Adaptations for Movement – Teachers’ Notes

Who is it for?
11-14 year olds extension activity could be set, or completed, as homework activity.

How long will it take? The activity is ideal as an hour-long session. The ‘Design a Species’ Learning outcomes: What do you need?
Students will learn about how different species are adapted to move successfully through different habitat types.

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Interactive whiteboard or projector Computer to connect to whiteboard or projector ARKive’s Adaptations for Movement classroom presentation (PowerPoint) ARKive’s Adaptations for Movement worksheet (one per student)

To run the ‘Wild Journey’ board game each group of 4-5 students will need the following, · 1 ‘Wild Journey’ board · 1 set of Species characters · 1 set of Species fact files and rules · 1 die

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Extension activity: large white paper and pens. Computers with internet access.

This creative activity is designed to teach 11-14 year olds about the theory of adaptation, looking specifically at animals adaptations for movement through different habitat types. Students will learn the definition of adaptation and why animals need adaptations to move successfully in their natural habitat. They will learn the difference between a specialist and a generalist species with regard to habitat. Students are challenged to match up species with their natural habitats and then think about how each is adapted to move through it. Students will also learn about the different adaptations species have for moving on land, through trees, through water and in air, which is reinforced by the Wild Journey board game.

Preparation guidelines:

1. 2. 3. 4. 5.

Read through the instructions to make sure you understand the session and activity. Download the Adaptations for Movement PowerPoint presentation. Print out a set of worksheets, one for each student in the class. Print out a set of ‘Wild Journey’ board games. A maximum of 5 students can play on a board, so for a class of 30 you will need 6 boards. Print and cut out a set of species characters as playing pieces for the board game. There are 5 different species characters, so for a class of 30, print out 6 sets.

how it stays cool or warm etc. Print and cut out a set of species fact files. Give each group a rules sheet and ask the students to read through the rules before playing the game. 5. Hand out an ‘Adaptations for Movement’ worksheet to each student to fill in. and a species fact file relating to their character. 2.6. groups should then design their own new species adapted for their given habitat. introduce the students to ARKive (www. 6. you will need 6 dice. Instruct the students to design a new species adapted to move efficiently in that particular habitat. biology (including behaviour). or you can download them beforehand. polar. Begin by introducing the concept of adaptations for movement by working through the Adaptations for Movement PowerPoint presentation. 4. 7. Collect dice for the board game. Allow 30-40 minutes for research and design of the species. How to run the session: 1. 2. 3. 9. This session works well with the Design a Species activity. 7. and requires no additional materials as you can use the habitat cards from the board game. See slide notes on the PowerPoint presentation for further guidance and information. Students should then present their creations to the rest of the class. The board game can be played as many times as there is time for in the lesson. choose a habitat from one of the species fact file cards (desert. explaining that in groups of up to five. Give each student a species character to use as their playing piece on the board game. how/what it eats. Suggestions for extension activities: 1. rocky cliffs) and choose to be either a predator or prey species. Using this research. 6. Spanish ibex) and be asked to play the game as that species. discuss what physical adaptations they have for moving successfully through their natural habitats. each student will be allocated a particular species character (cheetah. which will be useful for researching ideas for their new species. 7. sidewinder. For a class of 30. these correspond with the species characters. Suggest what things students will need to think about when designing their own species such as how it moves (most important with regards to this particular session). Students can be as imaginative as they like! The different adaptations featured on their species should be annotated. emphasising why particular adaptations were selected and what species on ARKive inspired them. polar bear. NOTE: there are optional videos in the presentation that will need internet access to play. If you have access to the internet. 3. Once the students have completed the worksheet. Divide students into small groups of 2-3. Introduce the Design a Species activity explaining that in groups the students must 4. habitat and more. Looking at different species examples. When students look at an individual species page they will find information about the species physical appearance. 8. African savannah. white-handed gibbon. and demonstrate how to use the search. introduce the ‘Wild Journey’ board game activity.arkive. and Wild Journey rules. . 5.

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