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"WHATFOOLS WE WERE to allow ourselves to bo lulled into a warm sense of security by the events of the late '80s and

early
'90s. How childlike we were in our trumpeting of the new age of peace, prosperity, and good will. Democracy had come to Europe,

and that meant that peace had come to Europe, for democracies never made war on other democracies.
"What utter rot!
"Howcould we have believed such naive rubbish with the lesson of history so plainly before us? Democracies
war on other democracies;if has been a f a d of life since the earliest democracies flourished in Greece, and warred continuously
upon each other.
"How could we have forgotten that in the War U/ 1812 the two great western democracies made enthusiastic, aggressive war
on each ofher?
"How could we have forgotten that democracies represent t
1 of the people is often fo
"Howcould we have forgotten that Hitler was eleded?

-

cut it off in a province
warlords, local militias, and bands of
marauding deserters. HQ is 200 klicks to
the rear and powerless.
Your last order sets you fret;.

"Good luck.
You're on your own.''

25.00

Made in U.S.A.
Printed in U.S.A.

Copyright 0 1993 GDW. Inc
All rights reserved.
Twilight: 20Wm is a trademark of

m

is almost gone. High-tech
equipment is failing, piece by
piece, with no wares to fix it.
front lines are held by a few ar
perate soldiers.
The US 5th Division holds

Sa

The wc. ..__

ple

file

II

hancellor of Croatia

- -

This is a Roleplaying Game
yers work together to experience an
!xciting adventure. One player (the referee) supervisesthe actionwhile you and
he others verbally play the roles of the
:haracters. You all face real situations
md react to them just like characters in a
;tory-but the results are ones you crf
de!

Here's What You Da

I

.'wiiight: 2000's awai,
winning game rulesprovide
the foundationfor role-playing in the chaos of World

Combat: Fast-playing, easy-toresolve combat system gives the feel
of modern battles.
Travel: Types of travel, time scales,
vehicles, encounters, maintenance, fuel
repairs.
Encounters:Dangerousenvironments,
radiation,disease, contaminants,reasons
for encounters, typical adventures.
Equipment: Weapons, supplies, vehicles, munitions, costs, availability.
Danger: Placesto go and reasonsto go
there. Plus reasons to wish you hadn't.
Background: Chronology apA history
of World War Ill.

Generate Your Character: You select
four nationality, character type, and your
nilitary and nonmilitary backgrounds.
Twilight: 2000. The adventures are
Equip Yourself: Use your money for fast and furious. The prize is survival, and
eapons, ammunition, equipment, ve- maybe, just mavbe. a safe dace to mend
the night.
Start Moving: You're in hostile terr
ry. Your next encounter may be afriendiy
et-, afrightened refugee, oradangers deserter. You pick your course of ac
tion; you decide your own fate in the
chaos of World War 111.
G A M E S

The revised recoil ratings for automatic and semiautomatic weapons from the Referee’s Screen have also been incorporated into the weapons listings.Sa m ple file works-fine the way it is. etc. you know how to convert from the D10 system to the D20 system. These changes include the new D20-system ratings for fire control systems and target size classifications. The vehicle data cards are updated and more detailed to show current information and new vehicle variants. state-of-the-artTwilight: 2000. see the Combat rules). and some of the skill names have been changed to make them correspond to Traveller (see Character Generation. the five-second increments are now called turns. In addition to incorporatingthese changes into the rules. *Traveller players will find that the changes in this edition make all Twilight: 2000 vehicles fully compatible with Traveller. Version 2.2 introduces a number of changes to make Twilight: 2000 fully compatible with the new Traveller: The New Era. the combat rules have been reorganizedfor greater clarity (see the Combat rules. *First. This update is fully detailed in the Twilight: 2000/Merc: 2000 Referee’s Screen. However. The 020 system allows greater detail in task resolution because the larger number of die roll results allow the number of difficulty levels to be increased from three to five.2 takes Twilight from the D1O-based combat and task resolution system to the new D20 system. Character generation has been modified to provide more-skilled characters. pages 16 10 44). 2. the Initiative and turn sequence system has been modified for simplicity and speed of play. Version 2. and you may want to know what these changes are. . reactive armor. *Second. pages 194 to 223). including all-new amphibious ratings for all amphibious vehicles. providing a representative set of Tech Level 8 combat vehicles ready for use. *Numerous other evolutionary improvements have also been incorporated. If you already have the screen. and Rave additional data to make them more useful.2 is up-to-the-minute. including all errata. with no intermediate 30-second step (again. Rather than having six five-second phases within a 30-second turn. With all of these improvements fully incorporated into the basic rules.

Graphic Design and Production: Dan Griffin. Art Direction: Kirk Wescom. P. Loren Wiseman and Lester Smith.GDW Twilight: 2000 Twilight: 2000.2 New Design: David Nilsen. Twilight: 2000. Sa Previous Edition Credits Design: Frank Chadwick. All rights reserved. CoverArt: Dell Harris. Pro0 freading:An ne Bedard. Twilight: 2000 is GDWs trademark for its roleplaying game of World War 111. Interior Illustrations: Kirk Wescom and Rob Lazzaretti. Development: Loren K. Haddock. Vehicle Illustrations: Michael Doyle. Elizabeth Meier. Cain Budds.O. Graphic Design and Production: Rob Lazzaretti.2 m ple file CopyrightOl993 GDW. Inc. Heavy Weapons Illustrations: Shea Ryan. Typesetting: MicheIIe Sturgeon. and Stephen Olle. Made in USA. ISBN 1-55878-070-X. Version 2. and LaMont Fullerton. IL 61702-1646 . Box 1646 Bloomington. Pencil Illustrations: Tim Bradstreet. Art Direction:Amy Doubet. Text Processing: Eric W. Version 2. Printed in USA. Typesetting: Stephen Olle and Jonathan Budil. Small Arms Illustrations: Kirk Wescom. Wiseman and Julia Martin. Vehicle and Animal Illustrations: Rick Harris.

and that meant that peace had come to Europe. it has been a fact of life since the earliest democracies flourished in Greece. and warred continuously upon each other. How childlike we were Sa m ple file in our trumpeting of the new age of peace. prosperity."WHAT FOOLS WE WERE to allow ourselves to be lulled into a warm sense of security by the events of the late '80s and early '90s.for democracies never made war on other democracies. and goodwill. "How could we have forgotten that in the War of 2822 the twogreat western democracies made enthusiastic. and that the will of the people is often b r war? "How could we have forgotten that Hitler was elected? Janosz Skrivkin Chancellor of Croatia " 1999 . ' "What utter rot! "How could we have believed such naive rubbish with the lesson of history so plainly before us? Democracies have always made war on other democracies. aggressive war on each other? "Howcould we have forgotten that democracies represent the will of the people. Democracy had come to Europe.

.......................................................................................... 52 Melee Weapons ........... 23 24 Age ................................................................................................ 31 31 Medical School ................................................................................. 1994 .......................................... 148 149 Fishing .......................................... 56 Autocannon Rounds ........................ 23 Rads ......... ..................... 1997 ...... 57 Explosives ......................... .................................. 136 138 Skill Improvement ........................................................................................................ 20 Secondary Activities Table ........ Mechanics ..........41 42 Other Armed Forces Equivalent Ground Forces Ranks ..................................... 139 Stock NPCs 140 142 Sample Contacts .................................................................... Travel .................................... Mortar Rounds ...................................6 Sa Countdown to Armageddon ..................................... 139 NPC Stats Table .............................................................30 National Military Academy ................................................................................ 7 ........................ 150 Vehicle Cards ..................... 40 United States Air Force ............................................31 Graduate University ......................................................... 150 Fuel Energy Table .... 34 Undergraduate University ..................... 55 Rifle Grenades .............. 131 Skills and Task Resolution ............ .................... ............. 1995 ................ 52 Firearms 52 Autocannon 52 Large-Caliber Guns 52 Howitzers 52 Tripods ......... 150 Special Note-Bicycles ..151 152 Repairs . Body Armor ....................................................... 23 Initiative ........... ...132 Tasks .................................................and Attribute-Derived Values 24 Equipment .......................................... 150 Fuel ............................ 1991 .................................. ................ 143 Getting Started 145 Player Briefing 145 Time and Travel 146 147 Game Day .............................................21 Contacts ...... 48 Personal Weapons ............. 143 Detailed NPCs ................................................ 29 Careers .... 147 Terrain and Travel ..... 61 Radars .................................. 20 NCO Skills ............................................................. Consolidated Effects of Age Table .......................... Languages ................. 147 Travel ......... 21 21 Obtaining Skills .....45 Character Generation Tables .......35 39 United States Marine Corps United States Navy ........................... 1998 ...................................................53 Small Arms & Machineguns ..................... ple 1989 ..25 Skill............ Law School .. 27 Military Terms & Expressions ................................ NPC Motivation 143 NPC Motivation Table .......................... Some Advice For Novices 131 Rewards and Experience ... 130 131 Structuring the Game ............. Encounters . 62 Medical Supplies ................ ....... 2000 ..................16 Character Generation Overview ........ 60 Vision Devices .......Twiliaht: 2000 7 7 8 8 9 9 10 11 13 14 15 16 Die-Rolling Conventions .................................................................. 1993 ............................... Vehicle Cards Weapon Cards The Referee ...... 31 Military Occupations .. ............ Foraging Table ...............153 Encounters 154 ...................................153 Maintenance-Animals ......... 53 Types of Rounds ................................................................................. 26 Vehicles Table ............. 149 Fatigue 149 Fatigue Effects on Fire Table ........ 147 Travel Movement Table .......................................................................................................... Nonplayer Characters ...... 30 30 Career List Education ..........56 57 Howitzer Rounds .................................................................... 52 Small Arms Ammunition ...... 63 file ............ 151 Vehicle Maintenance ...........46 Language List ................. 1990 ......................................................... Personal Gear .... 50 Character Record Sheet ... 26 Life in the Service ............................ 35 United States Army ............................................................................................ ...................... 20 Secondary Activities ... 54 Hand Grenades 54 Grenade Launcher Rounds 55 Rockets ............ ........................................................................................................................ ................................ Maintenance and Repaie-Boats .........................51 m .............. 4 .......... ............................................................................. ................................................. 148 Foraging ................150 150 Vehicles .......... 21 Additional Notes on Skills ............ Equipment List .................. 1999 ........................................................... ..................................... 47 Skill List .. 19 Rank ................................................... 1996 ... 148 Food Requirements .................... 20 Arm of Service ... 148 148 Upkeep ............. Technical School 31 Civilian Occupations .................................................... 58 Stills ............................28 Equipment Diagrams ................................ 62 63 Other Equipment .............. 61 Laser Designators .. ............ 132 132 Overview .................. ... 59 Generators .......................................................................................................................................................................................... ......................20 Reserves ..................................................................... 132 Character Attributes and Skills ....... 28 Typical Experiences ......................................................................................................................... 56 Large-Caliber Rounds ...... 55 Antitank Missiles ....31 ......................... 60 Radios ......................... 61 61 NBC Equipment ............................ 22 Welcome to Hell .. 19 Background Skill List 19 Military Careers ........... ....................................... Hunting ........................... 16 Background 17 Attributes 18 Experience ...... 64 93 130 Describing the World .............. .. .......... 1992 .... 59 59 Heaters and Coolers ..................... 133 Task Diffiwlty Levels Table 134 Skills and Associated Tasks ............................................................................................................................... Hand Tools ............................................................................... ........................................................................................

........ 204 204 Special Cases ..................... 205 Indirect Fire .......268 Encounter Charts ......... 164 164 Navigational Hazards ... ...... 226 Europe ... 221 Mines ........................... .....155 Item Encounters Table .......... Home.......184 Old City House Map ......................... The World In AD 2000 224 General Conditions ....... 221 FASCAM Density Table ....... 166 167 Settlements ..................198 m 154 Encounters Table ......... Nuclear Targets .........275 Deslgners' Notes 276 Index 278 The Twilight GPS Survey 280 ........226 Western Europe Map ......... ........S.......160 161 Elite Groups ... 208 Gunshot Wounds ................164 Item Information Table ............................................ 159 Encounter Equipment Table .......... 182 Suburban Townhouse Map ...........................168 Settlement Crisis Table ........... ............................... 205 Thrown Weapons ...............198 HumaWAnimal Hit Location Table .......................21 6 Vehicle Target Size Table ..........................................................................261 Character Generation Worksheet ..... 210 Wound Effects and Healing 21 1 Wound Effects ......._- ............................. 196 Two-Meter Grid 196 Actions 196 196 Combat Actions ............................................................................247 248 Price List Charts 252 Combat Charts ..........................................230 Poland Map ... 168 Urban Encounters Table ...216 Vehicle Hit Location Table 217 Vehicle Damage Tables......................... 21 1 Healing ..............................................155 ......192 Combat Rules 194 Basic Concepts ........... ..... 213 Vehicle Movement .................... 241 Environmental Hazards .....................................................239 Middle East ....................................... file 156 156 158 Group Encounters ..... Sailboat Movement Diagram....... 241 Pacific Islands ....21 1 Wound Severity .............199 Fire Combat .................... 215 Target Movement D~iYimltyModTim ................................. 213 214 The Drive Action .. 232 234 North America ..................................... 220 Other Combat-Related Issues 221 Demolitions .....S.......R.........218 Armor Equivalency Table 219 Collision Damage .235 Canadian Nuclear Targets . ....... Item Encounter Descriptions .........260 Character Generation Tables ........................... 215 Fire From Moving Vehicles 215 Firing at Vehicles ............................................... .... 206 Effects of Fire and Combat ... Navigation Hazards Table .............................. 207 Submunitions (ICM) Attack Table .........................242 Radiation ............................. ....... 222 ple Territory Types .. Football Field ..................... 252 Ammo Record Forms .... 194 Initiative ................. I'm Deranged .............. Animal Encounters ........................................................ Firing Range Difficulties Table .......................... 227 Europe Map ... 242 Radiation Illness Table ................................ 195 Personnel Movement .......215 Vehicles and Fire ..............164 164 Item Encounters ........................... 240 Central and South America ........ 253 ...........................................267 CharacterRecord Sheet ... Waiting for You 170 Stout Yeomanry .........21 0 Burn Damage Table ..168 Urban Encounters ............... Sa Random Encounters .......... 194 The Combat Turn ................................................... 253 Small Arms Firing Charts ....................... Encounter Statistics Table....................... 21 1 212 Medical Care ................. 194 NPC Initiative Table 194 Movement .. Nudear TiugetsMap . 202 Automatic Fire .... Encounter Ranges Table .....................................188 Cheap Warehouse/DockMap ... 206 Grenade Deviation Table .........................................159 Group Encounter Descriptions .................S...................223 223 Tactical Visibility .................................200 201 Direct Fire ....168 Expanded Encounters . 195 195 Grid System .......... 169 170 Sample Encounters ... 228 The Military in Poland ........... 155 Group Encounters Table ............................ ........................ GDW ............ 273 Referee Charts...246 Description of Treatments ..........................................................................................236 Asia ............... 237 U. 21 1 Immediate Effects ............. 269 New to Old... Downtown.............................258 Sample Burst Diagrams ........... .........................................207 Explosions ................... Twilight: 2000 Urban Government Table..................................215 Damage From Fire ............ Old to New ...................................................................................................................................274 Combat Task Summary ........................ 195 Animal Movement ..................... 162 Animal Data Charts ..........215 Boat Collisions Diagram................. 240 Africa ............. 226 British Nuclear Targets .................................................................................. North America Map 234 U............................................. ..... 224 Trade and Commerce ................................... Nuclear Targets ......... Involuntary Actions .............................207 Submunitions ........... 172 Chaos Deathspike Megakillers ....254 Directional Mine Burst Templates ...........167 Territories Table..............................................203 Ammunition . 203 Movement and Fire ............S....165 Settlement Size Table ..........................174 Home. 207 Concussion Example ...................................................259 Vehicle Combat Damage Tables................................................................................. 198 198 Melee Combat ........ 224 Equipment Availability Table ..........222 Chemical Warfare .................. 200 Weapon Parameters ... 208 Burns ......................... ..................199 Animals in Combat ................................. ...224 Military/Civilian Relations .................S................................197 Combat Resolution ..... Vehicle Combat ..... 244 Disease Descriptions ........... ........ 210 Falls .................................................243 Disease ........... Unarmed Melee Combat ........... Armed Melee Combat ........ ................................238 U.............. NPC Record Forms . .............. 207 Fragmentation Attack Table ..........190 Damaged Buildirg ConlponentsMap ....... ............................................. 210 Body Armor Protection Table ...............................................................................272 Travel Charts .. Scatter Diagram .............225 Global Conditions ......................................................240 Australia ............................................................. 227 The Balkans ....... 274 Equipment Availability Table....................257 Heavy Weapons Firing Charts .......................207 Wounds and Damage .........176 Bar/lnn/RoadhouseMap 178 Subway Station Map 180 Police/Fire Station Map .R........ 186 BanWOffice Building Map . Settlement Attitudes Table ....214 Navigation Hazards Table ............