GSD codes

Code 1 OBTAIN AND MATCH PART OR PARTS 2 3 4 5 6 MG2T MG2S FOOT MAPE MAP1 MAP2 Code 7 ALIGNING AND ADJUSTING 8 9 10 AM2P AJPT ARPN APSH Code FORMING SHAPES 11 12 13 FFLD FCRS FUNF Code 14 TRIMMING AND TOOL USE 15 16 17 TCUT TCAT TBLD TDCH Code ASIDING 18 19 20 APSH AS1H AS2H Code 21 22 HANDLING MACHINE 23 24 25 26 MS1A MS1B MS1C MHDW MBTB MBTE Description Match and Get 2 parts Together Match and Get 2 parts Seperately (match) Part(s) to machine Foot Match and Add Parts with one hand(Easy) Match and Add Parts with 1 hand Match and Add Parts with 2 hand Description Align or Adjust 2 Parts Align or Adjust 1 Parts Align and Reposition Parts Align or adjust parts by Sliding Description Form Fold Form Crease in folder part Unfold or lay out Description Trim-Cut with scissors (1st) Trim-Additional cut with scissors Trim -Cut thread with fixed Blade Trim - De - Chain parts with scissors Description Aside-Push away (sliding) Aside-Part with 1 hand Aside-Part with 2 hands Description Machine Sew 1cm Approx(sew to hold) Machine sew 1cm accucately within 1cm Machine Sew 1 cm precisely within 1/2 cm Machine hand wheel or lower needle Manual lever to back Tack at Beginning Manual lever to back Tack at End TMU 76 107 38 50 56 69 TMU 61 43 75 24 TMU 43 28 23 TMU 50 25 33 49 TMU 24 23 42 TMU 17 26 37 46 34 37

GPCO+PPAL KNUCLE/BUTTON BACKTACK

F+PROCESS FOOT OPERATED BACKTACK TIME Codes GET DATA 27 28 29 30 31 32 GP1E GP1H GP2H GPCO GPOH GPAG PUT DATA 33 34 35 36 37 PPAL PPOH PPST PPL1 PPL2 Put Part to Approximate Location Put Part to Other Hand Put Part to Stack Put Part Locate once Put Part Locate twice Get Part with 1 Hand (Easy) Get Part with 1 Hand Get Part wit 2 Hands Get Part Contact only Get Part from Other Hand Get Part by Adjusting Grasp TMU 14 20 33 9 6 10 GET GATA PUT DATA 10 6 14 27 47 .

F G.P.P.P G. GW .P G. P .F G. G P.667 0. G .767 seconds 1.P .533 3.P.P .G Motion sequence G.667 1.867 2. G G.P.833 1.133 1. P .P .seconds 2. P .767 1.G. P .P .P.633 seconds 0.567 0.P.533 1.G.P G .P. G G . PT .G G.G. P. G . P .G.233 Motion sequence G .800 0.F F .G G .P.P Motion sequence G .P . G .433 0. F G.G G.P. P.300 seconds 2.500 0.P .G .867 1. PW G .933 0.033 1.267 1.G G.P P.800 seconds 1. G .P.P .G G.P G.P Motion sequence F. P.567 1.100 1. G .F F .400 seconds 0.P. P .233 1.433 2.G G .P Motion sequence G.P Motion sequence G.

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8 TMUs TMUs TMUs 1 1 1 hour minute second = 120.000 = 1667 = 27.03333 second 1 TMU .000 = 2000 = 33.36 TMUs TMUs TMUs Average 1 second = = 30 TMUs 0.TMU derivations 1 1 1 hour minute second = 100.

MTM low task MTM high task .

E Distance Classified GSD co Grater than 0cm 5cm 15cm 30cm 45cm Movement distances In centmetres up to and including 5cm 15cm 30cm 45cm Stopping accuracy Case A (approximate) B (accurate) C (precise) Tolerance GREATHER THAN 1 cm Within 1 cm Within ½ cm Guiding and Tensioning case Nil description A straight burst on single ply .

e.LOW A straight. non-visible seam (i. not having an appreciable effect on final appearance of the product) A straight visible seam or a curved non-visible seam A curved visible seam or a seam worked in a confined space MEDIUM HIGH MTM Elements Elements FOOT MOTION PACE EYE ACTION BEND AND ARISE BEND ARISE SIT STAND APPLY PRESSURE REGRASP GET WEIGHT PUT WEIGHT CRANK WRITING WORD WRIITE LETTER WRITE DEGIT WRITE PUNCTUATION READ WORD Code F P E B BD AB SIT STD A R GW PW C WW WL WD WP RW .

e Classified GSD codes Code 5 15 30 45 80 Key movement 1st knuckle 2nd knuckle Wrist Elbow Shoulder Stopping accuracy Description Stop along a seam OR run off the fabric Stop to form a non-visible backtack Stop to change direction (needle pivot) OR to form a visible backtack TMU ADDITION 0 9 20 ding and Tensioning code N %addition 0% factor 1 .

8 25.1 M 20% 1.4 Elements TMU 8.6 5 .2 H 40% 1.5 ( 9) 18 7 61 29 32 35 44 14 6 1 1 15 84.L 10% 1.1 17.2 9.

S Systems Lakh million billion trillion quadrillion quintillion sextillion septillion octillion nonillion decillion No of Zeros 5 6 9 12 15 18 21 24 27 30 33 36 42 48 54 60 Nano second = 1 billionth of a second 0.U .000000001 second .

British systems million milliard billion 1000 billions trillion 1000 trillion quadrillion 1000 quintillions quintillion 1000 quintillions sextillion septillion octillion nonillion decillion .