Second issue (of twelve) of iA bookzine, which brings together interdisciplinary perspectives to the topic of Interactive Architecture. After introducing the concept of iA in the first issue, this issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and between people. It also offers a more defined perspective on parametric design, powerlines, and multiplayer design games.
Second issue (of twelve) of iA bookzine, which brings together interdisciplinary perspectives to the topic of Interactive Architecture. After introducing the concept of iA in the first issue, this issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and between people. It also offers a more defined perspective on parametric design, powerlines, and multiplayer design games.
Second issue (of twelve) of iA bookzine, which brings together interdisciplinary perspectives to the topic of Interactive Architecture. After introducing the concept of iA in the first issue, this issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and between people. It also offers a more defined perspective on parametric design, powerlines, and multiplayer design games.