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ISTE STANDARDS FOR STUDENTS

Standar Standa ds for rd Student s


Creativity and Innovation Students demonstrat e creative thinking, construct knowledge , and develop innovative products and processes using technology . a. Apply existing knowledge to generate new ideas, products, or processes b. Create original works as a means of personal or group expression c. Use models and

Profiles for Grade 5

Image

1) Produce a media-rich digital story about a significant local event based on firstperson interview.

I chose this image because the design is very pretty and the technique used was simple yet creative.

simulation s to explore complex systems and issues d. Identify trends and forecast possibilitie s Communic ation and Collaborati on 1) Use digitalimaging technology to modify or create works of art for use in a digital presentatio n.

Students use digital media and environme nts to communic ate and work collaborati vely, including at a distance, to support individual learning and contribute to the learning of others. a. Interact, collaborate , and publish with peers, experts, or others employing a variety of digital environme

I chose this image because it shows communication.

nts and media b. Communic ate informatio n and ideas effectively to multiple audiences using a variety of media and formats c. Develop cultural understand ing and global awareness by engaging with learners of other cultures d. Contribute to project teams to produce original works or solve problems Research and Informatio n Fluency 1) Select and apply digital tools to collect, organize, and analyze data to evaluate

Students apply digital tools to gather, evaluate, and use informatio

n. a. Plan strategies to guide inquiry b. Locate, organize, analyze, evaluate, synthesize, and ethically use informatio n from a variety of sources and media c. Evaluate and select informatio n sources and digital tools based on the appropriat eness to specific tasks d. Process data and report results Critical Thinking, Problem Solving, and Decision Making

theories or test hypotheses . 2) Recognize bias in digital resources while researchin g an environme ntal issue with guidance from the teacher.

I chose this image because a person is using information.

Students use critical thinking skills to plan and conduct research, manage projects, solve

1) Conduct science experiment s using digital instrument s and measureme nt devices. 2) Identify and

I chose this image because it shows a person thinking critically.

problems, and make informed decisions using appropriat e digital tools and resources. a. Identify and define authentic problems and significant questions for investigati on b. Plan and manage activities to develop a solution or complete a project c. Collect and analyze data to identify solutions and/or make informed decisions d. Use multiple processes and diverse perspectiv es to explore alternative

investigate a global issue and generate possible solutions using digital tools and resources.

solutions Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. a. Advocate and practice safe, legal, and responsibl e use of informatio n and technology b. Exhibit a positive attitude toward using technology that supports collaborati on, learning, and productivit y c. Demonstra te personal responsibil ity for 1) Practice injury prevention by applying a variety of ergonomic strategies when using technology . 2) Debate the effect of existing and emerging technologi es on individuals , society, and the global community

I chose this image because it shows people being civil towards each other.

lifelong learning d. Exhibit leadership for digital citizenship Technolog y Operations and Concepts Students demonstrat e a sound understand ing of technology concepts, systems, and operations. a. Understan d and use technology systems b. Select and use application s effectively and productive ly c. Troublesh oot systems and application s d. Transfer current knowledge to learning of new technologi es 1) Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. 2) Conceptual ize, guide, and manage individual or group learning projects using digital planning tools with teacher support.

I chose this image because is using the technology he was given.

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