This action might not be possible to undo. Are you sure you want to continue?
0 Readme File 6/12/02 ******************************************************************** About This Document: This document contains last-minute information about Half-Life, including questi ons you may have concerning the game or your computer. If you have a question, c heck to see if it is addressed here first: you may save yourself a call to Techn ical Support. ******************************************************************** I. II. III. IV. V. MINIMUM REQUIREMENTS GENERAL TECHNICAL ISSUES GENERAL GAME ISSUES 3D HARDWARE ISSUES CONTACTING SIERRA
I. MINIMUM REQUIREMENTS Windows(r) 95, Windows 98 or Windows NT 4.0 Pentium 133+, 24 MB RAM SVGA, high color (16-bit) 2x CD-ROM drive Windows-compatible sound card Mouse, keyboard II. GENERAL TECHNICAL ISSUES DRIVER ISSUES If you are using a nVidia based GeForce video card, download the latest referenc e drivers from www.nvidia.com. This will fix the problem with models showing up as all white. When running Half-Life in OpenGL, you must select '3Dfx Mini Driver' from the dr ivers list in the Video Options menu if you have a 3Dfx card (Voodoo, Voodoo2, R ush or Banshee). Choosing the 'Default' driver may severely impact Half-Life's performance. The Diamond Viper 550 drivers older than 4/2/99 cause the game menus to be drawn incorrectly. Use the drivers from the Nvidia home page (http://www.nvidia.com) dated 2/17/99 or later. Make sure the most current version of DirectX is installed on your computer. Dir ectX 6 is the most current version (as of 10/31/98), and it is included on the H alf-Life CD in the 'DirectX' folder. If you are running a pre-OSR2 release of Windows95, get the OpenGL 1.1 fix in or der to run Half-Life in OpenGL mode. The fix can be found at ftp://ftp.microsof t.com/softlib/mslfiles/opengl95.exe Make sure you have installed the most recent drivers for all your hardware befor e playing Half-Life. There is only one CD-Key allowed per client for Internet play. If you are getti ng a "CD-Key in use error" make sure that there are no other clients connected t o any game server using your CD-Key.
0 by downloading the latest drivers from Aureal's website at www.0 versus 2. You can upgrade your A3D from 1.III. A3D 1.wad". and restart Half-Life. If you would like to opt out of h aving your IP lan server report to the master servers.res file must be the same as the .bsp". GENERAL GAME ISSUES LAN HEARTBEATS By default.wad) Models (. CUSTOM RESOURCE DOWNLOADING Something that has always limited the propagation of custom maps has been the la ck of support for custom map resources. T his map uses a few different custom resources.0 to 2.bmp) Sound files (. refer to the Team Fortress manual loca ted at \half-life\tfc\manual\tfccontents.0 Half-Life requires version 2. So. Run your server with sv_allowdownload set to 1. For this example let's assume we have a Team Fortress map called "mymap. and a new sprite called "my sprite.mdl". This will not repl ace any files that are currently on the client's machine.bsp name. you will get a n error message when starting Half-Life.wad file. Exi t Half-Life.mdl) Sprites (. custom sprites. another application you are running may have control of the sound hardware. you must run the engine o r dedicated server with the "-nomaster" command line option. It has it's own . The file should look like this: mywad.spr) Bitmaps (..com.tga) TEAM FORTRESS For information on playing Team Fortress. If you try to enable A3D support in Half-Life without upgrading to 2.wad file called "mytextures. close the other application. . The client's do wnload speed/bandwidth is throttled according to their rate.a3d. a new model called "mymodel.0.bsp) Textures (.spr".res" and place it into the \tfc\maps dir ectory. the Half-Life game engine now reports the current status of IP LAN ( e. 2. Running a custom map that has it's own .htm. SOUND PROBLEMS If you don't hear any sounds while playing Half-Life or if you only hear music. As a server operator you will need to go through these steps to al low these resources to be downloaded: 1. This rep orting is for general statistical information to Valve only and these IP LAN ser vers will not be visible to Internet players. or precached sounds has been something of a burden to server operators.wav) Targas (.wad models\mymodel. The .mdl sprites\mysprite. we've added a new feature/function to help simplify the p rocess. Create a file called "mymap. sv_lan 1 or unable to authenticate) games to the master servers. There are seven valid file types for this: Maps (. When a client connects they will start downloading these files.g.spr 3. Add the resource names relative to the game directory in this file.0 of A3D.
We also suggest updating to the latest version. Multimedia. as the virus will infect that version as well. If your system has a viru s. or delete this file and modify all server settings at the console. and make sure it's set to your first CD-ROM drive. for the CD-ROM drive. The re ason you must uninstall and reinstall Half-Life is because many virus scanner pr ograms. Multimedia.symantec. If the CD Player doesn't pla y the music tracks on the Half-Life CD. "YOUR HALF-LIFE INSTALLATION HAS BECOME CORRUPT OR OUT OF DATE" ERROR MESSAGE One cause for this error message is computer viruses. To fix the first problem. an d make sure it's not disabled. you must either edit this file directly using notepad. To fix this. If you would like to modify settings at the console . Cdaudio. We recommend Norton AntiVirus which is available on Symantec's website at www. uninstall and then reinstall Half-Life. and unfortunately some antivirus programs don't currently detect thi s virus. the problem is likely to ha ve one of three causes: 1) The Half-Life CD needs have more than one CD-ROM 2) Another application is 3) CD Audio isn't enabled to be in the first CD-ROM drive (only an issue if you drive). run the application "CD Player" that comes standard with Windows located on y our Start Menu Programs. you may also want to check Control Panel. make sure the Half-Life CD is in your first CD-ROM dri ve.com. SETTING UP A LISTEN SERVER IN THE LAUNCHER OR THE CONSOLE If you are setting up your listen server variables in the launcher then all sett ings are stored in a file called 'game. CD ROM Selection. Half-Life will detect the changes and refuse to authenticate the execu table. Once the first two requirements are met. Accessories. the virus will modify hl. Th e section entitled "YOUR HALF-LIFE INSTALLATION HAS BECOME CORRUPT OR OUT OF DAT E" ERROR MESSAGE provides instructions on how to proceed. If you still can't hear the Half-Life musi c. then check Control Panel. though the virus scanner has "cleaned" the Half-Life ex ecutable. such as CD music players. while capable of fixing damaged executables. decals may not appear. Thus. must modify the executable in order to work. The most likely causes of such damage are 1) computer viruses and 2) corrupt portions of a user's hard disk drive. To fix the second. USING KEYBOARD SHORTCUTS Hotkeys can be activated by using the ALT key in combination with the highlighte . By far the most common virus that our users have encountered has been the CIH virus. When you try to play a multiplayer game.exe ).download an appropriate virus scanner. The work arou nd is simple . actively using the CD Audio when Half-Life starts up. PLEASE CHECK YOUR SYSTEM FOR VIRU SES AND THEN RE-INSTALL HALF-LIFE. this modification will be detected and your sys tem won't be authenticated. Devices." ERROR MESSAGE As soon as you run Half-Life ( or the Half-Life dedicated server -. SWITCHING BETWEEN OPENGL AND D3D ON THE NVIDIA TNT If you run OpenGL on the nVidia Riva TNT and switch to Direct3D. "YOUR HALF-LIFE EXECUTABLE HAS BEEN MODIFIED. close other applications which may be accessing your CDROM drive.cfg' which is located in the 'valve' dire ctory of your installation.exe as well as any other programs you run. remove the virus from your system using the virus scanner. If you're under NT. Half-Life checks itself to determine if the Half-Life executable you are running has been damaged or altered in any way. type gl_polyoffset 4 at the console.HLDS.CAN'T HEAR CD MUSIC If you don't hear any music while playing Half-Life. Upgrading to the latest version of Half-Life won't solve the problem. CD Music. and the "CD Player" application works. then Half-Life should be able to play the CD mus ic without any problems.
type "_sn d_mixahead 0. Running Half-Life in a full-screen or windowed mode that is gre ater than your desktop resolution can cause problems. PLAYING ON THE SAME MACHINE AS A DEDICATED SERVER If you are going to be playing Half-Life multiplayer on the same machine that yo u are running a dedicated server on. . For example. If you are having trouble viewin g the AVIs. Run the Half-Life client with -port 27016 (or any other port not in use) i n the target line of the shortcut.EXE -wavonl y". you may need to adjust your direct sound configuration in Half-Life. You will need to us e both keys simultaneously when performing a 'longjump. Accessories. CD AUDIO SLOWDOWNS Some CD-ROM drives take a few seconds to spin up to their playing speed. Run Half-Life with the command line argument "-wavonly ". Programs. Select Multimedia and make sure that Video Compres sion is checked. If you have access to the Half-Life console. select Windows Setup an d scroll down to Multimedia. Any value other than zero will work properly.cfg". GETTING STUCK ON LADDERS IN MULTIPLAYER If you are getting stuck on the tops of ladders in a multiplayer game. You ma y notice some parts of the game that will momentarily slow down before the CD au dio will play. note that the 'jump' and ' crouch' commands need to be controlled by different fingers. From there. Edit the Half-Life shortcut. go to the Windows Start Menu. To adjust your CD music volume. SOUND QUALITY PROBLEMS If your sound is skipping or cracking. make sure that the server you are running on does not have the variable sv_airaccelerate set to zero. JUMP KEY NOT ALLOWING YOU TO SWIM UP If you are having trouble swimming up when you are standing on the ground underw ater. create a file with notepad that contain s the line: _snd_mixahead 0. The 'target' field should say: "HL. Multimedia. If not. Name the file "autoexec. 2) Disable direct sound. VIEW OPENING AVI SEQUENCES Half-Life begins with two short AVI sequences.d letter.' DESKTOP RESOLUTION AND HALF-LIFE Half-Life should be run in a resolution that is lower than or equal to your desk top resolution. CD MUSIC VOLUME You cannot control the CD music volume within Half-Life. Go to the Co ntrol Panel and select Add/Remove programs. and se lect the Volume Control applet.2" at the console. There are two common adjustments you can make: 1) Adjust _snd_mixahead. you can use ALT+R to perform a 'Refresh' within the Multi player/Internet Games menu. CUSTOM KEYBOARD CONFIGURATION If you plan to customize your keyboard configuration.2 And save it in your Half-Life\Valve\ directory. try setting fps_lan to a number less than it is currently set to at the co nsole. make sure you not using the same port for b oth. check to see that you have video compression installed.
digital joysticks and advanced controller s like the FPgaming Assassin 3D.fpgaming. Half-Life supports standard joysticks. Right click on your dial up con nection and go to 'Properties'. This is a benchmark u tility that runs through a demo as fast as possible and stores the framerate in the file fps. Bring down the console (using the ~ key) and type "r_decal s 500". JOYSTICK AND GAMEPAD CONFIGURATION Enable use of joysticks or gamepads by checking the joystick box in the Configur ation/Controls/Advanced controls menu. Decals are used to display spray paint.com/. For advanced controllers. Half-Life will automaticall y execute this configuration file each time you start the game. You can set r_decals to any value between 0 (completely disables these effects) and 4096 (normal value for single player). TURNING OFF DATA COMPRESSION When playing Half-Life online turning off data compression can significantly imp rove your latency. You can adjust the console variable "r_decals" to set a lower limit. The configuration files for common game controllers are included below.dll". then launch Half-Life. verify that your joystick or game controll er is selected in the Joystick control panel applet and has been calibrated and tested. Check the joystick box in the Configuration/Contr ols/Advanced controls menu of Half-Life. for permission to use his excellent documentation on joystick support. try set ting "r_decals 500". Typically this configuration file should be obtained from your g ame controller company. you will also need to have a configuration file called joystick. NEW COMMAND LINE SWITCHES IN THIS UPDATE "-w #" sets the video mode width where # is the width in pixels of desired vid eo mode. "-d3d" selects the Direct3D engine "-soft" selects the Software engine "-gl" selects the OpenGL engine "-gldrv <driver name> " selects the GL Driver. Joystick and gamepad buttons can then be configured through the Configuration/Controls menu. Valve thanks James Barnes at First-Person Gaming. it may be cause d by too many decals. bulletholes. click on the Server Types tab at the top and unc heck the software compression box. Inc. The two choices are "Default" and "3dfxgl. However you can create your own and place this file in the Valve subdirectory of your Half-Life directory.MULTIPLAYER FRAMERATE ISSUE If you are experiencing low framerate in long multiplayer games. the Logitech WingMan Warrior and the SpaceTec I MC SpaceOrb. For better performance. Information on their products are available on the Internet at http://www. To enable Half-Life joystick support. The default value is 4096. and blood effects in multiplayer.txt in the Half-Life directory. To turn off data compression go to your dial up connection i n the Dial-Up networking area of your computer.cfg. "-win" selects windowed mode "-full" selects full screen mode "-gamegauge <demo name>" runs the demo in Game Gauge mode. Half-Life Joystick functionality .
Y. You can set the sensitivity settings to negative numbers. you will reach full speed with only half of the movement. To control strafing. The following variables can be set in your joystick. Z. Support for all 6 axes (X.1. you will reach full speed with only half of the movement. Variable: Joyyawsensitivity Function: Controls the speed that or ratio used when you look left to right usi ng the Assassin 3D Default: -0.25 Comments: This setting will allow you to look Up and Down at a 45 degree angle without repositioning your hand. Support for up to 32 buttons (JOY1-JOY4 and AUX5-AUX32) 3. 'Reverse mouse' in the Configuration/Controls/Advanced controls menu also change s the direction the joystick has to move when looking up and down.0 Comments: If your joystick is not as fast as you think it should be try a setti ng of 1. The default sensitivity settings are 1 (or 1). assign the 'strafe modifier' to one of your joystick bu ttons (via the Configuration/Controls menu). Variable: Joypitchsensitivity Function: Controls the speed or ratio used when you look up and down using the Assassin 3D Default: -0. These variables control your threshold settings: Command Name Command Action Default NOTES: Variable: Joyforwardthreshold . To control joystick looking. These variables control your sensitivity settings: Command Name Command Action Default NOTES: Variable: Joyforwardsensitivity Function: Controls the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward Default: -1. Variable: Joysidesensitivity Function: Controls the ramp-up speed or how much joystick movement is required for moving "full speed" side to side Default: 1. Mapping of any axis to any control (Forward. Proportional movement (the farther you move the stick.0 Comments: If your joystick is not as fast as you think it should be try a setti ng of -1. U.cfg. Sensitivity setting for each control (allows tuning and inverting the control direction) 4. Dead-zone setting for each control 5. V) 6. assig n the 'Joystick look modifier' to one of your joystick buttons (also via the Co nfiguration/Controls menu). the faster you move) 2. This inverts the dire ction of movement for the control.5.5. Turn) 7. Support for absolute controls (like joysticks) and relative controls (like tr ackballs and spinners) The default joystick setting is for joystick left/right movement to control turn ing and for joystick forward/backward movement to control moving forward/backwar d. Side. R. Look.5 Comments: This setting will allow you to look left and right at a 90 degree ang le without repositioning your hand.
20 Variable: Joysidethreshold Function: Controls the dead-zone for moving side to side Default: 0.15 If you have problems with your character moving forward or back when stop or strafe. increase this number to . Variable: Joyadvaxisu Function: Controls mapping of DirectInput axis U (custom axis . increase this number to .15 (meaning 15% of the full-range). you get 8 buttons with the Logitech WingMan Extreme. Troublesome analog joysticks ma y need a larger number (like . Premium joysticks can use a smaller number (l ike . 12 buttons with the Microsoft S ideWinder 3D Pro. The range of the threshold settings is from 0 to 1. WingMan Warrior SpinControl and SpaceOrb roll) Default: 20 Comments: Sets the Assassin 3D to relative turning left and right.Function: Default: Comments: trying to Controls the dead-zone for moving forward and backward 0.15 Variable: Joyyawthreshold Function: Controls the dead-zone for looking left and right Default: 0. So.15 Comments: If you have problems with your character moving left or right when tr ying to stop or walk a ledge.Assassin 3D tra ckball left and right. The default threshold settings are . Joyadvaxisr Controls mapping of DirectInput axis R (typically joystick rudder) 0 Not used. If your joystick has a POV hat. (Not self ce ntering) .15 The threshold settings allow you to control your dead-zone (or no-movement zone) . the buttons are mapped to AUX29-AUX32. etc. These six variables control axis mapping: Command Name Command Action Default NOTES: Variable: Joyadvaxisx Function: Controls mapping of DirectInput axis X (typically joystick left and r ight) Default: 3 Comments: Allows the joystick to turn. Variable: Function: Default: Comments: Variable: Function: Default: Comments: Joyadvaxisz Controls mapping of DirectInput axis Z (typically joystick throttle) 0 Not used.2).20 Variable: Joypitchthreshold Function: Controls the dead-zone for looking up and down Default: 0. Variable: Joyadvaxisy Function: Controls mapping of DirectInput axis Y (typically joystick forward an d backward) Default: 1 Comments: Allows the joystick to move forward and backward.1).
any changes to the axes will not take effect until the joya dvancedupdate command is executed.com for updates joyname "FPgaming Assassin 3D" joyadvanced 1 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 0 joyadvaxisu 20 joyadvaxisv 18 joyforwardsensitivity -1. So. Absolute axes are defined as having a stopping position whereas relative a xes don't have a stopping position and just go around and around.logitech. the procedure for creating an advanced m apping is: 1. 4. The advanced axes variables will not have any effect until joyadvanced is set to 1. to set the Assassin 3D's axis U to be looking left and right.5 joyforwardthreshold 0. add 16 to the above control number. 2. Additionally.0 +mlook joyadvancedupdate Here is a configuration file for the Logitech WingMan Warrior: // Revision 0. (Not self cen tering) Each joyadvaxis variable can be set to the following controls: 0 1 2 3 4 = = = = = Axis Axis Axis Axis Axis not used is for forward is for looking is for side to is for turning and backward movement up and down (pitch) side movement left and right (yaw) Additionally. each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinContr ol).15 joyyawthreshold 0.refer to www.0 -. but only needs to be done once .Assassin 3D tra ckball forward and backward and SpaceOrb yaw) Default: 18 Comments: Sets the Assassin 3D to relative free-look up and down.0 joypitchsensitivity -0. 3. to make your rudder pedals control turning left and righ t.0 joypitchthreshold 0.1 -. As another example.0 joysidesensitivity 1. 5.15 joysidethreshold 0.refer to www.0. For example. type 'joyadvaxisr 4'.fpgaming.25 joyyawsensitivity -0. type 'joyadvaxisu 20 '. It's a bit complicated.com for updates joyname "Logitech WingMan Warrior" .Variable: Joyadvaxisv Function: Controls mapping of DirectInput axis V (custom axis . To designate an axis as a relative axis. Set 'joyadvanced 1' Make any desired mapping changes Make any desired sensitivity changes Make any desired threshold changes Call 'joyadvancedupdate' Here is the configuration file for the FPgaming Assassin 3D: // Revision 1.
1 joypitchthreshold 0. your rudder pedals control turning left and right and throttle control movin g forward and backward: joyname "Joystick. Rudder & Throttle" joyadvanced 1.spacetec.0 joypitchsensitivity 1.0 joyadvancedupdate Here is a config file for the SpaceTec IMC SpaceOrb: // Revision 0.0 joypitchsensitivity -0.15 joysidethreshold 0.com for updates joyname "SpaceTec IMC SpaceOrb" joyadvanced 1.joyadvanced 1.1 joyyawthreshold 0.15 joysidethreshold 0.15 joyyawthreshold 0.0 joysidesensitivity 1.0 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 0 joyadvaxisu 20 joyadvaxisv 0 joyforwardsensitivity -1.0 joyyawthreshold 0.15 joyadvancedupdate .0 joyadvaxisx 3 joyadvaxisy 2 joyadvaxisz 1 joyadvaxisr 4 joyadvaxisu 0 joyadvaxisv 0 joyforwardsensitivity -1.0 joysidesensitivity 1.15 joypitchthreshold 0.refer to www.0 joywwhack2 1.0 joywwhack1 1.0 joyforwardthreshold 0.1 joysidethreshold 0.1 -.0 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 2 joyadvaxisu 0 joyadvaxisv 4 joyforwardsensitivity -1.0 joysidesensitivity -1.6 joyforwardthreshold 0.15 joypitchthreshold 0.0 joyyawsensitivity -1.5 joyyawsensitivity 1 joyforwardthreshold 0.1 +mlook joyadvancedupdate Here is a config file for making your joystick operate looking around and strafi ng.0 joypitchsensitivity 0.0 joyyawsensitivity -0.
hit ESCAPE to go back to the launcher. CREATE A CUSTOM DECAL Making a custom decal is a simple process. Sel ect one of these and hit Join Game' Playing a teamplay game: Holding down the TAB key will show you the teams." That is. either by painting the image to that size.cfg. The steps for creating a decal are: 1. In this case.) ).Dedicated server: in the valve/autoexec. Select the options Multiplayer->Lan Game->Crea te Game->Advanced Options and select the 'Team Play' check box. b ecause the final decal will be displayed as one color only. To change teams. Save your source decal as a black and w hite image. CONSOLE COMMANDS AND CONTROLS For a complete listing of Half-Life's console commands. . Hit Done then St art Game. You can choose the color of your decal and you can change that color at any time between games using the game interface.jasc. Joining a teamplay game: In the server browser. Use your paint program to make the image a "grayscale" image: that is. Make it 64 by 64 pixels in size. and any black in the image will be totally transparent (i nvisible). See the Wingman Warrior configuration above for an example of h ow to use these in your joystick. you can specify that you want the image to be grayscale before you start. With the palette going from black to white. if you look at the color palette. If your drawing looks like a pen drawing on white paper. Paint or scan an image. and is available as shareware from http://www.Two additional values you can set specifically for the Wingman Warrior: There are two variables which enable special response curves tuned for the Logit ech Wingman Warrior joystick. "joywwhack1" fixes a centering problem. the palette (the colors that the image uses) should be a ramp from white to black. 2. then select the Customize option and chan ge your model to the team you wish to be on. If you are painting the image yourself using Paint Shop Pro. Think of it this way: if your decal looks like a chalk drawing on a blackboard. any white in the image w ill be totally opaque. you want the first color in your palette to be black (which will come through as completely transparent). however. Paint Shop Pro is ideal. and close to opaque if it is near white. the first . and the last color (usually the lower right-hand corner co lor) will be white. you want to invert your image. you can see teamplay games are called "HL Teamplay". and adjust it if necessary. or by scaling your scanned i mage (or larger painted image. ramping to the last color which is white (which will come through as opaque). Photoshop. visit http://pcgame.com/ randy/console. All you need is an image. Painting in black and white is recommended. and the white po rtions are the parts that will be transparent. the first color (usually the upper left-hand corner color) will be black. Some applications will ra mp the palette from black to white when you select "grayscale. such that the black portions of your image are the parts that will be opaque.com. "joywwha ck2" fixes an "out of control" spin problem when using the joystick to turn or l ook left/right. Any gray in the image will be translucent: very translucent if it is near-black. and a pain t program capable of simple palette manipulation and image scaling.Listen server: Start Half-Life. or some similar program. Teams are assigned according to the player model you are using.htm TEAM PLAY Starting a teamplay game: . Be sure you check what the palet te looks like after you save your file.cfg add the line: mp_teamplay 1 then w henever you start the server it will be in teamplay mode.
Changing the color of your decal during a game will not take effect for that game.exe. 3DFX Rush With the current drivers. Make sure that you have Glide version 2. and a collection of links to sites of many popular cards is installe d on your hard drive along with Half-Life. Save this image in your half-life\logos directory as a Windows bitmap (. If you would like to view pre-made decals. Half-Life ships with the current. The solut ion to this instability is to either get an updated driver from 3DFX. The following section explains the known driver and cific chipsets at the time of Half-Life's shipping. It should be automatically installed as part of the Half-Life installation process . . There you can choose the decal's color. 3. The Voodoo 2 running in SLI mode on Windows/NT is prone to crashing. or run under Windows 95/98. and will vary from card to card. Check with 3DFX for an updated driver that offers support for Half-Life NVIDIA Riva 128 You must have Windows 95 OSR 2 or later.bmp) file. In general. Voodoo 2 SLI Get the latest drivers from your card manufacturer or get the latest drivers dir ectly from the 3DFX site. If you need to reinstall at a later time.color should be white. Half-Life supports the Voodoo rush in software mode on ly. ramping to the last color which should be black.0. disable SL I mode.54 or above. Only after you re start your game will the new color appear. open the DirectX folder on your Hal f-Life installation CD and run dxsetup. As of shippin compatibility issues for spe If you have any questions a card. Which o ne is better depends upon the quality and performance of the drivers themselves. make sure you have the latest versions of the device drivers for you r display hardware. Most graphics card vendors make them freely available on th e Internet. Voodoo 2. before it appears in the game . Many cards with sup port for 3D acceleration will provide both OpenGL and Direct3D drivers. Voodoo 1. consult the documentat manufacturer. Windows 98 or Windows NT. 3D HARDWARE ISSUES Half-Life has the ability to use both OpenGL and Direct3D. tested GL mini-drive r. These will give you a good ide a about the file format and appearance of a decal. is included on the Half-Life CD. The default location for this file i s: C:\SIERRA\Half-Life\media\DrvPage\default. version 6. Half-Life does not suppo rt Direct3D on Voodoo cards.htm Video configuration is set in the Configuration\Video\Video modes menu in Half-L ife. IV. several are shipped with Half-Life an d can be found in the Half-Life\logos directory. The latest release of DirectX. bout which chipset is incorporated in your graphics ion that accompanied your card. and it will automatically show up in the list of decals you see in the la uncher interface. or contact the card 3DFX Banshee.
put this line in y our opengl. S3 Virge Half-Life supports the Virge in software mode only.e. This tells the driver how far to offset the decal from the surface of the polygon that the decal is being applied to. put this line in your opengl. Matrox G200 Half-Life supports the G200 in software and Direct3D.g.nvidia. To over ride the default settings for this feature. Direct3D support is c urrently unavailable. Contact NVIDIA for a Direct3D driver that supports Half-Li fe.1.s3. non-3DFX cards have a problem with clearing the z buffer and this ca n cause parts of the screen to flash.com.cfg file: gl_d3dflip 1 Parts of the screen are flashing (in Direct3D or OpenGL) Some older.cfg file: gl_ztrick 0 Network instability If you have a connection to the Internet that is unstable.1 If this doesn't work. Check with Matrox for details. www.com.cfg or d3d. Direct3D or OpenGL are running very slow On some cards that don't fully support Direct3D or OpenGL. If neither work. Get the latest driver from Matrox's site. Bullet holes) Half-Life uses a feature of OpenGL and Direct3D that some video card drivers do not support correctly.cfg file: gl_polyoffset 0.com. Get this driver off of their site. General Issues: Missing Decals (i. try selecting OpenGL. NVIDIA TNT Half-Life supports the TNT in software. or prone to packet lo . add this line to your d3d. Check with S3 for details. Half-Life will fall b ack to a software emulation mode. These modes are very slow.matrox. OpenGL and Direct3D modes. and vice versa. S3 Savage Half-Life support the Savage in software and Direct3D. www. try -0. If your input seems to lag behind the visual display on occasion. Half-Life Riva 128 OpenGL support requires the latest reference driver from N VIDIA. www. Direct3D Input seems lagged. If you are seeing this. Get the lates t driver off of NVIDIA's site. You can get the latest dr ivers from S3's site. S3 will also be providing a GL driver that wil l support Half-Life. change yo ur settings to use Half-Life's software video modes instead and the speed will i mprove. Matrox will also be providing a GL mini-driver t hat will support OpenGL in Half-Life. If your Direct3D su pport is slow. 1 or 20.cfg or d3d.
This will improve your overall network stability. You may need to adjust your monitors Brightness back up after you do this. V. Sales Phone: (800) 757-7707 Hours: 24 hours a day. If this still doesn't work. If your card's device driver supports this. you can find it by going to the Windows control panel. You will need to adjust the Gamma and Glare Reduction settings in the Configuration\Video\Video options men u in Half-Life. Support. you then may need to adjust the actual brightness and contrast of your monitor. You will need to adjust the Gamma and Glare Reduction settings in the Configuration\Video\Video options menu in Half-Life. but all monitors are a bit diff erent so you may want to look through your monitors documentation to be sure. then slowly turn it back up until it just before it starts getting visibly lighter. but Half-Life provides controls to correct this problem. This is usually done by adjustin g buttons or knobs on the front of your monitor. COMMON QUESTIONS What can I do if the game is too dark?.CONTACTING SIERRA ======================= A) Customer Service. and Sales ---------------------------------United States U. but all monitors are a bit different so you may want to look through your monitors documentation to be sure. you then may need to adjust the a ctual brightness and contrast of your monitor. especially on new computers. . Turn the Contrast down until the borde r around the edges of the picture are totally black. If your card's device driver supports this. Some places in the game are intentional ly dark.S. and you'll need to use your flashlight. T he most common problem. Support. but more of a dark gray. Some graphics cards also have support for controlling how bright the display is.A. and selecting the Display applet. These are used to adjust for different kinds of monitors and roo m brightness. and Sales B) Technical Support C) Legal Information A) Customer Service. Adjust the two sliders so that the Soldiers camouflage pattern is dark but visible. Adjust the two sliders s o that the Soldiers camouflage pattern is dark but visible. What can I do if the game looks washed out? The most likely cause is that your monitor is slightly brighter than average and the default game settings are for a darker monitor. but you should be able to see e verything without difficulty in the opening train ride and throughout the first part of the game. but will sacrifice your overall latency.ss. This is usually done by adjusting buttons or knobs on the front of you r monitor. Some graphics cards also have support for controlling how bri ght the display is. Some monitors are darker than others. These are used to adju st for different kinds of monitors and room brightness. try typing 'cl_nodelta 1' at the console (bring down the console with the ~ key). is that "black" isn't showi ng up as black. you can find it by going to the Windows control panel. and selecting the Display applet. 7 days a week International Sales: (425) 746-5771 Hours: Monday-Friday 8 AM to 4 PM PST FAX: (916) 939-1010 . If this still doesn 't work.
sierra.K. Tel: (0) 6103-99-40-40 Montag bis Freitag von 10h . Reading." 2 Beacontree Plaza.Sierra Direct P O Box 629001 El Dorado Hills.m.de Disk and or Manual Replacement: Product Returns*: . are £6. Fax: (0118) 987-5603 Disk/CD replacements in the U.: Ret urns.5:00 p. Berkshire RG2 0BS United Kingdom France Vivendi Universal Interactive Publishing France 32.sierra. CA 95762-9972 Email: customer. or £7.00 outside the UK. Av de l'Europe Bât Energy 1 (2e étage) 78 140 VELIZY-Villacoubaly France Téléphone: 01-30-67-90-50 Lundi au Jeudi de 10h à 19h Vendredi de 10h à 18h Fax: 01-30-67-90-65 Germany Vivendi Universal Interactive Publishing Deutschland Gmbh. Main: (0118) 920-9111 Monday-Friday. Gillette Way.sierra.fr Internet Germany: http://www. Add "ATTN.m. 9:00 a.sierra-online.com http://www. .00.com United Kingdom Vivendi Universal Interactive Publishing UK Ltd.firstname.lastname@example.orgUhr Fax: (0) 6103-99-40-35 Paul-Ehrlich-Straße l 63225 Langen Deutschland On-Line Sales CompuServe United Kingdom:GO UKSIERRA CompuServe France: GO FRSIERRA Internet USA: http://www.uk Internet France: http://www.co.com Internet United Kingdom: http://www.sierra.
and follow the recorded instructions to find your specific topic and resolve the issue. To access this service. Gillette Way. CA 93725 Vivendi Universal Interactive Publishing International Sierra On-Line CD/Doco Replacement 4247 S. no credit cards. * Returns to this address valid in North America only. or fax us with your questions.m. PST Fax: (310) 258-0755 http://www. Berkshire RG2 0BS United Kingdom Main: (0118) 920-9111 Monday-Friday. For Documentation replacement.com United Kingdom Vivendi Universal Interactive Publishing UK Ltd.00 handlin g fee along with the cd(s). Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated Tech nical Support line with recorded answers to the most frequently asked technical questions. CA 93725 NOTE: To replace your cd(s) please send only the damaged cd and copy of your dat ed Receipt. After 90 days please include a $10. . To access this service.m. you may still write. Sierra On-Line Technical Support 4247 South Minnewawa Avenue Fresno. call (0118) 920-9111. 00 handling fee and a photocopy ONLY of either your disk or cd. and follow the recorded instructions to find your specific topic and resolve the issue. please include a $5. CA 93725 Main: (425) 644-4343 Monday-Friday 8:00 a. If this fails to solve your problem. B) TECHNICAL SUPPORT ------------------------North America Sierra On-Line offers a 24-hour automated technical support line with recorded a nswers to the most frequently asked technical questions. if less then 90 days. Sorry. Fresno. Fresno.m. 2 Beacontree Plaza.5:00 p. Minnewawa Ave.5:00 p. or fax us with your questions or cont act us via our Internet or CompuServe sites.com support@sierra. . Reading. Minnewawa Ave. If this fails t o solve your problem. Payment should be made at the time of your request. or contact us via our Web site. you may still write. call (425) 644-4343.sierra.Vivendi Universal Interactive Publishing International Sierra On-Line Returns 4247 S. 9:00 a. .m.
sierra-online.19Uhr Fax: (0) 6103-99-40-35 Mailbox: (0) 6103-99-40-35 http://www. Av de l'Europe Bât Energy 1 (2e étage) 78 140 VELIZY-Villacoublay France Téléphone: 01-30-67-90-50 Lundi au Jeudi de 10h à 19h Vendredi de 10h à 18h Fax: 01 30 67 90 65 http://www.fr Germany Vivendi Universal Interactive Publishing Deutschland Gmbh. C) Sierra Warranty & Legal Information ----------------------------------- .uk France Vivendi Universal Interactive Publishing France 32.havasinteractive.de Spain Vivendi Universal Interactive Publishing España NUESTRA SEÑORA DE VALVERDE Nº 23 28034 MADRID Spain Tech Support Teléfono: 91 735 24 37 Soporte técnico de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30 www.es Comercial: email@example.com. Technischer Kundendienst Paul-Ehrlich-Straße la 63225 Langen Deutschland Tel: (0) 6103-99-40-40 Montag bis Freitag von 10 .es Italy Vivendi Universal Interactive Publishing Italia spa Contattare il vostro distributore.sierra.Fax: (0118) 987-5603 http://www.sierra.es Soporte Tecnico: soporte@havasinteractive.
limited warranty and return policy is set f orth in the EULA. and is also available during the install of the product. . found on the CD.Sierra's end user license agreement. Copyright (2002 Valve LLC. Copyright © 1991-2001 by RAD Game Tools.txt.) Half-Life Uses Miles Sound System. Inc.
This action might not be possible to undo. Are you sure you want to continue?
We've moved you to where you read on your other device.
Get the full title to continue listening from where you left off, or restart the preview.