PREGAME Dynamic "D" INDY Kickers "O" INDY FGs Team "D" Team "O

"

TIME 5 6 6 8 8

HALF TIME ADJUSTMENTS
1) A Zip 134 Mesh 2) B Zip 2 Wheel 3) A Rock Screen Left 4) All Streaks 5) A Rock Seam Left 6) A Zip Counter Pass 7) B Rocket 29 KGTan 8) A Zip Slant Left 9) A Rock FREEZE 10) B Rock Boot Right 11) B Zip 135 Mesh 12) A Zip 2 Wheel 13) B Zip Cross Pass 14) B Zip Slant Right 15) A Rocket 28 KGTan 16) A Rocket HB Pass 17) A Zip Cross Pass 18) A Rock Boot Left 19) TE Pop Pass 20) 380 2 - Arc MAN BEATERS

Blue -

STUD

Continue Motion BLUE +

REO PRO/Cowboy Ace

Cowboy/Robin BLUE PRO RED + BLUE -

COVER 2 BEATERS

When we get a first down we can kill: Opponent has: 0 Timeouts - 2:00 1 Timeout - 1:40 2 Timeouts - 1:15 3 Timeouts - :50

We get ball via change of possession we can kill: Opponent has: 0 Timeouts - 1:40 1 Timeout - 1:15 2 Timeouts - :50 3 Timeouts - :25

you must first not lose it. 18 "In order to win a game. 10. 4. 17. 12. 19 BEHIND BY:2. 12. 5.3 Timeouts . 16. 5.:25 2 POINT PHILOSOPHY GO FOR 2 IF: AHEAD BY:1." .

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