This action might not be possible to undo. Are you sure you want to continue?
CAMPAIGN EXPERIENCE POINTS
TYPE ARMOR BONUS MAX DEX BONUS
Masterwork Chain shirt
ACP SPELL FAILURE SPEED
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
–– RACIAL ABILITIES –– × Base land speed of 30 feet. × Bonus Feat: 1st level bonus feat × Favored Class: Any –– CLASS ABILITIES –– × Proficient in all armor, and all shields (except tower shields) × Proficient with all simple and martial weapons. × Arcane Attunement(Sp): You can use the spell-like abilities; dancing light, detect magic, flare, ghost sound, and read magic a combined total of 6 times per day. These don't count against your spells known. × Armored Mage (Light)(Ex): You may wear light armor and use light shields with no chance of arcane spell failure. × Arcane Channeling(Su): You can use a standard action to cast any touch spell you know and deliver it through you weapon with a melee attack. This does not provoke an AoO. The spell must have a casting time of a standard action or less. –– FEATS –– × Combat Casting(PH 92)² : +4 bonus on Concentration checks for defensive casting. × Combat Expertise(PH 92) : Trade attack bonus for AC (max 3 points). × Improved Trip(PH 96) : +4 bonus on trip attempts; no attack of opportunity. × Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). × Practiced Spellcaster(CAr 82) (Duskblade) : Your caster level is +4 but not above your HD. × Versatile Spellcaster(RDr 101) : Use two lower-level slots to cast a higher-level spell –– FLAWS –– × Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. × Shaky (UA Pg 91) : -2 on all ranged attack rolls.
Magic Items Equipped by Slot
Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
0 0 0 0 0 0 0 0 0 0
Common Celestial Draconic Infernal
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
Turning/Rebuking Check Modifier
Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
MONEY PP GP SP CP Art Gems