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Camera Angles

Extreme Long shots (ELS) This is a shot taken from a very far distance which can be up to a quarter of a mile away, an extreme long shot is normally of a landscape of a dynamic area. The shot has very unclear visible detail. But rather set a scene. Long shot (LS) A long shot is corresponding to the real distance between the actor and the audience to add a really effect on the actor. A long shot can also add effect on a character and what setting they are in. showing the entire human body. Medium shot (MS) Medium shot consists of the camera being from knee/waist up to head. The shot is used a lot for dialog. Background detail is minimal but it is mainly used to focus on one character. Add characters and it will change to a Two Shot Close-up (CU) Close up shows very little background and focus on the face of the actor this is used to show facial features of expressions. The background tends to be blurred. This can be also used to show the importance of certain objects.

Extreme close-up (ECU) An extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail Birds Eye View (BEV) This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first. But they will eventually become more visible

High Angle (HA) Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant

Eye Level (EL) A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground. Low Angle (LA) These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene.

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