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1. Unit-vector 2. Velocity 3. Acceleration 4. Inertial reference frame 5. Period of rotation 6.

Projectile

a dimensionless vector having a magnitude exactly 1 the rate of change of position with respect to time. a measure of change of velocity with respect to time a reference frame moving with constant velocity the time to complete one revolution any object given an initial velocity and when follows a path determined by gravity and air resistence a particle moving in a circular path with constant velocity Cartesian coordinates use to describe position A quantity that has both magnitude and direction specified the i j k of any coresponding vectors the head to tail method, which basically you ove the vectors such the head of one vector is attached to the tail of the other and once all the vectors are "chained" together, the resultant will be the vector that points from the start of the chain to the end a specified single value with appropriate unit and has no direction any obj moving only under influence of gravity the acceleration toward the center of the circular path the acceleration in circular motion due to the change of magnitude of velocity path of the projector any object given an initial velocity and when follows a path determined by gravity and air resistence how far the horizontal distance it moves away when it's fired order of the vector addition does not influence the final result. the result of vector addition is independent of the order in which the vectors are added first

7. Uniform Circular Motion

8. Reference Frame 9. Vector 10. Scalar components of a vector 11. Vector graphical addition

12. Scalar

13. Free-Fall Motion 14. Radial acceleration 15. Tangential acceleration

16. Trajectory 17. Projectile

18. Projectile Range

19. Commutative Law of Vector Addition

20. Associative Law of Vector Addition