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Establishing a PLACE for

teaching technologies

ÁLVARO H. GALVIS, ED.D.

Winston-Salem, NC, August 2009


Establishing a PLACE for teaching technologies

By Alvaro H Galvis, Ed.D.

© 2009

Alvaro H Galvis
250 Lake Dale CT
Clemmons, NC, 27012
978.467.5729
algalvis50@yahoo.es

All rights reserved.

Printed in the United States of America

Cover Design by Shira Hedgepeth


Translation from Spanish by Michael Brookshaw, Ph.D
Copy edited by Joanne Chesley, Ed.D

Library of Congress Cataloging-in-Publication Data

Establishing a PLACE for teaching technologies

Alvaro H Galvis
p, cm
Includes bibliographical references.
ISBN
1. Educational technology. 2. Computer-assisted instruction. 3.
Teaching—Aids and devices. 4. Teaching—Computer network
resources. 5. Computer conferencing in education. 6. Instructional
systems—Design.
I. Galvis, Alvaro H [1950-
LB1028.3 G358 2009

Establishing a PLACE for teaching technologies  Page ii 
T able of Contents

Table of Contents iii 


ICTE –Information and Communication Technologies for
Education 1 
PLACE: an acronym for understanding Information &
Communication Technologies for Education 3 
P for Productivity 5 
TOOLS SUPPORTING TEXT-BASED COMMUNICATION 5 
Tools for Improving Written Communication 5 
Typing Tools 6 
Scheduling and Bibliographical Tools 6 
TOOLS TO SUPPORT DATA PROCESSING 7 
Online surveys and descriptive statistics 8 
Statistical Data Analysis Tools 8 
TOOLS THAT SUPPORT GRAPHIC EXPRESSION 9 
Graphic Processing Tools 9 
Tools for Making Multimedia Presentations 10 

Establishing a PLACE for teaching technologies  Page iii 
TOOLS FOR MULTIMEDIA DATA PROCESSING 10 
Tools for Processing Video and Digital Sound 10 
Tools for Sharing digital products on Internet 11 
Tools for threading voice comments on digital objects 13 
Tools for Building web pages 13 
TOOLS FOR TIME AND ACTIVITY MANAGEMENT 14 
L  for Learning Environments 15 
CONSTRUCTION OF CONCEPTUAL AND MIND MAPS 15 
CONSTRUCTION OF CAUSE-EFFECT MAPS 17 
MATHEMATIC MODELS: CONSTRUCTION AND EXPLORATION 17 
SIMULATIONS AND GAMES: CONSTRUCTION AND EXPLORATION 18 
LECTURE NOTES AND FLASH CARDS: BUILDING AND USE 18 
CREATION OF DIGITAL PORTFOLIOS 19 
CREATION AND USE OF RUBRICS 19 
A  for Access to cultural, and intellectual capital 21 
SEARCH ENGINES AND DIGITAL TAGGING 22 
ELECTRONIC ENCYCLOPEDIAS 23 
SUBSCRIPTION TO ELECTRONIC INFORMATION SERVICES 24 
List Serves 24 
RSS Channels 25 
DICTIONARIES, TRANSLATORS AND THESAURUSES 25 
EDUCATIONAL PORTALS 26 
DIGITAL TOURS THROUGH MUSEUMS AND COLLECTIONS 28 
C  for Communication 31 
TOOLS FOR INTERACTING ASYNCHRONOUSLY 31 
Email (electronic mail) 32 
Text messaging and chat rooms 33 
Social messaging via Twitter 33 
Social/virtual networking in education 34 
Digital Diaries, also called, Blogs 35 
The Wiki and collaborative knowledge building 36 
Collaborative productivity tools 38 
Network Forums 38 
Video lecture capturing 39 
TOOLS FOR SYNCHRONOUS INTERACTION 40 
Chat rooms 41 
Multimedia Instant Messaging Systems 41 
Video Conferencing Systems 42 
Establishing a PLACE for teaching technologies  Page iv 
TOOLS FOR HYBRID SYNCHRONOUS / ASYNCHRONOUS INTERACTION43 
Course delivery systems 44 
Community management systems 44 
E  for Exploration of learning objects 47 
DIGITAL MANIPULATIVES THAT SUPPORT CONJECTURAL
EXPLORATION 48 
Some Resources for Manipulating Scientific Digital Objects 48 
Some Resources for Digitally Manipulating Mathematical Objects 50 
LEARNING THROUGH EXPLORATION AND CONJECTURE 51 
Web Explorations 51 
Digital Exploration of Our Planet 52 
Using ICTE to improve teaching 55 
PROFESSIONAL DEVELOPMENT WITH ICTE 55 
Personal growth with ICTE 56 
Career advancement with ICTE 58 
COURSE ENHANCEMENT WITH ICTE 59 
ICTEs embedded in course requirements 60 
ICTEs to enhance teaching strategies 61 
About the author 65 
Acknowledgements 67 
Glossary 69 
Works Cited 73 
Reference List for ICTE in footnotes 76 
 

Establishing a PLACE for teaching technologies  Page v 
Establishing a PLACE for teaching technologies  Page vi 
ICTE –Information and Communication
Technologies for Education

Information and communication technologies—ICT—have changed the


way we relate to others and revolutionized many fields of human
endeavor. Physical presence is no longer a prerequisite for being in
contact with people or suppliers of information relevant to personal or
professional activities. By using ICT the interaction that is required to
perform individual and group initiatives can be achieved at reasonable
prices and with increasing effectiveness. Moreover, businesses are not
the same since computers and digital networks are now used to add value
to products and services. Hence, information systems and technologies
can create a difference in customer service and resource management of
an organization (Galvis, 1997).

Like all sectors of human activity, education has at its disposal multiple
technological opportunities to support the achievement of its mission.
Information and Communication Technologies for Education—ICTE—
have permeated the management of educational institutions.
Information systems—accounting, finance, library and student
registration—are increasingly more effective and provide better
administrative service to the recipients. In spite of the growing
investments made by ministries and secretaries of education and parental
associations to provide equipment to educational institutions at all levels
and in all sectors, ICTE have had a smaller impact on the activities
inherent to student development and the establishment and
consolidation of learning communities. At this juncture, the following
comment, from Seymour Papert (1996), resonates: It is easy to
understand how someone from this era might be in a classroom of our
time and appear to feel very comfortable since the teaching environment
has remained the same—centered on the professor and using the
blackboard. By contrast, if one were to face a different environment—for
example a hospital—one would not recognize it because technology has
radically changed the processes

In education there are many opportunities to reengineer educational


processes with technology support. Nevertheless, when we integrate
ICTE just to mediate processes (e.g., use of LMS—Learning
Management Systems—to distribute and collect course related digital
information) we will most likely continue doing more of the same; there
may be increases in efficiency but not necessarily in efficacy. When we
rethink what we are doing and use ICTE to make viable some of our
educational dreams (e.g., fostering active learning via interaction,
exploration, collaboration) we will most likely add value to education at
costs that merit the investment. With ICTE we can do business as usual
with new tools, or we can choose to rethink what is to be done and how
we will do it, given the array of digital resources available. (Galvis, 1998a,
1998b).

Just having computer equipment and communication networks in


educational institutions will not make a difference in learning outcomes;
it is what is done with them and how it is done that matters. The use of
ICTE in fundamental processes adds value to the mission of each
institution.

Establishing a PLACE for teaching technologies  Page 2 
PLACE: an acronym for understanding
Information & Communication
Technologies for Education

There are many ways to benefit from Information and Communication


Technologies for Education (ICTE). Of course equipment and
communication are essential; without them, digital processing and
technology-mediated interaction is not possible. Nevertheless, without
qualified educators and directives that support innovation and foster the
redesign of educational processes, it would be difficult to accomplish
anything of educational value.

Even though children and youth of today are “digital natives,” that is,
were born and grew up in a digital culture, we cannot think that giving
them access to digital equipment in an educational institution will
necessarily imply that educational improvement will take place. While a
myriad of technological initiatives have been introduced to close the
digital divide in education, we cannot be deceived into thinking that the
tools themselves are sufficient. There are thousands of pieces of
equipment in educational institutions that have not made a difference
with regard to student learning or teaching innovation. Fortunately, there
is an increasing number of cases that also indicate improvements in
student retention and advancement, the development of positive

Establishing a PLACE for teaching technologies  Page 3 
attitudes toward learning, and an increase in competence for competing
in the 21st century (Galvis, 1998a, 1998b).

The acronym, PLACE is a way to understand the opportunities that


ICTE can provide to educators and students. Information and
communication technologies embrace all of those artifacts that are of
value in processing, storing, or disseminating information in a digital
format. They also include all those artifacts that allow human interaction
by using digital devices. This book offers different paths and strategies
that educators may use to reengineer educational processes when they
integrate ICTE. Keeping this in mind, we wish to invite the reader to
understand ICTE by analyzing the following five dimensions which we
will mnemonically refer to as PLACE; with each letter illustrating a way
of using ICTE.

P ICTE that improve individual Productivity, simplifying


activities and increasing personal capacity.

L ICTE that support the creation of technology-enhanced


Learning environments.

A ICTE that foster Access to cultural and intellectual wealth.

C ICTE that support individual or group Communications,


synchronously or asynchronously.

E ICTE that aid the Exploration of learning objects which


support knowledge construction.

Establishing a PLACE for teaching technologies  Page 4 
P for Productivity

What has made ICTE famous in the dominions of human activity is their
capacity to simplify routine tasks, and at the same time, extend the
potential of those who carry them out. This is done with informational
productivity tools which act as computational systems that benefit many
areas of human activity. The following sections include a review of
distinctive productivity tools that have not been created for education,
but are potentially useful in educational activities.

Tools Supporting Text-based Communication

One of the greatest necessities that educators and students have is being
able to properly express themselves in writing and make references to the
documentary sources that are required for footnotes and references.
This group of tools can support such functions.

Tools for Improving Written Communication

One of the basic activities in a large number of domains is written


communication. Word processors and other tools like spell checkers, and
reference and bibliography organizers allow writers to concentrate on
what they want to say.
Establishing a PLACE for teaching technologies  Page 5 
Writers can concentrate on the quality of the message when word
processing tools are used such as WORD from Microsoft Office [1] or
WRITER from the free Open Office [2] from Sun Microsystems.

Typing Tools

Typing systems merit special attention. Knowing how to use ten fingers
to type well without looking at the keyboard makes a big difference in
category P every time we try to correlate what we think with what we
type.

There are tools on the Internet that help to improve typing. For
example, LEARN 2 TYPE [3] is a free program designed for adult
users to simultaneously exercise while handling the keyboard and
the mouse. On the other hand, NAIL IT NOW [4] offers a free
solution for children.

Scheduling and Bibliographical Tools

The development of footnotes and references is a time-consuming task


that can be largely eliminated when a data base of sources has been
created. This type of system allows the presentation of footnotes and
bibliographic references in the format that is required (e.g. APA, ACM).
Moreover, bibliographic data bases are generated which may be
converted into shareable resources among members of the educational
community.

Bibliographic reference management software like ENDNOTE [5]


becomes a wonderful ally that permits researchers and authors to
capture, to publish and to find references and include them in
documents in the appropriate format.

Your scholarly references and articles can be organized and shared


with CiteULike [6], a free service from Springer.

1 http://office.microsoft.com/en-us/products/default.aspx
2 http://www.download-new.com/openoffice/1/
3 http://www.learn2type.com/
4 http://www.nailitnow.com.au/typingtutor/children.html
5 http://www.endnote.com
6 http://www.citeulike.org
Establishing a PLACE for teaching technologies  Page 6 
The most current version of MS-WORD [2] includes features for
managing citations and references as part of the word processor
utilities.

Tools to Support Data Processing

Knowing how to organize, store, recover and process numerical data


using a statistical analysis package is another challenge for educators.
This group of tools designed to alleviate these problems is best
categorized as follows:

Calculation and Analysis tools

The calculation and analysis of numerical data is another common


activity in many fields.

Thanks to spreadsheets, the processing of numerical data is focused on


organizing the data and defining the operations that the spreadsheet
should do. Once the data is captured, the program makes processing,
grouping, ordering and visual representation possible in many different
ways. The great gain here is linked to the possibility of supporting the
analysis of data matched with variables. It is like asking “What happens
if…?” while visually and numerically analyzing the data.

Let’s think for a moment about what a teacher can do when using a
spreadsheet to calculate his students’ grades or to group and order other
information. This tool allows him to utilize various criteria and depict
graphic results in one way or another. The possibilities increase even
more with considerations of diverse views on assessment or varying the
weight of certain components, when student results are calculated.

We should consider as well, what students can do when they are


analyzing the results that they obtain following a certain course of study
without limiting themselves to mere tabulation, but acquiring knowledge
derived from digital data. Consequently, the calculation process is
simplified and knowledge is increased.

Applications like Microsoft’s EXCEL [1] or CALC from Sun


Microsystem’s Open Office [2] simplify the calculation and analysis of
numerical data

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Data-Base Management Tools

Data processing available in organized digital repositories (databases)


makes it possible to generate aggregate information with distinct “views”
(content and level of detail) defined according to the needs of the user.
The functions of these tools allow data to be accessed via comprehensive
searches of available registries or just segments of the database. It does
not simply store, organize and search for information in an efficient
manner, but these tools also permit the generation of new knowledge
(cross listing and aggregate views) that without technology would be very
difficult to obtain.

Tools like Microsoft Office’s ACCESS [1] and BASE [2] from Sun
Microsystem’s Open Office are user friendly and very powerful,
permitting competent users to manage, design, administer and to take
advantage of collections of organized digital information.

Online surveys and descriptive statistics

Collecting data and feedback from customers is an important task for


educators and researchers. Many LMS (Learning Management Systems)
include their own survey creation and management tools, but in many
cases this function needs to be accomplished independently.

SURVEYMONKEY [7] is self-defined as the simple way to create, apply,


and get results from surveys. It has a single purpose: to enable anyone
to create professional online surveys quickly and easily. The free
version allows 100 answers per survey.

Statistical Data Analysis Tools

Usually databases contain very valuable information. Nevertheless,


beyond the data, at times, it is necessary to find commonalities, or to test
hypotheses about cause and effect issues allotting for diverse criteria.

Statistical data processing packages, for example SPSS [8] Statistical


Package for the Social Sciences or SAS [9] Statistical Analysis System,

7 http://www.surveymonkey.com/Default.aspx
8 http://www.spss.com/
9 http://www.sas.com/technologies/analytics/statistics/index.html
Establishing a PLACE for teaching technologies  Page 8 
make this type of analysis possible giving control of the types of
aggregations, cross-listings, statistical tests, etc. to whomever manages
the tool. They also resolve quantitative questions that guide research.

Tools that Support Graphic Expression

Oral and written communication is largely supported by the visualization


of what we mean. This group of tools can improve our productivity in
creating and editing images as well as presentations that utilize a variety
of techniques.

Graphic Processing Tools

Graphic expression is another activity where productivity software tools


can add a lot of value to various fields. The creation, capture and editing
of images can help to express what we say and feel. This task is relatively
easy when one knows how to use the appropriate graphic software.

It is said that an image is worth a thousand words. Those who have


chosen to use graphics to support their work surely feel compelled to
work on “rough drafts” whenever they process an image, then publish it
to give it “the touch” that it merits without major effort.

This function is not the only benefit of using graphic processing tools.
These technology tools make it possible to go beyond conventional
graphics design limits. Not only are artistic options increased, but the
opportunities to share and critique are made more available to the creator
of the work. This reality gives new possibilities to the artist.

Applications like Microsoft’s PAINT [10] as well as FIREWORKS [11]


developed by Macromedia, now owned by Adobe are praised for
their ability to enhance their users’ graphic expression as well as
offering the possibility of doing the graphic processing of digital
images. As far as tools for children, it is possible to emphasize
KIDPIX [12] an intuitive and powerful application developed by
Broderbund Software and sold by The Learning Company.

10 http://www.fayette.k12.il.us/99/paint/paint.htm
11 http://www.adobe.com/products/
12 http://www.kidsdomain.com/down/mac/kidpix.html
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Tools for Making Multimedia Presentations

The creation of multimedia presentations is also enhanced by the use of


productivity tools that allow easy manufacture and presentation of digital
materials. The new presentation softwares when used optimally, render a
finished product that is effective in conveying both content and appeal.

Tools like Microsoft Office’s PowerPoint [1] and Sun Microsystem’s


Open Office IMPRESS [2] have made multimedia presentations very
simple.

Tools for Multimedia Data processing

We often have film registries of video and sound recordings of audio that
we want to use in our educational activity. This group of tools can
efficiently support this process.

Tools for Processing Video and Digital Sound

Sound and video editing has stopped being the domain of audiovisual
specialists. Nowadays it is possible to become a fan of these arts and do
digital, audio and video processing including texts, special effects, sound
and visual credits, subtitles, multiple audio tracks (by language or with the
original sound and commentary).

Digital audio editing is doable with AUDACITY [13], an open access


multiplatform tool that allows basic to professional treatment of
digital sound; it imports and produces files in a variety of audio wave
forms.

Tools like LAS VEGAS MOVIE STUDIO [14] by Sony or QUICKTIME


PROFESSIONAL [15] by Apple make it possible for educators and
students to edit digital audio and video.

CAMTASIA STUDIO [16] by TechSmith allows the creation of screen


videos from the computer and the editing of videos you have already
created. All of these tools make it possible to create archives in

13 http://audacity.sourceforge.net/manual-1.2/index.html
14 http://www.sonycreativesoftware.com/moviestudio
15 http://www.apple.com/es/quicktime/download/
16 http://www.techsmith.com/camtasia.asp
Establishing a PLACE for teaching technologies  Page 10 
more than one format. CAMSTUDIO OPEN SOURCE is a free
version of Camtasia Studio 6 [17].

JING [18] by TechSmith and GOVIEW [19] by Citrix Online are open
access software that allow users to screen capture and screen video
recording with audio. Both applications upload captured information
to the Web, FTP, computer or clipboard. A URL is automatically
created and can be shared with others to view or access the
uploaded file. There is no video or picture editing with JING or
GOVIEW. You can add titles with GOVIEW.

ScreenR [20] allows instant screencasting for Twitter and it is free.


This web-based tool works both in Mac or PC. It generates MP4 files
that can be played everywhere on the web.

Tools for Sharing digital products on Internet

The Internet is a good way to share what we create as educators and to


benefit from what others have published. Depending on what you want
to share, there are very interesting tools and web services at your
disposition. The following is not an exhaustive list.

Your favorite URLs (Internet addresses) with the corresponding tags


can be organized and shared with DELICIOUS [21], a free service
from Yahoo.

Your pictures and albums can be shared with PICASA [22] from
Google or FLICKR [23] from Yahoo. Images can be uploaded and
organized in groups. Their free services permit a limited number of
groups.

17 http://camstudio.org/
18 http://www.jingproject.com/
19 http://goview.com/goldwyn/spring/play?method=indexPage
20 http://screenr.com/
21 http://delicious.com/
22 http://picasa.google.com/
23 http://www.flickr.com/
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If you want to publish slides or digital documents in different type of
formats you can consider using SLIDESHARE [24]. It is a free
publishing service.

If you have created digital video and want to make it available in


video episodes no longer that 10 minutes each, YOUTUBE [25] from
Google is appropriate; it is one of the best known digital video free
publishing services. If you want your digital video to be part of an
educational collection, then SCHOOLTUBE [26] may be of interest to
you. It is an online community of educators that want to share
videos produced by students or educators, all of them approved by a
certified educator and organized in categories.

If you want your digital video or audio to be watched or listened to


on mobile devices as well as Internet browsers, then ITUNES U [27]
is a good partner. This is a free service from Apple; it allows sharing
content produced by universities, museums, or world leaders and
thinkers. Each one of the pieces becomes a track that can be played
with iTunes.

Using TEACHERTUBE [28] or eSNIPS [29] you can share video,


audio, documents, or pictures, organized by channels or topics of
interest. While TeacherTube is a community of educators, eSnips is
an open community.

All of the aforementioned services include tagging, which allows


members to surf through each collection of digital objects by using tags
created by non experts, instead of classifications that follow well defined
rules. According to Wikipedia this practice of collaboratively tagging,
social classification or social indexing, is called “folksonomy”. Some web
sites include tag clouds as a way to visualize tags in a folksonomy.

24 http://www.slideshare.net/
25 http://www.youtube.com/
26 http://www.schooltube.com/
27 http://www.apple.com/education/mobile-learning/
28 http://www.teachertube.com/
29 http://www.esnips.com/
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Tools for threading voice comments on digital objects

Digital objects (images, videos, documents, presentations) especially


those which are more complex, often require feedback that goes beyond
the written comment. Imagine being able to comment on your students’
proposals using voice-based remarks. Imagine online collaboration
around media where you and your colleagues can asynchronously share
ideas on digital objects by using voice, text, and hand written drawings,
all on one page.

VOICETHREAD [30] is a tool for having group oral interactions


around images, documents, videos or presentations or a combination
of them. A VoiceThread can securely capture and hold an entirely
group discussion on one simple page. `

Tools for Building web pages

Many people have their own web sites that they use as information
servers. This particular use of the internet builds on web authoring
languages such as HTML—Hyper Text Markup Language. There are
hypertext authoring systems that let the creator express himself through
integration of texts, graphics, links, and videos. These systems also
permit you to generate the corresponding HTML codes.

Hypertext authoring systems such as Macromedia-Adobe’s DREAM-


WEAVER [31] or Microsoft’s FRONTPAGE [32] minimize the effort to
create hypertexts.

Many Learning Management Systems—LMS—and Content


Management Systems—CMS—provide online course creators the
opportunity to use a WYSIWYG (What You See Is What You Get)
human-computer interface that generates editable HTML code. This
type of WYSIWYG interface is also behind many of the so-called
“Social networking” tools that include blogs, wikis, and community-
building systems. We will comment on them under the C type ICTE.

30 http://voicethread.com/
31 http://www.adobe.com/products/dreamweaver/
32 http://www.microsoft.com/products/
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Tools for time and activity management

Effective collaboration with others is not an easy task as long as it


requires a lot of coordination and time management. Beyond this, project
management, which involves coordinating goals, activities, resources, and
reporting, is even more challenging. Fortunately there are open access
tools that can alleviate these processes. Some are referenced below.

DOODLE [33] is a free on-the-web event scheduler and poll


manager. It allows users to create, edit, apply, and analyze poll
results.

PROJECT2MANAGE [34] is a free hosted project management


solution. It assigns multiple levels of permission to different clients
& users, manages projects from anywhere, posts messages to keep
everyone up to date, manage tasks with to-do lists, creates
milestones to stay on task.

33 http://doodle.com/
34 http://www.project2manage.com/
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L for Learning Environments

Instructors willing to give their students the opportunity to actively


participate in knowledge building may decide to use digital tools that
allow creation or manipulation of learning environments. When these
goods have been created by the students it is possible they may have
internalized the rules that underlie the product; when they have been
created by the teachers, the goods become learning objects. Tools that
allow teachers or students create learning environments, and that were
created with an educational purpose, are included under L-Type category.

Construction of Conceptual and Mind Maps

Conceptual and mind maps are a way of visually expressing relationships


that underlie a study object. They are especially useful when the student
creates the map as long as he appropriates a method for expressing his
understanding of what has been studied. Concept and mind maps can
also be used by the teacher to create visual navigation systems through
concepts and their relationships which can be used as support for the
learning process.
Establishing a PLACE for teaching technologies  Page 15 
CMAP TOOLS [35] are free tools that allow the construction,
navigation, sharing, and critiquing of learning models expressed as
conceptual maps. They can be used by teachers and students at
any level and content area, by themselves or as members of a
community that constructs knowledge collaboratively. Once the tool
is installed, the user can embark on discovering its functionality
through trial and error, or can go through the tutorial [36] to resolve
doubts about distinct functions and possibilities offered by the
system. This tutorial is controlled by a contextual menu that guides
the user step by step in resolving any questions and showing specific
images that illustrate the references. The aforementioned tool allows
for local creation and the global sharing of concept maps. It
enhances the ability to exceed the mental expression modes of each
author. Also, it allows the creation of learning communities
supported by concept maps. These communities share information,
discuss distinct perspectives concerning the study object and
integrate knowledge.

MIND42 [37]—Mind for two—is a collaborative browser-based online


mind mapping tool. It allows you to manage all your ideas, whether
alone, as a twosome or working with the whole world. As Mind42
runs inside the browser, installing mind mapping tools is no longer
needed for a hassle-free mindmapping experience. Just open the
browser and launch the application when needed. It behaves like a
classical desktop application! Mind42 is a WYSIWYG (What You See
Is What You Get) mind map editor supporting keyboard shortcuts,
drag and drop, zooming and much more. No forms and lists which
are generally used in web applications are needed.

WISE MAPPING [38] is the web mind mapping tool that leverages
the power of Mind Maps, mixing new technologies like vectorial
languages (SVG and VML) and the power of the whole Web 2.0
concept. No pluggins are required. A mind map is a diagram used to
represent words, ideas, tasks or other items linked to and arranged
radially around a central key word or idea. It is used to generate,
visualize, structure and classify ideas, and as an aid in study,
organization, problem solving, and decision making. A mind map is
similar to a semantic network or cognitive map but there are no
formal restrictions on the kinds of links used.

35 http://cmap.ihmc.us/
36 http://cmap.ihmc.us/Support/help/
37 http://www.mind42.com/
38 http://www.wisemapping.com/c/home.htm
Establishing a PLACE for teaching technologies  Page 16 
Construction of Cause-Effect Maps

Cause and effect maps help students to understand information that is


combined to solve a problem. Factors associated with a problem can be
organized and understood as they interact in a cause and effect
relationship. This software supports cycles of investigation that give
order to what students know; the knowledge is organized in a map.

A review by Eduteka (2002) related to visual tools that support


learning says that SEEING REASON [39], a program developed by
Intel and distributed for free, is designed to create cause and effect
maps. SEEING REASON generates a work area in the Internet
browser that can be utilized by the student for investigating and
understanding complex systems. It is not necessary to download
any software or install anything in the computer. In the area
“Teacher Workspace” the instructor registers, creates a folder for
each project and creates one or more groups of students to whom
he assigns a key. Each group registers in the “Student Login” area
and gives the names of the project and the group. A white work
area appears where the groups can create project components such
as cause and effect relationships that exist.

Mathematic Models: Construction and Exploration

Physical phenomenon can be expressed in multiple forms like equations,


tables, graphics and animations that respond to underlying logic. With
this idea in mind, applications have been constructed that allow students
and secondary and university teachers to utilize mathematics to create or
to explore interactive models.

MODELLUS [40] is a tool that allows making multiple representations


(tables, equations, graphics, animations) of studied phenomenon,
with manipulation of variables in concrete or abstract forms. It is
distributed almost for free (it costs $5 to receive the book and CD in
the mail). It is supported in several languages through which
examples can be analyzed and information can be gathered
concerning the function of the system. Modellus can be learned
experientially and through inquiry; online help is also available. One
can join the community of virtual Modellus users in Yahoo Groups in

39 http://www97.intel.com/en/ThinkingTools/SeeingReason/
40 http://phoenix.sce.fct.unl.pt/modellus/index.php
Establishing a PLACE for teaching technologies  Page 17 
order to share experiences and to search for solutions to problems
that surface when using the system.

Simulations and Games: Construction and Exploration


Games and simulators can be powerful environments for exploration.
Their construction, however, can become a challenge that demands a
very good understanding of the environments that are being modeled,
the rules that govern their function, the intervening variables and the
results. Creating games and simulators from scratch can be
overwhelming, but with the right tools it is an enjoyable activity for those
with such an interest.

AGENTSHEETS [41] is a multiplatform authoring tool for


computational models that simulate the diverse natural systems
(physics, social, etc.). Agentsheets uses visual object behavioral
programming (agents) which simplifies the work of modeling,
testing, adjusting and utilizing existing simulators. It has been
tested successfully in the construction of social and natural science
simulations at all educational levels. It is possible to install a test
version for ten days and educate yourself in its use by utilizing any
of the online help systems from the web site (manuals, video
tutorials, frequently asked questions, simulation books).

Lecture notes and flash cards: Building and Use

Students are not always good at taking notes, learning vocabulary and
concepts. As educators we can support this process with technology,
either by giving them access to existing resources, and/or creating the
means for collaborative creation.

Tool such as QUIZLET [42] allow students to create their own flash
cards, share them with classmates or with open groups, to practice
via different type of exercises, to get feedback based on
performance and answer speed. There is a huge collection of flash
cards available, organized by topics and number of flash cards.
Quizlet use is free.

41 http://www.agentsheets.com/
42 http://quizlet.com/
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A similar free tool is STUDYBLUE [43]. In addition to create and
share flash cards it allows the learner to collaboratively take notes
using wiki tools. StudyBlue automatically derives flash cards from
notes. There is also a large collection of resources organized by
topics and educational levels.

Creation of Digital Portfolios

The development of digital portfolios allows the documentation of


processes and associated outcomes as evidence of personal or
professional growth. The following set of resources effectively supports
the construction of multimedia-based digital portfolios.

Open access applications such as EFOLIO [44], EPORTFOLIO [45] or


ZPORTFOLIO [46] make it possible for students and teachers to
digitally record and present evidence in an integrated form of the
processes and products that comprise their work in learning and
teaching.

Sometimes is worth creating multimedia documents that include


reflections and textual annotations about video episodes. This can be
done with free tools such as VIDEO PAPER BUILDER 3 [47]. This
software has a dual format in PC and OS; it is a valuable aid to those
who desire to make videocases (cases that focus on the analysis of
video episodes) or videopapers (writings that reflect on video
episodes).

Creation and use of rubrics

Open ended assignments (e.g., projects) as well as authentic


(performance-based) assessments (Wiggins, 1990) need well defined
criteria for the student to be able to self-assess processes and products
and for faculty to be able to give feedback with the same lenses to all
students. Rubrics serve this purpose.

43 http://www.studyblue.com
44 http://www.efoliominnesota.com/
45 http://www.eportfolio.org/
46 http://www.zunal.com/portfolio.php
47 http://vpb.concord.org
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There are many rubric development sites available. RUBRICS FOR
ASSESSMENT [48], RUBRICS FOR TEACHER [49] include collections
of rubrics in different domains that may help educators understand
the logic of building rubrics and select and use those that fit their
needs.

There are also free tools available, such as RUBISTAR [50], a tool to
help teachers create quality rubrics and IRUBRIC [51] from
RCampus, which supports creation of rubrics and hosts them online.
Rubrics created with iRubrics can be used as a stand- alone or as
part of RCampus interactive learning resources, where results from
applying the rubric are kept in a grading system.

48 http://www.uwstout.edu/soe/profdev/rubrics.shtml
49 http://www.rubrics4teachers.com/
50 http://rubistar.4teachers.org/index.php
51 http://www.rcampus.com/indexrubric.cfm
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A for Access to cultural, and intellectual

capital

Digital tools in this category allow the instructor to learn from life
experiences through available electronic resources that permit access to
the wealth of humanity. These resources can be global, organizational or
local.

People generally think of the Internet as a great collection of multimedia


information distributed worldwide in different repositories with different
degrees of privacy. The Internet is also associated with web searches of
different sites where there is electronic information and the opportunity
to share network materials. The same situation exists with Intranets
(internal or closed network for private information and communication;
available only to authorized users) and with local networks (groups of
interconnected computers tied to an electronic resource server). Within
these three categories, global, organizational and local, it is possible to
share and to enhance cultural, scientific and technological value by using
ICTE.

Establishing a PLACE for teaching technologies  Page 21 
Search Engines and Digital Tagging

The challenge of surfing the Internet goes beyond using a search engine
that works for you. It is intimately related to effectively finding the
information that you need. This requires, first of all, that you know what
you want to find and that you know the search engine that is convenient
for you to use. Beyond knowing when to use a particular search engine, it
is necessary to know how to define the search and refine results.
Refining a network search is a fundamental skill for educators and
students to have. It demands clarity about what is desired, the ability to
express multiple ways of finding it, and perseverance needed for
searching diverse sites and book marking those that appear to be
interesting. It also requires the individual to determine if what is found
adds value to what is known as opposed to diverting interest away from
the subject at hand.

General searches can be made with generic tools such as AOL search
[52], GOOGLE search [53], Microsoft’s LIFE SEARCH [54], YAHOO
search [55], or KARTOO [56], a next generation meta search engine
that displays results in a visual interface.

When you need to explore certain collections, it is better to utilize


specialized search tools such as GOOGLE SCHOLAR [57] which
searches documents or sites that have academic value usually
produced by research or educational professionals. If what you are
looking for are photographs or images, it is preferable to use FLICKR
[22] a system provided by YAHOO, or GOOGLE’s IMAGES [58]
which investigates descriptive graphic information. If digital
presentations are desired, SLIDESHARE [23] can be utilized. DIGG
[59] is another valuable source; it is announced as a place for people
to discover and share content from anywhere on the web.
Additionally, newspaper archives can be used as another key source
of information, but there may be limited access available in this
category.

52 http://search.aol.com
53 http://www.google.com/
54 http://search.live.com
55 http://yahoo.com
56 http://www.kartoo.com
57 http://scholar.google.es/
58 http://images.google.es/
59 http://digg.com/
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Another way of looking for information on the web is by using tags
like the ones offered by DELICIOUS [20] or CITEULIKE [6]. These
tags may be global or formed by each one of the web sites that the
users create. Each tag shows the names that are used in a given
collection. Each tag cloud shows the bookmarks used in that
particular collection as well as frequencies, information which is
reflected in the size and color intensity of each tag. Navigating the
cloud (clicking on some of the tag elements) opens the possibility of
new relationships that underlie the elements that they have as
reference points.

Electronic Encyclopedias

Electronic encyclopedias are perhaps the most consulted type of


application by students and teachers when they are trying to investigate a
theme of interest or trying to ascertain a quick answer to a question of
historic, scientific, or social value. Encyclopedias provide access to an
organized body of information by means of key words, descriptors, sort
keys, and expressions. The man-machine interface of encyclopedias is
usually intuitive. The results can utilize manifold registries with textual,
graphic, sound, multimedia information as well as connections to
documents, web sites and other programs. The following list illustrates
the type of digital repositories and encyclopedias that could help students
or faculty keep abreast of topics of interest.

APOD—Astronomy Picture of the Day—[60] is a free site that daily


presents a distinct image of the universe with explanatory comments
and links to other sites where further information can be found
about what is being observed. It includes links to all daily
photographs from June 16, 1995. There are websites that
reproduce this collection in distinct languages.

EET - The Encyclopedia of Educational Technology [61] includes a


multimedia collection of short articles on instructional design,
education and entertainment. It is free.

ENCICLONET [62] provides free access to articles about distinct


branches of knowledge. It requires registration.

60 http://antwrp.gsfc.nasa.gov/apod/ap030426.html
61 http://coe.sdsu.edu/eet/
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MEDLINE [63] includes articles about illnesses, examinations,
symptoms, lesions and surgical procedures. It contains an extensive
collection of medical photographs and illustrations.

MSN ENCARTA [64] has information articles, atlases and games. It


requires a paid subscription.

WEBOPEDIA [65] is a dictionary and search engine specializing in


concepts related to computers and the Internet. It is free.

WIKIPEDIA [66] is a free encyclopedia that is constructed


collaboratively and allows content editing by any user with a web
browser.

It is interesting to note that some encyclopedias receive contributions


(biographies, research summaries, other) which means that they are more
than repositories and providers of reference information—they are also
receivers.

Subscription to Electronic Information Services

Another way to stay abreast of certain subjects is to subscribe to


electronic information services that provide content on demand.

List Serves

Many web sites have periodic bulletins to which individuals may


subscribe using their email addresses so that when there is news the
subscriber will receive emails containing a link to the website where the
information is located. The subscriber can respond to the list serve to
register an opinion. This is a good way to remain current on events,
publications or news of interest. The disadvantage of subscribing to a list
serve is that your electronic mailbox can overflow with more information
than you desire.

62 http://www.enciclonet.com/portada
63 http://www.nlm.nih.gov/medlineplus/spanish/encyclopedia.html
64 http://encarta.msn.com/Default.aspx
65 http://www.webopedia.com/
66 http://es.wikipedia.org/wiki/Wikipedia
Establishing a PLACE for teaching technologies  Page 24 
RSS Channels

Another possibility is the subscription to active systems of information


(channels) that use the RSS format (in English Really Simple Syndication), a
format based on the XML language for distributing content. RSS
channels can be accessed by making use of system feeds (readers of RSS
sources) that allow the reader to receive news without having to surf the
web or receiving list serve notifications.

BLOGLINES [67] is a free service that allows you to stay current with
your blogs and favorite news channels. FEEDREADER [68] is free
software under General Publication License (GPL) that allows you to
subscribe and to classify RSS channels. The advantage is that it is
not necessary to look for news, the RSS channel brings it. The
disadvantage is that the user can become saturated with information
when you have subscribed to channels that frequently update (for
example public news) or collect information from many sources (like
the services for open news).

Dictionaries, Translators and Thesauruses

Dictionaries, translators and thesauruses comprise another group of


ICTE in this type A category. These resources have significant import for
educators and students who benefit from the specialized groups who
open their knowledge databases to the public. The following websites are
a small sampling.

BABEL FISH TRANSLATION [69] is a free service from Altavista that


allows the translation of web pages from many languages. The
translation is very literal but can be used in an emergency. Likewise,
REVERSO [70] can be used. It offers the same online translation
services.

67 http://www.bloglines.com/
68 http://www.feedreader.com/
69 http://babelfish.altavista.com
70 http://www.reverso.net
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WORDREFERENCE.COM [71] offers free online dictionaries to
translate from English into Spanish, French or Portuguese, as well as
synonyms/antonyms.

VISUAL THESAURUS [72] is a different concept of online help for


those who need to visualize specific meanings of terms in English or
other languages. It has a demo and you can buy individual or group
licenses for local or web use.

Educational Portals

The ICTE within type A, also include corporate portals that address the
discipline of education. They are websites that support different
educational sectors by providing access to relevant information and tools
to each group served. Instructors can find valuable educational resources
to develop their teaching, and by using these portals, they enhance
student-centered learning. The nature of the organization that is being
supported determines the set up for each portal as the following
examples will illustrate.

BIBLIOTECAS VIRTUALES [73]. This is part of the CIVILA network


portals. It is free and offers a reading room, a selection of full-text
novels, short stories, drama, biographies, essays, articles, fables,
poetry legends and literary texts especially from Iberic America. It
also has a room for interaction where virtual communities of writers
and readers can meet.

EDUC.AR [74]. This is the Argentinean educational portal. It is


organized by five desks: institutional, educational resources,
teaching innovation, electronic literacy and services. The
educational resources are structured by content area and level and
include links to electronic resources for instructors and students.
Information services disseminate opportunities in distinct domains
for subscribers, individuals who need to navigate the site,
subscribers to newsletters or RSS feeds. It also includes tools for
email, chat and blogs. Innovation spaces hosts forums for interest
groups for debating relevant topics for educators and are moderated
by topic facilitators.

71 http://wordreference.com
72 http://www.visualthesaurus.com
73 http://www.bibliotecasvirtuales.com
74 http://www.educ.ar/educar/index.jsp
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EDUTEKA [75]. This is a free educational portal that offers hundreds
of personal resources and numerous links to other valuable sites for
elementary and middle school educators. The majority of the
content is based on the mission of Eduteka: theoretical and practical
resources that help to enrich education with the use of ICTE. In
order to facilitate the search for specific content and in addition to
the graphic design, Eduteka offers four mechanisms; 1) a directory
with more than 13 thematic categories and 150 subcategories; 2) an
internal search engine with Google technology that is included on all
of the pages directly under the heading of Eduteka; 3) a classified
historical archive, and 4) a Tour through Eduteka.

MERLOT [76] Multimedia Educational Resource for Learning and


Online Teaching is an American portal where educators can find
online teaching and learning materials that have been evaluated by
colleagues. It includes collections for the teaching of art, business,
education, humanities, mathematics, statistics, science, technology
and social sciences.

PCA. Portal Colombia Aprende [77]. This website was created by the
Colombian Ministry of National Education in order to support
directives, instructors, students, families and a community of
individuals from distinct educational sectors. Each user group has its
own electronic posting platform where relevant resources are
organized. Subscribers can also use communication tools (email,
forums, chat) and private virtual space (electronic hard drive) that
stores digital resources.

PEC Portal Educar Chile [78]. This is the website of the Chilean
System of Education. It is organized by writers according to the
type of user (instructor, manager, student, family, researcher); it
depends on a variety of resources organized by desks, categories or
search engines. Individuals who register to use the portal have
access to the hard disk and free personal email. They can create
web sites that will be hosted by the portal and participate en forums
and chats.

The majority of portals mentioned provide navigation assistance. It is


generally possible to return to the beginning page with a click on the

75 http://www.eduteka.org
76 http://www.merlot.org/merlot/index.htm
77 http://www.colombiaaprende.edu.co
78 http://www.educarchile.cl/home
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portal icon or the start button. A map of the web site explains its
structure and navigates to distinct places. Internal search engines allow
you to find exactly what you are searching for.

Digital Tours through Museums and Collections

Another interesting option that extend cultural heritage are the tours of
innumerable sites of the great museums, or the site of NASA which
allows the virtual exploration of space. In places like these one can have
a "scavenger hunt” in which the participant explores a series of virtual
sites where questions can be resolved and whose solution demand that
you pay attention to details in visited sites and to use important concepts.
Listed below are some of our favorite museums and collections.

GOLD MUSEUM, Bogota [79]. The richness of its masterpieces and


their organization into the different salons and regions of Colombia
as well as the international expositions show the beauty and richness
of Colombian heritage as well as the physical and historical context
where these gold pieces originated.

LOUVRE MUSEUM, Paris [80]. One of the most spectacular


museums in the world, with a unique web site. It is worthwhile to
visit more than once in order to explore the distinct collections.

NASA [81]. A portal with multiple possibilities for exploring and


knowing about our galaxy, the tools for conquering it, science and
technology that support the space missions and related studies. It
includes a section with access to multiple resources that can
motivate future scientists and engineers to participate in cyber-
excursions and diverse research about advanced technologies and
mysterious phenomena.

79 http://www.banrep.gov.co/museo/eng/home.htm
80 http://www.louvre.fr/llv/commun/home.jsp?bmLocale=en
81 http://www.nasa.gov/home/index.html
Establishing a PLACE for teaching technologies  Page 28 
NATIONAL GEOGRAPHIC [82]. This site will take you to amazing
vistas of animals, environment, music, people maps, and so much
more. It utilizes videos, photos, reports and activities to expose you
to the exciting and varied themes. There is a special page for
children [83] that engages them in fun activities that encourage
learning.

PRADO MUSEUM, Madrid [84]. This museum is known for its


masterpiece exhibits and the stunning narratives that accompany
them. Here, children are invited to paint, assemble puzzles, and
practice cognitive skills. The site also alerts the viewer to
educational and research activities sponsored by the museum.

SMITHSONIAN MUSEUMS, Washington [85]. This is the largest


complex of museums and research centers in the world. It is
composed of 19 museums and nine research centers and the
National Zoo. Visiting them on the web and exploring the collections
of each one aids in understanding why this series of museums
represents for many the opportunity of knowing the treasures of our
past, the vibrant art of the present and the scientific promise of the
future.

82 http://www.nationalgeographic.com/
83 http://kids.nationalgeographic.com/
84 http://museoprado.mcu.es/index.php?id=50
85 http://www.si.edu/museums/
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Establishing a PLACE for teaching technologies  Page 30 
C for Communication

Type-C information and communication technologies almost do not


require presentation here, since a great majority of people, young and
older people are currently using these tools with proficiency on a daily
basis. The common denominator is “people interaction mediated by
digital systems.” The differences between the types of C tools have to do
with whether (1) the interaction happens asynchronously (data streaming
in one direction at a time) or synchronously(data streaming in both
directions at the same time); (2) communication uses textual, oral or
multiple media; (3) the dialogue is moderated or not.

Tools for Interacting Asynchronously

Asynchronous interactions have helped to overcome space and time


communication barriers in order to achieve dynamic dialogues. There is
a growing number of tools to support asynchronous interaction. In the
following paragraphs we will discuss the educational uses for some of
these.

Establishing a PLACE for teaching technologies  Page 31 
Email (electronic mail)

Electronic mail systems allow receiving, sending and storing digital


messages in electronic mailboxes. Digital messages can include different
types of content via texts, images, photos, sounds, videos, or website
links. A digital mailbox also associates an identifier to be shared with
others and a password that only the proprietor knows.

In addition to email for private communication with others, email also


makes possible deferred electronic interaction between members of an
educational community. Nevertheless, it can be very wasteful and
ineffective when it is used to support the educational processes of
groups. Interacting in this individual way with many people requires
hours of reading and answering messages. Imagine receiving 40 messages
from students and trying to correspond with each one of them. In this
case, other approaches would be more effective (for example forums or
list serves) that address common shared interests leaving personal issues
to be discussed in private chat rooms or by email.

In order to take advantage of email it is necessary to develop:

 The habit of downloading and reading the mail periodically


 The capacity to process legible written messages.
 The ability to identify legitimate messages (many are junk mail) and
create user lists (to simplify interactions).
 The criteria for opening or discarding attached files (many viruses
arrive this way).
 The strategy for organizing information that has been sent or received
(otherwise email would be unmanageable).
 The ability to respond to one or several users (streamlining the effort).

Many Internet Service Providers (ISP) offer free email with abundant
storage capacity (about 6 gigabytes), virus protection, text or
hypertext messaging. For example, Google’s GMAIL [86], Yahoo’s
YAHOOMAIL [87], and Microsoft’s HOTMAIL [88].

86 http://gmail.com
87 http://yahoo.com
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Text messaging and chat rooms

The idea of digital communication via text has been expanded to the
world of cell phones and chat rooms. While text messaging via cell
phones can be considered asynchronous communication—sender and
receiver do not need to interact at the same time—conversations using
text-based chat rooms are typically a synchronous process—participants
need to be in the same chat room at the same time.

There are those who are fully against the use of text messaging via cell
phones in educational environments because they believe that dialogues
are imminently social and that texting does not favor the use of good
language. However, these systems reach audiences in a very effective way.
This can be considered an alternative way to reach students who do not
read email, informing them about events, requirements and important
opportunities. At the same time, this type of use can be disturbing when
students do not follow rules of engagement for the use of these devices
in educational settings.

Text-based chat rooms are now used less frequently because multimedia-
based group instant messaging systems are easier to use. When
bandwidth is limited, this type of synchronous text messaging can be very
useful. It can also be utilized as a complement to voice or video-based
messaging systems since text chat rooms allow documenting important
ideas that emerge from oral conversation via voice-on-Internet.

Social messaging via Twitter

Twitter [89] is a free social messaging utility for staying connected


in real time through the exchange of quick, frequent answers to one
simple question: What are you doing?. Twitter limits you to 140
characters and spaces per post (or per "tweet"). You can follow
others Twitter uses on your home page.

Doug Belshaw's teaching.mrbelshaw.co.uk blog says “I think Twitter


could be ideal for reminding students about homework, trips and such
things, especially as they can enter their mobile phone number to be

88 http://hotmail.com
89 http://twitter.com/
Establishing a PLACE for teaching technologies  Page 33 
alerted when one of their ‘friends’ updates their account. The advantage
is that you don’t need to know the phone numbers of students to get
messages onto their device: they are the ones who authorize their mobile
phone from the website and they subscribe to your Twitter feed” (cited
in http://web20teach.blogspot.com/2007/08/twitter-tweets-for-higher-
education.html Available the 20th of June, 2009).

Social/virtual networking in education

There is no doubt that social networking is a powerful way to get and


keep in touch with friends, colleagues, and people who share a common
cause or interest. Many of us have re-initiated relationships with friends
by using social/viral networking tools such as Facebook, MySpace, or
LinkedIn. All of them have the ability to put together people who have
an affinity (family, hobbies, work, school, etc.) and who decide to get in
touch as virtual friends. This role lets you share, from your profile,
information resources such as messages, pictures, videos, and other
virtual components. Your contacts (virtual friends) share their contacts,
which fortifies the network.

However it is not so clear how social networking can be used in support


of academic initiatives. An Inside Higher Ed blog available Jun 30th, 2009 at
http://www.insidehighered.com/news/2008/08/19/facebook mentions
that “As colleges have worked over the years to solidify their Web 2.0
presence and reach out to students where they're most likely to
congregate online, there's often a glaring omission from their overall
Internet strategies: social networks. That's not so much an oversight as a
hesitation, with many institutions still debating whether to adopt social
networking capabilities of their own or grit their teeth and take the
plunge into Facebook, with all the messiness and potential privacy
concerns that would imply”.

FACEBOOK [90] is a social utility that helps people communicate


more efficiently with their friends, family and coworkers. (Facebook
Corporate page, available at http://campus-
firewatch.com/reprints/web2glossary.html on June 30, 2009).

90 http://www.facebook.com/
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LINKEDIN [91] is a social networking website geared towards
companies and industry professionals looking to make new business
contacts or keep in touch with previous co-workers, affiliates, and
clients. (Definition available June 30, 2009, at
http://www.hudsonhorizons.com/Our-Company/Internet-
Glossary/LinkedIn.htm)

MYSPACE [92] is an online community that allows friends to keep


in touch and meet new people as well. Anyone who is at least 14
years old can sign up for a MySpace account at no cost. Once you
sign up, you can customize your profile by adding information about
yourself, listing your interests, hobbies, and educational background,
and uploading photos of yourself and your friends. You can also
create your own blog for others to read. (Definition available June
30, 2009, at http://www.techterms.com/definition/myspace).

Digital Diaries, also called, Blogs

Physically, the closest thing to a blog (Binary Logs, also called Web
Logs) is a web page; that is, an Internet space where information is
published and shared using hypertext that allows the use of colors,
different sizes and types of fonts as well as links, graphics, sounds and
animations that may or may not be controlled by the user. The big
difference with a web page is that the blogs are time-sensitive organized
contributions. Another important difference concerning blogs is that
they allow for feedback which gives readers the opportunity to comment
in public (post). Many blogs have tagging systems that allow labels “to
follow” the contributions being posted. This is accomplished by surfing
the descriptors on the tags.

Some contentions exist, regarding truth, privacy and security vs respect


for the first amendment. Every time a blog is used the creators and
those who are making the commentary can say what they want without
the scrutiny of editors or those responsible for the website. Students are
exposed to many points of view, or commentary, which are not always
desirable for a formative scholarly process. So while there are temporary
solutions such as requiring students not to use complete names, or not to
include photos in public blogs in order to protect their identity, there is

91 http://www.linkedin.com/
92 http://www.myspace.com/
Establishing a PLACE for teaching technologies  Page 35 
still the issue of intellectual property rights that support one’s sharing
ideas or feelings in public.

There are also those who think that the solution is having an educational
intranet that will have blog systems that can only be consulted by
authorized users, or having limited domains defined by a certain type of
user subject to restricted access based on their profile (blogs for students,
teachers, director, etc.).

The most known open access blog system is BLOGGER [93]. This is
a free service that is a part of the resources offered by Google to its
users. It allows the user to create a blog account in the language
that s/he prefers and to share authorship with friends.

WORDPRESS [94] is one of the best known tools for integrating blog
services, that is, placing contributions of distinct blogs together. It is
an open source content management system distributed under GPL
(General Public License); it uses a friendly WYSIWYG interface (What
you see is what you get).

The Wiki and collaborative knowledge building

Wikipedia (2007) says a wiki is a collection of Web pages designed to


enable anyone with access to contribute or modify content, using a
simplified markup language. Wikis are often used to create collaborative
websites and to power community websites. Wikis are used in business to
provide intranet and knowledge management systems.

At first glance, a wiki is very much like a blog which allows the individual
user to create, not just browse or read. Nevertheless, blogs and wikis are
very distinct interactive tools.

 A big difference is that every page of a blog is individually


authored, while each wiki page is collectively authored. In a blog it
is easy to identify who wrote what and when because each
contribution has author identification, date and time of the last
modification. In a wiki, the history keeps record of who
contributed what and when, but the final version is a collective

93 https://www.blogger.com/start
94 http://wordpress.org/
Establishing a PLACE for teaching technologies  Page 36 
product and the end user does not keep abreast of the ideas
presented by each contributor.
 Wikis’ history preserves the contributions to each page making it
possible to find previous versions, using them as the actual page
if necessary. Blogs do not preserve previous versions of a page;
the author can edit them whenever he desires; however, when
they are saved, the page is changed forever.
 Blogs publish pages in chronological order, while a wiki publishes
pages as they are being constructed, always presenting the current
version.

According to Pearce (2005) the wiki is gaining traction in education, as an


ideal tool for the increasing amount of collaborative work done by both
students and teachers. Students might use a wiki to collaborate on a
group report, compile data or share the results of their research, while
faculty might use the wiki to collaboratively author the structure and
curriculum of a course, and the wiki can then serve as part of each
person's course web site.

A report on Wikis from Educause Learning Initiative (2005) highlights pros


and cons about wikis in education:

Wikis allow faculty and students to engage in collaborative


activities that might not be possible in a classroom. Their
flexibility will encourage broader adoption [of wikis]—by both
students and faculty. A wiki’s versioning capability can show the
evolution of thought processes as students interact with the site
and its content and allows for teachers to assess an ongoing
project in ways not previously possible.

Because users can modify the content of a wiki (add to, edit,
delete materials), allowing such manipulation of the site’s
information carries some risks. Thus, wikis are often monitored
to ensure that inappropriate language, spam, and incorrect or
inappropriate content are not allowed. This can be both time-
consuming and personnel-intensive. As a result, many wikis
require authorization so only group members can modify
content.

In order to diminish the risk of using open access wiki tools for
collaborative knowledge construction, wiki spaces ought to have
Establishing a PLACE for teaching technologies  Page 37 
membership and accepted rules. In this way, what is published is
supported by a known author, and vandalism (e.g., leaving undesired
footprints) is minimized.

Some of the most famous wiki engines are found at MEDIAHAWK


[95], WIKIDOT [96], WIKISPACES [97], WETPAINT [98], all of them
open access wiki systems that control who contributes through
membership. It is possible to create web pages for each one of the
tasks to be done, or for each group of collaborators.

Collaborative productivity tools

The wiki philosophy has been implemented with productivity tools (see P
based ICTE), both for open access and commercial tools.

GOOGLE DOCS [99] is an open access application that supports the


wiki philosophy in regard to word processing, spreadsheet or
presentations building. It allows the collaborative work of creating,
editing, and publishing text documents and/or doing digital
spreadsheets on the web. The final work can be exported to
different formats.

People who want to collaboratively create and professionally edit


documents may consider using OFFICE LIFE workspace [100] from
Microsoft, provided that all collaborators make use of Microsoft’s
Office. It is announced [ibid] that in a few steps you can organize,
manage and share documents, notes, spreadsheets, presentations,
contacts, to-do lists, and more. You can add one or more documents
including Microsoft Office Excel worksheets, Office Word documents,
and Office PowerPoint presentations.

Network Forums

Network forums are systems which allow discussions in virtual spaces.


Topics are debated using digital tools that allow one to take an active part
in the collective analysis and construction of knowledge. A network

95 http://www.mediawiki.org/wiki/MediaWiki
96 http://www.wikidot.com/
97 http://wikispaces.com
98 http://www.wetpaint.com/
99 http://docs.google
100 http://ask.officelive.com/workspace/
Establishing a PLACE for teaching technologies  Page 38 
forum has one or more discussion seeds, planted by the forum facilitator.
Participants can respond to single postings by replying to them, or can
thread ideas by using illation strategies that lead to creation of collective
knowledge.

The scope of the forums is bound to the communities that they serve;
this is to say, the forums are conducted among people who belong to a
certain group or virtual community, people who share certain interests or
objectives and who feel comfortable exchanging ideas with other
participants (Collison, Elbaum, Haavind, & Tinker, 2000).

Management Systems for Group of Interests like those offered by


YAHOO GROUPS [101] or GOOGLE GROUPS [102] have made it
possible for many educators and students to participate in web
communities united by common interests. In order to belong to a
group it is necessary to enroll by invitation or by application (some
communities are restricted, others have free enrollment; some have
one moderator or several moderators who control the information
and others do not have any). In order to participate, it is necessary
to register using a key and to follow web etiquette. To track the
activity of the group or virtual community, email can be used to
update any developments and report frequency of use and other
issues. Systems for administering interest groups not only offer the
possibility of doing forums, but allow information to be shared
directly (organized files in folders) or by links to web sites where the
information is available.

Video lecture capturing

There are different occasions in which faculty need to present content


using digital video. Depending on the need, various tools are available.

Short video episodes capturing the presenter and materials that s/he is
using, can be prepared with Tools for processing video and digital sound and
shared on the internet using Tools for sharing digital products on Internet., both
discussed in this book, under the topic, Productivity However, when it is
convenient to upload a lecture longer than 10 minutes, the above
solution might not work because of the restricted size of videos that can
be uploaded to free servers. At this point, access to streaming video

101 http://es.groups.yahoo.com/
102 http://groups.google.es/
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servers (also called digital repositories) where large size videos can be
uploaded and accessed if needed.

Regardless of the lecture size, there may be a need to give students direct
access to content embedded in video lectures. This may be the case of
remedial course units where students need to review concepts as they use
them; that is, without having to review all the tapes; only those episodes
where each concept is mentioned. Students may also not have good
learning skills and may need to refine concepts by reviewing explanations
or segments of a video that deal with hard-to-learn topics. Video lecture
capturing systems help solve this problem.

Commercial systems such as TEGRITY CAMPUS 2.0 [103] and open


access systems such as PANOPTO [104] allow faculty to record their
presentations and to share them online via streaming video. In
addition, they allow viewers to search for keywords through
metadata embedded in power point presentations, and to surf
through the thumbnails of the slides. These features have
positioned these products as resources that can help students
selectively review explanations about topics hard to understand
without listening to the whole tape. Faculty can create collections of
video recordings that are available to complement classroom
sessions and that they can link from online course shells at the
learning management system in use. Also, faculty can follow
students’ activity online and do research on learning and teaching
supported with multiple media.

Tools for Synchronous Interaction

Synchronous interactions on the web that permit live dialog (chat) using
text, voice or video through the Internet are becoming increasingly
important to individuals who must agree on a single digital space.

103 http://www.tegrity.com/
104 http://www.panopto.com/
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Chat rooms

Chat rooms were mentioned before as allowing synchronous text


conferencing between people that agree to meet at a given time in a given
virtual space to talk about something of shared interest. Their great virtue
is that there is practically no limit to the number of participants who can
simultaneously follow or actively participate in the conversation; this may
be, at the same time, their major weakness, since depending on the
number of postings per minute, the complexity and speed of the
interaction can become an issue.

Another issue in these rooms is the type of conversations that can


emerge. There is social dialogue and then there is pragmatic dialogue.
Moderators typically promote social dialogue in private text interactions
among participants, while pragmatic dialogue is fostered via interventions
that either help focus or deepen the dialogue.

Since chat rooms can remain open during long periods of time and their
content can be saved as long as needed, the scope of text-based chat
rooms is wide and asynchronous interaction may happen.

Multimedia Instant Messaging Systems

Multimedia instant messaging systems are well known synchronous


interaction devices. They permit sending and receiving messages between
users who have previously agreed to establish communication using voice
or video on the Internet, with the possibility of chatting via text and of
sharing digital files as needed. These systems are deployed in a virtual
space that the instant messaging system creates for each group.

Multimedia Instant Messaging Systems such as SKYPE [105], MSN


Messenger [106], AIM [107] and ICQ [108] are very popular not
just for being free but also for allowing effective multimedia online
interaction with others; they are easily available, expansive and very
powerful. These systems allow a user to know which of his contacts
are online and their level of readiness (available, busy, out -to-

105 http://skype.com
106 http://www.msn.com/
107 http://dashboard.aim.com/aim
108 http://www.icq.com/
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lunch). They also allow for the blocking or enabling of individuals on
the contact list, the saving of textual conversations, knowing if your
partner is typing a message in the dialog window, and expressing
feelings and sensations through icons or animations. On the other
hand, it is possible to dialog with groups, each with its own identifier
(photo, drawing, font), and one or more parallel conversations using
digital cameras, microphones and speakers.

A variant of these systems is Internet Telephony. This feature is


available in SKYPE and other voice-on-internet providers, where in
addition to providing a system of voice and text interaction on
Internet, it is possible to rent phone lines that are handled by the
network at a reduced price.

Educationally, multimedia instant messaging has garnered a lot of


strength among the members of learning communities. Free tools
like PRONTO [109] that run on multiple LMS platforms make it
possible for members of each virtual classroom to interact by voice
or text so that the members of the educational community may be
active. Personal experiences using this system in faculty
development and graduate courses show that it is an effective way
to contact students (who often do not read their email) when you
make the tool available to them. It also builds community with and
among them by holding voice dialogs and text chatting.

Video Conferencing Systems

Video Conferencing (VC) is becoming an increasingly important way to


engage in educational or organizational activities that require direct
multimedia interaction among participants who are physically distributed.
Each of them needs to have access to an internet connection with high
bandwidth, use of a headset to be able to listen and talk without echo,
and install those tools required by the VC System that make multimedia
interaction viable. The number of participants, the need to record the
interaction or not, and the security policies and licenses available all
impact the selection of best VC systems to use.

Some instant messaging systems—such as SKYPE and MSN—offer


users the possibility of videoconferencing between two people; each
member should have a web cam and headset, and be connected to

109 http://www.wimba.com/products/wimba_pronto/
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a high band width Internet service. Extensions of these systems—
like FESTOON [110]—allow the grouping of up to six users limited by
the communication channel that is available (the frequency of
images can limit and reduce the sound when there is narrow
bandwidth).

Integrated platforms for videoconferencing also exist for large


numbers of users such as iLINC [111], WIMBA [112] and
ELLUMINATE [113], from the commercial side. DIM DIM [114] and
WizIQ [115] have won good reputation as reliable and expandable
open access systems. In these platforms there are virtual
classrooms in which the instructors have privileges and can deploy
electronic presentations, present websites, share resources with
participants, like managing oral dialog with icons that ask for the
floor, applaud, ask a question, etc. The participants must have
headsets and microphones, but when the quality of the Internet
communication is unknown the telephone may also be used. It is
always possible to use text and voice chat. For those who do not
attend the session, it can be taped and posted on the Internet as a
streaming video.

It is also possible to use ICTE that allow video and high quality
sound, that use sufficient bandwidth and that demand investment in
equipment and communication services at each communication
point. This is the case of videoconference rooms with POLYCOM
[116] equipment which makes dialogs possible among groups in
different places who can see and hear one another.

Tools for hybrid synchronous / asynchronous interaction

Learning communities such as courses and study groups usually need to


combine different types of resources and interaction spaces. In support
of this there are course/learning management systems and community
management systems that let faculty and students benefit from a variety
of opportunities.

110 http://festoon.softonic.com/
111 http://www.ilinc.com/
112 http://Wimba.com
113 http://www.elluminate.com/
114 http://www.dimdim.com/
115 http://www.wiziq.com/home/
116 http://www.polycom.com/index2.html
Establishing a PLACE for teaching technologies  Page 43 
Course delivery systems

Learning Management Systems (LMS) and Content Management Systems


(CMS) are used to support course activities (e.g., instruction delivery,
students’ interaction, knowledge building, testing) and to simplify
administrative tasks such as grade management.

Each of these systems include forum management utilities. Discussions


are conducted in global forums (involving all community members) or
group forums (involving only select members from the community of
learners). Some of these forums are moderated (a facilitator helps to
maintain the focus and deepen the discussion) and others are open, un-
moderated (e.g., social or technical ) forums. Most of LMS and CMS also
allow blogs and wikis to be included to support reflection on learning
objects with blogs and/or collaborative creation of knowledge with wikis.

MOODLE [117], acronym for “Modular Object-Oriented Dynamic


Learning Environment”, is an open source solution that has garnered
wide popularity within the community of users who utilize, maintain
and improve it. The same situation exists with SAKAI [118], an open
source environment used to foster collaboration and learning in
education.

Commercial LMS, such as BLACKBOARD [119] and WEBCT [120] are


strongly supported due to their high quality applications and support
services. Recently, these two companies merged in order to make
their LMS capabilities even stronger.

Community management systems

Professional development does not always occur in terms of courses but through
voluntary participation in learning communities, in particular, communities of practice.
Social networking can be a solution particularly when it is driven by the participants;
that is, when they have the opportunity to co-lead the effort by having full control of
technologies in use.

117 http://moodle.org
118 http://sakaiproject.org/portal
119 http://blackboard.com/
120 http://www.webct.com/
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Open access solutions such as NING [121] can be useful. The
creator defines what resources s/he wants to encourage participants
to use (e.g., forums, blogs, pictures, videos), and invites initial
members. Each person can invite other people and the network
grows as the voice of its relevance is spread.

SECOND LIFE [122] is a free online virtual world imagined and


created by its Residents. It is Internet’s largest user-created, 3D
virtual world community. From the moment you enter Second Life,
you'll discover a fast-growing digital world filled with people,
entertainment, experiences and opportunity.

121 http://www.ning.com/
122 http://secondlife.com/showcase/education/
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E for Exploration of learning objects

Students must acquire large amounts of cultural, scientific and


technological knowledge in an effort to master the prescribed curriculum.
In many cases though, they do not have the opportunity to experience
the kinds of phenomena which can enrich their knowledge. Good
explanations and complete textual and audiovisual documentation are
often useful in presenting a mental model ---at least from the eyes of the
facilitator (the teacher). However, this type of expository activity may not
be sufficient for achieving full conceptual understanding.

Science laboratories equipped with state of the art equipment help to


carry out direct practice with a distinct degree of realism and precision.
The apprentices can then formulate their own theses and conclusions as
a basis for discussions with others and to build knowledge. These
resources, however, are expensive and therefore are often not available to
students.

Field work and scale models also replicate direct experiences which help
to obtain evidence that permits the construction of knowledge; but

Establishing a PLACE for teaching technologies  Page 47 
everyone cannot go to places to explore the objects under study, nor can
scale models capture the functionality that they possess. Consequently, it
is not always viable to have a direct experience with real objects, at times
because of their size (micro or macro), the limited availability
(phenomena of very low regularity) or simply because of costs.

Reasons such as the ones cited above have justified the great efforts of
educational research groups in the fields of mathematics, science,
technology and engineering to make available to students and teachers
technological devices that expand abilities, capture information and
permit individuals to discriminate and analyze data.

Digital Manipulatives that Support Conjectural


Exploration
The following group of objects can be digitally manipulated and
controlled by the user. This control means that the user can alter the
status of the variables that affect the behavior of the object under study
and this may act organically; that is to say, like a live organism which
responds to the manipulation of said variables.

Some Resources for Manipulating Scientific Digital Objects

The following list does not exhaust the possibilities that exist to obtain
digital manipulatives that support scientific learning centered on the
student through research, experimentation and collaboration.
Nonetheless, they are a good initial collection.

NSDL—National Science Digital Library [123] is a US electronic


library created to support education and research in sciences,
technology, engineering and mathematics. It offers free access to
electronic materials for elementary education instructors, university
professors, biotechnologists, the scientific community and
newcomers to the discipline.

MOLO, Molecular Logic Project [124] is a project that searches for


students who want to understand fundamental biological
phenomenon in terms of atom and molecule interaction. Among

123 http://nsdl.org/
124 http://molo.concord.org
Establishing a PLACE for teaching technologies  Page 48 
other things, MOLO has activities on macro-molecules,
intermolecular attractions, synthesis, the splitting of proteins. MOLO
has a database of activities for student and teacher use that can be
accessed by distinct concepts key words or numbers. Each activity
indicates what technology is required; some are editable and all
have student and teacher instructions. MOLO was produced by the
Concord Consortium. After registering, this public domain software
can be downloaded and the source code can be adapted under LGPL
license.

PHYSICS.ORG [125] is a site created by the London Institute of


Physics of the United Kingdom in order to support students, families
and interested educators in learning physics by means of exploration
and reflection. It has an online consultation system that pairs
questions with web sites where the answers may be found. Also,
relevant web sites are included that are pre-classified by age and
previous user knowledge. Moreover, Physics.org offers a collection
of study sites which have been used in the teaching and learning of
physics concepts; it reviews a web site monthly. This site has
interactive resources that explore in a playful way the concepts of
physics used in daily life and the history of the discipline. It also
favors the understanding and exploration of natural phenomenon
through technology.

TEEMS [126], Technology Enhanced Elementary Math and Science,


is a project of the Concord Consortium of Massachusetts with
financing by the National Science Foundation. It produces learning
units that use computers, sensors and interactive models for learning
mathematics and science. The digital resources can be run on
multiple desktop and handheld computer platforms utilizing any
commercially provided sensors that exemplify the nine US standards
for teaching the sciences in grades 3-4, 5-6 and 7-8. The resources
have user guides for students and teachers and are free after
registering on the project web site. The software code is open and
its utilization requires the user to accept a lesser general public
license (LGLP).

XPLORA [127]. This is a European portal that supports science


education. It is free and is presented in three languages: English,
French and German. It offers news and pedagogical ideas for

125 http://www.physics.org/index.asp
126 http://portal.teemss2.concord.org
127 http://www.xplora.org/ww/en/pub/xplora/index.htm
Establishing a PLACE for teaching technologies  Page 49 
science instructors. It provides access to a data base of electronic
resources for science education. It also opens the door to projects
and innovative focuses for practical teaching. It allows registered
users to create and to participate in virtual communities.

Some Resources for Digitally Manipulating Mathematical Objects

The following web sites include resources that help to enliven


experiences using mathematical concepts.

MATHSNET [128] gives access to a collection of web produced


resources or those suggested by the Interactive Tools for Science
and Math program for student and teacher use. The great majority
of the applications offered by this service are in Java, are free and
support the learning of mathematics or science at the secondary
level.

NLVM—National Library of Virtual Manipulatives— [129] was created


to support the interactive learning of mathematics and includes a
collection of applications in Java (Java applets) that are utilized by
Internet users; it was created by the State University of Utah. It
includes manipulatives for distinct ages and different groups of
standards for teaching mathematics. Each manipulative comes with
instructions, with help for parents and lesson plans for educators,
and with an explanation of the mathematics standards that support
its use. It is possible to get copies of the CD or to use it on the web.

SEEING MATH INTERACTIVES [130] offers a collection of digital


manipulatives (digital objects that can be manipulated and respond
organically to stimuli that they receive) for playing with secondary
algebra concepts that are difficult to understand. Each digital
manipulative allows for multiple representations of mathematical
knowledge (symbolic, numeric, graphic). In order to use them one
must have Java [131] in the same version or higher than 1.3.1.
These interactives, produced by the Concord Consortium of
Massachusetts, can be installed and used freely in educational
institutions or by educators who register on the web site. Also they
can be adjusted for whoever downloads the code for the LGLP open
license.

128 http://www.mathsnet.net/asa2/2004/tech.html
129 http://nlvm.usu.edu/en/nav/vlibrary.html
130 http://seeingmath.concord.org/sms_interactives.html
131 http://www.java.com
Establishing a PLACE for teaching technologies  Page 50 
Learning Through Exploration and Conjecture

There are many ways of learning conjecturally and by discovery beyond


the use of digital manipulatives. Let’s review below the methods and
tools that have been shown to be effective in this process.

Web Explorations

Web explorations are like organized field trips with educational ends.
They place the learner in contact with first hand information that he can
use as he pleases. Let’s review two of the best known methodologies and
tools.

CYBERGUIDES [132] are web resources that support the creation of


learning units focused on analyzing universal works of literature.
The Cyberguides are instructional units about literature used as
supplementary material the responds to the language standards of
the State of California. Each Cyberguide contains student and
teacher versions specifying the standards that are being addressed,
the activities and processes that are being carried out, the sites
selected and a rubric for orientation and evaluation.

WEBQUEST [133] is a methodology and a tool for constructing


exploration activities using the web. It was developed in San Diego
State University. It offers teachers the opportunity to examine and
to select learning activities based on the web and to structure them
as a lesson.

Bernie Dodge, the creator of WebQuest at San Diego State University


explains (2007) that technologically, creating a WebQuest can be very
simple. As long as you can create a document with hyperlinks, you can
create a WebQuest. That means that a WebQuest can be created in
Word, Powerpoint, and even Excel! If you're going to call it a WebQuest,
though, be sure that it has all the critical attributes.

132 http://www.sdcoe.k12.ca.us/score/cyberguide.html
133 http://webquest.org/
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A real WebQuest....

 is wrapped around a doable and interesting task that is ideally a


scaled down version of things that adults do as citizens or
workers.
 requires higher level thinking, not simply summarizing. This
includes synthesis, analysis, problem-solving, creativity and
judgment.
 makes good use of the web. A WebQuest that isn't based on real
resources from the web is probably just a traditional lesson in
disguise. (Of course, books and other media can be used within a
WebQuest, but if the web isn't at the heart of the lesson, it's not a
WebQuest.)
 isn't a research report or a step-by-step science or math
procedure. Having learners simply distilling web sites and making
a presentation about them isn't enough.
 isn't just a series of web-based experiences. Having learners go
look at this page, then go play this game, then go here and turn
your name into hieroglyphs doesn't require higher level thinking
skills and so, by definition, isn't a WebQuest.

Digital Exploration of Our Planet

The teaching of social sciences has a large number of applications which


support the exploration of our planet from different heights with
different levels of details.

GOOGLE EARTH [134] and WORLD WIND [135] are two exploration
tools of physical sites from any place on the planet that allow visual
images to be taken from a satellite and come as close as possible.
Both use geographical information systems with maps that can be
seen from different heights with different levels of detail. Although
they may look alike, they are different products [136]. Both tools
offer free versions. Google Earth is basic, although it is possible to
get a more advanced version. Once installed, one learns how to use
the tools through direct experience (trial and error), guided

134 http://earth.google.com
135 http://worldwind.arc.nasa.gov/
136 http://www.worldwindcentral.com/65wiki/Google_Earth_comparison
Establishing a PLACE for teaching technologies  Page 52 
experience (using online support), by demonstration (following the
tutorial) or being part of interest groups.

When these tools are used collaboratively by students to research and


construct knowledge, they can be combined with other tools to create a
publishable document or object. It is becoming popular to use Google
Earth to make cyber –excursions through countries where another
language is spoken with the purpose of expanding students´ linguistic,
literary, cultural, geophysical and geopolitical knowledge by consulting
multimedia geo-referenced resources that are associated with the places
of the cyber-excursions. From these findings students can share
electronic reflections and participate in discussion forums, or blogs,
about the multiple perspectives obtained.

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Establishing a PLACE for teaching technologies  Page 54 
U sing ICTE to improve teaching

As mentioned at the outset, the purpose of this text is to show different


paths and strategies that educators may use to reengineer educational
processes when they integrate ICTE. In this section I will explore two
complementary approaches: (1) professional development initiatives that
are focused on helping faculty grow professionally while using
Information and Communication Technologies, and (2) course
enhancement initiatives that are focused on improving course
effectiveness by adding value with ICTE.

Professional development with ICTE

It is accepted that Professional Development (PD) refers to skills and


knowledge attained for both personal development and career
advancement (Wikipedia). In this framework the reader can be
wondering how ICTE can contribute to PD. I consider that P-type, C-
type and A-type resources are opportunities from which any professional
can benefit at the personal level, and that L-type and E-type resources
become opportunities especially useful for the professoriate. In the next
paragraphs I will expand on this.

Establishing a PLACE for teaching technologies  Page 55 
Personal growth with ICTE

The following illustration taken from Gray (2006) helps one to visualize
an evolutionary perspective from which we can realize how different
tools have helped human beings deal with each other and with our
environment. Today, interactions with others and the expansion of
personal potential are best manifested via technology. Many of our
students were born in this era and, according to Prensky (2001), “they
represent the first generation to grow up with this technology, they are
Digital Natives that think and process information fundamentally different
from their predecessors… Those of us who were not born into the
digital world, but have at certain points of our lives, become fascinated
by and adopted many or most aspects of new technology, are and will be
compared to them, Digital Immigrants.”

In the above context it is evident that a challenge to many teachers and


faculty is to become “Information and Communication Technologies
(ICT) literate”. Definitely “ICT literacy” goes beyond “computer
literacy”, an expression that deals with being able to use computers and
related information processing with basic understanding. It also includes
‘information literacy’, which the Glossary of Library and Internet Terms
(USD) defines as “the skills necessary to locate, access, and use
information in today’s society Given that Information and
Communication Technologies (ICT) is an umbrella term that covers all
advanced technologies in manipulating and communicating information
(Wikipedia), “ICT Literacy” should also include ‘digital literacy’, a term
that the DigEuLit project (2006) defines as “an ability to 'identify…
integrate, evaluate, analyze and synthesize digital resources, construct new
knowledge, create media expressions, and communicate with others, in
the context of specific life situations, in order to enable constructive
social action; and to reflect upon this process”.
Establishing a PLACE for teaching technologies  Page 56 
The point now is how to define and implement a good strategy for
helping digital immigrants become ICT literate. My proposal is to build
on their condition of adult learners, a state that requires taking into
consideration the following assumptions formulated by Malcolm
Knowles (1984).

[Adult learners]:

 tend to become more self-directed as they mature;


 have had rich life experiences;
 want to learn and are internally motivate to do so;
 want learning to be purposeful, practical, relevant, and
immediately applicable; and
 are more problem-centered than content-centered.

Taking into consideration the above premises, ICT literacy for adults
should be constructed from their experiential field, identifying felt needs for
improving information and communication processes in which they are or want to
be involved. Felt needs are things that individuals consciously lack and
desire. Some people know what they would like to do better, more
effectively, and with less effort, and more creativity. If a desired need
can be satisfied with information or communication technologies, such
can be the starting point for a new personal development cycle
concerning ICT. The opposite approach also can be used, where one
would begin with a review of potential technology tools within PLACE
categories, and then decide about the usefulness and value to various
activities In this regard, the following three types of ICTE can be
particularly helpful: P-type digital resources, i.e., ICTE for improving
individual productivity, C-type digital resources, i.e., ICTE to support
individual or group communications, and A-type digital tools, i.e., ICTE
that foster access to cultural and intellectual wealth.. My suggestion is to
explore each of these groups of digital resources wondering what could
be improved or solved with it, and to give priority to those resources that
can add greater value to each potential user. Relevance should drive the
effort; in this way the experience will be self-rewarding and, as a
consequence, expandable and sustainable.

Establishing a PLACE for teaching technologies  Page 57 
Career advancement with ICTE

In great manner our success as educators depends on the effective


contribution we can provide to our students’ growth, in regard to
required competences, knowledge, attitudes, or motor skills relevant at
their educational level and/or field of study. However, teaching is not
only what educators do. We also create and administer learning
environments, develop or adjust curricula materials and/or assessment
instruments, participate in learning communities and in communities of
practice, among other things. With this in mind, as a complement to
those ICTE that can help us grow personally, it may be good exploring
two types of ICTE that by their own educational nature may add value
to us as educators: L-Type digital resources, those that help us build and
dispose digital learning environments for our students, and E-type digital
resources, those that help our students conjecturally explore learning
objects that support the inquiry, construction, and expression of
knowledge.

How to do it? As in the former case, I also suggest establishing


educational needs to guide the process, consulting a wider range of
sources (beyond felt needs), needs that may impact your career as a
professional in a discipline and/or as an educator. Taking into
consideration needs assessment categories cited by McGriff (2005), I
would explore: (1) Normative needs, which can be derived from
standards, some of which require using technologies in a discipline; (2)
Comparative needs, which can be determined from benchmarks that
consider exemplary practices in our discipline, practices that can
illuminate how ICTEs can be integrated in the educational process; (3)
Expressed needs can be established from focus groups that reflect on
current practices and how to improve them, considering diverse type of
technologies and their use to enhance processes; (4) Future needs can be
determined from context analysis by looking at opportunities and
threads, needs which may lead to rethink curricula, curriculum materials
and media; and (5) Critical incident derived needs, which can be determined
from analysis of beliefs, values, attitudes or behavior that impact us or
our teaching, with the corresponding openness (or closeness) to certain
types of technologies.

Educational needs that can be satisfied with support of ICTEs and that
are in our zone of proximal development (ZPD) as educators, should
guide our exploration of opportunities to enhance what we do as
Establishing a PLACE for teaching technologies  Page 58 
professionals and educators with ICTE . Applying Vygotsky’s ZPD
concept (1978), the idea would be to scaffold career advancement with
ICTE by engaging educators in relevant activities that by themselves they
cannot do, but that with guidance, or in interaction with others, can be
developed. Project-based and problem-based learning are good examples
of this strategy in action: people learn while they participate in relevant
projects or while they solve problems of interest.

Course enhancement with ICTE

Course enhancement is something that educators are supposed to do on


a periodic basis, since contents are continuously refreshed. New
standards and derived curricular requirements may imply adjustments,
and course results based on student feedback, may indicate a need for
improvement. Additionally, there may be a growing trend to integrate
ICTE into teaching. In some cases the comfort and competence needed
to teach electronically is not there, since many educators were not
prepared this way. If we got a solid preparation in a discipline and
became teachers in that field, it is very likely that we teach the way we
were taught, using media with which we are comfortable. The point is to
find out how to move forward from the point we are in course
development to a point where students can benefit from multiple,
complementary learning opportunities supported with ICTE and other
resources.

A good frame of reference for enhancing a course with ICTE is the


course syllabus. Usually it has a clear definition of the course purpose and
role in the program of study, teaching objectives, learning objectives,
course structure, grading system, course schedule, as well as basic
principles to follow in order to be successful. It usually includes
definition of learning resources, including technology.

Establishing a PLACE for teaching technologies  Page 59 
ICTEs embedded in course requirements

There are courses that by definition involve technologies. For instance,


many institutions require that all courses make use of Content
management systems—CMS, or Learning management systems—LMS,
as a way of simplifying administrative learning tasks (such as course lists,
course documents, grades) and as a means of improving learning tasks
(web-based learning activities, assignments, quizzes, exams, projects, etc).
These C-type digital resource subcategories can simplify a lot the
interaction among students, faculty, and content. It is important to find
out how to make the best possible use of the CMS or LMS available.

 At its basic level a CMS can be used to deliver and to collect


information to and from students, as well as to support
assessment and evaluation tasks. Course syllabi and course
materials can be available online, and students can deliver
assignments, submit projects or papers, present exams, online.
 It is also possible not only to manage course information, but to
also support learning processes. This is the idea with LMS
systems that allow students to interact with teachers and others
students, both synchronously (video conferences, multimedia
chats) and asynchronously (text or verbal forums, multimedia
blogs, multimedia wikis); LMS also allow for the use of digital
learning objects that behave as organisms (simulators, games) and
that reside in the LMS or in the Internet, and to participate in
different type of learning networks relevant to the course.

There are also courses where technology use is an implied expectation for
course success. Examples of this may include graphic design courses
where the appropriate tools are a necessary condition to achieve the
required level of competence. Another example might be a statistical
analysis course which intrinsically requires using programs to support
statistical data processing or a computer programming course which
requires the use of appropriate computing languages or systems. These
P-type digital tools were not created for teaching but are a necessary
condition to learn problem solving. The challenge in each of these cases
is two folded: 1) making good tools available for students and 2) helping
students use the tools that support learning.

Establishing a PLACE for teaching technologies  Page 60 
ICTEs to enhance teaching strategies

Teaching strategies are “purposively selected learning experiences used to


promote learning” (Chesley, 2008, p.5). Learning is best promoted when
the lesson design is effective. This is just as important for virtual classes
as it is for face to face classes. Chesley (2008) says that in any lesson there
are six questions that guide effective teaching. The six questions are:

1. What do I need to teach and what do students need to know in


that regard?
2. Why am I going to teach this lesson?
3. What resources do I need in order to accomplish the objective(s)?
4. How am I going to teach this lesson?
5. How will I know when the students have ‘gotten it’…. and what
do I do if they have not?
6. What will I do with the information I gathered from assessing my
students’ learning?

Selected ICTEs can help the teacher to address these six questions or
teaching tasks. I will expand on two of them.

Reflecting on objectives to select types of ICTE

The specific objectives to be achieved in a given course should determine


decisions concerning teaching strategies and related ICTEs to support
achievement of the objective. Bloom’s Taxonomy of Learning objectives
(Bloom &Krathwohl, 1956) and Gagne’s (1985) Taxonomy of Learning
outcomes can help educators more accurately pinpoint the types of
objectives—cognitive, affective, psycho-motor—and the level of
performance within each domain that students should achieve in the
course. This categorization helps to define instructional activities and
their resources, as illustrated in the following ideas adapted from
Gagné’s (1985) conditions for learning in the cognitive domain.

 At the lower level of the cognitive domain—knowledge—Gagné


suggests: 1) to provide relevant contexts as a way to link new with
existing knowledge, and 2) to provide practice opportunities by
recalling new information with immediate feedback. These
learning events help in storing and recovering information from
the learner’s long term memory. A-type digital resources can help
Establishing a PLACE for teaching technologies  Page 61 
in providing relevant context to understanding concepts, in
particular when multimedia materials are available to illustrate and
explain topics. Some L-type digital resources can be very
instrumental, for instance in the creation and use of digital flash-
cards to collaboratively study content where memorization is
important.
 Hierarchical organization of knowledge is a critical instructional
event according to Gagne´s (1985) findings on how to promote
learning of intermediate level—knowledge application—and high
level mental skills such as problem solving , analysis, synthesis,
and evaluation. This means that knowledge to be learned should
be structured from simple to complex, from elements to the
whole, from antecedent to consequent. CMS and LMS systems
discussed earlier can be very instrumental in giving structure and
organization to learning activities.
 Intermediate and high mental skills also require a variety of
contexts to practice what is learned, providing differential and
immediate feedback that helps in understanding concepts rather
than simply memorizing the answer. P-type, L-type and E-type
digital resources can be very instrumental in this regard, as long as
it is possible for them to model the behavior of systems relevant
to study and as long as they let students play with the intervening
variables. Students can use trial and error to generate and test
hypotheses. They can learn from their own experiences by
reflecting on the different events occurring through the life of the
system, and can get hints or be prompted by the system. In some
cases they have the ability to collaborate with other users. In this
regard, C-type digital resources can play a significant role, since
with their support it is possible to create and nurture learning
communities that discuss and share knowledge derived or related
to the exploration of different types of digital learning objects.

Another way to approach course enhancement with ICTE support takes


into consideration the intrinsic characteristics of different types of
educational resources. The following section addresses this issue.

Establishing a PLACE for teaching technologies  Page 62 
Reflecting on types of resources to enhance teaching with ICTE

The following categorization of educational resources proposed by the


Ariadne project (Forté, Wentland, & Duval, 1997) is very useful as a
framework to select ICTE for education:

 Expositive resources: They are typically viewed by the user without


entailing any degree of involvement, other than navigation. Text
or video documents are the most relevant in this category.
 Active resources: These involve the learner by prompting
conceptually rich input. Multiple-choice questionnaires,
simulations, and building tools are resources of this kind.
 Interactive resources: They support human-to-human
communication. Such interaction can be face-to-face or remote.
It can also be asynchronous or synchronous.

A-type digital resources (ICTE that give access to cultural, scientific, and
technological wealth of humanity) are typically expositive resources, as
long as they can be used to keep students in touch with relevant
knowledge sources, for instance via RSS feed, consulting digital libraries,
or engaging students in web excursions through pre-selected sites. This
type of activity can help moving knowledge acquisition from teacher-
centered (the teacher tells what to study and from where) to student-
centered (they determine why and what to learn, and selectively choose
sources); to make this possible learning activities should go beyond
memorization of facts and application of rules, they should foster critical
thinking by the part of the student when they are exposed to digital
learning objects,. What makes expositive a given medium is not only that
the author delivers knowledge and makes his/her mental model explicit,
but also the method s/he uses to present his/her ideas. A lecture can
typically be conceived as an expositive resource, but when the presenter
makes use of Socratic dialogues to engage the audience in reflection and
discussion about the topic, a lecture can become an interactive resource.

A course using active media, designed to provide first hand experiences, is


very likely to benefit from E-type digital resources, since these support
inquiry, construction and expression of knowledge. This is seen in
digital learning objects that behave as organisms (e.g., simulators or
games) or that respond to stimuli by using programmed intelligence (e.g.,
Establishing a PLACE for teaching technologies  Page 63 
drill and practice systems, expert systems); in both cases the learner can
explore and build knowledge from the selected E-type digital resource.
In addition, P-type digital resources (ICTE that improve individual
productivity) and L-type digital resources (ICTE that support the
creation of learning environments) can also be useful as active media,
when they are utilized by the students to express their ideas or to build
their creations.

The above three types of PLACE digital resources can become active
media when used under a heuristic approach rather than under an
algorithmic approach for teaching. The creator of this way of
understanding approaches for teaching was Thomas Dwyer (1974) who
stressed an heuristic, exploratory approach based on principles
[heuristics] rather than a closed one based upon a formula of what to do
[algorithm] to promote learning. According to Taylor (1980) heuristic
approach places a heavy dependence upon the teacher as a supportive
human being, stresses that the teacher is crucial, and addresses teacher
education as a major concern of any attempt to use computing broadly
and creatively in the schools.

Courses where there is interaction among participants are crucial to an


excellent education. Such courses include case-based or inquiry-based
activities, where discussions are a critical element, and courses where
social learning (making meaning in collaboration) (Wenger, 2003) is
important. These experiences are best supported by C-type digital
resources, given their relationship to individual or group digital
communications, whether synchronously or asynchronously. CMS or
LMS become highly useful as integrated platforms to support group-
based learning strategies which combine different types of interaction
tools (email, chat, forum, blog, wiki) under the same digital environment.
Depending on needs, a myriad of free Web 2.0 tools are available to
support different types of networking. Group-centered learning requires
more than the integration of technologies, while they are, of course, a
necessary condition. The development of effective learning communities
and the focused facilitation from the side become key issues. The goal is
to achieve full participation which depends on 1) the level of trust among
participants, 2) collaborative construction of knowledge, and 3)
facilitators who become co-learners rather than sources of knowledge
(Collison, Elbaum, Haavind, & Tinker, 2000).

Establishing a PLACE for teaching technologies  Page 64 
A bout the author
Álvaro Galvis is a researcher in Information and Communication
Technologies for Education (ICTE) at Winston-Salem State University
(WSSU) in Winston-Salem, North Carolina. He is the creator and
director of the Center for Excellence in Teaching and Learning (CETL)
at WSSU. Álvaro Galvis is the author of several books and numerous
articles on educational innovations supported by ICTE (see [137]).

Álvaro Galvis graduated (1973) as a Systems and Computing Engineer at


University of Los Andes in Bogotá, Colombia. For nearly a decade he
was a consultant on ICTE for universities, international organizations
and governments in Costa Rica, Panama, and Venezuela. In 1983 and
1984 he was awarded the Master’s and Doctorate in Education degrees,
with emphasis on Adult Education, from Pennsylvania State University.

After his return to Colombia in 1985, he was appointed as a faculty


member by Los Andes University’s Department of Systems and
Computing Engineering. He became full professor on the Faculty of
Engineering in 1992. One of his books, Ingeniería de Software Educativo was
awarded the 1992 Colombian National Pedagogy Prize for innovative

137 http://scholar.google.com/scholar?q=alvaro+h+galvis&hl=en&lr=&btnG=Search

Establishing a PLACE for teaching technologies  Page 65 
curriculum materials by the Alberto Merani Foundation. Alvaro Galvis
was the founder and director of the Laboratory of Research and
Development on Educational Computing. One of his best known
projects is LUDOMÁTICA—acronym that stands for Playful,
Collaborative and Creative Learning Environments for Children. In
1999, this project was awarded the Global Bangeman Prize by the
mayor’s office in Stockholm, Sweden.

In 2001 Dr. Galvis moved to the United States as an invited senior


researcher to the Concord Consortium (CC) in Concord, Massachusetts.
During his six years at the CC, he led the research component of the
“Seeing Math Telecommunications Project”, an innovative effort to
prepare math teachers using interactive video case studies. While at the
CC, he created and implemented a method for helping elementary
teachers improve their professional practice by means of participating in
video-based learning communities (Galvis, 2003). This teacher
professional development strategy was successfully implemented both in
Peru (Galvis, 2005) and Colombia (Galvis, 2007).

The current work, Establishing a PLACE for teaching technologies, was written
as part of this process to help educators and educational leaders to
understand ICTE. The first version was named LA PIOLA and was
written in Spanish. It was prepared for the Colombian Ministry of
Education and published by the Colombian Association of Higher
Education Institutions (Galvis, 2008). WSSU has sponsored the
translation of La PIOLA into English, and the author has crafted a new
acronym –PLACE—and updated its content relevant to current
technologies.

Establishing a PLACE for teaching technologies  Page 66 
A cknowledgements

This document reflects the results of exploration and testing of ICTE as


well as dialogs with many of my colleagues and friends with whom I have
shared some, and in many cases, many of the ICTE outlined.

Special mention should be given to my wife, Maria Teresa Rojas de


Galvis, whose continuously loving support made possible the use of
valuable family time. Diego Ernesto Leal Fonseca and Cristina Salazar
Perdomo from Metacursos helped tremendously with the first draft.
Diego and I discussed ICTE and explored various technologies; Cristina
gave me feedback on the different sections of this writing. In the first
version, done for the Colombian Ministry of Education—MoE—with
basic education teachers in mind, dialog was very important with the
Information Technologies group from the MoE; comments and
suggestions from Claudia María Zea Restrepo and Fernando Díaz del
Castillo were very enriching. In the second version, with K-20 educators
in mind, comments by Martha Isabel Tobón Lindo, from the Technology
University of Pereira, and by Mauricio Duque from University of Los
Andes in Bogotá, were very instrumental.

Establishing a PLACE for teaching technologies  Page 67 
Sponsored by WSSU, Michael Brookshaw translated the second Spanish
version into English. After I completed this revised English version,
Shira Hedgepeth, Joanne Chesley, and Ian Toppin from the Center for
Excellence in Teaching and Learning at Winston-Salem State University
helped to review and polish my work. Shira designed the cover, Ian
commented on the draft, Joanne proofread and copy edited the
document.

Feedback received from Nancy White, a colleague in the art of building


online communities and leader of Full Circle Associates, was very useful.
She highlighted elements that I should expand and proposed adjustments
that are included in the final version.

To all mentioned here I express my gratitude for making this document


available to many educators.

Alvaro H. Galvis, Ed.D.

Clemmons, NC, September 2009

Establishing a PLACE for teaching technologies  Page 68 
G lossary

There are many online glossaries but it is good to have handy definitions
of frequently used terms. The following is a subset of the Glossary of ICT
Terminology [138] prepared by Davies and Riley (2009).

Asynchronous: "Not at the same time". Often used to refer to communication by


Email or via a Discussion List, where the recipients of the email or the participants in
the discussion do not have to be present at the same time and can respond at their own
convenience. A feature of asynchronous learning is that the teachers and learners do not
have to be present at their computers at the same time.

Audioconferencing or Audio Conferencing: A computer-based communications


system that allows a group of computer users at different locations to conduct a "virtual
conference" in which the participants can hear one another as if they were in the same
room participating in a real conference.

Blended Learning: This term normally refers to combining Internet-based distance


learning with face-to-face tuition but it may also be used to describe combining offline
ICT-based materials with more traditional materials, such as books, audiocassettes and
videocassettes.

Blog: Contraction of the term Weblog. A blog is essentially a website that contains
discrete pieces of information posted by different users. New items of information are

138 http://www.ict4lt.org/en/en_glossary.htm
usually entered by contributors via a simple form, following the introduction of each
new theme by a person who initiates the blog, and then submitted to the site, where
they may be filtered by an administrator before being posted. A blog can contain news
items, short essays, annotated links, documents, graphics, and multimedia. These posts
are usually in reverse chronological order and often take the form of a journal or diary.

Browser: A software package installed on the hard disk of your computer that enables
you to access and to navigate the World Wide Web - to "surf the Web" in colloquial
terms.

Chat Room: A synchronous, mainly text-based communication facility, offering a Web-


based environment where people either drop into or arrange to meet and chat at specific
times. You type in your text online, it is seen almost immediately by others online at the
same time who respond online in real time.

CMS: Abbreviation for Content Management System, a software package that makes it
possible for non-technical users to publish content (text, images, etc) on a website.

Cyberspace: William Gibson coined this phrase in his novel Neuromancer, first
published in 1984 - some years before the World Wide Web was invented: "Cyberspace.
A consensual hallucination experienced daily by billions of legitimate operators, in every
nation, by children being taught mathematical concepts... A graphic representation of
data abstracted from the banks of every computer in the human system. Unthinkable
complexity. Lines of light ranged in the nonspace of the mind, clusters and
constellations of data. Like city lights, receding..." Today the word cyberspace is used to
refer to the world of the Internet, more specifically the World Wide Web.

Discussion List: An electronic discussion list is a way of sharing emails with the
members of a group of people with a common interest. Members of a discussion list
usually have to subscribe to the list by sending a message by email to the list server (the
computer which manages the list), and thereafter they receive copies of all other
messages sent to the list by other subscribers. The list administrator has control over list
membership and, if necessary, the content of messages. The archives of discussion lists,
i.e. previously posted messages, are usually made available at a website.

Distance Learning: A form of learning that takes place where the teachers and the
students are in physically separate locations. Distance learning can be either Asynchronous
or Synchronous. Traditional distance learning includes the mailing of printed materials,
correspondence between teachers and students in writing, contact by telephone, and
radio and television broadcasts. More recently, distance learning has included E-learning
and/or Online Learning.

Email: Contraction of Electronic Mail. A system for creating, sending and receiving
messages via the Internet.

Forum: An electronic forum on the Internet or an intranet enables users to post


messages by email or via the Web for other users to read and respond to.
Establishing a PLACE for teaching technologies  Page 70 
HTML: Abbreviation for Hypertext Markup Language. The coding system used for
creating pages on the World Wide Web.

ICT: Abbreviation for Information and Communications Technology.

Internet: The Internet, or simply "the Net", is a computer network connecting millions
of computers all over the world.

Intranet: A private network inside a company or educational organisation and used


over its LAN (Local Area Network). A sort of local Internet.

Learning Management System (LMS): See Virtual Learning Environment (VLE)

Learning Object: A self-contained piece of learning material with an associated


learning objective.

Online: Connected to a computer or network of computers, especially the World Wide


Web. Often used in the sense of working with software stored at a remote location.

Online Learning: The use of the Internet to follow a course that usually results in the
award of a diploma or certificate.

Open access: Used to describe a software that is provided free of charge.

Open Source: Used to describe Open Access Software, along with the original Source
Code used to create it so that anyone modify it to improve it and work in ways that
reflect their own preferences.

Podcast: A podcast is a broadcast digital audio recording, usually in MP3 format, made
available via the Web in a way that allows the recording to be downloaded automatically
for listening at the user's convenience.

Portal: A Web page, website or service that acts as link or entrance to other websites on
the Internet. Typically, a portal includes an annotated catalogue of websites and may
also include a Search Engine, Email facilities, a Forum and other services.

RSS (Really Simple Syndication): RSS is a development in Internet technology that


enables users to subscribe to websites that change or add content regularly, for example
news sites (such as the BBC), and sites containing blogs and podcasts

Search Engine: A search facility provided at a number of sites on the World Wide Web.
Search engines enable the user to search the whole of the Web for key words and
phrases and to locate related websites. This is a useful facility for locating information.

Establishing a PLACE for teaching technologies  Page 71 
Streaming: Playing audio or video in real time from a website. In order to play
streaming multimedia files you need a specific Plug-in program that links in with your
Browser and plays the file as it is transmitted rather than downloading it to your
computer first.

Synchronous: "At the same time". Often used to refer to communication in a Chat
Room or via Videoconferencing, where the participants have to be present at their
computers at the same time

Tag: Tagging has become more common in recent years as a result of the widespread use
of Social Media for sharing images, audio recordings, video recordings, website
references, etc. Tags are labels that briefly describe the what the media or references are
all about and help other people find them quickly.

URL: Abbreviation for Uniform Resource Locator. Also known as a Web Address. A
URL contains the location of a resource on the Internet.

Videoconferencing or Video Conferencing: A computer-based communications


system that allows a group of computer users at different locations to conduct a "virtual
conference" in which the participants can see and hear one another as if they were in
the same room participating in a real conference

Virtual Learning Environment (VLE): A VLE is a Web-based package designed to


help teachers create online courses, together with facilities for teacher-learner
communication and peer-to-peer communication.

Vodcast: A contraction of Video Podcast. A type of Podcast that incoporates video as


well as audio.

Webquest: A webquest is a task-oriented activity in which the learner draws on material


from different websites - but other sources may also be consulted - in order to achieve a
specific goal, e.g. researching a topic and (i) answering a series of questions posed by the
teacher, (ii) creating a presentation or (iii) writing an essay, etc. The skills that are
required in a webquest mainly involve reading and listening, but there may also be
communicative speaking exercises.

Wiki: A website or similar online resource which allows anyone to set up a resource in
which content can be created collectively. It allows anyone who views the wiki to add to
or edit the existing content as if they were adding to or editing, for example, someone
else's Word document. Wiki also refers to the software used to create such a website.
Wiki derives from the Hawaiian "wiki-wiki", meaning "quick".

Establishing a PLACE for teaching technologies  Page 72 
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Bloom, B. S., & Krathwohl, D. R. (1956). Taxonomy of Educational Objectives: The


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R eference List for ICTE in footnotes

ICTE page ICTE page


Agentsheets 18 Endnote 6
AIM 41 EET 23
AOL Search 22 eFolio 19
APOD 23 Elluminate 43
Audacity 10 ePortfolio 19
Babel Fish Translation 25 eSnips 12
Bibliotecas Virtuales 26 Facebook 34
Blackboard 44 Feedreader 25
Blogger 36 Festoon 43
Bloglines 25 Fireworks 9
Camstudio Open Source 11 Flickr 11
Camtasia Studio 11 Front Page 13
CiteUlike 6 Gold Museum 28
Cmap Tools 16 Google Docs 38
CyberGuides 51 Google Earth 52
Delicious 11 Google Gmail 32
Digg 22 Google Groups 39
Dim Dim 43 Google Images 22
Doodle 14 Google Search 22
Dream Weaver 13 Google Scholar 22
Educ.Ar 26 Goview 11
Eduteka 27 ICQ 41
Enciclonet 24 iLinc 43

Establishing a PLACE for teaching technologies  Page 76 
ICTE page ICTE page
iTunes U 12 Reverso 25
iRubric 20 Rubistar 20
Java 50 Rubrics for Assessment 20
Jing 11 Rubrics for Teacher 20
Kartoo 22 SAS 8
Kidpix 9 Sakai 44
Las Vegas Movie Studio 10 SchoolTube 12
Learn2type 6 ScreenR 11
Linkedin 35 Second Life 45
Louvre Museum 28 Seeing Math Interactives 50
Mathsnet 50 Seeing Reason 17
Mediahawk 38 Skype 41
Medline 24 SlideShare 12
Merlot 27 Smithsonian Museums 29
Mind42 16 SPSS 8
Modellus 17 StudyBlue 19
Molo 48 SurveyMoney 8
Moodle 44 TeacherTube 12
MSN Encarta 24 Tegrity Campus 2.0 40
MSN Hotmail 33 Teems 49
MSN Life Search 22 Twitter 33
MSN Messenger 41 VPB3 19
MySpace 35 Visual Thesaurus 26
Nail it now 6 VoiceThread 13
Nasa 28 WebCT 44
National Geographic 29 Webopedia 24
Ning 45 WebQuest 51
NLVM 50 Wetpaint 38
NSDL 48 Wimba 43
Office 6 Wikidot 38
Office Life 38 Wikipedia 24
Open Office 6 WikiSpaces 38
Paint 10 WiseMapping 16
Panopto 40 WizIQ 43
Physics.org 49 WorldWind 52
Picasa 11 WordPress 36
Polycom 43 WordReference 26
Portal Colombia Aprende 27 Xplora 49
Portal Educar Chile 27 Yahoo Groups 39
Prado Museum 29 Yahoo Mail 32
Pronto 42 Yahoo Search 22
Project2Manage 14 YouTube 12
Quicktime 10 zPortfolio 19
QuizLet 18

Establishing a PLACE for teaching technologies  Page 77 

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