# ﻿How To Play Zebu

Any normal card game can be turned into a Zebu game by adding the f Howing rule: Before you take your normal turn, make a statement using the language pattern on the card that was lasl played, and say itto another player in the game. A good ga me for Zebu is the Modified Crazy Eights game; it's easy to learn, and each game doesn't last too long.

The Modified Crazy Eights game

Deal out 7 cards to each pia yeT. Put the remaining cards face down to form the draw pile. Turn one card over from the draw pile to form the discard pile. Take turns playing one card onto the discard pile, clockwts around the table. A person can play" card from their hand onto the discard pile only jf it mat hes the suit or the number (or A, K, Q, J) of the previous card, Eights are the exception. You can play an eighr on any card. If you can't playa card, then tum a card OYer from the draw pile to the discard pile. Always b~gin your turn by making up a statement using the language pattern of the top card on the discard pile, and say it to someone else in the game. The first person to

pla y all their CR rds wins.

Game Variations

In the Beginning

You might want to begin by playing one game of modified crazy eights without saying any of the language patterns, so that everyone understands the card g,lme.

To make it easier, you can limit the kinds of suggestions that players should make. Try limiting the suggestions to hypnotic induction suggestions like R~ Feel Comfortable, and Close your eyes ..

Game V a: riations for Advanced Players

Make each player's statement build on the statements of the previous players, so that all the statements form a contiUUOIJS monologue.

Let the dea ler of the hand specify how the embedded commands will be marked for that hand. Thi is a great way 10 generate flexibility in the many ways to mark embedded commands.

!fyou have experience indudng hypnosis, you can use the Zebu cards generate a hypnotic induction. Just turn over Zebu cords ne at a time, and make a hypnotic statement with the pattern un each card. This is great fun with a group, where several people take turns flipping over cards and talking, and one person goes into trance.

Zebu

The Hypnotic Language

'" Card Game +

While you Play Zebu

and

Laugh with your friends you'll learn how to Deliver Embedded Commands, Make Indirect Suggestions, and Speak Hypnotically!

Zebu is a normal deck of 52 playing cards with 52 extraordinary language patterns taken from the field of N LP and the work of Mil ton Erickson. lnsrructlons, insightful commentary, and

examples included. " •

ISBN 1-55552-046-4

\$14,95 US. \$17.95 CAN. © 1992 Robert Anue

Embedded Commands

An Embedd d Command is a frngment of a sentence thai if spoken alone would be a verbal command. Examples of ernbedd ed com mands are written in italics in the commentaries on the playing cards. An embedded om mand is a powerful way to make It sugge tion to another person, because people won't cons iously notice it, but it registers and has an impact at' an unconscious level.

In order to be effective YOLi need to mark your embedded command, which means that you do something different while you are saying the words of rhe embedded command, You can prnctice embedded COIHuUWriS by 1'{'ariillR exmllplc\$ 01} 'he cards atu toud, and lowering the pitch of your voice while you read the words in italics. Then try reading the same sentence, and marking I'he embedded command by touching the person you are t.;,lking to while you read the words in italics.

You can mark embedded commands by changing the pitch or the volume of you/' voice, tilting your head, looking the person in the eye, touching the p rSOI1, increasing Ihe pressure of a touch, pointing at the person, smiling. pausing just before the embedded command, etc, You might want to practice nil tiles" 1I!"ys uf IIInr<llIg embedded command" while reading the examples on the, cards.

Zebu Cards

Each card in the deck has a language pattern written at the top and bottom, and a commentary in the center. An underlined blank 111 a language pattern indicate, a place for an embedded command. The words in italics in the commentaries on the cards are examples of embedded commands, The underlined words in the commentaries are just underl ined for em hasis.

Zebu is a tool that you can use to practice and learn important language patterns, and have fun doing H! Before YOll begin playing Zebu, have all the players agree not 1'0 take any of the suggestions made during the game seriously. Then you are free to practice making hypnotic and trance inducing suggestions to the other players without the fear of anyone falling asleep. Of course that makes it fair game to offer mischievous suggestions as well!

Zebu Ti,e HypJlotic LnflK'ulge Card GUlli" © 1992 Rober! Anue

Robel'! Auue

P.O. lIox 10882 l'urHam!, OR 972 UJ

To Order by Phone Call: 811U 937-777:1 Ask for Game 5.11c5,

A ~

I'm wondering

if ...

I'm wondering if you will stop smoking til is afternooll, I'm wondering if tlla" cOlllfortable feelil1\$ ill, YOllr feet roili spread II p into tile rest of you r body, I'm wondering If you can pretend you've never smoked in your life, and imagine what it is like to go through a typical day, I never told you to do anything, I was just wondering .. ,

... H

~Up;:)pUOM mil

2 •

Maybe you'l1

Maybe you'll direct some unusual embedded commands to your friends while you play Zebu" Maybe you'll

d ream of new ways to say things tonight. Maybe you'll spot the embedded commands in these sentences.

3 •

You probably already know many ways to feel good tuithon! smoking, And what do you do in response to this statement?

You might try to think of the things that J say you know, and of course you are likely to lind them if you think long enough! If [wanted you to really search for those a nswers [ cou ld say: On a deep level, you probably already know how useful indirect communication can be.

MOU'l Apea.Ile Alqeqo.Id no,\

4 ~

Don't

too quickly

This phrase has the i m plication tha t what I suggest will definitely happen anyway, and all T really care about is wilen it happens. And if you are resisting me, your internal response may well be: "Oh yeah, who says I can't do this quickly! I'll show you!" Isn't that

gr at? Don't SID]! smokillg too quickly. Don't go in.to G deep Ira/Ice too quickly, just relax and listen to my voice for a while.

. APIJ!Ub OOt t.UOQ

• V

Can you

5 •

. .

nnagme

You probably already know that people arc more likely to do what they are fnmiliar with, and that .imagining something is a greal way to create familiarity. Can you imagine what YOu would do on an airplane if you really enjoyed flying? Con you imagine all the situations wher yOll would us thi language pattern if you practiced it and and really knew it?

aUl~eun

. .

uoA ueJ

?

6 •

• S

One can, <name> ,

By adding the person's name at the beginning of the ernbcdd d command, you will make it much more powerful. One can, Eve, feel good for no reason at

a 11. One can, Greta, e/ljoy the experience of hypnosis without knowing exactly what is going to happen. One can, Toe, let Ihe eyes close just beca use it feels good. Who can? ... One can. We're not taiking about yo/l,loe.

, <aweu> 'U1?J auO

• 9

7 ~

You might notice the feelings ... as you ...

You mi!;ht notice the feelings directs attention to internal body sensations, which is good for hypnotic inductions. As you provides another opportunity [or an indirect suggestion. You might notu» Hw feelillgs ill yo II r feel, as you relax them cornpleldy. You mighillolice the feelings of comior! as you begin to relax yotlr whole body.

... noA Sl? ... s~uHaaJ al[1 aJHOU 1l[~!W no;\.

• L

8 •

A person might,

<name>, _

Say the name close to the second half of the sentence, and it becomes a personal embedded command. A person might, Sarah, lake tlu: tesson» from IIInt' 8;1'111.1/:;011 and then Ie!' go of the old 8'"01 ;0115. A person might, Allen, filld some good reasons Ilw! make 105111g weight compelling.

9 ~

One could

,

because

Because is the magic word, because it lends emoriona I credibility to whatever goes before it One could use the word 'because' nfter irn{JorlGIlI sIIggcsl:ions, because you enjoy trying new things. One could lei' this leamillg go 10 a very deep place illside, bece use you may not be completely aware of how important it is yet.

asnl?Jaq

I

• 6

PlnOJ auO

10 ~

You can

----

because

Here's that because word again .. You can just lise il and discover iunv power fill il is, because you can pretty much say anything YOll want after it. You can believe il works, because it is such a nice way to keep talking and keep the suggestions corning. You Can even lise it in everyday conversations, because people love to hear reasons for things,

I

asneoaq ueo noX

• O~

,

J ~

You can

----

can you not?

Can you not is such a grea t way to end a statement. It turns it into a question which is Jess threatening, and it's so confusing to try to disagree with, You can appreciate my point, can you not? You can relax into thai' chair, can you not? You can allow I1EW niiSWerS to come to you, can you not?

I

llOU nOA ueo uea noX

,

• r

Q ~

I don't know if

I don't know if you're goillg to like this game better than any other learning game you've ever played. I don't know what things 'in particular you will enjoy the most. r really don't know if this experience is going to chnnge your life, Don't ask me, 1 don't know.

• o

H MOU){IIUOP I

K •

You might notice how good ... feels, when you ...

The hidden assumption is that what I'm suggesting feels good, ana the when you part fu rther assumes tha t you axe going to do it! You might notice how good your eyes feel when you close them and they stllY closed. You might notice how good YOLI r arms feci when you relax then, as they rest on the chair.

... nOA Ual(M 'slaal ... pOO~ MOl{ aJHou ~q~!mnOA

How To Play Zebu

Any normal card game can be turned into a Zebu game by adding the following rule: Before you lake your normal tum, make a statement using the language pattern on the card that was last played, and say it to another playeri.n the game. A good game for Zebu is the Modified Crazy Eights game; it's easy to learn, and each game doesn't last too long.

The Modified Crazy Eighls g.me

Deal out 7 cards to each player. Put the remaining cards face down to form the draw pile. Turn one card over from the draw pile to form the discard pile. Take turns playing one cnrd onto the

d iscard pile, clockwise around the table. A person can playa card from their hand onto the discard pile only if it matches the sui t or the nu mber (or A, K, Q,J) of the previous card. Eights are the exception. You can play an eight On an card. If you can't playa card, then turn a card Over from the draw pile to the discard pile. Alwa ys begin your turn by making up a stat ment using the language pattern of the top card on the discard pile, and say it to someone else in the gan)e. The first person to play all their cards wins,

Game Variations

In the 'Beginning

• You might want to begin by playing one game

of modified crazy eights without saying anyof th language paLLerns, so that everyone understand

the card gam.

To make it easier, you can limit the kinds of suggestions that players should make. Try limiting the suggestions to hypnotic induction suggestions .like Relax, pee! Comfort~ble, and Close your eyes,.

Game Varia lions for Advanced Players

• Make each player's statement build on the statements of the previous players, so that all the statements form a continuous monologue.

• Letth dealer of the hand specify how the

embedded commands will be marked for that hand. This is a great way to generate flexibility in the many ways to mark embedded commands .

• If you have experience inducing hypnosis,

you can use the Zebu cards generate a hypnoti induction. Just turn over Zebu cards one at a tim and make a hypnotic statement with the pattern 011 each card. This is great fUI1 with. STOUp, where several people take turns Aipping over cards and talking, and one person goes into trance.

A ¥

Will you ,

or ... , or .

This is the form of infinite choice, and I'll coyer all the possibilities so you can't help but do ~hat] say. And if you get mto the habit of doing what I say, sometime J may began to actually lead you. Will your hand begin to lift up automatically, or wl11 it relax just where it is, or will you notice certain sensations in your hand that you can enjoy,

... JO ' ... .10

, ... nOA I1!M

2 ¥

I wouldn't tell

you to ,

because ...

I wouldn't tell you (here r am telling you anyway), and !f'lII can't disllgreewifh me, because I said up front I wouldn't tell you, And T use the magic word ~ to make another comment, because it lends authority to what 1 just said, and it carries attention away from the embedded command before you consciously recognize it.

asneoaq -- OInOA

na'llJ upjnow I

,

3 ¥

How would it feel if you ... ?

In order to answer this question, you have to imagine what.l propose, which is the whole purpose fo:r asking ·the question. How would it feel if you felt comfortable around dogs, and you could just go up and pet one, How would it feel if you had already made

this change? /

l ... nOA J! I~t)J HPlnoMMoH

A 8

4 ¥

I could tell you that ... but ...

J could tell you that ". .but I won't, so you. have no reason to resist or eake offense at whatever [just didn't tell you. 1 could tell you that til is experience will give YOl11!lOre confidence ant: self-assurance, but I would rather let you discover thai' for YOllrself. 1 could tell you tllis is a great way 10 avoid resistance, but you probably understand tiuu already.

"'lnq lEql nOA llcq Plno) I

5 ¥

Sooner or later ...

Soon or later you'll resolve this present difliCllfty, and begin to elljoy the simple things ill life aga/II. Sooner or later, you'll want to close your eyes. Sooner or later, you're going to be able to look back On tllis and lough aboll! it. Ieepers, just about everything happens sooner or later.

... Jal1?1 JO .IaUOOS

A 9

Sometime, somewhere, there will be a person in a situation very much like yours who will fake a deep breath and jIlst tet it go. Sometime, you're going to feel better 01)0111: Olis. Sometime you are going to Imderslal'ld this from a viewpoillt where it all mnkes sense. Sometime you might iI/directly get a person 10 imagine n time when they have the resources you uant them fa feel.

A 9

... aWnamos

7 ¥

Eventually

Eventua Ily everything comes to pass. Eventually what J want 10 direct your attention to will probably come to pass as well. Eventually you will develop a deep understanding of these difficult events in YOllr life, and you will [ind SIllne Idddm value in them. Eventually, indirect language patterns wil/ become second nature 10 YOII. r magine that.

A L

8 ¥

Try to resist ...

Try to resist implies that you will try, but you won't be able to do it. YOLI can use YO!)T voiceinflectiun to strengthen this implication. Try to resist the sensation that your hands are becoming so relaxed that they just won't move. Try to resist, a deepening sensation ofrclnxation as you breath.

... tS!SIU 01 All

A 8

You might not have noticed ...

9 ¥

You might not have noticed how often you direct other p ople's awareness while you arc talking to them. Directing awareness to various parts of the body generally creates relaxation and confusion, both of induce hypnosis. You might not have noticed the comfortable sensa tions of your socks OIl your feet. You might not have noticed the way the chair supports you ... beneath your legs ... beneath your arms... behind your shoulders ...

••• P~JHOU ;}Aeq IOU lq~!m n0i\.

A 6

10 ¥

Some people ...

Who are those some people? The first thing a person does is to check inside to see of they are one of those people, so Sill~ them somethiJig !lOll wall/them /:0 check for, Some people get feelings of comfort in tlli o/Fee and wan! to go illio trnl!ce rig/,t away, Some people have hidden strengths that they discover can help them in situations very much like yours,

J ¥

Can you really

. • ?

enJoy ....

Can YOll reallyel1joy luniin YOllr eyes get liI'al'y and start to shut? Can you rcolly elljoy goillg deeper anti deeper ;111"0 feelings 0/ COltlji)l'/? Can you really enjoy 'ta king a deep breath and relaxing deeply? The question isn't if you can do it, Or if you will do it, the question is how much will you enjoy doing it, Of COllI'Se, the only way to answer the question is to do it.

Q

¥

What happens when you

?

----

In order to answer this question you must imagine what 1 am suggesting,

which is the reason I ask. Remember: in ~ the area of emotions and feelings, people

lea rn just as well by vi vidly imagining experiences as by physically having

them, What happens when you jllst

decide !Jou aren't goinS to let him bother !Jail anymore?

A A l A

l ... Ao~ua r nOA uaqM 0

O~ l AIl1?Cl.l nOA U1?:) suoddeq l1?l(M

-====------~_/.~~.........----

K ¥

You might notice the sensations in while you ...

You can induce hypnosis by directing attention to various parts of the body. You might notice Ii" sel'/snfiolls of your shoes all you, feet, the sensations of the chair beneath you, the feeling of the card in your ha nd. You might notice tlte sensotions ill your hands while you relax und pretend thnt you can't move them.

Zebu Cards

Each card in the d. k ha. a language pattern written at the top and bottom, and a COn1m ntary in the center. All underlined blank in a language pattern indicates a place for an embedded command. The words in italics in the commentaries all the ards are examples of embedded commands. The underlined words in the commentaries are just underlined for emJ1hasis.

Zebu is a tool that you can use to practice and learn important lange/age patterns, and have fun doing It! Before you begin playing Zebu, have all the players agree not to take any of the suggestions made during the game seriously. Then ynu are free to practice making hypnotic and trance inducing suggestio"s to the other players without the fear of anyone falling asleep. Of course that makes it fair game to offer mischievous suggestions as well!

... nOA aHqM

U! suotresuas A

a\{t a)HOU )i Ronert Anuc ToOrdcrbyl'hone

Q r.o. Box 10882 Call: 800 937-7771

lq.a!W no.,\ j' l.'urtl"",I,OR 972.10 Ask tor Ca,"c sales.

~~.~----~~~~~~~~----~~~~ .~--------------------------~----~

...

Zebu TIle HyP"{) tic Lallguage Carll GlI!1!e © 1992 Robert Anue

Embedded Commands

An Embedded Command is a fragment of a sentence that if spoken alone would be -a verbal command. Examples of embedded commands are written in itali s in the commentaries on the playing cards. An embedded command is a powerful way to rna ke a suggestion tO;1 nother person, because people won't consciously notice it, but it registers and has an impact at an unconscious level.

In order to be effective you need to mark your embedded command, w hieh mea I1S that you do something different while you are saying the words of the embedded command. You can practice "!IlI,ellded cOII/maJlds b!ll'ending examples Oil the cords 0111 101ld. and lowering the pitch of yaur voice while you read the words in italics. Then try reading the same sentence. and marking the embedded command by touching the person you are talking to while yOll r ad the words in italics .

You can mark embedded commands by changing the pitch <)1' the v lurne of yourvoice, tilting your head, 10 king the person in the "ye, touching the person, increasing the pressure of a touch, pointing at the person, smiling, pausing just before the embedded comma nd. etc. YOLI might want to practice all til esc 'Ways of markillg embedded COIIIIIW/Ids while reading the examples on the. cards.

A +

One doesn't have to, <name> r

One doesn't really have to, does one. It seems so formal and detached and impersonal, (your name here), or does it? One doesn't have to, Betty, close yo,,, eyes as me begin. One doesn't have to, Jose, relax deeper and deeper with each brcatn,

I <~weu> I 01 ~Aeq 1/US~Op ~UO

+ V

2 +

People don't have to I <name> I

+ G

3 +

You may not know if

----

People don't have to, but they do anyway, doesn't it seem like that? And when I use your name, it makes it so personal. People don't have to respond favorably when you lise Ihuir rWII'II'S, but yOLl know (your name here), they sure do, People don't have to, Mnrilyrl, lis/ell care/TIlly 10 every/iIilTg J Sffy.

I <~weu> '01 ~Aeq 1.UOP aldoad

When J wonder whether you know something, I presuppose tha t that something exists and is true. You may not know if this is goi1lg 10 be [un. You may not know if YOII're going 1:0 enjoy this SO much thn! yo II 'II have /0 umte me aHd tell J/le all about it.

• 8

H MOU}] IOU A:1?W no,,\.

4 +

It's easy

to _

is it not?

I

Is 'it not is another one of those endings that softens a statement :into a question. And it's a bit confusing to disagree with, is it not? It's easy to go inio trance, 'is it 110t? It's easy to discover something special deep II/side, is it not? And if I say that somethingJs easy, you probably try doing it to see if I'm right

J

ltOu H S! 01 Ase~ S! H

+ p

5 +

A person

may not know

if _

+ S

6 +

You are able

to _

For added fun a person can change the subject of the sentence halfway through to you, it's mildly coufusing, and it underlines that tQ1! aren't really talking about a person in the abstract anyway.

A persoll may not know if YOII 're goillg 10 hrroe n meaning/III experience. A person may not know if yo 111' arm will slowly mise lip alltomatically.

H MOU,. IOU Aew

You are able to enjoy being lit your work, beca use you have a grea t sense of humor. You are able to relax you.r h~nds completely, lt's Another truism, I'm just observing the obvious. You Are able to re-read Ihis to IImke Sllre you get ,I.

+ 9

ot ~lqe ~le noj,

7 +

<fact>, <fact>, <fact>,

and

When you start off saying a string of facts, the other person internally is thinking yes, yes, yes ... yes, and they get into the habit of agreeing with you, then you hi! them with yoc,r suggestion. You've made yourself comfortable in that chair, I'm going to talk for a. while, you can listen to the words] say, and drift off into a deep stme of j'elaxafion.

PUl? '<IJl?J> '<JJl?J> '<IJl?J>

+ L

A person is able to

8 +

+ 8

9 +

once told me ,

" n

What do you do when I comment on what other people are able to do? You probably check to see if you can do it too. A person is able to ent lese food, and rlljoy it eve'l more, w/,el! .'1011 sm'or each mUlllilf,d of food «I,d chew u slowly.

Quote someone else and put your message in the quote. The nice thing is that they said. it, you didn't. My

ba bysitter once told me, "Close your eyes and go to sleep or I'll wlmck you ill file head!"

+ 6

u U

I am PIOJ aJUO

10 +

said,

"

...

"

Quote somebody else and put your message in the quote. Through the years again and again my students have said, "Quotes are 0111: of the 1I'Ios/. fUll WI1ys 10 deliver indirect messages." If fact, One of them once said, "lfyoll can't IIseqlloies to deliver 17 messllge, you must be brain dead!" But that was hirn.} wouldn't say such a thing.

u U

I preS ...

+ O~

If you then ...

J +

,

+ r

Q +

When you ___ ,then

This is a cause and effect statement, but it doesn't have to make too much sense. In order to verify that the then part is true, the person has to do the if part, which is what you want. If you imagine yourself in a favorite place, then you will feel feelings o{ comforf ill YOllr body. If you rest your hnnd« on tile cimir like I.II;s, then yDI.I 'II be ready 10 beg;1I.

I

... u~qJ nOAJI

I say when X, then Y, and you have to do X and then search for Y in order to understand what I'm saying. Pretty tricky huh? When you get in tOllch with that lovil!g and {o r givi.tg pari of yourself, then nil opporhm;ly will open Hp for a deep trnllsfomwt;oll. Check it ou t.

...

+ o

K +

Will you

or will

now, you

?

Will you do it now, or will you do it later. It sounds like you're getting lots of choices. Will you close yOllr eyes alld relax !!OW, or will yOll t.ru. to keep YOllr eyes open a iinl« IOllger while other parts of your bod y relax first?

l nOA Il!M 10 'MOU --- nOAIHM

+ )f

How To Play Zebu

Any normal card g~ me can be turned into a Zebu game by adding the following rule: Before you take your norma] tum, make a statement using the language patrern on the card that was last 'Played, and say it to another player in the game, A good gam for Zebu is the Modified Crazy Eights game; it's easy to learn, and each game doesn't last too long.

TIle 'Modified Crazy Eights game

Deal out 7 cards to each player. Put the remaining cards face down to form the draw pile. Turn one card over from the draw pile to form the discard pile. Take turns playing one card onto the discard pile, clockwise around the table, A person can playa card from their hand onto the discard

pile only if it matches the suit Or the number (or A, K Q, J) of U," previous card. Eights are the exception. You can play an eight on any card. If you can't playa CArd, then tum a card over from the dra w pile to the discard pile. Al ways begin your h,1rJ1 by making up a statement using the IMguage pattern of the top card on the discard pile, and say it to someone else in the game. The first .person to play" II thei r cards wins.

Game Variations

In the Beginning

You might want to begin by playing one game of mod ified crazy eights without saying any f th .. language patterns, so that everyone understands

the card game.

To make it easier, you can limit the kinds of suggestions that players should make. Try limiting the suggestions La hypnotic induction suggestions like Relax, Feel Comfortable and Close your eyes,.

Make each player's statement build on the statements of the previous players, so that all the statements form a continuous monologue.

Let the dealer of the hand specify how the embedded commands will be marked for that hand. nus is a great way to generate Hexibility in the many 'Ways to mark embedded commands.

If you ha vc experience ind ucing hypnosis, you can use the Zebu cards generate a hypnotic induction. Just tum over Zebu cards one at a lime, and make a hypnotic statement with the pattern on each card. This is great fun with a group, where several people take turns Hipping OVer cards and talking, and one person goes into trance.

A "-

You mayor may not

YOLI mayor may notl/ollce the comfortnble sellSllliOtls ill yuur hands. So you think about the comfortable sensations in your hands, and if YOLI feel them you thin k, "Of course 1 notice them." [f you don't feci. them you think, "Maybe I'm just not noticing them," so you think about it a little more and pretty soon you're feeling comfortable sensa lions that 1 said were there all along.

IOU Al!W JO ACW nOA

2 I'm wondering 3 People can,
if you'll ___ , you know,
"- ... or not. -'- ----- This or not ending is the gyeatest way to dodge resistance. If you see the other person smiling and nodding their head, then don't bother to add the or not. who needs it? I'm wondering if you'll lise I'llis language pnltcm cOllstolltly, (pause, what, no enthusiastic agreement?) ... or not.

I'm just ta lking about what other people can do, I'm not !nlking (lbml! you! You know, that you. know clause, it seems to imply in an ambiguous fashion that you knew this already. People can, you know, fitul ways to make !Ilese cilmlges easily tutd cOlllfortnbly.

·lOU JO ••• tit ti-
I 1l.noA J! 'MOU'l nOA c
G
~U!l3pUOM W,I 'UC;) 31do3d 4 "-

Maybe you haven't ... , yet.

Maybe you haven't, maybe you have, who knows, I'm just making an observation, but when that W comes along, there's a strong implication that Sooner or later you're going to! Maybe you haven't decided to blly copies of Zebu for nll of your !riends ... yet. Who knows? ... There's still time ... It's just an observation.

·1~A , ... lau~Aeq

nOA~qAew

One might, you know,

5 "-

You might

wantto _

,

One might, and then again one might not, who knows? ... you know!

One might, you "know, just relax nwllef the learnings take ptoce on a deep level. One might, you know, understand how 10 IISI' III is nt just til" righllime5.

'M.OU'I nOA 'lqii!W ~UO

... now.

This l.lQY!'. i the trickiest part. If you slur it together with the rest of the sentence it just adds an imperative quality to the

em bedded command, [f you pause and then say it, it becomes a powerful command. all on its own. You might want to close yow' eyes now. You might want to let fila I: fee/illg of comfort move lip yOllr arm, ... IIOW,

·MOU ...

-r 9

, ------

°llueM lq~!m nOA

7 '"

You could

You could, of course you could, you have tree will. You could sleep on il tonight, and call me in the morning.

You could let this process o/lmlls/ormntiOl! take place 'without even knowing how it was happening. Huh? You could just let go ntld relax. OK? OK.

pjnoo nox

8 '"

You might

9 4-

A person could,

<name>, _

You might and whatever you might do might be even more likely after having it suggested like this. You might: wnlll 10 //lake this chnng« more than atlylhl"g. You might discover that your eyes don't want io open.

A person could, Bob, go to work tomorrow wilh n '1l'U.l ouuook. A person could, Susie, develop a sense of perspective on this situation. A person could, (your name here), write II big check to Ihal1'111 loving Zebu lenm. Heck, it's a free world!

"

10 -'-

You may

You may find tllis experience very vaillable. You may get confused abollt wha! lisen 10 bother yO'u. YOLI may wal!I' to relax. You may like what YOIl see here. YOLI may, go a head, 1 give you permission.

J -'-

One may, <name> ,

One may, Sam, feel comior!« Me imagining standillS all flmt/Ja(eD/IY. One may, Jerry, forgive someone even if you don't think yOLl want to. One may, Jane, be excused from the room AFTER you raise your hand.

Q

-'-

A person may

,

because

...

perSOn may get permission to do what ["1'0 suggesting, because I'm giving it to them. Who said my because has to make any logical sense? And besides, the because clause is an opportunity for another suggestion. A person may jllst SlOp drinking, because you can remember nil of YOla reasons for 1'IOt drillking each lillie YOII feel «n!lrge 10 take a drink.

tit ----- -r ...
asneoaq
I -caureu» r ,
Al?m noj, O~ 'Aem, c.UO AeW uosrad V 0
l K 4a

You don't have to

This is called a truism. On the surface, the statement is true, and can't be argued with. Beneath the surface lies an embedded command. You don't have to understtnu! hot» this works, in order to lise it. You don't have to help me rOl11l the dishes. Really.

ol~Ael( tuop no..\.

Embedded Commands

An Embedded Command is a fragment of a sentence that if spoken alone wuuld be a verbal command. Examples of embedded commands are written in italics in the commentaries on the playing cards. An embedded command is a powerful way to rna ke a suggestion to another person, bee. use people won't consciously notice it, but it registers and has an impact at an unconscious level,

111 order to be effective you need to mark your embedded command, which means that you do something different while you arc saying the words of the embedded command. You can pmrti« tlll/,tdd"d commands by reading exomple» 01/ tile cards OLII {olld, and lowering the pitch of your voice while you read the words in italics. Then try reading the same sentence, and marking the embedded command by touching the person you are talkfng 10 while you read the words in ita lies.

You can mark embedded commands by changing the pitch or the volume of YOllr voice, tiLting your head, looking the person in the eye, touching the pers n, i ncreas ing the pressu rc of 0 touch, pointing at the person, smiling, pausing just before the embedded command, etc. You might want to pmctiu: nil iheee ll'1lyS of /!Iilrking "",III'dded [0,11111"",15 while reading the examples on the. cards.

Zebu Cards

Each card in the deek ha 0 Language pattern written at the rop and bottom, and a commentary in the center. An underlined blank in a Language pattern indicates a place for an embedded command. The words in italics in the commentaries on the cards are examples of embedded commands. The underlined words in the cornmentarres are just underlined for eml2h.sls.

Zebu is a tool that yOLI can use to practice and learn important language patterns, and have fun doing it! Before you begin playing Zebu, hove aLL Lhe players agree not to take any 01 the suggestions made during the game seriously. Then you are free to practice milking hypnotic and trance indUCing suggestions to the other players without the rear of anyone falling asleep. Of course that makes it fair game to offer mischievous suggestions as well!

Zebu The HYP'lOtic Language Card Game © 1992 Robert Anue

Rober! Anue

P.O. Box 10882 Portland, OR 97210

To Order by Phon. CnU: 800 937·7771 Ask for Game sa Ics.