Figure 16. Click here to view larger image.

Step Seventeen We want to drive the fire on the same path curve that we drawn at the very beginning. So, select “Curve1” in the Outliner. It will be selected in the view as well.

Figure 17. Click here to view larger image.

Step Eighteen Open the Visor window again (or restore it if you minimized it) and choose “glows” category this time. Then select “sunRise.mel”.

Click here to view larger image. choose Paint Effects > Curve Utilities > Attach Brush to Curves. .Figure 18. Step Nineteen While curve1 is still selected.

Figure 19. Click here to view larger image. Step Twenty The paint effect will be placed at the bottom of the curve. .

. 1 and see the result. Step Twenty One Render Frame No. Click here to view larger image. The orientation of the fire is not right.Figure 20. It should face upward.

.Figure 21. Click here to view larger image. Step Twenty Two To correct this. go to attributes for sunRise1 and then ex pand “Tubes” group.

Click here to view larger image. choose “Along Path” as Tu be Direction. . Step Twenty Three Under Tubes > Creation > Width Scale.Figure 22.

5 under Tubes > Forces. . Step Twenty Four Choose Path Follow = -0.Figure 23. Click here to view larger image.

Now the fire direction is what we want. Click here to view larger image.Figure 24. Step Twenty Five Render Frame No. 1. .

. go to the attributes for strokeShape2. While Min Clip is set to 0.00 by default under End Bounds set the key for Min Clip. Step Twenty Six While you are at Frame No. Click here to view larger image. 1.Figure 25.

Click here to view larger image. Step Twenty Seven Go to Frame No. . 100.Figure 26. Set Min Clip = 1 and then set the key.

. See the result. 50.Figure 27. Click here to view larger image. Step Twenty Eight Render Frame No.

.Figure 28. Step Twenty Nine Render Frame No. 99. See the result. Click here to view larger image.

The destructive fire has eaten up the entire rope. Click here to view larger image. Nothing is in the view. 100. Step Thirty Render Frame no. .Figure 29. Hooray! Your animation is done.

Step Thirty One Let’s render an entire animation.Figure 30. Choose Window > Rendering Editor > Render Settings. Click here to view larger image. .

Proceed to Common tab > Image File Output group. We need not use other renderer for this animation. Click here to view larger image.Figure 31. . leave “Maya Software” Renderer as the render engine. We should change all the three parameters here to get this small animation movie. Step Thirty Two In the Render Settings dialogue box.

Figure 32. Click here to view larger image. Step Thirty Three .

ext(Multi Frame). .Change the File name prefix to “Burning_Rope” and choose AVI (avi) as the Image format. The middle parameter (Frame/Animation ext) will be automatically changed to name.

Let’s change it compression type i. . Click here to view larger image. Figure 34. you can choose this for now.Figure 33. Click here to view larger image. Step Thirty Five My favorite codec is “Microsoft Windows Media Video” as it maintains the balance between quality and file-size (at least I think it appropriate for my own PC so far). Step Thirty Four AVI (Audio Visual Interface ) is a common format for PC Screen movie.e. Codec. May be.

set the End Frame = 100. Step Thirty Six Just below the Compression button. Click here to view larger image.Figure 35. .

.Figure 36. Click here to view larger image. Step Thirty Seven Then adjust the output size as per your requirement.

. Click here to view larger image.Figure 37.

e. But for the rendering of some visor paint effect items such as the fiber “wickerTubeProc1. Figure 38. . We have not placed any light in the scene. lighting is necessary. Click here to view larger image.mel” (which we used as the rope).Step Thirty Eight Now let’s see what happens if we render the current frame after setting the “Enable Default Light” to OFF mode (i. Unchecked) in the Render Options group. Step Thirty Nine The fire is still there. But there is no rope. So the default lighting was a must for rendering this fiber paint effect.

This time it’s OK. Step Forty Set the “Enable Default Light” back to ON and render the current frame (No.1).Figure 39. Click here to view larger image. .

. Step Forty One If you want to get a better quality output.Figure 40. Close the Render Settings dialogue box. go to Maya Software tab and choose “Production Quality” from the Quality drop-down list under Anti-Aliasing group. Click here to view larger image.