Good Gym Game, especially for Grade 4s who do Medieval Times in Social Studies.

Could be modified for other grade levels, like Grade 5: say "Mummies, Pyramids and Archeologists: Just use 3 different artifacts and invent 3 other positions.

Knights, Castles and Cavaliers: played with a partner
(Thanks to Deborah Davidson who generously shared this game and gave permission to share with you!)

This game is fast paced and loads of fun. My students ask for it often. It’s a good warm up or can be used for the 20 minutes of D.P.A. You can easily do it 3 or 4 times in 20 minutes. When teaching the game I use 3 pairs of volunteers to model the 3 correct positions, and then we play a mini version with 6 students. Students form 2 circles, inner and outer, with the partner being in the other circle. The 2 circles run in opposite directions, (1 clockwise, the 2nd counter- clockwise) Four commands (given below in bold) direct this game and, like Musical Chairs, when the command signal is given, the last pair to successfully meet and form the configuration is out. Those "out" help the leader to decide the next pair that is subsequently out and so on. Reckless behaviour is automatically out for the duration of that individual game, and explained before you begin. 1. When the leader calls "Cavaliers" the pair must find each other quickly. One of the pair goes on hands and knees like a horse, while the other sits astride the "horse", just like knighted horsemen called Cavaliers. The astride player stands and bears their weight on their own feet, never actually sitting on the kneeling player. 2. When the leader calls "Knights" the pair must find each other quickly. One of the pair goes on one bended knee like a knight, while the other faces the kneeling knight and lays his or her hand on the shoulder of their partner, just like a squire being knighted by his Lord. 3. When the leader calls "Castles" the pair must find each other quickly. One of the pair stands on one leg, while the other leg is gently held by their partner forming a drawbridge. Some years I teach the students to have one kneel and the other gently place their leg on top of the kneeling student's back. 4. As already explained, the 2 circles run in opposite directions, (1 clockwise, the 2nd counter- clockwise) When the leader (odd number of students) or teacher (even numbered student body) calls "Switch" all students run in the opposite direction to the one they were previously running. (Counter switches to clockwise, etc.) This Switch command is just to add an extra level of complexity and can be left out if you choose, especially when first teaching the game. I hope your students enjoy this as much as mine do!