | PM | +R e p I'm a pretty avid support player myself. the next neutral camp won't spawn. In addition to what has been said above. there are actually two types of resources in Dota 2: gold and experience. Turn off Ring of Basilius / Ring of Aquila when you're not pushing (i. If you don't do this. or zone out the enemy laners instead. roam. if any unit or ward (with some exceptions) is in the spawn box when the timer hits. This is probably the most important point that you didn't mention in your guide. It's not that neutrals won't spawn if either side has sight of the camp. This is usually done by jungling (possible with certain heroes like Venomancer). laning). If your aim is to push down the enemy tower quickly however. Contrary to popular belief. don't stay in the lane. Rather. Usually these items should be built by someone who can get some farm. ward. Getting a level advantage on a carry is just as important as getting a gold advantage. roaming for kills. You can also take any lane that is not currently being used. the pulled creep wave won't die and will overlap with the next creep wave. if your carry isn't in any danger of dying. where the unobstructed vision makes it easy to pull multiple creep waves if you're not careful. This allows you to harass as a ranged support hero without taking much damage yourself.
by se rgiowe ro » Se pte m be r 12. 2012 10:56am | R e port Q uote | PM | +R e p Great guide that's full of handy tips and advice for new and skilled supports alike.. where different heroes fit in etc. thanks for the positive feedback . people will start to realise when it's ok to break the rules. 2012 11:26am | R e port Q uote | PM | +R e p First of all. The guide is pretty solid. there are several areas it could be expanded . Dr. the bit about XP is well worth mentioning. I wanted to try and cover the basics in a general enough way that it covers most heroes and most situations.. but that's all I can think of for now. and I commend your effort.some very good points there. Good work +1 NotSureIf <Editor> Unremarkable (16) Posts: 287 Steam: Bugger View My Blog by Sando » Se pte m be r 12. 2012 9:50am | R e port Q uote | PM | +R e p It's a very good guide for beginners.it's difficult to find the balance between giving information and overloading people with too much at once. +1 sergiowero Posts: 3 by NotSure If » Se pte m be r 12.I was just worried that a relatively new support player already had enough to take in! I think your extra comments stand for themselves as a useful appendix for people who Sando <Editor> Notable (32) Posts: 310 View My Blog open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. As you become a better player. while not getting too bogged down. but don't get me wrong here.it's nice to know the guide is helpful! And yeah.since they need to be acquired early in order to be effective. You can take the advice however you want. There's probably more stuff that I'm missing.com .D .
happy to include links to other high quality articles that expand on some of the things discussed. You might want to take a couple kills from your carry if it's 15 minutes and you don't have boots. Jonathan Hancock Unremarkable (2) Posts: 50 open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.want more info. Great tips and advice in there.. al-be it protecting their lane farm.. There's a couple heroes that require little to no farm like Jakiro. Ogre Magi. but this amazing guide gets a +1 from me. but it was worth it. you might want to sort them out into farm reliant supports and level reliant supports. must of taken awhile to write. 2012 1:28pm | R e port Q uote | PM | +R e p You don't have to strictly follow these guidelines. by Little TinGod » Se pte m be r 16. remember that the goal of the game is to win. Your job as support is to ensure your carry has farm. there are a few things to add.com . 2012 8:56am | R e port Q uote | PM | +R e p great guide and be sure and read Dr. 2 thumbs up !!! LittleTinGod Posts: 3 by Glayde » Se pte m be r 16. Oh and btw guys . if you've got any to share.I've included a link a really good warding guide. 2012 10:49pm | R e port Q uote | PM | +R e p Man. or KotL. Glayde <Editor> Unremarkable (13) Posts: 672 Steam: Zephyr View My Blog by Jonathan Hancock » Se pte m be r 18. Like Potm said though. D's comments as well. pulling so your carry can fight by tower with stout shield or killing enemies to allow your carries extra farm time. You don't have to give your carry all of the kills I've seen plenty of games where people get so generous enemies get away since support don't finish them.
I entirely disagree with the insults section of the guide you gotta revise that dude. I am still waiting see a minijungler guide on multi-supporting mid and side lanes and when to place wards.com . Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Batrider Beastmaster Crystal Maiden Dark Seer Dazzle Death Prophet Disruptor Doom Bringer Dragon Knight Drow Ranger Earthshaker Elder Titan Jakiro Juggernaut Keeper of the Light Kunkka Legion Commander Leshrac Lich Lifestealer Nature's Prophet Necrolyte Night Stalker Nyx Assassin Ogre Magi Omniknight Outworld Devourer Phantom Shadow Demon Shadow Fiend Shadow Shaman Silencer Skeleton King Skywrath Mage Slardar Treant Protector Troll Warlord Tusk Undying Ursa Vengeful Spirit Venomancer Viper Visage open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd. you have to stand firm and deny all allegations. by Endings » Se pte m be r 18. You will see the obvious baddies rise from the crowd when your team starts to lose and they start blaming the greedy support. It began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. 2012 4:04pm | R e port Q uote | PM | +R e p +1 good guide all around. maybe think about doing one for each role? Endings Posts: 6 1 2 3 >> Please log in or register to comment! DOTAFire & Defense of the Ancients Dota 2 is a multiplayer Action RTS game. Most of these gits will continue to blame you even when they have the worst K/D on the team. Dota 2 is currently open for early access and a full release is expected in 2013 for PC and Mac. The only manners you will ever see is on a competitive team or on a winning team.
This action might not be possible to undo. Are you sure you want to continue?