Professional Documents
Culture Documents
PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
TUJUAN :
-
DESKRIPSI :
(sketsa)
DATA :
Informasi yang dibutuhkan, sebagai-berikut:
1. Polygon yang merupakan batas tambang yang optimum (Pit Design C.3)
2. Coal Structures dan Topography surfaces
3. Detail Specification walls
Urutan langkah pengerjaan:
A. Pekerjaan Persiapan
1. Membuat 3D design file baru, misalkan PIT_DESIGNS.DGN
-----------------------------------------------Minescape: GENERAL > FILE > DESIGN > Create
----------------------------------------------->
==============================================================================================
Create a Design File
--- Output ----------------------------------------------------------------Design file : PIT_DESIGN
--- Spatial Orientation ---------------------------------------------------Origin:
Easting: 544500.05
Northing: 241000.00
Elevation: 0.00
(Origin should be central point of data area.)
Dimension
: 3D
Quadrant
: 1
--- Units -----------------------------------------------------------------Internal distance unit : Metres
==============================================================================================
==============================================================================================
Project:train_5_a
- M I N E S C A P E User:geology
Surface Expression Management
Schema :
Name :
SCH_00_A_2
M170
-170.001
Display Definition :
RED
>
Catatan : surface expression bisa tidak dibuat, jika digunakan definisi bench secara
menu Create ataupun Calculate
----------------------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > DESIGN LEVEL > BENCHES > Create
----------------------------------------------------------------------------------==============================================================================================
Bench|Level Definitions
Definition Name : BENCH_1
Definition Code : B
--- Definition ------------------------------------------------------------Bench|Level
Bottom
Bottom
Top
Top
Mid|Slice
Design
Name
Elev.
Surface
Elev.
Surface
Elevation
Elev.
M160
-160.000
-150.000
-155.000
BOTTOM
M150
-150.000
-140.000
-145.000
BOTTOM
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PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
M140
-140.000
-130.000
-135.000
BOTTOM
M130
-130.000
-120.000
-125.000
BOTTOM
M120
-120.000
-110.000
-115.000
BOTTOM
M110
-110.000
-100.000
-105.000
BOTTOM
M100
-100.000
-90.000
-95.000
BOTTOM
M90
-90.000
-80.000
-85.000
BOTTOM
M80
-80.000
-70.000
-75.000
BOTTOM
M70
-70.000
-60.000
-65.000
BOTTOM
M60
-60.000
-50.000
-55.000
BOTTOM
M50
-50.000
-40.000
-45.000
BOTTOM
--- Output ----------------------------------------------------------------Slice group name suffix : BENCH_SLICE
==============================================================================================
==============================================================================================
Pit Design Surfaces
Design Surface Specification Name : SURFACE_1
Schema
: SCH_00_A_2
Model type
: GRID
--- Surfaces --------------------------------------------------------------Surface
Surface
Surface
Surface
Name
Name
Name
Name
TOPO_1000_BOR
TOT_FL_H
NOTE: The surface names MUST be in stratigraphic order rowwise on this
==============================================================================================
4. Membuat Default
------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > RAMPS > DEFAULT > Create
------------------------------------------------------------------>
==============================================================================================
Pit Design Defaults
(1 of 2)
Designfile :
---
PIT_DESIGN
Walls
-----------------------------------------------------------------Start
End
Batter Angle : 80.0000
80.0000
Offset : 9.1530
9.1530
Offset Direction : 1.0000
>
==============================================================================================
Pit Design Defaults
(2 of 2)
-----------
Groups
---------------
Display Definitions
--------------------
Crest
: CREST_1
CREST
Toe
: TOE_1
TOE
Ramp
: RAMP_1
RAMP
Rays
: RAYS_1
RAYS
==============================================================================================
Page 2 of 6
PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
>
==============================================================================================
Define a Pit Wall
Wall Name :
FW_1
Batter Angle :
Offset :
Start
End
37.5000
37.5000
6.0000
6.0000
Offset Direction :
1.0000
>
==============================================================================================
Define a Pit Wall
Wall Name :
HW_1
Batter Angle :
Offset :
Start
End
80.0000
80.0000
9.1530
9.1530
Offset Direction :
>
==============================================================================================
Define a Pit Wall
Wall Name :
EW_1
Batter Angle :
Offset :
Start
End
80.0000
80.0000
9.1530
9.1530
Offset Direction :
==============================================================================================
Define a Ramp Specification
Ramp Name :
RAMP_1
The cut and fill angles are specified in degrees, the ramp grade as a percentage.
Ramp Grade
Cut Angle
Fill Angle
Offset :
: 8.0000
: 60.0000
: 38.0000
15.0000
Page 3 of 6
PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Selanjutnya, buatlah group baru misalkan Pit1, lalu copy-kan polygon yang merupakan batas
penambangan yang diperoleh dari step PIT DESIGN C.3. di atas .........................
B.1
2. Mengaktifkan aplikasi pit design pada Magicad
---------------------------------------Magicad: APPLICATION > Pit Design
---------------------------------------Cat : button Pit Design akan muncul di menu area (dengan warna merah menyala-nyala)
3. Meng-inisial polygon B.1. di atas sebagai design polygon
a. Drape polygon (biasa) lewat minescape
-----------------------------------------------------Minescape : GENERAL > SURFACE > PROCESS > Drape
----------------------------------------------------->
==============================================================================================
Drape Graphics Elements on to a Surface
--- Input/Output Elements -------------------------------------------------Design file
: PIT_DESIGN
Search groups :
and/or
Elements to drape:
132
--- Input Surface ---------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Surface expression: tot_fl_h
--- Controls --------------------------------------------------------------Sampling interval: 5.00
==============================================================================================
Page 4 of 6
PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Magicad: APPLICATION > PIT DESIGN > BENCH > BENCH > (pilih elevasi lebih atas)
------------------------------------------------------------------------------------Catatan :
Jika perlu, hasil proyeksi berupa toe dan crest dapat di-edit.
Bentuk akhir dari pekerjaan ini disebut sebagai Pit Shell
.....
B.6.
???
==============================================================================================
Create a Triangulated Surface Using Design File Data
--- Input -----------------------------------------------------------------Design file
: PIT_DESIGN
Search groups : crest_wd,toe_wd
--- Triangle Output -------------------------------------------------------Triangle design : PIT_TRIANGLE
Graphics group: WD_TRI
Append?
: No
Graphics title:
Page 5 of 6
PIT DESIGN
AUG 2000
______________________________________________________________________________________________________________________________
Set name
: WD_TRI
Surface name : WD_TUMPUK
--- Boundary Polygons -----------------------------------------------------Design file
: PIT_DESIGN
Graphics group : TUMPUKAN
Append?
: No
--- Controls --------------------------------------------------------------Sheet specification: SHT_A_1000
Convexity control : 5
Minimum level
: -150.00
Maximum level
: 150.00
--- Polygon Domains -------------------------------------------------------Domain design file : PIT_DESIGN
IDs
: 3244
Include? : Yes
==============================================================================================
Y. Kemudian menghitung volume dari triangle waste dump yang telah dibikin diatas di Minescape dengan
menu :
MINESCAPE : GENERAL > VOLUME > triangles
>
==============================================================================================
Calculate Volumes between Sets of Triangles within Polygons
--- Input Polygons ---------------------------------------------------------Design file : PIT_DESIGN
File list
:
and/or
List of names
List of IDs
List of names
List of IDs
---
>
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