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Virtualreality Good

Virtualreality Good

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virtual reality topic nice to be used as a study guid
virtual reality topic nice to be used as a study guid

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Published by: M_saber_AV on Dec 05, 2013
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Prepared By: Sagar Reddy DOEACC B-Level

 What is Virtual Reality?

 Why we need Virtual Reality?
 Virtual reality systems

 Virtual Reality hardware
 Virtual Reality developing tools  The Future of Virtual Reality

What is Virtual Reality ?
 Virtual reality is, plainly speaking, seeing an

imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
 A medium composed of interactive computer

simulations giving users the being present in the simulations.



.Why Virtual Reality is needed?  Operations in dangerous environments  There are still many examples of people working in dangerous or hardship environments that could benefit from the use of VR-mediated teleportation. or toxic environments could be relocated to the safety of a VR environment where they could 'handle' any hazardous materials without any real danger using teleoperation or telepresence. space.  Workers in radioactive.

Tele-presence .In the future -.

Tele-presence .In the future -.

Application at NASA Ames Research Center is the Virtual Planetary Exploration. It helps planetary geologists to remotely analyze the surface of a planet. They use VR techniques to roam planetary terrains.Why Virtual Reality is needed?  Scientific Visualization   Scientific Visualization provides the researcher with immediate graphical feedback during the course of the computations and gives him/her the ability to 'steer' the solution process. .

NASA VR Mars navigation simulation Geologists remotely analyzing the surface of a planet at NASA .

Experimenting medical research with virtual patients will be a reality. We will be able to create not only realistic looking virtual patients. but also histological and bone structures. With the simulation of the entire physiology of the human body.Why Virtual Reality is needed?  Medicine   Until now experimental research and education in medicine was mainly based on dissection and study of plastic models. Computerized 3D human models provide a new approach to research and education in medicine. .

Real 3D Ultrasound Experiment .

Exposure Therapy For Acrophobia Virtual Elevator .

This type of simulator has shown the benefits of simulation environments for training.Why Virtual Reality is needed?  Education and training  The most common example is the flight simulator. . They have lower operating costs and are safer to use than real aircraft.  They also allow the simulation of dangerous scenarios not allowable with real aircraft.

GIS .Virtual Reality Systems  VR Systems can be divided into three groups  non-immersive systems (like workstations) See information about the real world. but see simulated objects  immersive systems (like HMD or CAVE) See simulated world and "be" in that simulated world . presented via computer .location based services.  hybrid systems (graphics on top of real world) also called: Augmented reality systems Stay in real world.

but doesn’t surround the user.Non-immersive systems “Through.the .window” Large display. .

Augmented reality Stay in real world. but see simulated objects Information Visualization .

but see simulated objects AR Museums .More Augmented reality Stay in real world.

but see simulated objects Augmented Reality can be used for training as well as for assembly purpose .More Augmented reality Stay in real world.

 Several persons wearing lightweight stereo glasses can enter and walk freely inside the CAVE. .Immersive systems (CAVE) See simulated world and "be" in that simulated world  The CAVE (Cave Automatic Virtual Environment) provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube.

CAVE Pictures See simulated world and "be" in that simulated world Illusions of immersion .

voice recognition and other technologies are being employed to enrich the immersive experience and to create more "sensualized" interfaces.Hardware used in VR  Input devices: A variety of input devices allow the user to navigate through a virtual environment and to interact with virtual objects. tactile and force feedback devices. . Directional sound.

along with the ten flex angles for the knuckles is transmitted through a serial communication line to the host computer.Input Devices (The Data Glove) the sensors measure the bending angles of the joints of the thumb and the lower and middle knuckles of the others fingers. Attached to the back is a Polhemus sensor to measure orientation and position of the gloved hand. This information. .

These are used to track the receiver position. Z. It provides proportional output in all 6 degrees of freedom: X. which is a tripod consisting of three ultrasonic speakers set in a triangular position. emits ultrasonic sound signals from each of the three transmitters. Pitch. . Yaw. Y. and Roll. orientation and movement. .Input Devices (3D Mouse and Space Ball) The Logitech 3D mouse Figure is based on a ultrasonic position reference array.

. The motion of the different segments is tracked using magnetic sensors . positions and orientations) expressed in a single frame system. These sensors return raw data (e. Most common are sensors measuring the intensity of a magnetic field generated at a reference point.g..Input Devices (Motion Trackers) The Motion Tracking system is based on magnetic sensors which are attached to the user.

Although speech synthesis software is available even at the personal computer level. Each key transmits velocity of keystroke as well as pressure after the key is pressed.  Real-time audio input Speech synthesis facilities are of clear utility in a VR environment especially for command feedback.  Real-time video input SIRIUS® Video card from Silicon Graphics. images are digitized at a frequency of 25 Hz (PAL) or 30 Hz (NTSC) and may be analyzed by the VR program. some improvement is still needed. particularly in the quality of speech. . any of which can be struck within a fraction of second.Other Input Devices  MIDI keyboard A MIDI keyboard controller has 88 keys. With SIRIUS®.

A typical HMD houses two miniature display screens and an optical system that channels the images from the screens to the eyes.Output Devices Head-mounted displays (HMDs) The head-mounted display (HMD) was the first device providing its wearer with an immersive experience. . As a result. presenting a stereo view of a virtual world. thereby. the viewer can look around and walk through the surrounding virtual environment.

The user looks into the box through two holes. . Screens and optical system are housed in a box that is attached to a multi-link arm. and can guide the box to any position within the operational volume of the device. sees the virtual world.BOOM (Binocular Omni-Orientation Monitor) The BOOM (Binocular Omni-Orientation Monitor) from Fake space is a headcoupled stereoscopic display device.

The CyberGrasp® is a lightweight.' .Haptic interfaces and tactile feedback for VE applications CyberGrasp Haptic feedback interface enables user to actually "touch" computer-generated objects and experience force feedback via the human hand. users are able to explore the physical properties of computer-generated 3D objects they manipulate in a simulated 'virtual world. With the CyberGrasp® force feedback system. unencumbering force-reflecting exoskeleton that fits over a CyberGlove® and adds resistive force feedback to each finger.

 The current version VRML 2. VRML provides three-dimensional worlds with integrated hyperlinks on the Web. therefore. that has become a standard authoring tool for the creation of home pages. not fully immersive.  However the syntax and data structure of VRML provide an excellent tool for the modeling of three-dimensional worlds that are functional and interactive and that can. be transferred into fully immersive viewing systems.0 has become an international ISO/IEC standard under the name VRML97. . ultimately.Virtual Reality developing tools (Virtual Reality Modeling Language)  In addition to HTML (Hypertext Markup Language)..  The viewing of VRML models via a VRML plug-in for Web browsers is usually done on a graphics monitor under mousecontrol and.

 Maybe 3D user interfaces will replace the windows based ones?  Huge demand for VRML programmers in near future. faster and cheaper because of development in VR.The Future of Virtual Reality  Virtual Reality is a growing industry  PC and specialized hardware are getting better.  Revolution in gaming industries .

(1993) .Kalawsky.“So a virtual reality is a synthetic sensory experience which may one day be indistinguishable from the real physical world “ .S. R.

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