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Death of the Roman Republic

• The Roman Republic was a time political intrigue, war in the provinces and frontiers, assassinations and uncertainty. • You will now assume the role of a senator from that time period!

Create Your Name
• Each senator could have three names:
– First was the first name – Second was the family name – Third was the nickname

• For example, Gaius Julius Caesar is the famed ruler who was assassinated in 44 BC

Create Your Name
Pick three names from the following and make a name card for yourself:

• • • • • • •

Gaius Marcus Tiberius Lucius Octavius Marius Sextus

• • • • • • •

Julius Drusus Livius Scribonius Claudius Flavius Crassus

• • • • • •

Scipius Anonius Brutus Cassius Cornelius Pompeius

• • • • • •

Lepidus Sulla Caesar Gallicus Nero Augustus

Game Overview
• You each represent a senator • Each game turn represents from one year to one generation of time • Each turn has seven steps • Game ends when ???

Action Cards
• Assassination
– You hire an assassin to kill one of your rivals

• Indictment
– You bring a rival to trial and have them condemned and executed

• Bodyguard
– Protects you from an assassination

• Mob
– Incites a riot that pressures the magistrates to acquit you

Step One
• Senators select Action Cards equal to the number of powerbase cards they hold • Each senator is given one power base card to begin the game

Step Two
• Foreign Wars are announced:
– Roll a dice: 1/2/3 = 1 war, 4/5 = 2 wars, 6 = 3 wars

• Determine the severity of each war:
– If one war, roll dice: 1/2 = severity of 1, 3/4 = severity of 2, 5/6 = severity of 3 – If 2 or 3 wars, all wars = severity of 1

Step Three
• Senate votes on generals to the conflict
– One general needed per war – Volunteers called for, senate votes from among volunteers – If a tie, dice rolled to determine winner – No one may serve in more than one war per turn

• Three legions are available to serve
– Generals divide them up as they see fit – Each general gets at least one legion – Generals may also take other senators with them to war; minimum of one person per faction must stay in Rome to protect faction assets!

Step Four
• Of factions NOT involved in war, resolve the following sequence (random order until all are dead or have gone):
– Faction may choose to do nothing – May attack one or more individuals that did not go to war with assassination or indictment card(s)
• If the person attacked cannot produce a bodyguard or mob card they are killed • If they can produce the appropriate card they live • Any player eliminated is out of the game • The attacker is not eliminated in any case

– Faction members may give their action cards to other members in their faction whenever needed; Generals must give them before they leave for war – All action cards played are “used” and returned to the treasury – A faction that eliminates a senator gets an additional power base point card to be distributed to one of the faction’s members

Step Five
• Resolve Wars:
– If number of legions used in a war = the severity of that war, general has a 50% chance of winning (1/2/3 lose, 4/5/6 win) – If an extra legion is brought, a 3 also wins – If two extra legions are brought, a 2 or 3 also wins.

• If a war is lost, each person that went rolls the dice. Roll of 1 = dies, eliminated from game • If war is won, general gets a temporary extra power base bonus equal to the number they rolled; this is only for the general and lasts only one turn

Step Six
• Generals return home.
– Victorious ones honored – Dead ones’ ashes interned in family mausoleums

Step Seven
• ALL cards except power base cards are returned to the treasury

Next Turn