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X-Wing Faction Rebel

X-Wing Faction Rebel

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Published by HarrierPotter
Full spoiler, with pics, for all available Rebel pilots/ships and upgrades for the X-wing miniatures game.
Full spoiler, with pics, for all available Rebel pilots/ships and upgrades for the X-wing miniatures game.

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Published by: HarrierPotter on Dec 31, 2013
Copyright:Attribution Non-commercial

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11/16/2014

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X-WING — FACTION FORCES & UPGRADES

REBEL ALLIANCE
• TYCHO CELCHU 8
2 3 2 2
◦ You may perform actions even while you have
stress tokens.
A
-
W
I
N
G
26
• ARVEL CRYNYD 6
2 3 2 2
◦ You may declare an enemy ship inside your
firing arc that you are touching as the target of
your attack.
A
-
W
I
N
G
23
GREEN SQUADRON PILOT 3
2 3 2 2
Conceived by General Dodonna, the RZ-1 A-
wing interceptor proved its worth by crippling
Star Destroyers during the battle of Endor.
A
-
W
I
N
G
19
PROTOTYPE PILOT 1
2 3 2 2
Due to its sensitive controls and high
maneuverability, only the most talented pilots
belong in an A-wing cockpit.
A
-
W
I
N
G
17
• TEN NUMB 8
3 1 3 5
◦ When attacking, 1 of your {C} results cannot
be canceled by defense dice.
B
-
W
I
N
G
31
• IBTISAM 6
3 1 3 5
◦ When attacking or defending, if you have at
least 1 stress token, you may reroll 1 of your
dice.
B
-
W
I
N
G
28
DAGGER SQUADRON PILOT 4
3 1 3 5
A unique gyrostabilization system surrounds
the B-wing's cockpit, ensuring that the pilot
always remains stationary during flight.
B
-
W
I
N
G
24
BLUE SQUADRON PILOT 2
3 1 3 5
Because of its heavy weapons array and
resilient shielding, the B-wing solidified itself as
the Alliance's most formidable assault fighter.
B
-
W
I
N
G
22
• CORRAN HORN 8
3 3 2 3
◦ At the start of the End phase, you may
perform one attack. You cannot attack during
the next round.
E
-
W
I
N
G
35
• ETAHN A'BAHT 5
3 3 2 3
◦ When an enemy ship inside your firing arc at
Range 1-3 is defending, the attacker may
change 1 of its {H} results to a {C} result.
E
-
W
I
N
G
32
BLACKMOON SQUADRON PILOT 3
3 3 2 3
Originally designed with only the R7-series of
astromech in mind, the E-wing was later
retrofitted to equip the standard R2- and R5-
series droids.
E
-
W
I
N
G
29
KNAVE SQUADRON PILOT 1
3 3 2 3
Specifically designed to combine the best
features of the X-wing series with the A-wing
series, the E-wing boasted superior firepower,
speed, and maneuverability.
E
-
W
I
N
G
27
01-Aug-14
X-WING — FACTION FORCES & UPGRADES
REBEL ALLIANCE
• WEDGE ANTILLES 9
3 2 3 2
◦ When attacking, reduce the defender's agility
value by 1 (to a minimum of '0').
X
-
W
I
N
G
29
• LUKE SKYWALKER 8
3 2 3 2
◦ When defending, you may change any of your
{F} results to an {V} result.
X
-
W
I
N
G
28
• WES JANSON 8
3 2 3 2
◦ After you perform an attack, you may remove
1 focus, evade, or blue target lock token from
the defender.
X
-
W
I
N
G
29
• JEK PORKINS 7
3 2 3 2
◦ When you receive a stress token, you may
remove it and roll 1 attack die. On a {H} result,
deal 1 facedown Damage card to this ship.
X
-
W
I
N
G
26
• GARVEN DREIS 6
3 2 3 2
◦ After spending a focus token, you may place
that token on any other friendly ship at Range 1-
2 (instead of discarding it).
X
-
W
I
N
G
26
• "HOBBIE" KLIVIAN 5
3 2 3 2
◦ When you acquire or spend a target lock, you
may remove 1 stress token from your ship.
X
-
W
I
N
G
25
• BIGGS DARKLIGHTER 5
3 2 3 2
◦ Other friendly ships at Range 1 cannot be
targeted by attacks if the attacker could target
you instead.
X
-
W
I
N
G
25
RED SQUADRON PILOT 4
3 2 3 2
Created as an elite starfighter squad, Red
Squadron included some of the best pilots in
the Rebel Alliance.
X
-
W
I
N
G
23
• TARN MISON 3
3 2 3 2
◦ When an enemy ship declares you as the
target of an attack, you may acquire a target
lock on that ship.
X
-
W
I
N
G
23
ROOKIE PILOT 2
3 2 3 2
Designed by Incom Corporation, the T-65 X-
wing quickly proved to be one of the most
effective military vehicles in the galaxy, and a
boon to the Rebellion.
X
-
W
I
N
G
21
• HORTON SALM 8
2 1 5 3
◦ When attacking at Range 2-3, you may reroll
any of your blank results.
Y
-
W
I
N
G
25
• "DUTCH" VANDER 6
2 1 5 3
◦ After acquiring a target lock, choose another
friendly ship at Range 1-2. The chosen ship may
immediately acquire a target lock.
Y
-
W
I
N
G
23
01-Aug-14
X-WING — FACTION FORCES & UPGRADES
REBEL ALLIANCE
GRAY SQUADRON PILOT 4
2 1 5 3
Long after the Y-wing was to be phased out, its
speed, durability, and weapon options helped it
remain a staple in the Rebel fleet.
Y
-
W
I
N
G
20
GOLD SQUADRON PILOT 2
2 1 5 3
The versatile and reliable BTL-A4 Y-wing was
the Rebellion's primary starfighter until the
arrival of the T-65 X-wing.
Y
-
W
I
N
G
18
• AIREN CRACKEN 8
2 2 2 2
◦ After you perform an attack, you may choose
another friendly ship at Range 1. That ship may
perform 1 free action.
Z
-
9
5

H
E
A
D
H
U
N
T
E
R
19
• LIEUTENANT BLOUNT 6
2 2 2 2
◦ When attacking, the defender is hit by your
attack, even if he does not suffer any damage.
Z
-
9
5

H
E
A
D
H
U
N
T
E
R
17
TALA SQUADRON PILOT 4
2 2 2 2
Manufactured by Incom Corporation, the Z-95-
AF4 was the primary inspiration for the design
of the T-65 X-wing.
Z
-
9
5

H
E
A
D
H
U
N
T
E
R
13
BANDIT SQUADRON PILOT 2
2 2 2 2
The AF4 series was the latest in a long line of
Headhunter designs. Cheap and durable, it
became a favorite among independent outfits
like the Rebellion and Black Sun.
Z
-
9
5

H
E
A
D
H
U
N
T
E
R
12
• JAN ORS 8
1 2 4 1
◦ When another friendly ship at Range 1-3 is
attacking, if you have no stress tokens, you may
receive 1 stress token to allow that ship to roll
1 additional attack die.
H
W
K
-
2
9
0
25
• KYLE KATARN 6
1 2 4 1
◦ At the start of the Combat phase, you may
assign 1 of your focus tokens to another
friendly ship at Range 1-3.
H
W
K
-
2
9
0
21
• ROARK GARNET 4
1 2 4 1
◦ At the start of the Combat phase, choose 1
other friendly ship at Range 1-3. Until the end
of the phase, treat that ship's pilot skill value as
"12."
H
W
K
-
2
9
0
19
REBEL OPERATIVE 2
1 2 4 1
Designed after a bird in flight by Corellian
Engineering Corporation, the "hawk" series
excelled in its roll as a personal transport.
H
W
K
-
2
9
0
16
• HAN SOLO 9

3 1 8 5
◦ When attacking, you may reroll all of your dice.
If you choose to do so, you must reroll as many
of your dice as possible.
Y
T
-
1
3
0
0
46
• LANDO CALRISSIAN 7

3 1 8 5
◦ After you execute a green maneuver, choose
1 other friendly ship at Range 1. That ship may
perform 1 free action shown in its action bar.
Y
T
-
1
3
0
0
44
01-Aug-14
X-WING — FACTION FORCES & UPGRADES
REBEL ALLIANCE
• CARLIST RIEEKAN
◦ At the start of the Activation phase, you may
discard this card to treat each friendly ship's
pilot skill value as "12" until the end of the
phase.
U
P
G
R
A
D
E

/

C
R
E
W
+3
HUGE SHIP only ◦ REBEL only
• CHEWBACCA
◦ When you are dealt a Damage card, you may
immediately discard that card and recover 1
shield. Then discard the Upgrade card.
U
P
G
R
A
D
E

/

C
R
E
W
+4
REBEL only
• JAN DODONNA
◦ When another friendly ship at Range 1 is
attacking, it may change 1 of its {H} results to a
{C} result.
U
P
G
R
A
D
E

/

C
R
E
W
+6
HUGE SHIP only ◦ REBEL only
• LUKE SKYWALKER
◦ After you perform an attack that does not hit,
you may immediately perform a primary
weapon attack. You may change one {F} result
to a {H} result. You cannot perform another
attack this round.
U
P
G
R
A
D
E

/

C
R
E
W
+7
REBEL only
• NIEN NUNB
◦ You may treat all straight maneuvers as
green maneuvers.
U
P
G
R
A
D
E

/

C
R
E
W
+1
REBEL only
• TORYN FARR
◦ ACTION: Spend any amount of energy to
choose that many enemy ships at Range 1-2.
Remove all focus, evade, and blue target lock
tokens from those ships.
U
P
G
R
A
D
E

/

C
R
E
W
+6
HUGE SHIP only ◦ REBEL only
• CHEWBACCA 5

3 1 8 5
◦ When you are dealt a faceup Damage card,
immediately flip it facedown (without resolving
its ability).
Y
T
-
1
3
0
0
42
OUTER RIM SMUGGLER 1

2 1 6 4
Know for its durability and modular design, the
YT-1300 is one of the most popular widely used
freighters in the galaxy.
Y
T
-
1
3
0
0
27
GR-75 MEDIUM TRANSPORT 3
4 0 8 4
The GR-75 played an integral role in the
evacuation of Hoth, transporting the bulk of the
Alliance's supplies and personnel to the
rendezvous point.
G
R
-
7
5

M
E
D
I
U
M

T
R
A
N
S
P
O
R
T
30
01-Aug-14

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