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TIP 1: 1) Each investigator in a separate container - with starting items and stat-choices. 2) Each scenario in a separate container - objective card, event deck, clues etc.. Q: I thought some cards crossed over different scenarios or am I wrong ? A: Exploration cards could, hence sorting them alphabetically. But event, objective, and clue cards would certainly be unique to each story.
3) All exploration cards sorted alphabetically. They are listed alphabetically in the guides, so it's quick to extract the needed ones. ... and all other types of cards are separated too. I find the most time consuming part of the set-up is find which cards to use - so I try to make that as painless as possible.
TIP 2: To reduce the fiddly pieces needed, and speed play: 1) Remove the monster’s oversized base. Put them on a regular base and let the referee use the tokens for reference. 2) Remove all the damage markers except the 1’s and 5’s. 3) For new players: have the character and trait cards pre-selected for them (it creates an easier, faster first time experience which will be appreciated). For a first time experience, having those choices made for them (preferably optimally) allows them to initially focus on learning the basic mechanics. Then they'll have context for making character selections in future games. 4) Remove the stun tokens: turn miniatures on their side to represent stunning 5) Remove the darkness tokens: leave the card that caused darkness in the room. 6) Remove the fire tokens: leave the card that caused fire in the room. 7) Remove the threat tokens: use horror tokens instead 8) Remove the time tokens: use damage tokens instead 9) Remove the sample tokens: use a horror token instead 10) Remove the story choice markers: either use all the same (A, B or C), or write it down
. each pocket labelled with a room name. 12) Separate the puzzles into clearly labelled zip-lock bags 13) Remove most of the sealed-door markers.11) Provide each player with a 10 side die. just place a ‘magnifying glass token’ in each room (to represent that its already been searched). allowing them to work on the puzzle until their turn next comes up (without stopping the game) TIP 3: Have the room cards pre-sorted into 2" coin sheets (like you use for coin collecting). Then when it's time to set up the board at someone else's house. 14) House-rule: Puzzles effectively end the player’s turn.