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Skin Put

Skin Put

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Published by Nisha Menon
Skinput- Human body as a touch screen is a new technology in communication field.
Skinput- Human body as a touch screen is a new technology in communication field.

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Published by: Nisha Menon on Oct 03, 2013
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NISHA MENON K JYAJEEC045 Department of Electronics & Communication Engineering Jyothi Engineering College, Cheruthuruthy Thrissur – 679531

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SKINPUT 03-10-2013 5 .

o Motivation o Introduction o Principle of skinput o Processing o Experiment & result o Advantages & disadvantages o Future implications o Conclusion o Reference 03-10-2013 6 .

• 03-10-2013 7 . • Need for SKINPUT Although significant and powerful devices are being used but their small size typically leads to limited interaction space Skinput supports large interaction space. It allows users to use their own hands and arms as touchscreens.

It was developed by Chris Harrison. 8 03-10-2013 . Desney Tan. and Dan Morris of the Microsoft Research's Computational User Experiences Group(MRCUEG) Its first public appearance was at Microsoft's Tech Fest 2010.• • • Skinput is a technology that appropriates the human body for acoustic transmission.

play games. 9 03-10-2013 . Skinput allows the user to simply tap their skin in order to control audio devices. make phone calls. • It uses the sensors to determine where the user taps on their skin.• • Giving input through skin.

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basically used in gadgets. • The system comprises three main parts:     The Laser light source The Combiner optics The Scanning mirror 11 03-10-2013 .Pico-projector • A very small projector.

Pico-projector Armband 03-10-2013 12 .

ector  • • Bio-acoustics Study of sound waves inside living body When a finger taps the skin. several distinct forms of energy are produced • • Longitudinal waves Transverse waves • These waves form the integral part of the whole concept of Skinput 13 03-10-2013 .

 The signals need to be sensed and worked upon.  This is done by wearing the wave sensor arm band. OUTSIDE VIEW INSIDE VIEW 03-10-2013 14 .

03-10-2013 15 . • Bluetooth Wireless technology standard for exchanging data over short distances from fixed and mobile devices with high levels of security.

Projector display image on arm Finger tap on arm vibrations produced and passed through bones onto skin The audio interface digitally capture data from sensors 03-10-2013 then detected by detector in armband 16 .

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18   03-10-2013 . written in Java. The prototype system is employed with a Mackie Onyx 1200F audio interface to digitally capture data from the ten sensors. where a thin client written in C interfaced with the device using the Audio Stream Input/output (ASIO) protocol Data is then sent from the thin client over a local socket to the primary application. This is connected via bluetooth to a conventional desktop computer.

 This program provides a live visualization of the data from the ten sensors It segments inputs from the data stream into independent instances and SVM is used to classify these input instances   The audio stream is segmented into individual taps using an absolute exponential average of all ten channels. 19 03-10-2013 .

such as a phone. The prototype system then uses wireless technology like Bluetooth to transmit the commands to the device being controlled. or computer.  The software matches sound frequencies to specific skin locations. iPod. 20 03-10-2013 . allowing the system to determine which “skin button” the user pressed.

03-10-2013 21 .FINGER TAPS ON ARM GENERATED SIGNALS Variation in Bone Density. Size & Mass as well as filtering effects from Soft Tissues & Joints Mean Different Locations that are acoustically distinct.

RECOGNIZING INPUT LOCATIONS FINALIZING INPUT POINTS Designed Software Listens for impacts & Classifies them. 03-10-2013 22 . Then Different Interactive Capabilities are bounded on different regions.

EXPERIMENT Participants • • 13-> 7 female. 03-10-2013 23 . • •  Each participant was made to memorize the locations for a minute . Ages ranged from 20 to 56. Body mass indexes (BMIs) ranged From 20. 6 male.5 (normal) to 31.9 (obese).

 No direct relation with gender of the participant. High BMI is correlated with decreased accuracies. 03-10-2013 24 .

Color contrast can be adjusted by dimming the light so that a better picture will be visible. As the laws of proprioception states. 03-10-2013 25    . and fingers are a natural input device.  Arm can be brought closer to face (or vice versa) to see the display close up. humans are allowed to interact with specific body parts without using their eyes. The projected interface can appear much larger than it ever could on a device’s screen. This will make ideal for anyone with little to no eyesight. The Skinput could eventually be used without a visual screen. The body is portable and always available.

A person's Body Mass Index (BMI) will play an important role in the accuracy of skinput. One of the current limitations of the prototype is that the accuracy can degrade over time the longer you wear it. in obese people the accuracy rate drops to approximately 80 percent. due to the interference of the wave transmission by fat deposits in the tissue. The technology might start up at very high cost which will not be affordable for the common man. 26   03-10-2013 .

03-10-2013 27 .• Mobile • Gaming • I-pods • An aid to paralyzed persons.

Palms.PLAYING TETRIS: USING FINGERS AS CONTROL PAD ACTIVE ALSO IN MOVABLE ENVIRONMENT 03-10-2013 Using Fingers.robust & remains 28 functional while walking & Accuracy level is 99.Arms as Control Any Computing Device Can be run.5% .Response is real time.

A person might walk toward their home. 03-10-2013 29 . tap their palm to unlock the door and then tap some virtual buttons on their arms to turn on the TV and start flipping through channels.  Extend accuracy level.   Extensive Research is going on Currently on Skinput to  make the armband more smaller.  Incorporate More Devices with This System. The most profound achievement of Skinput is proving that the human body can be used as a sensor.

are an emerging trend. skinput oriented systems. Research is carried out for smaller wrist watch sized sensor arm band 03-10-2013 30 .  With small sized pico-projectors.

price. But its fate will ultimately depend on how committed Microsoft is to making it a commercial reality and how soon 31    03-10-2013 . and ergonomics still need to be fleshed out. The technology itself is intriguing. and may have even more applications we can't envision yet. Skinput is a very interesting technology.  How well the Skinput technology works in practice remains to be seen The usual factors of performance. device compatibility. It has been reported this may not appear in commercial devices for at least 2 years.

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B. Large Inexpensive. Chris Harrison. Data Mining and Knowledge Discovery. Desney Tan. Burges. Amento.     03-10-2013 34 . 2. and Dan Morris “Skinput: Appropriating the Skin as an Interactive Canvas” Microsoft Research 2011. Hudson “Scratch Input: Creating. C. 121-167. A Tutorial on Support Vector Machines for Pattern Recognition. W.Hill.mounted bioacoustic fingertip gesture interface” CHI’02.Terveen “The Sound of one Hand: A wrist. Unpowered and Mobile Finger Input Surfaces”UIST 2008. Scott E.J. Chris Harrison. Thomas Hahn “Future Human Computer Interaction with special focus on input and output techniques” HCI March 2006.2. June 1998.

Jai bijosh babu RED SALUTE COMRADES 03-10-2013 35 .

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