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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
TUJUAN :
-

Melakukan PIT DESIGN secara rinci berdasarkan PIT LIMIT,


serta membuat visualisasi bentuk dan layout pit.

DESKRIPSI :
(sketsa)
DATA :
Informasi yang dibutuhkan, sebagai-berikut:
1. Polygon yang merupakan batas tambang yang optimum (Pit Design C.3)
2. Coal Structures dan Topography surfaces
3. Detail Specification walls
Urutan langkah pengerjaan:
A. Pekerjaan Persiapan
1. Membuat 3D design file baru, misalkan PIT_DESIGNS.DGN
-----------------------------------------------Minescape: GENERAL > FILE > DESIGN > Create
----------------------------------------------->
==============================================================================================
Create a Design File
--- Output ----------------------------------------------------------------Design file : PIT_DESIGN
--- Spatial Orientation ---------------------------------------------------Origin:
Easting: 544500.05
Northing: 241000.00
Elevation: 0.00
(Origin should be central point of data area.)
Dimension
: 3D
Quadrant
: 1
--- Units -----------------------------------------------------------------Internal distance unit : Metres
==============================================================================================

Membuat expression surface


------------------------------------------------------Minescape : GENERAL > SURFACE > EXPRESSION > Create
------------------------------------------------------>

==============================================================================================
Project:train_5_a
- M I N E S C A P E User:geology
Surface Expression Management
Schema :
Name :

SCH_00_A_2
M170

-170.001
Display Definition :

RED

Unit Category : DEPTH


Unit : Metres
==============================================================================================

2. Membuat definisi Bench

>

Catatan : surface expression bisa tidak dibuat, jika digunakan definisi bench secara
menu Create ataupun Calculate
----------------------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > DESIGN LEVEL > BENCHES > Create
----------------------------------------------------------------------------------==============================================================================================
Bench|Level Definitions
Definition Name : BENCH_1
Definition Code : B
--- Definition ------------------------------------------------------------Bench|Level
Bottom
Bottom
Top
Top
Mid|Slice
Design
Name
Elev.
Surface
Elev.
Surface
Elevation
Elev.
M160
-160.000
-150.000
-155.000
BOTTOM
M150
-150.000
-140.000
-145.000
BOTTOM

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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
M140
-140.000
-130.000
-135.000
BOTTOM
M130
-130.000
-120.000
-125.000
BOTTOM
M120
-120.000
-110.000
-115.000
BOTTOM
M110
-110.000
-100.000
-105.000
BOTTOM
M100
-100.000
-90.000
-95.000
BOTTOM
M90
-90.000
-80.000
-85.000
BOTTOM
M80
-80.000
-70.000
-75.000
BOTTOM
M70
-70.000
-60.000
-65.000
BOTTOM
M60
-60.000
-50.000
-55.000
BOTTOM
M50
-50.000
-40.000
-45.000
BOTTOM
--- Output ----------------------------------------------------------------Slice group name suffix : BENCH_SLICE
==============================================================================================

3. Membuat Design Surfaces


---------------------------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > DESIGN LEVEL > DESIGN SURFACES > Create
--------------------------------------------------------------------------------------->

==============================================================================================
Pit Design Surfaces
Design Surface Specification Name : SURFACE_1
Schema
: SCH_00_A_2
Model type
: GRID
--- Surfaces --------------------------------------------------------------Surface
Surface
Surface
Surface
Name
Name
Name
Name
TOPO_1000_BOR
TOT_FL_H
NOTE: The surface names MUST be in stratigraphic order rowwise on this
==============================================================================================

4. Membuat Default
------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > DEFAULT > Create
------------------------------------------------------------------>
==============================================================================================
Pit Design Defaults
(1 of 2)
Designfile :
---

PIT_DESIGN

Walls

-----------------------------------------------------------------Start
End
Batter Angle : 80.0000
80.0000
Offset : 9.1530
9.1530
Offset Direction : 1.0000

--- Ramps -----------------------------------------------------------------Ramp Grade : 8.0000


Offset : 20.0000
Cut Angle : 60.0000
Fill Angle : 38.0000
Lead in Distance : 100.0000
Lead Out Distance : 100.0000
Lead in Offset
: 25.0000
Lead Out Offset
: 25.0000
Ramp Gradient Type : MAXIMUM
--- Controls --------------------------------------------------------------Filter tolerance : 5.0000
Perpendicular Ramp Ends? : No
Sample Interval
: 5.0000
Curve Pit Walls? : No
Generate Rays
: Yes
==============================================================================================

>

==============================================================================================
Pit Design Defaults
(2 of 2)
-----------

Groups

---------------

Display Definitions

--------------------

Crest
: CREST_1
CREST
Toe
: TOE_1
TOE
Ramp
: RAMP_1
RAMP
Rays
: RAYS_1
RAYS
==============================================================================================

5. Membuat Wall Specification


---------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > WALL > Create
---------------------------------------------------------------Note:
- Wall yang perlu dibuat adalah HIGH-WALL, LOW-WALL, dan END-WALL

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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
>
==============================================================================================
Define a Pit Wall
Wall Name :

FW_1

The batter angle is specified in degrees

Batter Angle :
Offset :

Start

End

37.5000

37.5000

6.0000

6.0000

Offset Direction :

1.0000

Display Definition : RED


==============================================================================================

>

==============================================================================================
Define a Pit Wall
Wall Name :

HW_1

The batter angle is specified in degrees

Batter Angle :
Offset :

Start

End

80.0000

80.0000

9.1530

9.1530

Offset Direction :

Display Definition : BLUE


==============================================================================================

>

==============================================================================================
Define a Pit Wall
Wall Name :

EW_1

The batter angle is specified in degrees

Batter Angle :
Offset :

Start

End

80.0000

80.0000

9.1530

9.1530

Offset Direction :

Display Definition : GREEN


==============================================================================================

6. Membuat Ramp Definition


--------------------------------------------------------------Minescape: SURFACE MINING > STRIP > RAMPS > RAMP > Create
-------------------------------------------------------------->

==============================================================================================
Define a Ramp Specification
Ramp Name :

RAMP_1

The cut and fill angles are specified in degrees, the ramp grade as a percentage.
Ramp Grade
Cut Angle
Fill Angle
Offset :

: 8.0000
: 60.0000
: 38.0000
15.0000

(Constant Berm Only)

Display Definition : SKY_BLUE


==============================================================================================

B. Modul Pit Design Pada Magicad


1. Mengaktifkan design file yang akan digunakan untuk men-disain pit
--------------------------------Minescape: MAGION pit_design (nama bergantung pada nama design yang dipakai)
---------------------------------

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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Selanjutnya, buatlah group baru misalkan Pit1, lalu copy-kan polygon yang merupakan batas
penambangan yang diperoleh dari step PIT DESIGN C.3. di atas .........................
B.1
2. Mengaktifkan aplikasi pit design pada Magicad
---------------------------------------Magicad: APPLICATION > Pit Design
---------------------------------------Cat : button Pit Design akan muncul di menu area (dengan warna merah menyala-nyala)
3. Meng-inisial polygon B.1. di atas sebagai design polygon
a. Drape polygon (biasa) lewat minescape
-----------------------------------------------------Minescape : GENERAL > SURFACE > PROCESS > Drape
----------------------------------------------------->

==============================================================================================
Drape Graphics Elements on to a Surface
--- Input/Output Elements -------------------------------------------------Design file
: PIT_DESIGN
Search groups :
and/or
Elements to drape:
132
--- Input Surface ---------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Surface expression: tot_fl_h
--- Controls --------------------------------------------------------------Sampling interval: 5.00
==============================================================================================

b. Convert polygon menjadi DESIGN POLYGON


------------------------------------------------------Magicad: APPLICATION > PIT DESIGN > Make Element
------------------------------------------------------> ( pilih element yang akan diubah menjadi DESIGN element )
4. Menandai design polygon dengan jenis wall yang sesuai
Cat : untuk menentukan bagian-bagian segment yang memiliki design wall yang berbeda
--------------------------------------------------Magicad: APPLICATION > PIT DESIGN > Tag Point
-------------------------------------------------->
- Pilih vertex pada polygon
- Pilih ( Wall ) side definition
- click pada batas-batas segmen, sesuai dengan definisinya
- Jika akan dibuat RAMP, definisikan juga bagian IN-OUT ramp, lalu pilih jenis RAMP
5. Meng-install atau menempatkan design polygon pada surface yang sesuai
Sebelumnya :
>
------------------------------------------------------------Magicad: PIT DESIGN > DESIGN CONTROLS > SET SURFACE SPEC
------------------------------------------------------------Lalu pilih
-----------------------------------------------------------Magicad: PIT DESIGN > DESIGN CONTROLS > SET BENCH SPEC
-----------------------------------------------------------Kemudian :
-----------------------------------------------------------Magicad: APPLICATION > PIT DESIGN > Install > Element
-----------------------------------------------------------> ( pilih element DESIGN POLYGON dari gambar )
Setelah proses meng-install, periksa dan catat elevasi terendah dari polygon vertex, yang juga
merupakan Elevasi terendah penambangan batubara.
6. Memproyeksi dan atau meng-offset design element hingga mencapai elevasi yang dianggap cukup
Cat :
-

PIT DESIGN > DESIGN DEFAULTS > SET BENCH


( pilih dari daftar, elevasi bench yang lebih rendah dari elevasi polygon )

Diproyeksi awal dengan :


-------------------------------------------------Magicad: APPLICATION > PIT DESIGN > Project
-------------------------------------------------selanjutnya diproyeksi dengan :
------------------------------------------------------------------------------------Rearranged by FDJ BMO

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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Magicad: APPLICATION > PIT DESIGN > BENCH > BENCH > (pilih elevasi lebih atas)
------------------------------------------------------------------------------------Catatan :
Jika perlu, hasil proyeksi berupa toe dan crest dapat di-edit.
Bentuk akhir dari pekerjaan ini disebut sebagai Pit Shell

.....

B.6.

C. Meng-intersect Pit Shell dengan topography


1. Membuat triangle surface dari Pit Shell
Dengan menggunakan Magicad, buatlah triangle surface dari Pit Shell yang dihasilkan dari step B.6.
------------------------------------------------------------------------------Magicad: APPLICATION > TRIANGULATION > DESIGN > CURRENT > Keyin
(bikin dsg baru)
lalu,
Magicad: APPLICATION > TRIANGULATION > GROUP > CURRENT > Keyin
(bikin group baru)
lalu,
Magicad: APPLICATION > TRIANGULATION > CREATE > TRIANGULATE DATA > Key in
(masukkan nama surface;
isikan Convexity parameter;
lalu buat fence data (kiri atas dan kanan bawah)
------------------------------------------------------------------------------2. Membuat triangle surface dari Topography di sekitar Pit Shell
Dengan menggunakan Magicad juga, buatlah triangle surface dari
Topography disekitar Pit Shell
---------------------------------------------------Magicad: APPLICATION > TRIANGULATION > Design
lalu,
Magicad: APPLICATION > TRIANGULATION > Group
lalu,
Magicad: APPLICATION > TRIANGULATION > Create
---------------------------------------------------Cat : lihat no. 1
3. Membuat polygon intersection dari kedua triangle surfaces, Pit Shell dan Topography
Dengan menggunakan Magicad, buatlah polygon intersection dari kedua triangle surfaces yaitu
Topography dan Pit Shell. Click terlebih dahulu Topography triangle surface, yang berikutnya adalah
Pit Shell Triangle surface
......................................................
C.3.
------------------------------------------------------------------------------Magicad: APPLICATION > TRIANGULATION > CREATE > FROM SET > Intersect Trace
------------------------------------------------------------------------------Di layar,
1. Lalu Pilih Triangle pertama (yang lebih besar)
2. Lalu Pilih triangle kedua
D. Meng-Clip Pit Shell dengan polygon intersection
Dengan Magicad potong atau clip Pit Shell dengan polygon intersect yang diperoleh dari C.3. di atas.
Hapus bagian Pit Shell yang terletak di luar polygon intersect.
Magicad:
Note:
- Agar aman, sebelum proses meng-clip sebaiknya Pit Shell di-copy-kan terlebih dahulu
Magicad: APPLICATION > TRIANGULATION > Design
E. Meng-Clip Topography dengan polygon intersection
Dengan Magicad potong atau clip Topography dengan polygon intersect yang diperoleh dari C.3. di atas.
Hapus bagian Topography yang terletak di dalam polygon intersect.
Magicad:

???

X. Membuat triangle dari minescape


Minescape : GENERAL > FILE > TRIANGLE > CREATE > DESIGN > Group
>

==============================================================================================
Create a Triangulated Surface Using Design File Data
--- Input -----------------------------------------------------------------Design file
: PIT_DESIGN
Search groups : crest_wd,toe_wd
--- Triangle Output -------------------------------------------------------Triangle design : PIT_TRIANGLE
Graphics group: WD_TRI
Append?
: No
Graphics title:

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MODUL KURSUS MINESCAPE

PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Set name
: WD_TRI
Surface name : WD_TUMPUK
--- Boundary Polygons -----------------------------------------------------Design file
: PIT_DESIGN
Graphics group : TUMPUKAN
Append?
: No
--- Controls --------------------------------------------------------------Sheet specification: SHT_A_1000
Convexity control : 5
Minimum level
: -150.00
Maximum level
: 150.00
--- Polygon Domains -------------------------------------------------------Domain design file : PIT_DESIGN
IDs
: 3244
Include? : Yes
==============================================================================================

Y. Kemudian menghitung volume dari triangle waste dump yang telah dibikin diatas di Minescape dengan
menu :
MINESCAPE : GENERAL > VOLUME > triangles
>
==============================================================================================
Calculate Volumes between Sets of Triangles within Polygons
--- Input Polygons ---------------------------------------------------------Design file : PIT_DESIGN
File list
:
and/or
List of names
List of IDs
List of names
List of IDs

---

Input Triangles --------------------------------------------------------Triangle design file


Search Groups
Top
: PIT_TRIANGLE
wd_tri
Bottom : PIT_TRIANGLE
topo_tri
Sides :
--- Output ----------------------------------------------------------------Table file: VOL_WD
Display screen total?:
--Controls --------------------------------------------------------------Elevation range label
Minimum elevation
Maximum elevation
==============================================================================================

>

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