P. 1
Warhammer 40K Advanced Rules

Warhammer 40K Advanced Rules

|Views: 10|Likes:
Published by Arjan Hoogervorst
Advanced home rules for 4th edition
Advanced home rules for 4th edition

More info:

Published by: Arjan Hoogervorst on Jun 25, 2013
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less





Warhammer 40000

Advanced Rules
Using Aircraft in Warhammer 40K. Any army that has flyers can use them in their games. Each army can choose a flyer as a Fast Attack choice. Super Heavy flyers can be used in games of 2000+ points.

An Astropath costs 30 points and add +1 to your reserve rolls. The Artillery Strike does not takeup any slot in the force orginisation chart and has the following points and profile: . Armour The imperial guard can use any vehicle from the imperial armour series from Forgeworld. Imperial Guard Additional Units Flyers An Imperial guard army can choose a total of 0-1 Flyers as a fast attack choice unless the army has the Drop Troops Doctrine. Company Command Squad A company command squad can have the following additional advisors: Navy Officer Astropath Artillery Officer Bodyguard WS 3 3 3 4 BS 4 4 4 4 S 3 3 3 3 T 3 3 3 3 W 1 1 1 1 I 3 3 3 3 A 1 1 1 2 LD 8 8 8 8 SV 5+ 5+ 5+ 5+ A Navy Officer costs 15 points and allows the imperial guard to remove the limitation of the 0-1 Flyers. An Artillery Officer costs 30 points and allows you an Artillery Strike.Aircraft and their rules and points can be found in the Imperial Armour series from Forgeworld.

Massive Blast Manticore 60 9 2 Ordnance. The rules for using super heavy vehicles can be seen below. Up to 2 wounds allocated to the company commander are resolved against the bodyguard instead. Psyker Nightshroud This power is used at the start of the psykers movement phase.Strike Pts Str AP Type Bombard 70 8 3 Ordnance. A lord Commissar is a HQ choice for the Imperial Guard SV 4+/5++ Primaris Psyker 70pts WS BS S T W I A LD SV Psyker 4 4 3 3 2 3 3 9 5+/5++ Weapons: Laspistol & Force Weapon Wargear: Refractor Field P. Reduce the range of the scatter by 4"(BS of officer) to compensate for his keen eye of guiding in the attack.Any friendly unit within 6" may use his of 10 for morale or pinning tests. and roll a scatter dice and a D6. A bodyguard costs 15 points and up to 2 can be taken. This then lands every turn at a point within line of sight to the artillery officer. Powers: Lightning Arc. If succesful. Place the blast marker at a selected point. Aura of Discipline . Vehicles count their leadership as per crewmen(so a chaos predator has LD 9). Large Blast An artillery strike can be called in by the artillery officer from turn 2. Lightning Arc Range Str AP Type 24" 6 5 Assault 2D6 Lightning Arc is used in the shooting phase. Large Blast Griffon 20 6 4 Ordnance. Its for your own Good. Independent Character. If an arrow is rolled it scatters double the distance on the D6. Any attacks that land on a unit causes a Pinning test. Large Blast Basilisk 40 9 3 Ordnance. Commissar Lord 90pts WS BS S T W I A LD Lord 4 4 3 3 3 4 3 10 Weapons: Power Weapon & Bolt Pistol Carapace Armour & Refractor Field Wargear: Special Rules: Stubborn. These vehicles can be used in games of 2000+ points. This lasts until the psykers next movement phase. A Primaris Psyker is a HQ choice for the Imperial Guard Using Super Heavy Vehicles in Warhammer 40K. If a hit is scored the shot scatters D6" in the direction of the small arrow on the hit symbol. Summary Execution. Nightshroud Special Rules: Independent Character. with the reduction of 4". . any unit wishing to shoot at the psyker or the unit he is with must first pass a leadership test or forego their shooting phase(as they are busy locating their target).


Chaos Anti Aricraft Deadspitter 115pts F S R BS Deadspitter 11 11 10 4 Type: Tank Crew: Chaos Space Marine Weapons: Twin Linked Gatling Cannon Options: May be given any options from the chaos vehicle armoury Special Rules: Anti Aircraft Mount Gatling Cannon AP Type Range Str 48" 6 6 Heavy 10 A Deadspitter is a Heavy Support Choice for a Chaos Space Marine army.Weapons Changes With aircraft being a part in the 40K universe. All anti aircraft weapons from the imperial armour books can be chosen. Space marines is a catch all catogory and exceptions apply. armies need AA weaponry. . Allies This allies matrix allows you to use allied contingents in your games of warhammer 40K. which is a krak missile that hits using the gunners BS instead of needing 6s. Furthermore all Missile launchers have now AA missiles with them. all other rules apply normally. These are noted below.

who are to xenofobic. with the exception of the Red Scorpions. .Codex Space Marine chapters may ally with eldar and tau as distrusted allies.

You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->