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Technology

Technology is one of the biggest things Japan is known for. Usually, when someone thinks about technology, they usually link it to Japan. Japan is known for being probably the most technologically advanced country. In Technology Japan is mostly focused and prominent in electronics, robotics, automotive and the automobile industry.

Electronics:
Japan is well known for its electronics industry throughout the world, and Japanese electronic products account for a large share in the world market, compared to a majority of other countries. Japan is one of the leading nations in the fields of scientific research, technology, machinery, and medical research with the world's third largest budget for research and development at $130 billion USD, and over 677,731 researchers. Japan has received the most science Nobel prizes in Asia. Japan has large international corporate conglomerates such as Fuji and Sony. Sony, Panasonic, Canon, Nikon, Fujitsu, Hitachi, Sharp, NEC, Epson and Toshiba are among the best-known electronics companies in the world. very well-known companies in the world.

Robotics:
Japan is well known in robotics industry throughout the world, and Japanese robotic products account for a large share in the world market, compared to a majority of other countries. There are many different types of Japanese Robotics. Some different types of robots are: Humanoid Entertainment Robots, Androids, Animal Robots, Social Robots, Guard Robots, and many more. There are also a variety of characteristics for these robots. The Robotics industry is more important in Japan than any other country in the world. Japan employs over a quarter of a million industrial robot workers. In the next 15 years, Japan estimates that number to jump to over one million and they expect revenue for robotics to be near $70 billion by 2025.

Automation:
Japan is very advanced in automation. Most of the offices and forms are automated. Hospitals, restaurants, offices, airports, factories and all the other facilities are highly efficient because of the use of high tech automated system.

Automobile:
Japan is well known in automobile industry as well throughout the world, and it account for a large market share in the world market. Japan is a leading nation in the field of different kinds of vehicles. Worlds most prominent brands in vehicle like Toyota, Honda, Nissan, Mazda, Mitsubishi, Suzuki, Nintendo and Subaru are Japanese brands. Toyota capturing a huge market from both high and low end and have a great market share.

Video Games: History


Prior to producing video games, Japanese companies like Sega, Taito, Namco and Nintendo were producers of electro-mechanical arcade games. Soon after the video game industry began in the early 1970s, many of these companies turned their attention to producing arcade video games. Japan eventually became a major exporter of video games during the golden age of arcade video games, an era that began with the release of Taito's Space Invaders in 1978 and ended around the mid-1980s. Following the North American video game crash of 1983, Japan went on to become the most dominant country within the global video game industry, since the release of the Nintendo Entertainment System and the third-generation of consoles. Japan's dominance within the industry would continue for the next two decades, up until Microsoft's Xbox consoles began challenging Sony and Nintendo in the 2000s. Although Japanese video games often do sell well in Western markets, the reverse is not so in Japan. Foreign games often sell more poorly in Japanese markets due to differences in escapism. However, as detailed below, Japanese games have been becoming much less successful in recent years even in its own country.

Decline:
In 2002, the Japanese video game industry made up about 50% of the global market; that share has since shrunk to around 10% by 2010. The shrinkage in market share has been attributed to a difference of taste between Japanese and Western audiences, and the country's economic recession. Despite declining home console game sales, the overall Japanese gaming industry, as of 2009, is still valued at $20 billion, the largest sector of which are arcade games at $6 billion, in comparison to home console game sales of $3.5 billion and mobile game sales of $2 billion. The Japanese arcade industry has also been steadily declining, however, from 702.9 billion ($8.7 billion) in 2007 to 504.3 billion ($6.2 billion) in 2010. The domestic arcade market's decline has also been attributed to the country's economic recession. In recent years, Japanese companies have been criticized for long development times and slow release dates on home video game consoles, their lack of third-party game engines, and for being too insular to appeal to a global market. Yoichi Wada stated in the Financial Times on

April 27, 2009 the Japanese gaming industry of having become a "closed environment" and "almost xenophobic." He also stated: "The lag with the US is very clear. The US games industry was not good in the past but it has now attracted people from the computer industry and from Hollywood, which has led to strong growth."

Games:
Playstation: Playstation was invented by Ken Kutsaragi the Sony Playstation. Research and development for the PlayStation had begun in 1990, headed by Sony engineer, Ken Kutaragi. Nintendo: Gunpei Yokoi was the creator of the Game Boy and Virtual Boy and worked on Famicom (and NES), the Metroid series, Game Boy Pocket and did extensive work on the system we know today as the Nintendo Entertainment System. Beat 'em up: The first game to feature fist fighting was Sega's boxing game Heavyweight Champ (1976), but it was Data East's fighting game Karate Champ (1984) which popularized martial arts themed games. The same year, Hong Kong cinema-inspired Kung-Fu Master laid the foundations for scrolling beat 'em ups with its simple gameplay and multiple enemies. Nekketsu Kha Kunio-kun, released in 1986 in Japan, deviated from the martial arts themes of earlier games and introduced street brawling to the genre. Renegade added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games. Renegade set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically. Fighting Game: Sega's black and white boxing game Heavyweight Champ was released in 1976 as the first video game to feature fist fighting. However, Data East's Karate Champ from 1984 is credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's Yie Ar Kung-Fu from 1985. Yie Ar Kung Fu expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style. Capcom's Street Fighter (1987) introduced the use of special moves that could only be discovered by experimenting with the game controls. Street Fighter II (1991) established the conventions of the fighting game genre and, whereas previous

games allowed players to combat computer-controlled fighters, Street Fighter II allowed players to play against each other. Shoot 'em up: Space Invaders is frequently cited as the "first" or "original" in the genre. Space Invaders pitted the player against multiple enemies descending from the top of the screen at a constantly increasing rate of speed. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "lives". Space Invaders was a massive commercial success, causing a coin shortage in Japan. The following year, Namco's Galaxian took the genre further with more complex enemy patterns and richer graphics. Stealth Game: The first stealth-based videogame was Sega's 005 (1981). The first commercially successful stealth game was Hideo Kojima's Metal Gear (1987), the first in the Metal Gear series. It was followed by Metal Gear 2: Solid Snake (1990) which significantly expanded the genre, and then Metal Gear Solid (1998). Survival Horror: The survival horror video game genre began with Capcom's Resident Evil (1996), which coined the term "survival horror" and defined the genre. The game was inspired by Capcom's earlier horror game Sweet Home (1989).