Battlecruiser Millenium Gold Edition Unofficial Strategy Guide and FAQ by Kasey Chang released August 18, 2003 Table

of contents 0 Introduction 1 Battlecruiser Millennium General Info 2 Starting a Career 3 Commander on the Bridge 4 Primary Systems 5 Secondary Systems 6 Defensive and Offensive Systems 7 Flight Dynamics and Navigation 8 Personnel Operations 9 Security Operations 10 Emergency Operations 11 Docked Operations 12 Advanced Operations 13 Not in Manual: Cargo / Inventory 14 Not in Manual: Money 15 Not in Manual: Emergency Ops 16 Not In Manual: Career Questions 17 Tips and Tactics 0 Introduction

This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [0.3] This FAQ is about Battlecruiser Millennium Gold Edition, though most of the information should also cover Battlecruiser Millennium and Battlecruiser 3000 as well.



There doesn't seem to be any FAQ for this fun little game, so here it comes. This is a FAQ, NOT a manual. Not that you really need a manual to play this little gem. This USG only covers the PC Version, which is the only one that exists. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION

This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2003, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "Battlecruiser Millennium Gold Edition Unofficial Strategy Guide and FAQ" is copyrighted (c) 2003 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore

I'll try to answer it and include it in the next update. Try the official site at http://www. That is the job of the publisher. I will NOT answer stupid questions unless I'm in a really good mood. I collect stamps too. This section was added for any websites that don't seem to understand this. If you find a question about this game that is not covered in the USG. However. 0. For the record.00 worth of stamps to "Kuo-Sheng Chang".3000ad. If you choose to do so. Please do NOT write me for technical support. If you must write me.00 check or $1. then you are infringing upon my copyright. do NOT expect a reply. as of release of this guide. folks. please send me some local stamps. and thereof. a VOLUNTARY contribution of one (1) US Dollar would be very have no right to display this document. please make your US$1. If you don't live in the US. You will need to register with a VALID keycode. #6. please send me some local stamps. I collect stamps too. CA 94118 USA".com for tech support requests. the address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike . Please do NOT ask me to answer questions that have already answered in this FAQ/guide. If you do so. It makes you REALLY idiotic.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark. e-mail it to me at the address specified below.00 check or $1. and if you believe this guide helped your game. please make your US$1. I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States. San Francisco. If you send stupid questions. If you choose to do so. out of ALL the FAQs I wrote (42 at last count) over the past nine years or so.00 worth of US stamps to "Kuo-Sheng Chang". and send it to "2220 Turk Blvd. and send it to "2220 Turk Blvd. mistakes. #6. 0. However. I've received exactly 9 dollars and 3 sets of stamps. So I'm NOT making any money off these guides. San Francisco.. For the gamers: You are under NO obligation to send me ANY compensation. If you don't live in the US. CA 94118 USA"..3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation.

Mechwarrior 3. Previously. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. Dungeon Siege. Spycraft.1 Battlecruiser Millennium General Info THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: No. Wing Commander 2. This document was produced on Microsoft Word 97. 0. Mechwarrior 4.To decipher this. Need for Speed: Porsche Wing Commander 4. Starfleet Command Volume MW3 Expansion Pack. simply read the first letter off each word except for the numbers and the punctuation. The Sting!. so I kept doing it. and thus information listed here may NOT apply fully to earlier versions. . Fallout Tactics. Wing Commander. 688(I) Hunter/Killer. Contributors are too numerous to list. Terranova. and a few others. DS9: The Fallen. was a great resource.4 above. I'll point you to his website. To contact me. DS9: Dominion War. Driver. XCOM2:TFTD. 0. 3000 AD. Privateer.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Wing Commander 3. As for the history of it.6 DISCLAIMER / COPYRIGHT INFORMATION Derek Smart created Battlecruiser series. Monopoly Tycoon. It's too complex for you any way.00. Some editing was done with Editpad (editpadclassic. see 0. I've written Unofficial Strategy Guides (USGs) for XCOM.3000ad.7 HISTORY 18-AUG-2003 Initial release 1 1. The head designer/programer. This USG is not endorsed or authorized by Derek Smart.Derek Smart. Lots of people like what I did. 0. or Dreamcatcher Games. A lot of the information was summarized from various suggestions and posts from the official BC Forum at http://www. Warlords: Battlecry. Mr. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. This document is based on the BCM Gold Eidtion. Mechwarrior 4: Black Knight.01 release. V1.

though the game was started in. Q: Can you send me the keycard? A: That's a part of the game. from spare parts to illegal items * dozens of different missiles and mines. Q: Is there going to be a sequel? A: Battlecruiser Generations is being worked on. All the big name companies turned him down. and after that. AND in the game. and more * marines that patrol your ship against intruders.. AND on the keycard. even orbit to surface bombardment weapons * join any of the dozen different factions in the galaxy * jump outside and look at your world in FIRST-PERSON. one company . either in space or on ground * galaxy with HUNDREDS of planets.. 1998. That's right. A: That's why there's the appendix. or space marine * advanced AI driven by neural net technology * and much more Would you have believed him? I would show some reservation myself.. board enemy ships... so see above. so see above. * pilot anything from ground vehicles to shuttles and fighters to cruisers and carriers * command dozens of different ships. Derek Smart back then was talking about a game where you can do everything. BC is THAT old.2 BATTLECRUISER HISTORY Battlecruiser 3000 AD was first released in. so see above. please. 1993. and THOUSANDS OF SHIPS * have careers as ship commander. fighter pilot. Q: Can you send me the manual? A: That's a part of the game. 1. Q: The manual seems to be missing a lot of things. have different upgrade paths. such as. It's VERY long but it's worth it. and so on * zoom from the planet surface all the way out to space * mine planets and moons for minerals to be sold * trade items at various starbases. deliver items.. right now just called Battlecruiser Online.. Finally. Q: Can you tell me how to play the game? A: Read the manual. land on planets * ships that fly differently.. Q: Can you send me the map? A: It's in the appendix.Q: Can you send me the install code? A: That's a part of the game. DOZENS of star systems. expect to see the MMOG version. land on planets and moons. from unarmed freighters to battlecruisers and carriers * shuttles that collect cargo.

the game was ported to 32-bit Windows (Win 95 to be exact). A lot of people saw the potential in the game. This version is now available free on the 3000ad. Mr. while he worked on the 2. he released the latest "original" version FREE. probably due to the complexity and freeform nature of the game. plus many other enhancements. It is supposed to have better multiplayer support as well as DX9 graphics engine and 3D positional sound engine. The game didn't sell that well either. As a demonstration. while the lawsuit is pending. mainly due to the bugs. which uses BCM's main program kernel. Derek managed to get his game's publishing rights back. as Take 2 simply cannot support the game (having no experience with it) and refuse to. This time around. For a definitive take on the history. Mr. but again. The game was released in beta form (that required at least 2 more months of work) without Derek's consent. People wanted multiplayer support NOW. The final version is V2. which started out as an expansion to Battlecruiser Millennium. it was released as a "budget" title. and he chose to self-publish the title. and people are still using 386's and 33 MHz is considered Smart continued to release patches and add new features. and multiplayer support. even as the original publisher basically left it to die. That generated enough interest to entice Interplay into a publishing deal for "V2. The next version became known as Battlecruiser Millennium. Smart has had enough with the various publishers. back then a lot of the features in the above list are missing. It continues to add new features and fix bugs. the only distributor that will carry it was Electronic Boutique (and the chain. but eventually grew into its own product. Smart continued to support the game. BC3K 2. It was a major disaster. DreamCatcher. The result is a game that is unplayable out of the box. as there is a lot of freedom.0 was published by Interplay. using only PART of Derek's code.. who is better known for adventure games. this is YEARS ago. including a new terrain engine. Battlecruiser Millennium Gold Edition. Still.called Take 2 Interactive decided to try him. when things work right. Derek then sued Take 2 for breach of contract. Remember. Mr. Derek then started working on Battlecruiser Generations.. Derek had to do his own support. As a website.0 Developer's Version". see this website: http://www. The game actually sold relatively well in Europe. Most magazines gave this game some extremely bad ratings. After protracted legal struggle. By this time. Smart continues to work on the game. . decided to help Derek Smart publish the game. so Derek decided to do another release.0 version.27/guest/ Mr.09. including EBX). first-person modes. and STILL buggy throughout. Of course. but has several new features. when DOS is the operating system of choice. and it was included on many game magazine demo CD's.

. released in early 2003 BCG = Battlecruiser Generations.3 BATTLECRUISER MILLENNIUM HARDWARE REQUIREMENTS From the official website. the original title.4 HOW DOES THE GAME PLAY? The game can almost be described as 'Grand Theft Auto in Space' in first person. DSL etc) connection 1.0. Minimum Requirements: ú ú ú ú ú ú ú ú ú WIN 98SE/ME/2K/XP (with all service packs) DirectX 8.1b or higher Pentium II 300Mhz or AMD K6-2 350Mhz processor 64 MB RAM (128MB minimum for WIN 2K/XP) 16MB DirectX 8 compliant 3D graphics card 16Bit DirectX 8 compliant sound card 8X CDROM or DVD-ROM 500MB uncompressed hard drive disk space Microsoft compatible mouse Recommended Requirements ú Pentium III 500Mhz or equivalent AMD processor ú 128 MB RAM ú 32MB DirectX 8 compliant 3D graphics card with TnL ú DirectX 8 compliant joystick Ultimate Requirements ú ú ú ú ú WIN 2K/XP (with all service packs) Pentium III 1Ghz or equivalent AMD processor 128 MB RAM 64MB DirectX 8 graphics card with TnL & pixel+vertex shader DirectX 8 or higher compliant joystick Multiplayer Requirements ú Client requires 56K or broadband modem ú Server requires LAN or broadband (cable. usually the series BC3K = Battlecruiser 3000 AD. released in 2001 BCMG = Battlecruiser Millennium Gold Edition.So just we get the terminology straight: BC = Battlecruiser. the next release due in late 2003 1. released in 1996 BC3KV2 = Battlecruiser 3000AD V2.. It offers you TOTAL freedom to do what you want . released in 1999 BCM = Battlecruiser Millennium.

ship choices. they will go find food. 2003. If you REALLY have a problem. and you are responsible for safeguarding your sector against any and all threats.5 BUGS AND FIXES This FAQ only discusses the BCMG (Battlecruiser Millennium Gold Edition). Jump out of your ship in space. If they are too tired. During a BIG battle. All these features are in the SAME GAME. You should check the official website at http://www.01. In "roam" mode. with ships moving around you. and you have a game of unparalleled freedom.. Grand Theft Auto 3 doesn't even come CLOSE to what this game can offer. from shooting to repairing. first-person careers as marines (3 separate types). 1. trades.3000ad.00. 1. equipment. and after a while the game should return to normal the galaxy of many different star systems. 2 fighter pilot careers. each with their own objectives. it'll fix your specific problem. the game may slow down significantly. and so on and so forth. factions. You can even transfer your alter ego (avatar) from the ship to a shuttle or a for updates. Oh. Add this to multiple starting points.. or land via a shuttle or the whole ship) and drive around on the ground. and move around like a space marine. Or jump out and look around in first person. Though new patches are released periodically fixing various problems and adding gameplay enhancements. dated June 02.. Join an existing server and play in the . Just keep waiting. alignments. The current patch is V1. and pilot that instead.. If you find that boring. The Gold Edition added full multiplayer. Chances are. just a lot of things to process. download the latest patch and try it. they will go to their quarters and sleep. careers... try the advanced campaign mode (ACM) where you must accomplish several missions in strict time limits. Patches and other things are being worked on DAILY. and various other enhancements. even upgrading your ship. Transfer to a ground vehicle (use the transporter. AND use your weapons in first person. upgrades. The fixes are listed in each release as a "version control file". The universe is alive. Even your crew does things automatically. when LOTS of missiles were launched. so only BCMG patches are listed. It's too big to be included in the FAQ. there is no objective. This is NOT a bug. from mining to trading. If they are hungry. other than survival. in a galaxy that contains dozens of systems and hundreds of planets and moons (and you can LAND and explore most of them!).6 DOES IT HAVE MULTIPLAYER? Yes BCMG sure does. and one more thing.

. and thus will not have any expansion packs. it is also full of information that is needed for you to understand the game. Third. 1300 nutripaks (you have 1500. This is a FULL STARSHIP SIMULATOR with a living universe. do the fighting. the fighters. You don't want to run out of fuel. but at least you won't die. sell off extra stuff you don't need. And a super cruiser is more powerful and more likely to survive. So don't even try until you know what you're doing. there is a $10 rebate form in BCMG box for you. "what do I do in this game?" The freedom is so complete. BEFORE you get into weapons range. When you think you got enough experience and has upgraded to a decent ship. so you have 2500 total. like mines (unload them from the tubes).9 BEGINNER'S GUIDE One of the most often asked question by newbie is. and you only need 200 or so for your crew). which is a very safe spot to be. While it is LONG and TEDIOUS. read the manual. ship commander. Start a Roam mode campaign. but soon... . but the features have been rolled into the next version. While carriers are more fun. and pick a super cruiser. EVER. maybe not all at once. extra vacuum paks. As you can often find BCM for about $5.8 MISC. buy up all the expensive items that you can at GalcomHQ. You WILL need to know EVERYTHING. First thing to do is to buy at least 1500 units of Radine. Second. etc. It's embarrassing and wastes a lot of time. that will bring the net cost of BCMG down to about $25 if you have never tried the BC series before.7 EXPANSION PACKS? SEQUELS? RELATED TITLES? BCMG is the latest of the series. near GalcomHQ. Those have extremely high amount of firepower. My first suggestion is. They are quite capable of killing a ship in about 5 seconds. where the next ship you run into may be piloted by a human! 1.server's galaxy. You won't *do* much. 1. Next version will be Battlecruiser Generations. A cruiser goes into direct combat more often. not you. 1. They are also EXTREMELY hard to kill by yourself. INFORMATION If you already own Battlecruiser Millennium. then go further out. You should now have plenty of starting capital. There was one planned. most people are UTTERLY LOST as to what to do. My first suggestion is for you to stay put in Sol sector.. Do NOT attack hostile star stations.

and who they consider as enemies and friends. so it's more of a "direct" shooter. while GalcomHQ has inflation of 0%. You can ignore any enemies you encounter on the way as you will probably outrun them. It doesn't have cloak or fighters. like Warmonger.. Now what? A: Before you leave. Wraith station has inflation level of 30%. Q: I'm in my ship now. Go kill some enemies. but still main guns).0 in your manual "Starting a career".. But you should REALLY read the whole manual at least once.. 3 Commander on the Bridge Please look over section 3. cloakable ships. take over star stations. Go back to GalcomHQ and buy more goodies. you can try one of the hybrid carriers (some fighters. Go there (just turn on autopilot). Q: What do I start out as? A: The default choice. or try the pilot/marine careers. Galcom / Terran Military. Pick spare parts would probably be best. have your navigation officer plot a course to Lyrius. it's up to you. After that. is fine. I recommend a super cruiser. Fifth. go to TRADCOM and buy at LEAST 1500 units of . and maybe ALL the FAQs here. reactor. Q: What is the REAL difference between the factions? A: The factions mainly differ in the equipment they have access to and starting positions. and armor) and stock up on STS missiles. or any of the other factions and alignments. you can try as the Insurgents. Later. Now buy all the upgrades that your ship needs (shields. and see how you do in this galaxy. Use up all the money that you can. and sell ALL your spare parts.0 of your manual. Sell all your mines too as you will probably never use them and they are worth a lot (you may need to unload them from the launch tubes first). and less things to manage. dock at the Wraith station. 2 Starting a Career Please see section 2. repeat the trading run until you have 20 to 30 million credits. Q: What ship should I choose? A: For newbies.You'll sell them elsewhere for profit. Fourth. in Sirus system (just "southeast" of Sol system). so you should make about 30% profit on most items you sell here. When you are more experienced.. Q: What is the difference between roam and ACM? A: ACM makes you responsible for a sector and give you strict time limits on accomplishing some missions. or fleet carriers (up to 8 fighters). I see the Logistix screen. engines.

Q: Did the trading and such.. Q: Why don't I have a research officer (RO)? It says "absent" and I have only 8 officers. Keep 4 more prepped so you can set them to search immediately should more intruders arrive. Things are quiet so far. so send some of your officers to take a nap (off duty). i. bring it back and send in someone else (a different pilot. Why? A: Your pilot's AI is too low to accomplish the rendezvous. bring more fuel (the maximum your tank fits. 3. Then just keep switching the groups so you always have 4 or so marines on patrol. Order it to halt. Before you leave. you get this screen whenever you dock at a base.. Incidentally.2 SUPPORT CRAFTS heard all the jokes about him. Now what? A: If you log off the computer. while send the ones searching to rest or prep. then send them to search. Also get more plutonium (shield fuel). and send somebody (marine. a different shuttle. see the HTML appendix. "interesting" is the source of plenty of jokes. combat officer. Q: I told my shuttle to retrieve/tow something. you should end up at the "starbase" screen with login / logoff buttons. Anything I should do first? A: Get into the habit of turn OFF power to launch control. flight engineer. Q: Okay.) to one of the shuttles (probably SC1). I'm in space. Q: Who is Resnig? I've A: Paul Resnig is your the marines. When the marines prepped for combat are ready (their status will say 'READY' instead of 'ACTIVE' in about 15 minutes). the guy in charge of known to make some. For which ships can use artifacts. Login takes you back into the system. but preferably weapons and spare parts. you don't need an RO.. In general. 2500 is sufficient for now. consider spending your remaining credits on just about anything. As you won't travel too far. then retry the order.Radine (your nuke reactor fuel) so you have total of at least 2500. to prevent intruders taking one of your shuttles. He's been tactical decisions and 3. Set 3-4 more "prep for combat". Also power on shields (if not already on). but the shuttle just circles the objective but never got closer than a certain amount. thus you don't have one. whatever). never send anyone with . You will need a shuttle to fly around almost at all times. You can trade them to other stations.e. Logoff sends you on your way into space.1 FLIGHT CREW Please see [8] for more information about your crew. If that still doesn't work. It'll take about 15 minutes or so for them to be ready.. Later. Without Radine your ship is DEAD in space. A: If your ship cannot mount one of the artifacts. Then set about 34 marines on SEARCH mode immediately so they'll patrol the ship for intruders. like 10000 or more). etc. when you go for LONG distances into enemy territory.

Mining Drone. and OC ASSET. mining drone.. maybe next update. order HALT on the last waypoint (add a waypoint if you need to). Q: I gave the shuttle waypoints. If you want it to wait on the ground. 4 Primary Systems Please look over section 4. 6 6.1 Defensive and Offensive Systems PRIMARY WEAPONS SYSTEM Q: What is the damage power of one of the "main guns" at 100% . where as OC ASSET is like 1. Why did my shuttle never stops moving.. 5 Secondary Systems Nothing yet. This is in the manual errata. Q: But why is a GSV-xxx only like 150K. Q: I issued some waypoint orders through TacOps to my shuttle. respectively.. Nothing yet. fighter. where as OC ASSET means you get a vehicle appropriate for you and ready to go.25 M? A: That GSV-xxx is packed in shipping crates.0 of your manual. subject to availability of course. maybe next update. FIGHTER ASSET. Q: I still can't launch it! A: Did you allocate power to the launch controls? Q: How do I replace a lost shuttle.AI less than 15% to pilot a shuttle. and immediately came back to the ship? I want it to stay! A: The "RTB" (return to base) order after last waypoint is implied. Preferred level is like 25% or higher. and is a blank shell that's not usable without extensive preparation (that must be done by a base/station). or ground vehicle? A: You can buy them as SC ASSET. but it's not moving! A: Are you sure you launched it? Q: I can't launch it! A: Does the shuttle have at least one crew member (as pilot)? (status button should turn green). Q: My shuttle won't land! It just buzzes all around me! A: Did you allocate power to the launch controls? Without it the landing systems won't work..

it shoots fewer but more powerful shots. Thus. computer will automatically launch the missiles when the target is in range. it should be automatic. power down PWS to 50% or even 30%. at lower power the turrets fire a more shots. 6.3 FAST TARGET ACQUISITION AND LOCK (FATAL) Q: What exactly does this system do? I don't quite understand the manual. 6.4 MISSILE LAUNCH SYSTEMS Q: How do I reload the launch tubes for the missiles? A: If you have enough in inventory. You can't control them. This will allow you to shoot faster (more shots) but each shot is weaker. PTAS will fire at the most appropriate target(s) in range (closest or largest). FATAL will fire ALL FATAL-designated missiles that are within the launch envelope and have a valid lock. each shot is 100 damage. Q: When should I adjust the power levels? A: 50% is a good general usage. Else. 6. Q: When should I use this? A: When you don't have time to worry about locking and firing multiple missiles. set it to 100%. Q: How many turrets does my ship have? A: See the appendix for the ship's stats. fighters and such. nor would you need to. Your guns are a bit too big to hit something that small.2 PASSIVE TARGET ACQUISITION SYSTEM Q: What exactly does this system do? A: It's your secondary turrets in an automatic defensive network.power? A: At full power. Q: When should I change the power level? A: When fighting smaller enemies. A: It allows you to "prelock" targets for your missiles. Q: Why can't I hit ODS or a marine with PWS? A: ODS is only a dozen or so meters long and marine even smaller. (In other . like a machine gun or a hose. esp. Then when you're close enough. Q: What does adjusting the power level do? A: The lower the power level. like 20% or 30%. but PWS shots dissipate over distance. Against fighters. However. Q: How many main guns does my ship have? A: See the appendix for the ship's stats. whatever missile of the same type will be loaded. consider setting it lower. At higher power. additional missiles must be designated manually. Against ships. the faster the turrets recharge and shoot the second bolt.

Then select the component.6 CLOAKING SYSTEM Nothing yet. and vice versa.11] (and yes. 7 7.5 MINE LAUNCH SYSTEMS Nothing yet. and shields can be upgraded. Though if you're under attack. only other STS missiles will be used in reloads) It just takes a little time. You will need to turn the shields back on later. the shuttle wouldn't survive very long. 6.7 HULL. ARMOR. AND SHIELD SYSTEMS Q: Hull/Armor can be upgraded. You can re-dock with the station and let them work on it after the initial task is completed. Tractor beam won't work with shields on. or OC). 6. AND I need shields! A: Send someone else to do it. if you have STS missiles loaded. like a shuttle. 6. Q: But I still need to tow something. Then you'll need to assign the crew to complete the task. but that's for another section. turn off the tractors. SC. Q: How do I unload the launch tubes for the missiles? (So I can sell them or something?) A: Tactical / Loadout. You can also upgrade the reactor and engines. FC. Enemy ships are smart enough to pick on easy kills. Q: What upgrades are compatible with my ship? A: See C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\upgrades. Q: How do I upgrade my ship? A: See manual appendix section [7. you MUST undock from the station first). NOTE: You can cut the tractor by raising shields. right? A: Right.html 6.8 TRACTOR BEAM SYSTEM Q: Why do my shields go to 0 when I engage tractor beam? A: That's the way it works.words. If you want shields. This may be useful in certain situations. then select the appropriate craft (CC. and select upgrade.1 Flight Dynamics and Navigation INTER/INTRA SYSTEM TRAVEL .

The recharge rate is a part of the ship specifications at C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\appendix. it simply takes the ship "there". then pick one of the jump locations: jump gate. Q: I was at the jump gate. Make sure your HJ engines are fully charged. flux field. but I flew straight THROUGH it and I didn't jump! A: If your NO is not on the bridge. planet.html . C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\appendix. Q: I can't jump! It's not working! A: Hyperspace engine must recharge after each use. and have a valid target.html Q: But I want the ship to go REALLY REALLY fast! A: If you have a destination set. try using hyperspace jump. then pick the item out of the list of items that's categorized. Q: Why is my ship moving so slowly? A: Each ship has a different top speed in normal space. Else you won't jump. Q: How do I go to another star system? A: Order the ship to JUMP TO. While in hyperspace you'll pass right THROUGH planets and moons. Crashing into the gate will prevent you from jumping as well. you must keep the gate targeted for the jump to work. or wormhole. such as station. Pick "fly to". which should pop up with a long list of commands. A/P will simply move at the destination at best possible speed. Most are under 2000 kph. jump point. Q: How do I make the hyperspace engine recharge faster? A: You can't. The Red/Orange one is the "A/I" mode. Q: But I'm STILL not moving! A: Did you turn on the A/P? (autopilot) Q: But I don't want to use autopilot! A: Align on the heading then manually engage hyperspace jump. comet. Q: What are the two different modes of autopilot (A/P) any way? A: The "green" mode is the regular one. and so on.Q: How do I go somewhere? A: Easiest way is order the ship to set course for a particular "landmark". Q: Can you be more specific? A: Click on the ship icon (right side). and engage HJ when ready. Q:Ack! I'm flying right at a planet! A:Don't worry about it. Q: What is the ship's top speed without hyperspace jump? A: See your manual appendix for specific ship's stats. moon. You can do this in Tacops or the Bridgeviewer. Your ship will fly there and jump. where the ship will perform actions as specified in TacOps. If your A/P was set.

just touch the general region and you're suddenly on the other side. and you go out the corresponding gate in the other end. Just beware that saboteurs want to steal those first.X" any way? A: Those lead to "sub-regions" of the map. by using the WAYPOINT menu at the bottom. Tranis / AC. give it a try. Even at that speed. 7. Centris / Alpha Centauri. and flux fields? A: Try the manual. Treas / AC. Go in. Must go THROUGH the gate.3 DOCKING PROCEDURES . it takes a while to go from planet to planet. and not all ships are compatible with artifacts. However. Usually also require the gate to be targeted. each with more moons and bases and such. which exist on the Tacops 3D map (which is fully 3D and rotate-able and zoomable). or the skill of your to another star system or planet then? jump points (looks like jump gates). wormhole: natural point to point travel. Q: What is "region . no way to know which one. Q: What's the difference between hyperspace jump and jump gates/wormholes any way? A: Hyperspace jump is for INTRA system travel. wormholes flux field (not visible). flux field: randomly drop you into one of the multiple exits. planet to the jump gate.NOTE: One of the "artifacts" can give you instant jumps. and intrasystem waypoints. Say you want to fly from Earth / Sol to Majoris / Alpha Majora. Q: What is the difference between jump gates. If you crash into side of the gate you won't go through. jump gate: artificial point-to-point travel.. The intragalactic waypoints are the ones you plot in the Navitron computer. like between planet and the moon. Jupiter has 4 other regions. Arima / Tau Ceti and Xylan / Tau Ceti. you can also set intrasystem waypoints. No physical gate. Some of these need navigation (astrogation?) officer. the Navitron is useless. 7. If you are adventurous. here's a summary. A: If the nav officer is not on the bridge. much less between star systems! Q: Why can't I plot a course in Navitron computer? I keep clicking but nothing happens. Maximum speed is limited to c. Q: How do you get A: Go through the (not visible). Go in and appear on the other end. Each of those systems are waypoints on your journey.. However. wormholes. For example. and so on.2 WAYPOINT SYSTEM There are two types of waypoints: intragalactic waypoints. you need to go through Pluto / Sol.

and hit the appropriate key to dock. A: You must also have the star station targeted. 8 Personnel Operations Q: What does each of the officers do again? A: See appendix: C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\crew. The combat . Q: My marines are ACTIVE or READY. the flight engineers. First is the "entry" waypoint. See "upgrades" to see if you can use an artifact. who will fly the shuttles? A: Any of the crew can do it. you need to assign someone to drive it. not the CC (command craft). Add another waypoint. including your AE. Q: If I don't have any pilots.. thus no fighters and no pilots.5 km. and so on. but it shows as "unmanned" A: Again. with orders to "proceed to next". how do I do that? A: Use TacOps (ALT-S) computer. not the ship! A: Then issue the order to the shuttle (SCx). What is the difference? A: Marines that are ACTIVE are simply alive.html Q: Why don't I see a Research Officer? A: If you ship cannot mount an artifact.4 ORBITAL AND PLANETFALL PROCEDURES Q: How do I land on a planet? A: Issue the craft 2 waypoints. it's not working. fly manually (turn off A/P) to the station.Q: How do I dock to a star station? A: Get within 0. See appendix. you don't need a research officer (RO). the marines. Q: Uh. Q: My autopilot won't fly any closer. Q: Why aren't the system engineers dispatched automatically for repairs? A: Your CE (chief engineer) needs AI level of 35 or higher to do that.. A: Some times the A/P stops at about the 35 km mark. and change the orders at that waypoint to do the appropriate stuff (probably "halt"). Q: I tried to drive an OC. Q: Uh. Q: Why don't I see any pilots? A: You're probably not commanding a carrier. Q: I want my shuttle to land. If that's the case. Marines that have been through "Prep for Combat" show "READY". 7.

or radiation. maybe a little tired". you can clone him or her back to life. or the section of the ship where the crew is at suffered damage. Q: How does a crewmember get wounded any way? A: Intruder in the area. Hunger level of 900 means the guy is starving to death and will lose health. you can send the crew to medibay and be treated. If the passage way is damaged between his position and destination and there is no way through they won't move either.. and they will recuperate. According to the manual.effectiveness is quite different between the states. like turboshaft. and prep the marines ahead of time. and eventually die. They'll eventually starve and start losing health. Hunger level of 500 means the guy is hungry enough to go look for food in the galley and ignore his job. and your cloning module is working. I'm going to bed. the crew may not wish to leave his/her position yet. If a medic or medical officer is on duty they will perform the necessary actions on the wounded crewmember when s/he arrives. and return to their job. Q: I ordered _____ to go to medibay but s/he doesn't move! A: If the person is too tired to move they won't move. Can I get a replacement? A: If it's one of your department officers. fresh as a daisy. If you have enough nutripaks in your cargo hold. See "ship operations" for a list of ship locations. just recruit new ones from the next star station you dock to (subject to availability.. Finally. Q: What is hunger level? What are nutripaks? A: Hunger level indicates how hungry a person is. marine and intruder fight in the area (or nearby). order the crewmember to go to Medibay." Q: How do I reduce fatigue level of crew? A: You can let them rest ("off duty"). So whenever possible. the crew member will automatically move to the galley. Give them a little time. However. consume a nutripak. Yellow means "normal. Red means "I'm about to fall over. or infection/disease. she will automatically dispatch medics to roam the ship looking for wounded crew and heal them and/or take them to medibay. Q: My crewmember is wounded. Q: I ordered _____ to go to ______ but s/he is not there yet! A: The crew member must actually MOVE through the intervening locations.. Or life support went out on that section of the ship (due to damage or bad power allocation). but they'll lose any of the AI gains since the beginning of the game.. prep for combat uses up 1 combat pak per prep and about 15 minutes. or volatile chemicals/minerals in the cargo bays.. corridor. If medibay is active. If it's replaceable crew like engineers and marines and so on. they heal faster in medibay. you should prep the marines first before sending them out to patrol your ship. Q: I lost _____. Else. Keep those in stock... of course). etc. .. Q: What does the fatigue level mean? A: Green means completely effective. If you don't have any. How to heal him/her? A: If Medical Officer is on duty and has AI of 15% or higher.

Another possibility is one of the prisoners escaped. but can be inferred.. or in one of your shuttles.Q: Can I recruit more crew members as standby? A: Unfortunately. fore corridor deck 1. but will likely take casualties. Q: What do intruders want? A: They want to KILL YOU (your AE. there's probably a cloaked ship nearby. SAS light should be flashing. as cloak prevents the transporter from working (both ways). shields stop weapons only. That essentially locks the bay doors and no shuttle can enter or leave. Different ships have slightly different layouts. actually). The "inbetween" locations like turboshaft. Q: So what do I do? A: SHUT DOWN launch control ASAP. Q: How do I prevent intruders from getting onboard any way? A: You really can't. and set ALL prepped marines to search (I hope you already have them PREPed. and/or to steal nice items from your ship and escape. no. and does NOT prevent the use of transporters). Q: Uh. Q: Is there a full list of ship locations? A: Most locations are listed on page 80 of the manual. Star station security will sweep your ship and put any intruders into your detention hold as prisoners. Here's another: if you see your screens crackle with short burst of static. it's "fore" / "mid" / "aft". Each ship has a limit on how much crew it needs. when power was lost to that area). Q: Where do Intruders come from any way? A: They may sneak onboard while you are docked at a station. Prisoners in the detention hold may escape (esp. One suggestion is to periodically cloak (if you have cloak). 9 Security Operations Q: Why is my ship at yellow alert when I don't see any enemy ships? A: You have intruder(s) onboard. Hit retro rockets or after burner and start zig-zaging. .. Q: Any other way of dealing with intruders? A: Your marines on search duty will find them and kill/capture them. how do I shut down launch control? A: Go to Logistix / Power and turn off its power. Or a cloaked ship may beam intruders onboard. There may also be cloaked ships about (and may have beamed intruders onboard your ship!) Go to PERSCAN and see how many. Send marines to medibay and detention hold. Basically. either by transporter.) and start prepping the others. Or you can dock with a star station. Q: So what do I do with the prisoners? A: Dock with a star station (with prisoners already in the detention holds) to get some EP bonus. are not listed. (In BC. etc.

so don't use more than one. Your crew will automatically take some. Some. When a crew's "hunger level" reaches over 500. When you get advanced reactors with lower fuel consumption. your primary source of power. however. you . Q: What is Plutonium used for? A: That's fuel for your shields. preferably 10000 or more if you go on long trips. Q: What is Radine used for? A: That's fuel for your nuclear reactor. The effects are NOT instantaneous. as 2 are issued to everybody. it is necessary to keep them supplied. That consumes 1 medpack per attempt. It takes a while for the crew to be hungry. Q: What are Nutripacks for? A: That's "food" for the crew. then come back to work. will only go to eat during off-duty hours. they will leave their post to get some food (at the galley). Q: What are Vacpacks for? A: That's the vacuum suit and necessary stuff for EVA work. you can choose to "heal" somebody by clicking on the person. you may be able to reduce the fuel reserve amount. Q: What are medpacks used for? A: Quick healing of somebody who is injured. Every shuttle should need a couple for EVA work. Thus. Else. they use up 1 combat kit each. so you need only about 150 or so. and click on "heal" button. they will be fighting with their bare hands! The preparation takes about 15 minutes. Keep it ABOVE 2000 at all times.10 Emergency Operations 11 Docked Operations 12 Advanced Operations 13 NOT IN MANUAL: Cargo / Inventory Q: What are Combat Paks for? A: When you order your marines to "prep for combat". In the Medibay. you can use medpak on yourself. NOTE: When in first-person mode. To keep your shields up.

Usage is pretty low. the prices for minerals are pretty stable. and kill/capture hostiles for bounties/loot. You can also see detailed loadout (how much of each) by using the Tacops computer. The drones will roam the landscape and collect minerals. and you'll read how full they are (as a percentage). trade items from station to station. THEN you will find the cargo. See manual appendix C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\lbases. turn on video. Where are the minerals? A: They are still in the shuttle's cargo hold. As for how.html for a list of star stations and their "base" inflation rate. Q: I have retrieved my mining drone full of minerals. then do so. sell them at a high inflation station is best. Q: How do I unload some missiles from the tubes so I can sell them (and presumably replace them with better ones)? A: Tactical / Loadout / select craft to unload.20] Q: How do I tell how well the mining is going? A: Use Tactical / Loadout / SC / # / Drone. . You can also unload mines and/or probes this way. unless you upgrade to bigger shielding. On the other hand. You need to unload them into the ship's cargo hold. and UNLOAD the drone. send a shuttle over to retrieve them. Where's the cargo? A: Go to Tactical / Loadout / shuttle and UNLOAD the cargo into your ship's cargo bay(s).need it. 14. When they're full. 14 NOT IN MANUAL: Money Q: How do I make money? A: There are three ways to actively make money in BCM: mine for minerals and trade them. Q: My shuttle has some cargo onboard and I want to sell it but I can't find it. Q: I retrieved the drone with the minerals and the shuttle has docked. Q: What is Iridium used for? A: Iridium powers the cloaking system. and select the drone. please see Manual Appendix section [7. which also lowers the plutonium consumption per unit of protection. and pick the one you wish to know more about. So unless you HAVE a cloaking system.1 MINING Q: How do I mine for minerals? A: Deploy a mining drone on a planet or moon using a shuttle. It is also quite valuable. you don't need it. figure 250 to 500 units should be sufficient.21] and/or [7. Q: Where do I sell the collected minerals? A: In general. Where are they? A: Go to Tactical / Loadout / shuttle / drones.

Sell what you don't need at Majoris / Alpha Majora. you want to take cargo from the low inflation stations to the high inflation stations.. and sell all non-HT items at 10% surcharge (since it's imported).. HULL REPAIR KIT. Saron has TRELLIS. then take your CC somewhere to sell off the stuff. That's about 20% difference. If you have enough capital to get started. The list of bases is in C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\lbases. For example. Your SC moves faster. . that the ACTUAL amount of inflation WILL vary somewhat.. Q: Any other trading suggestions? A: One of the suggested methods is leave your CC next to GalcomHQ.html Q: What are all those HT. then find a high-inflation station that specialize in something else. It's only 3 jumps. in only 2 jumps. and/or REACTOR REPAIR KIT that can generate good profits. Obviously. 14. your SC is extremely weak and easily destroyed. A station specializing in HT will sell HT at 10% discount off their "general" rate (which is base rate plus inflation). and all that? A: Difference specialties. Another suggested route is to Saron / Sarien / Alpha Canis.Q: How do I speed up the mining process? A: Mine a system/planet/moon with higher mineral density (you learn this by docking at a station and look at INFO) screen. AD. you should be able to avoid most enemies. and do your trading in a SC. 14. the more profit you should generate. Beware. See HTML Appendix. which has about 50% difference. is 5000 units. The more expensive the item. Some stations specialize in a particular area. capturing hostile ships will make you some money. without any drones or OC. Or you can go from Pluto / Sol to Lyrius / Sirius. Launch Bases (the link given above) for explanations..2 TRADING Q: How do I make money trading? A: In general. and sell the stuff there? A: Exactly! Q: What are some good trade routes? A: One suggested route is GalcomHQ / Earth / Sol to Wraith / Lyrius / Sirius. buy up its specialties. With that speed. I should locate a low-inflation station. Listing them all would simply be too long. Q: So to exploit the difference. same as a ship's cargo bay). Run to stations and buy up things to fill up your hold (SC's cargo hold. which has cheap stuff. taking into account the "specialty" bonus. thus actual profit is not guaranteed.3 BOUNTY HUNTING Q: How do I make money as "bounty hunter"? A: In general. and about 30% difference. If you do it in a shuttle you can go even faster. while Moon-2/ Lyrius / Sirius is 11% or so. Each moon/planet will be slightly different. So don't run to hostile environments with it. Moon/Earth/Sol is only 1%.

. Remember to transfer the cargo from the shuttle's cargo hold to the ship's cargo hold! Remember shuttles are vulnerable to enemy fire. When the base asks if you want to deliver the ship. You'll still get the credit for it. then "deliver" to the base. 14. Have shuttles on standby. then dock to the base.4 OTHER SOURCES OF INCOME Q: Any other way to make money? A: You can collect cargo pods that are just spinning in space. Or send someone else to the shuttle and have HIM tow the ship back. (The pod may be empty though) For how to recover cargo pods. and you need a smart pilot to perform delicate maneuvers such as towing. Retrieving stuff near a hostile star station is very hazardous to the shuttle's health (and its crew's health as well!). What do I do? A: Re-orient your ship so you get SOME power from the solar reactors. and tow it to a base. I'm in a REALLY bad situation here. BEWARE docking at a LEGAL station with contraband onboard results in a violation (and violations CANNOT be erased!) 15 Not in Manual: Emergency Ops Or. Neutral bases are fine. BEWARE: While tractor beam is active.html Q: How do I capture hostile ships? A: After the ship is disabled. Fly back.13]. tractor it (must be range less than 1 km). Put your AE into the shuttle. Shut down EVERYTHING except life support (primary AND secondary) and launch control (you should have enough power for that). Or you can tow the ship to a friendly base as well. and turn on everything again. see Manual Appendix section [7... or three. you have NO SHIELDS! Do NOT attempt under hostile conditions! Q: Is there any other way? What if I need to tow multiple ships? A: Send a shuttle (or two. That's FREE merchandise you can sell. and transfer the radine to the ship. and launch them to "cargo sweep" missions to pick up those pods. Any ship that was destroyed has a chance of spewing a cargo pod or two. answer Y(es).as well as earn you experience points (EP). "All right. and FLY it to the nearest friendly base to buy radine. For the exact amount.) Have the shuttle "tow" the target. . please see the appendix C:\Program Files\DreamCatcher\3000AD\Battlecruiser Millennium Gold\docs\appendix\ep. Beware that shuttles are extremely vulnerable. Can you save me?" Q: I am out of fuel (radine)..

then it's time to self-destruct and start over. so don't go around making them all over the place. Tell the shuttle to return after you undock. Go to that system. then zoom to view the unit (should be in the list somewhere). and I was chalked up with a violation! What do I do? A: You can have up to 10 violations before you got courtmartialed. order the CC to halt. I was notified that I had contraband (illegal items) onboard. Try a different moon and/or different system. and try to observe the moon. and won't survive another attack. I exited the CC. NO. it's not there. or which system it's in. 16 Not In Manual: Career Questions Q: I belong to GalCom / EarthCom. and the CC went elsewhere! A: Use TacOps. If not.Q: I forgot where I placed the mining drone. don't commit any violations. Violations cannot be reduced and do NOT expire. What can I do? A: 1) Launch a shuttle (with you in it or someone) and tow the ship to a friendly port 2) Call for a tow if you have no shuttle 3) If you can't even do that (COMMLINK is down). Q: But what do I do to prevent this from happening? A: Several possibilities: a) Don't pick up cargo pods from enemies who deal in contraband b) Pick up the cargo pods. but inspect them and eject illegal stuff before docking c) Load the contraband in the shuttle and launch the shuttle before you dock. You can also ride on the hull and use TacOps to order your ship to dock at a station. I took in some cargo pods as loot and when I docked to the station. Q: Help. my ship is crippled. What do I do? A: Order your ship to halt. 17 Tips and Tactics . which will also take care of your intruder problem. then get back inside to see if your marines have taken care of your problem. and hide outside for a while. You can have up to 10. Q: Help. Q: Help. d) Don't dock at "legal" stations while you have contraband onboard. there are intruders near the bridge. How do I find it? A: You should at least know which moon it's on. then EXIT the ship. so don't worry about it if this is only your first or second time. So. Q: Can I reduce violations? Do they "expire" after a while? A: Unfortunately. Use medpak on yourself to heal. Q: How do I get back inside the CC? A: Look for the "enter craft" key on the keycard (slash). and my AE is already wounded. then fly back to it.

2 CAPTURES Extra Shuttle Loot When you fight hostile ships in a relatively neutral spot (a neutral station nearby. (under 200 km. This allows you to pump out more but weaker shots.1 COMBAT Detune weapons when fighting fighters When fighting fighters. and you destroy the hostile ship. you gain extra EP and bounty. the ship will often have a shuttle the escapes and goes for the station. By delivering the shuttle. --THE END-- . 17. -------New entries are always welcome. However.17. turn down your main gun and PTA guns to 50% or even 30%.. for example). increasing possibility of hitting something small like fighters. if you're close enough to the station. maybe?) you may be able to tractor the escaping shuttle before it reaches the station as it cannot escape into hyperspace.. Feel free to submit them via the e-mail address above.