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2000 Pts - Codex: Space Marines - Exorcist Strike Force Solomon, GK Allies

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Space Marine Chapter Master in Power Armour (1 , 170 pts) Space Marine Chapter Master in 1 6 5 4/6 4 3 5 3 10 2+/4(i) 170 Power Armour Infantry (Character); Assault Grenades; Krak Grenades; Iron Halo; Artificer Armour; Bolt Pistol; Relic Blade (x1); And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment; Warlord HQ: Space Marine Librarian in Terminator Armour (1 , 140 pts) Space Marine Librarian in 1 5 4 4 4 2 4 2 10 2+/3(i) 140 Terminator Armour Infantry (Character); Psychic Hood; Terminator Armour; Force Sword; Storm Shield; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker (Mastery Level 1); Codex Psychic Powers; 6E Psychic Disciplines: ; Machine Curse; Quickening; Biomancy ; Pyromancy ; Telekinesis; Telepathy HQ: Brother-Captain Stern (1 , 200 pts) Brother-Captain Stern (HQ) [GK] 1 6 5 4 4 3 5 3 10 2+/4(i) 200 (C:GK, pg. 41); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; The Strands of Fate; Hammerhand; Psychic Communion; Zone of Banishment Elite: Sternguard Veteran Squad (8 , 200 pts) Sternguard Veteran Squad 7 4 4 4 4 1 4 2 9 3+ 200 (C:SM, pg. 63 & 136); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x7); Boltgun (x7); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 3+ [25] Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Boltgun Troops: Scout Squad (5 , 75 pts) Scout Squad
4 3 3 4 4 1 4 1 8 4+ 75 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x4); Sniper Rifle (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [10] Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Sniper Rifle

Troops: Tactical Squad (10 , 170 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 170 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [23] Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword (x1)

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Troops: Grey Knight Terminator Squad (5 , 205 pts) Grey Knight Terminator Squad 1 205 (Troops) [GK] (C:GK, pg. 27); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand Terminator Justicar [GK] 1 4 4 4 4 1 4/6 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminator [GK] 1 4 4 4 4 1 4 2/3 9 2+/5(i) [45] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Falchions Terminator [GK] 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter Terminator [GK] 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Daemonhammer Terminator [GK] 1 4 4 4 4 1 4/6 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Fast Attack: Land Speeder Squadron (3 , 180 pts) Land Speeder Squadron 3 Grp: 180 BS: 4 FA: 10 SA: 10 RA: 10 HP: 2 (C:SM, pg. 74 & 139); Vehicle (Skimmer, Fast); Heavy Bolter (x3); Heavy Bolter (x3); Deep Strike Fast Attack: Storm Talon Gunship (1 , 155 pts) Storm Talon Gunship 1 Grp: 155 BS: 4 FA: 11 SA: 11 RA: 11 HP: 2 (White Dwarf); Vehicle (Flyer); Ceramite Plating; Twin-Linked Assault Cannon; Typhoon Missile Launcher; Aerial Assault; Escort Craft; Hover Strike; Supersonic Fast Attack: Stormraven Gunship (1 , 235 pts) Stormraven Gunship (Fast) [GK] 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 235 (C:GK, pg. 37); Vehicle (Flyer w/ Hover mode, Transport); 12 model capacity; Ceramite Plating; 4x Mindstrike Missiles; Twin-Linked Assault Cannon; Twin-Linked Multi-melta; Hurricane Bolters (each side); Assault Vehicle; Deep Strike; Power of the Machine Spirit; Psychic Pilot; Shadow Skies; The Aegis; Fortitude Heavy Support: Thunderfire Cannon (1 , 100 pts) Thunderfire Cannon 1 100 (C:SM, pg. 73 & 142); Artillery ; Thunderfire Cannon Techmarine Gunner 1 4 4 4 4 1 4 1+2 8 2+ [0] (C:SM, pg. 73 & 142); Automatic Unit Type; Assault Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character; Servo Harness Heavy Support: Vindicator (1 , 120 pts) Vindicator 1 Grp: 120 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Dozer Blade; Demolisher Cannon; Storm Bolter : Aegis Defence Lines (1 , 50 pts) Aegis Defence Lines
1 Battlefield Debris (Defence Lines)
Total Cost:

50
2000

Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Biomancy Fortitude See WH40k, pg. 111. Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Endurance, 4 - Life Leech, 5 - Warp Speed, 6 - Haemorrhage (see WH40K, pg. 419). Fortitude (see C:GK, pg. 33).
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Hammerhand Machine Curse Psychic Communion Pyromancy

Hammerhand (see C:GK, pg. 25, note FAQ update). Machine Curse; see (C:SM, pg. 57). Psychic Communion (see C:GK, pg. 23). 0 - Fiery Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Inferno, 4 - Spontaneous Combustion, 5 - Sunburst, 6 - Molten Beam (see WH40K, pg. 421). Quickening Quickening; see (C:SM, pg. 57). Telekinesis 0 - Assail, 1 - Crush, 2 - Gate of Infinity, 3 - Objuration Mechanicum, 4 - Shockwave, 5 - Telekine Dome, 6 - Vortex of Doom (see WH40K, pg. 422). Telepathy 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Puppet Master, 4 - Terrify, 5 - Invisibility, 6 Hallucination (see WH40K, pg. 423). Zone of Banishment Zone of Banishment (see C:GK, pg. 41). Special Rules Aerial Assault May fire all of its weapons when traveling at Cruising speed. And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Blessing of the Omnissiah Blessing of the Omnissiah; see (C:SM, pg. 71). Bolster Defenses Bolster Defenses; see (C:SM, pg. 71). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Deep Strike Deep Strike (see WH40k, pg. 36). Escort Craft See White Dwarf article. Hover Strike See White Dwarf article. Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Move Through Cover Move Through Cover (see WH40k, pg. 40). Orbital Bombardment Orbital Bombardment; see (C:SM, pg. 52). Power of the Machine Power of the Machine Spirit (see WH40k, pg. 40). Spirit Preferred Enemy Preferred Enemy (see WH40k, pg. 40). (Daemons) Psychic Pilot Psychic Pilot (see C:GK, pg. 21). Psyker (Mastery Level 1) Psyker (see WH40k, pg. 41). Psyker (Mastery Level 2) For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Scout Reserves (see WH40k, pg. 41). Shadow Skies Shadow Skies (see C:GK, pg. 37). Supersonic Supersonic (see WH40k, pg. 42). The Aegis The Aegis (see C:GK, pg. 21). The Strands of Fate The Strands of Fate (see C:GK, pg. 41). Terrain Type Battlefield Debris Battlefield Debris (Defence Lines) (See WH40K, pg. 104-105) (Defence Lines) Unit Type Artillery See WH40K rulebook, pgs. 44-49. Automatic Unit Type See WH40K rulebook, pgs. 44-49. Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Flyer w/ Hover See WH40K rulebook, pgs. 44-49. mode, Transport) Vehicle (Flyer) See WH40K rulebook, pgs. 44-49. Vehicle (Skimmer, Fast) See WH40K rulebook, pgs. 44-49. Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Wargear Artificer Armour Confers a 2+ Armour save. Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Ceramite Plating Ceramite Plating (see C:BA, pg. 38). Dozer Blade (see WH40k, pg. 87). Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Power Armour Confers a 3+ Armour Save. Psychic Hood Psychic Hood (see WH40k, pg. 68).
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Psyk-out Grenades Scout Armour Searchlight Servo Harness

Psyk-out Grenades (see C:GK, pg. 61). Confers a 4+ Armour Save. (see WH40k, pg. 87). Two extra Close Combat attacks made at Strength 8 and Initiative 1, ignoring Armour Saves. Plasma cutter fired as a Twin-linked plasma pistol, but cannot be used in CC. Flamer Smoke Launchers (see WH40k, pg. 87). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 4x Mindstrike Missiles 72" Range; S4; AP5; Heavy1, Blast, One shot, Psi-shock, see C:GK, pg. 57. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. Chainsword S User; AP - ; Melee. Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Flamer Template; S 4; AP 5; Assault 1. Force Sword S User; AP 3; Melee, Force. Heavy Bolter Range 36"; S5; AP4; Heavy 3. Hurricane Bolters (each Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. side) Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta. Nemesis Daemonhammer Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Falchions Nemesis Falchions (see C:GK, pg. 54). Nemesis Force Halberd Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword Relic Blade Relic Blade; see (C:SM, pg. 99). Sniper Rifle Range 36"; S X; AP 6; Heavy 1, Sniper. Storm Bolter Range 24"; S 4; AP 5; Assault 2. Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Thunderfire Cannon May choose one of the following options when firing, See C:SM, pg. 73: Surface Detonation: Range: 60"; S6; AP5; Heavy 4, Blast. Airburst: Range: 60"; S5; AP6; Heavy 4, Blast, Ignores Cover. Subterranean Blast: Range: 60"; S4; AP-; Heavy 4, Blast, Tremor. Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon Twin-Linked Multi-melta 24" Range; S8; AP1; Heavy 1 Linked Melta Typhoon Missile Launcher Frag: Range 48"; S4; AP6; Heavy 2, Blast. Krak: Range 48"; S8; AP3; Heavy 2. Validation Report c-1. File Version: 1.11 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 15.5 Faith Points: 0 % Elite: 10 % Troops: 12.3 % Fast: 16.8 % Heavy: 11 % Fortification: 2.5 % Wargear: 0 Model Count: 39 Files version: 1.11

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Group

Min 1 0 2 0 0 0

Max 2 3 6 3 3 1

Used 2 1 2 2 2 1

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