Many have been given leave to operate as privateers. be disastrous for most of the princes. Regent of Lombardy. the Italians sent troops to fight in the Carpathians when the Russian Coalition invaded Prussian territory in 1869. despite the fact that the Imperial Bond does not bind them as closely to these adventurers as their Prussian allies. Although also treating the Italians with trepidation. But for now. The various Tetrarchs also have other Hunter Fleets on station around the world. Italian naval squadrons are operating alongside French and Prussian fleets against the Grand Coalition in the Western Mediterranean. Early beneficiaries of Covenant technological gifts. and the Russians in the East. and between them govern the Italian League. they held onto their gains in North Africa – the provinces of New Carthage. which mount many revolutionary generators. The virtual exile of Giuseppe Garibaldi. Head of State: Duke Umberto I Chieva. powerplants and weapons. Situated at the hub of the Mediterranean. It is little surprise. the Italian military has benefitted from highly advanced technology. Vittorio Emmanuel II. These territories were divided between the Tetrarchs and vehemently guarded. is testament to the Tetrarchy’s antipathy. that the rulers of Italy are masters in the arts of political chicanery. but in practice all owe their allegiance to one of the major powers. The Italian League built a Mediterranean empire on the ruins of Napoleon Bonaparte’s dreams. One thing is certain. League of Italian States Joined by treaty to the Prussian Empire. their mutual enemies are holding them together – Britannia and the Federated States of America in the west. one way or the other. Despite some differences. They also oppose any idea of unifying Italy into one nation. On the other hand. it will be in the best financial interests of the League! Foreign Relations 2 . Some have even encountered the forces of the Covenant of Antarctica – not always in hostility. Some Italian units have also made contact with their other Imperial Bond partner. These powers and the Italians are not a particularly trusting set of allies. the Empire of the Blazing Sun. the League of Italian States are happy to align themselves with the Imperial Bond. Prince Antonio Novarro. This is especially clear in the ornate warships of its powerful fleets. The League then used their occupation of parts of southern France as a bargaining chip to negotiate a favourable treaty of mutual defence with the Prussian Empire. as long as their interests do not clash with those of their home states. There are in fact many other smaller states within the League. At the same time. from great wars to complex political intrigues. Although small. This has placed them in the same camp as the Republique of France and the Ottoman Dominions. Cagliari (Kingdom of Sardinia). a prospect that would. seeing it as just repayment for years of French occupation. the League nonetheless became an associate of the Imperial Bond. as long as the relationship remains profitable.Capital: Milan (Kingdom of Lombardy). the League cannot ignore the advantages it has gained by joining the Bond – specifically. guile and deception. This means that its Hunter Fleets have a reliable passage to the wider oceans once more. The four rulers of the League of Italian States are known as the Tetrarchy of Princes. Doge of Venice and Lucrezia I. and possesses great wealth. King of Sardinia. the Italian League is heavily militarised. Venice (Venetian Republic) and Palermo (Kingdom of Sicily). limited use of the Ottomans’ Suez Canal. For their part. whatever the Tetrarchy decides to do. one of the League’s most capable generals. and they can preserve a good degree of freedom of action. the Italian League has always been at the heart of the region’s affairs. In return. however. the Prussian connection remains the League’s firmest alliance Although initially less enthusiastic about fighting the Kingdom of Britannia after 1870. Queen of Sicily. the Blazing Sun military is prepared to make use of these effective naval forces. The Italian League has no single overlord – each member of the Tetrarchy guards their power jealously.

Prepare to Repel Boarders: A single model in the fleet can add 1D3 to its initial Ack Ack value when determining the amount of Ack Ack available to repel a Boarding Assault. Any model of a larger size class that collides/rams with a model with this MAR may continue its movement after the collision/ram has been resolved. [e. Additionally. John Smith and James Flack and the D-Wars Online Beta Group for their valued help in the development of the League of Italian States rules and nation.g. Italian National Fleet Commodore The National Fleet Commodore rules for Dystopian Wars can be found in the Hurricane Season Campaign book on Page 86. Assault Craft are hit on a 4+ during such Attacks. All saves made using this generator roll 3D6 instead of the usual 2D6 and follow the standard rules for Shield Generators. Additional thanks go to Chris Peacey. but are free to to act as a separate Squadron during the game. Concussion Charges (CC) require a 5 or 6 to hit a Tiny Class Diving Model. A squadron of 3 Italian Cruisers with Assault Craft Support (2) would field a single Squadron totalling 3 x 2= 6 Assault Craft. Models with this MAR ALWAYS have the Elusive Target and Fast Target MARs. but CAN can be targeted by ALL TFTs (including Fighters and Recon Planes) using TFT Ack-Ack. Power to the Shields: Once per game. a Squadron of Assault Craft MAY NOT have Games Cards played upon it. Amplified Shield Generator All models in a newly formed Assault Craft Squadron MUST be deployed at the same time as the parent Squadron. and within 4” of one of the parent models. Models with this MAR CANNOT be targeted by Tiny Flyer Token (TFT) • “Special thanks go to Senior Testers Derek Sinclair. Michael Hetherington. • • • Safe Passage: Re-Roll one Treacherous Terrain Check for one model in their Fleet within 8” of the Commodore’s model. Fix It Lads: Re-Roll one Damage Repair Test for one model within 8” of the Commodore’s model. Franco Sammarco. Andrew Jones and Chris Worth. This specially modified Generator is capable of absorbing incredible amounts of damage. in response to a single declared Attack. Damien Quinn. provided the vessel with the Tiny Target MAR was sunk during the collision/ram. Model Assigned Rules (MAR): Tiny Target • • • • • Models with this MAR never detonate Mines during their movement. Models with this MAR may never be the target of a Boarding Assault. This new Squadron DOES NOT count towards the generation of Game Cards.” 3 . the Commodore’s vessel may choose to bolster its defences by adding an additional Shield Dice to its total against the Attack. • Ordnance (Torpedoes/Bombs).Model Assigned Rules Assault Craft Support (MAR): Squadrons with the Assault Craft Support MAR may field a squadron of assault craft in the deployment phase of the game that is equal to their Squadron Starting Strength multiplied by their Complement Value.

Tiny Flyer Compliment (6). Streamlined Hull. . Elite Crew. The Broadsides have a Broadside Arc of Fire.Minimum Move: 2” Turning Template: Large Squadron Size: 1 Model MASSIVE CAPITAL CLASS NAVAL MODEL Range Band Points Cost: 220 DR 5 AP 5 5 4 AA CC RR 8 7” 8 CR Mv HP 6 2 4 1 2 3 4 Model Assigned Rules: Assault Craft Support (6). The TWO Raised Turrets (P) have a 270 degree Arc of Fire. 3 6 2 6 AP 2 1 4 DR CR 4 Points Cost: 180 Range Band 1 2 Main Turret (P) 10 8 Raised Turret (P) 6 4 Torpedo Turret 6 6 Broadsides (S) 5 3 • • • • The TWO Main Turrets (P) have a 270 degree Arc of Fire. The ONE Torpedo Turret has a 90 degree (in the Port OR Starboard) Arc of Fire. Inventive Scientists. This model has an internal Amplified Shield Generator. The ONE Torpedo Turret has a 90 degree (in the Port OR Starboard) Arc of Fire. Inventive Scientists. Fuel Reserves. Main Turret (P) 10 8 Raised Turret (P) 6 4 Torpedo Turret 6 6 - - - • • • The TWO Main Turrets (P) have a 270 degree Arc of Fire. The TWO Raised Turrets (P) have a 270 degree Arc of Fire. Hit & Run. Mv 9 AA 6 5 7” CC 4 HP 8 RR This model has an internal Amplified Shield Generator. 4 Minimum Move: 2” Turning Template: Large Squadron Size: 1 Model LARGE CAPITAL CLASS NAVAL MODEL Model Assigned Rules: Elite Crew.

Spotter. 4 2 2 1 2 3 4 Model Assigned Rules: Assault Craft Support (2). Hit & Run. 5 Minimum Move: 4” Turning Template: 45 degree Squadron Size: 2-4 Models MEDIUM CLASS FLYING MODEL Model Assigned Rules: Hit & Run. Fore Turret (P) 8 6 Aft Turret (P) 6 4 Torpedo Turret 4 4 - - - • • • The ONE Fore Turret (P) has a 270 degree Arc of Fire. The ONE Aft Turret (P) has a 270 degree Arc of Fire. Elite Crew. Water Hunter. The ONE Torpedo Turret has a 90 degree (in the Port OR Starboard) Arc of Fire. Range Band 1 2 Fore Torpedoes - 6 - - - • The Fore Torpedoes have a 90 degree Arc of Fire.Minimum Move: 2” Turning Template: Medium Squadron Size: 2-3 Models MEDIUM CAPITAL CLASS NAVAL MODEL Range Band Points Cost: 80 DR 4 AP 4 4 3 AA CC RR 5 9” 4 CR Mv HP This model has an internal Shield Generator. Momentum. Streamlined Hull. Inventive Scientists. 3 6 4 AP 3 5 AA 3 6 DR CR 4 Points Cost: 55 Mv 10” CC 4 HP 4 RR This model has an internal Shield Generator. - - - - - - .

The ONE Torpedo Turret has a 270 degree Arc of Fire. 3 Points Cost: 40 DR 3 AP 2 3 1 AA CC RR 5 12” 2 CR Mv HP 2 4 Squadron Size: 2-4 Models SMALL CLASS NAVAL MODEL Range Band 1 2 Main Turret (P) 6 4 • • The ONE Main Turret (P) has a 360 degree Arc of Fire. The Torpedoes have a Fixed Channel. Small Target. Water Hunter. Taken as an Escort the model follows the standard rules for Escorts in the main Dystopian Wars rulebook. Range Band 1 2 Main Turret (S) 5 3 • • The ONE Main Turret (S) has a 270 degree Arc of Fire. Pack Hunter. Fore Torpedoes 4 - - - - - - - . Small Target. 3 1 3 AP 1 4 AA 1 DR CR 4 Points Cost: 30 Mv 12” CC 3 HP 2 RR NOTE: This model may also be chosen as an Escort model if desired during Fleet List Creation.Minimum Move: 2” Turning Template: Small Model Assigned Rules: Hit & Run. Hit & Run. Torpedo Turret 4 4 - - - - - - 6 Minimum Move: 2” Turning Template: Small Squadron Size: 2-4 Models SMALL CLASS NAVAL MODEL Model Assigned Rules: Elusive Target.

FASTER TORPEDOES (Torpedo Bombers) Any model using Defensive Fire Concussion Charges (CC) against Ordnance from this Tiny Flyer Wing MUST re-roll all successes and accept the new results. WELL TRAINED (Fighter Planes) If attached as a Combat Air Patrol. - - - - - - - - - 7 Range Band Fighter Plane Recon Plane Dive Bomber Torpedo Bomber Move 16” 16” 12” 12” AD 0 0 3 3 Ack Ack 2 1 1 1 TINY FLYER TOKEN ASSIGNED RULES SUPERIOR ENGINE (Torpedo Bombers) This Tiny Flyer Wing increases its maximum movement allowance by 2”. On a 5 or 6 ignore the hit. Tiny Target. 3 Points Cost: ** DR 3 AP 0 0 0 AA CC RR 12” 1 CR Mv HP 4 Squadron Size: Variable TINY CLASS NAVAL MODEL Range Band 1 2 Fore Torpedoes 3 - • The Torpedoes have a Fixed Channel. this Tiny Flyer Wing CAN use Linked Fire with its Parent Model but ONLY against a Boarding Assault. . that is NOT a Destroyed result.Minimum Move: 0” Turning Template: 360 Degree Model Assigned Rules: Hit and Run. Pack Hunter. roll 1D6. BIG FUEL TANKS (Fighter Planes) For each hit this Tiny Flyer Wing suffers.

and the warships fighting under its flag in the Sturginium Age are some of the finest vessels afloat.The League of Italian States has a long tradition of naval power. it is time to once again use their speed to move out of reach of retaliation. As their arrow-thin hulls slice through the blue waters of the world’s oceans. Italian Captains look to outpace their adversaries while utilising advanced Generators to deflect enemy fire.co. Despite their ornate decoration they are deadly opponents. Once their deadly long-range guns and torpedoes have smashed the enemy. www.spartangames.uk The contents of this book are Copyright © 2013 Spartan Games .

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