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Ancient Banners

Littered throughout the dross and detritus of this ancient battlefield are the company banners of armies long past. Artifacts of both cultural and arcane significance, your general is compelled to obtain them.
Deployment: This scenario will follow the deployment rules for Battleline on p.144 of the Warhammer Fantasy Battles Rulebook. Additionally, Ancient Banners will be placed down the center of the table, equal intervals apart by the Tournament Organizers. Special Rules: 1. Ancient Banners may be captured by any unit that can be equipped with a banner in its respective army book. Once a unit picks up an Ancient Banner, it cannot drop it or transfer it to another unit. 2. No Ancient Banners may be captured on Turn 1. 3. Ancient Banners may be captured by a unit making contact with the Banner's base. Upon doing so, the Ancient Banner is placed next to the unit and is considered to be carried by the unit. When a unit captures an Ancient Banner, it immediately ends its movement for the turn. 4. A captured Ancient Banner counts an extra banner in the unit carrying it. 5. If a unit carrying an Ancient Banner breaks or flees for any reason, it will drop the flag. 6. If you defeat a unit in combat that contains an Ancient Banner, you cannot elect to pursue should you wish to capture it. If you choose to pursue, before fleeing, place the banner in the center of the fleeing unit, it remains there until picked up by another unit. In the event that a pursuing unit ends its movement on top of an Ancient Banner, place it one inch away, in the center of the unit's rear. Bonus Points: +1 If you controlled 2 Ancient Banners on a single turn at any point during the game. +1 If you have a unit with a captured Ancient Banner in your opponent's deployment zone at the end of the game. +1 If you have a unit with a captured Ancient Banner in your deployment zone at the end of the game. +2 If you control all 3 Ancient Banners on turn 6.