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Alerts/Pre-snap Fin - Doubles CB depth Hang player Fin - Trips CB depth Hang player
FS saf width/BS saf prox
Blitz
(Poss Seam Alert) Can roll; Solid buys time Can roll to it Can roll to it Great v. Press/Off Great v. Press/Off Great v. Press/Off Tight U/Kick Tight U/Kick Tight U/Kick
(Poss Seam Alert) Can roll to it Can roll to it Great v. Press/Off Great v. Press/Off Tight U/Kick Tight U/Kick
Curl - Trips Cloud/Press = BIG ALERT Saf width over Mid Hang player Need Solid BS Need Solid BS Only good v. Off Good v. Press/Off Anticipated Big 5 Anticipated Big 5 (Anticipated Big 3) (Anticipated Big 3) Key Hang Shldr Object Curl
Drop
Read v. 1
Key CB feet
Object Smash
Key CB Feet
Prog Flat to BS
Prog Arrow-Curl-BS
Read v. 2
Key CB Feet
Key CB feet
Key CB Feet
Key CB Feet
Key CB Feet
Object Curl
Object Curl
Prog Arrow-Curl-BS
Q Outlet
Smash
Smash
Smash
Flat
Flat
Arrow Backside
Arrow Backside
Arrow Backside
Backside Backside Backside Alert "R/Y Drag" call - first BS eye fix Hang esp. v. 1 saf BS Saf in 2 saf BS Saf in 2 saf
Backside Backside Alert "R/Y Drag" call - first BS eye fix FS Saf in 2 saf U: Flat 4th-5th U or Kick: Pkt Hitch to BS ILB (all) BS Saf (2 saf) U: Flat 4th-5th U: Seam 5th-6th U or Kick: Pkt Hitch to BS
Danger
FS ILB FS Saf (Cov 8) Arrow: Aborted Curl: 1st Hitch BS: 2nd Hitch
FS ILB
Rhythm
2nd Hitch to BS
Arrow: Aborted Curl: 1st Hitch U: Arrow 4th-5th Curl: 1st Hitch Utah: 1st Hitch Kick/Hitch: Curl Corner: 1st Hitch Hunt: 1st or 2nd Hitch 2nd Hitch to BS BS: 2nd Hitch BS: 2nd Hitch/Qk Esc
Throws
Smash: Triangle/Gut Whip: Skim brstplt Corner: 2 ball v. 2 saf / 3 ball v. 1 saf Seam: 2 ball Void: Outside Triangle or Gut shot
Seam: 2 ball
Curl: Triangle or Gut shot Arrow: Skim breastplate Hunt: Arrow: Skim brstplt Lead v. man; Triangle v. Zn Corner:
2 ball v. 2 saf; 3 ball v. 1
Out FS Hang
Blitz
Can roll to it Good v. Press/Off Quick 5/Anchor (Qk 3/Anchor) Object Out
Can roll to it FS Blitz: No good Only good v. Press Okay v. BS Heat Anticipated Big 5 Mini-drop/Dash (Anticipated Big 3) Key Hang Shldr Prog Outs-In
Can roll to it Can roll to it Can roll to it Okay v. Off only Good by matchup Okay v. Off only Quick 5/Anchor (Qk 3/Anchor) Prog
Out-Sm Rd-Drg-Go Rd
Drop
Quick 5/Anchor (Qk 3/Anchor) Key Hang Shldr to SR to GR Key Hang Shldr to SR to GR Drag Drag
Read v. 1
Add prot; Get a BS you like FS okay v. Off Varies to BS FS Only: 3 big (Rock/Hitch) A.T.B. BS-Sit-Mini-Arrow Object Mini Poss BS look-off Arrow Sit with eyes
Read v. 2
Object Out
Key Safety
Prog Outs-In
Prog
Out-Sm Rd-Drg-Go Rd
Q Outlet
None Backside
None
Arrow
None
Drag In
Backside Backside Poss BS Dover Poss Hunt w/eyes Poss Arrow w/eyes LB in front of Hunt FS ILB FS ILB
Danger
Hang
Man in front of Sit on Non-Prem read Prem: Qk or Big 3 reset for depth to FS
Rhythm
Anchor to Out Post off 1st Hitch Arrow: Aborted Outs Cbk: Hitch to Corner Hunt off 1st/2nd Hitch Bend: 1st/2nd Hitch As his butt drops 2nd Hitch BS 2nd Hitch BS 2nd Hitch BS Ins Cbk: See eyes
Out: Skim brstplate
Anchor to Out Anchor to Out/Arrow Anchor to Out 1st Hitch to SR 1st Hitch to SR 1st Hitch to SR/Dig 2nd Hitch to Drag 2nd Hitch to Drag 2nd Hitch to In Qk Esc to GR Qk Esc to GR
*Poss Roll to Out -wide side
Qk esc to Arrow
Sit & Mini: Triangle/Gut
Throws
Post: 3 ball
Bend: 2 ball Outs Cbk: Arrow: Skim brstplt 1.5 ball 1 yd outside Ins Cbk: Triangle
Spacing: "Good looks" for 2 rec BS SQUARE: HITCH: UP: STRIKE: PIVOT: LOOKIE:
Alerts/Pre-snap
Blitz
Drop
Read v. Prem
Read v. Non-Prem
Q Outlet
Danger
Rhythm
Throws
Spacing: "Good looks" for 2 rec BS Ike shade or tighter Off CB OR Tuck Dbl Press Man Wide 2 saf/1 saf away Tight 2 saf/1 saf MAN
MLB cheated FS/Off CB