Installing the Shotgun Wild Bunch Attack

An Offensive Playbook and Installation Guide By Ted Seay
FIRST EDITION April 15, 2008




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To Dr. John Ward, for his unflagging devotion to Single Wing football and everything it stands for.

Copyright © 2008 Edmond E. Seay III


From the earliest days of the Wild Bunch offense, coaches have been calling for a shotgun version that would combine the power of the Fly Sweep series with the Bunch Attack and Run & Shoot passing packages that define the offense. In the last few years, that call has become a clamor as the spread has increased in popularity every year. However, until fairly recently I was not impressed with the run games that most spread shotgun offenses featured, as I have noted repeatedly in previous versions of my under-center Wild Bunch playbook. That changed when I learned about Dr. John Ward’s creation, the Half-Spin Counter (HSC) series. His semi-spread Single Wing attack has benefited hugely from his combination of the old Washington Redskins Counter Gap play in one direction and a sweep play in the other direction, where the ball is hidden from the defense long enough to cause confusion about the path of the ball -- is it heading off-tackle one way, or around end the other? I’ve blended the HSC backfield action, with its simple step-and-twist by the player receiving the direct snap, and the Fly Sweep series I have been using for years from under center in the Wild Bunch, into something I think is simple, powerful, and a much better basis for a shotgun spread ground game than the normal Option, Dart, Draw & Zone (ODDZ) attack that so many spread teams rely on these days. The HSC-Fly attack is simpler to teach, involves no reads by any of your backs, and is far more deceptive than the ODDZ system. In particular, it adds much better deception to the shotgun Fly series than is possible from a spread offense where the Fly hand-off takes place forward, in full view of the defense. The two running play series -- 10 and 20 -- feature speed, power and deception on the ground, as well as well-disguised play action passing. The three passing series -- 50, 60 and 70 -- provide a full complement of modern pass-route packages for attacking any defensive system and coverage. All of this can be accomplished in as few as 10 plays, although I recommend 18 for the average high school installation of the gun Wild Bunch -- coaches at other levels will want to adjust the size of their “toolbox” accordingly. See Chapter 7 for the plays broken down by series. I hope coaches will find this approach useful; please feel free to contact me at seayee@hotmail.com with any questions, comments, or criticisms.


What I ended up with was the crucial importance of deception. budget. players. however. and above all. This argues for simplicity as the only logical basis for planning a football program. facilities. or misdirection which seeks to trick the defense into chasing a player who isn’t carrying the ball (or to cover with inside leverage a receiver who is about to 4 . energy. Warrior-Philosopher Before discussing the half-spin counter series. I want to talk a little bit about the nature of deception and its crucial importance to offensive football. His resources are all limited: staff. that simplicity on its own can lead straight to failure on the football field. As I have explained in the under-center version of my Wild Bunch playbook.CHAPTER 1: THE TAO OF DECEPTION Warfare is the Way (Tao) of deception. time. and I believe this is a sound impulse. Simplicity makes your job easier. The first thing a new coach must grasp is the concept of limits. Whether it is ambiguity designed to baffle an opponent by presenting him with multiple-choice clues to your true intentions. equipment. especially given limited resources. I sought to harness strategic thought as a coaching force multiplier. but it can also make your opponents’ easier. Sun Tzu Sun Tzu. I also believe.

Its movements are simple. Sooner or later.I believe that deception. multiplies the value of all the time saved through simplicity.” Yet I will state right now my belief that any offense which bases itself solely on its ability to deceive is doomed to ultimate failure.even when the other team expects it. The concept has been extended in the Wild Bunch to the passing game. because in my opinion nothing else fits together as well with the Fly Sweep series in the shotgun. giving underdog teams a fighting chance for success while not overwhelming limited resources with endless variations on misdirection maneuvers. 5 . The Half-Spin Counter (HSC) series created by Dr. John Ward in 2002-2003 is the single best running-series action from shotgun that I have yet encountered. To state things as plainly as possible. you will note -. running plays will be grouped into series where every play bears a strong resemblance to the core running play. yet the ball is immediately hidden from the defense after the snap. as Homer Smith notes: “The best approach for inferior talent is the deception which any player can learn but which superior talent neglects. I have chosen the Ward HSC series as the foundation for the shotgun Wild Bunch ground game. you must be able to execute what you do best -. the power of deception is critical to leveling the playing field against even the strongest opponent. intelligently designed into the heart of an offense and practiced diligently. Most of the key core pass route packages can be altered with a simple tag that tells one or more receivers to vary their actions. however. and up to three different points of attack (POA’s) can be threatened at the same time. My theory is that simplicity and deception complement each other perfectly. thus increasing complexity for the defense while costing you little extra time or effort in teaching the offense. while simplicity multiplies the power of deceptive offensive design by focusing practice time on doing a relatively few things perfectly. Deception is a powerful tool for coaches with limited resources.break outside). The application of this concept to the Wild Bunch is straightforward: as with many offenses. my philosophy for the Wild Bunch is this: SIMPLICITY x DECEPTION = SUCCESS This is not an additive formula.

it does not hide the ball from the defense. pure misdirection. Either way. yet it makes the ball disappear right after the snap. or else he takes it and runs a sweep opposite the off-tackle Counter path of the snap-taker. he will tuck it safely away on his hip so that the sweeper can’t cause a fumble with his “Reach-Take Fake” action. The important point is that both plays appear identical to the defense. It allows the Fly sweep to be run just as quickly from shotgun. on the other hand. Ward’s system -. Ward’s system. it could be heading in any of several directions. It is also simple -.if the snap-taker is keeping the ball. Dr.) In Dr. power running. which I believe is essential to successful offensive football. making for even better deception. the snaptaker will signal for the ball when the man in Fly motion is a step deeper than he is and behind the Tackle on the side where the motion started. Ward’s description of the footwork involved for the back who takes the snap on the Counter play to the right: (The “funnel player” is the pulling lineman who is leading through the hole at the POA. The runner follows him into the hole and cuts off of his block. then either fakes reaching out and taking the ball from the snap-taker. the other back involved in the play lines up a yard apart from the snap-taker and slightly closer to or further from the LOS. If he is handing off.Spread shotgun teams that feature the Fly/Jet sweep at present almost all do so by handing the ball forward to the sweeping back. While this has proven successful for many teams. and when it reappears. 6 . He dropsteps at the snap. or bootleg or dropback passing. Ward’s HSC action is the answer. In the gun Wild Bunch version. sooner or later they will shut you down. for either a Trap play (if it’s snapped to the F back) or a dropback pass (if to the QB). Now the plays develop in a similar way to Dr. and with several possible modes of transit -. If you can’t keep ‘em guessing.here is Dr. the HSC action which is taking place will command the full attention of the defense.speed sweep. because the ball and the exchange (if any) are hidden from sight. where the HSC is married to the Fly. It is also possible to snap the ball directly to another back. in my opinion. the ball is held out so that it can be reached for and taken cleanly by the motion back.

It is much easier to teach the Bunch Tackle to block a play in both directions than it is to teach him two different assignments for the same play. Hopefully my emphasis on simplicity and deception will provide useful insights as coaches read the chapters which follow. one on the playside and one on the backside. 7 . I suggest using one basic formation with a few minor variations.As with the under-center version of my Wild Bunch offense. and flopping it both ways so that the players always stay in the same relationship to each other in both Right and Left formation.

Like X.CHAPTER 2: CHOOSING PERSONNEL Fu Zi Bo (“Football”) The Wild Bunch is not a highly personnel-intensive attack. in my opinion. we want a halfback type who can catch the ball as well as Z. but what matters is the ability to separate from defenders. We ask X to do a fair bit of blocking on the edge. This should be the fastest man on your team who can catch a football. It does require certain qualities at some positions. Z back: Speed kills. but as often as not this involves releasing for a pass to soften the corner for a wide running play. He must have great hands and "football speed" -.blazing speed is welcome. but I believe teams can succeed with this offense with quite a wide range of personnel types. of course. X end: This is the primary receiver in an offense that features a lot of throwing. Z must be able to block downfield. and who combines the qualities of speed. The qualities I am looking for are detailed below by position. then breaking down and screening the defender from the ball when he reacts to the run. but we can't teach good runners speed. 8 . H back: Ideally. run even better with it. We believe we can teach fast people how to run the Fly Sweep well.

If you have a big.someone with a bit of height who can catch. Leadership is a big plus at this situation. and ideally calls for a combination TE/SE -. Great speed is not essential. I'm very happy. although in my experience a lot of kids grow into that role as they come to understand that they control the success or failure of this offense through their actions.I think he will get more opportunities to grow by learning there. Y end: This is a fairly offense-specific position. but someone who picks up new concepts quickly . Why? Because he may be called upon to pass block a nose man by himself. I put speed and agility at the Guard positions. At the college or semi-pro level. and when necessary pass block an edge rusher. Blocking is first. I'm happy. If they can redirect edge rushers away from our QB's launching point. At the high school level. immobile kid. I would be tempted to play one great lineman at Spread Tackle to keep speed rushers off the QB's back while he's throwing the Bunch (70 series) routes. If I have size at both Tackle spots. since they do a lot of pulling and trapping. The H back must be versatile enough to run. Obviously. but toughness and quickness are. Both a classic TE and a larger SE can be worked into this position. A Roger Craig would fill the bill perfectly.” Arm strength and foot speed may vary. If your tank can’t manage the HSC-Fly series ballhandling requirements. If you have a spare Guard who can carry the ball with great forward lean. QB: I am a great believer in putting smart kids at QB. The Y end runs more than his share of crossing routes. try him at Bunch Tackle -. you just might have yourself an F back. and run their tracks to the second level on the Fly Sweep. these expectations have to be tempered by the need for basic ball-handling skills. That doesn't mean we need a Unitas or a Montana under center. 9 . inside running is a close second. and toughness. catch and block under a variety of circumstances.quickness. and there will be fewer opportunities for plays to fail just because he's not a better athlete. especially in this offense. and will crack block on LB's on a regular basis. F back: We want to fill this position with a real tank -.I need a QB who "gets it. Not an Einstein. and limited pass receiving is a fairly distant third. you will have to find someone who can. if I get one superior lineman at the beginning of the year. even alternating. and I want someone who will keep the pocket from collapsing when he's one-on-one with a stud DL. decisive mind and a lot of resilience to go with it.a prototypical fullback. block downfield. but it does mean we are looking for a sharp. but his mind must be sharp. Offensive line: I save the best for last. I will put him at Center.

Wild Bunch Right (no formation call -. They are discussed below. Variations: Y and Z will always be in a 1 yard x 1 yard relationship with each other. and a SWING formation (which is basically a shotgun Wing-T Red/Blue formation) where the flex is down to 1 yard. but over time we have developed some situational variations.CHAPTER 3: SYSTEM BASICS . The linemen on the Bunch side are referred to as Bunch Guard (BG) and Bunch Tackle (BT).just "Left") This is how we normally deploy. If you set your standard formation with a 6-yard flex. 10 . then your adjustments will be based on that. What can change in the formation is the spread between Y and Bunch Tackle. You can install a SNUG formation that cuts the flex down to 3 yards. NUMBERING AND MORE THE FORMATION AND ITS VARIANTS I believe in using one formation. those on the Spread side of the formation.just "Right") Wild Bunch Left (no formation call -. Then you can put in a SPREAD variation where the flex is 14 yards.FORMATION. as Spread Guard (SG) and Spread Tackle (ST). "Right" and "Left" are always determined by the location of the Bunch side of the formation.

60 is Z Motion to Spread. The Spread Guard and Tackle line up to the right of the Center. and pass-action runs and screens into the 50-70 series. that of play series. In the original Wild Bunch playbook. that really isn't much to ask by way of memorization. while passes were designated by three digits -.runs were two digits (back number followed by hole number). The important thing to remember is that the holes flop along with the players as they shift from Right to Left formation and back again. I used the numbering system I have used for many years -. It allows for the team to form together quickly to hear a play call from the QB. motion (if any) and pass route package number. and a full installation of 18 plays. it also simplifies the task of audibles greatly -. is always over the Bunch Tackle. The 3 hole.the first digit indicates basic information about the core or base play of the series (10 and 20 Series are Fly Sweep. 50 is No Motion passing. This means the new system is somewhat less informative than the old numbering scheme. The Center lines up five yards from the ball with his back to it. and requires slightly more memorization. 11 . and 70 is H Motion to Bunch). 13).blocking scheme. with the Bunch Guard and Tackle on the left. for example. The front row stands right in front of the line with their hands on their knees but their heads up. however. Now all my plays are designated by a two-digit number -. relaxed but attentive. No one except the QB speaks in the huddle unless given specific permission by the coaching staff. also facing straight ahead. THE HUDDLE Our huddle is functional. Play-action passes have been fitted into the 10-20 series. while the second digit is usually either the hole number for running plays or the pass route package number for our passes. The huddle is diagramed below. I have since gone with an even older numbering scheme.we just use play numbers as part of the audible (p. pretty much wherever there were spare numbers available. However. They stand. since I recommend 11 core plays as a standard Wild Bunch offense.NUMBERING AND PLAY-CALLING The diagrams above show how we number our holes for running plays. In addition. facing their own goal line.

Ready. to slow things down by burning off all but 5 seconds on the play clock while in position at 12 .. either write multiple numbers on the whiteboard (making sure your players know which one is "live" at any given time).Right or Left. Running no huddle gives two advantages in games. for example. we will always set the Spread side of the formation to the field this week. depending on whether we want to be able to snap the ball and only throw passes on "SET" (see cadence section below).e. You can either write or signal the coordinates in from the sideline -. or whether we want to be able to run a full complement of plays on a quick count. or have multiple people signal in the numbers. BREAK!!" [CLAP!]) The line will turn and assume their positions over the ball based on the formation call -.i. Right. NO-HUDDLE We can also run without a huddle. and all passing plays that involve motion will be on second "GO". 70 Mesh on second GO. I find the easiest way to indicate formation and snap count is by game plan -.if you are worried about getting signals stolen. you can just use the whiteboard or wig-wag methods to send in the actual play number. play and snap count.that is. We have used both a two-point pre-stance for our line and a normal three-point. we just forgo the whole question and have the line set in three-point stances as soon as they reach the LOS. before breaking the huddle with a loud. repeating the call twice. If the cost of wrist coaches is prohibitive. where many more plays can be run in the same amount of clock time. (Example: "Right. The easiest way to do this is through the use of wrist coaches that contain a matrix of our play numbers along with vertical and horizontal coordinates.Wild Bunch Huddle The quarterback will call the formation. It also permits the exact opposite -. It allows for true "warp speed" offense. Other years. crisp "BREAK" and handclap by the team. 70 Mesh on second GO.

which tends to make defenses very impatient -. which allows us to run audibles. We start teaching automatics from the very first day of practice. and a better-conditioned team without wasting time running sprints.. 13 . Plays which take advantage of the defensive misperception that motioning to Trips or Bunch means that you’re passing are 66 Ice (p. looking at the front.. The QB scans the defense from right to left.." The ball can be snapped on "SET" without motion (i.GO. All audibles are always run on first Go. in some cases.GO.. 68) and 72 Down (p. The QB will call out a color.. that half).many more reps in the same amount of practice time. quick count). especially since we need to be able to coordinate the timing of the snap and the location of a man in motion. he will then pause for a second before starting our cadence.. The snap count I have always used is "SET. There is no requirement that we use our actual play numbers as automatic numbers...and thus more mistake-prone.READY. or third "GO". CADENCE I believe in using a non-rhythmic snap count.but it is one more way to make learning a bit easier. followed by a two-digit number (which is a play number).the LOS. which the QB can stretch out to coordinate the timing of the motion and the play. we can snap the ball on first. (Example: "Red-Sixteen! Red-Sixteen! (Pause) SET! REA-DY! GO!!") The only time an audible is "live" and will replace the play called in the huddle or from the sideline is when the color is the one we have designated as "live" for that game (or even.e. One of the most useful is to simulate passing by sending a receiver in motion. No-huddle practice also has two advantages -. AUDIBLES We use a very basic audible system at the line of scrimmage. MOTION The Wild Bunch allows multiple levels of deception. once to each side of our formation.. He then calls a series of numbers. Finally. 72). then snapping the ball and handing to the F back up the middle. then from left to right. locating and pre-identifying the coverage. The motion starts on the word "READY". The team will come up to the line of scrimmage and set itself for a full second before the QB starts the cadence. second.GO. by the way -.

This is an easy way to confuse defenses with. and X. again. 14 . Z and H will line up in any legal formation they feel like (the line only needs to remember to align in Left formation). Y. no extra teaching involved for the offense. On a command from the QB.SHIFTS The only shift I sometimes use is the “Scatter” concept. the backs and ends will then shift to the formation called in the huddle. I can call “Scatter to Spread Left” in the huddle.

zone or cut off. we believe our linemen can adapt them to game conditions with very little extra teaching.defensive coordinators are nothing if not endlessly inventive. Stances are balanced in the Wild Bunch. detailed on page 17. we will not run inside unless and until the defense has spread out to combat our wide attack. so this tends to work in almost every case). In other words. Our running plays use one of two different blocking schemes: Track or Trap. One final note: The diagrams in this playbook may not always indicate it. we also use runblocking line calls. which we call SLIDE (dropback). SPRINT (roll-out and semi-roll). which can always be measured with an actual foot (most linemen have big feet. Finally. their stagger is too great. back to pass protect.CHAPTER 4: FORGING THE LINE We try to make playing offensive line in the Wild Bunch as simple as possible. since we ask our O-line to move in any direction with equal facility -. For this reason. and FAKE (play-action) passes. and sideways to pull. These tight splits make pass protection easier and enhance our outside running game by bunching the defense in tight. you can play offensive line for me. There are always exceptions. Once we teach the basics of these philosophies. but our Guards and Tackles line up with their helmets even with the waist 15 . as noted previously. Our line splits are twelve inches/one foot. as well as three pass-blocking calls. but we want them no wider than shoulder width and able to move to either side with equal ease -. we have three kinds of pass protection.if they can't do that. if you can count to three. We allow a slight stagger between the feet. While it might seem that they should hurt our inside running game. of course -.forward to fire out.

Backside Tackle: Man on. Down block (man over backside Guard). The offensive lineman at the crucial point will execute a standard Reach block on the first LOS defender on or outside him.of the Center -.DL or LB in A gap. Indeed. then man over Center. there are defensive fronts that are extremely difficult to trap in the traditional manner. Fortunately. as far off the ball as the rules permit. Backside Guard: Pull and trap first wrong color past Center .run right through Center’s hips.O. we have a great play waiting to hit them with right up the gut. If a defender just inside the crucial point slants violently outside at the snap. their DC switches out of their compressed fronts to deal with those other threats. If we are successful and they stay in their front. man On. RUN BLOCKING Track: This blocking scheme is unique to the “speed sweep” concept (i. that hasn't happened yet. on the other hand.D. or if there is none he will block the most dangerous linebacker.e. we won't need to trap. We find this helps both our zone run blocking and our pass protection by giving our linemen more time to lock onto their targets. however. he will most often get blocked by the OL just inside the crucial point. can be safely ignored. The basic rules for the quick trap hold up pretty well: Center: G.: Backside Gap. Playside Tackle: PG covered. If. offensive linemen to the backside of the crucial point should release to block the second or third levels of defense and cut off downfield pursuit. on the other hand. otherwise. I will bow to the inevitable and drop the play from my repertoire.that is. Trap: The quick trap to the F back is periodically written off by defensive theorists as obsolete. Playside Guard: Gap/Down -. When facing Double Eagle and other fronts that make trapping harder. block on or out. we will concentrate on other targets of opportunity.. who is under orders not to let that defender cross his face. If a defense ever combines such a front with coverage schemes that can consistently shut down the Wild Bunch outside running and passing games. Green Light Fly Sweeps) because it does not require blocking the first level of the defense anywhere behind the crucial point (the first LOS defender outside the B gap). 16 . Every defensive lineman to the backside of the crucial point. 1st LB inside. 1st man playside (On/Up). Apart from that.

or else communicated at the line by having the QB call an indicator that starts with the letter "B" (for Bunch) or "S" (for Spread) to tell which Guard to pull before he starts his normal cadence. It is also an effective "point wedge" scheme when facing an unusual front with a running play called. 47. "Bear" (if they see a 46 look) or "Joker" (if they notice an edge rusher creeping up that the Center might not see) as the line sets. the line call should be "PINCH!" followed by the hole number where an inside blitz is expected -.) Pinch brings everyone in toward the POA. there is some doubt about which way Miami 4-3 teams will line up their fronts. with Trap blocking principles used against all fronts we face. “Down”. Will they align the 3 technique to the Bunch side (in an Over front). while Down does just the opposite. I usually end up having the Center make the calls. for example. 53) is obviously the Washington Redskins' immortal Counter Gap play. This can either be called in the huddle (“25 Trap Right. with either the Bunch Guard or the Spread Guard pulling. (This means that we will have the whole line block in one direction whether the play is to be run inside or outside. For this reason. or will they set him to the Spread side (in an Under front) because of the location of the H back? This is why I believe 25 Trap (p. for example. against a 46 front.the blocking angles are far superior. The Line blocks frontside gap.” or “25 Trap Left”). and is also used to pick up inside blitzers (if called on a dropback pass. for example. when facing a Miami or Slide 4-3 front (and all other things being equal). we try to emphasize three things in 17 .by calling. the 16/24 Counter (pp. when the normal reach/hinge rule may not provide the best protection against a gap front. Line calls: We can call “Up”. Up has the whole line reaching playside. even when the Y end is flexed out 6 yards.One key to running the play successfully is that. 52) should be taught in both directions. After initial work on stance and getting off on the snap. PASS PROTECTION First off. and “Pinch”. “Down” or “Pinch 3”. I have had different linemen make the line calls at different times in my coaching career. you want to trap the 3 technique tackle rather than the 1 technique -."PINCH 4! PINCH 4!"). The Center could follow up by calling “Up”. Facing the Wild Bunch. although other linemen can direct the Center's attention to a potential problem -. some thoughts in general about pass blocking. we won't make any line calls for 15 or 25 Trap. A related play. although clearly it is more applicable to outside running play and pass blocking schemes. however. The "Up" call can be particularly useful in half-roll (Sprint) protection. or "Joker Left" to warn the QB and F back of an impending edge blitz. while the F back takes the playside EMLOS rusher.

Our pass protection starts on that front side with linemen blocking the man over them (from outside shoulder to inside gap) until we reach the first bubble -the first lineman with no DL over him. Again. They want to skew their position half a man in the direction of the pocket to keep themselves between the pass rusher and the QB at all times. so they understand where the QB is likely to be when he throws the ball. the longer your guys keep their shoulders square. the QB will be responsible for the unblocked defender. and must pick up the most dangerous and immediate threat. The F back. shamelessly stolen) my modified half-slide protection from Chris Brown's excellent "No-Huddle Spread Offense" website: http://www. and communicating.nohuddle. There comes a time when a lineman may have to turn his shoulders perpendicular to the LOS (to lock out a DE charging straight upfield and ride him deep. We have line calls (p. the parallel shoulders are huge in sliding. This will allow them to maintain what Coach Jerry Campbell calls the “half-man advantage” over the pass rushers they face. but the bottom line is we are still picking up defenders. We look at the slide as a flow.html SLIDE Protection: All of our pass plays have a front side (the side of the play that the F back checks first for blocking responsibilities).freeservers. Your linemen need to know their plays. 18 . if so. I have taken (that is. Finally. but there may come a time when your kids just have to point at a defender and yell “I GOTTEM!” To give credit where it is due. This may mean he has a double read. for example). setting up to block relative to the QB’s position. Leverage and positioning are more than half the battle when pass blocking. communication.' What this means is don't be in such a hurry to slide to your point that you expose a new gap or put your teammate in a bad position. meanwhile. Brown: "When sliding. if any. the better they will do. will read from the LB in the bubble to the first LB outside the frontside tackle. To quote the redoubtable Mr. 17). the #1 rule is 'don't block air.pass blocking: keeping the shoulders square for as long as possible. the line slides to the backside to block the first DL back from them. not just flying to our respective A or B gaps. and they are very effective.com /passprotection. From that point. It is better for both the DL and OL to know who is planning to block whom than it is for neither group to know. but generally.

"For us the biggest weakness of the protection is the bane of most one-back protections: 4-weak. though. but obviously the man side can be overloaded as well. and from Left formation (with the Spread side to the right). Also. Particularly on 3-step. with his shoulders parallel to the LOS. are inside dog blitzes. but it does not mean you have to receive all the punishment. second. You are facing a 3-3 Stack front. toward the Center to block the first DL inside him. This is one reason we like the slide. you call 50 Seam. don't be afraid to be aggressive. so he starts the Slide by moving. You will also need to identify hot. The Spread Tackle. The hot more than likely needs to come from the slide side. following his Slide rules. We always build the hot routes in.SLIDE (Drop Back) Pass Protection “And finally. the OL should get their fists in the defender's chests/stomachs. 19 ." The following series of illustrations is intended to demonstrate how Slide protection works in the real world. In pass blocking you can't be too aggressive or you will get beat. is responsible for the man on him (from his outside shoulder to his inside gap). is it seems like our line can do more punching and aggressive maneuvers and not be afraid of their man beating them. There is a bubble over Spread Guard.

20 . while if he loops playside. whom we would normally expect Spread Guard to pick up in a Slide scheme? If he slants backside at the snap. the F back should catch him when he checks the bubble for a blitz. the sliding Spread Guard will pick him up. What about the first DL to his inside. the Center will pick him up (previous diagram).If a defender tries to blitz the gap inside him.

he can make a “Fan” call that will bring him and the playside Guard out on the first DL defenders to their outside (and here I include LB’s and DB’s walked up to blitz positions on or near the LOS).to throw to and avoid the sack.If the F back releases before the looping DL appears in the bubble. 21 . In other words. or the QB has somewhere to go with the ball right away if it breaks down. This can happen quite easily versus a good old-fashioned 5-2 front (see diagram below). FAN Call: One other situation needs to be covered in SLIDE. either the protection holds up. If there is a defender outside the playside Tackle whom the Tackle believes is a rush threat. the QB still has a Q receiver -.the F back's Swing route -.

This call points out the importance of having more than one type of protection for dropback passing situations. I understand that I need not only a “Fan” call. it tells the F back that he has an area read from the playside to the backside Guard. From the Swing formation variant (p. If this happens. looking for the most dangerous rusher or helping the Center with the Nose man if needed. the 7-man protection 22 . because it means the outside rusher to the backside of the play is unblocked.and even 8-man protection schemes to deal with specific situations. If there is no “Fire” call. AND I need 7. he will stay home and pick up his ILB while the F back takes the playside ILB. 10). the backside Guard is free to drop outside and pick up the backside EMLOS rusher if the backside ILB does not blitz. This alerts the playside Guard to fan outside with his shoulders square to the LOS to pick up the first defender on the LOS to his outside. As much as I believe in the 6man (half-)Slide protection scheme. it keeps the Center home to block the 0 technique Nose player. The same thing can happen on the playside if the defense sends a fourth (or even fifth) rusher to the outside of the playside Tackle’s block. indicating that both ILB’s are coming. but also to drill my QB’s on finding their Q receivers quickly. but to listen for a “Fire” call from the F back.FAN Call The playside Tackle (on the right) sees the overhanging defender and calls “Fan”. The QB is responsible for getting the ball away quickly to his Q receiver if he hears the “Fire” call. it tells the backside Guard that he will Slide as usual. There is no call for this situation. but the QB is responsible for getting the ball away quickly to his Q receiver if this happens. and finally.

Protect your QB's back at all costs.not flat to the LOS. "Hinge" means the OL takes an immediate step to protect his inside gap -. which tells Y to Slide protect. the F 23 . The backside Tackle will drop further and faster than the backside Guard (and Center. you should lock him out and push him to the sideline. gain depth and help out backside. STAY call from SLIDE SPRINT Protection: This is our mechanism for (deliberately) shifting the launch point for the football. If you have a Reach assignment and are uncovered. step playside looking for stunting DL's or blitzing LB's. The second point is that "Reach" means that. Odd: Reach (this includes a 1 tech shaded to playside) FG: Reach FT: Reach Two important points: First. Backside Tackle: Hinge Backside Guard: Hinge Center: Even: Hinge. the F back takes two steps toward the frontside sideline while reading the outside rush. if you cannot gain outside leverage on the DL you are trying to reach-block. he is free to check-release. but back at a slight angle to give him a faster jump on gaining depth when he pivots and drop-steps on his second step.is simply a matter of keeping Y in to block as part of an extended SLIDE scheme. The beauty of this approach is that. In SPRINT. From SLIDE we can simply call “Stay”. looking for the first rusher to his outside. if the defender outside Y does not rush. if none show. against Even fronts). If the EMLOS rusher takes an inside charge.

We use pure BOB blocking in MAX. If he runs deep to contain. SPRINT (Roll-Out) Pass Protection MAX protection: Finally. and call out "FIRE! FIRE!" if both blitzed. It is designed to be run from Swap. If no one rushes. In the diagram below.back seals him inside and rides him past the QB. then releases. the F back would double read the two ILB's. we have a plan for blocking 8 rushers called MAX. If he attacks the F back hard and head on. MAX Pass Protection 24 . the F back attacks the outside hip with his inside shoulder. and involves blocking the F back one way and the motioning H the other. the F back checks middle and backside. the F back locks out and takes him deep.

how do we handle the 4-weak pass rush mentioned by Chris Brown on page 19? I believe we must be prepared to do several things: One is for the QB to locate the Q receiver quickly in the pass route package. Zoning a Defensive Line Stunt So -. if any. We try to handle line stunts by area or zone blocking. BG sees his man disappear behind BT and calls out "Loop". we should maintain the upper hand. We obviously see a lot of stunts. bumping hips with him and contacting the inside rusher with his near hand. 25 . We drill against this and other common line stunts every day. BG shuffles toward BT. BG now has the inside rusher. The Y end and H and F backs can all release into delayed patterns as soon as it is safe to do so. and finally. another is to be so aware of defensive tendencies that we know when and where a particular opponent is most likely to go to their blitzes. Both BG and BT call "Switch". keeping him on the LOS. a corollary is to practice against the 4-weak and other blitz looks in those precise situations. while BT squares up to meet the outside loop charge. When zoning a stunt. blitzes and games from defenses.An important point about MAX protection is that all three receivers who are blocking can check-release as soon as they are sure no rushers are free. BT goes with him. especially when we are in a passing situation. As long as we do not become predictable in our response to the blitz. linemen must communicate. The diagram below shows the man over our Bunch Tackle rushing inside. we need to be willing to call plays that give us a chance to defeat the blitz.

H & F I will quickly outline the positioning of our potential pass receivers and running backs in the Wild Bunch. The H back normally aligns a yard outside and a yard behind the Spread Tackle. a yard from the bottom of the field numbers). The QB aligns with his heels 5 yards from the LOS. He is in a three-point stance with his inside foot back so he can easily start in motion toward the QB. He is in a two-point stance with his outside foot back and his hands up and ready to help him evade a press corner.X..e. 26 . and with his feet splitting the outside foot of the Bunch Guard.CHAPTER 5: THE SKILL SET . The F back aligns with his heels even with the toes of the QB. If he is being jammed. directly behind the Center. but never closer than 6 yards from the sideline (i. The X end aligns 17 yards from the Spread Tackle. he will use his escape techniques to evade the coverage. Z. Y.

unless they are being jammed at the line of scrimmage. in either case with his inside foot back so he can easily go in motion toward the QB. and just deeper than the QB) where the ball will be snapped. 44). 27 . but we do not insist he have his inside foot up. All of our receivers must learn to run precise pass routes -. don't explode into motion. Even then.The Y end aligns between 1-6 yards from the Bunch Tackle (although a “Spread” formation call will place his 14 yards from BT). until H has formed the Bunch. As previously noted. H must run. however. block and catch with great facility. our receivers must learn to fight their way back into the "normal" path of their pass route as fast as possible. and Z must be nearly as versatile. and demands a great deal out of both positions in the way of versatility. Motion on passing plays will normally continue across the formation. The Z back aligns a yard outside and a yard behind the Y end. For H when running 11 Green Light Sweep (p.they should be run to within a few inches of the same spot every time. who also employs a heel flick to signal the motion man.that is. or we may be penalized for "simulating action at the snap. Both H and Z will go in motion on the count of "READY" by the QB. this means he must accelerate very quickly before he reaches the spot (behind Spread Tackle’s outside foot. The Wild Bunch offense makes H and Z into running/receiving hybrids. or Z has formed Run and Shootstyle Trips on the Spread side of the formation." The back should be at 75% of his top speed after his second motion step. He can align in the same three-point stance as H or in a two-point. He is usually in a three-point stance. The first move from a stance into motion should be smooth but deliberate -.

When they throw three interceptions. and he must be willing to lead. and five would be some type of arm strength or throwing motion. Watch how they get up. intelligence." Coach Black goes on to add that. athletic or escape dimension. Three. how they respond to teammates. The escape and the arm strength. you can see if you go to the game. we consider that a bonus. mental and physical toughness. And if this young man also has speed. and intelligence. We can coach him to grow in the latter capacity. This is the most important criterion to becoming a good quarterback. The mental and physical toughness. A passer must begin to throw in the off season and throw regularly all year in order to be a finished product when the season starts. Two. competitiveness.CHAPTER 6: QUARTERBACK BASICS I want a smart kid playing QB for me in the Wild Bunch. Every school has one. Coach Jeff Tedford of the University of California at Berkeley has a very precise checklist of characteristics in mind when he is seeking quarterbacks: "One. whatever his blend of talents. His other characteristics can be fairly normal -. the QB must be willing to work hard: "To rise above the crowd anyone seeking excellence must pay the price of extra effort. size. how do they bounce back?" Coach Al Black characteristics: assigns different priorities to the most crucial "The first thing we look for is a young man with a live arm. Sometimes. Four." 28 . how they respond to adversity. Quick thinking is an absolute necessity in this offense. you find out more after they throw: how they get up.but he must be a quick study. you can see on tape.

In all cases. the QB drops with the ball rocking across his chest in both hands. have them take shotgun snaps from a back-up Center.we don't want to be making adjustments in the middle of an important game if our starting Center goes down with an injury. as soon as he brings the shotgun snap under control in his hands. With the HSC-Fly backfield action taking place. If your QB's ever find themselves with free time during practice." The first thing for your QB to master is getting in position to receive a snap right away.One of the keys to becoming a "finished product" is highlighted by Coach June Jones of the University of Hawaii: "One of the things I found when I was coaching young quarterbacks was that all the good ones had great accuracy. The QB must take countless direct snaps from both the Center and his principal back-up -. In half-roll or roll-out passes. The QB has four basic pass drops he must master: one-step (the equivalent from under center of three-step). but they were all extremely accurate. This is for the full roll-out pass.. He wants to move outside quickly flat to the LOS or slightly backward for his first four steps. then make a pass-or-run decision by his fifth step. sprint.. 29 . their accuracy will improve tremendously.I want to know whether their eyes are following the football's flight when they throw it or whether they are looking at the receiver until he catches the ball. The single best thing they had was eye concentration on the target. He has some important footwork to master. and boot. They had different types of arms and strengths. the QB can concentrate on taking a normal three-step drop from shotgun while other backs carry out the play fakes. he will take two lateral steps. between pivoting and faking in the Fly and Rocket series. whether a defender or a receiver. three-step (the equivalent of five-step from under center)." Coach Jones quarterbacks: has outlined the secret of kinesthetic training for "Your brain will tell your hand exactly what you have to do to get the ball from point A to point B. and dropping back or rolling out in the passing game. One of the advantages of the shotgun Wild Bunch comes in play-action passing. then set to pass.it also forces their hand quickly if they have any funny business planned. On a half-roll. ready to bring it up to firing position very quickly. If you can get them to watch the receiver until he catches the ball. The QB stance should stand comfortably with his feet shoulder width apart. it is important that he get his eyes on his read. This forces the defense to be ready immediately for the ball to be snapped -.

5 seconds. reads should flow in one direction -. high ball release. and I highly recommend his site and his outstanding 17-volume football manual series to all students of the game. fixing on receivers. not video clips -. and 2) POST-SNAP: To be able to read a defender and throw to one of two receivers based on his actions (against zone coverages) OR to track a receiver and throw him the ball if and when he is open (against man coverage).e. READING COVERAGES The first thing I want to explain is what I expect of my coaching staff and of my quarterbacks when it comes to recognizing and reading defensive coverage schemes. that is a job for me and/or my coaching staff. C5 (C2/Man Under).. That’s it. All the responsibility for determining whether the defense is dropping from its Cover 2 shell into C2. 2. interceptions). When it comes to recognizing coverages. defenders. pass routes must be packaged together in a way that allows the passer to sequentially read the defense in quick fixes. and I have tried to follow a few basic concepts when choosing or designing plays for the Wild Bunch. We ask of them only two things: 1) PRE-SNAP: To be able to determine whether a safety is present in the middle of the field (Middle of Field Closed/MOFC: Cover 1/Cover 3) or not (Middle of Field Open/MOFO: Cover 0. • With rhythmic fixes. Cover 4).homersmith. etc. and underpin the Wild Bunch passing game: • Passers get snapshots of the defense. That last point is important to play design -. a passer can see the whole field in the time that decent pass protection will provide him -. C4. passer height. • Learning to check his throws (pump-fake) and look off defenders is more important than "quick release".right to left. or areas/gaps between defenders.it means not asking your QB to read the right CB. Whenever possible. C2-Robber 30 . Coach Homer Smith (www.. and his reflexes can stop him from throwing the ball into danger. • Passers should look at an area only for a fraction of a second to prevent giving defenders easy reads. • Therefore. The following points are borrowed from his Homer Smith on Coaching Offensive Football: Organizing Pass Patterns (Manual 7 of 17). • A passer can sense danger based on past conditioning (i. We want to take as much off of our QBs’ shoulders as possible.their eyes stop and start.net) is a great authority on all aspects of offensive football.Pass reads are needlessly complex in many systems.say. or deep to shallow. for example. Cover 2 family. and then suddenly switch his read to the left OLB.

If the motion man or the QB sees the defense shifting with motion. and we do not depend on him to rescue us from such situations on a regular basis.or C2-Tampa is on my shoulders and those of my offensive staff.the following pages contain copies of the coverage diagrams with which we drill our QB’s -. and to change from a MOFO look to a MOFC after the snap (or vice versa). but the motion we use on most passing plays greatly complicates the defense’s ability to deceive. it isn’t the QB’s fault. The diagrams which follow describe roughly 95% of all coverages we see in an average season. They form an excellent primer for quarterbacks to study defensive intentions. They can also yell out “Man! Man!” if a single defender follows them across the formation. That means if the play calling is sub-optimal.but the responsibility for recognition and playcalling before the snap lies with the coaching staff. of course -. Our players must only recognize MOFC/MOFO before the snap and execute their assignments as best they can after it. they will call out “Oscar! Oscar!” if the defense is shifting from MOFC to MOFO. A quick note on coverage disguise: It is not impossible to disguise coverages against the Wild Bunch. This does not absolve our QB’s from learning about defensive recognition. 31 . or “Chuck! Chuck!” if they shift from MOFO to MOFC.

This suggests that we as coaches should be looking at pass route packages designed to hit quickly and/or exploit the hole in the deep middle. all of which offer quick targets to the QB.Blitz/Man (MOFO) The lack of a deep safety man should scream “BLITZ!” to your QB. Some good candidates for attacking C0. and that the QB must be prepared to throw the ball right away when pressure comes. are: 10 Y Stick 61 Short 70 Mesh/Under 71 Y Space 32 .COVER 0 -.

this is why we as coaches keep the responsibility for understanding our opponents’ coverage tendencies.Cover 1 -. 70) can help sort out the coverage in a big hurry. A play like 70 Mesh/Under (p. and ask only a few simple reads of our quarterbacks. and provides answers whether the defense is playing C1 or C3. Other good C1 choices: 51 Dig 52 Smash 61 Short 71 Y Space 33 .Man/Free Safety (MOFC) It can be difficult to determine whether a defense is playing man (Cover 1) or zone (Cover 3) coverage based solely on the presence of a safety in the deep middle of the field -.

COVER 2 . of course. RUN THE BALL!!!) 34 .and with only four defenders playing run first. with man-to-man defense by the five underneath pass defenders on the five potential pass receivers. Treat it as you would Cover 1. In attacking Cover 2 we look at the Post.2 Deep Zone (MOFO) The deep middle hole is an inviting target.run the ball! 50 Seam 52 Smash 60 Go 61 Short 70 Mesh/Under Y Post 66 Ice 72 Down (NOTE: Cover 5 is simply Cover 2 deep. and also at attacking the heart of the defense -. with crossing routes and rubs to free up receivers from tight man coverage -. at bracketing the playside flat defender with a horizontal stretch. but also at the deep outside zones near the edge of the field. but beware of lurking robbers (p. 35) and dropping LB’s (p. 36) who are trying to bait you into throwing the Post.

too. The strong Curl/Flat zones are under-populated. It suffers from the same defects as most hybrid coverages -.Danger -.C2 Robber . but it leaves the deep outside thirds of the field undefended. Some good choices against defenses that try to rob from a C2 shell: 10 Y Stick 51 X Dig/Z Corner 52 Smash 60 Go 70 Mesh/Under 71 Y Space 35 .it works great if the offense falls into the trap of trying for the deep middle.Delayed MOFC! Designed to get greedy OC’s throwing the deep Post every time. with two receivers available to bracket one defender.

we treat this as Cover 3 with no short middle defender -. great -. On offense.Another MOFC Disguise See the description above.crossing routes are a great choice against this look: 51 Dig (any tag) 60 Go 70 Mesh/Under 71 Y Space 36 . If you have a Mike backer who can make that deep drop quickly and effectively.C2 Tampa .but you’d better have a replacement ready for him in the second half to give him a breather.

Cover 3 - 3 Deep Zone (MOFC) The standard coverage for most 8-man front defenses. It can be attacked deep with 4 verticals, or underneath by finding the seams between the four underneath zone defenders. Floods and crosses are both good, as are routes that stretch the coverage horizontally by attacking the edge of the field. 60 Go (p. 66) is a classic anti-C3 weapon which isolates and brackets the strong flat defender with two receivers. Some other good choices: 10 Y Stick 50 Seam 52 Smash 70 Mesh/Under 71 Y Space


Cover 4 - Match-Up Zone from C2 Shell (MOFO) Cover 4, or Quarters coverage, gives extra help deep at the expense of underneath coverage. It can be recognized fairly easily by the relatively close alignment the safeties take to the LOS and by their flat-footed stance as they read run first. Good play action will usually catch one or both safeties out of position coming up to stop the “run”. Some good ways to attack C4: 10 Y Stick 20 Counter Boot 61 Short 70 Mesh/Under 71 Y Space From the same look, defenders can also play strict four-deep zone, each Corner and Safety taking a deep 1/4 of the field; or they can rotate to 1/41/4-1/2 coverage, with two deep-quarter defenders over the three-receiver side of a 3x1 formation and the deep-half player over the top of the single receiver side. Pure four-deep zone shares the same deficiencies as Matchup Quarters coverage (too few short zone defenders), while a QuarterQuarter-Half zone can be treated as a three-deep coverage.


THE QB IN THE RUNNING GAME: The Wild Bunch makes few special demands on the QB when it comes to executing the running game, although he must drill his timing on the Fly Sweep series until he can literally run the plays with his eyes closed. While Coach Mark Speckman has noted that the Fly series is very forgiving, the QB and the F back must be ready to adjust if the sweeper is too close or too far from them at the snap to make a smooth hand-off on the Sweep. We use skeleton backfield drills to teach the timing of all our running plays, but especially to perfect the timing of the Fly Sweep series. Using some kind of template for the offensive line, so the backs can run these drills while the linemen are also getting useful practice, saves a great deal of practice time (this is the old "fire-hose drill", with the spacing between linemen drawn on a piece of flat canvas or plastic, which the backs can use to space and time their plays). The backfield skeleton can practice all running plays, pass drops, draws, screens and play action fakes on a rotating basis -- run briskly enough, this is both great conditioning work and an excellent way to get in hundreds of play reps in short order. Here are some of the best QB/backfield drills for installing the Wild Bunch running game: 1) Fly Sweep Series Timing Drills (QB, F, Z, H) • • • • • (Set up cones for where QB, F, Z, H start; 10 yards downfield for Z and H Sweep paths; and 9 yards deep in backfield for QB Boot path) QB/F watches motion man, times hand-off. QB/F waiting for motion man = too soon QB/F straining to hand to motion man = too late Motion man aims for spot 1 yard behind QB, gathering speed as he goes

This is about getting the cadence down for the Fly Sweep hand-offs. Don't over-coach -- if the QB/F can get the ball to the motion man in either direction, he's getting the job done. Make sure the Reach-Take and ReachTake Fake mechanics are practiced perfectly, working from step-by-step walkthroughs to full speed drills over time. • • Then -- Add 3 tech to sweep side -- tries to tag motion man on sweep (unblocked) Motion man should be in 4th gear when he gets ball, then shift into 5th after slide step.


A very important coaching point for your QB and F on Fly Sweeps -. Of course. The backs have practiced their paths for the different plays.) 40 . X. drill the plays. "rock the baby.clamp down on far elbow. he must run the ball -. and the QB and F have worked out the timing of hand-offs and fakes. there will be blockers downfield. there is only one mistake they can make -. (I’ve been told that the Wild Bunch is the most expensive “free” offense on the Internet. I highly recommend them all. The best advice I can give you about coaching your quarterbacks (and other backs and receivers.” etc.work up to full speed Build up to entire 10 and 20 series The Mesh Drill is the best single drill you can do to work on the Fly series and get maximum reps for all the plays.since we haven’t called the Boot play.Mesh Drill (All backs & ends -.QB. he or F can follow H/Z on their Sweep path (in case either decides to follow H or Z. they teach HOW to teach these skills. Y. and to a lesser extent linemen) to master the Wild Bunch is to invest in some of the videos from coaches who are primary sources for my offense. these videos are not cheap. but the Bunch Attack DVD is the most important one for getting a Wild Bunch offense off the ground.to freeze in place and do nothing. he should yell “GO!” so they know to block for him). All of the following are available from Coaches Choice (http://www. Z. absolutely indispensable in teaching the skills needed to run an effective Wild Bunch offense. Run plays as fast as you can -. so put it all together and drill.when (not if) they miss a Sweep hand-off.com for sale prices on these videos.coacheschoice. drill. however. QB can boot away from the Sweep. if he does bootleg. More correctly stated. at $40 each. with both chalkboard X and O theory and videotaped on-the-field practice layouts. H & F) • • • • • • Add in cones for Trap and Counter paths Coach stands in as playside ILB to see if he can spot where the ball goes All backs must fake 100% to try and fool coach Work hard on fakes -. as well. Be sure to check Amazon.com): Andrew Coverdale and Dan Robinson: The Bunch Attack: Using Compressed Formations in the Passing Game The Quick Passing Game: Basic Routes The Quick Passing Game: Advanced Routes I realize that. They are.

Two are based on running plays. however. Unlike the under-center version of the Wild Bunch. The 10 series features H in Fly motion and half-spin action by the F back. who fakes a dropback pass on every play in the series that he isn’t actually throwing one. Many pass route packages are possible from this series.CHAPTER 7: THE PLAYS Our offense is divided into five series. accordingly represents all the possibilities. screens and draws. because it ties together both running play series (10 and 20). The 60 series features Z in motion. However. the offense still includes multiple misdirection cues in both the running and passing series. numerous variations are possible off of Go action.) 41 . however. High school coaches will want to install more passes. with the F back diving forward to run trap plays or fill for pulling linemen. (The plays in this chapter form what I consider a minimum gun Wild Bunch installation at the high school level. that nothing else mattered to me in designing this version of the offense. the motion that creates the Bunch (70 series) or Run & Shoot Trips (60 series) is not at any point identical to the Fly Sweep motion used in the 10 and 20 series. Dr. John Ward is the key to the shotgun Wild Bunch. and three on passes. The Go series is represented here by the base 60 Go pass and the Ice play. The half-spin counter (HSC) action that I learned from Dr. each series includes play action and misdirection plays as well. the latest version of the classic Coverdale/Robinson Bunch Mesh route package. coaches at different levels should adjust their play repertoires accordingly. The 20 series sends Z in motion to run or fake the Fly Sweep. you can feature the 20 Counter Boot from this series and forgo the 24 Counter play itself. and has the QB half-spinning. but these are all easy to add once the base plays are in. Ward’s HSC action is so much better -. but this time horizontally across the formation right behind the LOS to form Run & Shoot Trips with H and X. but I will concentrate on two or three. Mesh/Under. Additional misdirection is provided by the QB. If you are not confident in your QB’s ability to run off-tackle consistently.simpler to teach yet far more deceptive . Frankly.than anything else in use in current spread shotgun running attacks. The 50 series is dropback passing with no motion. the 70 series sends H across the formation to form the Bunch. including a backside Flow Screen to the F back. Finally.

H FLY MOTION 11 Green Light Sweep 12 Red Light Sweep 15 Trap 16 Counter Gap/Ace/Deuce 10 Y Stick 20: QB HALF-SPIN.SERIES/PLAY 10: FB HALF-SPIN. Z FLY MOTION 29 Green Light Sweep 27 Red Light Sweep 25 Trap 24 Counter Gap/Ace/Deuce/Trey 20 Counter Boot 21 Truck 50: NO MOTION 50 Seam 51 Dig 52 Smash 60: Z RUN & SHOOT MOTION 60 Go 61 Short 66 Ice 70: H BUNCH ATTACK MOTION 70 Mesh/Under 71 Y Space 72 Down 73 Crunch PAGE 44 45 46 47 48 50 51 52 53 54 55 57 59 64 66 67 68 70 71 72 73 42 .

then just tell your kids. but H and F should always carry out their Fly fakes on every 10 series play where they are not carrying the ball themselves. Marrying the Fly series to Half-Spin Counter action means the backfield provides no clues to the defense about the eventual destination of the ball. however. repetition. but we sure do! If you happen to be coaching the equivalent of LSU or USC talent at your level. If anyone questions the reason for working so hard on good faking. especially in the Fly Sweep series. Coach Mark Speckman could not be clearer on this point -. The backs must practice the timing and execution of their steps and fakes until they can practically run the play blindfolded. but the quick Trap (15) and Counter play (16) by the F back require exact timing and execution. down after down? Homer Smith has a very good perspective on the usefulness of faking: "The best approach for inferior talent is the deception which any player can learn but which superior talent neglects. In addition. F Half-Spin There is no substitute for total effort in faking. all it takes is hard work. Setting up a "fire-hose" drill.THE 10 SERIES: H Fly Motion. It also means. 43 . LSU or USC may not have to fake on offense. Isn't it easier to get defenders to take themselves out of the play from time to time than to have to physically drive them out of the play. just tell them that a perfect fake is worth AT LEAST two perfect blocks. "Do it this way because I want to make you perfect. and commitment. Not only the Green Light and Red Light Sweeps by H (11 and 12." In other words. since defenders are hard-wired to respond to acceleration. The play-action passes by the QB (10 Y Stick is an example of what is possible) are less exacting in their timing. or otherwise marking the proper path and steps for each back. Make your backs take pride in the quality of their faking.ANYONE can be a great faker. and your Fly will really take off. respectively). but crucial. H should make a point of accelerating into every fake he carries out in this series." The keys to a successful Fly Sweep are few. that all the plays in the series must be repped to perfection. is a great teaching aid for backfield drills and cuts down on learning time.

in the case above) completely whiffs on his block on the cornerback. while the Bunch Guard handles #1.11 GREEN LIGHT SWEEP The key to a successful Fly Sweep is to block defenders. 44 . the Bunch Tackle must Reach that man just long enough for the sweeper to get outside -. Y and Z are responsible for two of the widest defenders -.) The F back holds the ball out so H can Reach and Take it cleanly. He will Reach and Take the ball from the F back. F back follows through with his fake of 16 Counter. The F back takes the snap while stepping forward with his Bunch-side foot just over the midline.roughly one second. Because the closest defender to his outside .in the case above. and sideline. we will attack him with the F back after the hand-off. when the ball is snapped. (If any defender comes screaming off the Spread Tackle’s backside. or else (as shown above with the Bunch Guard) pull and kick out the force defender out wide to give the sweeper a block off of which he can cut. for numbers 2 and 3 counting in from the sideline. This will happen in cases where there are four defenders outside the playside Tackle. and just deeper than the QB. H goes in Fly motion and will be behind Spread Tackle’s outside leg. This is not a cutback play -. simultaneously pivoting on his back foot and turning his shoulders toward the approaching sweeper while keeping his eyes fixed on the Spread Tackle’s butt. then head for the hashmarks.#4 . Inside the Tackle. numbers.he should not think about cutting back unless the designated blocker (Bunch Guard.is on the LOS. from over the Tackle to outside. on or off the LOS. linemen should either release for the second or third levels.

it’s time to call this off-tackle variation of the Fly Sweep. 12 Red Light Sweep. the Spread Guard will Fold around him looking for the most dangerous defender to the backside of the play. 45 . especially numbers 2 and 3. If the EMLOS defender wrong-shoulders Bunch Guard’s kick-out block. Center blocks Man On/Man Away. start flying outside and upfield when they see Fly motion. just as he does on 11 Green Light Sweep.an FBI block. H Takes the ball from F. QB fakes a dropback pass. probably either a LB or Safety. if he blocks Man Away. continues wide for three steps.12 RED LIGHT SWEEP When playside defenders. Spread Tackle should chip the EMLOS defender if there is one immediately outside him on the LOS. Bunch Tackle and Y block their inside gaps. then looks for the first backer to his inside -. and F fakes 16 Counter. Z releases downfield to continue the illusion that we’re running 11 Green Light Sweep. and Bunch Guard kicks out the first wrong color he sees off Y’s butt. be ready to bounce outside. then cut off pursuit from the second or third level. then cuts sharply into the hole.

Y and Z will block the nearest defender if he crosses their face to the inside -otherwise. Bunch Tackle can block out on the DE. since there may be good cut-back possibilities to that side. then keeps the ball behind the trap block of Spread Guard. they should release for the most dangerous second. or Bunch Guard can come down for the first LB inside. he should run as tight to the doubleteam side of the hole as he can. In the situation shown above. Against the 4-3 Over front shown.15 TRAP F fakes the 11/12 Fly Sweep hand-off. H really needs to accelerate into his Fly Sweep fake and carry it out until the whistle. 46 . the play can be Deuce-blocked as in the diagram. This is why it’s important for F to acquire Spread Guard visually and run in behind his block. and the trap can be sprung one hole tighter.or third-level defender to the inside.

but since there is no TE on the Spread side of the formation.16 COUNTER GAP/ACE/DEUCE Once defenders start flowing with the Fly Sweep. that is. we can counter back against the grain with the classic Washington Redskins Counter play. Bunch Guard pulls and kicks out the first wrong color that shows outside of Spread Tackle. but keep the ball pinned tightly to his back hip as H performs a Reach-Take Fake and accelerates into his Fly Sweep fake. at 30 degrees to the line of scrimmage. Y and Z help seal off the backside of the play. 47 .” looking for the first wrong color inside or deeper than Spread Tackle.” illustrated above. Here the F back will take his HSC steps. “Counter Trey” calls for a double team by the TE and Tackle. “Counter Deuce. meanwhile. Line blocking will vary depending on the front we’re facing. “Counter Gap” means everyone from Spread Tackle to the Center is blocking down at a “severe angle”. involves a double team by the Spread Tackle and Spread Guard. “Counter Ace” involves a double team by the Spread Guard and Center. pushes off with his back foot and follows Bunch Tackle into the hole. the Spread Tackle will severe-angle block for the first wrong color that shows over the top of the double team. the defenders closest to them will be out wide chasing H’s Fly Sweep fake anyway. finally. F. this call can only be used with 24 Counter (p. 53). If “Counter Ace” is called. while Bunch Tackle “runs the funnel. but there are four different ways to block it. if you call this at the right time.

if QB can hold the ball and wait. If he hangs and takes away Y's Stick.10 Y STICK Play action off of the HSC/Fly backfield action. Y will have lots of space to make the catch. Hit his downfield number with the ball to let him spin and head straight downfield in the same motion. while Z runs a landmark Fade (actually more like a 45 degree Slant Out route) that puts him about 16 yards wide of Bunch Tackle and at about +10-12 when the ball is thrown. Bumping coverage is probably the best solution.there are too many bodies to run through to cover the Swing with any reliability. If he jumps the Swing. Alternately. Y runs a Stick. VERSUS ZONE: The Bunch-side flat defender is QB's read. breaking outside at +6. much like Y Space (p. experienced QB’s can look the “read” defender into the Swing route and come back to the Stick. 48 . but this time the QB gets the direct snap and drops to pass. Y Stick attacks the void in underneath coverage in the Hook/Curl zone.the Swing pattern becomes a reaction if the defender takes the Stick away. but we probably have a speed mismatch somewhere. 75 for more information on Choice passing). throw the Swing immediately to give H space to run to. QB's read is the first underneath defender inside the playside Cornerback. From a quick 3-step drop. Switching won't work. VERSUS MAN: H's play fake complicates his man's job enormously -. X runs Choice routes (see URL on p. either -. leaving an inside switcher with nothing but air to cover. most likely Z's Fade -. we can hit a big play. looking for the ball as soon as he breaks outside. H turns his Fly fake into a Swing route.notice all three patterns are breaking outside. QB is thinking Stick -. 71). Also known as "Turn".

but with a strong element of misdirection to get linebackers flowing the wrong way for the first few steps. but this time it is Z coming in Fly motion and QB doing the half-spin footwork. is now free to fake a plunge into the line on every 20 series play. and the Truck counter sweep by H with both guards pulling and sweeping. on 25 Trap. he makes good on that threat. similar to the Lombardi Sweep made famous by the 1960’s Green Bay Packers.THE 20 SERIES: Z Fly Motion. 49 . the 20 series version of the Fly Sweep series adds two more threats. in a play which is faster-hitting than its 10 series counterpart. the Trap. QB Half-Spin In addition to the Green and Red Light Fly Sweeps. As noted earlier. if your QB is not the Tim Tebow type. and the Counter play. you don’t need to make him run the Counter play offtackle to succeed with this series -. are two powerful weapons of mass deception. meanwhile.but a good Counter Boot from time to time will keep backside defenders honest. The Counter Boot by the QB. The basic mechanics of the 20 series are similar to the 10 series. F.

If any defender comes screaming off Bunch Tackle’s backside. and just deeper than the QB. X and H have similar assignments. Cut off enough pursuit. 50 . simultaneously pivoting on his back foot and turning his shoulders toward the approaching sweeper while keeping his eyes fixed on the Bunch Tackle’s butt. He will Reach and Take the ball from the QB. Y takes an Outside Vertical release and tries to take a defender or two with him. Step through the playside gap and find the most dangerous shirt of the wrong color to block downfield. when the ball is snapped. Z goes in Fly motion and will be behind Bunch Tackle’s outside leg. and the 6-8 yard Fly Sweep will turn into a big play. and sideline. This is not a cutback play -. then stalk-blocking the first defender to cross their face. The rest of the line blocks on tracks through to the second and third levels. then head for the hashmarks. we will ask the QB to slow him down. if he is too wide. releasing deep to keep the secondary in doubt about whether the play is a run or pass. either by blocking him or by faking Counter Boot away from the sweep.he should not think about cutting back unless X completely whiffs on his block on the cornerback. we will either find a different way to block him or else run a different play.29 GREEN LIGHT SWEEP The Spread Tackle must Reach the man on his outside. numbers. F passes in front of the QB at the snap and provides additional deception -is he carrying the ball on an inside Trap? He makes it harder for the defense to see the Fly exchange as well. QB takes the snap while stepping forward with his Spread-side foot just over the midline.

H helps by chipping that man on his way to the second or third level. Spread Tackle blocks first man to his outside. 51 . the Fold scheme is the best bet. Spread Guard blocks the first threat over him or to his inside. QB takes the snap. then cuts vertically downfield. Center and Bunch Guard are responsible for their backside gaps. Z takes two steps past the hand-off. stepping past 12 o’clock with his front foot and pivoting on his back foot to hold the ball out for Z to Reach and Take. Bunch Tackle chips the backside EMLOS defender on his way to the second or third level to block. looking for the first backer to show up. against the 4-3 Over front shown. F leads the play through the hole. where he will read F’s block and cut off of it. the 20 series version is more of an Iso play with F leading Z through the hole as he cuts. X and Y release deep.27 RED LIGHT SWEEP Whereas the 10-series Red Light Sweep resembles the Wing-T Down play with its G blocking scheme.

as shown above. since even a fraction of a second’s hesitation by the Mike backer could turn this play into a big gainer. 52 . or he can use the rule as it appears. since F doesn’t have to twist and fake the Fly Sweep with Z. Both Z and QB should carry out their Fly fakes at full speed. Bunch Guard can be used to influence-pull to set up the 3 technique for the blindside trap block by Spread Guard. See page 16 for the Trap blocking rules. Also useful as a Draw in passing situations.25 TRAP This can be run more like a quick trap than the 10 series version.

drops and forces defenders to go the long way around if they want to get to the ball. “SWING 24 Counter Trey” would be the huddle call. When double teams are used. that’s not an issue. the inside (post) blocker must protect that gap and block down on the stunting defender. they remain conditional in this sense -. the outside (power) blocker will come down on the other defender by himself. if another blocking scheme is being used (see page 47). and the blocking will adjust to Counter Gap on-the-fly. Not only is there a fourth way to block the play in the 20 series. Spread Tackle blocks as though he were Hinging on the backside of a sprint pass -. but now the “funnel player” is H. but the backside blocking also changes.if Z accelerates into his Fly Sweep fake. he can take three defenders out of the play without laying a finger on anyone. That’s the power of good faking. If that happens.24 COUNTER GAP/ACE/DEUCE/TREY Y and Z need to be close enough to the Bunch Tackle for Y to execute his down block if Counter Trey is called. 53 . both Z and F need to carry out their fakes with enthusiasm -.he steps to protect his inside gap first. Spread Guard pulls and kicks out the first wrong color past Bunch Tackle’s butt (or Y’s in Counter Trey). then pivots backside. Once again.if a defender shoots hard for the gap inside the double team.

H runs a Shallow Cross route. where you may not want to risk your QB on a regular basis). In that case. and cuts to the Corner from there. Spread Guard will pull and try to log the EMLOS defender to the Bunch side. then H. It offers a play-action passing threat. We will only look for X on this play by pre-determined decision. then vertical to about 10 yards.20 COUNTER BOOT This is a valuable addition to (or substitute for) the Counter play for your QB. who must really accelerate out of the fake to give this play credibility. QB looks for Y. and if he has any speed at all he can make some yards outside of containment (rather than off-tackle as with 24 Counter. QB will give a good Fly Sweep fake to Z. 54 . he can be given a Post-Corner route for a “transcontinental” throwback play. Y releases as cleanly as possible. while X has a Post on the backside. then runs for the first down marker. The F back fills for the pulling Guard. inside or outside a tight defender.

QB gets the snap and steps-and-pivots. but this time the back Reaching and Taking the ball will be coming from behind him. This play can hit anywhere from off-tackle to the sideline. Spread Guard will cut up into the hole inside him. QB should take a Counter Boot path on this play after he hands to H.21 TRUCK A very good counter play that works very well as a sweep in its own right (so you can call it more than once or twice a game). Note: If the Bunch-side EMLOS defender blitzes at the snap. To compensate for this. so he stays out of the way of the pulling guards. who may be anywhere from on the LOS to rotating to the deep middle with motion and flow. Bunch Guard pulls looking for the force defender on his side. If Bunch Guard kicks out the EMLOS man on his side. and H should follow closely on his heels.if he can create indecision in a backside blitzer for even half a second.) Spread Guard pulls slightly deeper and looks for the first wrong-colored jersey past Y’s original position. 55 . Bunch Guard will kick him out and H will react accordingly. then looks for Spread Guard and follows his block. Z will arrive a step deeper than normal to give H room to take the ball. F fills for Spread Guard. H Reaches and Takes the ball from the QB’s hands. we win. Truck is best to call when the defensive secondary is rotating toward Fly motion. Z should accelerate into his Fly Sweep fake as always to slow down backside pursuit of H -.

56 . 50 Seam is a convertible 3-verticals/4-verticals package.THE 50 SERIES: No Motion The basic dropback action from gun Wild Bunch is the 50 series. 51 Dig is an excellent passing series all on its own. and 52 Smash has been transformed from the prototypical Cover-2 killer into a package for all coverages. and is easy to install and run in game situations.

H. as will X. or 4. 2. Pre-Snap Read: The QB will look to the middle of the field. breaking to Post at +12 yards Z: Corner/Comeback route For the best description of the Corner/Comeback route I have seen.Cover 0/2/4/5) X: Corner/Comeback route H: Outside Vertical release. Y and Z to see if there is a safety in the middle of the field or not (see page 30 for the MOFO/MOFC distinction).50 SEAM This pass route package is adaptable to different coverages based on a simple pre-snap/post-snap read process. The package converts automatically from four verticals against Cover 3 or Cover 1 to three verticals against Cover 0. 32-38 on QB reads. I turn yet again to Chris Brown and his superior Smart Football weblog (http://smartfootball. See pp. breaking Out at +7 yards Y: Inside Vertical release. Routes are adjusted as follows: Middle of the Field Closed (MOFC .blogspot.com): 57 .Cover 1 or 3): X: Outside Vertical route up the top of the numbers H: Outside Vertical route up the hashmarks Y: Inside Vertical release up the hashmarks Z: Outside Vertical release toward the tops of the numbers Middle of the Field Open (MOFO . 2-Man Under (Cover 5).

if the Bunch-side safety drops down to the hole in the middle of the field. look for Y’s Post to find the deep middle hole. and from there look to Z toward the deep Corner. he may look for the ball quickly as well).e. In that case. the QB will drop with an eye on the safety. looking back at the QB on the second. If this happens he will catch it at 18-22 yards (this requires QBs without strong arms to have great timing). he will drive his outside elbow and plant his outside foot flat to the LOS. He serves as a Q receiver in case of early pressure which requires a quick dump-off by the QB. On his third step he will plant his inside foot hard. The F back will. he will release vertical for 7 steps and should reach at least 10-12 yards. If the safety remains in the middle of the field. He will plant on his outside foot and break at a 45 degree angle to the Post for three steps. open his hips and break for the corner at a hard 45 degree angle.either C2-Robber or C2-Tampa. If the cornerback stays inside he will break hard for the near pylon. he will look for the Bunch-side safety. With a pre-snap MOFC read. you want your best match-ups against their defenders -. If the corner stays outside or quickly is back over the top of him. If he is low or missing entirely (i. If that safety drops toward his Cover 2 half-field responsibilities. it’s Cover 0 and H’s 7-yard Out is your best bet to beat the blitz (if Y is astute enough to spot the blitz potential.I would look for X’s Corner/Cutback and then H’s Out. 58 . down at LB depth or even tighter to the LOS)..Beginning with the outside foot back. or takes off for the outside third. if and when the safety breaks on him. throw to the other. in all cases. and begin to come back for the football. Finally. check his blocking assignments and then release into a Swing route toward the Bunch side. With a MOFO read. it is a disguised Cover 3 -. the QB will eyeball one of his two inside receivers (H and Y) and then.

59 . which he calls “Cross”: Many of you are familiar with Norm Chow’s "62 Mesh" route package and his progression for the QB: 1. The other two receivers "Mesh" (right over left).51 DIG This package of plays comes from Tim Sparacino of Paris.Watch the Mesh occur.Check the Dig 3. The widest receiver opposite of him runs a Post..every Dig call has a tag. A former head coach for 9 years. By using these simple rules you can create a multitude of meshing type patterns with the same read for the QB.Watch the Mesh occur From a Balanced 2 X 2 Set with receivers identified as (X) wide left.. It is the exception to the Wild Bunch rule in that there is no untagged base version of the package -.. which is easy to implement and easier to tag and adjust. Here is his description of the package. is extremely multiple. Rules for the "Cross" are as follows: The called receiver runs the crossing pattern (10 yard Dig). and adds a Dig route that can pop open under the Post and above the Mesh (much like the NCAA route). I like this package very much against MOFC looks (Cover 1 or 3). (Y) slot right. The "Cross" route package that I've been toying with gives you a play that is as effective as the Mesh described above.Peek to the Post 2.Peek at the Post 2.. (H) slot left. My hat is off to him for this combination of the NCAA route and Air Raid Mesh package. Arkansas. 1. and (Z) wide right. he is currently Assistant Superintendent for the Paris School District. and against MOFO secondaries which are playing man or matching zone (Cover 5 or 4).

H Dig H would run the 10 yard Dig. Z is the widest receiver opposite so he would run the Post. Y and X would "Mesh" (right over left). 60 . Z is the widest receiver opposite so he would run the Post. Y and H would "Mesh" (always right over left to minimize confusion).X Dig X would run the 10 yard Dig.

As you can see. X. Receivers simply need to know the rules. H and Z Mesh. these simple rules allow you to have what looks to the defense as at least four different patterns. Z Dig Z.Post. X.Y Dig Y. how to run a Post.Dig. Y and H Mesh.Dig. The read for the QB remains constant. or Shallow Crossing route. 61 . a Dig.Post.

Mesh. If it is he progresses from Corner to Dig to Mesh. Example: X Dig/Z Corner X. H and Y. The QB can use a pre-snap read to determine whether or not the Corner is a viable option. If not.10 Yard Dig.By tagging the Post receiver with other routes you can increase the strain on the defense. Dig to Mesh. Z.Corner. Add the "Pivot" tag to the underneath receivers and you've got more than the defense can prepare for! 62 .

10 Yard Dig. H and Y. then has two Pivot routes underneath for outlet passes instead of the Mesh. QB still peeks to the Post.Post.Pivot (sell the Mesh. Happy hunting! 63 . Z. checks the Dig. stop and Pivot back to the outside).Example: X Dig/Double Pivot X.

cross his face hard to inside.keep the flat defender low. Bunch Tackle: Block backside gap.) H: Widen toward near hash.double a neighbor’s man if no one attacks your gap. you have the Safety bracketed between Z and Y. break to Post. Hitch at +7 yards and turn square to QB. Y: Dig route -. look inside for flat defender and apply the above rules to his actions. Fullback: Double read playside EMLOS and ILB -. then run 12-yard Corner route.) Bunch Guard: Same as Bunch Tackle.MOFC. If he crosses your face hard to the outside. too: http://coachhuey. push it vertical to +10 yards inside hash -. unless by game plan you think you can take it deep (versus Cover 2. nod hard to Post against man coverage. MOFC. Spread Tackle: Same as Spread Guard. read it Hitch/Corner/Post/Dig. slant toward post and cut horizontal at +12 yards.take immediate threat. for example).Cross under Y and continue inside to +6. If he drifts out. MOFO. front to back. Center: Same as Bunch Tackle.slant outside to +6 yards deep. you sit. locating flat defender with your peripheral vision. Z: “Tube read” . with X as a checkdown. (Note: If CB drops to deep outside 1/3 at snap. stem vertical until +10. but don’t block air -.proboards42. If he sits. continue down seam. yell “Fire! Fire!” if both come. you drift out. 64 . Spread Guard: Block backside gap if uncovered.com X: 7-yard “Low” route -. Quarterback: MOFO. and you should. (See page 18 for SLIDE pass pro.52 SMASH I stole this package from Coach Huey. block man on or “overhang” if covered.

as Jones has proved in recent years at Hawaii.THE 60 SERIES: Z Run & Shoot Motion The Run & Shoot pass route packages made famous by Mouse Davis and more recently June Jones work very well from the shotgun. The pass route packages and complementary plays included in this series are designed to exploit those problems. 65 . Motioning Z across the formation to create Run & Shoot Trips (3x1) causes problems for many defensive coverage systems which are designed to defend 2x2 receiver formations.

looking for the strong flat defender and responding to his actions after the snap. He will be the QB’s “Q” (quick) receiver in case of early pressure. they should accelerate straight ahead. X and Y both take Outside Vertical releases as well. if defenders are playing tight outside leverage on them. Unless the defense does something drastic to counter. the strong flat defender will be bracketed quickly between two receivers. snapping his head and shoulders around to look for the ball as soon as he reaches that depth. the QB has the playside Cornerback bracketed between X and H. H releases into a quick Shoot route that will take him +1 yard deep. Either way. The idea is to put the maximum possible horizontal stretch on the defense. if the flat defender moves to cover one of the receivers. The QB rolls to his outside. and he will be bracketed between H and Z. and will be wrong no matter what decision he makes. the flat defender will be the Strong Safety. Against Cover 3 Sky. He should expect the ball as soon as he heads downfield. throw right now to the other.60 GO Go might be my single favorite play concept in football. Against Cover 2 (as shown above) or Cover 3 Cloud. but may not get it until much later. Z motions to a spot 5 yards past H and releases downfield on an Outside Vertical route. 66 . then bend their routes to the outside as soon as they are past that first defender.

First.out-in-out steps in fast succession. If he drops back to cover the Slant route. This throw requires practice. right past Z's position at the snap. drill the ball on your third step to Z as he breaks in. X will continue to fight for separation. allowing him to cut downfield after the catch (do not gun it -. As the C3 DBs drop. hit the Short route.he ends up over the spot where Z was located at the snap. H runs a Seam.quickly.61 SHORT Z goes in motion until he's about 6 yards from X. the strong safety). then runs a Slant. If he hangs in place or squats on X's Short route. VERSUS MAN: Techniques for defeating man coverage differ for some routes. but will pay big dividends. if he hangs in place or moves up to cover the Short route. QB reads the first underneath defender inside X. at a depth of +3 or so. If the SS runs with Z. 67 . QB should lead X with the ball if he decides to hit the Short route. H's Seam keeps the next underneath defender inside from gaining too much width. the Spread side should open up to give the QB a clear read. X will work hard to gain separation at the LOS with a quick "shake and bake" -. deliver a firm ball to X. Y runs an Outside Vertical. but they are looking for quick separation and a quick pass. reading the underneath defender over Z (in C3. and X runs a Short -. VERSUS ZONE: QB takes a quick two.X is running toward you). throw the Slant behind him -. followed by a hard cut inside once X's defender turns his hips out.or three-step drop. Z and H run their patterns much the same as against zone.

66 ICE A companion play to 60 Go and its variations. QB should carry out his Go steps as though he has the ball. 68 . who reads the block of Spread Guard for his initial decision on POA for the play -. The ball is snapped directly to F. as shown above.it can hit from the backside B gap to the frontside D gap. then seek out the nearest linebacker so that one of them can peel off and block him at the right moment. The entire line blocks GOOP: (inside) Gap Outside Gap On Pursuit If a double team results. both linemen will get their hands on the defensive lineman in the gap between them. 66 Ice provides a great Draw substitute off of 60-series motion. it may not seem like much of a fake. H heads inside Spread Tackle at the snap and blocks the first linebacker he can find. but it can make all the difference if the right defender hesitates when he sees QB rolling out behind 60 motion by Z.

you can make good yards off of Crunch. takes advantage of defenses who are convinced that the way to stop the Bunch is to “blow up” the #2 (middle) receiver. finds a place in this playbook.THE 70 SERIES: H Bunch Attack Motion The Coverdale/Robinson Bunch Attack concept provided the foundation for the Wild Bunch offense. so it is only fitting that the most recent version of their most popular concept. meanwhile. and is great against any coverage. If your F back has any foot speed at all. There are only a few “moving parts” . the Bunch Mesh. 71 Y Space is another very important pass rout package. 73 Crunch. 70 Mesh/Under combines the best features of the Bunch Mesh and Air Raid Mesh packages. 72 Down is a great 70-series Draw play in the same way that 66 Ice is for 60 motion.two of the receivers are stationary. 69 . and only show their numbers to the QB if they are open. and probably the easiest package to master that I know of. I have also included two different pass-action runs off of 70 motion.

this will almost always be X.the QB takes a quick peek at Y’s Post as he drops. The QB drops back three big steps and has a very easy set of reads. and some handy (and simple) adjustments available to him. and more useful against both straight man coverage and pattern-reading zones. It is easier to install than the base Mesh package.the QB gets the ball out to H right away if he feels heat.70 MESH/UNDER The Under tag to the Coverdale/Robinson Bunch Mesh package is my preferred 5-step-drop pass package (or its equivalent from the gun). Rather than running a Whip Read route. 70 . although he can get the ball at any time if the coverage starts to ignore him. with H acting as the “Q” or quick receiver in case of early pressure -. His basic read is Y/X/H. then reading the play as follows -. Against man coverage. the low crosser (the high crosser “scrapes off” tight man coverage). Z continues across the formation as the high Shallow Crosser over X. and H runs an identical Flat route at about +3-4 yards deep. who as the low Crosser wants to be no more than 5-6 yards deep when he passes by Y’s original position. Z’s high Cross is basically a decoy. H motions to form the Bunch as usual. Y runs the same Smash/Corner route he does in the base Mesh package. but then things change from the base Mesh package. Against man. you can modify the package further by tagging Y with a Post (70 Mesh/Under Y Post). deep to shallow. then comes down to the two Shallow Crossers and hits the first of them to come open off the mesh.

but with stationary receivers who make easier targets. p. Either way. you can have him make Z his object receiver -. Z runs what amounts to a Slant/Stop route.) X will run a conditional Slant route on the backside -. trying to stop the deep pass. if the Mini-Curl is invaded from inside.Slant if the defender is 5 or more yards off you at the decision point (your third step). * See my under-center Wild Bunch playbook: http://www. 114.look to him first and throw if he’s open. then Slanting in at about +4 yards and Curling back toward the QB at about + 7. backside to frontside. With H’s Shoot route at +2 yards. The easiest way to read this is from X to Y to Z to H. if the Mini-Curl route is invaded from outside. Y runs a Sit route. Really savvy QB’s will look the flat defender onto H’s Shoot to open up the Mini-Curl. If you have an experienced QB. 71 . The yards-after-catch potential from Y Space is excellent. since it attacks the same underneath voids in Bunch-side coverage as Z’s Whip Read route does. (H will turn his route into a Wheel downfield if he doesn’t have the ball by the time he reaches the numbers. and especially good in situations where the defense is playing a loose zone or man coverage. otherwise Fade. this gives the QB an easy distribution of three receivers separated by significant amounts of horizontal space. or off three quick steps. You can run this off a one-big-step drop. Y will show his numbers to the QB if he is open. look next to H’s Shoot. Like Z on his Mini-Curl. but not so deep that he has to hold the ball for long. however. go to Y’s Sit.com/doc/437710/WB4a-2007. replacing the near ILB at about +5 yards. widening slightly to increase the space between himself and Y. especially at the HS level or above. Otherwise.scribd. who will get the ball about 80% of the time. this package is extremely versatile.71 Y SPACE This play is a great alternative to the original Bunch Mesh package*.

At the snap.72 DOWN This is an excellent companion play to the 70 series passes. performs a perfect half-slide pass set. Notice that all three moves look just like Bunch pass releases. Once you get the defense conditioned to expect pass when you form the Bunch. if he blocks Man Away. or there may be a chance to bounce outside. By motioning H to form the Bunch. they will see what they want to see on this play until it’s too late to react. 72 . Z slants inside to position himself for a block on the SS. Even the EMLOS defender over Y won’t get a run read. If the EMLOS defender correctly reads the play and wrong-arms Bunch Guard. Bunch Tackle also blocks inside gap. you create the impression among defensive coordinators that you are 100% likely to pass -. OLB and FS to his side. since he should step up as soon as he sees the Fold action by the Center and Spread Guard. Y comes down hard for the 5 tech defender. delaying defensive recognition for a crucial second. This must be run with Y close enough to Bunch Tackle that he can make the down block on a 5 technique defender. Spread Guard will Fold behind him for the first linebacker to show. Spread Tackle. meanwhile. since Y could just as easily be releasing on a Shallow Cross route.and that kind of misperception is what the Wild Bunch was designed to exploit. and H slants outside for the CB. run to daylight -. X releases deep. Center blocks Man On/Man Away. to help mislead the DE. The F back takes the snap and follows Bunch Guard’s block.there could easily be a hole as far back as the backside A gap. This is actually a very good way to take an aggressive Mike backer out of the play. and Bunch Guard pulls and kicks out the first wrong color that shows off of Y’s butt.

it is a nice way to give your F back some carries to the outside if he has any foot speed. Y blocks a man over him or else cracks the first defender to his inside. who pass sets. we use it to sting defenses that have decided that impacting the middle receiver in the Bunch is the way to stop us from throwing our 70 series passes. Alternately. the ball is snapped when H reaches his Bunch position inside Y. In Crunch. Primarily. of course. H.73 CRUNCH A great play when defenders start trying to “blow up” Y as a way to combat Bunch passes. and H blocks the first wrong color that shows past Z. though. and cuts off his block. 73 . while Z looks for the first unblocked defender inside him. Among other things. Apart from Spread Tackle. crack H in on the EMLOS defender. F follows his lead blocker. looking to "reach and run" on the defense. we can snap the ball a count later. the line blocks Outside Zone. and pull the tackle for the cornerback. As with 11 Green Light Fly Sweep. This play can be used in many situations. the block on the playside EMLOS defender is crucial.

I try to hold to a 30-minute maximum for viewing film in groups or as a team -longer than that. doing more than one thing.CHAPTER 8: INSTALLATION I believe that every minute should be accounted for in a practice schedule. My intent is to demonstrate that the Wild Bunch can be installed quickly and efficiently IF. Off the field. There should be evidence of precision in the entire schedule. where four hours a day are devoted to football practice. because scrimmaging is. let it be this: when installing an offense. Your best friend. I should also add that I do not believe in doing any one thing for more than 15 minutes during football practice. or a total pre-season of 48 working hours. you account for every minute.a handful may have less. by nature. however. as Coach Peterson suggests. wasting time is the cardinal sin. I don't include scrimmaging in that statement. is Organization. Building From the Start If I leave you with only one idea from this chapter. What follows is a layout for the first seven days of a notional 12-day pre-season practice schedule. Again. on the other hand. 74 . Many of you will have more time than this to prepare for your next season -. Keep whistles and even air horns handy to move groups between practice segments. Bill Peterson. as Coach Peterson alluded to in his excellent 1971 book on building a football program (Rice University) from the ground up. and I believe you are inviting group naps. Time is the real enemy.

I try never to install more than two plays a day. feel free to send me questions on anything in this playbook: seayee@hotmail. and repping and polishing some more.we show the plays on video as a whole. With the gun Wild Bunch. and finally re-construct the whole as an offense by repping and polishing the plays. 21 Truck Day 8: 60 Go.scribd. 52 Smash Day 5: 29 Green Light Sweep. I am a firm believer in teaching. polishing. but can be revised to fit any size squad.This schedule is designed to install 18 plays in 12 days. It becomes an integral part of the whole/part/whole teaching process to which I subscribe -.com/doc/437710/WB4a-2007 Once again. Then the first teams come together to work our offensive and defensive schemes against each other. 66 Ice Day 9: 70 Mesh/Under. 25 Trap Day 7: 20 Counter Boot. First the first offense runs our plays against the second/scout D. The latter process occurs in the afternoons during the team installation periods. while at the same time our first D is installing against the second/scout O. 16 Counter Day 2: 12 Red Light Sweep. What matters is that you plan things down to the minute. this makes perfect sense since each series uses a different backfield action: Day 1: 11 Green Light Sweep. it is easy to add depth to the structure to accommodate more bodies. break down the mechanics of each play in small group and team drills. The schedule calls for two full offensive and two full defensive platoons.com 75 . please see the most recent version of my under-center Wild Bunch playbook: http://www. If you only have 15 players. I try to teach similar plays and/or plays from the same series together whenever possible. you can break down the training into skeleton backfield and half-line drills. If you have more than 50 players. reviewing. 15 Trap Day 3: 10 Y Stick. 50 Seam Day 4: 51 Dig. repping. 24 Counter Day 6: 27 Red Light Sweep. 72 Down Day 10: 71 Y Space. Consolidation Day 12: Consolidation For further details on installation and situational practice and play-calling. 73 Crunch Day 11: 61 Short.

delphiforums. and playing cricket. When not posted to a country where they play American football. 76 . Seay's claims to understand the LBW law are seldom heard and generally disbelieved. Seay joined the Foreign Service in 1985 and has since served in Mexico. From his original experience coaching Police Athletic League and girl's flag football (made possible through his discovery of the late Dr. Slovenia. His concepts are featured on http://forums. and to share ideas with other coaches on the Internet. Jamaica. especially military history.com/TedSeay Divorced. as well as hiking. and overseas.C. Seay enjoys reading. Although his interview with the late Michael Manley was published in the Wisden Cricket Monthly in April 1995. D.Ted Seay started coaching football while still playing the game as a high school junior in 1974. Kenneth Keuffel's monumental Simplified Single Wing Football in San Francisco's main public library). albeit very badly. snorkeling. A failure at stand-up comedy.S. he works to update his knowledge of the game. he has gone on to coach high school. Australia. club and university teams in the U. overweight and childless. as well as several tours of duty at the Department of State in Washington. Fiji and Austria.

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