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Half-Life Version 1.1.1.

1 Readme File 12/2/02 ******************************************************************** About This Document: This document contains last-minute information about Half-Life, including questi ons you may have concerning the game or your computer. If you have a question, c heck to see if it is addressed here first: you may save yourself a call to Techn ical Support. ******************************************************************** I. II. III. IV. V. MINIMUM REQUIREMENTS GENERAL TECHNICAL ISSUES GENERAL GAME ISSUES 3D HARDWARE ISSUES CONTACTING SIERRA

I. MINIMUM REQUIREMENTS Windows(r) 95, Windows 98 or Windows NT 4.0 Pentium 133+, 24 MB RAM SVGA, high color (16-bit) 2x CD-ROM drive Windows-compatible sound card Mouse, keyboard II. GENERAL TECHNICAL ISSUES DRIVER ISSUES If you are using a nVidia based GeForce video card, download the latest referenc e drivers from www.nvidia.com. This will fix the problem with models showing up as all white. When running Half-Life in OpenGL, you must select '3Dfx Mini Driver' from the dr ivers list in the Video Options menu if you have a 3Dfx card (Voodoo, Voodoo2, R ush or Banshee). Choosing the 'Default' driver may severely impact Half-Life's performance. The Diamond Viper 550 drivers older than 4/2/99 cause the game menus to be drawn incorrectly. Use the drivers from the Nvidia home page (http://www.nvidia.com) dated 2/17/99 or later. Make sure the most current version of DirectX is installed on your computer. Dir ectX 6 is the most current version (as of 10/31/98), and it is included on the H alf-Life CD in the 'DirectX' folder. If you are running a pre-OSR2 release of Windows95, get the OpenGL 1.1 fix in or der to run Half-Life in OpenGL mode. The fix can be found at ftp://ftp.microsof t.com/softlib/mslfiles/opengl95.exe Make sure you have installed the most recent drivers for all your hardware befor e playing Half-Life. There is only one CD-Key allowed per client for Internet play. If you are getti ng a "CD-Key in use error" make sure that there are no other clients connected t o any game server using your CD-Key.

wad".spr 3. T his map uses a few different custom resources. you will get a n error message when starting Half-Life.0 versus 2. Run your server with sv_allowdownload set to 1. So. and restart Half-Life.mdl sprites\mysprite.tga) TEAM FORTRESS For information on playing Team Fortress. If you try to enable A3D support in Half-Life without upgrading to 2.0.bsp) Textures (.III. or precached sounds has been something of a burden to server operators.0 Half-Life requires version 2. refer to the Team Fortress manual loca ted at \half-life\tfc\manual\tfccontents. When a client connects they will start downloading these files. sv_lan 1 or unable to authenticate) games to the master servers.wad file.g.a3d. A3D 1.bsp name.0 to 2.mdl) Sprites (.spr".htm. Exi t Half-Life. For this example let's assume we have a Team Fortress map called "mymap.com. If you would like to opt out of h aving your IP lan server report to the master servers. Running a custom map that has it's own .0 by downloading the latest drivers from Aureal's website at www. custom sprites.wav) Targas (. and a new sprite called "my sprite. close the other application. As a server operator you will need to go through these steps to al low these resources to be downloaded: 1. It has it's own . There are seven valid file types for this: Maps (.wad models\mymodel.0 of A3D. This will not repl ace any files that are currently on the client's machine.wad file called "mytextures.res" and place it into the \tfc\maps dir ectory.bmp) Sound files (. The . the Half-Life game engine now reports the current status of IP LAN ( e. The client's do wnload speed/bandwidth is throttled according to their rate.. another application you are running may have control of the sound hardware. You can upgrade your A3D from 1.spr) Bitmaps (. Create a file called "mymap. This rep orting is for general statistical information to Valve only and these IP LAN ser vers will not be visible to Internet players. a new model called "mymodel. CUSTOM RESOURCE DOWNLOADING Something that has always limited the propagation of custom maps has been the la ck of support for custom map resources. SOUND PROBLEMS If you don't hear any sounds while playing Half-Life or if you only hear music. The file should look like this: mywad. 2.wad) Models (. Add the resource names relative to the game directory in this file. we've added a new feature/function to help simplify the p rocess.res file must be the same as the . you must run the engine o r dedicated server with the "-nomaster" command line option. GENERAL GAME ISSUES LAN HEARTBEATS By default. .bsp".mdl".

To fix the first problem. run the application "CD Player" that comes standard with Windows located on y our Start Menu Programs. The re ason you must uninstall and reinstall Half-Life is because many virus scanner pr ograms. By far the most common virus that our users have encountered has been the CIH virus. the virus will modify hl. When you try to play a multiplayer game. Half-Life will detect the changes and refuse to authenticate the execu table. "YOUR HALF-LIFE INSTALLATION HAS BECOME CORRUPT OR OUT OF DATE" ERROR MESSAGE One cause for this error message is computer viruses. CD ROM Selection. for the CD-ROM drive. If you're under NT. an d make sure it's not disabled. you may also want to check Control Panel. Once the first two requirements are met. The most likely causes of such damage are 1) computer viruses and 2) corrupt portions of a user's hard disk drive. Cdaudio. If your system has a viru s.cfg' which is located in the 'valve' dire ctory of your installation. We also suggest updating to the latest version.exe ). as the virus will infect that version as well. If you would like to modify settings at the console . CD Music. We recommend Norton AntiVirus which is available on Symantec's website at www. and make sure it's set to your first CD-ROM drive. To fix the second. Multimedia. SETTING UP A LISTEN SERVER IN THE LAUNCHER OR THE CONSOLE If you are setting up your listen server variables in the launcher then all sett ings are stored in a file called 'game. then check Control Panel. Thus.download an appropriate virus scanner. If the CD Player doesn't pla y the music tracks on the Half-Life CD. must modify the executable in order to work.symantec. remove the virus from your system using the virus scanner. the problem is likely to ha ve one of three causes: 1) The Half-Life CD needs have more than one CD-ROM 2) Another application is 3) CD Audio isn't enabled to be in the first CD-ROM drive (only an issue if you drive). To fix this. while capable of fixing damaged executables. USING KEYBOARD SHORTCUTS Hotkeys can be activated by using the ALT key in combination with the highlighte . Th e section entitled "YOUR HALF-LIFE INSTALLATION HAS BECOME CORRUPT OR OUT OF DAT E" ERROR MESSAGE provides instructions on how to proceed.exe as well as any other programs you run. make sure the Half-Life CD is in your first CD-ROM dri ve. and unfortunately some antivirus programs don't currently detect thi s virus. Devices. type gl_polyoffset 4 at the console. then Half-Life should be able to play the CD mus ic without any problems. actively using the CD Audio when Half-Life starts up. and the "CD Player" application works.CAN'T HEAR CD MUSIC If you don't hear any music while playing Half-Life. you must either edit this file directly using notepad.HLDS. SWITCHING BETWEEN OPENGL AND D3D ON THE NVIDIA TNT If you run OpenGL on the nVidia Riva TNT and switch to Direct3D." ERROR MESSAGE As soon as you run Half-Life ( or the Half-Life dedicated server -. Half-Life checks itself to determine if the Half-Life executable you are running has been damaged or altered in any way. decals may not appear. If you still can't hear the Half-Life musi c. Upgrading to the latest version of Half-Life won't solve the problem. or delete this file and modify all server settings at the console. "YOUR HALF-LIFE EXECUTABLE HAS BEEN MODIFIED.com. Accessories. close other applications which may be accessing your CDROM drive. this modification will be detected and your sys tem won't be authenticated. such as CD music players. The work arou nd is simple . uninstall and then reinstall Half-Life. PLEASE CHECK YOUR SYSTEM FOR VIRU SES AND THEN RE-INSTALL HALF-LIFE. Multimedia. though the virus scanner has "cleaned" the Half-Life ex ecutable.

make sure that the server you are running on does not have the variable sv_airaccelerate set to zero. check to see that you have video compression installed. Name the file "autoexec. Edit the Half-Life shortcut. VIEW OPENING AVI SEQUENCES Half-Life begins with two short AVI sequences. Any value other than zero will work properly. Accessories. you may need to adjust your direct sound configuration in Half-Life. The 'target' field should say: "HL. From there. SOUND QUALITY PROBLEMS If your sound is skipping or cracking. 2) Disable direct sound. If you are having trouble viewin g the AVIs. If you have access to the Half-Life console. Go to the Co ntrol Panel and select Add/Remove programs. note that the 'jump' and ' crouch' commands need to be controlled by different fingers. Programs. GETTING STUCK ON LADDERS IN MULTIPLAYER If you are getting stuck on the tops of ladders in a multiplayer game. you can use ALT+R to perform a 'Refresh' within the Multi player/Internet Games menu. If not. CD AUDIO SLOWDOWNS Some CD-ROM drives take a few seconds to spin up to their playing speed.2 And save it in your Half-Life\Valve\ directory. There are two common adjustments you can make: 1) Adjust _snd_mixahead.' DESKTOP RESOLUTION AND HALF-LIFE Half-Life should be run in a resolution that is lower than or equal to your desk top resolution. create a file with notepad that contain s the line: _snd_mixahead 0. PLAYING ON THE SAME MACHINE AS A DEDICATED SERVER If you are going to be playing Half-Life multiplayer on the same machine that yo u are running a dedicated server on. CD MUSIC VOLUME You cannot control the CD music volume within Half-Life.d letter. You ma y notice some parts of the game that will momentarily slow down before the CD au dio will play.EXE -wavonl y". To adjust your CD music volume. . For example. Run Half-Life with the command line argument "-wavonly ".cfg". Running Half-Life in a full-screen or windowed mode that is gre ater than your desktop resolution can cause problems. go to the Windows Start Menu. JUMP KEY NOT ALLOWING YOU TO SWIM UP If you are having trouble swimming up when you are standing on the ground underw ater. try setting fps_lan to a number less than it is currently set to at the co nsole. type "_sn d_mixahead 0. make sure you not using the same port for b oth. Select Multimedia and make sure that Video Compres sion is checked.2" at the console. CUSTOM KEYBOARD CONFIGURATION If you plan to customize your keyboard configuration. select Windows Setup an d scroll down to Multimedia. Multimedia. and se lect the Volume Control applet. You will need to us e both keys simultaneously when performing a 'longjump. Run the Half-Life client with -port 27016 (or any other port not in use) i n the target line of the shortcut.

For better performance. Typically this configuration file should be obtained from your g ame controller company. However you can create your own and place this file in the Valve subdirectory of your Half-Life directory. it may be cause d by too many decals. the Logitech WingMan Warrior and the SpaceTec I MC SpaceOrb. verify that your joystick or game controll er is selected in the Joystick control panel applet and has been calibrated and tested. "-d3d" selects the Direct3D engine "-soft" selects the Software engine "-gl" selects the OpenGL engine "-gldrv <driver name> " selects the GL Driver. For advanced controllers. Decals are used to display spray paint. The default value is 4096. bulletholes.MULTIPLAYER FRAMERATE ISSUE If you are experiencing low framerate in long multiplayer games. Check the joystick box in the Configuration/Contr ols/Advanced controls menu of Half-Life. Valve thanks James Barnes at First-Person Gaming. Joystick and gamepad buttons can then be configured through the Configuration/Controls menu.cfg.dll". Inc. The two choices are "Default" and "3dfxgl. click on the Server Types tab at the top and unc heck the software compression box. then launch Half-Life. Half-Life will automaticall y execute this configuration file each time you start the game. The configuration files for common game controllers are included below.txt in the Half-Life directory. Information on their products are available on the Internet at http://www. Half-Life Joystick functionality . To turn off data compression go to your dial up connection i n the Dial-Up networking area of your computer. for permission to use his excellent documentation on joystick support. digital joysticks and advanced controller s like the FPgaming Assassin 3D. You can adjust the console variable "r_decals" to set a lower limit. JOYSTICK AND GAMEPAD CONFIGURATION Enable use of joysticks or gamepads by checking the joystick box in the Configur ation/Controls/Advanced controls menu. To enable Half-Life joystick support. "-win" selects windowed mode "-full" selects full screen mode "-gamegauge <demo name>" runs the demo in Game Gauge mode. This is a benchmark u tility that runs through a demo as fast as possible and stores the framerate in the file fps. and blood effects in multiplayer. try set ting "r_decals 500".fpgaming. Right click on your dial up con nection and go to 'Properties'. NEW COMMAND LINE SWITCHES IN THIS UPDATE "-w #" sets the video mode width where # is the width in pixels of desired vid eo mode.com/. You can set r_decals to any value between 0 (completely disables these effects) and 4096 (normal value for single player). Bring down the console (using the ~ key) and type "r_decal s 500". TURNING OFF DATA COMPRESSION When playing Half-Life online turning off data compression can significantly imp rove your latency. you will also need to have a configuration file called joystick. Half-Life supports standard joysticks.

the faster you move) 2. Dead-zone setting for each control 5. assig n the 'Joystick look modifier' to one of your joystick buttons (also via the Co nfiguration/Controls menu). Variable: Joysidesensitivity Function: Controls the ramp-up speed or how much joystick movement is required for moving "full speed" side to side Default: 1. To control strafing. Sensitivity setting for each control (allows tuning and inverting the control direction) 4. Variable: Joypitchsensitivity Function: Controls the speed or ratio used when you look up and down using the Assassin 3D Default: -0.5 Comments: This setting will allow you to look left and right at a 90 degree ang le without repositioning your hand. This inverts the dire ction of movement for the control. Proportional movement (the farther you move the stick. you will reach full speed with only half of the movement. Look.0 Comments: If your joystick is not as fast as you think it should be try a setti ng of -1.0 Comments: If your joystick is not as fast as you think it should be try a setti ng of 1.5. Mapping of any axis to any control (Forward. The following variables can be set in your joystick. These variables control your sensitivity settings: Command Name Command Action Default NOTES: Variable: Joyforwardsensitivity Function: Controls the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward Default: -1. you will reach full speed with only half of the movement. Variable: Joyyawsensitivity Function: Controls the speed that or ratio used when you look left to right usi ng the Assassin 3D Default: -0.5. Side. The default sensitivity settings are 1 (or 1). These variables control your threshold settings: Command Name Command Action Default NOTES: Variable: Joyforwardthreshold . R. Turn) 7. Z. Support for absolute controls (like joysticks) and relative controls (like tr ackballs and spinners) The default joystick setting is for joystick left/right movement to control turn ing and for joystick forward/backward movement to control moving forward/backwar d.1. To control joystick looking. U. Support for up to 32 buttons (JOY1-JOY4 and AUX5-AUX32) 3.25 Comments: This setting will allow you to look Up and Down at a 45 degree angle without repositioning your hand. assign the 'strafe modifier' to one of your joystick bu ttons (via the Configuration/Controls menu). 'Reverse mouse' in the Configuration/Controls/Advanced controls menu also change s the direction the joystick has to move when looking up and down. Support for all 6 axes (X. You can set the sensitivity settings to negative numbers. V) 6.cfg. Y.

15 If you have problems with your character moving forward or back when stop or strafe.15 Comments: If you have problems with your character moving left or right when tr ying to stop or walk a ledge. The range of the threshold settings is from 0 to 1. Troublesome analog joysticks ma y need a larger number (like . (Not self ce ntering) .15 (meaning 15% of the full-range). The default threshold settings are . the buttons are mapped to AUX29-AUX32. increase this number to .1). If your joystick has a POV hat. 12 buttons with the Microsoft S ideWinder 3D Pro. WingMan Warrior SpinControl and SpaceOrb roll) Default: 20 Comments: Sets the Assassin 3D to relative turning left and right.15 Variable: Joyyawthreshold Function: Controls the dead-zone for looking left and right Default: 0. Variable: Joyadvaxisu Function: Controls mapping of DirectInput axis U (custom axis .2). Joyadvaxisr Controls mapping of DirectInput axis R (typically joystick rudder) 0 Not used.Function: Default: Comments: trying to Controls the dead-zone for moving forward and backward 0.20 Variable: Joysidethreshold Function: Controls the dead-zone for moving side to side Default: 0.20 Variable: Joypitchthreshold Function: Controls the dead-zone for looking up and down Default: 0. Variable: Joyadvaxisy Function: Controls mapping of DirectInput axis Y (typically joystick forward an d backward) Default: 1 Comments: Allows the joystick to move forward and backward. These six variables control axis mapping: Command Name Command Action Default NOTES: Variable: Joyadvaxisx Function: Controls mapping of DirectInput axis X (typically joystick left and r ight) Default: 3 Comments: Allows the joystick to turn. Variable: Function: Default: Comments: Variable: Function: Default: Comments: Joyadvaxisz Controls mapping of DirectInput axis Z (typically joystick throttle) 0 Not used. So. etc. you get 8 buttons with the Logitech WingMan Extreme. increase this number to .Assassin 3D tra ckball left and right.15 The threshold settings allow you to control your dead-zone (or no-movement zone) . Premium joysticks can use a smaller number (l ike .

type 'joyadvaxisu 20 '. To designate an axis as a relative axis. add 16 to the above control number.15 joysidethreshold 0.25 joyyawsensitivity -0. For example. to make your rudder pedals control turning left and righ t.1 -. to set the Assassin 3D's axis U to be looking left and right. 4. As another example.0 joypitchthreshold 0.5 joyforwardthreshold 0. Absolute axes are defined as having a stopping position whereas relative a xes don't have a stopping position and just go around and around.0.refer to www. It's a bit complicated. the procedure for creating an advanced m apping is: 1. So.logitech.com for updates joyname "Logitech WingMan Warrior" .0 joypitchsensitivity -0.Assassin 3D tra ckball forward and backward and SpaceOrb yaw) Default: 18 Comments: Sets the Assassin 3D to relative free-look up and down.15 joyyawthreshold 0. type 'joyadvaxisr 4'. each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinContr ol). 5. any changes to the axes will not take effect until the joya dvancedupdate command is executed.0 +mlook joyadvancedupdate Here is a configuration file for the Logitech WingMan Warrior: // Revision 0.0 joysidesensitivity 1. (Not self cen tering) Each joyadvaxis variable can be set to the following controls: 0 1 2 3 4 = = = = = Axis Axis Axis Axis Axis not used is for forward is for looking is for side to is for turning and backward movement up and down (pitch) side movement left and right (yaw) Additionally. 2.0 -.fpgaming.Variable: Joyadvaxisv Function: Controls mapping of DirectInput axis V (custom axis .refer to www. Additionally.com for updates joyname "FPgaming Assassin 3D" joyadvanced 1 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 0 joyadvaxisu 20 joyadvaxisv 18 joyforwardsensitivity -1. but only needs to be done once . The advanced axes variables will not have any effect until joyadvanced is set to 1. Set 'joyadvanced 1' Make any desired mapping changes Make any desired sensitivity changes Make any desired threshold changes Call 'joyadvancedupdate' Here is the configuration file for the FPgaming Assassin 3D: // Revision 1. 3.

6 joyforwardthreshold 0.15 joyadvancedupdate .15 joysidethreshold 0.0 joyyawsensitivity -0.15 joypitchthreshold 0.1 -. your rudder pedals control turning left and right and throttle control movin g forward and backward: joyname "Joystick.15 joysidethreshold 0.5 joyyawsensitivity 1 joyforwardthreshold 0.0 joyadvaxisx 3 joyadvaxisy 2 joyadvaxisz 1 joyadvaxisr 4 joyadvaxisu 0 joyadvaxisv 0 joyforwardsensitivity -1.1 +mlook joyadvancedupdate Here is a config file for making your joystick operate looking around and strafi ng.0 joyadvancedupdate Here is a config file for the SpaceTec IMC SpaceOrb: // Revision 0.refer to www.15 joyyawthreshold 0.0 joyyawsensitivity -1.15 joypitchthreshold 0.0 joysidesensitivity -1. Rudder & Throttle" joyadvanced 1.1 joyyawthreshold 0.0 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 2 joyadvaxisu 0 joyadvaxisv 4 joyforwardsensitivity -1.0 joyyawthreshold 0.0 joyforwardthreshold 0.spacetec.1 joypitchthreshold 0.0 joypitchsensitivity 1.joyadvanced 1.0 joypitchsensitivity 0.0 joywwhack2 1.0 joysidesensitivity 1.1 joysidethreshold 0.0 joypitchsensitivity -0.0 joywwhack1 1.0 joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 0 joyadvaxisu 20 joyadvaxisv 0 joyforwardsensitivity -1.0 joysidesensitivity 1.com for updates joyname "SpaceTec IMC SpaceOrb" joyadvanced 1.

htm TEAM PLAY Starting a teamplay game: . or by scaling your scanned i mage (or larger painted image. Select the options Multiplayer->Lan Game->Crea te Game->Advanced Options and select the 'Team Play' check box. Sel ect one of these and hit Join Game' Playing a teamplay game: Holding down the TAB key will show you the teams. Be sure you check what the palet te looks like after you save your file. the first .cfg. CREATE A CUSTOM DECAL Making a custom decal is a simple process. either by painting the image to that size. any white in the image w ill be totally opaque. Photoshop. however. Paint or scan an image. Any gray in the image will be translucent: very translucent if it is near-black.com/ randy/console. . and the white po rtions are the parts that will be transparent. then select the Customize option and chan ge your model to the team you wish to be on. the first color (usually the upper left-hand corner color) will be black.) ). visit http://pcgame. "joywwhack1" fixes a centering problem. you can see teamplay games are called "HL Teamplay". See the Wingman Warrior configuration above for an example of h ow to use these in your joystick. 2.com. and any black in the image will be totally transparent (i nvisible). With the palette going from black to white. such that the black portions of your image are the parts that will be opaque. b ecause the final decal will be displayed as one color only. hit ESCAPE to go back to the launcher. If you are painting the image yourself using Paint Shop Pro. All you need is an image. CONSOLE COMMANDS AND CONTROLS For a complete listing of Half-Life's console commands.Listen server: Start Half-Life. you want the first color in your palette to be black (which will come through as completely transparent).Dedicated server: in the valve/autoexec. and adjust it if necessary. Think of it this way: if your decal looks like a chalk drawing on a blackboard. if you look at the color palette. Some applications will ra mp the palette from black to white when you select "grayscale. In this case. the palette (the colors that the image uses) should be a ramp from white to black. and the last color (usually the lower right-hand corner co lor) will be white. If your drawing looks like a pen drawing on white paper. Hit Done then St art Game. and close to opaque if it is near white. Paint Shop Pro is ideal. Teams are assigned according to the player model you are using. and is available as shareware from http://www." That is. To change teams. The steps for creating a decal are: 1. and a pain t program capable of simple palette manipulation and image scaling. or some similar program.jasc. you can specify that you want the image to be grayscale before you start. "joywwha ck2" fixes an "out of control" spin problem when using the joystick to turn or l ook left/right. Make it 64 by 64 pixels in size. ramping to the last color which is white (which will come through as opaque). you want to invert your image. Use your paint program to make the image a "grayscale" image: that is. You can choose the color of your decal and you can change that color at any time between games using the game interface. Save your source decal as a black and w hite image.Two additional values you can set specifically for the Wingman Warrior: There are two variables which enable special response curves tuned for the Logit ech Wingman Warrior joystick. Joining a teamplay game: In the server browser. Painting in black and white is recommended.cfg add the line: mp_teamplay 1 then w henever you start the server it will be in teamplay mode.

is included on the Half-Life CD. ramping to the last color which should be black. If you would like to view pre-made decals. In general. 3D HARDWARE ISSUES Half-Life has the ability to use both OpenGL and Direct3D. before it appears in the game .color should be white. and a collection of links to sites of many popular cards is installe d on your hard drive along with Half-Life. Only after you re start your game will the new color appear. 3DFX Rush With the current drivers. Half-Life ships with the current. Most graphics card vendors make them freely available on th e Internet. The Voodoo 2 running in SLI mode on Windows/NT is prone to crashing.htm Video configuration is set in the Configuration\Video\Video modes menu in Half-L ife. open the DirectX folder on your Hal f-Life installation CD and run dxsetup. tested GL mini-drive r. Voodoo 1. IV. make sure you have the latest versions of the device drivers for you r display hardware. and will vary from card to card.exe. If you need to reinstall at a later time. Half-Life does not suppo rt Direct3D on Voodoo cards. Make sure that you have Glide version 2. version 6. Windows 98 or Windows NT. There you can choose the decal's color. . disable SL I mode. The following section explains the known driver and cific chipsets at the time of Half-Life's shipping. Voodoo 2. It should be automatically installed as part of the Half-Life installation process . Check with 3DFX for an updated driver that offers support for Half-Life NVIDIA Riva 128 You must have Windows 95 OSR 2 or later.0. These will give you a good ide a about the file format and appearance of a decal. or run under Windows 95/98. As of shippin compatibility issues for spe If you have any questions a card. bout which chipset is incorporated in your graphics ion that accompanied your card. Changing the color of your decal during a game will not take effect for that game.54 or above. Many cards with sup port for 3D acceleration will provide both OpenGL and Direct3D drivers. Voodoo 2 SLI Get the latest drivers from your card manufacturer or get the latest drivers dir ectly from the 3DFX site. Half-Life supports the Voodoo rush in software mode on ly. Save this image in your half-life\logos directory as a Windows bitmap (. and it will automatically show up in the list of decals you see in the la uncher interface. 3. Which o ne is better depends upon the quality and performance of the drivers themselves. several are shipped with Half-Life an d can be found in the Half-Life\logos directory. The solut ion to this instability is to either get an updated driver from 3DFX. The default location for this file i s: C:\SIERRA\Half-Life\media\DrvPage\default. consult the documentat manufacturer. The latest release of DirectX.bmp) file. or contact the card 3DFX Banshee.

Check with Matrox for details. Direct3D or OpenGL are running very slow On some cards that don't fully support Direct3D or OpenGL. If neither work. www. change yo ur settings to use Half-Life's software video modes instead and the speed will i mprove. add this line to your d3d.matrox. 1 or 20.cfg or d3d.1. Get this driver off of their site.cfg file: gl_polyoffset 0. Half-Life will fall b ack to a software emulation mode. OpenGL and Direct3D modes.cfg file: gl_ztrick 0 Network instability If you have a connection to the Internet that is unstable. General Issues: Missing Decals (i. These modes are very slow. If you are seeing this. S3 will also be providing a GL driver that wil l support Half-Life.1 If this doesn't work. Matrox G200 Half-Life supports the G200 in software and Direct3D. Contact NVIDIA for a Direct3D driver that supports Half-Li fe. If your Direct3D su pport is slow. If your input seems to lag behind the visual display on occasion.g. S3 Virge Half-Life supports the Virge in software mode only. NVIDIA TNT Half-Life supports the TNT in software.com. Matrox will also be providing a GL mini-driver t hat will support OpenGL in Half-Life. You can get the latest dr ivers from S3's site. Get the latest driver from Matrox's site.cfg or d3d. put this line in y our opengl. This tells the driver how far to offset the decal from the surface of the polygon that the decal is being applied to. and vice versa. Direct3D support is c urrently unavailable.nvidia. non-3DFX cards have a problem with clearing the z buffer and this ca n cause parts of the screen to flash. or prone to packet lo . To over ride the default settings for this feature. try selecting OpenGL. www. Direct3D Input seems lagged. Check with S3 for details. put this line in your opengl.s3. try -0. Bullet holes) Half-Life uses a feature of OpenGL and Direct3D that some video card drivers do not support correctly.com.e. S3 Savage Half-Life support the Savage in software and Direct3D.cfg file: gl_d3dflip 1 Parts of the screen are flashing (in Direct3D or OpenGL) Some older.com. Half-Life Riva 128 OpenGL support requires the latest reference driver from N VIDIA. www. Get the lates t driver off of NVIDIA's site.

. COMMON QUESTIONS What can I do if the game is too dark?. These are used to adju st for different kinds of monitors and room brightness.A. V.ss. but Half-Life provides controls to correct this problem. then slowly turn it back up until it just before it starts getting visibly lighter. but all monitors are a bit diff erent so you may want to look through your monitors documentation to be sure. try typing 'cl_nodelta 1' at the console (bring down the console with the ~ key). is that "black" isn't showi ng up as black. If this still doesn 't work. If your card's device driver supports this. Some places in the game are intentional ly dark. but will sacrifice your overall latency. especially on new computers. Some monitors are darker than others. and selecting the Display applet. Adjust the two sliders s o that the Soldiers camouflage pattern is dark but visible.CONTACTING SIERRA ======================= A) Customer Service. You will need to adjust the Gamma and Glare Reduction settings in the Configuration\Video\Video options men u in Half-Life. What can I do if the game looks washed out? The most likely cause is that your monitor is slightly brighter than average and the default game settings are for a darker monitor. Sales Phone: (800) 757-7707 Hours: 24 hours a day. you can find it by going to the Windows control panel. T he most common problem. This will improve your overall network stability.S. and you'll need to use your flashlight. Adjust the two sliders so that the Soldiers camouflage pattern is dark but visible. If your card's device driver supports this. Support. Support. you then may need to adjust the actual brightness and contrast of your monitor. but more of a dark gray. Some graphics cards also have support for controlling how bright the display is. If this still doesn't work. you can find it by going to the Windows control panel. and Sales B) Technical Support C) Legal Information A) Customer Service. Turn the Contrast down until the borde r around the edges of the picture are totally black. and selecting the Display applet. Some graphics cards also have support for controlling how bri ght the display is. You may need to adjust your monitors Brightness back up after you do this. but you should be able to see e verything without difficulty in the opening train ride and throughout the first part of the game. These are used to adjust for different kinds of monitors and roo m brightness. This is usually done by adjustin g buttons or knobs on the front of your monitor. and Sales ---------------------------------United States U. you then may need to adjust the a ctual brightness and contrast of your monitor. This is usually done by adjusting buttons or knobs on the front of you r monitor. You will need to adjust the Gamma and Glare Reduction settings in the Configuration\Video\Video options menu in Half-Life. but all monitors are a bit different so you may want to look through your monitors documentation to be sure. 7 days a week International Sales: (425) 746-5771 Hours: Monday-Friday 8 AM to 4 PM PST FAX: (916) 939-1010 .

m.co. Tel: (0) 6103-99-40-40 Montag bis Freitag von 10h .00. Gillette Way. ." 2 Beacontree Plaza.fr Internet Germany: http://www. Berkshire RG2 0BS United Kingdom France Vivendi Universal Interactive Publishing France 32.com United Kingdom Vivendi Universal Interactive Publishing UK Ltd.de Disk and or Manual Replacement: Product Returns*: . or £7.sierra.com Internet United Kingdom: http://www. Add "ATTN. are £6.5:00 p.uk Internet France: http://www.sierra-online.com http://www. Main: (0118) 920-9111 Monday-Friday.sierra.: Ret urns. 9:00 a.support@sierra. Av de l'Europe Bât Energy 1 (2e étage) 78 140 VELIZY-Villacoubaly France Téléphone: 01-30-67-90-50 Lundi au Jeudi de 10h à 19h Vendredi de 10h à 18h Fax: 01-30-67-90-65 Germany Vivendi Universal Interactive Publishing Deutschland Gmbh.K.sierra.19Uhr Fax: (0) 6103-99-40-35 Paul-Ehrlich-Straße l 63225 Langen Deutschland On-Line Sales CompuServe United Kingdom:GO UKSIERRA CompuServe France: GO FRSIERRA Internet USA: http://www.m.00 outside the UK. Fax: (0118) 987-5603 Disk/CD replacements in the U. CA 95762-9972 Email: customer.Sierra Direct P O Box 629001 El Dorado Hills. Reading.sierra.

m. . if less then 90 days. To access this service.00 handlin g fee along with the cd(s). Gillette Way. For Documentation replacement.m. Sorry. . To access this service.com support@sierra.5:00 p. and follow the recorded instructions to find your specific topic and resolve the issue. and follow the recorded instructions to find your specific topic and resolve the issue. Berkshire RG2 0BS United Kingdom Main: (0118) 920-9111 Monday-Friday. PST Fax: (310) 258-0755 http://www. 9:00 a. Reading.m. no credit cards. Sierra On-Line Technical Support 4247 South Minnewawa Avenue Fresno. CA 93725 Vivendi Universal Interactive Publishing International Sierra On-Line CD/Doco Replacement 4247 S. you may still write. you may still write. Fresno. or contact us via our Web site. B) TECHNICAL SUPPORT ------------------------North America Sierra On-Line offers a 24-hour automated technical support line with recorded a nswers to the most frequently asked technical questions. or fax us with your questions or cont act us via our Internet or CompuServe sites. Fresno.5:00 p. offers a 24-hour Automated Tech nical Support line with recorded answers to the most frequently asked technical questions. 00 handling fee and a photocopy ONLY of either your disk or cd. . Payment should be made at the time of your request.sierra. CA 93725 Main: (425) 644-4343 Monday-Friday 8:00 a. * Returns to this address valid in North America only. After 90 days please include a $10. CA 93725 NOTE: To replace your cd(s) please send only the damaged cd and copy of your dat ed Receipt.com United Kingdom Vivendi Universal Interactive Publishing UK Ltd. Minnewawa Ave. If this fails t o solve your problem. call (0118) 920-9111.m. call (425) 644-4343. or fax us with your questions.Vivendi Universal Interactive Publishing International Sierra On-Line Returns 4247 S. 2 Beacontree Plaza. Vivendi Universal Interactive Publishing UK Ltd. please include a $5. Minnewawa Ave. If this fails to solve your problem.

sierra.sierra.es Italy Vivendi Universal Interactive Publishing Italia spa Contattare il vostro distributore.Fax: (0118) 987-5603 http://www.es Comercial: comercial@havasinteractive. Av de l'Europe Bât Energy 1 (2e étage) 78 140 VELIZY-Villacoublay France Téléphone: 01-30-67-90-50 Lundi au Jeudi de 10h à 19h Vendredi de 10h à 18h Fax: 01 30 67 90 65 http://www.es Soporte Tecnico: soporte@havasinteractive.de Spain Vivendi Universal Interactive Publishing España NUESTRA SEÑORA DE VALVERDE Nº 23 28034 MADRID Spain Tech Support Teléfono: 91 735 24 37 Soporte técnico de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30 www.co. C) Sierra Warranty & Legal Information ----------------------------------- .havasinteractive.19Uhr Fax: (0) 6103-99-40-35 Mailbox: (0) 6103-99-40-35 http://www.fr Germany Vivendi Universal Interactive Publishing Deutschland Gmbh. Technischer Kundendienst Paul-Ehrlich-Straße la 63225 Langen Deutschland Tel: (0) 6103-99-40-40 Montag bis Freitag von 10 .uk France Vivendi Universal Interactive Publishing France 32.sierra-online.

Inc. limited warranty and return policy is set f orth in the EULA. Copyright © 1991-2001 by RAD Game Tools.txt.) Half-Life Uses Miles Sound System. and is also available during the install of the product. Copyright (2002 Valve LLC.Sierra's end user license agreement. found on the CD. .

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